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The systems we will be exploring in order are:
● Breeding Targets: Arousal patterns tied to systems meant to get our ancestors to have sex with things that might bear offspring (e.g., arousal from things like penises, the female form, etc.).
● Inverse Systems: Arousal patterns that arise from a neural mix-up, causing something that disgusts the majority of the population to arouse a small portion of it (e.g., arousal from things like being farted on, dead bodies, having insects poured on one’s face, etc.).
● Emotional States and Concepts / Dominance and Submission: Arousal patterns that stem from either emotional concepts (such as betrayal, transformation, being eaten, etc.) or dominance and submission pathways.
● Emotional Connections to People: While emotional connections do not cause arousal in and of themselves, they do lower the threshold for arousal (i.e., you may become more aroused by a moderately attractive person you love than a very attractive stranger).
● Trope Attraction: Arousal patterns that are enhanced through a target’s adherence to a specific trope (a nurse, a goth person, a cheerleader, etc.).
● Novelty: Arousal patterns tied to the novelty of a particular stimulus.
● Pain and Asphyxiation: Arousal patterns associated with or enhanced by pain and oxygen deprivation.
● Basic Instincts: Remnants of our pre-cognitive mating instincts running off of a “deeper” autopilot-like neurological system (dry humping, etc.) that compel mating behavior without necessarily generating a traditional feeling of arousal.
● Physical Stimuli: Arousal patterns derived from physical interaction (kissing, touching an erogenous zone, etc.).
● Conditioned Responses: Arousal patterns resulting from conditioning (arousal from shoes, doorknobs, etc.).
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