Cute Environment Quotes

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It is also vital that our relationship with nature and the environment be included in our education systems. This is not longer something cute or nice to do; it is now a singular imperative.
Lawrence Anthony (Babylon's Ark: The Incredible Wartime Rescue of the Baghdad Zoo)
People with an entertaining rigid structure are brought up in environments in which the parents are uncomfortable with expressing feelings. This is not to say that the parents do not care, but they do not express feelings like affection, warmth, and caring or feel comfortable with expressing such feelings (Keleman). The experience within the family is not one of intimacy and true interchange of feeling. To contend with the situation, the child may learn to draw out the parents by being cute, entertaining, or charming. Although being charming is something most children do naturally to some extent, the difference in the case of people with an entertaining rigid structure is that this becomes the primary mode of relating. Furthermore, the entertaining rigid structure pattern is reinforced as the parents respond primarily to the child's charm, rather than to their own feelings. Therefore, such children effectively learn that they will not get the reaction they crave without using that behavior. At the same time, these children are also developing or have developed a discomfort with intimacy that is similar to that of their parents. As a result, people with an entertaining rigid structure as adults act out this pattern in which they are energized or emotionally fed by being able to cause another person to be attracted to them, but they become anxious if the person becomes too close or expresses "real" feeling. Love is what they are really craving, and they think they are getting it, but are not. In other words, they have mistaken the energy of attraction for love.
Elliot Greene (The Psychology of the Body (Lww Massage Therapy & Bodywork Educational Series))
5236 rue St. Urbain The baby girl was a quick learner, having synthesized a full range of traits of both of her parents, the charming and the devious. Of all the toddlers in the neighbourhood, she was the first to learn to read and also the first to tear out the pages. Within months she mastered the grilling of the steaks and soon thereafter presented reasons to not grill the steaks. She was the first to promote a new visceral style of physical comedy as a means of reinvigorate the social potential of satire, and the first to declare the movement over. She appreciated the qualities of movement and speed, but also understood the necessity of slowness and leisure. She quickly learned the importance of ladders. She invented games with numerous chess-boards, matches and glasses of unfinished wine. Her parents, being both responsible and duplicitous people, came up with a plan to protect themselves, their apartment and belongings, while also providing an environment to encourage the open development of their daughter's obvious talents. They scheduled time off work, put on their pajamas and let the routines of the apartment go. They put their most cherished books right at her eye-level and gave her a chrome lighter. They blended the contents of the fridge and poured it into bowls they left on the floor. They took to napping in the living room, waking only to wipe their noses on the picture books and look blankly at the costumed characters on the TV shows. They made a fuss for their daughter's attention and cried when she wandered off; they bit or punched each other when she out of the room, and accused the other when she came in, looking frustrated. They made a mess of their pants when she drank too much, and let her figure out the fire extinguisher when their cigarettes set the blankets smoldering. They made her laugh with cute songs and then put clothes pins on the cat's tail. Eventually things found their rhythm. More than once the three of them found their faces waxened with tears, unable to decide if they had been crying, laughing, or if it had all been a reflex, like drooling. They took turns in the bath. Parents and children--it is odd when you trigger instinctive behaviour in either of them--like survival, like nurture. It's alright to test their capabilities, but they can hurt themselves if they go too far. It can be helpful to imagine them all gorging on their favourite food until their bellies ache. Fall came and the family went to school together.
Lance Blomgren (Walkups)
My family is a classic American-dream story. My great-grandparents fled Russia to avoid being murdered for their religion. Just two generations later, my parents fled New York City weekends for their country house. I never felt guilty about this. I was raised to believe America rewards hard work. But I was also raised to understand that luck plays a role in even the bootstrappiest success story. The cost of living the dream, I was taught, is the responsibility to expand it for others. It’s a more than fair price. Yet the people running the country didn’t see it that way. With George W. Bush in the White House, millionaires and billionaires were showered with tax cuts. Meanwhile, schools went underfunded. Roads and bridges deteriorated. Household incomes languished. Deficits ballooned. And America went to war. President Bush invaded Iraq to destroy weapons of mass destruction, a campaign which hit a snag when it turned out those weapons didn’t exist. But by then it was too late. We had broken a country and owned the resulting mess. Colin Powell called this “the Pottery Barn rule,” which, admittedly, was cute. Still, it’s hard to imagine a visit to Pottery Barn that costs trillions of dollars and thousands of American lives. Our leaders, in other words, had made bad choices. They would therefore be replaced with better ones. That’s how AP Government told me the system worked. In the real world, however, the invasion of Iraq became an excuse for a dark and antidemocratic turn. Those who questioned the war, the torture of prisoners—or even just the tax cuts—found themselves accused of something barely short of treason. No longer was a distinction made between supporting the president’s policies and America’s troops. As an electoral strategy, this was dangerous and cynical. Also, it worked. So no, I didn’t grow up with a high opinion of politicians. But I did grow up in the kind of environment where people constantly told me I could change the world. In 2004, eager to prove them right, I volunteered for John Kerry’s presidential campaign.
David Litt (Thanks, Obama: My Hopey, Changey White House Years)
when we consider DNA, the genotype is the DNA sequence that contains instructions for the living organism. The phenotype is the observable characteristics of an organism, such as its anatomy, biochemistry, physiology, and behavior. The genotype interacts with the environment to produce the phenotype. To put this in an everyday situation, consider the blueprint as a house’s genotype and the actual house its phenotype. The phenotypic construction process is the building of the house using the blueprint as information about what and how to do it. The phenotype is related to the genotype that describes it, but there is a world of physical difference between the genotype and the phenotype and even the phenotypic construction process. For one, the genotype is non-dynamic; it is a quiescent, one-dimensional sequence of symbols (DNA’s symbols are nucleotides) that has no energy or time constraints. Like a blueprint, it can sit around for years, as you have probably learned from watching CSI. The genotype dictates what should be constructed (perhaps a really cute dog), but the DNA itself does not look or act anything like a cute dog. On the other hand, the phenotype (the cute dog) is dynamic and uses energy, especially if it is a border collie.
Michael S. Gazzaniga (The Consciousness Instinct: Unraveling the Mystery of How the Brain Makes the Mind)
Back on the road with all four tires intact, we immediately encountered a herd of young feral pigs. With Henry scrambling after us to film, Steve and I gave chase. Steve called the little piglets “piggy banks,” and as they shoot off in every direction, we had to run like the wind. Steve would dive like a football hero, launching himself through the air to grab a pig. I’d try the same technique and would just look like a sick bear, flopping over on the ground. Luckily, Sui helped round them up. Steve caught a little black-and-white-spotted piglet and explained to the camera the harm that introduced species can do to the native environment, all the while trying to talk over the squealing pig he held in his arms. “They’re feral and not native to Australia,” he said. “In some places they are causing all kinds of problems.” Eventually, after running through the bush until I was exhausted, I finally managed to catch one of the piglets. I felt a great sense of accomplishment, holding the cute little pig and filming with Steve. When we were done, I set my little piglet down. “What is that smell?” I asked. Steve stopped and sniffed. “Ah, you won’t believe it,” he said, looking past me at something near the road. “Those pigs have been feeding on that carcass over there.” I looked up to see the long-dead, putrid body. The piglets had scampered happily back to their mama. Steve and I lived with the smell of death on our hands, arms, shoes, and even our hair--for days afterward.
Terri Irwin (Steve & Me)
Even when behaviors are clearly stress-related, they can be difficult to interpret. Mel Richardson was once asked to examine a tree kangaroo at the San Antonio Zoo that the keepers said was acting bizarrely. With the ears of a teddy bear, the rounded chub of a koala, and the tail of a fuzzy monkey, tree kangaroos are very cute. But this female was acting vicious. She was attacking her babies, and the keepers had no idea why. Mel went to check on her. Sure enough, as soon as he approached, the kangaroo ran to her babies and started hitting and clawing at them with her paws. He stepped back, and she stopped. He walked forward, and she ran at the babies again. “I realized,” said Mel, “that she wasn’t viciously attacking her babies at all. She was trying to pick them up off the floor, but her little paws weren’t meant for that. In her native Australia and Papua New Guinea her babies never would have been on the ground. Her whole family would have been up in the trees.” The mother kangaroo wanted to move the babies away from the humans. What looked like abnormal attacks on her young were actually her way of trying to protect them. Her behavior wasn’t mental illness at all but a response to the stress of being a mother in an unnatural environment. After the keepers redesigned the kangaroos’ cage so that more of it was elevated and farther from the door, she relaxed and stopped hitting her babies. Mel explained, “As flippant as it might sound, the truth is that in order to know what’s abnormal, you must first know what’s normal. In this case in order to determine pathology, I had to understand the animal’s psychology. It’s pretty easy for people to get this wrong.
Laurel Braitman (Animal Madness: How Anxious Dogs, Compulsive Parrots, and Elephants in Recovery Help Us Understand Ourselves)
Where I had expected to appreciate the monuments and love the natural environment, the reality was entirely the reverse. The immense beauty of many buildings and landscapes had an immediate and visceral impact, and yet in the natural world, where I am generally most comfortable, I was hesitant. While I was duly impressed by what I saw, I could never connect bodily and emotionally. Being from a flat, dry continent, I looked forward to the prospect of soaring alps and thundering rivers, lush valleys and fertile plains, and yet when I actually behind them, I was puzzled by how muted by responses were. My largely Eurocentric education had prepared me for a sense of recognition I did not feel, and this was confounding. The paintings and poems about all these places still moved me, so I couldn't understand the queer impatience that crept up when I saw them in real time and space. Weren't these landforms and panoramas beautiful? Well, yes, of course they were, although a little bit of them seemed to go a long way. To someone from an austere landscape, they often looked too cute; they were pretty, even saccharine. I had a nagging sensation that I wasn't 'getting it.
Tim Winton (Island Home)
Dear Me, Talk about getting the wind knocked out of your sails when your best friend tells you you’re turning into a grumpy hermit. She told me that at breakfast today, and I was in denial until I talked to Chase, that little fucker. I made myself happy by soaking his ass five times before lunch. I did some soul searching, and I don’t think I’m depressed, but I do think I’m becoming too comfortable with being by myself. I’m really beginning to enjoy the company of cats more than people, and that’s probably not a good thing. Sprout and Ginger are so cute right now. Ginger’s cleaning Sprout’s head, and he’s smiling. Sometimes he’ll…yeah, I really need to get out more. I think life would be simpler if people acted more like cats. Like if someone is prattling on about something I don’t care about and I pop them in the forehead, they’d understand to walk away just like a cat does. A simple hiss conveys so much. I will attempt to gradually release myself back into a social environment. Me
Robin Alexander (Dear Me)
Doodle Jump: The Addictive Classic That Never Gets Old Doodle Jump is one of those rare mobile games that has stood the test of time. First launched in 2009 by Lima Sky, it quickly became a household name and a must-have game on smartphones. With its simple yet incredibly addictive gameplay, Doodle Jump continues to capture the attention of both casual and hardcore gamers. In this post, we’ll explore what makes Doodle Jump so special and why it remains a top mobile game even after more than a decade. What is Doodle Jump? At its core, Doodle Jump is a vertical-scrolling platformer where you control a cute, four-legged creature called “The Doodler.” Your goal is simple: jump as high as possible by bouncing from one platform to another, avoiding enemies and obstacles along the way. The further you go, the higher your score. But don’t be fooled by the simplicity—Doodle Jump is packed with unique features and charming elements that make it endlessly entertaining. Standout Features of Doodle Jump 1.
Doodle Jump
Doodle Jump: The Addictive Classic That Never Gets Old Doodle Jump is one of those rare mobile games that has stood the test of time. First launched in 2009 by Lima Sky, it quickly became a household name and a must-have game on smartphones. With its simple yet incredibly addictive gameplay, Doodle Jump continues to capture the attention of both casual and hardcore gamers. In this post, we’ll explore what makes Doodle Jump so special and why it remains a top mobile game even after more than a decade. What is Doodle Jump? At its core, Doodle Jump is a vertical-scrolling platformer where you control a cute, four-legged creature called “The Doodler.” Your goal is simple: jump as high as possible by bouncing from one platform to another, avoiding enemies and obstacles along the way. The further you go, the higher your score. But don’t be fooled by the simplicity—Doodle Jump is packed with unique features and charming elements that make it endlessly entertaining. Standout Features of Doodle Jump 1. Simple Controls, Endless Fun One of the main reasons for Doodle Jump’s popularity is its intuitive control system. You tilt your phone to move left or right and tap the screen to shoot. No complex tutorials or learning curves—just jump in and play. 2. Charming Hand-Drawn Aesthetic The game’s distinctive “doodle” art style looks like it was sketched in a notebook—and that’s exactly the point. This playful, creative design gives the game its signature look and keeps it lighthearted and visually fun. 3. Challenging Yet Rewarding Gameplay As you climb higher, the platforms become trickier, enemies more aggressive, and obstacles more unpredictable. The game’s increasing difficulty makes it exciting and keeps players coming back to beat their high scores. 4. Power-Ups and Enemies Doodle Jump features a variety of power-ups like jetpacks, trampolines, and propeller hats that help you climb faster. But watch out for black holes, UFOs, and monsters that can end your run in an instant! 5. Multiple Themes and Worlds From space to underwater adventures, ninja levels, and jungle settings—Doodle Jump keeps things fresh with multiple themed environments. Each theme offers a unique twist, keeping gameplay exciting and unpredictable. Why People Still Love Doodle Jump Today Despite the rise of more complex and graphic-heavy mobile games, Doodle Jump continues to shine due to its accessibility and timeless appeal. It’s the perfect game to kill a few minutes while waiting in line, and the quick restarts make it dangerously easy to say, “Just one more try!” Plus, with global leaderboards and in-game achievements, there’s always a reason to keep jumping. Final Thoughts Whether you're new to mobile gaming or just feeling nostalgic, Doodle Jump is a perfect reminder that sometimes, the simplest games are the most fun. Its charming visuals, smooth gameplay, and addictive design make it a must-play—even in 2025.
Doodle Jump
The Stunning Graphics of Monkey Mart – A Visual Delight! One of the standout features of Monkey Mart is its adorable and vibrant graphics that make the game so visually appealing. From the very first moment you start playing, you’ll notice the bright, colorful world that surrounds you. Whether you’re managing your supermarket or gathering resources, the graphics play a huge role in creating an enjoyable and immersive experience. Charming Character Design The most striking aspect of the graphics in Monkey Mart is the cute and quirky monkey characters. As the main character, your monkey is designed to be playful, lovable, and full of personality. The attention to detail in the character design makes the monkey feel like a true protagonist, from the little animations it performs while crafting products to its adorable expressions when interacting with customers. The game doesn’t stop with the main character – you’ll also encounter a variety of other fun and colorful animals that add charm and liveliness to the game world. The characters are not only cute but are animated in a way that brings them to life, making the gameplay experience feel engaging and fun. Vibrant Store Environment The setting of Monkey Mart is equally delightful, with a bright and cheery supermarket environment. The shelves are filled with a wide variety of products, each designed with a fun, cartoony aesthetic. From fruits and vegetables to snacks and drinks, everything is drawn with rich colors and attention to detail. The game does a fantastic job of creating a cozy yet bustling environment where you feel like you’re truly running your own supermarket. The store is not static – as you upgrade your supermarket and unlock new features, the store’s appearance changes. You’ll see new sections being added, shelves becoming more organized, and the whole atmosphere evolving as you grow your business. Smooth Animations and Simple UI The animations in Monkey Mart are smooth and fluid, contributing to the overall charm of the game. Whether it’s the monkey crafting a product, a customer walking in, or even the subtle details like the flicker of a light bulb, every little animation enhances the experience. The user interface (UI) is clean, simple, and easy to navigate, which allows you to focus on managing your supermarket without distraction. The combination of a straightforward UI and visually appealing graphics ensures you’ll enjoy the gameplay without feeling overwhelmed. A Fun, Inviting Aesthetic Overall, Monkey Mart excels in creating a fun, colorful, and inviting aesthetic that keeps you engaged and entertained. The graphics play an important role in the game's charm, making it a joy to explore and manage your virtual supermarket. If you love cute visuals and a playful atmosphere, Monkey Mart is sure to delight!
Monkey Mart
The Stunning Graphics of Monkey Mart – A Visual Delight! One of the standout features of Monkey Mart is its adorable and vibrant graphics that make the game so visually appealing. From the very first moment you start playing, you’ll notice the bright, colorful world that surrounds you. Whether you’re managing your supermarket or gathering resources, the graphics play a huge role in creating an enjoyable and immersive experience.
Monkey Mart