Death Videogames Quotes

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Over the centuries, mankind has tried many ways of combating the forces of evil... prayer, fasting, good works and so on. Up until Doom, no one seemed to have thought about the double-barrel shotgun. Eat leaden death, demon...
Terry Pratchett
My peak? Would I even have one? I hardly had had anything you could call a life. A few ripples. some rises and falls. But that's it. Almost nothing. Nothing born of nothing. I'd loved and been loved, but I had nothing to show. It was a singularly plain, featureless landscape. I felt like I was in a video game. A surrogate Pacman, crunching blindly through a labyrinth of dotted lines. The only certainty was my death.
Haruki Murakami (Dance Dance Dance)
Look seeker, if you love a character, you give them pain, ruin their lives, make them suffer. Maybe even throw in a heroic death!
Varric Tethras
When I was a young man, I had liberty, but I did not see it. I had time, but I did not know it. And I had love, but I did not feel it. Many decades would pass before I understood the meaning of all three. And now, the twilight of my life, this understanding has passed into contentment. Love, liberty, and time: once so disposable, are the fuels that drive me forward. And love, most especially, mio caro. For you, our children, our brothers and sisters. And for the vast and wonderful world that gave us life, and keeps us guessing. Endless affection, mia Sofia. Forever yours, Ezio Auditore.
Ezio Auditore da Firenze
HS is supposedly a story that is also a game. In games, the characters die all the time. How many times did you let Mario fall in the pit before he saved the princess? Who weeps for these Marios. In games your characters die, but you keep trying and trying and rebooting and resetting until finally they make it. When you play a game this process is all very impersonal. Once you finally win, when all is said and done those deaths didn’t “count”, only the linear path of the final victorious version of the character is considered “real”. Mario never actually died, did he? Except the omniscient player knows better. HS seems to combine all the meaningless deaths of a trial-and-error game journey with the way death is treated dramatically in other media, where unlike our oblivious Mario, the characters are aware and afraid of the many deaths they must experience before finally winning the game.
Andrew Hussie (Homestuck)
We should do something,” I said. “Can the something be play blind-guy video games while sitting on the couch?” “Yeah, that’s just the kind of something I had in mind.” So we sat there for a couple hours talking to the screen together, navigating this invisible labyrinthine cave without a single lumen of light. The most entertaining part of the game by was far trying to get the computer to engage with us in humorous conversation: Me: “Touch the cave wall.” Computer: “You touch the cave wall. It is moist.” Isaac: “Lick the cave wall.” Computer: “I do not understand. Repeat?” Me: “Hump the cave wall.” Computer: “You attempt to jump. You hit your head.” Isaac: “Not jump. HUMP.” Computer: “I don’t understand.” Isaac: “Dude, I’ve been alone in the dark in this cave for weeks and I need some relief. HUMP THE CAVE WALL.” Computer: “You attempt to ju—” Me: “Thrust pelvis against cave wall.” Computer: “I do not—” Isaac: “Make sweet love to the cave.” Computer: “I do not—” Me: “FINE. Follow left branch.” Computer: “You follow the left branch. The passage narrows.” Me: “Crawl.” Computer: “You crawl for one hundred yards. The passage narrows.” Me: “Snake crawl.” Computer: “You snake crawl for thirty yards. A trickle of water runs down your body. You reach a mound of small rocks blocking the passageway.” Me: “Can I hump the cave now?” Computer: “You cannot jump without standing.” Isaac: “I dislike living in a world without Augustus Waters.” Computer: “I don’t understand—” Isaac: “Me neither. Pause.
John Green (The Fault in Our Stars)
I need to go marry my wife, so I can beat her to death.
Aaron Kyle Andresen
Death is not the only possible outcome.
Amy Hennig
We have each other. We lived apart from them; we understand now. Our failure to touch, to belong. But it doesn’t matter anymore. Everybody is gone, and we will join them. We are born apart, driftwood on the banks of an endless dark ocean. And we will be carried away by the swell soon enough. But in between, in a single day of living… that dancing in a strip of sunlight, we can find what we miss. The love that makes us whole. The imminence. Everybody found their other. This pattern is mine...
Anonymous
What after all, is a video game’s subtextual preoccupation if not the erasure of mortality?
Gabrielle Zevin (Tomorrow, and Tomorrow, and Tomorrow)
I could barely believe myself. IOI had actually tried to kill me. To prevent me from winning a videogame contest. It was insane.
Ernest Cline (Ready Player One (Ready Player One, #1))
The Ware Collection of Blaschka Glass Models of Plants consists of around four thousand painstakingly accurate fire-blown glass and hand-painted specimens. A German father-and-son team had made them, around the turn of the nineteenth century, as a commission from the university. They were the answer to a problem: How do you preserve the impossible to preserve? Or, in other words, how do you stop time and death? Could there have been a more propitious place to begin the company that would become Unfair Games? What, after all, is a video game's subtextual preoccupation if not the erasure of mortality?
Gabrielle Zevin (Tomorrow, and Tomorrow, and Tomorrow)
EVAN I try to get into online gaming every now and then, and I constantly find there’s young kids out there who are so much better than me I can’t even participate. SETH Yeah. It’s weird to think we are thirty-one and already we can’t keep up. EVAN Eventually we won’t even understand the images on the screen. SETH Like how my grandmother would view death metal. EVAN I’m not a huge fan of death metal myself. SETH “Death Metal” ’s a great name for a videogame.
Blake J. Harris (Console Wars: Sega, Nintendo, and the Battle that Defined a Generation)
At this moment, my fingers are on a computer keboard. I'm going to type "geimu" and try to decide how I want the computer to convert it. Will it be a positive [...] (artful dream), or a negative [...] (receive nothing)? Or will i remain as it always has: [...] (video game)?
Hideo Kojima (The Creative Gene: How books, movies, and music inspired the creator of Death Stranding and Metal Gear Solid)