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On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer.
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Satoru Iwata
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One surefire way to annoy a game developer is to ask, in response to discovering his or her chosen career path, what it’s like to spend all day playing video games.
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Jason Schreier (Blood, Sweat, and Pixels)
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Avoid trivial pursuits. You are a child of God, destined for glory, and called to do great things in His Name. Do not waste your life on hobbies, sports, and other recreational pursuits. Do not throw away the precious moments of your life on entertainment, movies, and video games. Though some of these things can properly have a 'small place' in the Christian’s life, we must be careful not to give undue attention to temporal and fruitless activities. Do not waste your life. Employ the time of your youth in developing the character and skills necessary to be a useful servant of God.
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Paul David Washer
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Few endeavors, if any at all, I find to be inherently mature or inherently immature. Maturity is neither defined by one's particular preferences nor by one's particular activities; rather, it is defined by the strength of one's character.
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Criss Jami (Healology)
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I was obsessed. I couldn't stop myself. It was not healthy, but I couldn't stop. I didn't feel like there was anything else in my life to stop for. We all have periods of our life when we're trapped doing something we hate and we develop habits that have nothing to do with our long-term goals to fill the downtime, right? I hope you identify with that idea. It's the only way I can explain becoming so emotionally invested in a video game that I would get in my car and drive around town sobbing if my internet went out.
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Felicia Day (You're Never Weird on the Internet (Almost))
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Gamers can feel when developers are passionate about their games. They can smell it like a dog smells fear. Don't be afraid to hold onto your unique vision: just be aware that it may not turn out exactly how you envisioned.
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Scott Rogers (Level Up!: The Guide to Great Video Game Design)
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That’s why we need to pay attention when an adolescent spends hours playing violent video games while his window of opportunity to develop healthy relationships is open wide.
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David Walsh (Why Do They Act That Way? - Revised and Updated: A Survival Guide to the Adolescent Brain for You and Your Teen)
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Final Fantasy VII awoke American gaming to the possibilities of narrative dynamism and the importance of relatively developed characters—no small inspiration to take from a series whose beautifully androgynous male characters often appear to be some kind of heterosexual stress test.
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Tom Bissell (Extra Lives: Why Video Games Matter)
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10 ways to raise a wild child. Not everyone wants to raise wild, free thinking children. But for those of you who do, here's my tips:
1. Create safe space for them to be outside for a least an hour a day. Preferable barefoot & muddy.
2. Provide them with toys made of natural materials. Silks, wood, wool, etc...Toys that encourage them to use their imagination. If you're looking for ideas, Google: 'Waldorf Toys'. Avoid noisy plastic toys. Yea, maybe they'll learn their alphabet from the talking toys, but at the expense of their own unique thoughts. Plastic toys that talk and iPads in cribs should be illegal. Seriously!
3. Limit screen time. If you think you can manage video game time and your kids will be the rare ones that don't get addicted, then go for it. I'm not that good so we just avoid them completely. There's no cable in our house and no video games. The result is that my kids like being outside cause it's boring inside...hah! Best plan ever! No kid is going to remember that great day of video games or TV. Send them outside!
4. Feed them foods that support life. Fluoride free water, GMO free organic foods, snacks free of harsh preservatives and refined sugars. Good oils that support healthy brain development. Eat to live!
5. Don't helicopter parent. Stay connected and tuned into their needs and safety, but don't hover. Kids like adults need space to roam and explore without the constant voice of an adult telling them what to do. Give them freedom!
6. Read to them. Kids don't do what they are told, they do what they see. If you're on your phone all the time, they will likely be doing the same thing some day. If you're reading, writing and creating your art (painting, cooking...whatever your art is) they will likely want to join you. It's like Emilie Buchwald said, "Children become readers in the laps of their parents (or guardians)." - it's so true!
7. Let them speak their truth. Don't assume that because they are young that you know more than them. They were born into a different time than you. Give them room to respectfully speak their mind and not feel like you're going to attack them. You'll be surprised what you might learn.
8. Freedom to learn. I realize that not everyone can homeschool, but damn, if you can, do it! Our current schools system is far from the best ever. Our kids deserve better. We simply can't expect our children to all learn the same things in the same way. Not every kid is the same. The current system does not support the unique gifts of our children. How can they with so many kids in one classroom. It's no fault of the teachers, they are doing the best they can. Too many kids and not enough parent involvement. If you send your kids to school and expect they are getting all they need, you are sadly mistaken. Don't let the public school system raise your kids, it's not their job, it's yours!
9. Skip the fear based parenting tactics. It may work short term. But the long term results will be devastating to the child's ability to be open and truthful with you. Children need guidance, but scaring them into listening is just lazy. Find new ways to get through to your kids. Be creative!
10. There's no perfect way to be a parent, but there's a million ways to be a good one. Just because every other parent is doing it, doesn't mean it's right for you and your child. Don't let other people's opinions and judgments influence how you're going to treat your kid. Be brave enough to question everything until you find what works for you. Don't be lazy! Fight your urge to be passive about the things that matter. Don't give up on your kid. This is the most important work you'll ever do. Give it everything you have.
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Brooke Hampton
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Did you know there are more tax breaks for video game companies than for researchers pursuing medical developments or alternate fuels?
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William Bernhardt (The Game Master)
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Hollywood and similar “popular culture” sources of disinformation have assigned largely negative images to programmers. For example, we have all seen the solitary, fat, ugly nerd with no social skills who is obsessed with video games and breaking into other people’s computers. He (almost always a male) is as likely to want to destroy the world as he is to want to save it. Obviously, milder versions of such caricatures exist in real life, but in our experience they are no more frequent among software developers than they are among lawyers, police officers, car salesmen, journalists, artists, or politicians.
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Bjarne Stroustrup (Programming: Principles and Practice Using C++)
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Gamers even develop some unusual emotional “superpowers.” Perhaps the most surprising power has to do with dreaming. People who frequently play first-person games (which graphically show you the game world from the point of view of the hero, like Minecraft, Halo, and Portal) develop two rather amazing skills: They can halt nightmares in their tracks, controlling themselves in their dreams the way they control a character in a video game.
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Jane McGonigal (SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient--Powered by the Science of Games)
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When politicians like Sen. Joseph Lieberman target video game violence, perhaps it is to distract attention from the material conditions that give rise to a culture of domestic violence, the economic policies that make it harder for most of us to own our own homes, and the development practices which pave over the old grasslands and forests. Video games did not make backyard play spaces disappear; rather, they offer children some way to respond to domestic confinement.
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Henry Jenkins (The Game Design Reader: A Rules of Play Anthology (Mit Press))
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The key is to take a larger project or goal and break it down into smaller problems to be solved, constraining the scope of work to solving a key problem, and then another key problem.
This strategy, of breaking a project down into discrete, relatively small problems to be resolved, is what Bing Gordon, a cofounder and the former chief creative officer of the video game company Electronic Arts, calls smallifying. Now a partner at the venture capital firm Kleiner Perkins, Gordon has deep experience leading and working with software development teams. He’s also currently on the board of directors of Amazon and Zynga. At Electronic Arts, Gordon found that when software teams worked on longer-term projects, they were inefficient and took unnecessary paths. However, when job tasks were broken down into particular problems to be solved, which were manageable and could be tackled within one or two weeks, developers were more creative and effective.
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Peter Sims (Little Bets: How Breakthrough Ideas Emerge from Small Discoveries)
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We have nothing against playing video games; they have many good features and benefits. Our concern is that when they are played to excess, especially in social isolation, they can hinder a young man's ability and interest in developing his face-to-face social skills. Multiple problems, including obesity, violence, anxiety, lower school performance, social phobia and shyness, greater impulsivity and depression, have all been associated with excessive gaming. The variety and intensity of video game action makes other parts of life, like school, seem comparatively boring, and that creates a problem with their academic performance, which in turn might require medication to deal with attention deficit hyperactivity disorder (ADHD), which then leads to other problems down the road in a disastrous negative cycle...
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Philip G. Zimbardo (Man, Interrupted: Why Young Men are Struggling & What We Can Do About It)
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An AI machine can play 10,000 video games simultaneously, but that doesn't mean it has reached the mosquito level of intelligence. Unless a machine develops some sense of self-awareness and a sense of well-being for self and others, it is far away from human-level intelligence.
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Amit Ray (Compassionate Artificial Superintelligence AI 5.0)
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Most video games are built by teams of dozens of people, each of whom specializes in fields like art, programming, design, or music. Some games, like Uncharted 4, employ staffs in the hundreds and use work from outsourced artists across the world. Even small independent developers usually rely on contractors and third-party game engines.
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Jason Schreier (Blood, Sweat, and Pixels)
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The flipper bat was quite a breakthrough because it gave the player a true means of exercising and developing skill. You could aim at targets now, rather than in the old days when you popped the ball up and just shook the shit out of the table and hoped that it went in the right hole or hit the right thing. The use of the flipper bat is probably the greatest breakthrough ever in pinball. —Eddie
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Steven L. Kent (The Ultimate History of Video Games: From Pong to Pokemon - The Story Behind the Craze That Touched Our Lives and Changed the World)
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Every game is delayed at least once. Every game developer must make tough compromises. Every company must sweat over which hardware and technology to use. Every studio must build its schedules around big trade shows like E3, where developers will draw motivation (and even feedback) from throngs of excited fans. And, most controversially, everyone who makes video games has to crunch, sacrificing personal lives and family time for a job that seems to never end.
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Jason Schreier (Blood, Sweat, and Pixels)
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There are as many approaches to unschooling as there are people, by design. A child is supported to read when ready and interested, not on another’s timetable, for example. He can and will be encouraged to pursue a wide range of interests, based on his interests, such as free play, inventing, experimenting scientifically, video gaming, role modeling through friendship, spiritual development through inquiry of self and others, athletics, learning to trust himself and others.
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Kytka Hilmar-Jezek (99 Questions and Answers About Unschooling)
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A video game can be created and never make it through research and development. Or else it comes out and no one wants to play it. Yes, video-game creators who’ve had successes are greatly valued. But those who’ve had failures are valued, too—sometimes even more so. Start-up companies often prefer to hire a chief executive with a failed start-up in his or her background. The person who failed often knows how to avoid future failures. The person who knows only success can be more oblivious to all the pitfalls. Experience
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Randy Pausch (The Last Lecture)
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I told mom that she was confusing happiness with pleasure. That's common today. A trip to the video arcade may be a source of pleasure, but it will not give lasting and enduring happiness. This mother's son derives pleasure from playing video games, but playing video games in an online world is unlikely to be a source of real fulfillment. The pleasure derived from a video game may last for weeks or even months. But it will not last many years, in my firsthand observation Of many young men over the past two decades. The boy either moves on to something else, or the happiness undergoes a silent and malignant transformation into addiction. The hallmark of addiction is decreasing pleasure over time. Tolerance develops. Playing the game becomes compulsive, almost involuntary. It no longer gives the thrill and pleasure it once did. But the addict can no longer find pleasure in anything else. Pleasure is not the same thing as happiness. The gratification Of desire yields pleasure, not lasting happiness. Happiness comes from fulfillment, from living up to your potential, which means more than playing online video games.
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Leonard Sax (The Collapse of Parenting: How We Hurt Our Kids When We Treat Them Like Grown-Ups)
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great. This is a good description of Rovio, which was around for six years and underwent layoffs before the “instant” success of the Angry Birds video game franchise. In the case of the Five Guys restaurant chain, the founders spent fifteen years tweaking their original handful of restaurants in Virginia, finding the right bun bakery, the right number of times to shake the french fries before serving, how best to assemble a burger, and where to source their potatoes before expanding nationwide. Most businesses require a complex network of relationships to function, and these relationships take time to build. In many instances you have to be around for a few years to receive consistent recognition. It takes time to develop connections with investors, suppliers, and vendors. And it takes time for staff and founders to gain effectiveness in their roles and become a strong team.* So, yes, the bar is high when you want to start a company. You’ll have the chance to work on something you own and care about from day to day. You’ll be 100 percent engaged and motivated, and doing something you believe in. You can lead an integrated life, as opposed to a compartmentalized one in which you play a role in an office and then try to forget about it when you get home. You can define an organization, not the other way around. But even if you quit your job, hunker down for years, work hard for uncertain reward, and ask everyone you know for help, there’s still a great chance that your new business will not succeed. Over 50 percent of companies fail within their first three years.2 There’s a quote I like from an unknown source: “Entrepreneurship is living a few years of your life like most people won’t, so that you can spend the rest of your life like most people can’t.
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Andrew Yang (Smart People Should Build Things: How to Restore Our Culture of Achievement, Build a Path for Entrepreneurs, and Create New Jobs in America)
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Your team had to crunch for at least a month before each major milestone (E3, alpha, beta, etc.) and even though you bought them all dinners to make up for it, you still can’t stop thinking about the missed anniversaries, the lost birthday parties, and the evenings they didn’t get to spend with their kids because they were stuck in meetings about the best color schemes for your plumber’s overalls. Is there a way to make great video games without that sort of sacrifice? Is it possible to develop a game without putting in endless hours? Will there ever be a reliable formula for making games that allows for more predictable schedules?
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Jason Schreier (Blood, Sweat, and Pixels)
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I explained to the father that he needed to develop a connection to his son, he bemoaned, “But he won’t even let me in his room. If he won’t say a word to me, how am I supposed to connect?” “You start from the ‘as is’ of the situation,” I explained. “What does he do on his computer?” “He studies and plays video games.” “Then this is how you connect—by showing an interest in a video game he really enjoys and inviting him to play with you.” This is how you witness a child’s reality. “But I hate video games. They bore me.” “It’s not about what excites you, but how to engage with your child. When he sees you are genuinely interested in interacting with him and not just looking for a way to change him, he’ll begin to open up. But let me warn you, it will take time. You’ll have to build trust one brick at a time. To do this, you can’t let his rejection of you trigger you. See it as part of the process. It will help if you stay in touch with the fact he’s only showing you how he has felt for many years.” Children aren’t naturally closed off. On the contrary, they are open and willing to share themselves as long as it feels safe to do so. Children want us to see their inherent goodness, regardless of their external behavior at a particular moment. They delight in assurance their misbehavior won’t faze us. To accept them unconditionally is what it means to witness our children.
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Shefali Tsabary (Out of Control: Why Disciplining Your Child Doesn't Work... and What Will)
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Nintendo’s standards were exacting. “In terms of game testing they revolutionised the concept,” said Milgrom. “They said zero defects – we will not allow you to release a game that has any bugs in it whatsoever. Now zero defects was an unheard of concept in any other software or on any other gaming platform. Nintendo knew if they were going to sell it in the supermarkets and sell it to mums and dads it had to work off the shelf and had to be flawless. They didn’t want returns. We had to change our programming attitude and the way we developed games, which was brilliant. It was really hard work. If you had a bug in your final version you could miss Christmas because it would take a month for them to go through the testing of the title.
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Tristan Donovan (Replay: The History of Video Games)
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Think for a moment about the process that humans have used to record events throughout history. The first evidence we know of is paintings on cave walls. A little further along in time, after many intermediate steps, we see the development of writing. In the more recent past, we see the invention of the camera, audio recording devices, and ultimately video. The manner in which humans have recorded history (and to a lesser extent our own lives) has evolved. We’ve come a long way. Consider the implications of time. Much of the technology we take for granted today was pure science fiction 50-100 years ago, a dream 200 years ago, and inconceivable 500 years ago. Using these groupings of viewpoints, we can project into the future and categorize the possibilities. In
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Todd William (Mind Games: 25 Thought Experiments to Ignite Your Imagination)
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A door to a long-awaited game-world has opened for those who found its key. This includes Dan Harvester, a guy who lives in a run-down apartment with his cat and runs a gaming channel. He's almost through playing and testing VR games, but is this his one last chance to - really - level-up? What can it promise to him, and its first 'Beta-pioneers'?
'Fountellion' is a nature-world full of artificial life that mimics the laws of 'the Source', our own nature with its force of evolution. It promises to be more than a 'survival experience', for there are six 'Insights' scattered and every player can find their own path to them. How much will Dan be changed?
There is only one way to find out: experience and tune in to his 'avalogs'. For only by completing them together with fragments from its development, can you too discover the vision and legacy of 'Fountellion'.
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Ade M. Campbell (Fountellion in The Spiral: The Nature of the Game & Progression One)
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Company Team Buildingis a tool that can help inside inspiring a team for that satisfaction associated with organizational objectives. Today?azines multi-cultural society calls for working in a harmonious relationship with assorted personas, particularly in global as well as multi-location companies. Business team building events strategies is a way by which team members tend to be met towards the requirements of the firm. They help achieve objectives together instead of working on their particular.
Which are the benefits of company team building events?
Team building events methods enhance conversation among co-workers. The huge benefits include improved upon morality as well as management skills, capacity to handle difficulties, and much better understanding of work environment. Additional positive aspects would be the improvements inside conversation, concentration, decision making, party problem-solving, and also reducing stress.
What are the usual signs that reveal the need for team building?
The common signs consist of discord or even hostility between people, elevated competitors organizations between staff, lack of function involvement, poor decision making abilities, lowered efficiency, as well as poor quality associated with customer care.
Describe different methods of business team development?
Company team development experts as well as person programs on ?working collaboratively? can supply different ways of business team building. An important method of business team building is actually enjoyment routines that want communication between the members. The favored activities are fly-fishing, sailing regattas, highway rallies, snow boarding, interactive workshops, polls, puzzle game titles, and so forth. Each one of these routines would help workers be competitive and hone their own side considering abilities.
Just what services are offered by the team building events trainers?
The majority of the coaches offer you enjoyable functions, coming from accommodation to be able to dishes and much more. The actual packages include holiday packages, rope courses, on-going business office video games, and also ice-breakers. Coaching fees would depend on location, number of downline, classes, and sophistication periods. Special discounts are available for long-term deals of course, if the quantity of associates will be higher.
Name some well-known corporate team development event providers within the U.Utes.
Several well-liked companies are Accel-Team, Encounter Based Studying Inc, Performance Supervision Organization, Team development Productions, The education Haven Incorporated, Enterprise Upwards, Group Contractors In addition, and Team development USA.If you want to find out more details, make sure you Clicking Here
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Business Team Building FAQs
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The weightless rhetoric of digital technology masks a refusal to acknowledge the people and resources on which these systems depend: lithium and coltan mines, energy-guzzling data centers and server farms, suicidal workers at Apple’s Foxconn factories, and women and children in developing countries and incarcerated Americans up to their necks in toxic electronic waste.2 The swelling demand for precious metals, used in everything from video-game consoles to USB cables to batteries, has increased political instability in some regions, led to unsafe, unhealthy, and inhumane working conditions, opened up new markets for child and forced labor, and encouraged environmentally destructive extraction techniques.3 It is estimated that mining the gold necessary to produce a single cell phone—only one mineral of many required for the finished product—produces upward of 220 pounds of waste.4
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Astra Taylor (The People's Platform: Taking Back Power and Culture in the Digital Age)
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If this simulated flourishing were restricted to the world of leisure—cruises and games—at least we would know that it was not the real world. But the reward structure of video games—the simulated authority and vulnerability of virtual reality—is increasingly colonizing our interactions with the most serious matters of the real world as well. Like technologically mediated entertainment, the technology of social media is becoming more “gamified” by the year as developers learn how to tap into the deep human hunger for simulations of authority and vulnerability. In social media, you can engage in nearly friction-free experiences of activism, expressing enthusiasm, solidarity or outrage (all powerful sensations of authority) for your chosen cause with the click of a few buttons.
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Andy Crouch (Strong and Weak: Embracing a Life of Love, Risk and True Flourishing)
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At the same time, Bezos became enamored with a book called Creation, by Steve Grand, the developer of a 1990s video game called Creatures that allowed players to guide and nurture a seemingly intelligent organism on their computer screens.
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Brad Stone (The Everything Store: Jeff Bezos and the Age of Amazon)
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You're Never To Young For Jazz... Jazz Is Elementary!
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Darla S Hanley (Jazz Is Elementary: Creativity Development Through Music Activities, Movement Games, and Dances for K-5 - Book with Online Video & Downloadable Teaching Materials)
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I had a moral obligation to study my cases and develop my surgical skills because this wasn't a video game where I could just press the restart button and instantly I would regain all the lives I began with. Remorse is a powerful thing.
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Ronnie E. Baticulon (Some Days You Can’t Save Them All)
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I saw that video game development was and still is and always will be like real life—less about perfection and more about fixing your mistakes.
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Cliff Bleszinski (Control Freak: My Epic Adventure Making Video Games)
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Sometimes those problems are simple: eating good food, traveling to some new place, winning at the new video game you just bought. Other times those problems are abstract and complicated: fixing your relationship with your mother, finding a career you can feel good about, developing better friendships
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Mark Manson (The Subtle Art of Not Giving a F*ck: A Counterintuitive Approach to Living a Good Life)
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Part of the difference is that the video gamers Gentile studied were adolescents. It’s unusual for adults to experience serious negative consequences from playing video games. Adolescent brains, however, have not yet fully developed, so adolescents may act like adults with brain damage. The biggest difference in the adolescent brain is in the frontal lobes, which don’t completely develop until their early twenties. That’s a problem because it’s the frontal lobes that give adults good judgment. They act like a brake, warning us when we’re about to do something that might not be such a good idea. Without fully functioning frontal lobes, adolescents act impulsively, and are at greater risk of making unwise decisions, even when they know better. There’s more to it than that, though. Video games are more complex than slot machines, so there are more opportunities for programmers to bake in features that trigger dopamine release in order to make it hard to stop playing.
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Daniel Z. Lieberman (The Molecule of More: How a Single Chemical in Your Brain Drives Love, Sex, and Creativity―and Will Determine the Fate of the Human Race)
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Simple Fast Funnels may be the new kid on the block when it comes to a complete bumper to bumper CRM system, but it’s a force to be reckoned with! Business owners are switching over right and left and I’m going to outline 10 of the best features of Simple Fast Funnels so you can see what all the buzz is about!
Funnel builder: Simple Fast Funnels has easy intuitive software so you can build your own landing pages, funnels, websites, sales pages etc. No developer needed, everything included and simple to use
Email Software: Instead of paying hundreds or thousands per month to send emails, this software does it for you! You can have your entire email list automated or send emails on the fly, whatever fits the bill for you, they’ve got you covered and it’s so easy to track your email results so you can modify and make improvements as you go.
Online Membership Area: Now, for no additional fees that lot’s of CRM software likes to charge, you can build glorious membership areas for your clients. You can control timing on video releases, give access for certain time periods upset packages… whatever your business looks like, if you can dream it, you can build it in the membership area.
Survey and quiz generator: Ramp up your lead capture game to grow your customer list! One of the best ways to get leads is to get your customers talking about themselves. Not only do people love to take surveys and quizzes, but it can help you gather information about your clients to serve them better and grow your sales!
SMS Marketing Software: If you’re not messaging your customers, you’re missing out, and if you are messaging your customers you’re probably over paying. Amazing automated intuitive SMS marketing can make your life much easier and allow you to reach your customers in more ways. Being where your customers are more present is always good for business. Simple Fast Funnels helps you get the cheapest SMS rates around and it automatically integrates into the system for your unified messages.
Appointment booking: Another expensive thing you used to have to pay for and try to get to work properly with your website AND look decent is also built right in. Now, without leaving Simple Fast Funnels, you’re able to capture the lead, follow up with the lead all over the place, engage with them, build trust, book appointments, schedule calls and even send them automated text reminders.
E com Purchases: Directly on your website, you’ll be able to take payments. No more invoices sent from other platforms, everything buttoned up nice and clean.
Unified messaging: From now on, whether a client emails, texts, calls etc, it all shows up in one place at your end. This might not seem like a big deal, but it’s a HUGE pain to have to follow customers about and keep track of conversations. Now you see all your communication with customers in a neat little area.
Blogs: Blogs these days can really help your marketing efforts across the board, and of course your blogs will be a perfect fit in your simple fast funnel account.
Analytics: Data tracking when you’re dealing with features on various platforms is a nightmare. If you capture a lead on a Word press landing page, send it an email software like Keep, mail chimp or whatever, send them to a new website to schedule calls and another to make purchases… How could you possibly expect to get good customer data? Hosting all of your “business” in one location makes tracking flawless. The more customers you have the more data you need to be efficient. Cheers to making it easy.
All that software and that’s just the top 10, guys there’s more. Simplefastfunnels.com also lets you have a 2 week free trial. Don’t take anyone word for anything. Go try it for yourself.
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10 best features of Simple Fast Funnels
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Like the saber-toothed tiger’s fangs, or the Alpha Male’s testosterone, there’s just more Beta Male imagination than can really be put to good use. Consequently, a lot of Beta Males become hypochondriacs, neurotics, paranoids, or develop an addiction to porn or video games.
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Christopher Moore (A Dirty Job (Grim Reaper, #1))
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If indigenous peoples have a sense of "enough," what has happened with the rest of humanity? Many of us in the developed world have tamed and caged and bored ourselves. Like animals domesticated for use, we have become fat and unhealthy. With more than half of us living in urban areas, we've largely lost our connection to nature and the historic initiation rites that oriented us to our place in the cycle of life. Instead, we distract ourselves with everything from shopping to stimulants to video games.
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Jay Harman (The Shark's Paintbrush: Biomimicry and How Nature is Inspiring Innovation)
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Many people believe that their intellectual ability is hardwired from birth, and that failure to meet a learning challenge is an indictment of their native ability. But every time you learn something new, you change the brain—the residue of your experiences is stored. It’s true that we start life with the gift of our genes, but it’s also true that we become capable through the learning and development of mental models that enable us to reason, solve, and create. In other words, the elements that shape your intellectual abilities lie to a surprising extent within your own control. Understanding that this is so enables you to see failure as a badge of effort and a source of useful information—the need to dig deeper or to try a different strategy. The need to understand that when learning is hard, you’re doing important work. To understand that striving and setbacks, as in any action video game or new BMX bike stunt, are essential if you are to surpass your current level of performance toward true expertise. Making mistakes and correcting them builds the bridges to advanced learning.
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Peter C. Brown (Make It Stick: The Science of Successful Learning)
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Perhaps because of the special nature of the TIA, or perhaps because of the limitless human capacity for technical fascination, programmers have continued to hack at and develop original VCS games. There is a thriving hobbyist community that has picked up the Atari VCS, using and refining emulators, writing disassemblers and development tools, and even manufacturing cartridges and selling them, complete with boxes and manuals. This “homebrew” scene could be seen, strictly speaking, as continuing the commercial life of the Atari VCS, but the community is not very corporate. It operates on the scale of zines and unsigned bands, with most recent ROMs offered for free online—even if they are also sold in limited releases of a few hundred copies in cartridge form.
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Nick Montfort (Racing the Beam: The Atari Video Computer System (Platform Studies))
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Virtual reality is finally, well, reality—and it’s getting a lot of buzz, thanks to platforms like the Oculus, HTC Vive, Samsung Gear and the Microsoft HoloLens. But a lot of the talk about VR focuses on video games. While exciting, we believe this technology is capable of doing a lot more, including applications that literally save lives.
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OCD LAB
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Persson did not create Minecraft because he wanted to create a billion-dollar company; he loved video games and kept his day job while developing it. When the game soared in popularity, he started a company, Mojang, with some of the profits, but kept it small, with just 12 employees. Even with zero dollars spent on marketing and no user instructions, Minecraft grew exponentially, flying past the 100 million registered user mark in 2014 based largely on word of mouth.2 Players shared user-generated extras like modifications (“mods”) and custom maps with each other, and the game caught on not only with children but their parents and even educators. Still, Persson avoided the valuation game, refusing an investment offer from former Facebook president Sean Parker. Finally, he and his co-founders sold Mojang to Microsoft for $2.5 billion, a fortune built on one man’s focus on creating something that people loved.3 On the other end of the spectrum is Zynga, one of the fastest startups ever to reach a $1 billion valuation.4 The social game developer had its first hit in 2009 with FarmVille. Next came Zynga’s partnership with Facebook that turned into a growth engine. The company began trading on the NASDAQ in December 2011 and had 253 million active users per month as late as the first quarter of 2013.5 Then the relationship with Facebook ended and the wheels started coming off. Flush with IPO cash, Zynga started exhibiting all the symptoms of ego-driven, grow-at-any-cost syndrome. They moved into a $228 million headquarters in San Francisco. They began hastily acquiring companies like NaturalMotion, Newtoy, and Area/Code. They infuriated customers by launching new games without sufficient testing and filling them with scripts that signed players up for unwanted subscriptions and services. When customer outrage went viral, instead of focusing on building better products, Zynga hired a behavioral psychologist to try to trick customers into loving its games.6 In a 2009 speech at Startup@Berkeley, CEO Mark Pincus said, “I funded [Zynga] myself but I did every horrible thing in the book to just get revenues right away. I mean, we gave our users poker chips if they downloaded this Zwinky toolbar, which . . . I downloaded it once — I couldn’t get rid of it. We did anything possible just to just get revenues so that we could grow and be a real business.”7 By the spring of 2016, Zynga had laid off about 18 percent of its workforce and its share price had declined from $14.50 in 2012 to about $2.50.
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Brian de Haaff (Lovability: How to Build a Business That People Love and Be Happy Doing It)
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You can nourish the development of your child’s imagination by providing nourishing images from stories the child hears and limiting images the child receives from television, computer games, videos, and movies.
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Rahima Baldwin Dancy (You Are Your Child's First Teacher: Encouraging Your Child's Natural Development from Birth to Age Six)
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If TiVo had interviewed customers about how they program their VCRs, they might have gotten feedback that drove them to simplify the programming controls and missed the boat on creating the digital video recording industry. In fact, that’s exactly what the first attempts at improving the VCR looked like.[30] Compare that to asking customers about the time they missed the last 10 minutes of the final episode of Twin Peaks or the game-winning play in the Super Bowl — it’s easy to imagine how quickly (and emphatically) customers would’ve told you about the problems that inspired pausing live TV, recording by show name instead of time slot, and fast-forwarding through commercials.
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Cindy Alvarez (Lean Customer Development: Building Products Your Customers Will Buy)
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Video games teach these boys that if you manipulate things a certain way, you will get an easy win. These boys have little interaction with people during the years when such interaction is crucial in developing the skills they need to handle themselves as an adult. They shut themselves off to the real world and get caught up in their fantasy worlds. After a while, they prefer their fantasies to the real world. In the real world, things are not so easy to control. They can’t rule with a joystick. In the real world they have to talk to people. They have to work. That brings up another point. Laziness. A guy addicted to video games can waste hour after hour after hour without doing anything productive. Playing games is easy. Studying is hard. Taking care of daily chores is hard. Working on a real job is hard. We parents are to blame for some of this because it started out as a way to entertain our kids. We
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Leonard Sax (Boys Adrift: The Five Factors Driving the Growing Epidemic of Unmotivated Boys and Underachieving Young Men)
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The Guildhall was in the middle of Plano, Texas. Plano Texas, is brown and not much else. They have a Frito-Lay factory, parking lots, and a videogame school. At the time, I kept a strict vegan diet and didn’t drive. There was nothing to eat and nowhere to go. But the latter didn’t matter; when you were at the Guildhall you had no life outside the Guildhall. I remember the first day of orientation, sitting in a lecture hall with my future
classmates and the spouses they’d brought with them to this wasted brown land. One of the other level design students had his wife and their year-old child with him. “Give her a kiss and say good-bye,” the director of the school told him in front of the assembly.
“You’re not going to see her for two years.”
I was in Plano, Texas, for six months.
You’re at school from nine to five. You stay after and do your work with the teams they’ve assigned you to. Late at night you drag yourself home and do your actual
homework. Maybe you get a few hours of sleep. The idea behind the school is that you’re always in what the Big Games Industry calls “crunch time”: unpaid overtime. Your masters want the game done by Christmas, so you don’t leave the office until it’s done. This is why people in the industry aren’t healthy; this is why they burn out and quit games within a few years. This is why you miss the second year of your daughter’s life. This is their scheme: you put up with crunch time all the time while you’re in school, so when you work for a big publisher—or, rather, a studio contracted by a big publisher—you won’t complain about being told you can’t see your daughter until the game’s done. The Guildhall boasts an over 90 percent employment rate, and it’s true: they will get you a job in the games industry. That’s because they will make you into exactly the kind of worker the games industry wants. It’s that kind of school.
And it works; that’s the horrifying thing. My classmates were all self-identified gamers and game fans and were willing to put up with anything in order to live their dream of making videogames. That’s the carrot the industry dangles, and it’s what we take away from the industry when we create a form to which anyone can contribute. As long as the industry is allowed to continue acting as the gatekeeper to game creation, people will
continue to accept the ways in which the industry tramples the lives and well-being of the creative people who make games, rather than challenging the insane level of control that publishers ask over developers’ lives.
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Anna Anthropy (Rise of the Videogame Zinesters: How Freaks, Normals, Amateurs, Artists, Dreamers, Drop-outs, Queers, Housewives, and People Like You Are Taking Back an Art Form)
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I was walking down Granville Street, Vancouver's version of "The Strip," and I was looking into one of the video arcades. I could see in the physical intensity of their postures how rapt the kids inside were. It was like one of those closed systems out of a Pynchon novel: a feedback loop with photons coming off the screens into the kids' eyes, neurons moving through their bodies, and electrons moving through the video game. These kids clearly believed in the space games projected. Everyone I know who works with computers seems to develop a belief that there's some kind of actual space behind the screen, someplace you can't see but you know is there.
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William Gibson
Shaun McClure (Video Game Development - The Rock and Roll Years: A Life in Pixels)
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Is there a way to make great video games without that sort of sacrifice? Is it possible to develop a game without putting in endless hours? Will there ever be a reliable formula for making games that allows for more predictable schedules?
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Jason Schreier (Blood, Sweat, and Pixels)
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Gamers play with vintage video games, including the Atari system developed by the black entrepreneur Jerry Lawson. (Lucas Oleniuk/Toronto Star/Getty Images)
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Henry Louis Gates Jr. (And Still I Rise: Black America Since MLK)
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The Very Difference Between Game Design & 3D Game Development You Always Want to Know
Getting into the gaming industry is a dream for many people. In addition to the fact that this area is always relevant, dynamic, alive and impenetrable for problems inherent in other areas, it will become a real paradise for those who love games. Turning your hobby into work is probably the best thing that can happen in your career.
What is Game Designing?
A 3D Game Designer is a creative person who dreams up the overall design of a video game. Game design is a large field, drawing from the fields of computer science/programming, creative writing, and graphic design. Game designers take the creative lead in imagining and bringing to life video game worlds. Game designers discuss the following issues:
• the target audience;
• genre;
• main plot;
• alternative scenarios;
• maps;
• levels;
• characters;
• game process;
• user interface;
• rules and restrictions;
• the primary and secondary goals, etc
Without this information, further work on the game is impossible. Once the concept has been chosen, the game designers work closely with the artists and developers to ensure that the overall picture of the game is harmonized and that the implementation is in line with the original ideas. As such, the skills of a game designer are drawn from the fields of computer science and programming, creative writing and graphic design. Game designers take the creative lead in imagining and bringing to life video game stories, characters, gameplay, rules, interfaces, dialogue and environments.
A game designer's role on a game development outsourcing team differs from the specialized roles of graphic designers and programmers. Graphic designers and game programmers have specific tasks to accomplish in the division of labor that goes into creating a video game, international students can major in those specific disciplines if desired.
The game designer generates ideas and concepts for games. They define the layout and overall functionality of the Game Animation Studio. In short, they are responsible for creating the vision for the game. These geniuses produce innovative ideas for games. Game designers should have a knack for extraordinary and creative vision so that their game may survive in the competitive market. The field of game design is always in need of artists of all types who may be drawn to multiple art forms, original game design and computer animation. The game designer is the artist who uses his/her talents to bring the characters and plot to life.
Who is a Game Development?
Games developers use their creative talent and skills to create the games that keep us glued to the screen for hours and even days or make us play them by erasing every other thought from our minds. They are responsible for turning the vision into a reality, i.e., they convert the ideas or design into the actual game. Thus, they convert all the layouts and sketches into the actual product. It may involve concept generation, design, build, test and release. While you create a game, it is important to think about the game mechanics, rewards, player engagement and level design.
3D Game development involves bringing these ideas to life. Developers take games from the conceptual phase, through *development*, and into reality. The Game Development Services side of games typically involves the programming, coding, rendering, engineering, and testing of the game (and all of its elements: sound, levels, characters, and other assets, etc.).
Here are the following stages of 3D Game Development Service, and the best ways of learning game development (step by step).
• High Concept
• Pitch
• Concept
• Game Design Document
• Prototype
• Production
• Design
• Level Creation
• Programming
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GameYan
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Create your 3D Female Fantacy Warrior Character Model and Texturing by GameYan Studio.
3D Game Art Studio are among the most popular entertainment medium for people worldwide and take them into a highly interactive fantastic world that can exist only in imaginations. What are 3D games without the famous 3D character Modelling who have awed a generation? We are experts at creating 3d characters that appear extraordinarily appealing and more than graphics.
Our main focus is on the 3D character Modeling and rigging for game development, Movie and short films, cinematic video content, TV advertisement & commercials animation content.
Our Professional Team Of Artists Can Develop Variety Of 3d Art Content For Movie And Video Games Along With Low Optimized Characters For Mobile And Virtual Reality Interactive Games.
In our modern digital workflows we use software like Autodesk Maya and ZBrush to get that same effect. This combination of tools is like working with digital clay—we are able to create a base model of the design and then sculpt on more complex details and anatomical notes. Once a Game Character Modelling Studio is finalized it’s ready for rigging and the rest of the animation pipeline. This art of modeling and Character sculpting studio characters is a wonderful blend of the technical and creative sides of the brain and a highly rewarding profession.
Our team amazes you with their 3D character Models talent and expertise. We break the boundaries with our real to world 3D characters and animations, delivering a near-to-life gaming experience to the game players.
Our team of highly skilled and creative 3D artists and developers generate 3D character models using the latest techniques and trends that give your game a competitive edge in the market. With our groundbreaking 3D Character Modeling Services, we deliver fantastic 3D Character Modelling for Games with the highest level of image quality with low poly game character resolution.
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Game Yan
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Sajan Sandhu enjoys playing soccer with friends and family when he is not busy working in his software development role. He also enjoys lifting weights and playing video games as a hobby. Sajan Sandhu likes to trade stocks. He has made several astute deals and has seen a 35 percent return on investment.
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Sajan Sandhu
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If you want to construct the perfect virtual team, there are a number of elements that you need to consider. The first is how many staff members will you require? If you have several employees, you may require more than one team to complete various jobs. If you are working with individuals from various histories, it will be harder to examine their capacities. If you employ people with varying degrees of experience, the team will be less efficient as well as will only wind up developing even more irritation.
The 2nd aspect is the ability degree of each member. This is necessary since you will certainly require to produce a sense of neighborhood among employees. A virtual team-building video game will certainly aid you to attain this. A virtual team-building game called the 100 Information Obstacle is fun and also can make everyone included really feel even more connected. You can locate an assisted-in virtual team structure game with a business such as a Tag. If you do not intend to employ a team leader, you can attempt the 100 Things Challenge to discover exactly how you can develop a community within your business.
Another attribute of a virtual team monitoring device is the capability to take care of digital teams from throughout the globe. This device makes it less complicated to take care of online teams from anywhere. As an example, if you have a remote employee, you can use the ClickUp app to appoint jobs and timetable meetings. You can even use it as a style accessory, which has been hailed by Path magazine. And also if you're seeking one more virtual team-building tool, it deserves to think about Donut.
Virtual team structure video games are enjoyable ways to create a connection and also construct team comradery. Gamings like online retreat areas, murder mysteries, tests, as well as facts video games can also be an enjoyable way to connect with a staff member.
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perfectvirtualteam
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Watkins’ case is more evidence that society’s fixation on identity politics can miss the ways in which individual circumstances change the game. Watkins, together with her longtime boyfriend, was a bar owner in the tiny rural town of Woodstock, Ohio. This small business, that she’d had such high hopes for, had been struggling due to restrictions imposed by the state government to decrease the spread of Covid-19. She didn’t blame the virus. She blamed Republican Governor Mike DeWine, the man who declared an emergency in March 2020 in an attempt to contain the virus’s spread. DeWine’s order that closed bars and restaurants to indoor customers was lifted in late May 2020. But business still lagged. And during the idle hours imposed by the pandemic, Watkins developed a penchant for watching videos produced by the conspiracy site, InfoWars.
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Anita Bartholomew (Siege: An American Tragedy)
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Ask any veteran video game developer their least favorite thing about the industry and you’ll probably get a different version of the same answer: it treats people poorly. It chews them up and then spits them back out, leaving nothing but gristle and bones behind
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Jason Schreier (Press Reset: Ruin and Recovery in the Video Game Industry)
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Python is a mainstream programming language that is commonly used to solve cognitive and mathematical problems. Many Python modules and useful Python libraries, such as IPython, Pandas, SciPy, and others, are most commonly used for these tasks. Usage of Business Applications Python is used by many engineers to assemble and maintain their commercial programs or apps. Python is used by many designers to maintain their web-based company sites. An application that runs on the console Python can be used to create help-based software. IPython, for example, can be used to create a variety of support-based applications. Audio or Video-based Application Programming Python is an excellent programming language for a variety of video and audio projects. Python is used by many professionals to create a variety of media applications. You can do this with the help of cplay, another Python compiler. 3D based Computer-Aided Drafting Applications Python is used by many designers to create 3D-based Computer-Aided Drafting systems. Fandango is a very useful Python-based application that allows you to see all of the capabilities of CAD to expand these types of applications. Applications for Business Python is used by many Python experts to create a variety of apps that can be used in a business. Tryton and Picalo are the most famous applications in this regard.
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Elliot Davis (Coding for Beginners: Python: A Step-by-Step Guide to Learning Python Programing with Game and App Development Projects (Learn to Code))
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Happiness is a constant work-in-progress, because solving problems is a constant work-in-progress—the solutions to today’s problems will lay the foundation for tomorrow’s problems, and so on. True happiness occurs only when you find the problems you enjoy having and enjoy solving. Sometimes those problems are simple: eating good food, traveling to some new place, winning at the new video game you just bought. Other times those problems are abstract and complicated: fixing your relationship with your mother, finding a career you can feel good about, developing better friendships. Whatever your problems are, the concept is the same: solve problems; be happy.
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Mark Manson (The Subtle Art of Not Giving a F*ck: A Counterintuitive Approach to Living a Good Life)
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The Metaverse doesn’t exist yet, but some platforms contain elements that come very close to this concept. Video games currently offer the closest Metaverse experience to this idea. Developers have pushed their limits concerning what a game can be by organizing in-game events and creating virtual economies within them.
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Manuel Robins (The Metaverse: Unpacking The Hype: Understand What The Future Is Going To Look Like. Discover How To Invest In Cryptocurrency, NFT & Blockchain Gaming. ... Guide To The New Digital Revolution)
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Overcrowding works in a different way for creators than for viewers. For creators, the problem becomes—how do you stand out? How do you get your videos watched? This is particularly acute for new creators, who face a “rich get richer” phenomenon. Across many categories of networked products, when early users join a network and start producing value, algorithms naturally reward them—and this is a good thing. When they do a good job, perhaps they earn five-star ratings, or they quickly gain lots of followers. Perhaps they get featured, or are ranked highly in popularity lists. This helps consumers find what they want, quickly, but the downside is that the already popular just get more popular. Eventually, the problem becomes, how does a new member of the network break in? If everyone else has millions of followers, or thousands of five-star reviews, it can be hard. Eugene Wei, former CTO of Hulu and noted product thinker, writes about the “Old Money” in the context of social networks, arguing that established networks are harder for new users to break into: Some networks reward those who gain a lot of followers early on with so much added exposure that they continue to gain more followers than other users, regardless of whether they’ve earned it through the quality of their posts. One hypothesis on why social networks tend to lose heat at scale is that this type of old money can’t be cleared out, and new money loses the incentive to play the game. It’s not that the existence of old money or old social capital dooms a social network to inevitable stagnation, but a social network should continue to prioritize distribution for the best content, whatever the definition of quality, regardless of the vintage of user producing it. Otherwise a form of social capital inequality sets in, and in the virtual world, where exit costs are much lower than in the real world, new users can easily leave for a new network where their work is more properly rewarded and where status mobility is higher.75 This is true for social networks and also true for marketplaces, app stores, and other networked products as well. Ratings systems, reviews, followers, advertising systems all reinforce this, giving the most established members of a network dominance over everyone else. High-quality users hogging all of the attention is the good version of the problem, but the bad version is much more problematic: What happens, particularly for social products, when the most controversial and opinionated users are rewarded with positive feedback loops? Or when purveyors of low-quality apps in a developer platform—like the Apple AppStore’s initial proliferation of fart apps—are downloaded by users and ranked highly in charts? Ultimately, these loops need to be broken; otherwise your network may go in a direction you don’t want.
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Andrew Chen (The Cold Start Problem: How to Start and Scale Network Effects)
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Yeah, but no one really changes their own oil anymore, do they? I wouldn’t have minded learning something like this. I never developed any hobbies—except video games, which don’t really count.” “Do you enjoy them?” I asked. “Yeah.” He shrugged. “It’s a fun way to pass the time anyway.” “The whole point of a hobby is to be pleasurable, relaxing, and rewarding,” I told him. “So if playing video games feels that way to you, it totally counts as a hobby.” “I’m not sure about rewarding,” he said, “but it’s definitely the other two.
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Susannah Nix (Mad About Ewe (Common Threads, #1))
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Basically, playing video games that cause you to respond quickly to attacks increases the negative plastic development of your limbic system.
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Datis Kharrazian (Why Isn't My Brain Working?: A revolutionary understanding of brain decline and effective strategies to recover your brain’s health)
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With success came pressure to keep making the game better.
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Jason Schreier (Blood, Sweat, and Pixels)
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The Paisx GPL Interface triangulates prefix for suffix, implementing Rectangular Virtualization, while squaring off the base to derived like components Inna Pi Phi Xor Pipeline like Blockchain. Paisx or PiphiAISΦrtXor formulates the mathematical building blocks 11<1111<1, while emulating cognitive, affective, psychomotor domains, and managing knowledge reverse engineered by the inspiring videogame blizzard entertainment's Diablo. The open source code is so simple but complex that it puzzles the mind Inna ascii conversion cube, Pirandom > Circlet + Diadem × Ring > Itemizer + Abstracter. I developed this in knowing that the new web2.0 Metaverse is on the rise. We really needed to speed up the development of the videogame industry's storylines and graphics automation, while integrating the newer gaming experience with an option for block chaining new coins to invest in the marketplace.
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Jonathan Roy Mckinney Gero EagleO2
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Instead of bemoaning the games’ hold over children, we should be exploiting the techniques that game designers have developed. They’ve refined the basic steps of self-control: setting clear and attainable goals, giving instantaneous feedback, and offering enough encouragement for people to keep practicing and improving. After noticing how hard people work at games, some pioneers are pursuing the “gamification” of life by adapting these techniques (like establishing “quests” and allowing people to “level up”) for schools and workplaces and digital collaborations. Video games give new glamour to old-fashioned virtues. Success is conditional—but it’s within your reach as long as you have the discipline to try, try again.
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Roy F. Baumeister (Willpower: Rediscovering the Greatest Human Strength)
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hours of screen time—playing video games, watching television, texting—will wire the brain in certain ways. Educational activities, sports, and music will wire it in other ways. Spending time with family and friends and learning about relationships, especially with face-to-face interactions, will wire it in yet other ways. Everything that happens to us affects the way the brain develops.
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Daniel J. Siegel (The Whole-Brain Child: 12 Revolutionary Strategies to Nurture Your Child's Developing Mind)
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A 12-year-old Japanese boy loved Space Invaders so much, he robbed a bank with a shotgun to get money to play the game at the arcade. He asked for coins instead of notes so he didn’t have to convert the money at the arcade. At the start of the game, the ships move very slowly. Each time a ship is destroyed, the ships gradually move faster. By the end of the game, the final ship moves at top speed. What many people don’t know is that the final ship is moving at the speed that the developers intended all of the ships to move from the beginning. So why don’t they? If
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James Egan (1000 Facts About Video Games Vol. 3)
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The Twin Towers were removed from the game due to space limitations. To cover for this, the developers said that terrorists had destroyed the towers. The game was released on June 26th 2000, just over a year before the towers were attacked.
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James Egan (1000 Facts About Video Games Vol. 3)
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When we play video games, through experience, we learn the rules of the game and make progress to the advanced stages. We do not infer from this experience that the game was not developed by someone. We know that someone will have made the rules. If we come across a computer software or application, then after observation and careful thinking, we can decipher how it was made. By having grasp of computer programming, we can identify the recipe – the code and algorithm – which is behind that computer application. However, it does not mean that discovering the programming code and algorithm of an existing computer program proves its self-existence without any developer.
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Salman Ahmed Shaikh (Reflections on the Origins in the Post COVID-19 World)
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2D Game Comic Book Concept Art Service by 3D animation Studio – Austin, Texas
CLIENT: THIBAUD
PROJECT: CONCEPT ART
CATEGORY: CONCEPT ART
Concept art is a visual representation that tells a story or conveys a certain look. It is commonly used in film and video games to convey a vision and set the tone for an entire game or movie. 2D/3D Concept Art provides a strong reference point that helps align the creatives working on the project. Generally the Concept Artist must be adept at any style, any genre and any element, be it character design, creature design or setting.
GameYan Studio – game art outsourcing studio for feature films and could work as a production house to do entire 3D development for any animated movie. Our professional team of Concept Artist can develop a variety of 3D art content for movie and video games along with low optimized characters for mobile and virtual reality interactive games by 3D Production Animation Studio.
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GameYan
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Character Concept Art Services by 3D Game Art Studio, Denton - Texas
CLIENT: AHMED
PROJECT: CONCEPT ART
CATEGORY: CONCEPT ART
Concept Art Service doesn’t have a specific format — it means the creation of virtual ideas transformed into simple sketches, elaborate computer-edited drawings. All 2D/3D Concept Art for 2D/3D Concept Artist shares two things in common: it’s comprised of 2D still images, and it’s used to speed up modeling. It serves mainly as a way to save time when making the visual material in a game and movies.
GameYan Studio – game art outsourcing studio for feature films and could work as a production house to do entire 3D development for any animated movie, Our professional team of artists can develop a variety of 3D art content for movie and video games along with low optimized characters for mobile and virtual reality interactive games by 3D Production Animation Studio.
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GameYan
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Awesome 3D Animated Featured Film - Pequeños Héroes Movie Character Modeling done by 3D Game Art Studio.
More than two hundred years ago, Arturo, Pilar, and Tico, three brave children of different backgrounds and stories, discover an amazing secret: the key to helping overcome Simón Bolívar against the enemy army. It‘s time to fight for freedom. Impetuous advancing troops. Arises a great friendship.
We develop more than 250+ 3d semi-cartoonist characters (Modelling, Texturing, Shading, Rigging, Simulation) humans and animals in Venezuela's first 3d animated featured film.
GameYan producer and distributor of filmed entertainment, is a unit of Viacom (NASDAQ: VIAB, VIA), home to premier global media brands that create compelling television programs, motion pictures, short-form content, apps, games, consumer products, social media experiences, and other entertainment content for audiences in more than 180 countries.
GameYan provides 3D Character Modeling Services in the game industry and as well as the animation movie industry. GameYan 3D Animation Studio is a movie and Game Character Modeling Studio in India Provides low and high poly character model for all games for mobile, Desktop, Video and feature movie film animation, TV commercial by Game Animation Studio.
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GameYan Studio
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In 1976, Bill Joy, the hacker who would lead development of BSD UNIX, wrote a text editor called vi, short for "visual," that allowed users to move their cursor and edit text anywhere on the screen.
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David L. Craddock (Dungeon Hacks: How NetHack, Angband, and Other Roguelikes Changed the Course of Video Games)
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Some of the worst names in the history of science have come about as we enter the era of biology concerned with genes and proteins. We are subjected to the uniform naming of these poor structures, an idea that usually backfires as researchers realize the protein doesn’t do what they originally thought it did. A special place is in everyone’s heart for the guys that discovered a protein in the early 1990s and named it Sonic Hedge Hog after the Sega video game they were playing at the time. Even better is that it turned out to be incredibly important in embryonic development. There’s nothing more enjoyable than taking a class in biology taught by a difficult professor who is forced to say Sonic Hedge Hog 30 times in 15 minutes.
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Andrew Koob (The Root of Thought: Unlocking Glia--the Brain Cell That Will Help Us Sharpen Our Wits, Heal Injury, and Treat Brain Disease: Unlocking Glia -- the Brain ... Wits, Heal Injury, and Treat Brain Disease)
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Minecraft is a sandbox video game created by Swedish game developer Markus Persson, also known as Notch.
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Steve Mojan (Minecraft Handbook: The Ultimate Survival Guide For Beginners To Master All The Secrets, Tips And Tricks)
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In exchange for the pleasure of creating art for a living, game developers have to accept that it might all fall apart without much notice.
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Jason Schreier (Press Reset: Ruin and Recovery in the Video Game Industry)
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Stheno – Fantasy Female 3D Character Dallas - Texas
CLIENT: ART
PROJECT: LOW POLY CONCEPT CHARACTER
CATEGORY: 3D GAME CHARACTERS
STHENO IS THE CONCEPT OF THE GORGON SISTERS
We develop Low Poly Character With Micro Detail Texture for CGI Open World Game. It's a Fantasy Female 3D Character of GORGON SISTERS.
Gameyan is movie and game art outsourcing studio in India provide 2D and 3D model, texture, shading, rig and animation for all games (mobile, PS, Xbox, Desktop) and feature movie film animation, cartoon series, TV commercial.
Our professional team of artists can develop a variety of 3D art content for movie and video games along with low optimized characters for mobile and virtual reality interactive games.
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GameYan
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Nearly all experts agree that children need and want clear rules, and that being held accountable for obeying the rules is a vital feature of healthy development. But rules are helpful only if children know them and understand them, so the brighter the line, the better. Nanny Debs likes to call a special meeting to go over her “house rules,” and then she posts a chore list in each child’s bedroom along with a wooden pole that’s used for keeping score. When children make the bed or clean their rooms or wash the dishes, they get to put a colored ring around the pole. Each ring entitles them to fifteen minutes of watching television or playing a video game, up to a total of an hour per day. If they misbehave, they first get a warning, and if they persist, the parent removes one of the rings. To keep the rules consistent, parents need to coordinate with each other and with caretakers so that everyone knows what’s expected. When your children are still toddlers, establish a system of rewards and punishments in advance, and when you’re giving either one to a child, explain exactly why. As they get older, it becomes more useful to ask them what goals they have for themselves. Once you hear their ambitions, you can help get there with the right incentives, like making allowance payments contingent on doing chores, or promising bonuses for doing extra work.
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Roy F. Baumeister (Willpower: Rediscovering the Greatest Human Strength)
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I dare to hope that AI hurries along and develops some new virtual reality religion that is so enticing that none of us can tear ourselves away from it long enough to get back to fucking and killing each other. It will be a church in the cloud, except it will be experienced as one universal video game. There will be offerings and rites and sacraments just as there will points and rewards and progression systems for strict adherence. We will all log on, and stay on, because it will be our only conduit for influencing the AI gods and, therefore, the only wellspring that can quench our insatiable desire for meaning and hope.
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Mark Manson (Everything Is F*cked: A Book About Hope)
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Yeah. After that, they closed all the Minecraft Video Game schools and fired all mob game developers. Then they passed a law that said that only humans can make games. I was so bummed out, too. I was making the coolest game called Robl. . .
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Zack Zombie (Minecraft: Diary of a Minecraft Zombie Book 17: Zombie's Excellent Adventure (An Unofficial Minecraft Book))
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For example, in the free-to-play video game business, it is standard practice for game developers to delay asking users to pay money until they have played consistently and habitually. Once the compulsion to play is in place and the desire to progress in the game increases, converting users into paying customers is much easier. Selling virtual items, extra lives, and special powers is where the real money lies.
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Nir Eyal (Hooked: How to Build Habit-Forming Products)
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in the free-to-play video game business, it is standard practice for game developers to delay asking users to pay money until they have played consistently and habitually. Once the compulsion to play is in place and the desire to progress in the game increases, converting users into paying customers is much easier. Selling virtual items, extra lives, and special powers is where the real money lies.
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Nir Eyal (Hooked: How to Build Habit-Forming Products)
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the idea of radical equality Kassar cited in response to Crane’s request—programmer being equal to assembly line worker—had a precedent. In the early days, Bushnell maintained a policy that no one would be fired (although they might be denied a raise) and ensured that everyone, from executives to assembly line workers, had the same health care plan. But with VCS development organized along a model of the lone programmer who was almost completely, individually responsible for a sometimes very lucrative game, it became less tenable to claim that the programmer was no more important than any other human resource.
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Nick Montfort (Racing the Beam: The Atari Video Computer System (Platform Studies))