Defensive Basketball Quotes

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But I have to say this in defense of humankind: In no matter what era in history, including the Garden of Eden, everybody just got here. And, except for the Garden of Eden, there were already all these games going on that could make you act crazy, even if you weren't crazy to begin with. Some of the crazymaking games going on today are love and hate, liberalism and conservatism, automobiles and credit cards, golf, and girls' basketball.
Kurt Vonnegut Jr. (A Man Without a Country)
You feel ownership over your creation, your invention, and your ideas. But if you don’t legally claim them, you’re donating them to the public—or to competitors. Say you’ve come up with a solution to a problem. Protecting that potentially valuable IP creates a limited monopoly to keep people out. It’s like zone defense in basketball. IP rights help you own your zone—your competitive space where no one else can score. If the best offense is a great defense, then no offense is the worst.
JiNan George (The IP Miracle: How to Transform Ideas into Assets that Multiply Your Business)
Basketball is like war in that offensive weapons are developed first, and it always takes a while for the defense to catch up.
Arnold Jacob Red Auerbach
All great athletes essentially come to a fork in the road where they have to change their approach to succeed. It's a sign of intelligence and character. My college coach, Jack Hartman, made me play only defense for a full year in practice when I became academically ineligible for my junior year at Southern Illinois. Embarrassed, I thought at first about arguing with Coach Hartman over what I felt was a tremendous slight. But instead I started lifting weights and working so hard on my defense that my teammates hated to see me match up against them in practice. That was the turning point of my life, on and off the court.
Walt Frazier (The Game Within the Game)
Winning squads emphasize fundamentals-pick and rolls,teamwork,and defense. They play with passion and they play hard. They move the ball, and when their players don't have it, they move well without the ball. They play with sagacity by exploiting mismatches. They gauge their opponents weaknesses and then attack them relentlessly.
Walt Frazier (The Game Within the Game)
Covering politics like sports has created a self-reinforcing incentive structure that is not dissimilar to the one the ESPN’S SportsCenter has on the fundamentals of basketball. There is a long-running concern from basketball purists that the fundamentals of the game – passing, defense, and footwork – are eroding. The theory goes that players want to be like the stars they see on SportsCenter. You don’t get on SportsCenter by doing the nitty-gritty work of winning basketball games. The more extreme the play, the more dramatic the showboating and celebrating, the more likely to be a feature in a coveted highlight segment. The reward system benefits the opposite behavior most basketball coaches would like to see in their players. This is the SportsCenter effect.
Dan Pfeiffer (Yes We (Still) Can: Politics in the Age of Obama, Twitter, and Trump)
The game within the game is the game that only the players see. They experience it in relation to one another on the floor at a particular time and in the middle of the action. It is one of the nuances of the game of basketball. As Knick teammates during those years, we knew what a teammate was going to do almost before he did it. We helped one another on defense and shared the ball on offense. We made room for each of us to be his best within the context of the team. For example, I often would see Clyde come down the floor with the ball. I'd catch his eye. I knew he wanted to go down my side of the floor. In order to give him a little more room to move, I would clear out. That way I didn't clog up his space. Or, when I had the ball on the side and he was at the top of the key, waiting to go backdoor, our center knew he had to move to the other side of the floor to create the room for the backdoor bounce pass from me to Clyde who was moving down the lane toward the basket. That was the game within the game. On one level, the game within the game was a matter of mechanics but is also operated on a psychological level in that we truly were all for one and one for all. We challenged one another in practice to become better. We helped one another come back from defeat. We inspired one another to reach our peak team performance. None of us felt we could be as good alone as all of us could be together. Our unity came sometimes with laughs, sometimes with conflicts, sometimes with moments of collective insight, but it was that spirit of camaraderie which brought us together in a way that allowed the fans to see something very special.
Walt Frazier (The Game Within the Game)
Michael Lewis, the author of The Blind Side, wrote about professional basketball player Shane Battier, who plays for the Houston Rockets, in an article titled “The No-Stats All-Star.” He describes Battier as follows: “Shane Battier is widely regarded inside the NBA as, at best, a replaceable cog in a machine driven by superstars. And yet every team he has ever played on has acquired some magical ability to win. [Because] Battier . . . seems to help the team in all sorts of subtle, hard-to-measure ways that appear to violate his personal interests.” Subtle, hard-to-measure ways. Lewis continues: Battier’s game is a weird combination of obvious weaknesses and nearly invisible strengths. When he is on the court, his teammates get better, often a lot better, and his opponents get worse—often a lot worse. He may not grab huge numbers of rebounds, but he has an uncanny ability to improve his teammates’ rebounding. He doesn’t shoot much, but when he does, he takes only the most efficient shots . . . On defense, although he routinely guards the NBA’s most prolific scorers, he significantly reduces shooting percentages. [We] call him Lego. When he’s on the court, all the pieces start to fit together. Husbands, children, and coworkers may not understand what it is exactly that we do. Yet because of who we are and what we do, whether in our home, community, or workplace, things magically work. Like Shane Battier, our very presence seems to just make everything and everyone work better together. It’s hard to put your finger on it, but in my experience this “magic” of bringing people together and enhancing their strengths is a talent that many women seem to have. It’s one reason we are so good at being a safe haven and playing a supporting role, but it’s a talent that we can use for great good when we dust off our dreams and put on our Batman suit.
Whitney Johnson (Dare, Dream, Do: Remarkable Things Happen When You Dare to Dream)
How do you build peaks? You create a positive moment with elements of elevation, insight, pride, and/ or connection. We’ll explore those final three elements later, but for now, let’s focus on elevation. To elevate a moment, do three things: First, boost sensory appeal. Second, raise the stakes. Third, break the script. (Breaking the script means to violate expectations about an experience—the next chapter is devoted to the concept.) Moments of elevation need not have all three elements but most have at least two. Boosting sensory appeal is about “turning up the volume” on reality. Things look better or taste better or sound better or feel better than they usually do. Weddings have flowers and food and music and dancing. (And they need not be superexpensive—see the footnote for more.IV) The Popsicle Hotline offers sweet treats delivered on silver trays by white-gloved waiters. The Trial of Human Nature is conducted in a real courtroom. It’s amazing how many times people actually wear different clothes to peak events: graduation robes and wedding dresses and home-team colors. At Hillsdale High, the lawyers wore suits and the witnesses came in costume. A peak means something special is happening; it should look different. To raise the stakes is to add an element of productive pressure: a competition, a game, a performance, a deadline, a public commitment. Consider the pregame jitters at a basketball game, or the sweaty-hands thrill of taking the stage at Signing Day, or the pressure of the oral defense at Hillsdale High’s Senior Exhibition. Remember how the teacher Susan Bedford said that, in designing the Trial, she and Greg Jouriles were deliberately trying to “up the ante” for their students. They made their students conduct the Trial in front of a jury that included the principal and varsity quarterback. That’s pressure. One simple diagnostic to gauge whether you’ve transcended the ordinary is if people feel the need to pull out their cameras. If they take pictures, it must be a special occasion. (Not counting the selfie addict, who thinks his face is a special occasion.) Our instinct to capture a moment says: I want to remember this. That’s a moment of elevation.
Chip Heath (The Power of Moments: Why Certain Moments Have Extraordinary Impact)
Setting up blocks against the opponent to create pathways elsewhere for one’s advantage is much like the strategies we see used in pick-and-roll plays in basketball or slot options designed to break through a defense’s barrier in American football.
Logan Donovan (Chess: The Complete Guide To Chess - Master: Chess Tactics, Chess Openings and Chess Strategies)
As a basketball coach, I love to watch the player who rotates to provide defensive help, sets the proper angled screen to free up the three-point shooter, and blocks out the other team’s leading rebounder. Unfortunately, the majority of fans watching the game (and everybody reading the box score in the paper) miss these crucial elements in the win. Statistics just can’t properly measure the impact a player has on the game.
Dave Burgess (Teach Like a PIRATE: Increase Student Engagement, Boost Your Creativity, and Transform Your Life as an Educator)
Why not start ’85 Magic (the ultimate for unselfish point guards) or maybe even bring ’82 Magic (younger, better defensively, capable of playing four positions, talented enough to average a shade under a triple double)
Bill Simmons (The Book of Basketball: The NBA According to The Sports Guy)
Frazier’s resume includes three extremes: one of the best big-game guards ever; one of the best defensive guards ever; and one of the single greatest performances ever (Game 7 of the ’70 Finals, when he notched 36 points, 19 assists, 7 rebounds and 5 steals and outclutched the actual Mr. Clutch).
Bill Simmons (The Book of Basketball: The NBA According to The Sports Guy)
[The game of basketball] impressed me as a glut of scoring, with few patterns of attack, and almost no defense anymore. The players, in a sense, had gotten better than the game, and the game became uninteresting. Moreover, it attracted exhibitionists who seemed more intent on amazing a crowd with aimless prestidigitation than with advancing their team by giving a sound performance. A quote from John McPhee from _A Sense of Where You Are_
Gary M. Pomerantz (Wilt, 1962: The Night of 100 Points and the Dawn of a New Era)
Inside the Lakers’ locker room, the reaction was subdued euphoria. Ceballos was an obnoxious brat who played no defense and went AWOL. Horry, on the other hand, was a 6-foot-9 outside gunner (he was a lifetime 34 percent three-point shooter) and low-post defender joining an operation in need of long-range shooting and low-post defense. It was a trade that, by NBA standards, generated little attention. It was a trade that changed everything. Suddenly, instead of being a towel-throwing pain on an 11-24 team going nowhere fast, Horry was a coveted piece of a first-place club that sat 17 games over .500. During his first four NBA seasons, all with the Rockets, Horry had learned how to play with Hakeem Olajuwon, the 7-foot, 255-pound Nigerian center. He knew his job was to feed off the big man, and that a box score where Olajuwon scored 30 and Horry scored 12 usually meant Houston won. Now, with the Lakers, he was more than happy to acknowledge O’Neal’s place as the center of the basketball universe.
Jeff Pearlman (Three-Ring Circus: Kobe, Shaq, Phil, and the Crazy Years of the Lakers Dynasty)
In one Globetrotter’s skit, it involved Globetrotter’s Captain Meadowlark Lemon collapsing on the ground, and Wilt threw him up in the air several feet high and caught him like a baby. Lemon weighed 210 lbs. Lemon, and other people including Arnold Schwarzenegger, said that Wilt was the strongest athlete that ever lived. On March 9, 2000, his number 13 was retired by the Globetrotters. Wilt’s NBA Career Accomplishments On October 24, 1959 Wilt finally made his NBA debut. Wilt played for the then, “Philadelphia Warriors.” Wilt immediately became the league’s top earner making $30,000 topping Bob Cousy who was making $25,000. The $30,000 is equivalent to $263,000 in today’s currency as per the year 2019. In Wilt’s 1959-1960 season, which was his rookie year, his team made the playoffs. The Warriors beat the Syracuse Nationals then had to go on to play the Eastern Conference Champions, the Boston Celtics. Coach Red Auerbach strategized his forward Tom Heinsohn to commit fouls on Wilt. When the Warriors shot free throws, Heinsohn grabbed and pushed Wilt to stop him from getting back on defense, so quickly. Wilt was a prolific shot blocker, and this allowed Celtics to score quickly without Wilt protecting the basket. The Warriors lost the series 4 games to two after Tom Heinsohn got a last second tip in to seal the win of the series for the Celtics. As a rookie Wilt shocked Warriors' fans by saying he was thinking of retiring from basketball. He was tired of being double- and triple-teamed, and of teams fouling him very hard. Wilt was afraid that he would lose his temper one day which he did in the playoff series versus Boston. Wilt punched Heinsohn and injured his hand. Wilt played for The Philadelphia Warriors, who then relocated to San Francisco, The Philadelphia 76ers, and The Los Angeles Lakers. He won one title with the 76ers then one with the Lakers. First NBA game Wilt scored 43 points and snatched 28 rebounds. Grabbed his rookie career high of 43 rebounds in a win over the New York Knicks.
Akeem Smith (Who's Really The Absolute Greatest NBA Player of All- Times? + The Top Ten Greatest NBA Players of All- Times: Rings Don't Make A Player)
He'd always played a lot of games: baseball, basketball, different card games, war and finance games, horseracing, football, and so on, all on paper of course. Once, he'd got involved in a tabletop war-games club, played by mail, with mutual defense pacts, munition sales, secret agents, and even assassinations, but the inability of the other players to detach themselves from their narrow-minded historical preconceptions depressed Henry. Anything more complex than a normalized two-person zero-sum game was beyond them. Henry had invented for the a variation on Monopoly, using twelve, sixteen, or twenty-four boards at once and an unlimited number of players, which opened up the possibility of wars run by industrial giants with investments on several boards at once, the buying off of whole governments, the emergence of international communications and utilities barons, strikes and rebellions by the slumdwellers between "Go" and "Jail," revolutionary subversion and sabotage with sympathetic ties across the boards, the creation of international regulatory bodies by the established power cliques, and yet without losing any of the basic features of their own battle games, but it never caught on. He even introduced health, sex, religious, and character variables, but that made even less of a hit, though he did manage, before leaving the club, to get a couple pieces on his "Intermonop" game published in some of the club literature.
Robert Coover (The Universal Baseball Association, Inc., J. Henry Waugh, Prop.)
Daryl Morey believed—if he believed in anything—in taking a statistically based approach to decision making. And the most important decision he made was whom to allow onto his basketball team. “Your mind needs to be in a constant state of defense against all this crap that is trying to mislead you,” he said. “We’re always trying to figure out what’s a trick and what’s real. Are we seeing a hologram? Is this an illusion?
Michael Lewis (The Undoing Project: A Friendship that Changed the World (181 POCHE))
Cohesion on the offense, intensity on the defense, is the game plan. When a coach puts multidimensional skilled players on the court who have the savvy to create the balance on the floor, move the ball, take high-percentage shots on the offense, and stifle their man on the defense, his team stands a good chance of winning the championship. That is what old school ball is all about. Old school players make timely hoops at the ends of big games. They have good body control and hands, dexterity is always the catalyst for old school players. They can go right and left when they make their moves. They know when to dish and when to swish and they prosper in the paint. They're not over-zealous in their play, falling into early foul trouble. They're omnipresent on defense, creating havoc for the opposing team. They play under control, not hell-bent, and have a rhythm and continuity in their offensive games. Basketball is a game of momentum and old school players know how and when to pick their spots to make their prolific moves that break the opposing team down.
Walt Frazier (The Game Within the Game)
Basketball is a great mystery. You can do everything right. You can have the perfect mix of talent and the best system of offense in the game. You can devise a foolproof defensive strategy and prepare your players for every possible eventuality. But if the players don’t have a sense of oneness as a group, your efforts won’t pay off. And the bond that unites a team can be so fragile, so elusive.
Phil Jackson (Eleven Rings: The Soul of Success)
NBA 2K18 Wishlist - Good Badges To Deal Problems In 2K17 The NBA 2K18 release date has basketball fans hyped. The new game in the series will be the definitive way for fans to take control of their favorite franchises and players on the Xbox One and PS4. As of the features player wish to be added into NBA 2K18, we can compare it with NBA 2K17. Today, we'll list the best badges players would like to see in the latest NBA franchise. Flashy Dunker 2K Sports has spent a large amount of time recording flashy dunk animations that look great when they trigger. Unfortunately players do not equip any of these because they get blocked at a higher rate than the basic one and two hand dunk packages. NBA 2K17 has posterizer to help with contact dunks but Flashy Dunker would be for non-contact animations. The badge would allow you to use these flashy dunk packages in traffic while getting blocked at a lower rate in NBA 2K18. Bullet Passer Badge Even with a high passer rating and Hall of Fame dimer you can still find yourself throwing slow lob passes inexplicably. These passes are easy to intercept and give the defense too much time to recover. Bullet Passer would be an increase in the speed of passes that you throw, allowing you to create open looks for teammates in 2K18 that were not possible in NBA 2K17. A strong passing game is more important than ISO ball and this badge would help with that style of play. 3 And D Badge The 3 and D badge would be an archetype in NBA 2K18 ideally but a badge version would be an acceptable substitute. This badge would once again reward players for playing good defense. The badge would trigger after a block, steal, or good shot defense and would lead to an increase in shooting percentage on the next possession from behind the 3 point arc. Dominant Post Presence Badge It's a travesty that post scorer is one of the more under-utilized archetypes in NBA 2K17. Many players that have created a post scorer can immediately tell you why they do not play it as much as their other MyPlayers, it is incredibly easy to lose the ball in the post. Whether it is a double team or your matchup, getting the ball poked loose is a constant problem. Dominant Post Presence would trigger when you attempt to post up and would be an increase in your ability to maintain possession of the ball as long as NBA 2K18 add this badge. In addition the badge would be an increase in the shooting percentage of your teammate when you pass out of the post to an open man. The Glove NBA 2K17 has too many contested shots. The shot contest rating on most archetypes is not enough to outweigh the contested midrange or 3 point rating and consistently force misses. It's obviously that height helps you contest shots in a major way but it also slows you down. However, the Glove would solve this problem in NBA 2K18. This badge would increase your ability to contest shots effectively, forcing more misses and allowing you to play better defense. Of course, there should be more other tips and tricks for NBA 2K18. If you have better advices, tell us on the official media. The NBA 2K18 Early Tip-Off Weekend starts September 15th. That's a total of four days for dedicated fans to get in the game and try its new features before other buyers. The game is completely unlocked for Early Tip-Off Weekend. Be sure to make enough preparation for the upcoming event.
Bunnytheis
noting shortcomings on defense in particular. “He can shoot with two hands, and I still can’t,” no less an informed observer than Philadelphia 76ers center Wilt Chamberlain said. “He’s got a great body and is well coordinated for his age. Already he’s bigger than I am by an inch or so. His legs are well developed.” The season was four games
Scott Howard-Cooper (Kingdom on Fire: Kareem, Wooden, Walton, and the Turbulent Days of the UCLA Basketball Dynasty)