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That kind of aura of ambivalence is carried over into Devil May Cry for, after all, Dante in the electronic game is still half-devil, and something brooding and smoldering inside him may yet emerge in future editions of the game. Games technology being what it is, players may in future be able to choose how good or how evil Dante will be. He will never lose his evil side completely. He even has a twin brother who seems destined to convert from evil to good and back again forever. Dante survives in his world of evil because he understands it. He understands it because it is part of him. It is part of his genetic drive. But he makes decisions in his life — rather, the players of the game can decide for him — as to what drives him most, a moral vision or a base, devilish autarky. The way he goes around ruthlessly slaying hordes of his half-cousins, I’d say the equation that makes up Dante is a set of sliding numbers and hypothetical values. For Dante, evil and good are an algebra. They are not absolutes.
So it is not as simple as saying ‘there is good in everybody’, but is more to do with complex investigations and calculations as to how best to intersect.
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