Knack Game Quotes

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For everyone who, having no artistic sense-that is to say, no submission to subjective reality-may have the knack of reasoning about art till doomsday, especially if he be, in addition, a diplomat or financier in contact with the 'realities' of the present day, is only too ready to believe literature is an intellectual game which is destined to gradually be abandoned as time goes on.
Marcel Proust (Time Regained)
If only there were a game whose winning required a gift for the identification of missed opportunities and of things lost and irrecoverable, a knack for the belated recognition of truths, for the exploitation of chances in imagination after it's too late!
Michael Chabon (Manhood for Amateurs)
I don't have a talent, unless you count hunting illegally, which they don't. Or maybe singing, which I wouldn't do for the Capitol in a million years. My mother tried to interest me in a variety of suitable alternatives from a list Effie Trinket sent her. Cooking, flower arranging, playing the flute. None of them took, although Prim had a knack for all three. Finally Cinna stepped in and offered to help me develop my passion for designing clothes, which really required development since it was non-existent.
Suzanne Collins (The Hunger Games (The Hunger Games, #1))
Yeah. The more languages you know the better. And I've got a knack for them. I taught myself French and it's practically perfect. Languages are like games. You learn the rules for one, and they all work the same way. Like women.
Haruki Murakami (Norwegian Wood)
I had an uncanny knack for sizing up males—I was a regular “manalyst.” My secret? I always went negative, and the guys, well, they always accommodated.
Kresley Cole (The Professional (The Game Maker, #1))
Listen,” I said. “It really was luck. I’ve got a knack for classic arcade games. That’s my specialty.” I shrugged. “Stop hitting yourself like Rain Man, OK?” She
Ernest Cline (Ready Player One (Ready Player One, #1))
It is indeed a tricky name. It is often misspelt, because the eye tends to regard the "a" of the first syllable as a misprint and then tries to restore the symmetrical sequence by triplicating the "o"- filling up the row of circles, so to speak, as in a game of crosses and naughts. No-bow-cough. How ugly, how wrong. Every author whose name is fairly often mentioned in periodicals develops a bird-watcher's or caterpillar-picker's knack when scanning an article. But in my case I always get caught by the word "nobody" when capitalized at the beginning of a sentence. As to pronunciation, Frenchmen of course say Nabokoff, with the accent on the last syllable. Englishmen say Nabokov, accent on the first, and Italians say Nabokov, accent in the middle, as Russians also do. Na-bo-kov. A heavy open "o" as in "Knickerbocker". My New England ear is not offended by the long elegant middle "o" of Nabokov as delivered in American academies. The awful "Na-bah-kov" is a despicable gutterism. Well, you can make your choice now. Incidentallv, the first name is pronounced Vladeemer- rhyming with "redeemer"- not Vladimir rhyming with Faddimere (a place in England, I think).
Vladimir Nabokov (Strong Opinions)
Easing back in her seat, Grace watched the children in the playground opposite, coats off, faces flushed, laughing hysterically with pleasure. They were so vividly alive, completely immersed in the game. She tried to recall a time when she'd been that way and realized she couldn't remember when that had been. She'd lost the knack of forgetting herself. Instead she seemed to look down on herself throughout the day, scrutinizing, judging; finding herself wanting more.
Kathleen Tessaro (The Perfume Collector)
Strange game, this stating the obvious,” Suri said, shaking her head. She got up and joined Minna at the woodpile. “Pointless, but popular. Everyone plays it. You’re eating our bread. That isn’t your bed. You have a wolf. But as you can see, I’m getting the knack of it. Tura told me to blend in at villages, especially the dahls. She said people who live inside walls are crazy and can be dangerous. Touched animals are, too. Cursed by the gods, sort of like you, and even a tainted squirrel’s bite can make you that way.” “I merely meant, well…” Persephone hesitated. “I didn’t think you’d still be here.” Suri pointed at the treetops visible over the rear wall of the dahl where the gray spears had become a curtain of green. “Was waiting on the leaves.” Persephone laughed. “It’s been two weeks.” The mystic twisted her face, thinking hard. “You have two ears.” She smiled proudly. “I’m starting to see the fun of this. Using a part of what another person says makes it harder, doesn’t it? Probably gets more challenging late in winter when you’ve been sealed up for months— I assume you can’t repeat the same thing twice, right?
Michael J. Sullivan (Age of Myth (The Legends of the First Empire, #1))
We lived in a safe, family-friendly area, but parts of London were rough, as you’d expect from any large city. Mark had a knack for attracting muggers. One time, we were in a train station and a little kid--no more than about eight years old--came up to him: “Oi, mate, give me your phone.” We always carried the cool Nokia phones with the Snake game on them, and they were the hot item. It was like inviting trouble carrying one around, but we didn’t care. Mark thought the mini-mugger was crazy: “Are you kidding me? No way.” Then he looked over his shoulder and realized the kid wasn’t alone; he had a whole gang with him. So Mark handed over his phone and the kid ran off. I never let him live down the fact that an eight-year-old had mugged him. I had my own incident as well, but I handled it a little differently. I got off the train at Herne Hill station and noticed that two guys were following me. I could hear their footsteps getting closer and closer. “Give us your backpack,” they threatened me. “Why? All I have is my homework in here,” I tried to reason with them. They had seen me on the train with my minidisc player and they knew I was holding out on them. “Give it,” they threatened. My bag was covered with key chains and buttons, and as I took it off my shoulder, pretending to give it to them, I swung it hard in their faces. All that hardware knocked one of them to the ground and stunned the other. With my bag in my hand, I ran the mile home without ever looking back. Not bad for a skinny kid in a school uniform.
Derek Hough (Taking the Lead: Lessons from a Life in Motion)
What would be the natural thing? A man goes to college. He works as he wants to work, he plays as he wants to play, he exercises for the fun of the game, he makes friends where he wants to make them, he is held in by no fear of criticism above, for the class ahead of him has nothing to do with his standing in his own class. Everything he does has the one vital quality: it is spontaneous. That is the flame of youth itself. Now, what really exists?" "...I say our colleges to-day are business colleges—Yale more so, perhaps, because it is more sensitively American. Let's take up any side of our life here. Begin with athletics. What has become of the natural, spontaneous joy of contest? Instead you have one of the most perfectly organized business systems for achieving a required result—success. Football is driving, slavish work; there isn't one man in twenty who gets any real pleasure out of it. Professional baseball is not more rigorously disciplined and driven than our 'amateur' teams. Add the crew and the track. Play, the fun of the thing itself, doesn't exist; and why? Because we have made a business out of it all, and the college is scoured for material, just as drummers are sent out to bring in business. "Take another case. A man has a knack at the banjo or guitar, or has a good voice. What is the spontaneous thing? To meet with other kindred spirits in informal gatherings in one another's rooms or at the fence, according to the whim of the moment. Instead what happens? You have our university musical clubs, thoroughly professional organizations. If you are material, you must get out and begin to work for them—coach with a professional coach, make the Apollo clubs, and, working on, some day in junior year reach the varsity organization and go out on a professional tour. Again an organization conceived on business lines. "The same is true with the competition for our papers: the struggle for existence outside in a business world is not one whit more intense than the struggle to win out in the News or Lit competition. We are like a beef trust, with every by-product organized, down to the last possibility. You come to Yale—what is said to you? 'Be natural, be spontaneous, revel in a certain freedom, enjoy a leisure you'll never get again, browse around, give your imagination a chance, see every one, rub wits with every one, get to know yourself.' "Is that what's said? No. What are you told, instead? 'Here are twenty great machines that need new bolts and wheels. Get out and work. Work harder than the next man, who is going to try to outwork you. And, in order to succeed, work at only one thing. You don't count—everything for the college.' Regan says the colleges don't represent the nation; I say they don't even represent the individual.
Owen Johnson (Stover at Yale)
They began composing debates for their characters. Valentine would prepare an opening statement, and Peter would invent a throwaway name to answer her. His answer would be intelligent, and the debate would be lively, lots of clever invective and good political rhetoric. Valentine had a knack for alliteration that made her phrases memorable. Then they would enter the debate into the network, separated by a reasonable amount of time, as if they were actually making them up on the spot. Sometimes a few other netters would interpose comments, but Peter and Val would usually ignore them or change their own comments only slightly to accommodate what had been said.
Orson Scott Card (Ender's Game)
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Beatrix kept pace easily with Christopher as they headed toward the forest. It nagged at him to have someone else holding Albert’s leash. Beatrix’s assertiveness was like a pebble lodged in the toe of his shoe. And yet when she was near, it was impossible to feel detached from his surroundings. She had a knack of keeping him anchored in the present. He couldn’t stop watching how her legs and hips moved in those breeches. What was her family thinking, to allow her to dress this way? Even in private it was unacceptable. A humorless smile curved his lips as he reflected that he had at least one thing in common with Beatrix Hathaway--neither of them was in step with the rest of the world. The difference was that he wanted to be. It had been so easy for him, before the war. He had always known the right thing to do or say. Now the prospect of reentering polite society seemed rather like playing a game in which he had forgotten the rules.
Lisa Kleypas (Love in the Afternoon (The Hathaways, #5))
Adam wondered where Tim got his resilience. Tim said it began with his parents. Tim's dad had a knack for reframing painful events. One day Tim came home from school upset that kids were staring and asking what was in his ear. His father gave hijm a tip: next time it happened, Tim could press his hearing aid, throw a punch in the air, and shout, "Yes! Cubs are now up two to one in the ninth." Tim gave it a try,and the kids were jealous that he was listening to the game during a boring class. In high school, Tim leaned in for a kiss at the end of a date and his hearing aid started beeping loudly. His father told him not to worry about it: "She's probably saying to her mom right now, 'I kissed boys before tonight and I've seen fireworks - but I've never heard sirens.
Sheryl Sandberg (Option B: Facing Adversity, Building Resilience, and Finding Joy)
Life sure can hit you hard! Suddenly, when you least expect it, WHAM; life has a knack for challenging you in ways that you don’t feel prepared for. I feel like life sometimes tests and shapes you in a manner in which you feel least equipped. It seems you don’t get to choose the exercise equipment God challenges and builds your strength with. When this is happening, it’s easy to drop into a victim mindset. It’s easy to feel stuck, defeated, and like you are a losing player in the game of life. This victim mindset argues (very loudly) that we have lost; that nothing good is on the horizon. Never forget that the volume of an argument does not reflect the validity of the argument. Just because the victim mentality argues that we are losing, doesn’t mean that it’s true. In fact, I have come to realize that during the times in my life where I thought I was losing, I was actually winning.
Bryant McGill (Simple Reminders: Inspiration for Living Your Best Life)
win a game of Scrabble using only three vowels. He can also bring fresh air into an unventilated bathroom, and he can renovate castles and huts on small budgets using knick-knacks from thrift stores and some well-chosen latex paint colours.
Douglas Coupland (JPod)
The Very Difference Between Game Design & 3D Game Development You Always Want to Know Getting into the gaming industry is a dream for many people. In addition to the fact that this area is always relevant, dynamic, alive and impenetrable for problems inherent in other areas, it will become a real paradise for those who love games. Turning your hobby into work is probably the best thing that can happen in your career. What is Game Designing? A 3D Game Designer is a creative person who dreams up the overall design of a video game. Game design is a large field, drawing from the fields of computer science/programming, creative writing, and graphic design. Game designers take the creative lead in imagining and bringing to life video game worlds. Game designers discuss the following issues: • the target audience; • genre; • main plot; • alternative scenarios; • maps; • levels; • characters; • game process; • user interface; • rules and restrictions; • the primary and secondary goals, etc Without this information, further work on the game is impossible. Once the concept has been chosen, the game designers work closely with the artists and developers to ensure that the overall picture of the game is harmonized and that the implementation is in line with the original ideas. As such, the skills of a game designer are drawn from the fields of computer science and programming, creative writing and graphic design. Game designers take the creative lead in imagining and bringing to life video game stories, characters, gameplay, rules, interfaces, dialogue and environments. A game designer's role on a game development outsourcing team differs from the specialized roles of graphic designers and programmers. Graphic designers and game programmers have specific tasks to accomplish in the division of labor that goes into creating a video game, international students can major in those specific disciplines if desired. The game designer generates ideas and concepts for games. They define the layout and overall functionality of the Game Animation Studio. In short, they are responsible for creating the vision for the game. These geniuses produce innovative ideas for games. Game designers should have a knack for extraordinary and creative vision so that their game may survive in the competitive market. The field of game design is always in need of artists of all types who may be drawn to multiple art forms, original game design and computer animation. The game designer is the artist who uses his/her talents to bring the characters and plot to life. Who is a Game Development? Games developers use their creative talent and skills to create the games that keep us glued to the screen for hours and even days or make us play them by erasing every other thought from our minds. They are responsible for turning the vision into a reality, i.e., they convert the ideas or design into the actual game. Thus, they convert all the layouts and sketches into the actual product. It may involve concept generation, design, build, test and release. While you create a game, it is important to think about the game mechanics, rewards, player engagement and level design. 3D Game development involves bringing these ideas to life. Developers take games from the conceptual phase, through *development*, and into reality. The Game Development Services side of games typically involves the programming, coding, rendering, engineering, and testing of the game (and all of its elements: sound, levels, characters, and other assets, etc.). Here are the following stages of 3D Game Development Service, and the best ways of learning game development (step by step). • High Concept • Pitch • Concept • Game Design Document • Prototype • Production • Design • Level Creation • Programming
GameYan
The stereotype is that small companies are better innovators because they are nimbler and have a more coherent sense of purpose. There is an element of truth to that, but the fact is that big companies also have advantages—scale, management capability, and the resources to take risks. So why don’t big companies do better? Two reasons: They don’t have a growth process in place (a problem in many small firms, too, where the leader is the process); and second, because the layers of management stretch out cycle times. There is a paradox here—the curse of not enough organization, or too much. But this is not that surprising. Big companies are complicated entities; it is all too possible for a large firm to get the bureaucracy wrong, in different ways, in different places. But it is not impossible to get it right—as Toyota does with its knack of applying the right resources on the right pressure points at the right time.
A.G. Lafley (The Game-Changer: How You Can Drive Revenue and Profit Growth with Innovation)