Welles Crowther Quotes

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I’m not studying the heroes who lead navies—and armies—and win wars. I’m studying ordinary people who you wouldn’t expect to be heroic, but who, when there’s a crisis, show extraordinary bravery and self-sacrifice. Like Jenna Geidel, who gave her life vaccinating people during the Pandemic. And the fishermen and retired boat owners and weekend sailors who rescued the British Army from Dunkirk. And Wells Crowther, the twenty-four-year-old equities trader who worked in the World Trade Center. When it was hit by terrorists, he could have gotten out, but instead he went back and saved ten people, and died. I’m going to observe six different sets of heroes in six different situations to try to determine what qualities they have in common.
Connie Willis (Blackout (All Clear, #1))
...music does not mean anything at all. You cannot ask it to speak to you in such concrete terms. It can evoke, affect, cajole and persuade, but it's language is not that of speech. Indeed, if a composer can say in literal terms what his music means, he had much better write prose than notes... Let music, when you hear it, work on you in its own way...let it flow around you and find its own way to touch you. It is not something you must translate moment by moment. Give it your attention. If it fails to speak to you in its own manner then, well, it is a failure of the music, not in yourself.
Imogen Robertson (Anatomy of Murder (Crowther and Westerman, #2))
Ok Kevin," he said to himself, "We were born for this! If we are ever going to find Laura then we can't be scared of the dark, can we?" He knew he had to press on, for both their sakes. He felt so awful thinking of her alone and scared, and probably always in danger. He knew the best help he could give her right now was to never give up. He knew he would find her, but he also knew he needed more supplies. He was going to hurry to his base to stock up, and then resume his journey. Taking a deep breath he said aloud, "On the count of three we'll run... ONE...TWO ... GO!!!" Kevin sprang from the tunnel entrance and launched towards the direction of his home. As he zoomed through the valley, he was pretty sure he passed a dozen spiders, some skeletons (arrows whizzed past his head a few times), and definitely a few zombies (he could hear their deep moans all around him). But it didn't matter; he just kept on running, passing through low-hanging tree branches and leaves as he went. He was so intent on reaching his home that he didn't see the drop off just a few blocks ahead of him, and went flying over the edge before his mind even registered what was happening. Falling
Calvin Crowther (Minecraft Comics: Flash and Bones and the Empty Tomb of Hero-brine: The Ultimate Minecraft Comics Adventure Series (Real Comics in Minecraft - Flash and Bones, #1))
I really believed that computers were deterministic, that you could understand what they were supposed to do, and that there was no excuse for computers not working, for things not functioning properly. In retrospect, I was surprisingly good at keeping the system running, putting in new code and having it not break the system. That was the first instance of something I got an undeserved reputation for. I know that my boss, and probably some other of my colleagues, have said I was a great debugger. And that's partly true. But there's a fake in there. Really what I was was a very careful programmer with the arrogance to believe that very few computer programs are inherently difficult. I would take some piece of code that didn't look like it was working and I would try to read it. And if I could understand, then I could usually see what was wrong or poke around with it and fix it. But sometimes I would get a piece of code—often one that other people couldn't make work—and I would say, “This is way too complicated.” So I would think through what it was supposed to do, throw it away, and write it again from scratch. Some of the folks I worked with—like Will Crowther—who are terrific programmers, couldn't tolerate that. They would believe that by doing that, I would probably have fixed the 2 bugs that were there and introduced 27 new bugs. But the fact is, I was good at that. So I would rewrite stuff completely and it would be organized differently than the original programmer had organized it because I had thought about the problem differently. Typically, it was simpler than it used to be, or at least simpler to my eyes. And it would work. So I got this reputation—I fixed these mysterious bugs that nobody else could fix. Fortunately, they never asked me what the bug was. Because the truth of the matter is if they'd have asked, “How did you fix the bug?” my answer would have been, “I couldn't understand the code well enough to figure out what it was doing, so I rewrote it.” I did that a lot on the PDP-1 time-sharing system. There were chunks of the code that I would read and would say, “This doesn't do what I think this part of the program is supposed to be doing,” or “It's weird.” So I'd rewrite it. The only thing that kept me working there, with that attitude, was that I had a good track record. That's one of the things, that if you're not good at it, you make chaos. But if you are good at it, the world thinks that you can do things that you can't, really.
Peter Seibel (Coders at Work: Reflections on the Craft of Programming)
I really believed that computers were deterministic, that you could understand what they were supposed to do, and that there was no excuse for computers not working, for things not functioning properly. In retrospect, I was surprisingly good at keeping the system running, putting in new code and having it not break the system. That was the first instance of something I got an undeserved reputation for. I know that my boss, and probably some other of my colleagues, have said I was a great debugger. And that's partly true. But there's a fake in there. Really what I was was a very careful programmer with the arrogance to believe that very few computer programs are inherently difficult. I would take some piece of code that didn't look like it was working and I would try to read it. And if I could understand, then I could usually see what was wrong or poke around with it and fix it. But sometimes I would get a piece of code—often one that other people couldn't make work—and I would say, “This is way too complicated.” So I would think through what it was supposed to do, throw it away, and write it again from scratch. Some of the folks I worked with—like Will Crowther—who are terrific programmers, couldn't tolerate that. They would believe that by doing that, I would probably have fixed the 2 bugs that were there and introduced 27 new bugs. But the fact is, I was good at that. So I would rewrite stuff completely and it would be organized differently than the original programmer had organized it because I had thought about the problem differently. Typically, it was simpler than it used to be, or at least simpler to my eyes. And it would work. So I got this reputation—I fixed these mysterious bugs that nobody else could fix. Fortunately, they never asked me what the bug was. Because the truth of the matter is if they'd have asked, “How did you fix the bug?” my answer would have been, “I couldn't understand the code well enough to figure out what it was doing, so I rewrote it.
Peter Seibel (Coders at Work: Reflections on the Craft of Programming)
Well, lookee, 'ere; there's a saying among our folk that the shuffling of the cards is the earth; the pattering of the cards is the rain; the beating of the cards is the wind, and the pointing of the cards is the fire'. She pointed a grimy finger at the hearth.
Patricia Crowther (Lid Off The Cauldron: A Wicca Handbook)