Postal Game Quotes

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Do you understand what I'm saying?" shouted Moist. "You can't just go around killing people!" "Why Not? You Do." The golem lowered his arm. "What?" snapped Moist. "I do not! Who told you that?" "I Worked It Out. You Have Killed Two Point Three Three Eight People," said the golem calmly. "I have never laid a finger on anyone in my life, Mr Pump. I may be–– all the things you know I am, but I am not a killer! I have never so much as drawn a sword!" "No, You Have Not. But You Have Stolen, Embezzled, Defrauded And Swindled Without Discrimination, Mr Lipvig. You Have Ruined Businesses And Destroyed Jobs. When Banks Fail, It Is Seldom Bankers Who Starve. Your Actions Have Taken Money From Those Who Had Little Enough To Begin With. In A Myriad Small Ways You Have Hastened The Deaths Of Many. You Do Not Know Them. You Did Not See Them Bleed. But You Snatched Bread From Their Mouths And Tore Clothes From Their Backs. For Sport, Mr Lipvig. For Sport. For The Joy Of The Game.
Terry Pratchett (Going Postal (Discworld, #33; Moist von Lipwig, #1))
A man can learn all of an opponent's weaknesses on that board,' said Gilt. 'Really?' said Vetinari, raising his eyebrows. 'Should not he be trying to learn his own?
Terry Pratchett (Going Postal (Discworld, #33; Moist von Lipwig, #1))
Moist made a mental note: envelopes with a stamp already on, and a sheet of folded paper inside them: Instant Letter Kit, Just Add Ink! That was an important rule of any game: always make it easy for people to give you money.
Terry Pratchett (Going Postal (Discworld, #33))
That was an important rule of any game: always make it easy for people to give you money.
Terry Pratchett (Going Postal (Discworld, #33; Moist von Lipwig, #1))
Ink! That was an important rule of any game: always make it easy for people to give you money.
Terry Pratchett (Going Postal (Discworld, #33))
The thing you don't realize, my dear girl, is that I have been forced by the economic realities to start taking publishing very seriously. For example, it has been brought to my attention that our ability to continue to pay the hordes of people employed by M&S (God knows how many mouths have to be fed) depends directly on the number of copies of your new book [Life Before Man] that we are able to sell between September and Christmas. In past I have been able to treat this whole thing as a fun game. I have never been troubled by the cavalier explanations about lost manuscripts and fuck-ups of various sorts. Now I have learned that this is a deadly serious game. I don't laugh at jokes about the Canadian postal service. I cry. (in a letter to author Margaret Atwood, dated February, 1979)
Jack McClelland (Imagining Canadian Literature: The Selected Letters)
Hackers could even install brain spyware into the apps and devices you are using. A research team led by UC Berkeley computer science professor Dawn Song tried this on gamers who were using neural interface to control a video game. As they played, the researchers inserted subliminal images into the game and probed the players’ unconscious brains for reaction to stimuli—like postal addresses, bank details, or human faces. Unbeknownst to the gamers, the researchers were able to steal information from their brains by measuring their unconscious brain responses that signaled recognition to stimuli, including a PIN code for one gamer’s credit card and their home address.
Nita A. Farahany (The Battle for Your Brain: Defending the Right to Think Freely in the Age of Neurotechnology)
Equally noteworthy is his offhand use of “dungeon master,” a term that Lee Gold also uses in APA-L #510, in reference to her first time serving as referee: “It was a fun game, for the Dungeon-master as well as the players.” This new term certainly derived from the position of “gamesmaster” in postal Diplomacy, a title that goes back as far as 1963 (see Section 4.3).
Jon Peterson (Playing at the World)
All the Tristero refugees from the 1849 reaction arrive in America,” it seemed to him, “full of high hopes. Only what do they find?” Not really asking; it was part of his game. “Trouble.” Around 1845 the U. S. government had carried out a great postal reform, cutting their rates, putting most independent mail routes out of business. By the ’70’s and ’80’s, any independent carrier that tried to compete with the government was immediately squashed. 1849–50 was no time for any immigrating Tristero to get ideas about picking up where they’d left off back in Europe.
Thomas Pynchon (The Crying of Lot 49)
Willie wrote one asking her when she was going to meet him at the barn. At the bottom of the note, he drew a really neat spider in a web. Then he folded the sheet up small, addressed it, and passed it to the kid next to him. Milton was sitting along the postal route. The note got to him just as Mrs. Tealso stepped out of the room to talk to the teacher across the hall. Willie couldn’t believe it when he saw Milton unfolding the note. “Hey, Marla,” Milton said loud enough to get the whole class’s attention. “Willie wants to know if you’ll meet him in the barn. Will ya, huh?” Boys hooted as if the question meant something dirty. When Willie saw Marla cringing in her seat, he went berserk. He hurdled a desk and jumped Milton to grab the note away from him, but Milton turned and hunched over so that Willie found himself hoisted onto Milton’s back with his feet off the ground. Just then Mrs. Tealso returned. She caught Willie clinging to Milton as if he were stuck midway in a leapfrog game. “Willie Feldman! What has gotten into you? Step outside in the hall and stay there until I finish taking attendance.” Out in the hall, Willie leaned against the door, which Mrs. Tealso had firmly shut behind him. Some friend Milton was turning out to be! Boy, would Willie be in trouble if Dad heard about this. The instant Mrs. Tealso gave him a chance, before she could decide it was all his fault, Willie had better spit out a convincing explanation.
C.S. Adler (Willie, the Frog Prince)
Whether it be brand marketers trumpeting the new BMW X5, game developers getting players to spend real money on virtual goods, or someone selling an online nursing degree, the only difference is the time frame in which those different goals occur—in other words, the time between attention and action. If the time frame is very short, like browsing for and buying a shirt at nordstroms.com, it’s called “direct response,” or “DR” advertising. If the time frame is very long, such as making you believe life is unlivable outside the pricey mantle of a Burberry coat, it’s called “brand advertising.” Note that the goal is the same in both: to make you buy shit you likely don’t need with money you likely don’t have. In the former case, the trail is easily trackable, as the “conversion” usually happens online, usually after clicking on the very ad you were served.* In the latter, the media employed is a multipronged strategy of Super Bowl ads, Internet advertising, postal mail, free keychains, and God knows what else. Also, the conversion happens way after the initial exposure to the media, and often offline and in a physical space, like at a car dealership. The tracking and attribution are much harder, due to both the manifold media used and the months or years gone by between the exposure and the sale. As such, brand advertising budgets, which are far larger than direct-response ones, are spent in embarrassingly large broadsides, barely targeted or tracked in any way. Now you know all there is to know about advertising. The rest is technical detail and self-promoting bullshit spun by agencies. You’re officially as informed as the media tycoons who run the handful of agencies that manage our media world.
Antonio García Martínez (Chaos Monkeys: Obscene Fortune and Random Failure in Silicon Valley)