Vr Games Quotes

We've searched our database for all the quotes and captions related to Vr Games. Here they are! All 23 of them:

TJ frowns; she can’t write about willing wind and water in the official report. Voicing elements is a rumor. However, she remembers what her grandmother said five decades ago when she was a child; (it was shortly after the war): “Anyone who trains hard can be a Grade A by the time they’re forty or fifty. But it takes decades more to become strong enough to voice one element.” “One element?” TJ asked. “Do you want to voice the entire universe then?” “Can’t I?” Grandmother didn’t answer, not directly anyway, as most great masters do. They never say you can’t do this or no one can do that or that thing is impossible just because they couldn’t do it, or because they hadn’t found it yet. True masters answer differently. Wisely. Like her grandmother answered that day. “Do you know why we evolve, Tirity?” “Because we’re supposed to?” TJ replied. “Yes. It’s in the grand design. We’re ‘supposed to’ evolve. Not just in body, but also in mind,” she said. “In time. You see, time is the key. If given infinite time, you can evolve your mind infinitely. But we live only for a hundred years or so.” “A hundred years is ‘only’?” “You’re so young, Tirity! But yes, it is little for a complete cognitive evolution. Most hard trainers can prolong it to a couple of hundred years. They even get to call the wind or grow a giant plant that could touch the clouds. But voicing everything in the universe? I think only God can do it, the God who created everything with only words. And if God created the world so that he could see how far the humans can evolve, then I’d say, yes, even a human could get godly power. Godlier than voicing one or two elements. If. Given. The. Time.” “How much time?” “More than thousands of years, maybe. Could even need millions, who knows? …” TJ smiles drily; she remembers how her eyes sparkled at the thought of becoming a goddess who could voice everything. She dreamed of flying in the air or walking in space. She thought of making her own garden full of giant flowers where only enormous butterflies would dance. Some days, when she played video games in VR, she even dreamed of voicing the thunder and lightning to join her wooden sword. She thought time could help her do it. But she didn’t know then, time only makes you grow up. Time steals your dreams. Time only turns you into an adult.
Misba (The High Auction (Wisdom Revolution, #1))
Peabody wandered off, scanning the entertainment units lining the wall, wondering what it would be like to be able to afford any amusement available: music, art, video, holograms, VR, meditation chambers, games. Play a set of tennis with the latest Wimbeldon champ, dance with a hologram of Fred Astaire,
J.D. Robb (Rapture in Death (In Death, #4))
Virtuality is the cultural perception that material objects are interpenetrated by information patterns. The definition plays off the duality at the heart of the condition of virtuality—materiality on the one hand, information on the other. Normally virtuality is associated with computer simulations that put the body into a feedback loop with a computer-generated image. For example, in virtual Ping-Pong, one swings a paddle wired into a computer, which calculates from the paddle’s momentum and position where the ball would go. Instead of hitting a real ball, the player makes the appropriate motions with the paddle and watches the image of the ball on a computer monitor. Thus the game takes place partly in real life (RL) and partly in virtual reality (VR). Virtual reality technologies are fascinating because they make visually immediate the perception that a world of information exists parallel to the “real” world, the former intersecting the latter at many points and in many ways. Hence the definition’s strategic quality, strategic because it seeks to connect virtual technologies with the sense, pervasive in the late twentieth century, that all material objects are interpenetrated by flows of information, from DNA code to the global reach of the World Wide Web.
N. Katherine Hayles (How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics)
A door to a long-awaited game-world has opened for those who found its key. This includes Dan Harvester, a guy who lives in a run-down apartment with his cat and runs a gaming channel. He's almost through playing and testing VR games, but is this his one last chance to - really - level-up? What can it promise to him, and its first 'Beta-pioneers'? 'Fountellion' is a nature-world full of artificial life that mimics the laws of 'the Source', our own nature with its force of evolution. It promises to be more than a 'survival experience', for there are six 'Insights' scattered and every player can find their own path to them. How much will Dan be changed? There is only one way to find out: experience and tune in to his 'avalogs'. For only by completing them together with fragments from its development, can you too discover the vision and legacy of 'Fountellion'.
Ade M. Campbell (Fountellion in The Spiral: The Nature of the Game & Progression One)
Probably, it was when I noticed the guy standing next to me at VR sharpshooters. He was about thirteen, I guess, but his clothes were weird. I thought he was some Elvis impersonator’s son. He wore bell-bottom jeans and a red T-shirt with black piping, and his hair was permed and gelled like a New Jersey girl’s on homecoming night. We played a game of sharpshooters together and he said, “Groovy, man. Been here two weeks, and the games keep getting better and better.” Groovy? Later, while we were talking, I said something was “sick,” and he looked at me kind of startled, as if he’d never heard the word used that way before.
Rick Riordan (The Lightning Thief (Percy Jackson and the Olympians, #1))
What is “virtual reality”? It’s where people HIDE from real reality. What is the spectacular society? It’s where people watch other people having the spectacular life of which they dream. Why don’t they try to make it happen FOR REAL? There’s no high higher than REAL highs. There’s nothing better than being a real hero, not a fantasy hero. Ironically, all the spectacular people are a crashing disappointment in real life. They don’t have their scriptwriters with them to give then something clever and witty to say. They don’t have their make-up artists with them or the airbrushers or digital image enhancers that make them look so good on screen.
Adam Weishaupt (The Revolt of the Spectacular Society)
Virtual Reality (VR) is a technology that creates the illusion of real-life conditions. It does this using computer games, movies, and other programs where fluid images are displayed on a video screen or headset. A virtual reality video game or movie can provide fully immersive experiences for users with full interactivity and 360-degree views. Virtual Reality headsets are used to create the illusion of a virtual environment by using a computer known as an HMD (head-mounted display) that connects to a computer and/or gaming console.
Manuel Robins (The Metaverse: Unpacking The Hype: Understand What The Future Is Going To Look Like. Discover How To Invest In Cryptocurrency, NFT & Blockchain Gaming. ... Guide To The New Digital Revolution)
Augmented Reality (AR) is different from Virtual Reality (VR) in that users typically interact with real-world objects and environments while wearing AR headsets or AR-enabled glasses. With VR, users don’t see real-world objects and environments instead of interacting with a virtual environment presented on a screen.
Manuel Robins (The Metaverse: Unpacking The Hype: Understand What The Future Is Going To Look Like. Discover How To Invest In Cryptocurrency, NFT & Blockchain Gaming. ... Guide To The New Digital Revolution)
Hoy, no me caben dudas de qué le está haciendo falta al VR para alcanzar la masividad que tanto añoran sus defensores. No se trata solo de capacidad de cómputo, que el gamer promedio los alcance o ni siquiera un juego que marque época [...] De no volverse más accesible su adquisición, correrá el mismo riesgo que aún corre Linux de escritorio, o en un medio más similar, el del audio Hi-FI. Convertirse en un sector de nicho, con gran exclusividad y mejoras evidentes, si. Pero al alcance de unos muy pocos [...].
Byron Rizzo
Тах Тhе fее уоu'll hаvе tо рау tо роst аn оffеr оn Flеа Маrkеt іs саlсulаtеd usіng thе fоllоwіng fоrmulа: VО × Ті × 4lоg10(VО / VR) + VR × Q × Тr × 4lоg10(VR / VО)
Edwin Freeman (Escape From Tarkov Game Guide: Suitable for beginner and advanced players that need help with the basics as well as information about the maps, looting, traind and other game systems)
An early incarnation of the metaverse can already be seen in gaming, one of the most (if not the most) immersive digital industries in the world, so if you're into video games, the whole concept may not be entirely new to you. Fitness is another industry where both VR and AR have been used quite heavily in recent years, so it would not be surprising that the foundations of the metaverse could emerge from these industries. Moreover, applications of VR/AR have been massively democratized recently. But let's not kid ourselves: this journey will go on for decades. First of all, the metaverse needs some infrastructures that not only do not exist today, but the whole Internet landscape has not been originally created to support such a revolutionary platform. Moreover, we will need standards and protocols (possibly from day one) exactly as we have for the Internet today, and -because of the complexity of the metaverse- this could take years. Not to mention the privacy and regulation concerns that building the metaverse can trigger. At this stage, therefore, any prediction on how the metaverse will look won't be much more than pure speculation, and the risk that the "hype" turns into "a bubble" is quite tangible.
Simone Puorto
STEP SIX: MOVEMENT IS LIFE: WHAT IS YOUR FITNESS PLAN? Given that exercise can reduce your risk of cancer by 40 percent, cut your risk of a stroke by 45 percent, and slash your risk of diabetes by 50 percent… 1. Will you just work out ten minutes a week with something like OsteoStrong? 2. Will you create a plan with Billy Beck III, that you want to act on for free? You’ll get your design to start with for free. 3. Do you want to make exercising fun through VR, by playing through Black box? You’re not even realizing you’re working out, because you’re playing a game.
Tony Robbins (Life Force: How New Breakthroughs in Precision Medicine Can Transform the Quality of Your Life & Those You Love)
They’ve continued to think of VR as primarily a game technology. But it’s got the potential to be much, much more.
Lincoln Child (Chrysalis (Jeremy Logan, #6))
Why did Brinkley convert the operating system for what would have been a lucrative defense contract into the VR game we see now with Greek gods killing each other?
Isabella Maldonado (A Killer’s Game (Daniela Vega, #1))
So keep your eyes wide open when you're in VR. A door might appear in the fabric of your world, one that doesn't fit. Open if you dare. If it's the Game, you'll know it by the snow.
Kesia Lupo (Let's Play Murder)
VR addictions take it to a new level. People are found dead everyday in their beds or couches, with their VR helmets still on, their games still running. They die of starvation, thirst, heart attacks. It's a big problem, and zombies—people with severe addictions—are as common as alcoholics or drug addicts these days. Many of them can't function in the real world anymore. They don't go to school or work or go outside. They couldn't even if they wanted to. The way Hakeem's mom explained it to us—in an effort to scare us from ever letting ourselves go that route, I guess—people with severe VR addictions have flipped the real and virtual worlds in their minds. To them, reality is the simulation, and VR is reality.
Jessica Khoury (The Ruby Code)
The journey back to civilisation was often a whole lot faster and just as dramatic. On an MI-17 helicopter no less! Sitting atop and around military cargo. The best way to describe the Tawang sojourn was to compare it to a VR game, where one went from 'Jack and the Beanstalk' to the land of Black Hawk Down, all within nine weeks
Nidhie Sharma (INVICTUS)
The current situation in Unital Ring was the biggest emergency in the VR gaming world since the SAO Incident in 2022,
Reki Kawahara (Sword Art Online 23: Unital Ring II)
Virtual reality is finally, well, reality—and it’s getting a lot of buzz, thanks to platforms like the Oculus, HTC Vive, Samsung Gear and the Microsoft HoloLens. But a lot of the talk about VR focuses on video games. While exciting, we believe this technology is capable of doing a lot more, including applications that literally save lives.
OCD LAB
Virtual reality: Since 1991, Sega had been quietly developing a sci-fi-like set of virtual-reality goggles in order to provide the most immersive gaming experience imaginable. Nicknamed the Sega VR, this futuristic visor consisted of dual LCD screens, which merged together three separate 3-D technologies, and a series of tiny inertial sensors that tracked movements of the user’s head. Completion of this project and proper safety testing were still more than a year away. 5.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
Ashton Hamid hated hiking. He hated the woods. Hated the whole insistence on “real life experiences” and “survival” and “nature” in general. He took another step, wincing as the blister on his heel throbbed. THIS is why I prefer V.R.! The trees grew close together here, and the trail on which he and Vale hiked wove in and out of them like a ribbon. He squinted into the forest. If Vale wasn’t leading, he’d have no idea where to go. The trail was little more than a muddy path.
Danika Stone (Switchback)
More interactive than texting, e-mail, phone calls, and video chat. Who is to say in-game communication isn't the best method." -B. Pellow, The New Normal: VR Generation.
Kit Falbo (The Card Job: A LitRPG Heist)
As he tinkered away inside his trailer—pumping himself up with power metal music—he was reminded of something that visionary game programmer John Carmack had once said about virtual reality: “It’s a moral imperative,” Carmack had described, touting the ways in which VR could empower anyone—of any socioeconomic standing—to experience anything.
Blake J. Harris (The History of the Future: Oculus, Facebook, and the Revolution That Swept Virtual Reality)