Gaming Clan Quotes

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The game (baseball)was a custom of his clan, and it gave outlet for the homicidal and sides-taking instincts which Babbitt called “patriotism” and “love of sport.
Sinclair Lewis (Babbitt)
…The Antilles and Horn clans sat at a folding table between two StealthXs, playing what looked like a cutthroat game of sabacc.
Aaron Allston (Fury (Star Wars: Legacy of the Force, #7))
For a certain kind of temperament, defeat is never defeat by reality, but always defeat by other people, often acting together as members of a class, tribe, conspiracy or clan.
Roger Scruton (How to be a Conservative)
My main working skill was Trade. The development tree for this skill featured at least thirteen different branches, including things like: Contracts, Clan Contracts, Direct Sales, Knowledge of Market, Management, Wholesale, Commission Contracts, and so on and so forth…
Roman Prokofiev (Cat's Game (Cat's Game, #1))
Given that individual identity and the daily operation of society are derived from clans and the subgroups within clans, Somalis have no experience with a centralized liberal democratic form of government. Stated differently, no meta-game around a central Somali state has ever evolved endogenously.
Christopher J. Coyne (After War: The Political Economy of Exporting Democracy)
Our life is like a journey…’ – and so the journey seems to me less an adventure and a foray into unusual realms than a concentrated likeness of our existence: residents of a city, citizens of country, beholden to a class or a social circle, member of a family and clan and entangled by professional duties, by the habits of an ‘everyday life’ woven from all these circumstances, we often feel too secure, believing our house built for all the future, easily induced to believe in a constancy that makes ageing a problem for one person and each change in external circumstances a catastrophe for another. We forget that this is a process, that the earth is in constant motion and that we too are affected by ebbs and tides, earthquakes and events far beyond our visible and tangible spheres: beggars, kings, figures in the same great game. We forget it for our would-be peace of mind, which then is built on shifting sand. We forget it so as not to fear. And fear makes us stubborn: we call reality only what we can grasp with our hands and what affects us directly, denying the force of the fire that’s sweeping our neighbour’s house, but not yet ours. War in other countries? Just twelve hours, twelve weeks from our borders? God forbid – the horror that sometimes seizes us, you feel it too when reading history books, time or space, it doesn’t matter what lies between us and it. But the journey ever so slightly lifts the veil over the mystery of space – and a city with a magical, unreal name, Samarkand the Golden, Astrakhan or Isfahan, City of Rose Attar, becomes real the instant we set foot there and touch it with our living breath.
Annemarie Schwarzenbach (All the Roads Are Open: The Afghan Journey (The Swiss List))
You don't even know what I suffer for this family!" she cried. "Every day, every hour, our enemies are looking for way to cut us down. The other clans would like nothing better than to see the Heartstrikers brought low, and you're helping them! Being a disappointment within your own family is one thing, but can you imagine what would happen if the rest of the world found out that my son, my son, spends his days locked in his room playing video games with humans? Humans, Julius! And you don't even win!
Rachel Aaron (Nice Dragons Finish Last (Heartstrikers, #1))
I remember." I nod. Wanting to say: I remember everything-all of it-the question is: Do you? But instead, I stare down at my feet, smiling stupidly. Everything I do around him is stupid. Some Seeker I've turned out to be. Attempting to redeem myself,say something normal,not let on that I already know he's employed here-thanks to the raven who allowed me to spy on him earlier,I say, "So,I guess you hang out here a lot then?" He pushes a hand through his hair, as his eyes-the color of aquamarines-glide down the length of me.And damn if I can't feel their trajectory. It's like showering in a stream of warm, molten honey-dripping from the top of my forehead all the way down to my feet. "I guess you could say that," he says,voicelow and deep. "More than most, anyway." He waves a damp towel, tugs on the string of his apron, and I blush in reply. The sight of it reminding me of what I saw in the alleyway-watching him lean against the wall,his face so soft anddreamy I longed to touch him-kiss him-like I did in the dream. I study him closely,seeking traces of recognition, remembrance-some small token of evidence to assure me that, as odd as it seems,that kiss in the cave was as real as it felt-but coming up empty. "So,how long have you worked here?" I ask, returning to the topic at hand. My gaze drifting over the black V-necked T-shirt skimming the sinuous line of his body-telling myself it's all part of my reconnaissance,my need to gather as uch information as I can about him and his kin. But knowing that's not really it.The truth is,I like looking at him, being near him. "I guess you could say somewhere between too long and not long enough-depending on the state of my wallet." His laugh is good-natured and easy-the kid that starts at the belly and trips all the way up. "It's pretty much the only decent game in town." He shrugs. "One way or another,you end up working for the Richters,and believe me, this is one of the better gigs." I peer at him closely,remembering what Cade said when I was here via the raven. How he referred to him by another name. "You're not a Richter?" I ask,holding my breath in my cheeks.Despite what Paloma told me, I need to hear it from him,confirm that he doesn't identify with their clan. "I go by Whitefeather," he says,gaze steady and serious. "I was raised by my mom,didn't even know the Richters when I was a kid." Despite getting the answer I wanted, I frown in return. His being a Richter was a good reason to avoid him-without it,I'm out of excuses. "Is that okay?" He dips his head toward mine,his mouth tugging at the side. "You seem a little upset by the news." I shake my head,break free of my reverie, and say, "No-not at all. Believe me,it's more like a relief." I meet his gaze,seeing the way it narrows in question. "Guess I'm not a big fan of your brother," I add,watching as he throws his head back and laughs,the sight of that long,glorious column of neck forcing me to look away,it's too much to take. "If it makes you feel any better, most of the time I'd have to agree." He returns to me,the warmth of his gaze solely reponsible for the wave of comfort that flows through me.
Alyson Noel (Fated (Soul Seekers, #1))
Why?' Said Harry. 'For the big idea, Oliver. Someone comes up with the big idea - could be religion, could be politics, could be the race you belong to, or your clan, or philosophy, or economics, or your sex or just how many bleeding guineas you got stashed in the counting house. Doesn't matter, because the big idea is always the same - wouldn't it be good if only EVERYONE was the same as ME -if only everyone else thought and acted and worshipped and looked like me, everything would become a paradise on earth. 'But people are too different, too diverse to fit into one way of acting or thinking or looking. And that's where the trouble starts. That's when they show up at your door to make the ones who don't fit vanish, when, frustrated by the lack of progress and your stupidity and plain wrongness at not appreciating the perfection of the big idea, they start trying to to shave off the imperfections. Using knives and racks and axe-men and camps and Gideon's Collars. When you see a difference in a person and can find only wickedness in it - you and them - the THEM become fair game, not people anymore but obstacles to the greater good, and it's always open season on THEM.
Stephen Hunt (The Court of the Air (Jackelian, #1))
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That was the trouble with the clans; they had an absurd notion that every man's voice should be heard in council, so they argued about EVERYTHING, endlessly.
George R.R. Martin (A Game of Thrones (A Song of Ice and Fire, #1))
They can't harm me directly for a number of reasons. But they can trick. they can threaten. they can evade. In the end, a queen does nothing but play endless games of chess. -Mina about the three clans.
Nozomu Tamaki (Dance in the Vampire Bund, Vol. 4 (Dance in the Vampire Bund, #4))
Why?' Said Harry. 'For the big idea, Oliver. Someone comes up with the big idea - could be religion, could be politics, could be the race you belong to, or your clan, or philosophy, or economics, or your sex or just how many bleeding guineas you got stashed in the counting house. Doesn't matter, because the big idea is always the same - wouldn't it be good if only everyone was the same as me - if only everyone else thought and acted and worshipped and looked like me, everything would become a paradise on earth. 'But people are too different, too diverse to fit into one way of acting or thinking or looking. And that's where the trouble starts. That's when they show up at your door to make the ones who don't fit vanish, when, frustrated by the lack of progress and your stupidity and plain wrongness at not appreciating the perfection of the big idea, they start trying to to shave off the imperfections. Using knives and racks and axe-men and camps and Gideon's Collars. When you see a difference in a person and can find only wickedness in it - you and them - the them become fair game, not people anymore but obstacles to the greater good, and it's always open season on them.
Stephen Hunt (The Court of the Air (Jackelian, #1))
Human males, too, form alliances for gaining resources such as large game, political power within the group, ways to defend against the aggression of other coalitions of men, and sexual access to women.7 The survival and reproductive benefits derived from these coalitional activities constituted tremendous selection pressure over human evolutionary history for men to form alliances with other men. Since ancestral women did not hunt large game, declare war on other tribes, or attempt to forcibly capture men from neighboring bands, they did not experience equivalent selection pressure to form coalitions. Although women do form coalitions with other women for the care of the young and for protection from sexually aggressive men, these are weakened whenever a woman leaves her kin group to live with her husband and his clan. The combination of strong coalitions among men and somewhat weaker coalitions among women, according to Barbara Smuts, may have contributed historically to men’s dominance over women.9 My view is that women’s preferences for a successful, ambitious, and resource-capable mate coevolved with men’s competitive mating strategies, which include risk taking, status striving, derogation of competitors, coalition formation, and an array of individual efforts aimed at surpassing other men on the dimensions that women desire. The intertwining of these coevolved mechanisms in men and women created the conditions for men to dominate in the domain of resources. The origins of men’s control over resources is not simply an incidental historical footnote of passing curiosity. Rather, it has a profound bearing on the present, because it reveals some of the primary causes of men’s continuing control of resources. Women today continue to want men who have resources, and they continue to reject men who lack resources. These preferences are expressed repeatedly in dozens of studies conducted on tens of thousands of individuals in scores of countries worldwide. They are expressed countless times in everyday life. In any given year, the men whom women marry earn more than men of the same age whom women do not marry. Even professionally successful women who do not really need resources from a man are reluctant to settle for a mate who is less successful than they are. Women who earn more than their husbands seek divorce more often, although this trend appears to be changing, at least within America. Men continue to compete with other men to acquire the status and resources that make them desirable to women. The forces that originally caused the resource inequality between the genders—women’s mate preferences and men’s competitive strategies—are the same forces that contribute to maintaining resource inequality today. Feminists’ and evolutionists’ conclusions converge in their implication that men’s efforts to control female sexuality lie at the core of their efforts to control women. Our evolved sexual strategies account for why this occurs, and why control of women’s sexuality is a central preoccupation of men. Over the course of human evolutionary history, men who failed to control women’s sexuality—for example, by failing to attract a mate, failing to prevent cuckoldry, or failing to retain a mate—experienced lower reproductive success than men who succeeded in controlling women’s sexuality. We come from a long and unbroken line of ancestral fathers who succeeded in obtaining mates, preventing their infidelity, and providing enough benefits to keep them from leaving. We also come from a long line of ancestral mothers who granted sexual access to men who provided beneficial resources.
David M. Buss (The Evolution Of Desire: Strategies of Human Mating)
It was birthright time, goddamnit. Though the recession was still hovering over the city, I didn't let it detour me. I began getting up at 5:00 a.m. and hustling over to the factories. Right on the entrance gate to the personnel office was a sign that read NO APPLICATIONS. Undaunted, I would stride forward. Don't play games with me, GM. My name is Hamper. Surely you remember that loyal, long-suffering clan. Just show me to my setup and everything will be fine.
Ben Hamper
Let’s play rummy,” he said. “I don’t know how to play,” I said. “You’ll have to teach me.” He gave me a rundown on the basics; then we started a game. For some strange reason I was able to beat him at rummy even though he’d been playing the card game his whole life. So we moved on to dominoes. Again Jep taught me the basics, and we practiced a little then started a game. I beat him again. He wasn’t smiling and raising his eyebrow anymore, and I could tell the competition was heating up and he wasn’t enjoying losing to me. We moved on to board games, and he pulled out Battleship. “I’ve never played it,” I said. “Okay, I’ll teach you.” And wouldn’t you know it? I won again. Although I wasn’t as outwardly competitive as the Robertson clan, you have to have a strong competitive streak to do well in sports, and I definitely had that inside me. I liked winning, but I could tell Jep didn’t like losing. I found out later that the Robertsons were extremely competitive and played for blood, whether it was Monopoly, dominoes, or card games. But back then I didn’t know, and what Jep said next really surprised me. “I want you to leave.” His face was stern and his eyes hard. “What?” I said, laughing. I thought he was joking. He wasn’t. “I want you to leave this house right now.” “You want me to leave?” “Yes.” So I did. I gathered up my stuff, walked out the front door, and got in my car. Jep trailed behind, and right before I drove away, he leaned over and said, “I’m sorry I’m so competitive. I learned it from my grandparents, my dad, and my uncles.” He told me later about the domino games at Granny and Pa’s with loud arguing and slamming of dominoes on the table. “I knew those games,” Jep said. “I was really good. None of my friends could stay with me at all, so when you beat me, I was embarrassed. Nobody was supposed to beat me at those games.” So we learned early on to only play on the same team. We never play against each other if we can help it. Otherwise, I’ll be out in the doghouse when I beat Jep!
Jessica Robertson (The Good, the Bad, and the Grace of God: What Honesty and Pain Taught Us About Faith, Family, and Forgiveness)
Tier 3 Troops They are Healers, Dragons, and P.E.K.K.As. These troops are a valuable part of a very strong and powerful non-hero troop in the game. They have the ability to destroy the whole village using a few troops and therefore overwhelm defenses easily. The challenge is that they are extremely expensive and they will cost you a lot of elixir as well as take too long to train. They are however not vulnerable to mortars and wizards Towers and therefore used often. Their snapshots appears below               Healer                                     Dragon                                P.E.K.K.A
Anna Tumbaga (Clash of Clans Game Guide - Tips, Tricks and Strategies)
Tier 2 Troops They are Giants, Wall Breakers, Balloons, and Wizards. Their power supersedes that of Tier 1 but less powerful compared to Tier 3 Troops but they are very specialized than the two. They provide players with wall breakers for breaking through the walls, wizards for excellent firepower and giants and balloons to specifically take down the defenses. The wizards are known to be fragile. The balloons are the first flying unit that is available in the game. These types of troops are very vital in that they excel in their given area of specialization and by so doing they are like the backbone of most armies. They are also durable thus able to survive several defensive attacks and are not as expensive as Tier 3. Below are snapshots of Tier 2 Troops Giants                       Wall Breaker                     Balloon
Anna Tumbaga (Clash of Clans Game Guide - Tips, Tricks and Strategies)
Dark Elixir Troops Dark elixir troops include the Minions, Hog Riders, Valkyries, Golems, and Witches and fill specific niches that the regular troops do not such as cheap flying troops, wall avoidance, powerful ground-based splash damage and massive health. Generally, they are not as powerful as Elixir-based counterparts. The good thing is, they can be deployed in a very effective way. The Dark Elixir can be too hard to find and extremely expensive to train, and can be only trained in the dark barracks.                                   Minion Hog                              Rider                                Valkrie                                                 Golem                                           Witch
Anna Tumbaga (Clash of Clans Game Guide - Tips, Tricks and Strategies)
Joyce points out that there were three objects fulfilled by these great gatherings. Here the people learnt their laws, their rights, the past history of their country, the warlike deeds of their ancestors. Here also they got their relaxation and enjoyment, in the music, the poetry, the fun, the games, and the sports, provided for them. And here, likewise, were their markets[18] for buying, selling and exchanging. It should be added that a fourth most important function of the fairs was the opportunity they provided for mating and marrying the young, and thereby drawing closer the relationship of families and clans who had been distant, or at enmity. Studying
Seumas MacManus (The Story of the Irish Race: A Popular History of Ireland)
The evening soon fades into games and charades, and the clan drifts away like a tired parade. Then, alas, it’s all over, the laughter and fun, for now Auntie Pansy has hugged everyone. So you head up to bed, then stand in your room, gazing out of the window at the gold harvest moon. And the last thing you do is smile and say… “Thank you for Thanksgiving! What a wonderful day!
P.K. Hallinan (Today is Thanksgiving)
GOLD GRAB
Gail Adams (Clash of Clans : The Ultimate Game Guide to Clash of Clans)
Campaign
Gail Adams (Clash of Clans : The Ultimate Game Guide to Clash of Clans)
She couldn’t help it; she looked hungrily at his dessert-covered chest and abs. Like a woman starved and stranded at sea. Her gaze rose slowly to meet his. But before she could reply, or attack and devour him, a boat horn sounded, making them both start. An amused voice carried the short distance across the water. “He surrenders, Kerry! Don’t make him walk the plank!” Kerry pulled back as if she’d been physically poked, swinging her gaze across the water to where another sailboat was passing by, getting ready to leave the harbor for the bay, sails fully unfurled. It was Jim Stein, with his wife, Carol, an older couple who were long-time friends of Fergus’s but well known to the whole McCrae clan. She felt her cheeks flaming in embarrassment and was grateful they were far enough away not to see the particulars of what was going on. Of course they could plainly see Cooper was shirtless, but she still had on the hoodie and fishing hat, so how inappropriately could they be behaving, right? If only they knew. Five more minutes and her old friends might have gotten a completely different eyeful. Hell, five more seconds. She waved, flashed a thumbs-up, then waved again as they sailed on, leaving laughter in their wake. With her teeth still gritted in a smile, she said, “This will be all over the Cove five seconds after they get back. Sooner if they have radio signal.” She turned back to Cooper, who was grinning shamelessly, hands linked behind his head now, as if preparing for his plank walk. “Very funny,” she said, trying to ignore how the posture made his biceps flex and showed off the definition in his six-pack. She couldn’t help but note that some of the blueberries had slid all the way down to the waistband of his cargo shorts, leaving streaks of blue on his skin, like arrows pointing to where she should go to resume their little game. She realized she was staring when her eyes slid a little lower still and--she jerked her gaze back to his, realizing he’d made her blush again. She typically wasn’t much of a blusher either. But she didn’t usually find herself playing food Twister with a half-naked man. Rather than finding a mocking smile waiting for her, the curve of his lips was amused, maybe even a little affectionate. Like she was being cute or something. She’d show him cute. Then she met his eyes and saw there was nothing amused or even borderline condescending to be found there. Incendiary was the word that came to mind.
Donna Kauffman (Starfish Moon (Brides of Blueberry Cove, #3))
A good army composition is: 10 Giants, 60 Archers, 6-10 Wall Breakers & around 80-ish Goblins.
2UP GUIDES (Clash of Clans Strategy Guide & Game Walkthrough – Cheats, Tips, Tricks, AND MORE!)
I want you to face the reality of the gangs. Of their atrocities. Of the innocents who have been caught in their crossfires. I want to remind you that Dante Oscura and Ryder Draconis are men capable of terrible things. I want you to remember that they are Fae with two faces and they only allow you to see the ones the light shines on. I want you to see how they've fooled you." I wanted to snap and bite and defend my men, but I wasn't a fool. King didn't want to hear that. And if I was going to get myself out of here then I needed to play along with these games.  "Fine. I'll read them," I agreed with a shrug. "Then what?" "Then we'll talk again." King waved a hand over the tub and I watched as heated water poured into it, steam rising to coil up towards the glass roof above us. I remained still as King turned and walked away from me, my gaze glued to their back and my mind whirling. The second the door locked behind them and I was left alone again, I moved over to the cart and grabbed some fries from the huge stack of food that had been left for me, munching on them as I picked up the first article. Family of four killed in crossfire as The Lunar Brotherhood and The Oscura Clan collided today in downtown Alestria.
Caroline Peckham (Warrior Fae (Ruthless Boys of the Zodiac, #5))
Under the bleachers behind us stood three members of the red ninja clan
Marcus Emerson (A Game of Chase (Diary of a 6th Grade Ninja, #4))
You are taking me from my family, from my clan, and I shan’t forget it.
Ann Marie Scott (Highlander's Game Of Shadows (Highland Tales of Shadows #1))
Kneeling down next to an article of clothing, Kevin looked up to see Christine a few feet away, gathering up one of her extravagant lolita dresses. Looking at her like this, the girl really did look cute, like a fragile porcelain doll. As he continued to watch her, his eyes landed on the black choker around her neck. “Isn’t that the choker that I bought you for your birthday a while back?” Kevin asked. Christine paused in her work. Her hand went to her choker. “A-ah, um, yes, it is. I… well, this is my… my favorite choker, so I like to wear it a lot…” Christine’s cheeks flushed once more, but she at least didn’t seem to be blowing her top. “After you, Iris, and Lilian left, I was really lonely. I hadn’t realized how important all of you were to me until you were gone. Ever since that day, ever since you three went off to Greece, I’ve taken to wearing this, because it reminded me of all the good times we’ve shared together.” That was probably the most honest thing he’d ever heard Christine say since she’d confessed her feelings for him. He’d noticed it before, but Christine really was a tsundere. She rarely ever told anyone what she was really thinking, and she covered up her embarrassment with bluster and violence. Moments like this were rare for her. He could count the number of times where she’d been honest with her feelings on one hand and still have fingers left over. “I’m sorry we left you like that,” Kevin apologized. Christine shook her head. “You don’t need to apologize. I know that you didn’t have much of a choice. Had you not left, then…” Then he, Lilian, and Iris would have put everyone in danger. Back then, Lilian had been targeted by the Shénshèng Clan. One of its members, a three-tailed kitsune named Fan had attacked them during Lindsay’s soccer game. Iris had nearly been killed and Kevin had destroyed an entire school building just to defeat Fan. Christine had been there when it happened, so she understood why they had to leave. “Thank you for being so understanding,” he said. Christine quickly turned her back to him. “T-there’s no need to thank me. We’re friends. I-I was only doing what any good friend would do.” Tsundere until the end, Kevin thought with an amused chuckle. “Then, Christine, I’m very glad that you’re my friend.” Christine squeaked. As she sputtered incoherently, Kevin finally grabbed the article that he’d been kneeling over. Blinking when he realized that it felt different than everything else that he’d picked up thus far, he held the article up to study it. “What is this…?” He trailed off. The object in his hands… was Christine’s panties. “Uh…” Kevin could hear his brain sizzling. “W-what are you doing, idiot!? Don’t stare at those!” Christine leapt at him, and Kevin, too shocked by the object in his hands to do anything, let her tackle him to the ground. The panties were thrown from his hands as his back slammed into the floor. Spots appeared in his vision, but they were soon replaced by Christine’s face, which hovered not two inches from his own. Their noses were almost touching. “C-Christine?” He felt his eyes widen as Christine’s face inched a little closer to his. This was bad. This was a very bad situation. Christine was straddling him, and he could feel her thighs touching him, and her body was pressed against him, and… and… Oh, no… Perhaps it was the result of him still being horny because Christine had interrupted him and Lilian while they were having sex, but Kevin felt his arousal skyrocket. Christine felt it, too, because her eyes went even wider and she looked down. He also looked down. Then he looked back up. Their eyes met. Christine’s face was the brightest blue that he’d ever seen. “I can explain this,” Kevin said calmly. “KYA!” The sound of Christine’s scream was followed by a loud slap.
Brandon Varnell (A Fox's War (American Kitsune, #12))
Be warned—this is an epic book! You’re going to care about these characters. You’ll be scared for them, feel good for them, and feel bad for them! It’s my hope that you’ll be sucked up into the story, and the adventure and danger will be so intense, you’ll forget we started this journey with a video game!
Skeleton Steve (Diary of Elias the Enderman Ninja vs the Doomstreak Clan, Book 1 (Diary of Elias the Enderman Ninja vs the Doomstreak Clan #1))
Boys were taught to hunt, fish, and fight by the men in their clan, notably their mother's brothers, although sometimes all the young men in a town were instructed together. Boys were both praised and chided, but never struck, which was a sign of disrespect. They were allowed only two meals a day to instill a good appetite and willpower. A young hunter first had to learn the ways of the animals--to become one with them by entering their habitat. He was left by a stream to study the animals that came to drink at the edge, or he was sent high up a mountain, where he learned to hide in the green leaves and shadows. During his training as a hunter, he went all day without food to learn discipline. He was taught to be as silent as his own breath, from daybreak to dusk, neither speaking nor making a sound, so that he could better listen to the voices of the woods. Hunting was a way of life, and a boy learned not to change nature, but to find a place for himself within it. Later, if a young man wished to become a shaman, he could be apprenticed, but only after he had learned to be a good hunter and warrior. The young hunter learned that because people had wastefully killed too much game in the past, the animals had cursed them with disease. Certain plants, known only to the shamans, provided cures. A young man believed that if he sprinkled tobacco on a heap of ashes at home and it caught fire, he would have a good hunt. If the tobacco did not ignite, he would find no game. A hunter knew not to kill the wolf, which was considered a messenger from the spirit world. One could sit by the fire at night, listen to the wolves' distant, mournful howls, and learn much. If a hunter killed a wolf, game would vanish, and his bow would become useless until purified by the shaman. The hunter could also place the weapon in a swift river overnight or give it to a child to play with as a toy for a while. Yet he had to remember that the wolf always sought revenge--death for death. The young hunter could protect himself by reciting a prayer and bathing morning and evening in a stream.
Raymond Bial (The Cherokee (Lifeways))
The angels and hallucination-like, we were all fighting for me to not be taken in any way by demons, or by the girls, that wanted me for their sexual role-playing games. Yet, the sisters got their way a lot of the time as you know, as luck would have it. We were fighting them off, as well as beating them all off too. I remember the white angels would shock the demons away with their bolt of lightning strikes and the thunder would crack out the glass of the school windows, and spray all over us. Supernaturally all the locker doors would open and close, the papers would fly, the pencils would zip by me like their uniforms and fingers, I was in the storm of their pain, everything was happening so hallucination-like. This is how Kristen told me her rapes were like too, maybe, that is the way it is for all girls, which lived through all that hurt…? Your brain is half on, yet it is like it is wanting to be turned off. The demons have satanic powers, which make angels freeze in mid-fight and flight. They are so strong they could tear the wings off of an Angel with their thought of mind. However, the bolt of lightning can make demons blow up; conversely, they disintegrate and then rise from the ashes once more to fight yet again. They do not go away unless they have bodies to go into, or they are banished back down to hell. Otherwise, to claim the souls they want, you have to agree with what they say; only if you do not deny them, they will remain. Never- ever let them win! The demons can take on any figure or form they want to. Some choose to be animals, and some choose to be human-like beings, like the four sisters and clan, and the only protection was from the angels above me that would fight them off of me. Do you see what I mean- or did I lose you?
Marcel Ray Duriez (Nevaeh Struggle with Affections)
The clans have grown bolder since Lord Jon died,” Ser Donnel said. He was a stocky youth of twenty years, earnest and homely, with a wide nose and a shock of thick brown hair. “If it were up to me, I would take a hundred men into the mountains, root them out of their fastnesses, and teach them some sharp lessons, but your sister has forbidden it. She would not even permit her knights to fight in the Hand’s tourney. She wants all our swords kept close to home, to defend the Vale … against what, no one is certain. Shadows, some say.” He looked at her anxiously, as if he had suddenly remembered who she was. “I hope I have not spoken out of turn, my lady. I meant no offense.” “Frank talk does not offend me, Ser Donnel.” Catelyn knew what her sister feared. Not shadows, Lannisters, she thought to herself, glancing back to where the dwarf rode beside Bronn.
George R.R. Martin (A Game of Thrones (A Song of Ice and Fire, #1))
That was the trouble with the clans; they had an absurd notion that every man’s voice should be heard in council, so they argued about everything, endlessly.
George R.R. Martin (A Game of Thrones (A Song of Ice and Fire, #1))
South Sudan Here Is The Plan! One Tribe, One Clan! One Mission, Cannot Be Done By One Man! It Takes A Collective Vision! Spread Love! Stay Driven! Support One Another, Take Care Of Each Other Look Out For Your Father, Mother, Sister, And, Brother That’s The Game! We All Watch The Throne, No Tribes We Are All The Same! We Are All Kings! We Are All Queens! South Sudanese What’s Fame? So Much Chaos Together Will Fix The System One Day! The Youth By Now You All Should Say You Had It With This Nonsense! You Are The Politicians, When It Comes To Speaking Out On Behave Of Our Truth We Have No Comments! When Comes To Ideas We Are The Keys To Heaven We Are The Promise! Let’s Be Honest We Are The Ballers, We Are The Lawyers , We Are The Doctors! We Are The Artist! We Are The Scholars! Even Though We Are Blessed! Life Tested Us! Our Ancestors Warned Us The Book Of Exodus They Left Us A Message The Truth Is With The Youth!
Mandela Lugor
Each town was represented by a council. The council was headed by a shaman, who had no authority but advised on spiritual and medical matters. There were two chiefs--the White chief (also known as the most beloved man), who handled daily concerns of the town, and the Red chief, who offered advice regarding war parties, victory dances, and the spirited games that were a vital part of the Cherokee way of life. Seven elder men were chosen from each clan. These men usually led discussions, although all Cherokee men participated. The council discussed town concerns, including religious matters, and decided by consensus, meaning general agreement. Cherokee society had little need of formal laws. Seeking harmony in relations with each other, they maintained order by social pressure and negotiation among disputing individuals or clans. The Cherokee were a highly organized people, not only within each village, but in the nation as a whole, with two forms of government--the White for civil or peacetime affairs and the Red for waging war. The White chief was the religious head or high priest as well. Next in important to the chief was the right-hand man, or itausta, and then the chief speaker. The chief had seven councilors, including the right-hand man, who formed the main government. The Red organization consisted of a group of officials corresponding in rank to the White leaders, except that they were responsible only for military activities. The White organization had slightly more power because the Red chief was selected by the White chief. There were other important people within the Cherokee government, notably the beloved woman, an elderly matron who was honored for her wisdom and goodness. Seven women, usually the eldest women in the nation, also took part in many council ceremonies. The national government met in a large seven-sided building situated on a high mound in the capital. The capital was not fixed at first, but was always in the village of the White chief, although Echota eventually became the traditional capital. As in the town council house, the seating arrangement was highly formalized, with the White chief occupying the seat of honor. Here, Cherokee leaders held elaborate national ceremonies, assembled war parties, and administered laws.
Raymond Bial (The Cherokee (Lifeways))
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Kenya Tanzania Safari Packages from Dubai
Town Hall Level 1 — Gold Mine, Elixir Collector, Gold Storage, Elixir Storage, Barracks, Army Camp and 2 Cannons. Town Hall Level 2 — second Gold Mine, second Elixir Collector, second Barracks, an Archer Tower and 25 Walls. Town Hall Level 3 — third Gold Mine, third Elixir Collector, second Gold Storage, second Elixir Storage, second Army Camp, first Mortar, an additional 25 Walls and 2 Bombs. Town Hall Level 4 — fourth Gold Mine, fourth Elixir Collector, third Barracks, Laboratory, second Archer Tower, an additional 25 Walls, first Air Defense and 2 Spring Traps. Town Hall Level 5 — fifth Gold Mine, fifth Elixir Collector, third Army Camp, Spell Factory, third Archer Tower, first Wizard Tower, 2 Air Bombs and an additional, 2 Bombs and 25 Walls Town Hall Level 6 — sixth Gold Mine, sixth Elixir Collector, second Mortar, second Wizard Tower, Giant Bomb and an additional 25 walls and 2 spring traps Town Hall Level 7 — first Dark Elixir Storage, first Dark Barracks, fourth Barracks, fourth Army Camp, an additional 2 Cannons, fourth Archer Tower, an additional 50 Walls, third Mortar, 2 Air Defenses an additional 2 Bombs, Giant Bomb, Seeking Air Mine and 2 Hidden Teslas. Town Hall Level 8 — first Dark Elixir Drill, fourth Gold Storage, fourth Elixir Storage, second Dark Barracks, fifth Archer Tower, Wizard Tower, third Hidden Tesla, an additional 50 Walls, 2 Spring Traps, Giant Bomb, 2 Air Bombs and Seeking Air Mine. Town Hall Level 9 — second Dark Elixir Drill, fourth Gold Storage, fourth Elixir Storage, sixth Archer Tower, fourth Wizard Tower, third Air Defense, 2 X-Bows and an additional 25 Walls, Giant Bomb and Seeking Air Mine. Town Hall Level 10 — third Dark Elixir Drill, sixth Cannon, seventh Archer Tower and Inferno Tower
Gail Adams (Clash of Clans : The Ultimate Game Guide to Clash of Clans)
Tier 1 Troops These troops include the Barbarians, Archers, and Goblins. They are troops are very strong and powerful especially when swarming in hordes an activity that makes them very vulnerable to Wizard Towers and Mortars. They are trained quickly are relatively cheap. They do not do much damage when on individual bases but in general they are used in large swarms and overwhelm the enemy in numbers instead of power. Basically, Tier 1 troops have very low amount of hit points. These turrets can only kill one enemy unit at a time therefore a large group can occupy the turret for a significant amount of time but the Tier 1 troops destroy everything. Below are snapshots of the tier 1 troops Barbarians                                                      Archer                    Goblin
Anna Tumbaga (Clash of Clans Game Guide - Tips, Tricks and Strategies)
Heroes Heroes include the Barbarian King, Archer Queen and are generally immortal troops thus they can only be trained once. They are not trained in a barrack but instead through a permanent alter. These troops can only be defeated and not killed in the game. It is important to note that Heroes are the most powerful troops in Clash of Clans. As you play, allow them to rest especially if they have taken damage.                                            Barbarian King                                 Archer Queen
Anna Tumbaga (Clash of Clans Game Guide - Tips, Tricks and Strategies)
FORMING YOUR TROOPS For yu to win trophies, gold and elixir through raiding; then, that is the work of Troops which againg fight against the Goblins on the campaign map or other players. Normal troops are of fifteen types, ten among them get trained in the normal barracks and use elixir while the remaining five get trained in the dark barracks and use dark elixir. There are other hero troops in the game.
Anna Tumbaga (Clash of Clans Game Guide - Tips, Tricks and Strategies)