Dwarf Fortress Quotes

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In those days there were two dark elves who lived in a fortress by the sea. They did magic there, and feats of alchemy. Like all dwarfs, they built things, wonderful, remarkable things, in their workshop and their forge. But there were things they had not yet made, and making those things obsessed them. They were brothers, and were called Fjalar and Galar. When they heard that Kvasir was visiting a town nearby, they set out to meet him. Fjalar and Galar found Kvasir in the great hall, answering questions for the townsfolk, amazing all who listened. He told the people how to purify water and how to make cloth from nettles. He told one woman exactly who had stolen her knife, and why. Once he was done talking and the townsfolk had fed him, the dwarfs approached. “We have a question to ask you that you have never been asked before,” they said. “But it must be asked in private. Will you come with us?” “I will come,” said Kvasir. They walked to the fortress. The seagulls screamed, and the brooding gray clouds were the same shade as the gray of the waves. The dwarfs led Kvasir to their workshop, deep within the walls of their fortress. “What are those?” asked Kvasir. “They are vats. They are called Son and Bodn.” “I see. And what is that over there?” “How can you be so wise when you do not know these things? It is a kettle. We call it Odrerir—ecstasy-giver.” “And I see over here you have buckets of honey you have gathered. It is uncapped, and liquid.” “Indeed we do,” said Fjalar. Galar looked scornful. “If you were as wise as they say you are, you would know what our question to you would be before we asked it. And you would know what these things are for.” Kvasir nodded in a resigned way. “It seems to me,” he said, “that if you were both intelligent and evil, you might have decided to kill your visitor and let his blood flow into the vats Son and Bodn. And then you would heat his blood gently in your kettle, Odrerir. And after that you would blend uncapped honey into the mixture and let it ferment until it became mead—the finest mead, a drink that will intoxicate anyone who drinks it but also give anyone who tastes it the gift of poetry and the gift of scholarship.” “We are intelligent,” admitted Galar. “And perhaps there are those who might think us evil.” And with that he slashed Kvasir’s throat, and they hung Kvasir by his feet above the vats until the last drop of his blood was drained. They warmed the blood and the honey in the kettle called Odrerir, and did other things to it of their own devising. They put berries into it, and stirred it with a stick. It bubbled, and then it ceased bubbling, and both of them sipped it and laughed, and each of the brothers found the verse and the poetry inside himself that he had never let out.
Neil Gaiman (Norse Mythology)
One of the most complex computer games ever devised is called Dwarf Fortress. It is not much to look at: its graphics are the terminal-based structures that were in vogue in the 1980s. What makes Dwarf Fortress an extraordinary game is the depth of agent-based logic: every character, every enemy unit, even pets are endowed with a hugely complex agent-based behavioural model. As an example, cats in Dwarf Fortress can stray into puddles of spilled beer, lick their paws later, and succumb to alcohol poisoning. Yet agent-based modeling is about much more than belligerent dwarves and drunk cats. Agent-based models are powerful computational tools to simulate large populations of boundedly rational actors who act according to preset preferences, although often enough in a stochastic manner.
Chris von Csefalvay (Computational Modeling of Infectious Disease: With Applications in Python)