Guild Wars 1 Quotes

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Tom Demarco, a principal of the Atlantic Systems Guild team of consultants ... and his colleague Timothy Lister devised a study called the Coding War Games. The purpose of the games was to identify the characteristics of the best and worst computer programmers; more than six hundred developers from ninety-two different companies participated. Each designed, coded, and tested a program, working in his normal office space during business hours. Each participant was also assigned a partner from the same company. The partners worked separately, however, without any communication, a feature of the games that turned out to be critical. When the results came in, they revealed an enormous performance gap. The best outperformed the worst by a 10:1 ratio. The top programmers were also about 2.5 times better than the median. When DeMarco and Lister tried to figure out what accounted for this astonishing range, the factors that you'd think would matter β€” such as years of experience, salary, even the time spent completing the work β€” had little correlation to outcome. Programmers with 10 years' experience did no better than those with two years. The half who performed above the median earned less than 10 percent more than the half below β€” even though they were almost twice as good. The programmers who turned in "zero-defect" work took slightly less, not more, time to complete the exercise than those who made mistakes. It was a mystery with one intriguing clue: programmers from the same companies performed at more or less the same level, even though they hadn't worked together. That's because top performers overwhelmingly worked for companies that gave their workers the most privacy, personal space, control over their physical environments, and freedom from interruption. Sixty-two percent of the best performers said that their workspace was acceptably private, compared to only 19 percent of the worst performers; 76 percent of the worst performers but only 38 percent of the top performers said that people often interrupted them needlessly.
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Susan Cain (Quiet: The Power of Introverts in a World That Can't Stop Talking)
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Terrifying: Jax remembered what had happened to the last Clakker to say no. They'd broken his legs, and filled his mouth with glue, and tossed him into the hellish forges of the Clockmakers' Guild. The humans had destroyed the rogue Clakker Adam, who'd been born Perjumbellagostriavantus, and made a public spectacle of it. Practically declared a citywide holiday. They had called him rogue and demon-thrall, melted his body to an alchemical slurry, and incinerated his hard-won soul until there was nothing left of it but a shiver in the spines of the human voyeurs. Rogue. That's what they'd call Jax too, if they caught him. They'd condemn, damn, torture, and melt him.
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Ian Tregillis (The Mechanical (The Alchemy Wars, #1))
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It seems the First Order is here on a diplomatic mission.” He bit off those last words as if they pained him, the sarcasm in his voice thick. β€œIt seems they’ve lost some very expensive ships recently and need to levy some taxes to raise revenue. They’ve given us five days for the Ryloth shipping guild to voluntarily tithe to them before they blockade the shipping lanes in and out of the system and start leveraging tariffs.
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Rebecca Roanhorse (Resistance Reborn (Journey to Star Wars: The Rise of Skywalker, #1))
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You become responsible, forever, for what you have tamed,’” Samantha quoted. β€œThat’s great. When we are hauled before a congressional committee and the guild is in danger of being disbanded, you can tell them we did it because The Little Prince said so.
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Ilona Andrews (The Inheritance (Breach Wars, #1))