Is Technology Limiting Creativity Quotes

We've searched our database for all the quotes and captions related to Is Technology Limiting Creativity. Here they are! All 28 of them:

It's not technology that limits us. We're the limitation. Our technology is an expression of our intelligence and creativity, so the limitations of our technology are a reflection of our own limitations. We can't fundamentally advance technology until we fundamentally advance ourselves.
Christian Cantrell
Attend any conference on telecommunications or computer technology, and you will be attending a celebration of innovative machinery that generates, stores, and distributes more information, more conveniently, at greater speed than ever before, To the question “What problem does the information solve?” the answer is usually “How to generate, store and distribute more information, more conveniently, at greater speeds than ever before.” This is the elevation of information to a metaphysical status: information as both the means and end of human creativity. In Technopoly, we are driven to fill our lives with the quest to “access” information. For what purpose or with what limitations, it is not for us to ask; and we are not accustomed to asking, since the problem is unprecedented. The world has never before been confronted with information glut and has hardly had time to reflect on its consequences (61).
Neil Postman (Technopoly: The Surrender of Culture to Technology)
However, one intriguing shift that suggests there are limits to automation was the recent decision by Toyota to systematically put working humans back into the manufacturing process. In quality and manufacturing on a mass scale, Toyota has been a global leader in automation technologies based on the corporate philosophy of kaizen (Japanese for “good change”) or continuous improvement. After pushing its automation processes toward lights-out manufacturing, the company realized that automated factories do not improve themselves. Once Toyota had extraordinary craftsmen that were known as Kami-sama, or “gods” who had the ability to make anything, according to Toyota president Akio Toyoda.49 The craftsmen also had the human ability to act creatively and thus improve the manufacturing process. Now, to add flexibility and creativity back into their factories, Toyota chose to restore a hundred “manual-intensive” workspaces.
John Markoff (Machines of Loving Grace: The Quest for Common Ground Between Humans and Robots)
Design your day thinking that you have limited mental resources, knowing that taking time to replenish them will not only help you be less stressed and better able to resist distractions, but also more creative. We know how different activities affect our physical energy in the world, such as being with family or friends, coordinating a complex event, or taking a walk in nature. In the digital world, what taxes your mental energy? What things do you do that replenish your resources? What kind of rote activity relaxes you? At the end of the day, you want to feel energetic and positive. Don’t end up with your tank of resources on reserve when it’s only early afternoon.
Gloria Mark (Attention Span: A Groundbreaking Way to Restore Balance, Happiness and Productivity)
Radionics was conceived as a diagnostic and treatment technology at a time when modern electronic theory and biomedicine had not become the dominant sciences they are today. Early radionic devices incorporated the new discoveries of radio and electronics into their design. During that period, the functional assumptions of radionic technology did not seem as implausible as it does today. However, it wasn't long before radionics became outmoded and completely non-scientific. As Mizrach has noted, radionics continued to appropriate the methods of orthodox science into its design and terminology, making the probability of understanding what it could accomplish even more difficult to assess. I will examine this appropriation in a spirit of tolerance, given the state of electronics and medicine circa 1910, when radionics was first discovered. I will do so in order to shift the focus of this interesting technology from the scientific to the metaphysical, where the reader not limited by a need for scientific approval can evaluate it. My aim is to provide a reasonable means of evaluating radionic technology as an artistic methodology.
Duncan Laurie (The Secret Art: A Brief History of Radionic Technology for the Creative Individual)
Many of us who have observed our own behavior don't need science to prove that technology is altering us, but let's bring some in anyway. Dopamine, the neurotransmitter that records certain experiences in our brain (typically described as pleasurable) and prompts us to repeat them, plays a part not only in sex and drugs, but also the swiping and tapping we do on our smartphones. Scott Barry Kaufman--- scientific director of the Imagination Institute...gave me the straight dope on dopamine. "It's a misconception that dopamine has to do with our feelings of happiness and pleasure," he said. "It's a molecule that helps influence our expectations." Higher levels of dopamine are linked to being more open to new things and novelty seeking. Something novel could be an amazing idea for dinner or a new book. . . or just getting likes on a Facebook post or the ping of a text coming in. Our digital devices activate and hijack this dopamine system extremely well, when we let them. ...Kaufman calls dopamine "the mother of invention" and explains that because we have a limited amount of it, we must be judicious about choosing to spend it on "increasing our wonder and excitement for creating meaning and new things like art--- or on Twitter.
Manoush Zomorodi (Bored and Brilliant: How Spacing Out Can Unlock Your Most Productive & Creative Self)
Overall, dopaminergic liberals are more likely to respond to messages that offer benefits, like opportunities for more resources, whereas H&N conservatives are more likely to respond to messages that offer security, like the ability to keep the things they currently have. Liberals support programs they believe will lead to a better future, such as subsidized education, urban planning, and government-funded technology initiatives. Conservatives prefer programs that protect their current way of life, such as defense spending, law-and-order initiatives, and limits on immigration. Liberals and conservatives both have their reasons for focusing on threats versus benefits, reasons they believe are rational conclusions resulting from thoughtful weighing of evidence. That’s probably not true. It’s more likely that there is a fundamental difference in the way their brains are wired.
Daniel Z. Lieberman (The Molecule of More: How a Single Chemical in Your Brain Drives Love, Sex, and Creativity―and Will Determine the Fate of the Human Race)
A large brand will typically spend between 10 and 20 percent of their media buy on creative,” DeJulio explains. “So if they have a $500 million media budget, there’s somewhere between $50 to $100 million going toward creating content. For that money they’ll get seven to ten pieces of content, but not right away. If you’re going to spend $1 million on one piece of content, it’s going to take a long time—six months, nine months, a year—to fully develop. With this budget and timeline, brands have no margin to take chances creatively.” By contrast, the Tongal process: If a brand wants to crowdsource a commercial, the first step is to put up a purse—anywhere from $50,000 to $200,000. Then, Tongal breaks the project into three phases: ideation, production, and distribution, allowing creatives with different specialties (writing, directing, animating, acting, social media promotion, and so on) to focus on what they do best. In the first competition—the ideation phase—a client creates a brief describing its objective. Tongal members read the brief and submit their best ideas in 500 characters (about three tweets). Customers then pick a small number of ideas they like and pay a small portion of the purse to these winners. Next up is production, where directors select one of the winning concepts and submit their take. Another round of winners are selected and these folks are given the time and money to crank out their vision. But this phase is not just limited to these few winning directors. Tongal also allows anyone to submit a wild card video. Finally, sponsors select their favorite video (or videos), the winning directors get paid, and the winning videos get released to the world. Compared to the seven to ten pieces of content the traditional process produces, Tongal competitions generate an average of 422 concepts in the idea phase, followed by an average of 20 to 100 finished video pieces in the video production phase. That is a huge return for the invested dollars and time.
Peter H. Diamandis (Bold: How to Go Big, Create Wealth and Impact the World (Exponential Technology Series))
The key to preventing this is balance. I see the give and take between different constituencies in a business as central to its success. So when I talk about taming the Beast, what I really mean is that keeping its needs balanced with the needs of other, more creative facets of your company will make you stronger. Let me give you an example of what I mean, drawn from the business I know best. In animation, we have many constituencies: story, art, budget, technology, finance, production, marketing, and consumer products. The people within each constituency have priorities that are important—and often opposing. The writer and director want to tell the most affecting story possible; the production designer wants the film to look beautiful; the technical directors want flawless effects; finance wants to keep the budgets within limits; marketing wants a hook that is easily sold to potential viewers; the consumer products people want appealing characters to turn into plush toys and to plaster on lunchboxes and T-shirts; the production managers try to keep everyone happy—and to keep the whole enterprise from spiraling out of control. And so on. Each group is focused on its own needs, which means that no one has a clear view of how their decisions impact other groups; each group is under pressure to perform well, which means achieving stated goals. Particularly in the early months of a project, these goals—which are subgoals, really, in the making of a film—are often easier to articulate and explain than the film itself. But if the director is able to get everything he or she wants, we will likely end up with a film that’s too long. If the marketing people get their way, we will only make a film that mimics those that have already been “proven” to succeed—in other words, familiar to viewers but in all likelihood a creative failure. Each group, then, is trying to do the right thing, but they’re pulling in different directions. If any one of those groups “wins,” we lose. In an unhealthy culture, each group believes that if their objectives trump the goals of the other groups, the company will be better off. In a healthy culture, all constituencies recognize the importance of balancing competing desires—they want to be heard, but they don’t have to win. Their interaction with one another—the push and pull that occurs naturally when talented people are given clear goals—yields the balance we seek. But that only happens if they understand that achieving balance is a central goal of the company.
Ed Catmull (Creativity, Inc.: an inspiring look at how creativity can - and should - be harnessed for business success by the founder of Pixar)
But it isn’t the fun of DIY invention, urban exploration, physical danger, and civil disorder that the Z-Boys enjoyed in 1976. It is fun within serious limits, and for all of its thrills it is (by contrast) scripted. And rather obedient. The fact that there are public skateparks and high-performance skateboards signals progress: America has embraced this sport, as it did bicycles in the nineteenth century. Towns want to make skating safe and acceptable. The economy has more opportunity to grow. America is better off for all of this. Yet such government and commercial intervention in a sport that was born of radical liberty means that the fun itself has changed; it has become mediated. For the skaters who take pride in their flashy store-bought equipment have already missed the Z-Boys’ joke: Skating is a guerrilla activity. It’s the fun of beating, not supporting, the system. P. T. Barnum said it himself: all of business is humbug. How else could business turn a profit, if it didn’t trick you with advertising? If it didn’t hook you with its product? This particular brand of humbug was perfected in the late 1960s, when merchandise was developed and marketed and sold to make Americans feel like rebels. Now, as then, customers always pay for this privilege, and purveyors keep it safe (and generally clean) to curb their liability. They can’t afford customers taking real risks. Plus it’s bad for business to encourage real rebellion. And yet, marketers know Americans love fun—they have known this for centuries. And they know that Americans, especially kids, crave autonomy and participation, so they simulate the DIY experience at franchises like the Build-A-Bear “workshops,” where kids construct teddy bears from limited options, or “DIY” restaurants, where customers pay to grill their own steaks, fry their own pancakes, make their own Bloody Marys. These pay-to-play stores and restaurants are, in a sense, more active, more “fun,” than their traditional competition: that’s their big selling point. But in both cases (as Barnum knew) the joke is still on you: the personalized bear is a standardized mishmash, the personalized food is often inedible. As Las Vegas knows, the house always wins. In the history of radical American fun, pleasure comes from resistance, risk, and participation—the same virtues celebrated in the “Port Huron Statement” and the Digger Papers, in the flapper’s slang and the Pinkster Ode. In the history of commercial amusement, most pleasures for sale are by necessity passive. They curtail creativity and they limit participation (as they do, say, in a laser-tag arena) to a narrow range of calculated surprises, often amplified by dazzling technology. To this extent, TV and computer screens, from the tiny to the colossal, have become the scourge of American fun. The ubiquity of TV screens in public spaces (even in taxicabs and elevators) shows that such viewing isn’t amusement at all but rather an aggressive, ubiquitous distraction. Although a punky insurgency of heedless satire has stung the airwaves in recent decades—from equal-opportunity offenders like The Simpsons and South Park to Comedy Central’s rabble-rousing pundits, Jon Stewart and Stephen Colbert—the prevailing “fun” of commercial amusement puts minimal demands on citizens, besides their time and money. TV’s inherent ease seems to be its appeal, but it also sends a sobering, Jumbotron-sized message about the health of the public sphere.
John Beckman (American Fun: Four Centuries of Joyous Revolt)
I entrusted everybody to drive their own projects forward, at their own pace—had its limits, but the fact is, giving a ton of freedom to highly self-motivated people enabled us to make some significant technological leaps in a short time.
Ed Catmull (Creativity, Inc.: Overcoming the Unseen Forces That Stand in the Way of True Inspiration)
1. Dailies, or Solving Problems Together 2. Research Trips 3. The Power of Limits 4. Integrating Technology and Art 5. Short Experiments 6. Learning to See 7. Postmortems 8. Continuing to Learn
Ed Catmull (Creativity, Inc.: Overcoming the Unseen Forces That Stand in the Way of True Inspiration)
The growth generated by extractive institutions is very different in nature from growth created under inclusive institutions, however. Most important, it is not sustainable. By their very nature, extractive institutions do not foster creative destruction and generate at best only a limited amount of technological progress. The growth they engender thus lasts for only so long.
Anonymous
Are we going to design and build circumstances that enlarge possibilities for growth in human freedom, sociability, intelligence, creativity, and self-government? Or are we headed in an altogether different direction?
Langdon Winner (The Whale and the Reactor: A Search for Limits in an Age of High Technology)
Even if Chinese economic institutions are incomparably more inclusive today than three decades ago, the Chinese experience is an example of growth under extractive political institutions. Despite the recent emphasis in China on innovation and technology, Chinese growth is based on the adoption of existing technologies and rapid investment, not creative destruction. An important aspect of this is that property rights are not entirely secure in China. Every now and then some entrepreneurs are expropriated. Labor mobility is tightly regulated, and the most basic of property rights, the right to sell one’s own labor in the way one wishes, is still highly imperfect. The growth process based on catch-up, import of foreign technology, and export of low-end manufacturing products is likely to continue for a while. Nevertheless, Chinese growth is also likely to come to an end, particularly once China reaches the standards of living level of a middle-income country. The most likely scenario may be for the Chinese Communist Party and the increasingly powerful Chinese economic elite to manage to maintain their very tight grip on power in the next several decades. In this case, history and our theory suggest that growth with creative destruction and true innovation will not arrive, and the spectacular growth rates in China will slowly evaporate. But this outcome is far from preordained; it can be avoided if China transitions to inclusive political institutions before its growth under extractive institutions reaches its limit. Nevertheless, there is little reason to expect that a transition in China toward more inclusive political institutions is likely or that it will take place automatically and painlessly.
Daron Acemoğlu (Why Nation Fail: The Origins of Power, Prosperity and Poverty Summary)
Even if Chinese economic institutions are incomparably more inclusive today than three decades ago, the Chinese experience is an example of growth under extractive political institutions. Despite the recent emphasis in China on innovation and technology, Chinese growth is based on the adoption of existing technologies and rapid investment, not creative destruction. An important aspect of this is that property rights are not entirely secure in China. Every now and then some entrepreneurs are expropriated. Labor mobility is tightly regulated, and the most basic of property rights, the right to sell one’s own labor in the way one wishes, is still highly imperfect. The growth process based on catch-up, import of foreign technology, and export of low-end manufacturing products is likely to continue for a while. Nevertheless, Chinese growth is also likely to come to an end, particularly once China reaches the standards of living level of a middle-income country. The most likely scenario may be for the Chinese Communist Party and the increasingly powerful Chinese economic elite to manage to maintain their very tight grip on power in the next several decades. In this case, history and our theory suggest that growth with creative destruction and true innovation will not arrive, and the spectacular growth rates in China will slowly evaporate. But this outcome is far from preordained; it can be avoided if China transitions to inclusive political institutions before its growth under extractive institutions reaches its limit. Nevertheless, there is little reason to expect that a transition in China toward more inclusive political institutions is likely or that it will take place automatically and painlessly.
Daron Acemoğlu (Why Nation Fail: The Origins of Power, Prosperity and Poverty Summary)
Machines produce only machines. The texts, images, films, speech and programmes which come out of the computer are machine products, and they bear the marks of such products: they are artificially padded-out, face-lifted by the machine; the films are stuffed with special effects, the texts full of longueurs and repetitions due to the machine's malicious will to function at all costs (that is its passion), and to the operator's fascination with this limitless possibility of functioning. Hence the wearisome character in films of all this violence and pornographied sexuality, which are merely special effects of violence and sex, no longer even fantasized by humans, but pure machinic violence. And this explains all these texts that resemble the work of 'intelligent' virtual agents, whose only act is the act of programming. This has nothing to do with automatic writing, which played on the magical telescoping of words and concepts, whereas all we have here is the automatism of programming, an automatic run-through of all the possibilities. It is this phantasm of the ideal performance of the text or image, the possibility of correcting endlessly, which produce in the 'creative artist' this vertige of interactivity with his own object, alongside the anxious vertige at not having reached the technological limits of his possibilities. In fact, it is the (virtual) machine which is speaking you, the machine which is thinking you.
Jean Baudrillard (Screened Out)
With ploughs we can cultivate, with telescopes we can see, with engines we can travel, far beyond the limits of our unassisted bodies. But tools do more than extend our bodies: they expand our minds. Technology facilitates ideas that might otherwise be inconceivable.
Mitchel Resnick (Lifelong Kindergarten: Cultivating Creativity through Projects, Passion, Peers, and Play)
Isaac Asimov’s short story “The Fun They Had” describes a school of the future that uses advanced technology to revolutionize the educational experience, enhancing individualized learning and providing students with personalized instruction and robot teachers. Such science fiction has gone on to inspire very real innovation. In a 1984 Newsweek interview, Apple’s co-founder Steve Jobs predicted computers were going to be a bicycle for our minds, extending our capabilities, knowledge, and creativity, much the way a ten-speed amplifies our physical abilities. For decades, we have been fascinated by the idea that we can use computers to help educate people. What connects these science fiction narratives is that they all imagined computers might eventually emulate what we view as intelligence. Real-life researchers have been working for more than sixty years to make this AI vision a reality. In 1962, the checkers master Robert Nealey played the game against an IBM 7094 computer, and the computer beat him. A few years prior, in 1957, the psychologist Frank Rosenblatt created Perceptron, the first artificial neural network, a computer simulation of a collection of neurons and synapses trained to perform certain tasks. In the decades following such innovations in early AI, we had the computation power to tackle systems only as complex as the brain of an earthworm or insect. We also had limited techniques and data to train these networks. The technology has come a long way in the ensuing decades, driving some of the most common products and apps today, from the recommendation engines on movie streaming services to voice-controlled personal assistants such as Siri and Alexa. AI has gotten so good at mimicking human behavior that oftentimes we cannot distinguish between human and machine responses. Meanwhile, not only has the computation power developed enough to tackle systems approaching the complexity of the human brain, but there have been significant breakthroughs in structuring and training these neural networks.
Salman Khan (Brave New Words: How AI Will Revolutionize Education (and Why That’s a Good Thing))
The five most highly correlated factors are: Organizational culture. Strong feelings of burnout are found in organizations with a pathological, power-oriented culture. Managers are ultimately responsible for fostering a supportive and respectful work environment, and they can do so by creating a blame-free environment, striving to learn from failures, and communicating a shared sense of purpose. Managers should also watch for other contributing factors and remember that human error is never the root cause of failure in systems. Deployment pain. Complex, painful deployments that must be performed outside of business hours contribute to high stress and feelings of lack of control.4 With the right practices in place, deployments don’t have to be painful events. Managers and leaders should ask their teams how painful their deployments are and fix the things that hurt the most. Effectiveness of leaders. Responsibilities of a team leader include limiting work in process and eliminating roadblocks for the team so they can get their work done. It’s not surprising that respondents with effective team leaders reported lower levels of burnout. Organizational investments in DevOps. Organizations that invest in developing the skills and capabilities of their teams get better outcomes. Investing in training and providing people with the necessary support and resources (including time) to acquire new skills are critical to the successful adoption of DevOps. Organizational performance. Our data shows that Lean management and continuous delivery practices help improve software delivery performance, which in turn improves organizational performance. At the heart of Lean management is giving employees the necessary time and resources to improve their own work. This means creating a work environment that supports experimentation, failure, and learning, and allows employees to make decisions that affect their jobs. This also means creating space for employees to do new, creative, value-add work during the work week—and not just expecting them to devote extra time after hours. A good example of this is Google’s 20% time policy, where the company allows employees 20% of their week to work on new projects, or IBM’s “THINK Friday” program, where Friday afternoons are designated for time without meetings and employees are encouraged to work on new and exciting projects they normally don’t have time for.
Nicole Forsgren (Accelerate: The Science of Lean Software and DevOps: Building and Scaling High Performing Technology Organizations)
YOUR CAPACITY IS LIMITED The challenge is that the demand in our lives increasingly exceeds our capacity. Think of capacity as the fuel that makes it possible to bring your skill and talent fully to life. Most of us take our capacity for granted, because for most of our lives we’ve had enough. What’s changed is that between digital technology and rising complexity, there’s more information and more requests coming at us, faster and more relentlessly than ever. Unlike computers, however, human beings aren’t meant to operate continuously, at high speeds, for long periods of time. Rather, we’re designed to move rhythmically between spending and renewing our energy.
Jocelyn K. Glei (Manage Your Day-To-Day: Build Your Routine, Find Your Focus, and Sharpen Your Creative Mind)
It's worth thinking about language for a moment, because one thing it reveals, probably better than any other example, is that there is a basic paradox in our very idea of freedom. On the one hand, rules are by their nature constraining. Speech codes, rules of etiquette, and grammatical rules, all have the effect of limiting what we can and cannot say. It is not for nothing that we all have the pictures of the schoolmarm rapping a child across the knuckles for some grammatical error as one of our primordial images of oppression. But at the same time, if there were no shared conventions of any kind--no semantics, syntax, phonemics--we'd all just be babbling incoherently and wouldn't be able to communicate with each other at all. Obviously in such circumstances none of us would be free to do much of anything. So at some point along the way, rules-as-constraining pass over into rules-as-enabling, even if it's impossible to say exactly where. Freedom, then, really is the tension of the free play of human creativity against the rules it is constantly generating. And this is what linguists always observe. There is no language without grammar. But there is also no language in which everything, including grammar, is not constantly changing all the time. (p. 200)
David Graeber (The Utopia of Rules: On Technology, Stupidity, and the Secret Joys of Bureaucracy)
In this chapter I discuss several of the mechanisms we use to put our collective heads into a different frame of mind. 1. Dailies, or Solving Problems Together 2. Research Trips 3. The Power of Limits 4. Integrating Technology and Art 5. Short Experiments 6. Learning to See 7. Postmortems 8. Continuing to Learn
Ed Catmull (Creativity, Inc.: Overcoming the Unseen Forces That Stand in the Way of True Inspiration)
But this visualization also reveals the inherent limitations of marginal gains. Often in business, technology, and life, progress is not about small, well-delivered steps, but creative leaps. It is about acts of imagination that can transform the entire landscape of a problem. Indeed, these are sometimes the most important drivers of change in the modern world.
Matthew Syed (Black Box Thinking: Why Some People Never Learn from Their Mistakes - But Some Do)
The growth generated by extractive institutions is very different in nature from growth created under inclusive institutions, however. Most important, it is not sustainable. By their very nature, extractive institutions do not foster creative destruction and generate at best only a limited amount of technological progress. The growth they engender thus lasts for only so long. The Soviet experience gives a vivid illustration of this limit.
Daron Acemoğlu (Why Nations Fail: The Origins of Power, Prosperity, and Poverty)
As I write, hundreds of new cities are being planned in India, China, and Latin America to accommodate a massive migration from rural to urban areas. Seventy percent of humanity will likely live in cities by 2050. A limited number of creative, vibrant cities, however, will dominate the cultural and economic life of the planet by actively nurturing entrepreneurship and attracting the young, technology-savvy professionals who drive innovation and build new industries.
TED Books (City 2.0: The Habitat of the Future and How to Get There)
One legend swirls more persistently around the QWERTY design than all others: how its inventor developed the arrangement to slow down typists. This is correct, as far as it goes, but it focuses on the wrong thing. Given the limits of nineteenth-century technology and the need for a complex scheme to actuate a series of metallic keys to strike a page, a major problem was developing a system where the keys didn’t jam. The time it took to clear key jams was the real bane of speedy typists, so QWERTY was an excellent compromise between an efficient key arrangement for people’s fingers and the need for a typing apparatus to whirl and clack. The QWERTY layout actually helped people type faster.4
Ken Kocienda (Creative Selection: Inside Apple's Design Process During the Golden Age of Steve Jobs)
The problem with academia is that it is about being good at remembering things like chemical formulae and theories, because that is what you have to regurgitate. But children are not allowed to learn through experimenting and experience. This is a great pity. You need both.” One of the most powerful aspects of the Dyson story is that it evokes a point that was made in chapter 7; namely, that technological change is often driven by the synergy between practical and theoretical knowledge. One of the first things Dyson did when he had the insight for a cyclone cleaner was to buy two books on the mathematical theory of how cyclones work. He also went to visit the author of one of those books, an academic named R. G. Dorman.22 This was hugely helpful to Dyson. It allowed him to understand cyclone dynamics more fully. It played a role in directing his research and gave him a powerful background on the mathematics of separation efficiency. But it was by no means sufficient. The theory was too abstract to lead him directly to the precise dimensions that would deliver a functional vacuum cleaner. Moreover, as Dyson iterated his device, he discovered that the theory had flaws. Dorman’s equation predicted that cyclones would only be able to remove fine dust down to a lower limit of 20 microns. But Dyson quickly broke through this theoretical limit. By the end, his cyclone could separate dust smaller than 0.3 micron (this is approximately the size of the particles in cigarette smoke). Dyson’s practical engagement with the problem had forced a change in the theory. And this is invariably how progress happens. It is an interplay between the practical and the theoretical, between top-down and bottom-up, between creativity and discipline, between the small picture and the big picture. The crucial point—and the one that is most dramatically overlooked in our culture—is that in all these things, failure is a blessing, not a curse. It is the jolt that inspires creativity and the selection test that drives evolution.
Matthew Syed (Black Box Thinking: Why Some People Never Learn from Their Mistakes - But Some Do)