The Adventurers Guild Quotes

We've searched our database for all the quotes and captions related to The Adventurers Guild. Here they are! All 18 of them:

Do fairies have tails? More than that, do fairies even exist? Nobody knows for sure. So this guild is like them, an eternal mystery, an eternal adventure.
Hiro Mashima (Fairy Tail, Vol. 01)
I love you,"she said simply. honestly, forever. "You make the idea of forever a journey into adventure rather than a thing to be endured.
Nalini Singh (Archangel's Viper (Guild Hunter, #10))
Because in that whole place, you were the only one who looked at me like I was a person and not a nuisance. Because when I looked at you I could see adventure hiding behind your eyes. Because you gave me a tomato, even when you shouldn’t have.” [...] “I did it because you were so kind and caged, and I wanted to see you kind and free.
Scarlett Gale (His Secret Illuminations (The Warrior's Guild, #1))
Zed smiled, totally unconcerned. It was the smile of a kid who’d always been chosen last for neighborhood games, or left out entirely—and now found himself the star of the team.
Zack Loran Clark (The Adventurers Guild (The Adventurers Guild, #1))
If there were some adventurous young people who were so smart they wouldn't like the strict policies of the religious orders, couldn't stand the narrow structure of the guilds, refused to be hidden away in the back of a shop, and weren't rich enough to attend the college, where would they be found? ... People like that would easily get into trouble, and quickly wind up as slaves.
J.Z. Colby (The Test (NEBADOR, #1))
The first of us who were set free weren’t the worst of the lot, though we were some of the most powerful. More than anything, I think we valued freedom and adventure over society’s regulations. Perhaps, in another time, we’d have been cowboys, or pirates, or settlers. Sadly, when you pair the kind of power we had with that spirit and youth, you often end up with criminals. But after being chained down, we saw that our kind needed some rules, even if they were only bare-bones, so that we could have that freedom we craved so dearly. In the course of it, we also realized that some metas would never be cowed by the threats of those chained by law. They would only respond to the thing they respected: power. In that way, the guild was founded to guide those of us who sought freedom and to contain those of us who sought destruction.” Tori
Drew Hayes (Forging Hephaestus (Villains' Code, #1))
As a general rule, the type of work offered by wizards was more trouble than it was worth. When a mage wanted to hire an adventurer for something, it almost always meant things were going to get messy. Alexandra couldn’t count the number of stories she’d heard from other Guild members about wizard quests resulting in the hapless adventurer getting cursed, turned into something unpleasant, or worse still, catching a destiny.
Serena Silverlake (Filthy Fetch Quest (Fantastical Filth Book 1))
People, I’m afraid, have always found inventive ways of looking down, regardless of their elevation.
Zack Loran Clark (The Adventurers Guild (The Adventurers Guild, #1))
Seeing the king here was like finding a bright harvest moon inside an outhouse. Strange and ominous and wrong.
Zack Loran Clark (The Adventurers Guild (The Adventurers Guild, #1))
In the Adventurers Guild we have a saying,” Fife said. “Horses is for eating, not riding.
Zack Loran Clark (The Adventurers Guild (The Adventurers Guild, #1))
By the time we’d climbed up the Ragged Hills and come through the pass, the five of us had short tempers, worse body odor, and only three days until our Adventuring Guild charter expired and the fines would start piling up.
Annie Bellet (Witch Hunt (The Gryphonpike Chronicles, #1))
Stars need darkness to shine.
Zack Loran Clark (The Adventurers Guild (The Adventurers Guild, #1))
Its psychic attack has a range of about ten longswords, so avoid getting any closer than that.” “A longsword is not a recognized unit of measurement,” Brock said, and Liza shushed him instantly.
Zack Loran Clark (Night of Dangers (The Adventurers Guild #3) (Fiction - Middle Grade))
With my report to the Adventurer Guild turned in, I headed to Ellelaura’s estate. When I got there, Fina came running over wearing these lovely clothes. “I’m back, Fina.” “Yunaaaaa!” She latched onto my belly. I caught her against my paunch—that is, the bear onesie’s paunch. Not mine. I’m not the bear. “Fina, you look so cute.” She was wearing these cutesy, frilly clothes. She kind of looked like a little well-to-do lady. It was great. “Not nearly as cute as your bear clothes, Yuna. Besides,” she added, “Lady Ellelaura forced me to wear this!
くまなの (Kuma Kuma Kuma Bear (Light Novel) Vol. 7)
ADVENTURE CAPITAL WAS a phenomenon that had taken hold long before the 1600s. One group, the Fellowship of the Merchants Adventurers of England, had been formally recognized as far back as 1505. Rather than act as a formal pool of money or resources, the adventurers had always been a loosely affiliated guild in which individual members participated in the ventures of their choosing. As the century progressed, the capital requirements of overseas ventures had coincided with and propelled development of the joint-stock company—“joint-stock” implying shareholders with transferable interests as opposed to the more intimate, closed nature of partnerships. In addition to transferability of shares, this ongoing legal evolution allowed for limiting the personal liability of any adventurer—the investor couldn’t lose any more than his initial investment.
Bhu Srinivasan (Americana: A 400-Year History of American Capitalism)
Now she understood the Guild receptionist’s ambiguous expression. Yes, goblins were weak. Their party of eager adventurers—their Warrior, their Wizard, their Fighter—had known that. Goblins were about as large and smart and strong as a human child. Just as they’d heard. But what happened when children took up weapons, plotted evil, sought to kill, and traveled in packs ten strong? They hadn’t even considered it. Their party was weak, inexperienced, unfamiliar with combat, had no money nor luck, and most importantly, they were overwhelmingly outnumbered. It was a common mistake, the kind you hear about all the time.
Kumo Kagyu (Goblin Slayer, Vol. 1 (Light Novel))
Not the humans among us, anyway.
Zack Loran Clark (The Adventurers Guild (The Adventurers Guild, #1))
Vaugh-Arek (Warchief) Male Orc, Age 29 Magical affinity: Runes Magical power: 89th Percentile Magical energy: 55th Percentile Physical power: 82nd Percentile Karma: -3,843 C-Rank Adventurer Guild: None
Actus (Cleaver's Edge (Morcster Chef, #1))