Player Of The Game Quotes

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God does not play dice with the universe; He plays an ineffable game of His own devising, which might be compared, from the perspective of any of the other players [i.e. everybody], to being involved in an obscure and complex variant of poker in a pitch-dark room, with blank cards, for infinite stakes, with a Dealer who won't tell you the rules, and who smiles all the time.
Terry Pratchett (Good Omens: The Nice and Accurate Prophecies of Agnes Nutter, Witch)
We aren’t normal. This place isn’t normal, and you’re not a player, kid. You’re the glass ballerina—or the knife.
Jennifer Lynn Barnes (The Inheritance Games (The Inheritance Games, #1))
Choose a life. Choose a job. Choose a career. Choose a family. Choose a fucking big television. Choose washing machines, cars, compact disc players and electrical tin openers... Choose DSY and wondering who the fuck you are on a Sunday morning. Choose sitting on that couch watching mind-numbing, spirit crushing game shows, stucking junk food into your mouth. Choose rotting away in the end of it all, pishing your last in a miserable home, nothing more than an embarrassment to the selfish, fucked up brats you spawned to replace yourself, choose your future. Choose life... But why would I want to do a thing like that?
Irvine Welsh (Trainspotting)
We have to create culture, don't watch TV, don't read magazines, don't even listen to NPR. Create your own roadshow. The nexus of space and time where you are now is the most immediate sector of your universe, and if you're worrying about Michael Jackson or Bill Clinton or somebody else, then you are disempowered, you're giving it all away to icons, icons which are maintained by an electronic media so that you want to dress like X or have lips like Y. This is shit-brained, this kind of thinking. That is all cultural diversion, and what is real is you and your friends and your associations, your highs, your orgasms, your hopes, your plans, your fears. And we are told 'no', we're unimportant, we're peripheral. 'Get a degree, get a job, get a this, get a that.' And then you're a player, you don't want to even play in that game. You want to reclaim your mind and get it out of the hands of the cultural engineers who want to turn you into a half-baked moron consuming all this trash that's being manufactured out of the bones of a dying world.
Terence McKenna
When you can't cheat the game, you'd best find a means to cheat the players.
Scott Lynch (Red Seas Under Red Skies (Gentleman Bastard, #2))
Each player must accept the cards life deals him or her; but once they are in hand, he or she alone must decide how to play the cards in order to win the game.
Voltaire
Chasing a man is not winning. The only thing you win is the loss of your dignity. Confidence is knowing your value, instead of expecting a man’s love to provide you with value.
Shannon L. Alder
Players with fight never lose a game, they just run out of time
John Wooden
I heard you were a player , okay , lets play a game. We'll flirt, play fights, talk 24/7, say goodmorning and goodnight every day, give each other nicknames, hang out, talk on the phone for hours, take cute pictures together, make promises to each other and hold each other. And whoever falls in love first, loses.
Lyla Tyela Belikov
His hand was on my throat, and he was crushing me back with his body into the cold steel beam behind me. "Yes, I have loved, Ms. Lane, and although it‘s none of your business, I have lost. Many things. And no, I am not like any other player in this game and I will never be like V‘lane, and I get a hard-on a great deal more often than occasionally." He leaned fully against me and I gasped. "Sometimes it‘s over a spoiled little girl, not a woman at all. And yes, I trashed the bookstore when I couldn‘t find you. You‘ll have to choose a new bedroom, too. And I‘m sorry your pretty little world got all screwed up, but everybody‘s does, and you go on. It‘s how you go on that defines you." His hand relaxed on my throat. "And I am going to tattoo you, Ms. Lane, however and wherever I please.
Karen Marie Moning (Bloodfever (Fever, #2))
Games are won by players who focus on the playing field –- not by those whose eyes are glued to the scoreboard.
Warren Buffett
He didn’t ask for mistake-free games. He didn’t demand that his players never lose. He asked for full preparation and full effort from them. “Did I win? Did I lose? Those are the wrong questions. The correct question is: Did I make my best effort?” If so, he says, “You may be outscored but you will never lose.
Carol S. Dweck (Mindset: The New Psychology of Success)
Don't hate the player; change the game
Steve Harvey
....finally I see that it’s never been me, just a blanket that keeps you warm. Easily tossed along when something flashier or someone prettier comes along. Your heart I held so carefully, I see, this was all just a game...
Coco J. Ginger
I am looking for the one I can’t fool.
Kamand Kojouri
Confine yourself to observing and you always miss the point of your life. The object can be stated this way: Live the best life you can. Life is a game whose rules you learn if you leap into it and play it to the hilt. Otherwise, you are caught off balance, continually surprised by the shifting play. Non-players often whine and complain that luck always passes them by. They refuse to see that they can create some of their own luck. Darwi Odrade - Chapterhouse: Dune
Frank Herbert (Chapterhouse: Dune (Dune #6))
I have always, essentially, been waiting. Waiting to become something else, waiting to be that person I always thought I was on the verge of becoming, waiting for that life I thought I would have. In my head, I was always one step away. In high school, I was biding my time until I could become the college version of myself, the one my mind could see so clearly. In college, the post-college “adult” person was always looming in front of me, smarter, stronger, more organized. Then the married person, then the person I’d become when we have kids. For twenty years, literally, I have waited to become the thin version of myself, because that’s when life will really begin. And through all that waiting, here I am. My life is passing, day by day, and I am waiting for it to start. I am waiting for that time, that person, that event when my life will finally begin. I love movies about “The Big Moment” – the game or the performance or the wedding day or the record deal, the stories that split time with that key event, and everything is reframed, before it and after it, because it has changed everything. I have always wanted this movie-worthy event, something that will change everything and grab me out of this waiting game into the whirlwind in front of me. I cry and cry at these movies, because I am still waiting for my own big moment. I had visions of life as an adventure, a thing to be celebrated and experienced, but all I was doing was going to work and coming home, and that wasn’t what it looked like in the movies. John Lennon once said, “Life is what happens when you’re busy making other plans.” For me, life is what was happening while I was busy waiting for my big moment. I was ready for it and believed that the rest of my life would fade into the background, and that my big moment would carry me through life like a lifeboat. The Big Moment, unfortunately, is an urban myth. Some people have them, in a sense, when they win the Heisman or become the next American Idol. But even that football player or that singer is living a life made up of more than that one moment. Life is a collection of a million, billion moments, tiny little moments and choices, like a handful of luminous, glowing pearl. It takes so much time, and so much work, and those beads and moments are so small, and so much less fabulous and dramatic than the movies. But this is what I’m finding, in glimpses and flashes: this is it. This is it, in the best possible way. That thing I’m waiting for, that adventure, that move-score-worthy experience unfolding gracefully. This is it. Normal, daily life ticking by on our streets and sidewalks, in our houses and apartments, in our beds and at our dinner tables, in our dreams and prayers and fights and secrets – this pedestrian life is the most precious thing any of use will ever experience.
Shauna Niequist (Cold Tangerines: Celebrating the Extraordinary Nature of Everyday Life)
Newsflash: it's not the guy who determines whether you're a sports fisher or a keeper-it's you. (Don't hate the player, hate the game.) When a man approaches you you're the one with total control over the situation-whether he can talk to you, buy you a drink, dance with you, get your number, take you home, see you again, all of that. We certainly want these things from you; that's why we talked to you in the first place. But it's you who decides if you're going to give us any of the things we want, and how, exactly, we're going to get them. Where you stand in our eyes is dictated by YOUR control over the situation. Every word you say, every move you make, every signal you give to a man will help him determine whether he should try to play you, be straight with you, or move on to the next woman to do a little more sport fishing.
Steve Harvey (Act Like a Lady, Think Like a Man: What Men Really Think About Love, Relationships, Intimacy, and Commitment)
I burned through all of my extra lives in a matter of minutes, and my two least-favorite words appeared on the screen: GAME OVER.
Ernest Cline (Ready Player One (Ready Player One, #1))
You may not see every single piece of the puzzle that creates your life -- you may not see every move the grand chess player makes -- but know, He is in complete control of the game board. Sometimes certain pieces are moved or knocked over to make room for new ones. Other times, things happen because of the world we live in. But everything in the end, will always turn out for good. It's a nice promise, isn't it? To know there's a reason for it all?
Rachel Van Dyken (Ruin (Ruin, #1))
The number of chances you give someone doesn't tell the world how loving you are without telling them how desperate you are to believe they care as much as you. True love resides in the first chance, stupidity in the second, opportunists in the third and scoundrels in the fourth.
Shannon L. Alder
Choose Life. Choose a job. Choose a career. Choose a family. Choose a fucking big television, choose washing machines, cars, compact disc players and electrical tin openers. Choose good health, low cholesterol, and dental insurance. Choose fixed interest mortgage repayments. Choose a starter home. Choose your friends. Choose leisurewear and matching luggage. Choose a three-piece suit on hire purchase in a range of fucking fabrics. Choose DIY and wondering who the fuck you are on Sunday morning. Choose sitting on that couch watching mind-numbing, spirit-crushing game shows, stuffing fucking junk food into your mouth. Choose rotting away at the end of it all, pissing your last in a miserable home, nothing more than an embarrassment to the selfish, fucked up brats you spawned to replace yourselves. Choose your future. Choose life… But why would I want to do a thing like that? I chose not to choose life. I chose somethin’ else. And the reasons? There are no reasons. Who needs reasons when you’ve got heroin?
Irvine Welsh (Trainspotting)
Every game is winnable if you change your mind about what the prize should be and your perspective about the players at the table.
Shannon L. Alder
Every time you take a step, even when you don't want to. . . . When it hurts, when it means you rub chins with death, or even if it means dying, that's good. Anything that moves ahead, wins. No chess game was ever won by the player who sat for a lifetime thinking over his next move.
Ray Bradbury (Farewell Summer)
The only people you have to look out for in life are the people that don't care about anything or anyone. These are the people that end up teaching your children.
Shannon L. Alder
Finite players play within boundaries; infinite players play with boundaries.
James P. Carse (Finite and Infinite Games)
Sometimes we just have two sides to us, Noah. One that we're willing to let the world see, and then the other that we hide deep within ourselves.
Katie Ashley (Don't Hate the Player...Hate the Game)
Reductio ad absurdum, which Euclid loved so much, is one of a mathematician's finest weapons. It is a far finer gambit than any chess play: a chess player may offer the sacrifice of a pawn or even a piece, but a mathematician offers the game.
G.H. Hardy (A Mathematician's Apology)
A guilty system recognizes no innocents.
Iain M. Banks (The Player of Games (Culture, #2))
man is a frivolous and incongruous creature, and perhaps, like a chess player, loves the process of the game, not the end of it.
Fyodor Dostoevsky (Notes from the Underground)
My gratitude extends beyond the limits of my capacity to express it,
Iain Banks (The Player of Games (Culture, #2))
Mistakes are part of the game. It's how well you recover from them, that's the mark of a great player.
Alice Cooper
People said that video games were bad because they made you numb to death, made you register entrails splattering across a screen as a sign of success. In that moment, Val thought that the real problem with games was that the player was suppossed to try everything. If there was a cave, you went in it. If there was a mysterious stranger, you talked to him. If there was a map, you followed it. But in games, you had a hundred million billion lives and Val only had this one.
Holly Black (Valiant (Modern Faerie Tales, #2))
When people don't tell you the truth what they really are saying is they don't value you or their relationship with you enough to be honest.
Shannon L. Alder
Oh, 'twould be marvelous if the world and its moral questions were like some game board, with plain black players and white, and fixed rules, and nary a shade of grey.
Glen Cook (Shadows Linger (The Chronicles of the Black Company, #2))
We are told 'no', we're unimportant, we're peripheral. 'Get a degree, get a job, get a this, get a that.' And then you're a player, you don't want to even play in that game. You want to reclaim your mind and get it out of the hands of the cultural engineers who want to turn you into a half-baked moron consuming all this trash that's being manufactured out of the bones of a dying world.” -
Terence McKenna
The chess-board is the world; the pieces are the phenomena of the universe; the rules of the game are what we call the laws of Nature. The player on the other side is hidden from us. We know that his play is always fair, and patient. But also we know, to our cost, that he never overlooks a mistake, or makes the smallest allowance for ignorance.
Thomas Henry Huxley
Escape is a commodity like anything else
Iain Banks (The Player of Games (Culture, #2))
I mean, your whole life you want to be older. Old enough to drive, to smoke, to drink, to graduate, and to go to college. Then when you finally make it, you find out it all kinda sucks!
Katie Ashley (Don't Hate the Player...Hate the Game)
Beautiful friendships” are often based on the fact that the players complement each other with great economy and satisfaction, so that there is a maximum yield with a minimum effort from the games they play with each other.
Eric Berne (Games People Play)
The reality is life is a single-player game. You’re born alone. You’re going to die alone. All of your interpretations are alone. All your memories are alone. You’re gone in three generations, and nobody cares. Before you showed up, nobody cared. It’s all single player.
Eric Jorgenson (The Almanack of Naval Ravikant: A Guide to Wealth and Happiness)
When you’re younger you want the boy who knows how to play the game but when you’re older you want the man who knows when it’s not a game anymore.
Christina Lauren (Beautiful Player (Beautiful Bastard, #3))
Let the rest of the players think I’m dealing with daddy issues. Hawthornes have grandaddy issues instead.
Jennifer Lynn Barnes (The Brothers Hawthorne (The Inheritance Games, #4))
All other trades are contained in that of war. Is that why war endures? No. It endures because young men love it and old men love it in them. Those that fought, those that did not. That's your notion. The judge smiled. Men are born for games. Nothing else. Every child knows that play is nobler than work. He knows too that the worth or merit of a game is not inherent in the game itself but rather in the value of that which is put at hazard. Games of chance require a wager to have meaning at all. Games of sport involve the skill and strength of the opponents and the humiliation of defeat and the pride of victory are in themselves sufficient stake because they inhere in the worth of the principals and define them. But trial of chance or trial of worth all games aspire to the condition of war for here that which is wagered swallows up game, player, all.
Cormac McCarthy (Blood Meridian, or, the Evening Redness in the West)
Life is hard, but it's even harder when you don't wanna face it.
Katie Ashley (Don't Hate the Player...Hate the Game)
I told you kid... You're not a player. You're the glass ballerina--- or the knife.
Jennifer Lynn Barnes (The Inheritance Games (The Inheritance Games, #1))
Do not hate the player, nor the game...rule it!
T.F. Hodge (From Within I Rise: Spiritual Triumph over Death and Conscious Encounters With the Divine Presence)
Common misconception that; that fun is relaxing. If it is, you’re not doing it right.
Iain M. Banks (The Player of Games (Culture, #2))
Any game becomes important when you know and love the players.
W.P. Kinsella (Shoeless Joe)
A good player who loses at chess is genuinely convinced hat he has lost because of a mistake, and he looks for this mistake in the beginning of his game, but forgets that there were also mistakes at ever step in the course of the game, that none of his moves was perfect. The mistake he pays attention to is conspicuous only because his opponent took advantage of it.
Leo Tolstoy (War and Peace)
On a basketball court, five players were in the middle of an intense game. They wore assortment of jerseys from different American teams, and they all seemed keen to win—grunting and snarling at each other, stealing the ball and pushing. Oh…and the players were all baboons.
Rick Riordan (The Red Pyramid (The Kane Chronicles, #1))
The life of one we love is never lost. Its influence goes through every life it ever touched.
Katie Ashley (Don't Hate the Player...Hate the Game)
Intelligence and war are games, perhaps the only meaningful games left. If any player becomes too proficient, the game is threatened with termination.
William S. Burroughs
I'm quite certain that if the rest of the world vanished overnight and the development of cricket were left in Australian hands, within a generation, the players would be wearing shorts and using the bats to hit each other, and the thing is, it'd be a much better game for it.
Bill Bryson (In a Sunburned Country)
A corpse doesn't need you to remember it. In fact, it doesn't need anything anymore-it's more than happy to lie there and rot away. It is you who needs the corpse. Looking at the body you understand the person is gone, no longer an active player in the game of life. Looking at the body you see yourself, and you know that you, too, will die. The visual is a call to self-awareness. It is the beginning of wisdom.
Caitlin Doughty (Smoke Gets in Your Eyes & Other Lessons from the Crematory)
More interesting than the game is always the players, you know.
Olivie Blake (The Atlas Six (The Atlas #1))
She was the girl who’d come afraid to the city that could smell your fear. She’d faced the witch. She’d poisoned the wolf. She’d strolled into the land of death with her head held high and left it a lord. She was an impossible player in a fixed game, the only person not playing to win.
Amanda Foody (Ace of Shades (The Shadow Game #1))
If I was feeling depressed or frustrated about my lot in life, all I had to do was tap the Player One button, and my worries would instantly slip away as my mind focused itself on the relentless pixelated onslaught on the screen in front of me. There, inside the game's two-dimensional universe, life was simple: It's just you against the machine. Move with your left hand, shoot with your right, and try to stay alive as long as possible.
Ernest Cline (Ready Player One (Ready Player One, #1))
I walked up to Griz and poked him in the chest. "Let me make this perfectly clear to you. Though some might seek to make it appear otherwise, I am not a bride to be bartered away to another kingdom, not a prize of war, not a mouthpiece for your Komizar. I am not a chip in a card game to be mindlessly tossed into the center of the pot, nor one to be kept in the tight fist of a greedy opponent. I am a player seated at the table alongside everyone else, and from this day forward, I will play my own hand as I see fit. Do you understand me? Because the consequences could be ugly if someone thought otherwise.
Mary E. Pearson (The Heart of Betrayal (The Remnant Chronicles, #2))
The center snaps the ball to the quarterback!" "No he doesn't!" "He doesn't?" "NO! Secretly, he's the quarterback for the other team! He keeps the ball!" "A traitor!" "Calvin breaks for the goal." "Wheeee! He's at the 30... the 20... the 10! Nobody can catch him!" "Nobody wants to! Your running toward your own goal!" "Huh?!" "When I learned that you were a spy, I switched goals. This is your goal and mine's hidden!" "Hidden?!" "You'll never find it in a million years!" "I don't need to find it as a traitor to your team, crossing my goal counts as crossing your goal!" "Ah, so you might think so..." "In fact, I know so!" "But the place I hid my goal is right on top of your goal, so the points will go to me!" "But the fact is, I'm really a double agent! I'm on your team after all, which means you'll lose points if I cross your goal! Ha ha!" "But I'm a traitor too, so I'm really on your team! I want you to cross my goal! The points will go to your team, which is really my team!" "That would be true... if I were a football player!" "You mean...?" "I'm actually a badminton player disguised as a double-agent football player!!" "And I'm actually a volleyball-croquet-polo player!" "Sooner or later, all our games turn into CalvinBall." "No cheating!
Bill Watterson
Only boxers can understand the loneliness of tennis players - and yet boxers have their corner men and managers. Even a boxer's opponent provides a kind of companionship, someone he can grapple with and grunt at. In tennis you stand face-to-face with the enemy, trade blows with him, but never touch him or talk to him, or anyone else. The rules forbid a tennis player from even talking to his coach while on the court. People sometimes mention the track-and-field runner as a comparably lonely figure, but I have to laugh. At least the runner can feel and smell his opponents. They're inches away. In tennis you're on an island. Of all the games men and women play, tennis is the closest to solitary confinement....
Andre Agassi (Open)
There's something very... I don't know; primitive, perhaps, about you, Gurgeh. You've never changed sex, have you?' He shook his head. 'Or slept with a man?' Another shake. 'I thought so,' Yay said. 'You're strange, Gurgeh.' She drained her glass.
Iain Banks (The Player of Games (Culture, #2))
Who can tell truth from falsehood any more? I say it, and you feel it in your hearts: no man or woman on this big small earth. How should our sages miss the mark of life, and our most skillful players lose the game? your hearts will tell you, as my heart has told me: because all know, and no one understands.
E.E. Cummings
You'd better get onto MI6. They'll be in charge of security at the airport." "Of course." Sir Graham moved toward the door. He stopped and turned around. "And what happens if you're wrong?" he inquired. "What happens if these soccer players do somehow get killed?" Kellner shrugged. "At least we'll know what we're dealing with," he said. "And they lost every single one of their games while they were in Nigeria. I'm sure we can put together another team.
Anthony Horowitz (Scorpia (Alex Rider, #5))
As I passed below the haloes of the green and red traffic signals, I was taken by this strange view of the evening, the city streets full of people— people waiting, the people they were waiting for, people out to eat together, people going somewhere together, people heading home together. I allowed my thoughts to settle on the brightness filling their hearts and lungs, squinting as I walked along and counted all the players of this game I would never play.
Mieko Kawakami (All the Lovers in the Night)
By being unknowable, by resulting from events which, at the sub-atomic level, cannot be fully predicted, the future remains malleable, and retains the possibility of change, the hope of coming to prevail; victory, to use an unfashionable word. In this, the future is a game; time is one of the rules.
Iain M. Banks (The Player of Games (Culture, #2))
If it were true love, he would never make you sacrifice your dignity to be with him. He would respect you and treat you as if you were sacred to his heart. If he loved you as dearly as he professes to love Christ, then he would never let anyone that loved him suffer or lower their self worth to be with him. True love is compassion, respect and honorable acts that prove love.
Shannon L. Alder
Stories set in the Culture in which Things Went Wrong tended to start with humans losing or forgetting or deliberately leaving behind their terminal. It was a conventional opening, the equivalent of straying off the path in the wild woods in one age, or a car breaking down at night on a lonely road in another.
Iain Banks (The Player of Games (Culture, #2))
When they had been deciding what to call their company all those years ago, Marx had argued for calling it Tomorrow Games, a name Sam and Sadie instantly rejected as "too soft." Marx explained that the name referenced his favorite speech in Shakespeare, and that it wasn't soft at all. "Do you have any ideas that aren't from Shakespeare?" Sadie said. To make his case, Marx jumped up on a kitchen chair and recited the "Tomorrow" speech for them, which he knew by heart: Tomorrow, and tomorrow, and tomorrow, Creeps in this petty pace from day to day, To the last syllable of recorded time; And all our yesterdays have lighted fools The way to dusty death. Out, out, brief candle! Life's but a walking shadow, a poor player, That struts and frets his hour upon the stage, And then is heard no more. It is a tale Told by an idiot, full of sound and fury, Signifying nothing. "That's bleak," Sadie said. "Why start a game company? Let's go kill ourselves," Sam joked. "Also," Sadie said, "What does any of that have to do with games?" "Isn't it obvious?" Marx said. It was not obvious to Sam or to Sadie. "What is a game?" Marx said. "It's tomorrow, and tomorrow, and tomorrow. It's the possibility of infinite rebirth, infinite redemption. The idea that if you keep playing, you could win. No loss is permanent, because nothing is permanent, ever." "Nice try, handsome," Sadie said. "Next.
Gabrielle Zevin (Tomorrow, and Tomorrow, and Tomorrow)
...I know I’ve broken all the rules of all the games, that all the great players and best love calculators recommend that you play, if you want to make someone like you a lot. But that’s okay, because I give up. I’ve got my coffee sitting in my San Francisco cup, I’ve got Kona island and a working beating heart that’s not cold, hard, or numb—very workable and capable of loving, breaking, mending and repeating. So that’s just what I’ll do. Because I’m too tired. Too tired uping all nighting wasting my precious timing wishing it was your heart pumping, wanting me— like I used to want you.
Coco J. Ginger
Why had he done it? Why couldn't it just not have happened? Why didn't they have time-travel, why couldn't he go back and stop it happening? Ships that could circumnavigate the galaxy in a few years, and count every cell in your body from light-years off, but he wasn't able to go back one miserable day and alter one tiny, stupid, idiotic, shameful decision...
Iain Banks (The Player of Games (Culture, #2))
Archbishop James Usher (1580-1656) published Annales Veteris et Novi Testaments in 1654, which suggested that the Heaven and the Earth were created in 4004 B.C. One of his aides took the calculation further, and was able to announce triumphantly that the Earth was created on Sunday the 21st of October, 4004 B.C., at exactly 9:00 A.M., because God liked to get work done early in the morning while he was feeling fresh. This too was incorrect. By almost a quarter of an hour. The whole business with the fossilized dinosaur skeletons was a joke the paleontologists haven't seen yet. This proves two things: Firstly, that God moves in extremely mysterious, not to say, circuitous ways. God does not play dice with the universe; He plays an ineffable game of His own devising, which might be compared, from the perspective of any of the other players, [ie., everybody.] to being involved in an obscure and complex version of poker in a pitch-dark room, with blank cards, for infinite stakes, with a Dealer who won't tell you the rules, and who smiles all the time. Secondly, the Earth's a Libra.
Terry Pratchett (Good Omens: The Nice and Accurate Prophecies of Agnes Nutter, Witch)
Because infinite players prepare themselves to be surprised by the future, they play in complete openness. It is not an openness as in candor, but an openness as in vulnerability. It is not a matter of exposing one's unchanging identity, the true self that has always been, but a way of exposing one's ceaseless growth, the dynamic self that has yet to be.
James P. Carse (Finite and Infinite Games: A Vision of Life as Play and Possibility)
The human race, to which so many of my readers belong, has been playing at children's games from the beginning, and will probably do it till the end, which is a nuisance for the few people who grow up. And one of the games to which it is most attached is called "Keep to-morrow dark," and which is also named (by the rustics in Shropshire, I have no doubt) "Cheat the Prophet." The players listen very carefully and respectfully to all that the clever men have to say about what is to happen in the next generation. The players then wait until all the clever men are dead, and bury them nicely. They then go and do something else. That is all. For a race of simple tastes, however, it is great fun.
G.K. Chesterton (The Napoleon of Notting Hill)
Suppose two men at cards with nothing to wager save their lives. Who has not heard such a tale? A turn of the card. The whole universe for such a player has labored clanking to his moment which will tell if he is to die at that man’s hand or that man at his. What more certain validation of a man’s worth could there be? This enhancement of the game to its ultimate state admits no argument concerning the notion of fate. The selection of one man over another is a preference absolute and irrevocable and it is a dull man indeed who could reckon so profound a decision without agency or significance either one. In such games as have for their stake the annihilation of the defeated the decisions are quite clear. This man holding this particular arrangement of cards in his hand is thereby removed from existence. This is the nature of war, whose stake is at once the game and the authority and the justification. Seen so, war is the truest form of divination. It is the testing of one’s will and the will of another within that larger will which because it binds them is therefore forced to select. War is the ultimate game because war is at last a forcing of the unity of existence. War is god.
Cormac McCarthy (Blood Meridian, or, the Evening Redness in the West)
Bridge-players tell me that there must be some money on the game 'or else people won't take it seriously'. Apparently it's like that. Your bid - for God or no God, for a good God or the Cosmic Sadist, for eternal life or nonentity - will not be serious if nothing much is staked on it. And you will never discover how serious it was until the stakes are raised horribly high, until you find that you are playing not for counters or for sixpences but for every penny you have in the world.
C.S. Lewis (A Grief Observed)
P.S. This book was written in a pre-COVID world. The 2020 of Minnie and Quinn’s world now exists only in some parallel universe. Whatever the year ahead might bring for us all, let’s keep reading. Books free us from isolation. Stories unite us. We’ve all had to play in one-player mode for a while—but we’re all still in this game together.
Sophie Cousens (This Time Next Year)
As a young man just beginning to publish some short fiction in the t&a magazines, I was fairly optimistic about my chances of getting published; I knew that I had some game, as the basketball players say these days, and I also felt that time was on my side; sooner or later the best-selling writers of the sixties and seventies would either die or go senile, making room for newcomers like me.
Stephen King (On Writing: A Memoir of the Craft)
I have come to the conclusion that women believe marriage is proof that they have worth. It is the ultimate game of choosing sides for teams. It is hard to be picked last, but not to be chosen at all is unbearable - especially if you know that you are a good player and can help the team. Not only are you excluded but you also have to stay around and watch the game.
Kristen McMain Oaks (A Single Voice)
Standing there, under the bleak fluorescents of my tiny one-room apartment, there was no escaping the truth. In real life, I was nothing but an antisocial hermit. A recluse. A pale-skinned pop culture–obsessed geek. An agoraphobic shut-in, with no real friends, family, or genuine human contact. I was just another sad, lost, lonely soul, wasting his life on a glorified video game.
Ernest Cline (Ready Player One (Ready Player One, #1))
Everyone who loves pro basketball assumes it's a little fixed. We all think the annual draft lottery is probably rigged, we all accept that the league aggressively wants big market teams to advance deep into the playoffs, and we all concede that certain marquee players are going to get preferential treatment for no valid reason. The outcomes of games aren't predeteremined or scripted but there are definitely dark forces who play with our reality. There are faceless puppet masters who pull strings and manipulate the purity of justice. It's not necessarily a full-on conspiracy, but it's certainly not fair. And that's why the NBA remains the only game that matters: Pro basketball is exactly like life.
Chuck Klosterman (Sex, Drugs, and Cocoa Puffs: A Low Culture Manifesto)
I don't wish to denigrate a sport that is enjoyed by millions, some of them awake and facing the right way, but it is an odd game. It is the only sport that incorporates meal breaks. It is the only sport that shares its name with an insect. It is the only sport in which spectators burn as many calories as players - more if they are moderately restless. It is the only competitive activity of any type, other than perhaps baking, in which you can dress in white from head to toe and be as clean at the end of the day as you were at the beginning.
Bill Bryson (In a Sunburned Country)
My friend Kira always said that life is like an extremely difficult, horribly unbalanced videogame. When you’re born, you’re given a randomly generated character, with a randomly determined name, race, face, and social class. Your body is your avatar, and you spawn in a random geographic location, at a random moment in human history, surrounded by a random group of people, and then you have to try to survive for as long as you can. Sometimes the game might seem easy. Even fun. Other times it might be so difficult you want to give up and quit. But unfortunately, in this game you only get one life. When your body grows too hungry or thirsty or ill or injured or old, your health meter runs out and then it’s Game Over. Some people play the game for a hundred years without ever figuring out that it’s a game, or that there is a way to win it. To win the videogame of life you just have to try to make the experience of being forced to play it as pleasant as possible, for yourself, and for all of the other players you encounter in your travels. Kira says that if everyone played the game to win, it’d be a lot more fun for everyone. —Anorak’s Almanac, chapter 77, verses 11–20
Ernest Cline (Ready Player Two (Ready Player One, #2))
Cats have a sort of game they play when they meet. A player alternates between watching the strange cat and ignoring her, grooming or examining everything around herself - a dead leaf, a cloud - with complete absorption. It is almost accidental how the two cats approach, a sidelong step and then the sitting again. This often ends in a flurry of spitting and slashing claws, too fast to see clearly, and then one or the other (or both) of the cats leap out of range. The game can have one exchange or many - and is not so different from the first meetings of women.
Kij Johnson (Fudoki (Love/War/Death, #2))
All reality is a game. Physics at its most fundamental, the very fabric of our universe, results directly from the interaction of certain fairly simple rules, and chance; the same description may be applied to the best, most elefant and both intellectually and aesthetically satisfying games. By being unknowable, by resulting from events which, at the sub-atomic level, cannot be fully predicted, the future remains makkeable, and retains the possibility of change, the hope of coming to prevail; victory, to use an unfashionable word. In this, the future is a game; time is one of the rules. Generally, all the best mechanistic games - those which can be played in any sense "perfectly", such as a grid, Prallian scope, 'nkraytle, chess, Farnic dimensions - can be traced to civilisations lacking a realistic view of the universe (let alone the reality). They are also, I might add, invariably pre-machine-sentience societies. The very first-rank games acknowledge the element of chance, even if they rightly restrict raw luck. To attempt to construct a game on any other lines, no matter how complicated and subtle the rules are, and regardless of the scale and differentiation of the playing volume and the variety of the powers and attibutes of the pieces, is inevitably to schackle oneself to a conspectus which is not merely socially but techno-philosophically lagging several ages behind our own. As a historical exercise it might have some value, As a work of the intellect, it's just a waste of time. If you want to make something old-fashioned, why not build a wooden sailing boat, or a steam engine? They're just as complicated and demanding as a mechanistic game, and you'll keep fit at the same time.
Iain Banks (The Player of Games (Culture #2))
But the most obvious fact about praise -- whether of God or anything -- strangely escaped me. I thought of it in terms of compliment, approval, or the giving of honor. I had never noticed that all enjoyment spontaneously overflows into praise. ... The world rings with praise -- lovers praising their mistresses, readers their favorite poet, walkers praising the countryside, players praising their favorite game. ... I think we delight to praise what we enjoy because the praise not merely expresses but completes the enjoyment; it is its appointed consummation.
C.S. Lewis
It is especially important to remember that the ownership of humans is possible too; not in terms of actual slavery, which they are proud to have abolished, but in the sense that, according to which sex and class one belongs to, one may be partially owned by another or others by having to sell one's labour or talents to somebody with the means to buy them. In the case of males, they give themselves most totally when they become soldiers; the personnel in their armed forces are like slaves, with little personal freedom, and under threat of death if they disobey. Females sell their bodies, usually, entering into the legal contract of "marriage" to Intermediates, who then pay them for their sexual favours by-
Iain Banks (The Player of Games (Culture, #2))
You must miss your father terribly, I know. Lord Eddard was a brave man, honest and loyal...but quite a hopeless player.' He brought the seed to his mouth with the knife. 'In King's Landing, there are two sorts of people The players and the pieces.' 'And I was a piece?' She dreaded the answer. 'Yes, but don't let that trouble you. You're still half a child. Every man's a piece to start with, and every maid as well. Even some who think they are players.' He at another seed. 'Cersei, for one. She thinks herself sly, but in truth she is utterly predictable. her strength rests on her beauty, birth, and riches. Only the first of those is truly her own, and it will soon desert her. I pity her then. She wants power, but has no notion what to do with it when she gets it. Everyone wants something, Alayne. And when you know what a man wants you know who he is, and how to move him.
George R.R. Martin (A Storm of Swords (A Song of Ice and Fire, #3))
Choose life. Choose a job. Choose a career. Choose a family. Choose a fucking big television, Choose washing machines, cars, compact disc players, and electrical tin openers. Choose good health, low cholesterol and dental insurance. Choose fixed- interest mortgage repayments. Choose a starter home. Choose your friends. Choose leisure wear and matching luggage. Choose a three piece suite on hire purchase in a range of fucking fabrics. Choose DIY and wondering who you are on a Sunday morning. Choose sitting on that couch watching mind-numbing sprit- crushing game shows, stuffing fucking junk food into your mouth. Choose rotting away at the end of it all, pishing you last in a miserable home, nothing more than an embarrassment to the selfish, fucked-up brats you have spawned to replace yourself. Choose your future. Choose life... But why would I want to do a thing like that?
John Hodge (Trainspotting: A Screenplay (Based on the Novel by Irvine Welsh))
HS is supposedly a story that is also a game. In games, the characters die all the time. How many times did you let Mario fall in the pit before he saved the princess? Who weeps for these Marios. In games your characters die, but you keep trying and trying and rebooting and resetting until finally they make it. When you play a game this process is all very impersonal. Once you finally win, when all is said and done those deaths didn’t “count”, only the linear path of the final victorious version of the character is considered “real”. Mario never actually died, did he? Except the omniscient player knows better. HS seems to combine all the meaningless deaths of a trial-and-error game journey with the way death is treated dramatically in other media, where unlike our oblivious Mario, the characters are aware and afraid of the many deaths they must experience before finally winning the game.
Andrew Hussie (Homestuck)
There's an energy to these autumn nights that touches something primal inside of me. Something from long ago. From my childhood in Western Iowa. I think of high school football games and the stadium lights blazing down on the players. I smell ripening apples, and the sour reek of beer from keg parties in the cornfields. I feel the wind in my face as I ride in the bed of an old pickup truck down a country road at night, dust swirling red in the taillights and the entire span of my life yawning out ahead of me. It's the beautiful thing about youth. There's a weightlessness that permeates everything because no damning choices have been made, no paths committed to, and the road forking out ahead is pure, unlimited potential.
Blake Crouch (Dark Matter)
David drives back to Björnstad. Sits in the car and cries in anger. He is ashamed. He is disgusted. With himself. For an entire hockey life he has trained a boy, loved him like a son, been loved back as a father. There is no player as loyal as Benji. No bigger heart than his. How many times has David hugged number sixteen after a game and told him that? "You are the bravest bastard I know, Benji." The bravest bastard I know. " And after all those hours in locker rooms, all those nights in the bus, all the conversations and blood, sweat and tears, the boy didn't dare tell his coach his greatest secret. It's a betrayal, David knows it's a terrible betrayal. There is no other way to explain how much a grown man must have failed for such a warrior of a boy to make him think his coach would be less proud of him if he was gay. David hates himself for not being better than his father. For that is a son's job.
Fredrik Backman (Beartown (Beartown, #1))
So it hadn’t been wrong or dishonest of her to say no this morning, when he asked if she hated him, any more than it had been wrong or dishonest to serve him the elaborate breakfast and to show the elaborate interest in his work, and to kiss him goodbye. The kiss, for that matter, had been exactly right—a perfectly fair, friendly kiss, a kiss for a boy you’d just met at a party, a boy who’d danced with you and made you laugh and walked you home afterwards, talking about himself all the way. The only real mistake, the only wrong and dishonest thing, was ever to have seen him as anything more than that. Oh, for a month or two, just for fun, it might be all right to play a game like that with a boy; but all these years! And all because, in a sentimentally lonely time long ago, she had found it easy and agreeable to believe whatever this one particular boy felt like saying, and to repay him for that pleasure by telling easy, agreeable lies of her own, until each was saying what the other most wanted to hear—until he was saying “I love you” and she was saying “Really, I mean it; you’re the most interesting person I’ve ever met.” What a subtle, treacherous thing it was to let yourself go that way! Because once you’d started it was terribly difficult to stop; soon you were saying “I’m sorry, of course you’re right,” and “Whatever you think is best,” and “You’re the most wonderful and valuable thing in the world,” and the next thing you knew all honesty, all truth, was as far away and glimmering, as hopelessly unattainable as the world of the golden people. Then you discovered you were working at life the way the Laurel Players worked at The Petrified Forest, or the way Steve Kovick worked at his drums—earnest and sloppy and full of pretension and all wrong; you found you were saying yes when you meant no, and “We’ve got to be together on this thing” when you meant the very opposite; then you were breathing gasoline as if it were flowers and abandoning yourself to a delirium of love under the weight of a clumsy, grunting, red-faced man you didn’t even like—Shep Campbell!—and then you were face to face, in total darkness, with the knowledge that you didn’t know who you were. (p.416-7)
Richard Yates (Revolutionary Road)
Absurdly, I haven't yet got around to saying that football is a wonderful sport, but of course it is. Goals have a rarity value that points and runs and sets do not, and so there will always be that thrill, the thrill of seeing someone do something that can only be done three or four times in a whole game if you are lucky, not at all if you are not. And I love the pace of it, its lack of formula; and I love the way that small men can destroy big men … in a way that they can’t in other contact sports, and the way that t he best team does not necessarily win. And there’s the athleticism …, and the way that strength and intelligence have to combine. It allows players to look beautiful and balletic in a way that some sports do not: a perfectly-timed diving header, or a perfectly-struck volley, allow the body to achieve a poise and grace that some sportsmen can never exhibit.
Nick Hornby (Fever Pitch)
I’M LOSING FAITH IN MY FAVORITE COUNTRY Throughout my life, the United States has been my favorite country, save and except for Canada, where I was born, raised, educated, and still live for six months each year. As a child growing up in Waterloo, Ontario, Canada, I aggressively bought and saved baseball cards of American and National League players, spent hours watching snowy images of American baseball and football games on black and white television and longed for the day when I could travel to that great country. Every Saturday afternoon, me and the boys would pay twelve cents to go the show and watch U.S. made movies, and particularly, the Superman serial. Then I got my chance. My father, who worked for B.F. Goodrich, took my brother and me to watch the Cleveland Indians play baseball in the Mistake on the Lake in Cleveland. At last I had made it to the big time. I thought it was an amazing stadium and it was certainly not a mistake. Amazingly, the Americans thought we were Americans. I loved the United States, and everything about the country: its people, its movies, its comic books, its sports, and a great deal more. The country was alive and growing. No, exploding. It was the golden age of life, liberty, and the pursuit of happiness. The American dream was alive and well, but demanded hard work, honesty, and frugality. Everyone understood that. Even the politicians. Then everything changed. Partly because of its proximity to the United States and a shared heritage, Canadians also aspired to what was commonly referred to as the American dream. I fall neatly into that category. For as long as I can remember I wanted a better life, but because I was born with a cardboard spoon in my mouth, and wasn’t a member of the golden gene club, I knew I would have to make it the old fashioned way: work hard and save. After university graduation I spent the first half of my career working for the two largest oil companies in the world: Exxon and Royal Dutch Shell. The second half was spent with one of the smallest oil companies in the world: my own. Then I sold my company and retired into obscurity. In my case obscurity was spending summers in our cottage on Lake Rosseau in Muskoka, Ontario, and winters in our home in Port St. Lucie, Florida. My wife, Ann, and I, (and our three sons when they can find the time), have been enjoying that “obscurity” for a long time. During that long time we have been fortunate to meet and befriend a large number of Americans, many from Tom Brokaw’s “Greatest Generation.” One was a military policeman in Tokyo in 1945. After a very successful business carer in the U.S. he’s retired and living the dream. Another American friend, also a member of the “Greatest Generation”, survived The Battle of the Bulge and lived to drink Hitler’s booze at Berchtesgaden in 1945. He too is happily retired and living the dream. Both of these individuals got to where they are by working hard, saving, and living within their means. Both also remember when their Federal Government did the same thing. One of my younger American friends recently sent me a You Tube video, featuring an impassioned speech by Marco Rubio, Republican senator from Florida. In the speech, Rubio blasts the spending habits of his Federal Government and deeply laments his country’s future. He is outraged that the U.S. Government spends three hundred billion dollars, each and every month. He is even more outraged that one hundred and twenty billion of that three hundred billion dollars is borrowed. In other words, Rubio states that for every dollar the U.S. Government spends, forty cents is borrowed. I don’t blame him for being upset. If I had run my business using that arithmetic, I would be in the soup kitchens. If individual American families had applied that arithmetic to their finances, none of them would be in a position to pay a thin dime of taxes.
Stephen Douglass
Something as superfluous as "play" is also an essential feature of our consciousness. If you ask children why they like to play, they will say, "Because it's fun." But that invites the next question: What is fun? Actually, when children play, they are often trying to reenact complex human interactions in simplified form. Human society is extremely sophisticated, much too involved for the developing brains of young children, so children run simplified simulations of adult society, playing games such as doctor, cops and robber, and school. Each game is a model that allows children to experiment with a small segment of adult behavior and then run simulations into the future. (Similarly, when adults engage in play, such as a game of poker, the brain constantly creates a model of what cards the various players possess, and then projects that model into the future, using previous data about people's personality, ability to bluff, etc. The key to games like chess, cards, and gambling is the ability to simulate the future. Animals, which live largely in the present, are not as good at games as humans are, especially if they involve planning. Infant mammals do engage in a form of play, but this is more for exercise, testing one another, practicing future battles, and establishing the coming social pecking order rather than simulating the future.)
Michio Kaku (The Future of the Mind: The Scientific Quest to Understand, Enhance, and Empower the Mind)
The game is a dominance game called I Must Impress This Woman. Failure makes the active player play harder. Wear a hunched back or a withered arm; you will then experience the invisibility of the passive player. I'm never impressed -- no woman ever is -- it's just a cue that you like me and I'm supposed to like that. If you really like me, maybe I can get you to stop. Stop; I want to talk to you! Stop; I want to see you! Stop; I'm dying and disappearing! SHE: Isn't it just a game? HE: Yes, of course. SHE: And if you play the game, it means you like me, doesn't it? HE: Of course. SHE: Then if it's just a game and you like me, you can stop playing. Please stop. HE: No. SHE: Then I won't play. HE: Bitch! You want to destroy me. I'll show you. (He plays harder) SHE: All right. I'm impressed. HE: You really are sweet and responsive after all. You've kept your femininity. You're not one of those hysterical feminist bitches who wants to be a man and have a penis. You're a woman. SHE: Yes. (She kills herself)
Joanna Russ (The Female Man)
And then also, again, still, what are those boundaries, if they’re not baselines, that contain and direct its infinite expansion inward, that make tennis like chess on the run, beautiful and infinitely dense? The true opponent, the enfolding boundary, is the player himself. Always and only the self out there, on court, to be met, fought, brought to the table to hammer out terms. The competing boy on the net’s other side: he is not the foe: he is more the partner in the dance. He is the what is the word excuse or occasion for meeting the self. As you are his occasion. Tennis’s beauty’s infinite roots are self-competitive. You compete with your own limits to transcend the self in imagination and execution. Disappear inside the game: break through limits: transcend: improve: win. Which is why tennis is an essentially tragic enterprise… You seek to vanquish and transcend the limited self whose limits make the game possible in the first place. It is tragic and sad and chaotic and lovely. All life is the same, as citizens of the human State: the animating limits are within, to be killed and mourned, over and over again…Mario thinks hard again. He’s trying to think of how to articulate something like: But then is battling and vanquishing the self the same as destroying yourself? Is that like saying life is pro-death? … And then but so what’s the difference between tennis and suicide, life and death, the game and its own end?
David Foster Wallace (Infinite Jest)
But,” Shane said. He had to say this next part. It had been eating away at him for too long. “You want to get married, right? To a woman, I mean. You’re not...like me. You like women. And I’m sure...Svetlana is gorgeous and fun and...all that stuff. Right?” “Yes,” Ilya said. “I do. She is. But.” “But?” Ilya shrugged, and he looked like he was possibly blushing. “I have this problem,” he mumbled. Shane waited. “I like women. I always was thinking that to get married would be nice. Kids. All of that. Someday. But...this problem will not go away.” Shane bit his lip. “Tell me about this problem.” “Is so annoying.” Ilya sighed, and Shane could see him fighting a grin. “Always I am with beautiful women. Wonderful women. Everywhere.” “Sounds rough.” “Yes. Listen. These women, they are so sexy and fun, but is no matter. I cannot stop thinking about this short fucking hockey player with these stupid freckles and a weak backhand.” “A weak backhand?” Shane couldn’t stop smiling. “Yes. And he is just so boring and he drives a terrible car and...that is my problem. All of these beautiful women and I am always wishing they were him.” Ilya bent to take his third shot. “Is terrible problem.” Fuck. Shane was going start crying right here in his games room. He swallowed and steadied himself. “Do you want the problem to go away?” “No,” Ilya said seriously, looking Shane dead in the eye. “I do not want the problem to ever go away.
Rachel Reid (Heated Rivalry (Game Changers #2))
In one way, at least, our lives really are like movies. The main cast consists of your family and friends. The supporting cast is made up of neighbors, co-workers, teachers, and daily acquaintances. There are also bit players: the supermarket checkout girl with the pretty smile, the friendly bartender at the local watering hole, the guys you work out with at the gym three days a week. And there are thousands of extras --those people who flow through every life like water through a sieve, seen once and never again. The teenager browsing a graphic novel at Barnes & Noble, the one you had to slip past (murmuring "Excuse me") in order to get to the magazines. The woman in the next lane at a stoplight, taking a moment to freshen her lipstick. The mother wiping ice cream off her toddler's face in a roadside restaurant where you stopped for a quick bite. The vendor who sold you a bag of peanuts at a baseball game. But sometimes a person who fits none of these categories comes into your life. This is the joker who pops out of the deck at odd intervals over the years, often during a moment of crisis. In the movies this sort of character is known as the fifth business, or the chase agent. When he turns up in a film, you know he's there because the screenwriter put him there. But who is screenwriting our lives? Fate or coincidence? I want to believe it's the latter. I want that with all my heart and soul.
Stephen King (Revival)