Finite And Infinite Games Quotes

We've searched our database for all the quotes and captions related to Finite And Infinite Games. Here they are! All 100 of them:

β€œ
To be prepared against surprise is to be trained. To be prepared for surprise is to be educated.
”
”
James P. Carse (Finite and Infinite Games: A Vision of Life as Play and Possibility)
β€œ
A finite game is played for the purpose of winning, an infinite game for the purpose of continuing the play.
”
”
James P. Carse (Finite and Infinite Games: A Vision of Life as Play and Possibility)
β€œ
Finite players play within boundaries; infinite players play with boundaries.
”
”
James P. Carse (Finite and Infinite Games)
β€œ
Strength is paradoxical. I am not strong because I can force others to do what I wish as a result of my play with them, but because I can allow them to do what they wish in the course of my play with them.
”
”
James P. Carse (Finite and Infinite Games: A Vision of Life as Play and Possibility)
β€œ
Only that which can change can continue.
”
”
James P. Carse (Finite and Infinite Games: A Vision of Life as Play and Possibility)
β€œ
We are playful when we engage others at the level of choice, when there is no telling in advance where our relationship with them will come out-- when, in fact, no one has an outcome to be imposed on the relationship, apart from the decision to continue it.
”
”
James P. Carse (Finite and Infinite Games: A Vision of Life as Play and Possibility)
β€œ
The beautiful wooden board on a stand in my father’s study. The gleaming ivory pieces. The stern king. The haughty queen. The noble knight. The pious bishop. And the game itself, the way each piece contributed its individual power to the whole. It was simple. It was complex. It was savage; it was elegant. It was a dance; it was a war. It was finite and eternal. It was life.
”
”
Rick Yancey (The Infinite Sea (The 5th Wave, #2))
β€œ
To ask, β€œWhat’s best for me” is finite thinking. To ask, β€œWhat’s best for us” is infinite thinking.
”
”
Simon Sinek (The Infinite Game)
β€œ
if we cannot tell a story about what happened to us, nothing has happened to us.
”
”
James P. Carse (Finite and Infinite Games)
β€œ
War presents itself as necessary for self-protection, when in fact it is necessary for self-identification.
”
”
James P. Carse (Finite and Infinite Games: A Vision of Life as Play and Possibility)
β€œ
What will undo any boundary is the awareness that it is our vision, and not what we are viewing, that is limited.
”
”
James P. Carse (Finite and Infinite Games: A Vision of Life as Play and Possibility)
β€œ
To be serious is to press for a specified conclusion. To be playful is to allow for possibility whatever the cost to oneself.
”
”
James P. Carse (Finite and Infinite Games)
β€œ
Only that which can change can continue: this is the principle by which infinite players live.
”
”
James P. Carse (Finite and Infinite Games)
β€œ
Because infinite players prepare themselves to be surprised by the future, they play in complete openness. It is not an openness as in candor, but an openness as in vulnerability. It is not a matter of exposing one's unchanging identity, the true self that has always been, but a way of exposing one's ceaseless growth, the dynamic self that has yet to be.
”
”
James P. Carse (Finite and Infinite Games: A Vision of Life as Play and Possibility)
β€œ
Titles are public. They are for others to notice. I expect others to address me according to my titles, but I do not address myself with them-- unless, of course, I address myself as an other.
”
”
James P. Carse (Finite and Infinite Games: A Vision of Life as Play and Possibility)
β€œ
There is no possibility of conversation with a loudspeaker.
”
”
James P. Carse (Finite and Infinite Games)
β€œ
I can explain nothing to you unless I first draw your attention to patent inadequacies in your knowledge; discontinuities in the relations between objects, or the presence of anomalies you cannot account for by any of the laws known to you. You will remain deaf to my explanations until you suspect yourself of falsehood.
”
”
James P. Carse (Finite and Infinite Games: A Vision of Life as Play and Possibility)
β€œ
An infinite mindset embraces abundance whereas a finite mindset operates with a scarcity mentality. In the Infinite Game we accept that β€œbeing the best” is a fool’s errand and that multiple players can do well at the same time.
”
”
Simon Sinek (The Infinite Game)
β€œ
No one can play a game alone. One cannot be human by oneself. There is no selfhood where there is no community. We do not relate to others as the persons we are; we are who we are in relating to others. Simultaneously the others with whom we are in relation are themselves in relation. We cannot relate to anyone who is not also relating to us. Our social existence has, therefore, an inescapably fluid character... this ceaseless change does not mean discontinuity; rather change is itself the very basis of our continuity as persons.
”
”
James P. Carse (Finite and Infinite Games: A Vision of Life as Play and Possibility)
β€œ
Therefore, poets do not 'fit' into society, not because a place is denied them but because they do not take their 'places' seriously. They openly see its roles as theatrical, its styles as poses, its clothing costumes, its rules conventional, its crises arranged, its conflicts performed and its metaphysics ideological.
”
”
James P. Carse (Finite and Infinite Games: A Vision of Life as Play and Possibility)
β€œ
Nature does not change; it has no inside or outside. It is therefore not possible to travel through it. All travel is therefore change within the traveler, and it is for that reason that travelers are always somewhere else. To travel is to grow.
”
”
James P. Carse (Finite and Infinite Games: A Vision of Life as Play and Possibility)
β€œ
Of course, immortality of the soul-- the bare soul, cleansed of any personality traces-- is rarely what is desired in the yearning for immortality... More often what one intends to preserve is a public personage, a permanently veiled selfhood.
”
”
James P. Carse (Finite and Infinite Games: A Vision of Life as Play and Possibility)
β€œ
Gardening is not outcome-oriented. A successful harvest is not the end of a gardener's existence, but only a phase of it. As any gardener knows, the vitality of a garden does not end with a harvest. It simply takes another form. Gardens do not "die" in the winter but quietly prepare for another season.
”
”
James P. Carse (Finite and Infinite Games: A Vision of Life as Play and Possibility)
β€œ
Nature is the realm of the unspeakable. It has no voice of its own, and nothing to say. We experience the unspeakability of nature as its utter indifference to human culture.
”
”
James P. Carse (Finite and Infinite Games: A Vision of Life as Play and Possibility)
β€œ
True poets lead no one unawares. It is nothing other than awareness that poets-that is, creators of all sorts-seek. They do not display their art so as to make it appear real; they display the real in a way that reveals it to be art.
”
”
James P. Carse (Finite and Infinite Games: A Vision of Life as Play and Possibility)
β€œ
It is, therefore, this fluidity that presents us with an unavoidable challenge: how to contain the serious within the truly playful; that is, how to keep all our finite games in infinite play.
”
”
James P. Carse (Finite and Infinite Games)
β€œ
To use the machine for control is to be controlled by the machine.
”
”
James P. Carse (Finite and Infinite Games: A Vision of Life as Play and Possibility)
β€œ
It is a highly valued function of society to prevent changes in the rules of the many games it embraces... Deviancy, however, is the very essence of culture. Whoever merely follows the script, merely repeating the past, is culturally impoverished. There are variations in the quality of deviation; not all divergence from the past is culturally significant. Any attempt to vary from the past in such a way as to cut the past off, causing it to be forgotten, has little cultural importance. Greater significance attaches to those variations that bring the tradition into view in a new way, allowing the familiar to be seen as unfamiliar, as requiring a new appraisal of all that we have been- and therefore all that we are. Cultural deviation does not return us to the past, but continues what was begun but not finished in the past... Properly speaking, a culture does not have a tradition; it is a tradition.
”
”
James P. Carse (Finite and Infinite Games: A Vision of Life as Play and Possibility)
β€œ
The strategy of infinite players is horizontal. They do not go to meet putative enemies with power and violence, but with poiesis and vision. They invite them to become a people in passage. Infinite players do not rise to meet arms with arms; instead, they make use of laughter, vision, and surprise to engage the state and put its boundaries back into play.
”
”
James P. Carse (Finite and Infinite Games: A Vision of Life as Play and Possibility)
β€œ
It is not a matter of exposing one’s unchanging identity, the true self that has always been, but a way of exposing one’s ceaseless growth, the dynamic self that has yet to be.
”
”
James P. Carse (Finite and Infinite Games)
β€œ
What Copernicus dispelled, however, were not myths but other explanations.
”
”
James P. Carse (Finite and Infinite Games)
β€œ
Storytellers do not convert their listeners; they do not move them into the territory of a superior truth. Ignoring the issue of truth and falsehood altogether, they offer only vision. Storytelling is therefore not combative; it does not succeed or fail. A story cannot be obeyed. Instead of placing one body of knowledge against another, storytellers invite us to return from knowledge to thinking, from a bounded way of looking to an horizonal way of seeing.
”
”
James P. Carse (Finite and Infinite Games: A Vision of Life as Play and Possibility)
β€œ
Where finite-minded organizations view people as a cost to be managed, infinite-minded organizations prefer to see employees as human beings whose value cannot be calculated as if they were a piece of machinery. Investing in human beings goes beyond paying them well and offering them a great place to work. It also means treating them like human beings. Understanding that they, like all people, have ambitions and fears, ideas and opinions and ultimately want to feel like they matter.
”
”
Simon Sinek (The Infinite Game)
β€œ
In the complex plotting of sexual encounter it is by no means uncommon for the partners to have played a double game in which each is winner and loser, and each is an emblem for the other's seductive power.
”
”
James P. Carse (Finite and Infinite Games: A Vision of Life as Play and Possibility)
β€œ
Pascal was even convinced that he could use his theories to justify a belief in God. He stated that β€˜the excitement that a gambler feels when making a bet is equal to the amount he might win multiplied by the probability of winning it’. He then argued that the possible prize of eternal happiness has an infinite value and that the probability of entering heaven by leading a virtuous life, no matter how small, is certainly finite. Therefore, according to Pascal’s definition, religion was a game of infinite excitement and one worth playing, because multiplying an infinite prize by a finite probability results in infinity.
”
”
Simon Singh (Fermat’s Last Theorem: The compelling biography and history of mathematical intellectual endeavour)
β€œ
I AM THE GENIUS of myself, the poietes who composes the sentences I speak and the actions I take. It is I, not the mind, that thinks. It is I, not the will, that acts. It is I, not the nervous system, that feels.
”
”
James P. Carse (Finite and Infinite Games)
β€œ
In an organization that is only driven by the finite, we may like our jobs some days, but we will likely never love our jobs. If we work for an organization with a Just Cause, we may like our jobs some days, but we will always love our jobs. As with our kids, we may like them some days and not others, but we love them every day.
”
”
Simon Sinek (The Infinite Game)
β€œ
Although it may be evident enough in theory that whoever plays a finite game plays freely, it is often the case that finite players will be unaware of this absolute freedom and will come to think that whatever they do they must do.
”
”
James P. Carse (Finite and Infinite Games)
β€œ
Genuine travelers travel not to overcome distance but to discover distance. It is not distance that makes travel necessary, but travel that makes distance possible. Distance is not determined by the measurable length between objects, but by the actual differences between them. The motels around the airports in Chicago and Atlanta are so little different from the motels around the airports of Tokyo and Frankfurt that all essential distances dissolve in likeness. What is truly separated is distinct; it is unlike. "The only true voyage would be not to travel through a hundred different lands with the same pair of eyes, but to see the same land through a hundred different pairs of eyes" (Proust).
”
”
James P. Carse (Finite and Infinite Games: A Vision of Life as Play and Possibility)
β€œ
Evil is never intended as evil. Indeed, the contradiction inherent in all evil is that it originates in the desire to eliminate evil. ... Evil arises in the honored belief that history can be tidied up, brought to a sensible conclusion. It is evil to act as though the past is bringing us to a specifiable end. It is evil to assume that the past will make sense only if we bring it to an issue we have clearly in view. It is evil for a nation to believe it is "the last, best hope on earth." It is evil to think history is to end with a return to Zion, or with the classless society, or with the Islamicization of all living infidels. Your history does not belong to me. We live with each other in a common history.
”
”
James P. Carse (Finite and Infinite Games: A Vision of Life as Play and Possibility)
β€œ
The issue here is not whether self-veiling can be avoided, or even should be avoided. Indeed, no finite play is possible without it. The issue is whether we are ever willing to drop the veil and openly acknowledge, if only to ourselves, that we have freely chosen to face the world through a mask.
”
”
James P. Carse (Finite and Infinite Games)
β€œ
Gardeners slaughter no animals. They kill nothing. Fruits, seeds, vegetables, nuts, grains, grasses, roots, flowers, herbs, berries-all are collected when they have ripened, and when their collection is in the interest of the garden's heightened and continued vitality. Harvesting respects a source, leaves it unexploited, suffers it to be as it is.
”
”
James P. Carse (Finite and Infinite Games: A Vision of Life as Play and Possibility)
β€œ
Imposed silence is the first consequence of the Master Player's triumph.
”
”
James P. Carse (Finite and Infinite Games: A Vision of Life as Play and Possibility)
β€œ
Victories occur in time, but the titles won in them are timeless. Titles neither age nor die.
”
”
James P. Carse (Finite and Infinite Games: A Vision of Life as Play and Possibility)
β€œ
A prediction is but an explanation in advance.
”
”
James P. Carse (Finite and Infinite Games: A Vision of Life as Play and Possibility)
β€œ
A culture can be no stronger than its strongest myths.
”
”
James P. Carse (Finite and Infinite Games: A Vision of Life as Play and Possibility)
β€œ
It is the impulse of a finite player to go against another nation in war, it is the design of an infinite player to oppose war within a nation.
”
”
James P. Carse (Finite and Infinite Games: A Vision of Life as Play and Possibility)
β€œ
The joyfulness of infinite play, its laughter, lies in learning to start something we cannot finish.
”
”
James P. Carse (Finite and Infinite Games)
β€œ
Infinite players die. Since the boundaries of death are always part of the play, the infinite player does not die at the end of play, but in the course of play.
”
”
James P. Carse (Finite and Infinite Games)
β€œ
To be prepared against surprise is to be trained. To be prepared for surprise is to be educated.
”
”
James P. Carse (Finite and Infinite Games)
β€œ
To operate a machine one must operate like a machine. Using a machine to do what we cannot do, we find we must do what the machine does.
”
”
James P. Carse (Finite and Infinite Games: A Vision of Life as Play and Possibility)
β€œ
Because we make use of machinery in the belief we can increase the range of our freedom, and instead only decrease it, we use machines against ourselves.
”
”
James P. Carse (Finite and Infinite Games: A Vision of Life as Play and Possibility)
β€œ
the only purpose of the game is to prevent it from coming to an end, to keep everyone in play.
”
”
James P. Carse (Finite and Infinite Games)
β€œ
Infinite speakers do not give voice to another, but receive it from another. Infinite speakers do not therefore appeal to a world as audience, do not speak before a world, but present themselves as an audience by way of talking with others. Finite speech informs another about the world-for the sake of being heard. Infinite speech forms a world about the other-for the sake of listening.
”
”
James P. Carse (Finite and Infinite Games: A Vision of Life as Play and Possibility)
β€œ
I am the genius of myself,the poietes who composes the sentences I speak and the actions I take. It is I, not the mind,that thinks. It is I, not the will, that acts. It is I, not the nervous system, that feels.
”
”
James P. Carse (Finite and Infinite Games: A Vision of Life as Play and Possibility)
β€œ
Just as the warmakers of Europe regularly melted down the bells to recast them into cannon, the metaphysicians have found the meaning of their myths and announced those meanings without their narrative resonance.
”
”
James P. Carse (Finite and Infinite Games)
β€œ
Speaker and listener understand each other not because they have the same knowledge about something, and not because they have established a likeness of mind, but because they know "how to go on" with each other (Wittgenstein).
”
”
James P. Carse (Finite and Infinite Games: A Vision of Life as Play and Possibility)
β€œ
Even well-intended finite-minded leaders often have the perspective of β€œmake money to do good.” An infinite perspective on service, however, looks somewhat different: β€œDo good making money” (the order of the information matters).
”
”
Simon Sinek (The Infinite Game)
β€œ
To be prepared against surprise is to be trained. To be prepared for surprise is to be educated. Education discovers an increasing richness in the past, because it sees what is unfinished there. Training regards the past as finished and the future as to be finished. Education leads toward a continuing self-discovery; training leads toward a final self-definition. Training repeats a completed past in the future. Education continues an unfinished past into the future.
”
”
James P. Carse (Finite and Infinite Games)
β€œ
It is not the role of metaphor to draw our sight to what is there, but to draw our vision toward what is not there and, indeed, cannot be anywhere. Metaphor is horizonal, reminding us that it is one's vision that is limited, and not what one is viewing.
”
”
James P. Carse (Finite and Infinite Games: A Vision of Life as Play and Possibility)
β€œ
Since a flourishing society will vigorously exploit its natural resources, it will produce correspondingly great quantities of trash, and quickly its uninhabited lands will overflow with waste, threatening to make the society's own habitation into a wasteland.
”
”
James P. Carse (Finite and Infinite Games: A Vision of Life as Play and Possibility)
β€œ
Just as Alexander wept upon learning he had no more enemies to conquer, finite players come to rue their victories unless they see them quickly challenged by new danger. A war fought to end all wars, in the strategy of finite play, only breeds universal warfare.
”
”
James P. Carse (Finite and Infinite Games: A Vision of Life as Play and Possibility)
β€œ
To be playful is not to be trivial or frivolous, or to act as though nothing of consequence will happen. On the contrary, when we are playful with each other we relate as free persons, and the relationship is open to surprise; everything that happens is of consequence. It is, in fact, seriousness that closes itself to consequence, for seriousness is a dread of the unpredictable outcome of open possibility. To be serious is to press for a specified conclusion. To be playful is to allow for possibility whatever the cost to oneself.
”
”
James P. Carse (Finite and Infinite Games: James Carse)
β€œ
This means that a peculiar burden falls on property owners. Since the laws protecting their property will be effective only when they are able to persuade others to obey those laws, they must introduce a theatricality into their ownership sufficiently engaging that their opponents will live by its script.
”
”
James P. Carse (Finite and Infinite Games)
β€œ
Where a finite-minded player makes products they think they can sell to people, the infinite-minded player makes products that people want to buy. The former is primarily focused on how the sale of those products benefits the company; the latter is primarily focused on how the products benefit those who buy them.
”
”
Simon Sinek (The Infinite Game)
β€œ
Let us say that where the finite player plays to be powerful the infinite player plays with strength. A powerful person is one who brings the past to an outcome, settling all its unresolved issues. A strong person is one who carries the past into the future, showing that none of its issues is capable of resolution.
”
”
James P. Carse (Finite and Infinite Games)
β€œ
The silence to which the losers pledge themselves is the silence of obedience. Losers have nothing to say; nor have they an audience who would listen. The vanquished are effectively of one with the victors, and of one mind; they are completely incapable of opposition, and therefore without any otherness whatsoever.
”
”
James P. Carse (Finite and Infinite Games: A Vision of Life as Play and Possibility)
β€œ
Not everyone who uses machinery is a killer. But when the use of machinery springs from our attempt to respond to the indifference of nature with an indifference of our own to nature, we have begun to acquire the very indifference to persons that has led to the century's grandest crimes by its most civilized nations.
”
”
James P. Carse (Finite and Infinite Games: A Vision of Life as Play and Possibility)
β€œ
Surprise in infinite play is the triumph of the future over the past. Since infinite players do not regard the past as having an outcome, they have no way of knowing what has been begun there. With each surprise, the past reveals a new beginning in itself. Inasmuch as the future is always surprising, the past is always changing.
”
”
James P. Carse (Finite and Infinite Games)
β€œ
Because it is address, attending always on the response of the addressed, infinite speech has the form of listening. Infinite speech does not end in the obedient silence of the hearer, but continues by way of the attentive silence of the speaker. It is not a silence into which speech has died, but a silence from which speech is born.
”
”
James P. Carse (Finite and Infinite Games: A Vision of Life as Play and Possibility)
β€œ
Society regards its waste as an unfortunate, but necessary, consequence of its activities-what is left when we have made essential societal goods available. But waste is not the result of what we have made. It is what we have made. Waste plutonium is not an indirect consequence of the nuclear industry; it is a product of that industry.
”
”
James P. Carse (Finite and Infinite Games: A Vision of Life as Play and Possibility)
β€œ
The fact that the technology of slaughter at vast distances has become extremely sophisticated does not culturally advance its highly trained operators over club-swinging primitives; it makes complete the blindness that was but rudimentary in the primitive. It is the supreme triumph of resentment over vision. We are the unseeing killing the unseen.
”
”
James P. Carse (Finite and Infinite Games: A Vision of Life as Play and Possibility)
β€œ
Certain machines of extraordinary complexity have been built: spacecraft, for example, that sustain themselves for months in the void while performing complicated functions with great accuracy. But no machine has been made, nor can one be made, that has the source of its spontaneity within itself. A machine must be designed, constructed, and fueled.
”
”
James P. Carse (Finite and Infinite Games: A Vision of Life as Play and Possibility)
β€œ
The paradox in our relation to nature is that the more deeply a culture respects the indifference of nature, the more creatively it will call upon its own spontaneity in response. The more clearly we remind ourselves that we can have no unnatural influence on nature, the more our culture will embody a freedom to embrace surprise and unpredictability.
”
”
James P. Carse (Finite and Infinite Games: A Vision of Life as Play and Possibility)
β€œ
Since machinery requires force from without, its use always requires a search for consumable power. When we think of nature as resource, it is as a resource for power. As we preoccupy ourselves with machinery, nature is increasingly thought of as a reservoir of needed substances. It is a quantity of materials that exist to be consumed, chiefly in our machines.
”
”
James P. Carse (Finite and Infinite Games: A Vision of Life as Play and Possibility)
β€œ
Whoever is unable to show a correspondence between wealth and the risks undergone to acquire it, or the talents spent in its acquisition, will soon face a challenge over entitlement. The rich are regularly subject to theft, to taxation, to the expectation that their wealth be shared, as though what they have is not true compensation and therefore not completely theirs.
”
”
James P. Carse (Finite and Infinite Games)
β€œ
Machines do not, of course, make us into machines when we operate them; we make ourselves into machinery in order to operate them. Machinery does not steal our spontaneity from us; we set it aside ourselves, we deny our originality. There is no style in operating a machine. The more efficient the machine, the more it either limits or absorbs our uniqueness into its operation.
”
”
James P. Carse (Finite and Infinite Games: A Vision of Life as Play and Possibility)
β€œ
When I speak as the genius I am, I speak these words for the first time. To repeat words is to speak them as though another were saying them, in which case I am not saying them. To be the genius of my speech is to be the origin of my words, to say them for the first, and last, time. Even to repeat my own words is to say them as though I were another person in another time and place.
”
”
James P. Carse (Finite and Infinite Games: A Vision of Life as Play and Possibility)
β€œ
What one wins in a title is the privilege of magisterial speech. The privilege of magisterial speech is the highest honor attaching to any title. We expect the first act of a winner to be a speech. The first act of the loser may also be a speech, but it will be a speech to concede victory, to declare there will be no further challenge to the winner. It is a speech that promises to silence the loser's voice.
”
”
James P. Carse (Finite and Infinite Games: A Vision of Life as Play and Possibility)
β€œ
I was around her age when I began. The beautiful wooden board on a stand in my father’s study. The gleaming ivory pieces. The stern king. The haughty queen. The noble knight. The pious bishop. And the game itself, the way each piece contributed its individual power to the whole. It was simple. It was complex. It was savage; it was elegant. It was a dance; it was a war. It was finite and eternal. It was life.
”
”
Rick Yancey (The Infinite Sea (The 5th Wave, #2))
β€œ
But responsibility for the garden does not mean that we can make a garden of nature, as though it were a poiema of which we could take possession. A garden is not something we have, over which we stand as gods. A garden is a poiesis, a receptivity to variety, a vision of differences that leads always to a making of differences. The poet joyously suffers the unlike, reduces nothing, explains nothing, possesses nothing.
”
”
James P. Carse (Finite and Infinite Games: A Vision of Life as Play and Possibility)
β€œ
Our first response to hearing a story is the desire to tell it ourselves-the greater the story the greater the desire. We will go to considerable time and inconvenience to arrange a situation for its retelling. It is as though the story is itself seeking the occasion for its recurrence, making use of us as its agents. We do not go out searching for stories for ourselves; it is rather the stories that have found us for themselves.
”
”
James P. Carse (Finite and Infinite Games: A Vision of Life as Play and Possibility)
β€œ
Plato suggested that some of the poets be driven out of the Republic because they had the power to weaken the guardians. Poets can make it impossible to have a war-unless they tell stories that agree with the "general line" established by the state. Poets who have no metaphysics, and therefore no political line, make war impossible because they have the irresistible ability to show the guardians that what seems necessary is only possible.
”
”
James P. Carse (Finite and Infinite Games: A Vision of Life as Play and Possibility)
β€œ
The danger of the poets, for Plaot, is that they can imitate so well that it is difficult to see what is true and what is merely invented. Since reality cannot be invented, but only discovered through the exercise of reason-according to Plato-all poets must be put into the service of reason. The poets are to surround the citizens of the Republic with such art as will "lead them unawares from childhood to love of, resemblance to, and harmony with, the beauty of reason." The use of the word "unawares" shows Plato's intention to keep the metaphysical veil intact. Those who are being led to reason cannot be aware of it. They must be led to it without choosing it. Plato asks his poets not to create, but to deceive. True poets lead no one unawares. It is nothing other than awareness that poets-that is, creators of all sorts-seek. They do not display their art so as to make it appear real; they display the real in a way that reveals it to be art.
”
”
James P. Carse (Finite and Infinite Games: A Vision of Life as Play and Possibility)
β€œ
Waste is unveiling, because it persists in showing itself as waste, and as our waste. If waste is the result of our indifference to nature, it is also the way we experience the indifference of nature. Waste is therefore a reminder that society is a species of culture. Looking about at the wasteland into which we have converted our habitation, we can plainly see that nature is not whatever we want it to be; but we can also plainly see that society is only what we want it to be.
”
”
James P. Carse (Finite and Infinite Games: A Vision of Life as Play and Possibility)
β€œ
While a machine greatly aids the operator in such tasks, it also disciplines its operator. As the machine might be considered the extended arms and legs of the worker, the worker might be considered an extension of the machine. All machines, and especially very complicated machines, require operators to place themselves in a provided location and to perform functions mechanically adapted to the functions of the machine. To use the machine for control is to be controlled by the machine.
”
”
James P. Carse (Finite and Infinite Games: A Vision of Life as Play and Possibility)
β€œ
If as a people infinite players cannot go to war against a people, they can act against war itself within whatever state they happen to reside. In one way their opposition to war resembles that of finite players: Each is opposed to the existence of a state. But their reasons and the strategies for attempting to eliminate states are radically different. Finite players go to war against states because they endanger boundaries; infinite players oppose states because they engender boundaries.
”
”
James P. Carse (Finite and Infinite Games: A Vision of Life as Play and Possibility)
β€œ
When machinery functions perfectly it ceases to be there-but so do we. Radios and films allow us to be where we are not and not be where we are. Moreover, machinery is veiling. It is a way of hiding our inaction from ourselves under what appear to be actions of great effectiveness. We persuade ourselves that, comfortably seated behind the wheels of our autos, shielded from every unpleasant change of weather, and raising or lowering our foot an inch or two, we have actually traveled somewhere.
”
”
James P. Carse (Finite and Infinite Games: A Vision of Life as Play and Possibility)
β€œ
Julius Caesar originally sought power in Rome because he loved to play the very dangerous style of politics common to the Republic; but he played the game so well that he destroyed all his opponents, making it impossible for him to find genuinely dangerous combat. He was unable to do the very thing for which he sought power. His word was no irresistible, and for that reason he could speak with no one, an his isolation was complete. "We might almost say this man was looking for an assasination" (Syme).
”
”
James P. Carse (Finite and Infinite Games: A Vision of Life as Play and Possibility)
β€œ
Let us weigh the gain and the loss in wagering that God is [exists]. Let us estimate these two chances. If you gain, you gain all; if you lose, you lose nothing. Wager, then, without hesitation that He is. . . There is here an infinity of an infinitely happy life to gain, a chance of gain against a finite number of chances of loss, and what you stake is finite. And so our proposition is of infinite force, when there is the finite to stake in a game where there are equal risks of gain and of loss, and the infinite to gain.
”
”
Ian Stewart (In Pursuit of the Unknown: 17 Equations That Changed the World)
β€œ
The more we are recognized as winners, the more we know ourselves to be losers. That is why it is rare for the winners of highly coveted and publicized prizes to settle for their titles and retire. Winners, especially celebrated winners, must prove repeatedly they are winners. The script must be played over and over again. Titles must be defended by new contests. No one is ever wealthy enough, honored enough, applauded enough. On the contrary, the visibility of our victories only tightens the grip of the failures in our invisible past.
”
”
James P. Carse (Finite and Infinite Games)
β€œ
If nature is the realm of the unspeakable, history is the realm of the speakable. Indeed, no speaking is possible that is not itself historical. Students of history, like students of nature, often believe they can find unbiased, direct views of events. They look in on the lives of others, noting the multitude of ways those lives have been limited by the age in which they were lived. But no one can look in on an age, even if it is one's own age, without looking out of an age as well. There is no refuge outside history for such viewers, any more than there is a vantage outside nature.
”
”
James P. Carse (Finite and Infinite Games: A Vision of Life as Play and Possibility)
β€œ
The strategy of finite players is to kill a state by killing the people who invented it. Infinite players, however, understanding war to be a conflict between states, conclude that states can have only states as enemies; they cannot have persons as enemies. "Sometimes it is possible to kill a state without killing a single one of its members; and war gives no right which is not necessary to the gaining of its object" (Rousseau). For infinite players, if it is possible to wage a war without killing a single person, then it is possible to wage war only without killing a single person.
”
”
James P. Carse (Finite and Infinite Games: A Vision of Life as Play and Possibility)
β€œ
Nature's source of movement is always from within itself; indeed it is itself. And it is radically distinct from our own source of movement. This is not to say that, possessing no order, nature is chaotic. It is neither chaotic nor ordered. Chaos and order describe the cultural experience of nature-the degree to which nature's indifferent spontaneity seems to agree with our current manner of cultural self-control. A hurricane, or a plague, or the overpopulation of the earth will seem chaotic to those whose cultural expectations are damaged by them and orderly to those whose expectations have been confirmed by them.
”
”
James P. Carse (Finite and Infinite Games: A Vision of Life as Play and Possibility)
β€œ
This is why patriotismβ€”that is, the desire to protect the power in a society by way of increasing the power of a societyβ€”is inherently belligerent. Since there can be no prizes without a society, no society without opponents, patriots must create enemies before we can require protection from them. Patriots can flourish only where boundaries are well-defined, hostile, and dangerous. The spirit of patriotism is therefore characteristically associated with the military or other modes of international conflict. Because patriotism is the desire to contain all other finite games within itselfβ€”that is, to embrace all horizons within a single boundaryβ€”it is inherently evil.
”
”
James P. Carse (Finite and Infinite Games)
β€œ
Third: Why are we playing? In a finite game, the Church’s objective would be to defeat a competitor. Except that Christians believe that the battle is already won: Unlike Adam, who gave in to the devil’s temptation and doomed mankind to an existence of sin and death, Jesus resisted Satan in the wilderness, conquered the grave, and in so doing extended redemption and eternal life for all of Adam’s descendants. Because of this, the objective of the Church is infinite: to shed our earthly selves, to become sanctified, to transform more into the likeness of Christ. β€œWe don’t win at holiness,” Winans said. Instead, β€œWe strive to become more mature and become better than ourselves.
”
”
Tim Alberta (The Kingdom, the Power, and the Glory: American Evangelicals in an Age of Extremism)
β€œ
There is no narrative without structure, or plot. In a great story this structure seems like fate, like an inescapable judgment descending on its still unaware heroes, a great metaphysical causality, that crowds out all room for choice. Fate arises not as a limitation on our freedom, but as a manifestation of our freedom, testimony that choice is consequent. The exercise of your freedom cannot prevent the exercise of my own freedom, but it can determine the context in which I am to act freely. You cannot make choices for me, but you can largely determine what my choices will be about. Great stories explore the drama of this deeper touching of one free person by another. They are therefore genuinely sexual dramas astounding us once more with the magic of origins.
”
”
James P. Carse (Finite and Infinite Games: A Vision of Life as Play and Possibility)
β€œ
Humans don't just entertain ideas but steep them with emotion. They stand in awe of deities, their parts and possessions, and the supernatural realms they control. They are terrified by disease, death, and infirmity. They are revolted by bodily secretions. They take a prurient interest in sexuality in all its variations. They loathe enemies, traitors, and subordinate peoples. As unpleasant as these thoughts are, people willingly inflict them on one another, sometimes to intimidate or denigrate them, sometimes to get their attention, sometimes to show that they can willingly endure the thoughts. As humans make it through the day, they react emotionally to its ups and downs, especially its frustrations and setbacks, and sometimes advertise these reactions to others.
”
”
James P. Carse (Finite and Infinite Games: A Vision of Life as Play and Possibility)
β€œ
Since finite games can be played within an infinite game, infinite players do not eschew the performed roles of finite play. On the contrary they enter into finite games with all the appropriate energy and self-veiling, but they do so without the seriousness of finite players. They embrace the abstractness of finite games as abstractness, and therefore take them up not seriously, but playfully. (The term "abstract" is used here according to Hegel's familiar definition of it as the substitution of a part of the whole for the whole, the whole being "concrete.") They freely use masks in their social engagements, but not without acknowledging to themselves and others that they are masked. For that reason they regard each participant in finite play [as that person playing] and not as a role played by someone.
”
”
James P. Carse
β€œ
Finite-minded players do not like surprises and fear any kind of disruption. Things they cannot predict or cannot control could upset their plans and increase their chances of losing. The infinite-minded player, in contrast, expects surprises, even revels in them, and is prepared to be transformed by them. They embrace the freedom of play and are open to any possibility that keeps them in the game. Instead of looking for ways to react to what has already happened, they look for ways to do something new. An infinite perspective frees us from fixating on what other companies are doing, which allows us to focus on a larger vision. Instead of reacting to how new technology will challenge our business model, for example, those with infinite mindsets are better able to foresee the applications of new technology.
”
”
Simon Sinek (The Infinite Game)