Ux Designer Quotes

We've searched our database for all the quotes and captions related to Ux Designer. Here they are! All 100 of them:

When they first built the University of California at Irvine they just put the buildings in. They did not put any sidewalks, they just planted grass. The next year, they came back and put the sidewalks where the trails were in the grass. Perl is just that kind of language. It is not designed from first principles. Perl is those sidewalks in the grass.
Larry Wall
Intuitive design is how we give the user new superpowers.
Jared Spool (Web Site Usability: A Designer's Guide (Interactive Technologies))
Design is the beauty of turning constraints into advantages.
Aza Raskin
To clarify, *add* data.
Edward R. Tufte
If you think user research is expensive, you should look at the cost of building the wrong thing.
Mario Maruffi
Each design is a proposed business solution — a hypothesis. Your goal is to validate the proposed solution as efficiently as possible by using customer feedback.
Jeff Gothelf (Lean UX: Applying Lean Principles to Improve User Experience)
Immature product teams make the same mistake: They want users to understand their products but refuse to understand their users.
Mario Maruffi
My belief in life is that you need only three things to get to the top- Talent, Ambition and Initiative.
Ankit Patni
Effective gamification is a combination of game design, game dynamics, behavioral economics, motivational psychology, UX/UI (User Experience and User Interface), neurobiology, technology platforms, as well as ROI-driving business implementations.
Yu-kai Chou (Actionable Gamification: Beyond Points, Badges, and Leaderboards)
Intuitive design happens when current knowledge is the same as the target knowledge.
Jared Spool (Web Site Usability: A Designer's Guide (Interactive Technologies))
UX DESIGN IS MBA REVERSE ENGINEERED.
Vineet Raj Kapoor
Many people make their way to user experience by crossing over from an adjacent field. These crossovers are the people who are carrying UX forward, taking it to new levels and new organizations.
Leah Buley (The User Experience Team of One: A Research and Design Survival Guide)
Hidden in the physical work space, in the user's words, and in the tools they use are the beautiful gems of knowledge that can create revolutionary, breakthrough products or simply fix existing, broken products. People do strange things - unexpected things - and being there to witness and record these minute and quick moments of humanity is simply invaluable
Jon Kolko (Thoughts on Interaction Design by Jon Kolko (2007) Perfect Paperback)
When your number one job is serving the needs of users, and some external force tries to divert your efforts to some other goal, your number one job now changes to removing that external force. It doesn’t matter if that external force has more economic or political power than you do. Your job is clear.
Alan Cooper
Design only what you need. Deliver it quickly. Create enough customer contact to get meaningful feedback fast.
Jeff Gothelf (Lean UX: Applying Lean Principles to Improve User Experience)
Lean UX is a transparent process that not only reveals what designers do but encourages participation from everyone on the team.
Jeff Gothelf (Lean UX)
Motivated people build better stuff.
Prinzip der Spotify Engineering Culture
Users' problems are design opportunities.
Mario Maruffi
Good design decisions are rarely guessed.
Mario Maruffi
Our goal is not to create a deliverable or a feature: it’s to positively affect customer behavior or change in the world — to create an outcome.
Jeff Gothelf (Lean UX: Designing Great Products with Agile Teams)
It’s hard to convince people that the design, UX, and brand are the cake, but technology is the oven. Electricity is expensive.
Tomer Sharon (It's Our Research: Getting Stakeholder Buy-in for User Experience Research Projects)
I think it's more accurate to think of aesthetics as a key ingredient in a recipe, as opposed to the icing on the cake.
Stephen P. Anderson (Seductive Interaction Design: Creating Playful, Fun, and Effective User Experiences)
In most cases, having and using a fantastic machine learning algorithm is less important than deploying a well-designed user experience (UX) for your products.
Mariya Yao (Applied Artificial Intelligence: An Introduction For Business Leaders)
I have come to the conclusion that great customer service is finding an opportunity to express humanity.
Shawn Lukas
Product requirements conversations must then be grounded in business outcomes: what are we trying to achieve by building this product? This rule holds true for design decisions as well. Success criteria must be redefined and roadmaps must be done away with. In their place, teams build backlogs of hypotheses they’d like to test and prioritize them based on risk, feasibility, and potential success.
Jeff Gothelf (Lean UX: Applying Lean Principles to Improve User Experience)
UX strategy is the process that should be started first, before the design or development of a digital product begins. It’s the vision of a solution that needs to be validated with real potential customers to prove that it’s desired in the marketplace. Although UX design encompasses numerous details such as visual design, content messaging, and how easy it is for a user to accomplish a task, UX strategy is the “Big Picture.” It is the high-level plan to achieve one or more business goals under conditions of uncertainty.
Jaime Levy (UX Strategy: How to Devise Innovative Digital Products that People Want)
Often people will use their own conceptual models of the world to determine the perceived causal relationship between the thing being blamed and the result. The word perceived is critical: the causal relationship does not have to exist; the person simply has to think it is there.
Don Norman (The Design of Everyday Things)
Companies say they value great design. But they assume that to do great design they need a rock star designer. But great design doesn’t live inside designers. It lives inside your users’ heads. You get inside your users heads by doing good UX research: research that provides actionable and testable insights into users’ needs.
David Travis (Think Like a UX Researcher: How to Observe Users, Influence Design, and Shape Business Strategy)
a new breed of designers is developing brand-new techniques under the banner of Lean User Experience (Lean UX). They recognize that the customer archetype is a hypothesis, not a fact. The customer profile should be considered provisional until the strategy has shown via validated learning that we can serve this type of customer in a sustainable way.
Eric Ries (The Lean Startup: How Today's Entrepreneurs Use Continuous Innovation to Create Radically Successful Businesses)
As entrepreneurs, product managers, developers, and designers, we love to spend our time coming up with cool new feature ideas and designing great user experiences. However, those items sit at the top two levels of the pyramid of user needs. First and foremost, the product needs to be available when the user wants to use it. After that, the product's response time needs to be fast enough to be deemed adequate. The next tier pertains to the product's quality: Does it work as it is supposed to? We then arrive at the feature set tier, which deals with functionality. At the top, we have user experience (UX) design, which governs how easy—and hopefully how enjoyable—your product is to use. As with Maslow's hierarchy, lower-level needs have to be met before higher-level needs matter.
Dan Olsen (The Lean Product Playbook: How to Innovate with Minimum Viable Products and Rapid Customer Feedback)
As good architects know, seemingly arbitrary decisions, such as where to locate the bathrooms, will have subtle influences on how the people who use the building interact. Every trip to the bathroom creates an opportunity to run into colleagues, for better or for worse. A good building is not merely attractive, it also works. As we shall see, small and apparently insignificant details can have major impacts on people's behaviour. A good rule of thumb is to assume that everything matters. In many cases, the power of these small details come from focusing the attention of users in a particular direction. A wonderful example of this principle comes from, of all places, the men's rooms at Schiphol airport in Amsterdam. There, the authorities etched the image of a black housefly into each urinal. It seems that men usually do not pay much attention to where they aim, which can create a bit of a mess. But if they see a target, attention, and therefore accuracy, are much increased. According to the man who came up with the idea, it works wonders... Etchings reduced spillage by 80%. The insight that everything matters can be both paralysing and empowering.
Richard H. Thaler (Nudge: Improving Decisions About Health, Wealth, and Happiness)
UX design isn't a new field. But sometimes new approaches lead to new perspectives.
Anonymous
Here is the worst possible way for you to try to figure out if your idea solves somebody’s problem: Ask them. The vast majority of entrepreneurs seem to think that explaining their concept in detail to a few people and then asking whether it’s a good idea constitutes validation. It does not.
Laura Klein (UX for Lean Startups: Faster, Smarter User Experience Research and Design)
the book of 944 design guidelines for text-based user interfaces of bygone days that Smith and Mosier of Mitre Corporation developed for the U.S. Air Force (Mosier & Smith, 1986; Smith & Mosier, 1986).
Rex Hartson (The UX Book: Process and Guidelines for Ensuring a Quality User Experience)
Trying new things constantly and then abandoning them without further study or work is not iterating. That’s flailing.
Laura Klein (UX for Lean Startups: Faster, Smarter User Experience Research and Design)
Each design is a proposed business solution — a hypothesis. Your goal is to validate the proposed solution as efficiently as possible by using customer feedback.
Gothelf, Jeff (Lean UX: Applying Lean Principles to Improve User Experience)
The most important driver of user satisfaction is usefulness, which is largely reflected in the interaction design. The interaction design has to be incorporated at the deepest level of the software architecture and it is often the most expensive to change late in the process.
Arnie Lund (User Experience Management: Essential Skills for Leading Effective UX Teams)
There is one more reason to use stories in UX, it's simply because the power of stories allows us to see the world through a new lens. One of the hardest things to do is to understand a task, context, or experience as someone else does. But once you see a design problem from the new perspective, we are halfway home to a solution.
Whitney Quesenbery (Storytelling for User Experience: Crafting Stories for Better Design 1st edition by Whitney Quesenbery, Kevin Brooks (2010) Paperback)
And here’s the bigger truth: Whether you find yourself all alone or in a team of like-minded folks, we are all individuals with a unique voice, opinions, and diverse experiences that define us. We are all a UX Team of One. My challenge to you: Draw upon this diversity—magical things happen at the intersection of seemingly unrelated ideas. Don’t let a job title define you. Do what makes sense, not what process dictates. And most of all, never stop playing and learning. If we can all hang on for the ride, there is no limit to the places we’ll go! —Stephen P. Anderson, author of Seductive Interaction Design
Anonymous
User interface design is like football. Everybody in the company feels confident and keen to comment on the designs.
Emrah Yayici (UX Design and Usability Mentor Book : With Best Practice Business Analysis and User Interface Design Tips and Techniques)
like qualitative and quantitative research, historical references, and subject matter interviews — help UX designers to discover unique problems for a specific set of target customers.
Anonymous
wireframes in tools such as Adobe Illustrator, OmniGraffle and Microsoft Visio. Originally, these
Smashing Magazine (UX Design Process (Smashing eBook Series 41))
Vgeek Solutions is a graphic design firm with office in cave creek,Arizona. We help marks adequately connect with their group of onlookers through ui/ux, web outline, visual depiction and indispensable substance techniques. We Provide Following Services: *Graphic Design *Website Development *Digital Marketing *Branding Virtual Store
Dheeraj Chohil
beware the "slash"—a job listing that advertises for a UX/UI designer betrays a lack of appreciation for the value of UX, and suggests that the organisation is probably actually looking for a UI designer.
Matthew Magain (Get Started in UX: The Complete Guide to Launching a Career in User Experience Design)
Designing memorable experiences is easier said than done. Most importantly, you need empathy and understanding for your fellow human. It’s the love for mankind that ultimately makes UX interesting.
Safari Content Team (UX/UI Bibliography)
UX designers have to constantly learn about human psychology, interaction design, information architecture and user research techniques, just to name a few, in order to create the right solutions to a user’s problems.
Jenifer Tidwell
Nobody tells this to people who are beginners...All of us who do creative work, we get into it because we have good taste. But there is this gap. For the first couple years you make stuff, it’s just not that good. It’s trying to be good, it has potential, but it’s not. But your taste, the thing that got you into the game, is still killer. And your taste is why your work disappoints you. A lot of people never get past this phase, they quit. Most people I know who do interesting, creative work went through years of this. We know our work doesn’t have this special thing that we want it to have. We all go through this. And if you are just starting out or you are still in this phase, you gotta know it’s normal and the most important thing you can do is do a lot of work.” – Ira Glass Be
Chad Camara (The UX Learner's Guidebook: A Ramp & Reference for Aspiring UX Designers)
When you design you imagine, refine, and communicate something that currently doesn’t exist. The creation process is often unpredictable, messy, confusing, and ambiguous up until the last moment. To become a UX Designer you must learn to embrace the beauty of ambiguity. To come up with something new the process of creation has to be unclear, at least for a little while. You must learn to trust that your process, methods, experience, and judgement will eventually help you find your way out of the woods.
Chad Camara (The UX Learner's Guidebook: A Ramp & Reference for Aspiring UX Designers)
Enterprises that use design thinking and user experience (UX) design strategically to delight customers at each step of their interaction with the organization have thrived: research shows companies which apply UX design in this way experience faster growth and higher revenues.2
Jez Humble (Lean Enterprise: How High Performance Organizations Innovate at Scale (Lean (O'Reilly)))
Lean UX is the practice of bringing the true nature of a product to light faster, in a collaborative, cross-functional way that reduces the emphasis on thorough documentation while increasing the focus on building a shared understanding of the actual product experience being designed.
Jeff Gothelf (Lean UX: Applying Lean Principles to Improve User Experience)
You might also want to read Index of UX guidelines for Windows Store apps and Design Windows Store apps using Blend for Microsoft Visual Studio 2013 to learn more about how to implement a great user experience.
Anonymous
Here’s the cold, hard truth: ideas are cheap. Product follow-through is where the money is spent and made.
Molly Norris Walker (Design-Driven Growth: Strategy & Case Studies For Product Shapers)
Ask Open-Ended Questions When you start to ask questions, never give the participant a chance to simply answer yes or no. The idea here is to ask questions that start a discussion. These questions are bad for starting a discussion: “Do you think this is cool?” “Was that easy to use?” These questions are much better: “What do you think of this?” “How’d that go?
Laura Klein (UX for Lean Startups: Faster, Smarter User Experience Research and Design)
error tolerance, according to Whitney Quesenberry, requires: Restricting opportunities to do the wrong thing. Make links/buttons clear and distinct; keep language clear and simple;
Mads Soegaard (The Basics of User Experience Design: A UX Design Book by the Interaction Design Foundation)
The best way to support ease of learning is to design systems that match a user’s existing mental models. A mental model is simply a representation of something in the real world and how it is done from the user’s perspective. It’s why virtual buttons look a lot like real buttons – we know that we push buttons;
Mads Soegaard (The Basics of User Experience Design: A UX Design Book by the Interaction Design Foundation)
When you’re designing for usability, thinking about utility is important, too. While usability is concerned with making functions easy and pleasant to use, utility is about providing functions that users need in the first place.
Mads Soegaard (The Basics of User Experience Design: A UX Design Book by the Interaction Design Foundation)
4. Field Studies This is actually a number of techniques under a broad heading. It’s all about going out and observing users ‘in the wild’ so that we can measure behavior in the context where users actually use a product. Field studies include ethnographic research, interviews, observations, and contextual enquiry.
Mads Soegaard (The Basics of User Experience Design: A UX Design Book by the Interaction Design Foundation)
5. Usability Testing A firm favorite that has a long and prestigious history in UX research, usability testing is the observation of users trying to carry out tasks with a product. Such testing can focus on a single process, or be much wider in range.
Mads Soegaard (The Basics of User Experience Design: A UX Design Book by the Interaction Design Foundation)
7. User Personas User personas are a fictional representation of the ideal user. They focus on the goals of the user, that individual’s characteristics and the attitudes he/she displays. They also examine what the user expects from the product.
Mads Soegaard (The Basics of User Experience Design: A UX Design Book by the Interaction Design Foundation)
recap, the techniques are: Card sorting Expert review Eye movement tracking Field studies Usability testing Remote usability testing User personas
Mads Soegaard (The Basics of User Experience Design: A UX Design Book by the Interaction Design Foundation)
1D: Words Words—especially those used in interactions, such as button labels—should be meaningful and simple to understand.
Mads Soegaard (The Basics of User Experience Design: A UX Design Book by the Interaction Design Foundation)
Typical topics covered within user interviews include: Background (such as ethnographic data) The use of technology in general The use of the product The user’s main objectives and motivations
Mads Soegaard (The Basics of User Experience Design: A UX Design Book by the Interaction Design Foundation)
Don’t forget that scripts are a guide, not a bible. If you find something interesting takes place in an interview and there are no questions, on the script, to explore that idea… explore it anyway.
Mads Soegaard (The Basics of User Experience Design: A UX Design Book by the Interaction Design Foundation)
1. Card Sorting Card sorting was originally a technique used in psychological research long before ‘UX research’ was a thing. It’s a simple concept: you write words or phrases on cards; then you ask the user to categorize them. You might also ask the user to label the categories.
Mads Soegaard (The Basics of User Experience Design: A UX Design Book by the Interaction Design Foundation)
Card sorting, an approach that UX research inherited from psychological research, is an excellent, and wonderfully simple, way of assessing what users’ priorities are and how their sense of order processes the existing nature of an item in question.
Mads Soegaard (The Basics of User Experience Design: A UX Design Book by the Interaction Design Foundation)
design thinking is essentially a problem-solving approach, crystallized in the field of design, which combines a holistic user-centered perspective with rational and analytical research with the goal of creating innovative solutions.
Mads Soegaard (The Basics of User Experience Design: A UX Design Book by the Interaction Design Foundation)
Design Thinking is an Iterative and Non-linear Process
Mads Soegaard (The Basics of User Experience Design: A UX Design Book by the Interaction Design Foundation)
Useful Usable Findable Credible Desirable Accessible Valuable
Mads Soegaard (The Basics of User Experience Design: A UX Design Book by the Interaction Design Foundation)
Don’t neglect accessibility in the user experience; it’s not just about showing courtesy and decency—it’s about heeding common sense, too!
Mads Soegaard (The Basics of User Experience Design: A UX Design Book by the Interaction Design Foundation)
We tend to be distracted by the voices in our own heads telling us what the design should look like.” — Michael Bierut, Partner at Pentagram Design
Mads Soegaard (The Basics of User Experience Design: A UX Design Book by the Interaction Design Foundation)
offers 5 criteria that a product must meet so as to be usable: Effectiveness Efficiency Engagement Error Tolerance Ease of Learning
Mads Soegaard (The Basics of User Experience Design: A UX Design Book by the Interaction Design Foundation)
User experience design, as its name suggests, is about designing the ideal experience of using a service or product.
Mads Soegaard (The Basics of User Experience Design: A UX Design Book by the Interaction Design Foundation)
You can add all the features and functionality that you like to a site or application, but the success of the project rides on a single factor: how the users feel about it.
Mads Soegaard (The Basics of User Experience Design: A UX Design Book by the Interaction Design Foundation)
Does the site or application give the user value?
Mads Soegaard (The Basics of User Experience Design: A UX Design Book by the Interaction Design Foundation)
A UX designer is someone who investigates and analyzes how users feel about the products he or she offers them. UX designers then apply this knowledge to product development in order to ensure that the user has the best possible experience with a product.
Mads Soegaard (The Basics of User Experience Design: A UX Design Book by the Interaction Design Foundation)
Focusing on UX enables design to focus on the user.
Mads Soegaard (The Basics of User Experience Design: A UX Design Book by the Interaction Design Foundation)
Design thinking is an iterative process in which we seek to understand the user, challenge assumptions, and redefine problems in an attempt to identify alternative strategies and solutions that might not be instantly apparent with our initial level of understanding. At the same time, design thinking provides a solution-based approach to solving problems.
Mads Soegaard (The Basics of User Experience Design: A UX Design Book by the Interaction Design Foundation)
Each spoke of a solution which fitted within his or her respective level of expertise.
Mads Soegaard (The Basics of User Experience Design: A UX Design Book by the Interaction Design Foundation)
the most obvious solutions are the ones hardest to come by because of the self-imposed constraints we work within.
Mads Soegaard (The Basics of User Experience Design: A UX Design Book by the Interaction Design Foundation)
many years of education and practical experience can hinder rather than help in dealing with a problem.
Mads Soegaard (The Basics of User Experience Design: A UX Design Book by the Interaction Design Foundation)
Design thinking is often referred to as ‘outside the box’ thinking, as designers are attempting to develop new ways of thinking that do not abide by the dominant or more common problem-solving methods.
Mads Soegaard (The Basics of User Experience Design: A UX Design Book by the Interaction Design Foundation)
A user’s mind is complex. You should know; you have one, (I assume). UXers work with subjective thoughts and feelings a lot; they can make or break your results. And the designer must ignore their own psychology sometimes, too, and that’s hard! Ask yourself: What is the user’s motivation to be here in the first place? How does this make them feel? How much work does the user have to do to get what they want? What habits are created if they do this over and over? What do they expect when they click this? Are you assuming they know something that they haven’t learned yet? Is this something they want to do again? Why? How often? Are you thinking of the user’s wants and needs, or your own? How are you rewarding good behavior?
Joel Marsh (UX for Beginners: A Crash Course in 100 Short Lessons)
(UX) design is all about: including the experiential reality of the user as a primary input to design rather than relying only on the goals of a business or the needs of a technology. Embodied cognition is a way of understanding more deeply how users have experiences, and how even subtle changes in the environment can have profound impacts on those experiences.
Andrew Hinton (Understanding Context: Environment, Language, and Information Architecture)
Hello, I am Courtney Miller, and I have Strong Experience in Digital Marketing, Marketing Automation, Design Strategy, Content Marketing, and UI/UX Design. Over these years, I have assisted numerous businesses to adopt the best solution based on their existing needs while taking care of businesses' long term goals. As a strategic leader, I am driving the organization's marketing design & delivery capability, marketing operations, and communications, and product marketing initiatives.
Damco Digital
Information visualization, the art of representing data in a way that makes it easy to understand and to manipulate,
Mads Soegaard (The Basics of User Experience Design: A UX Design Book by the Interaction Design Foundation)
From designing meaningful interfaces, to processing your own UX research, information visualization is an indispensable tool in your UX design
Mads Soegaard (The Basics of User Experience Design: A UX Design Book by the Interaction Design Foundation)
Early in her career, the ratio of UX and designers to developers was 1:70. These days, great teams doing consumer-oriented products have ratios of 1:6 because it’s that important to create products that people love.
Gene Kim (The Unicorn Project: A Novel about Developers, Digital Disruption, and Thriving in the Age of Data)
If anyone wants to learn how to become a better UX designer and overall human, they should work in retail or the service industry. Front-of-house and back-of-house translate to front-end and back-end design. Not only do you learn how to manage customer expectations, but you learn how to encourage the team around you for overall, a better customer experience.
Dimitri Alexander
Starting the design process focused on graphic design instead of interaction design is a common and costly amateur mistake. However, to deliver a professional quality experience, the execution stage must finish strong in this area. One of the economic advantages of conceptual model-based IxD is that, by the time high-fidelity mockup generation becomes appropriate, the foundation will be so stable that the graphic design work will require far fewer iterations.
Daniel Rosenberg (UX Magic)
It took me a couple of years after I woke up in that cold sweat to figure out what flag I was going to plant, and then how to do something with it. Using the process in Step 1, I found the things that I wanted to be known for and the work that I was passionate about. And then I started telling my story all the time to anyone who would actually listen. For me, this story was around Lean UX because of who I was at the time. I created a pitch based on design for designers, by designers, to change the way that they were working. And I honed that voice and that tone and that dialogue by telling the story over and over and over again using blog posts and articles and eventually in-person talks. The first talk I ever gave as a part of my new professional trajectory was on August 12, 2010. I told the story about how we solved the problem of integrating UX into Agile at TheLadders. And then the timeline started to accelerate from there. A month later, on September 24, I gave my first talk about Lean UX and it was in Paris. I was communicating about this topic publicly, and people were saying, “Hey, come give us a talk about it.” And I was writing about the topic in any publication that would actually listen to this kind of thing. I kept speaking and writing and making presentations, and as I got my ideas out into the world and put them into play in any way I could, on March 7, 2011, I finally hit the jackpot. This was three years after I had my 35th-birthday epiphany and the pressure was on—I knew I had just two years left before I was going to become obsolete, an also-ran. I hit the jackpot when I managed to get an article published in Smashing magazine. At the time, Smashing had a million readers online, and so the scale of my conversation was growing and growing because I was becoming known as the guy who had some answers to this question. That was a massive break for me because the article provided me with a global audience for the first time. Obviously, anything you publish on the internet is global and distributed, but the bottom line is that, if the platform you choose or that chooses you has a built-in audience, you stand a much bigger chance. Smashing magazine had an audience. The article, titled “Lean UX: Getting Out of the Deliverables Business” became very successful, and that’s where I planted my flag—providing solutions to the Agile and design problem with a real-world tested solution nicely packaged and labeled as Lean UX.
Jeff Gothelf (Forever Employable: How to Stop Looking for Work and Let Your Next Job Find You)
When I started exploring what flag I should plant back in 2009, there was a confluence of events in the works. The business world was increasingly using a methodology called Agile as its preferred product-development process while, at the same time, digital design was becoming increasingly important. Technology was rapidly evolving, and design was becoming a key differentiating factor for success—this was just a couple of years after the introduction of the iPhone. Companies were struggling to figure out how to integrate these two trends successfully, which created an opportunity for me—no one had solved this problem. This is where I decided to plant my flag—because I had the expertise, the opportunity, a real problem to solve that many people were dealing with, and the credibility to speak to it. I decided to work on solving this challenge and to bring everyone willing along with me on my journey. My teams and I started experimenting, trying different ways of working. We often failed, but as we were going through our ups and downs, I was sharing—publicly writing and giving talks about—what we were trying to do. Turned out I wasn’t the only one struggling with this issue. The more I wrote and the more I presented, the more widely I became known out in the world as someone who was not only working to solve this issue, but who was a source of ideas, honesty, and inspiration. So, when I left TheLadders, I had already planted my flag. I had found the thing I wanted to be known for and the work I was passionate about. A quick word of warning… Success on this path is a double-edged sword and you should approach this process with eyes open. The flag you plant today may very well be with you for the rest of your life—especially if you build widespread credibility on the topic. It’s going to follow you wherever you go and define you. No matter what else I do out in the world, I will forever be Jeff Gothelf—the Lean UX guy.
Jeff Gothelf (Forever Employable: How to Stop Looking for Work and Let Your Next Job Find You)
Currently unpublished data by the UK Government Digital Service (GDS) shows that users often struggle to make a selection when there are more than about 20 options.
Jessica Enders (Designing UX: Forms: Create Forms That Don't Drive Your Users Crazy (Aspects of UX))
We seek out a balance, most notably between logic and emotion, like Spock and Kirk, or Data and Data in that episode where his emotion chip overloaded his positronic relays. You
Russ Unger (A Project Guide to UX Design: For User Experience Designers in the Field or in the Making)
The goal of a UX designer is to make users effective.
Joel Marsh (UX for Beginners: A Crash Course in 100 Short Lessons)
Website designing is as important as any other criteria that we look for while developing a website. Moreover, website design is the countenance of your company or brand and hence the outlook matters the most. As we judge other people by their outlook at the first glance, the visitors of any brand will judge the website by its outlook, UI/UX and convenience. Name- Allied Technologies
Allied Technologies
These capabilities include (but are not restricted to): ​•​Application security ​•​Commercial and operational viability analysis ​•​Design and architecture ​•​Development and coding ​•​Infrastructure and operability ​•​Metrics and monitoring ​•​Product management and ownership ​•​Testing and quality assurance ​•​User experience (UX)
Matthew Skelton (Team Topologies: Organizing Business and Technology Teams for Fast Flow)
How to Build a Mobile App with React Native With the continuous evolution of web applications, real-time apps, and hybrid apps, the companies want faster development and easy maintenance for their app. Due to high-end technologies, the React Native app development has earned its significance in bringing all of these together within the limited budget of the companies. Overview of React Native As the React Native is based on the React framework, it is good for React Native app development to follow the same. In addition to that, React Native has separate APIs for both the platforms, it allows development for both Android and iOS in the single app, and most importantly, it is free and open-source. Facebook’s React Native Developing apps that run on the different operating systems with one tool, especially mobile devices, would be a great advantage to the developers. Therefore, the React Native development by Facebook is one of the best ways to build apps that are scalable and flexible. The Android App Development with React Native With the number of active Android users, it has created more value to the companies in developing the apps for android mobile devices. Working with React Native In React Native, the developers have a lot of responsibilities. They do not need to write the code manually, as React Native automatically generates the code for the mobile app development. This is the reason why the developers need to focus more on the UX of the app. There are several UX aspects that are required for a development, such as the native code, the visual aesthetics, the technical and back-end aspects. All these aspects would be added together to design the user interface. This is why the React Native app development becomes quite important. The creation of the native code, design, and other technical aspects make React Native a valuable tool for developers and non-developers. Benefits of React Native React Native helps in building a complete native mobile app without any coding skills. The beautiful library creates responsive and interactive web apps from all the simple mobile web components and thus increases the creation of high-quality applications. React Native is a part of web development in its new form with its development of new concepts in application. It uses the native functionality of an operating system so that all of the advanced concepts of web development can be applied to mobile apps. This makes React Native a preferred platform for apps which are made specifically for Android and iOS. With React Native, the companies can develop a beautiful and efficient app in less time without having to spend too much time. Conclusion As stated in the above results of mobile app development, the UI remains the most important part of a mobile app. All developers are in love with different UI frameworks and libraries. As for this topic, given below are some of the great reasons to select React Native as a UI framework: It’s the only full-stack UI framework from Facebook. More than 20 frameworks have appeared, and React Native is the only one that was born out of Facebook. Features like rendering into the DOM, XHR, Native Embedding, data persistence, offline support and more. Although React Native is more than capable of tackling many challenges, it still falls short of some modern technologies like HOCs and Server-side Rendering (SSR).
Peter Lee (Nuneaton (Images of England))
How to get my business on top of google search? Let’s begin with an explanation of why being on top of Google is important. To be precise, what does this mean? What are the advantages and disadvantages of being here? And who should care about it in any case? Being on top of google search means that when users make the search query - the site appears before its competitors. Not only in the row of results, but also among them in the first place. The more often you are there, the better. Being on top of Google search has a significant impact on traffic growth for your business. This is due to two reasons: 1) 80% of people do not click beyond page 1 in search engine results 2) When someone goes down to pages 2-3 they do not stay there, so it's a lost cause When it comes to SEO, there are no secrets or magic formulas that work 100% all the time. There is only a set of rules that helps you determine which actions yield a better result based on research made within a certain period of time. It may not be 100%, but you need to know at least some basics in order to have an idea about why your site doesn't have high rankings yet and what needs to be done to achieve them! Based on our experience with improving the search engine position of numerous fantasy app development websites, we compiled this list of the most important factors that influence Google rankings: 1. The code of your website and its structure (technical part) 2. The relevance of content on your site - how to make it unique and relevant at the same time (on-page factors) 3. Relevance and popularity of backlinks pointing to your site (off-page factors) 4. Quality of traffic coming from search engines to your website (on-page and off-page factors) 5. The overall authority, popularity, and trustworthiness of a domain name as well as quantity and quality of backlinks you have pointing to it (backlink profile). 6. Compatibility with the type and model of used CMS platform, user-friendliness, and a number of bugs or errors that may be present 7. Terms and conditions mentioned on your website as well as its structure, design, and user-friendliness (UX)
Gargi Sharma
From the beginning, the UX writer needs to know the business constraints, including resources available for localization and the timelines to coordinate engineering and UX content with content for marketing, sales, and support. We also need to know what languages the people using the experience are fluent in, on which devices, and in what contexts. As the experience develops, we need to know technical, display, and design constraints (like maximum URL lengths and text box sizes), which text needs to be coded before hardware is shipped, and which text can be updated from live services.
Torrey Podmajersky (Strategic Writing for UX: Drive Engagement, Conversion, and Retention with Every Word)
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