Workstation Work Quotes

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While some people might work in their bedrooms, I sleep in my workstation. It's very different.
Holly Jackson (A Good Girl's Guide to Murder (A Good Girl's Guide to Murder, #1))
What makes Pixar special is that we acknowledge we will always have problems, many of them hidden from our view; that we work hard to uncover these problems, even if doing so means making ourselves uncomfortable; and that, when we come across a problem, we marshal all of our energies to solve it. This, more than any elaborate party or turreted workstation, is why I love coming to work in the morning. It is what motivates me and gives me a definite sense of mission.
Ed Catmull (Creativity, Inc.: Overcoming the Unseen Forces That Stand in the Way of True Inspiration)
All the world’s a stage. Creative work is a kind of theater. The stage is your studio, your desk, or your workstation. The costume is your outfit—your painting pants, your business suit, or that funny hat that helps you think. The props are your materials, your tools, and your medium. The script is just plain old time. An hour here, or an hour there—just time measured out for things to happen.
Austin Kleon (Steal Like an Artist: 10 Things Nobody Told You About Being Creative)
Yep,' she said, 'while some people might work in their bedrooms, I sleep in my workstation. It's very different.
Holly Jackson (A Good Girl's Guide to Murder (A Good Girl's Guide to Murder, #1))
The Routine… ...is not a scene from Alfonso Cuarón’s movie nor a part in Roger Waters “The Wall” Orson Welles might have come close with Kafkaesque nightmares But I beg to differ Routine is ungraspable, unexplainable It is more than just a row of robotic, faceless humanoid figures and less Panem-like It is the tick of an imaginary clock the unprecedented passing time The lure behind the lore Gravitational, earthquake-ish and magnanimous I look at the world and there it is going around in constant rhythms But here I am trapped in the tiniest corner of the tightest corners working my brains out, my fingers, my nimble soul Each to his own Each to his back David and Goliath style How do you wait when the wait is the fate of the unsure? How do you pretend to dream? How do you live in the now when the NOW is all there is to live
جيلان صلاح - Jaylan Salah (Workstation Blues)
Her muscles clearly were not just for show. She pulled him into an empty chemistry classroom and closed the door. There were workstations and beakers and sinks with high faucets. A giant chart of the periodic table of elements, both a staple of every science classroom and a cliché, dominated the far wall. “Where is she?” Kristin asked. Adam wasn’t sure how to play it, so he went with honesty. “I don’t know.” “How can you not know?” “We were supposed to meet for dinner last night. She never showed.” “She just didn’t . . . ?” Kristin shook her head in confusion. “Did you call the police?” “What? No.” “Why not?” “I don’t know. She sent a text. She said she needed some time away.” “From what?” Adam just looked at her. Kristin said, “You?” “Seems so.” “Oh. Sorry.” Kristin stepped back, chastened. “So why are you here?” “Because I want to make sure she’s okay. I figured she’d be at work. She never calls in sick.” “Never,
Harlan Coben (The Stranger)
All the many successes and extraordinary accomplishments of the Gemini still left NASA’s leadership in a quandary. The question voiced in various expressions cut to the heart of the problem: “How can we send men to the moon, no matter how well they fly their ships, if they’re pretty helpless when they get there? We’ve racked up rendezvous, docking, double-teaming the spacecraft, starting, stopping, and restarting engines; we’ve done all that. But these guys simply cannot work outside their ships without exhausting themselves and risking both their lives and their mission. We’ve got to come up with a solution, and quick!” One manned Gemini mission remained on the flight schedule. Veteran Jim Lovell would command the Gemini 12, and his space-walking pilot would be Buzz Aldrin, who built on the experience of the others to address all problems with incredible depth and finesse. He took along with him on his mission special devices like a wrist tether and a tether constructed in the same fashion as one that window washers use to keep from falling off ledges. The ruby slippers of Dorothy of Oz couldn’t compare with the “golden slippers” Aldrin wore in space—foot restraints, resembling wooden Dutch shoes, that he could bolt to a work station in the Gemini equipment bay. One of his neatest tricks was to bring along portable handholds he could slap onto either the Gemini or the Agena to keep his body under control. A variety of space tools went into his pressure suit to go along with him once he exited the cabin. On November 11, 1966, the Gemini 12, the last of its breed, left earth and captured its Agena quarry. Then Buzz Aldrin, once and for all, banished the gremlins of spacewalking. He proved so much a master at it that he seemed more to be taking a leisurely stroll through space than attacking the problems that had frustrated, endangered, and maddened three previous astronauts and brought grave doubts to NASA leadership about the possible success of the manned lunar program. Aldrin moved down the nose of the Gemini to the Agena like a weightless swimmer, working his way almost effortlessly along a six-foot rail he had locked into place once he was outside. Next came looping the end of a hundred-foot line from the Agena to the Gemini for a later experiment, the job that had left Dick Gordon in a sweatbox of exhaustion. Aldrin didn’t show even a hint of heavy breathing, perspiration, or an increased heartbeat. When he spoke, his voice was crisp, sharp, clear. What he did seemed incredibly easy, but it was the direct result of his incisive study of the problems and the equipment he’d brought from earth. He also made sure to move in carefully timed periods, resting between major tasks, and keeping his physical exertion to a minimum. When he reached the workstation in the rear of the Gemini, he mounted his feet and secured his body to the ship with the waist tether. He hooked different equipment to the ship, dismounted other equipment, shifted them about, and reattached them. He used a unique “space wrench” to loosen and tighten bolts with effortless skill. He snipped wires, reconnected wires, and connected a series of tubes. Mission Control hung on every word exchanged between the two astronauts high above earth. “Buzz, how do those slippers work?” Aldrin’s enthusiastic voice came back like music. “They’re great. Great! I don’t have any trouble positioning my body at all.” And so it went, a monumental achievement right at the end of the Gemini program. Project planners had reached all the way to the last inch with one crucial problem still unsolved, and the man named Aldrin had whipped it in spectacular fashion on the final flight. Project Gemini was
Alan Shepard (Moon Shot: The Inside Story of America's Race to the Moon)
WHAT IS IT, exactly, that people are really afraid of when they say they don’t like change? There is the discomfort of being confused or the extra work or stress the change may require. For many people, changing course is also a sign of weakness, tantamount to admitting that you don’t know what you are doing. This strikes me as particularly bizarre—personally, I think the person who can’t change his or her mind is dangerous. Steve Jobs was known for changing his mind instantly in the light of new facts, and I don’t know anyone who thought he was weak. Managers often see change as a threat to their existing business model—and, of course, it is. In the course of my life, the computer industry has moved from mainframes to minicomputers to workstations to desktop computers and now to iPads. Each machine had a sales, marketing, and engineering organization built around it, and thus the shift from one to the next required radical changes to the organization. In Silicon Valley, I have seen the sales forces of many computer manufacturers fight to maintain the status quo, even as their resistance to change caused their market share to be gobbled up by rivals—a short-term view that sank many companies. One good example is Silicon Graphics, whose sales force was so accustomed to selling large, expensive machines that they fiercely resisted the transition to more economical models. Silicon Graphics still exists, but I rarely hear about them anymore.
Ed Catmull (Creativity, Inc.: an inspiring look at how creativity can - and should - be harnessed for business success by the founder of Pixar)
general supplies that you should always have on hand.   Pencils, pens, markers, chalk, etc. Art supplies such as paint, glue, beads, etc. Paper, paper and more paper of all kinds. Self-care and cleaning supplies, such as hand soap and paper towels. Trays or baking sheets. These will be used to as portable workstations for each activity. Place mats, or another type of work mat. Small scoops, tongs and tweezers. Cups or muffin trays to be used for sorting activities or keeping supplies separate.
Sterling Production (Montessori at Home Guide: A Short Guide to a Practical Montessori Homeschool for Children Ages 2-6)
One thing is certain: An employee value proposition premised on a fifty-week-a-year schedule, where employees are expected to show up at a fixed location five days a week and work forty hours a week at a single workstation, will be a non-starter for creative, talented, and self-starting knowledge workers in the future. But if companies present them challenging work, opportunities to innovate, as well as choice, community, flexibility, and autonomy, their organizations might become much more desirable places to be.
Andrew Jones (The Fifth Age of Work: How Companies Can Redesign Work to Become More Innovative in a Cloud Economy)
The “curvilinear informality” of the Schnelles’ design was formalized into workstations with shelves, cabinets, and dividing panels—what would eventually devolve into the cubicle.12 (The development, like so many in American history, was facilitated by the tax code: The Revenue Act, passed in 1962, allowed for a seven percent tax credit on property with a “useful life” of eight years. You couldn’t deduct the cost of a fixed wall. But a partition? Go for it.)
Charlie Warzel (Out of Office: The Big Problem and Bigger Promise of Working from Home)
graphics-rich personal workstations and the notion of human-computer symbiosis; time-sharing and the notion of computer-aided collaborative work; networks and the notion of an on-line community; on-line libraries and the notion of instant, universal access to knowledge; and computer languages and the notion of a new, digital medium of expression.
M. Mitchell Waldrop (The Dream Machine)
Although earlier computers existed in isolation from the world, requiring their visuals and sound to be generated and live only within their memory, the Amiga was of the world, able to interface with it in all its rich analog glory. It was the first PC with a sufficient screen resolution and color palette as well as memory and processing power to practically store and display full-color photographic representations of the real world, whether they be scanned in from photographs, captured from film or video, or snapped live by a digitizer connected to the machine. It could be used to manipulate video, adding titles, special effects, or other postproduction tricks. And it was also among the first to make practical use of recordings of real-world sound. The seeds of the digital-media future, of digital cameras and Photoshop and MP3 players, are here. The Amiga was the first aesthetically satisfying PC. Although the generation of machines that preceded it were made to do many remarkable things, works produced on them always carried an implied asterisk; “Remarkable,” we say, “. . . for existing on such an absurdly limited platform.” Even the Macintosh, a dramatic leap forward in many ways, nevertheless remained sharply limited by its black-and-white display and its lack of fast animation capabilities. Visuals produced on the Amiga, however, were in full color and could often stand on their own terms, not as art produced under huge technological constraints, but simply as art. And in allowing game programmers to move beyond blocky, garish graphics and crude sound, the Amiga redefined the medium of interactive entertainment as being capable of adult sophistication and artistry. The seeds of the aesthetic future, of computers as everyday artistic tools, ever more attractive computer desktops, and audiovisually rich virtual worlds, are here. The Amiga empowered amateur creators by giving them access to tools heretofore available only to the professional. The platform’s most successful and sustained professional niche was as a video-production workstation, where an Amiga, accompanied by some relatively inexpensive software and hardware peripherals, could give the hobbyist amateur or the frugal professional editing and postproduction capabilities equivalent to equipment costing tens or hundreds of thousands. And much of the graphical and musical creation software available for the machine was truly remarkable. The seeds of the participatory-culture future, of YouTube and Flickr and even the blogosphere, are here. The
Jimmy Maher (The Future Was Here: The Commodore Amiga (Platform Studies))
8 Ways to Work Smarter and Improve Productivity We as a whole have a similar measure of time in a day, and there is no real way to get a greater amount of it. It doesn't make a difference how effective or well off one is - we are altogether topped at 24 hours for every day. We need to subtract some to sleep, eating, driving and simply living everyday lives - the time left for entrepreneurial undertakings is once in a while enough. However, there is an approach to expand that time, and it includes working more brilliant - not harder. Utilize the eight hints beneath and you will accomplish more in a shorter timeframe. 1. Ensure you cherish what you do 100 percent. This is entirely basic. When you completely adore what you do, it doesn't feel like work. It sounds so buzzword, yet it's flawless. I adore what I do, and I get up each morning energized for what is coming down the road. A late night or long travel day doesn't make a difference - I hop up out of bed each morning without a wake up timer. When you are really enthusiastic about what you are doing you remain laser centered, which normally brings about high profitability. In the event that you are hopeless and abhor what you are doing, paying little mind to how much cash you are making, you won't be energized and your profitability will go directly down the deplete. 2. Grasp innovation. In the event that you decline to grasp innovation you will put yourself at a noteworthy weakness. There are program augmentations, applications and robotization programming to help practically every part of your business and everyday duties. Quite a while back, it wound up noticeably conceivable to maintain your whole business in a hurry from your portable workstation. Today, the same is conceivable from your cell phone. We have mind boggling apparatuses accessible to us that give us finish area opportunity. Thump out errands while driving, doing cardio at the exercise center or sitting tight for a flight - having your whole business readily available can radically build your profitability. 3. Use your systems administration connections. Think about the time and exertion you burn through systems administration - being dynamic via web-based networking media, going to meetings and conversing with everybody. Set aside the opportunity to truly make a strong system and really use the quality of others to help your business. You need to give before you can hope to get, so make it a point to help however many individuals as could be expected under the circumstances. The connections you assemble while doing this can prove to be useful down the line, and when you have a system of experts to help you in specific zones, you gain from the best, as well as don't need to do all the truly difficult work alone. 4. Measure accomplishment in assignments finished, not hours worked. Many people are hung up on the quantity of hours works. Disregard saying "I worked 12 hours today" and rather concentrate on the quantity of assignments you finished. When you are a business person, hours worked amount to nothing - you aren't checking in. Assignments finished, not number of hours, manage achievement. As you figure out how to thump out errands speedier, you accomplish more. Most business people are normally aggressive, so make an individual rivalry and attempt to up your execution as far as every day assignments finished. Do this and watch your profitability shoot through the rooftop. 5. Delegate your shortcomings. I was always wore out until the point when I figured out how to appoint. Now and then, we think we are superhuman and can do everything, except that is basically not the situation.
Chasehuges
RCS was the first version control tool I used. When I was at Spyglass, we had a team of 50 or so developers across three platforms using RCS on a shared code base. Since RCS never had support for networking, people on Windows and Mac had to log in to the Sun workstation that hosted RCS, FTP their code changes up there, and then check them in from the Unix shell. It was an interesting experience just trying to get all that to work.
Eric Sink (Version Control By Example)
Idleness & isolation both starts with “I.” What can I do, should I do nothing by waiting for better things to arrive hence surrendering to the moment of in-action or should I act & make this moment best of all moments? Who am I? Someone good with making the best use of given opportunities or someone who creates opportunities! Workstations are lonely, customer queries are declining, we enter the phase of isolation & idleness, deciding the next move becomes impossible. We begin the day looking for work, which is non-existent so we decide to let ourselves flow with the tide of idleness. We do nothing which seems difficult in the beginning but gradually it becomes a part of routine. We get surrounded by nothingness; nothing in-hand & nothing in sight. We stop thinking, we stop moving, like our physical fitness even our mental fitness start to deteriorate by lack of thinking. Nothing to think is a situation when we believe what others say, we become slaves of their thoughts, we stop being ourselves we choose to be like them, because it offers us a chance to avoid being singled out, we follow where others lead us, we knowingly become a sheep and blindly start following the herd. Idleness & isolation always gives us a choice to get-up and change the next moment, to come out of slumber, to try things not tried before, because we perform the best when we have nothing to lose, it’s that moment when we decide to give-up on being a follower & become the leader. Slowly results start coming, people start looking at us, what have we done & how have we done it. That is the moment when we transform the thought process of the teams, departments & organizations. That is when the “I” transforms itself into “WE” and impossible transform into the possible.
Shahenshah Hafeez Khan
Lastly the corporate office design Gauteng will also require to be planned with particular furniture and tools requirements in mind. It is also important to consideration on sufficient working spaces. Interior office design has turned a little more complex as compare than interior design for residential assignments. This article is all about corporate interiors and project management Gauteng. Interior Office design Floor plans The interior floor plan for an office is first task for space planning. It require skill as well as good creativity for problem solving ability but also special facts of building sets as well as information of the company's needs who will dwell there, normally known as the client as well as tenant. Here the floor plan layout requires to meet all the companies obligations such as how many offices, meeting rooms and storage areas among others and also forces with the applicable regulations as well as standards. The floor plan will also include office designs for different technical and engineering services which include: • Electrical plans for lighting and power • Services designs for Emergency such as exit signs, emergency lighting and mass departure warning methods • Designs related to communications services including phones and computers • Designs related to Fire sprinklers of fire recognition systems and also flames hose reels • Air conditioning Designs • Plumbing services Designs • Designs for safety and entry control systems The corporate interiors and project management needs to be planned with keeping in mind not only all the standards necessary but also the needs of the client's requirements. Office re fit is a general good design perform for work flow and helpful working environments. • Finding the amount of offices, conference rooms and release plan workstations obligatory by the client. • Finding sufficient normal facilities which include storage areas, filing areas, printing areas, and staff facilities including kitchens and toilet facilities. • Office layout for right sitting of offices and workstation work areas to take full advantage of entry to natural light. • Concern of main workflow spaces and flow corridors. • Site of public areas including the reception as well as meeting rooms to keep away from disturbance to the common office work areas. • Area of heavy load luggage compartment systems to make sure structural uprightness of the floor. • Right area for break out as well as staff relaxation areas. • Correct furniture and tools planning
Interior Office Design Planning beforehand is Important