All Terrain Vehicle Quotes

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The thing about somebody else's car was, it was automatically an all-terrain vehicle.
Mick Herron (Joe Country (Slough House, #6))
The name the man had chosen, it turned out, was Thirty-Six All-Terrain Tundra Vehicle, a revelation that produced in both Mahit and Three Seagrass a kind of stunned silence.
Arkady Martine (A Memory Called Empire (Teixcalaan, #1))
Many textbooks point out that no animal has evolved wheels and cite the fact as an example of how evolution is often incapable of finding the optimal solution to an engineering problem. But it is not a good example at all. Even if nature could have evolved a moose on wheels, it surely would have opted not to. Wheels are good only in a world with roads and rails. They bog down in any terrain that is soft, slippery, steep, or uneven. Legs are better. Wheels have to roll along an unbroken supporting ridge, but legs can be placed on a series of separate footholds, an extreme example being a ladder. Legs can also be placed to minimize lurching and to step over obstacles. Even today, when it seems as if the world has become a parking lot, only about half of the earth's land is accessible to vehicles with wheels or tracks, but most of the earth's land is accessible to vehicles with feet: animals, the vehicles designed by natural selection.
Steven Pinker (How the Mind Works)
The moon is a world of rough terrain, with an extent the size of Africa. Such a world cannot be adequately explored on foot, or by ground vehicles. To get around the moon in any serious way, we are going to have to be able to fly. The moon, of course, has no air, so airplanes are out of the question. But by taking advantage of its polar ice to produce hydrogen/ oxygen propellant, we will be able to fly all over the moon using rocket-powered ballistic flight vehicles.
Robert Zubrin (The Case for Space: How the Revolution in Spaceflight Opens Up a Future of Limitless Possibility)
Do we allow unlimited visitation, or do we restrict numbers to protect a delicate ecosystem? Do we heavily advertise the park, enticing paying visitors, generating needed money for Idaho's park department, or do we sacrifice financial benefits to better preserve natural ones? Do we log diseased trees, interfering with nature, or do we allow trees to rot and fall, possibly endangering lives? Do we inexpensively repair historic structures, or do we meticulously restore them? Do we maintain this park as closely as possible to the condition in which Idaho received it, or do we develop it for multiple uses; allow overnight visitors; permit all-terrain vehicles; provide paths for those unable to navigate unpaved trails?
Mary E. Reed (Harriman: From Railroad Ranch to State Park)
Tracked All-Terrain Suicide Machine. The Royal Chariot – Contraption. If a snowmobile got drunk on moonshine and had a sweaty, ill-advised night with a hillbilly’s coon-hunting ATV, this oversized birth defect of a vehicle would be the result.
Matt Dinniman (The Gate of the Feral Gods (Dungeon Crawler Carl, #4))
The name the man had chosen, it turned out, was Thirty-Six All-Terrain Tundra Vehicle, a revelation that produced in both Mahit and Three Seagrass a kind of stunned silence. “No one would actually name a child that,” Three Seagrass complained after a moment. “He has no taste. Even if his parent or his crèche was from a low-temperature planet with a lot of tundra in need of all-terrain vehicles.
Arkady Martine (A Memory Called Empire (Teixcalaan, #1))
Almost intermixed with the animals are the Masai following the grass cycle with their cattle herds, living off the milk and blood of their cows. We would go early in the morning from a base camp in Land Rovers and all-terrain vehicles, armed with cameras and binoculars. The tour operators apologized for the presence of the Masai.
Alistair MacLeod
This was the most animated Mahit had seen Three Seagrass be so far, and it was really making it difficult for Mahit not to like her. She was funny. Thirty-Six All-Terrain Tundra Vehicle was funnier.
Arkady Martine (A Memory Called Empire (Teixcalaan, #1))
The only sound was birdsong, soon overwhelmed by the headlong buzz of two Border Patrol officers on all-terrain vehicles, zipping past me much too fast on the flat paths, their big wheels tossing up damp sand.
Paul Theroux (On The Plain Of Snakes: A Mexican Journey)
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Light Truck Tyres Repair
Dearest Fear: Creativity and I are about to go on a road trip together. I understand you’ll be joining us, because you always do. I acknowledge that you believe you have an important job to do in my life, and that you take your job seriously. Apparently your job is to induce complete panic whenever I’m about to do anything interesting—and, may I say, you are superb at your job. So by all means, keep doing your job, if you feel you must. But I will also be doing my job on this road trip, which is to work hard and stay focused. And Creativity will be doing its job, which is to remain stimulating and inspiring. There’s plenty of room in this vehicle for all of us, so make yourself at home, but understand this: Creativity and I are the only ones who will be making any decisions along the way. I recognize and respect that you are part of this family, and so I will never exclude you from our activities, but still—your suggestions will never be followed. You’re allowed to have a seat, and you’re allowed to have a voice, but you are not allowed to have a vote. You’re not allowed to touch the road maps; you’re not allowed to suggest detours; you’re not allowed to fiddle with the temperature. Dude, you’re not even allowed to touch the radio. But above all else, my dear old familiar friend, you are absolutely forbidden to drive.” Then we head off together—me and creativity and fear—side by side by side forever, advancing once more into the terrifying but marvelous terrain of unknown outcome.
Elizabeth Gilbert (Big Magic: Creative Living Beyond Fear)
I even have a welcoming speech prepared for fear, which I deliver right before embarking upon any new project or big adventure. It goes something like this: “Dearest Fear: Creativity and I are about to go on a road trip together. I understand you’ll be joining us, because you always do. I acknowledge that you believe you have an important job to do in my life, and that you take your job seriously. Apparently your job is to induce complete panic whenever I’m about to do anything interesting—and, may I say, you are superb at your job. So by all means, keep doing your job, if you feel you must. But I will also be doing my job on this road trip, which is to work hard and stay focused. And Creativity will be doing its job, which is to remain stimulating and inspiring. There’s plenty of room in this vehicle for all of us, so make yourself at home, but understand this: Creativity and I are the only ones who will be making any decisions along the way. I recognize and respect that you are part of this family, and so I will never exclude you from our activities, but still—your suggestions will never be followed. You’re allowed to have a seat, and you’re allowed to have a voice, but you are not allowed to have a vote. You’re not allowed to touch the road maps; you’re not allowed to suggest detours; you’re not allowed to fiddle with the temperature. Dude, you’re not even allowed to touch the radio. But above all else, my dear old familiar friend, you are absolutely forbidden to drive.” Then we head off together—me and creativity and fear—side by side by side forever, advancing once more into the terrifying but marvelous terrain of unknown outcome.
Elizabeth Gilbert (Big Magic: Creative Living Beyond Fear)
Scary Wheels is a hilariously dark and thrilling physics-based racing game that combines absurd humor with fast-paced action. Inspired by the internet-famous Happy Wheels, this game delivers a chaotic ride full of danger, destruction, and unexpected surprises. With unique characters, deadly obstacles, and ragdoll physics, Scary Wheels offers an experience that is as funny as it is challenging. The core gameplay revolves around controlling oddball characters on unstable vehicles through increasingly difficult obstacle courses. Whether it’s a grandpa in a motorized wheelchair, a daredevil cyclist, or a businessperson on a segway, each character comes with their own brand of awkward movement and vulnerability. The game encourages trial and error, and part of the fun is seeing just how spectacularly things can go wrong. The physics engine is what makes Scary Wheels so addictive. Characters react to terrain and collisions with exaggerated motion and often hilarious consequences. Limbs can detach, vehicles explode, and players are flung into traps if their timing isn’t perfect. This unpredictability keeps every level exciting and makes every small victory satisfying. One of the most entertaining aspects of the game is its use of dark humor. Although the injuries and deaths are exaggerated and cartoonish, they provide a twisted kind of comedy. Players often find themselves laughing out loud after watching their character fly off a cliff or get squashed by a giant hammer. This lighthearted gore gives Scary Wheels a unique identity among racing games. Level design in Scary Wheels is both creative and punishing. Courses are filled with hazards like spinning blades, spikes, mines, collapsing platforms, and swinging axes. Each level is a puzzle that requires a mix of timing, reflexes, and sometimes pure luck. As you progress, the challenges become more intense, demanding better control and more thoughtful strategies. Despite its chaotic nature, the game features simple controls that make it accessible to players of all ages. You move using the arrow keys or WASD, and balance your character to avoid tipping over or crashing. The simplicity of these controls allows anyone to jump in and enjoy the game within minutes, but true mastery requires practice and patience. Replay value is high in Scary Wheels thanks to its diverse selection of characters and ever-changing obstacle courses. Each character behaves differently, giving players a reason to revisit old levels with new strategies. The unpredictability of physics-based gameplay also means no two runs are ever quite the same. Scary Wheels is a perfect blend of laughter and challenge, offering an entertaining experience for gamers who enjoy over-the-top physics and ridiculous, sometimes gruesome outcomes. Whether you’re trying to beat a level or just seeing how much chaos you can cause, the game guarantees fun with every attempt. For fans of ragdoll physics, outrageous fails, and high-stakes obstacle courses, Scary Wheels is a must-play.
Doodle Jump