Valve Game Quotes

We've searched our database for all the quotes and captions related to Valve Game. Here they are! All 15 of them:

If you knew the kind of little miracles happening every moment you breathe in, you wouldn’t be able to handle it. A valve could close and not open; an artery could split, you could die. At any moment. It’s nothing but miracles inside your tiny city.
Sally Thorne (The Hating Game)
What else can I do? Once you've gone this far you aren't fit for anything else. Something happens to your mind. You're overqualified, overspecialized, and everybody knows it. Nobody in any other game would be crazy enough to hire me. I wouldn't even make a good ditch-digger, I'd start tearing apart the sewer-system, trying to pick-axe and unearth all those chthonic symbols - pipes, valves, cloacal conduits... No, no. I'll have to be a slave in the paper-mines for all time.
Margaret Atwood (The Edible Woman)
I’ve got so much inside me I have no idea about. I’m like the mayor of a city I’ve never seen.” He smiles at my phrasing. “If you knew the kind of little miracles happening every moment you breathe in, you wouldn’t be able to handle it. A valve could close and not open; an artery could split, you could die. At any moment. It’s nothing but miracles inside your tiny city.” He presses a kiss to my temple. “Holy shit.” I clutch at him. “You wouldn’t believe the stats on people who go to bed one night and never wake up. Normal, healthy people who aren’t even old.” “Why would you tell me this? Is this what you think about?” There’s the longest pause. “I used to. Not so much anymore.” “I think I preferred it when I thought I was full of white bones and red goo. Why am I now thinking about dying tonight?” “Now you see why I can’t do small talk. 
Sally Thorne (The Hating Game)
I've got so much inside me I have no idea about. I'm like the mayor of a city I've never seen." He smiles at my phrasing. "If you knew the kind of miracles happening every moment you breathe in, you wouldn't be able to handle it. A valve could close and not open; an artery could split, you could die. At any moment. It's nothing but miracles inside your tiny city.
Sally Thorne (The Hating Game)
Indie game developers couldn’t just slap their games on Steam and call it a day, though: they needed to get Valve’s explicit approval. This was a problem. Barone didn’t know anyone at Valve. He didn’t have any publishing contacts.
Jason Schreier (Blood, Sweat, and Pixels)
What else can I do? Once you've gone this far you aren't fit for anything else. Something happens to your mind. You're overqualified, overspecialized, and everybody knows it. Nobody in any other game would be crazy enough to hire me. I wouldn't even make a good ditch-digger, I'd start tearing apart the sewer-system, trying to pick-axe and unearth all of those chthonic symbols - pipes, valves, cloacal conduits... No, no. I'll have to be a slave to the paper-mines for all time.
Margaret Atwood (The Edible Woman)
Steam Greenlight. With Greenlight, Valve crowdsourced its approval process, allowing fans to vote on the games they’d want to play. Games that hit a certain number of votes (a number that the famously secretive Valve kept quiet) would automatically get a spot in the store.
Jason Schreier (Blood, Sweat, and Pixels)
Arithmetic Matilda longed for her parents to be good and loving and understanding and honourable and intelligent. The fact that they were none of these things was something she had to put up with. It was not easy to do so. But the new game she had invented of punishing one or both of them each time they were beastly to her made her life more or less bearable. Being very small and very young, the only power Matilda had over anyone in her family was brain-power. For sheer cleverness she could run rings around them all. But the fact remained that any five-year-old girl in any family was always obliged to do as she was told, however asinine the orders might be. Thus she was always forced to eat her evening meals out of TV-dinner-trays in front of the dreaded box. She always had to stay alone on weekday afternoons, and whenever she was told to shut up, she had to shut up. Her safety-valve, the thing that prevented her from going round the bend, was the fun of devising and dishing out these splendid punishments, and the lovely thing was that they seemed to work, at any rate for short periods. The father in particular became less cocky
Roald Dahl (Matilda)
... television looks to be an absolute godsend for a human subspecies that loves to watch people but hates to be watched itself. For the television screen affords access only one-way. A psychic ball-check valve. We can see Them; They can’t see Us. We can relax, unobserved, as we ogle. I happen to believe this is why television also appeals so much to lonely people. To voluntary shut-ins. Every lonely human I know watches way more than the average U.S. six hours a day. The lonely, like the fictive, love one-way watching. For lonely people are usually lonely not because of hideous deformity or odor or obnoxiousness—in fact there exist today support- and social groups for persons with precisely these attributes. Lonely people tend, rather, to be lonely because they decline to bear the psychic costs of being around other humans. They are allergic to people. People affect them too strongly. Let’s call the average U.S. lonely person Joe Briefcase. Joe Briefcase fears and loathes the strain of the special self-consciousness which seems to afflict him only when other real human beings are around, staring, their human sense-antennae abristle. Joe B. fears how he might appear, come across, to watchers. He chooses to sit out the enormously stressful U.S. game of appearance poker. But lonely people, at home, alone, still crave sights and scenes, company. Hence television. Joe can stare at Them on the screen; They remain blind to Joe. It’s almost like voyeurism.
David Foster Wallace (A Supposedly Fun Thing I'll Never Do Again: Essays and Arguments)
... television looks to be an absolute godsend for a human subspecies that loves to watch people but hates to be watched itself. For the television screen affords access only one-way. A psychic ball-check valve. We can see Them; They can’t see Us. We can relax, unobserved, as we ogle. I happen to believe this is why television also appeals so much to lonely people. To voluntary shut-ins. Every lonely human I know watches way more than the average U.S. six hours a day. The lonely, like the fictive, love one-way watching. For lonely people are usually lonely not because of hideous deformity or odor or obnoxiousness—in fact there exist today support- and social groups for persons with precisely these attributes. Lonely people tend, rather, to be lonely because they decline to bear the psychic costs of being around other humans. They are allergic to people. People affect them too strongly. Let’s call the average U.S. lonely person Joe Briefcase. Joe Briefcase fears and loathes the strain of the special self-consciousness which seems to afflict him only when other real human beings are around, staring, their human sense-antennae abristle. Joe B. fears how he might appear, come across, to watchers. He chooses to sit out the enormously stressful U.S. game of appearance poker. But lonely people, at home, alone, still crave sights and scenes, company. Hence television. Joe can stare at Them on the screen; They remain blind to Joe. It’s almost like voyeurism.
David Foster Wallace (A Supposedly Fun Thing I'll Never Do Again: Essays and Arguments)
All this self-optimising, self-actualising bullshit,’ she imagined him saying as she crouched down to open the valve on the gas tank, and then pressed the ignition switch until it clicked, ‘you can’t fucking get away from it. Every little thing now has to be about maximising your potential, and perfecting yourself, and honing yourself, and getting the best deal out of your life, and out of your body, and out of your precious fucking time. Everything’s a corporate retreat now. Everything has utility. You want to get fucked up and just escape your own existence for once, just check out of your life for a while, like every other human being who has ever lived? No. Even a fucking acid trip has to be a means to an end. It has to be about team-building. It has to be about trust and wellness and creativity. It has to be about your authentic journey towards physical and psychological perfection. It has to be about you asserting the integrity of your choice to do it in the first place. It can’t be a lapse of judgment. There are no lapses of judgment. It can’t be wrong. There are no wrongs. There’s just choice, and choice is neutral, and we’re neutral, and everything is neutral, and everything’s a game, and if you want to win the game then you’re going to have to optimise yourself, and actualise yourself, and utilise yourself, and get the edge, and God forbid that you should have an actual human experience of frailty, or mortality, or limitation, or humanity, or of the fucking onward march of time–those are just distractions, those are obstacles, they’re defects, they’re inconveniences in the face of our curated, bespoke, freely fucking chosen authentic existence, and sure, we can never quite decide if we’re the consumers of our lives or the products of them, but there’s one thing we are damn sure of, which is that nobody on earth has any right to pass any judgment on us, either way. Freedom in the marketplace! It’s the only thing that matters! It’s the only thing that exists!
Eleanor Catton (Birnam Wood)
I have watched life play this game as if I was never a part of it.
Akshat Pathak (Within the Valves of my Heart..)
LOST AND FOUND IMMY WAS A frail little girl, the only child of older parents. At three, she was only as big as the average eighteen-month-old toddler. She was unable to walk more than a few blocks without tiring and did not have the strength to play games you could not play sitting down. A desperately wanted and long-awaited baby, she had been born with a hole in her heart and a badly formed heart valve. Only the most careful medical management had helped her
Rachel Naomi Remen (My Grandfather's Blessings: Stories of Strength, Refuge, and Belonging)
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