Static X Quotes

We've searched our database for all the quotes and captions related to Static X. Here they are! All 12 of them:

Colors flash like promises and black flickers like static, like memories, and everything is falling, falling, remembering, falling, remembering, the two words synonymous.
Emily X.R. Pan (The Astonishing Color of After)
I see your bleeding dark side. I feel your angry heart. Reveals forbidden places. More monster yet alive...
Static-X
For centuries architects have been taught to sketch, model and build in three static dimensions - x, y and z. But the natural world offers contexts that are much more dimensionally complex and dynamic.
Neri Oxman
The drug hit him like an express train, a white-hot column of light mounting his spine from the region of his prostate, illuminating the sutures of his skull with x-rays of short-circuited sexual energy. His teeth sang in their individual sockets, each one pitch-perfect and clear as ethanol. His bones, beneath the hazy envelope of flesh, were chromed and polished, the joints lubricated with a film of silicone. Sandstorms raged across the scoured floor of his skull, generating waves of high thin static that broke behind his eyes, spheres of purest crystal, expanding...
William Gibson
We perceive our environment in three dimensions, but we don’t actually live in a 3-D world. 3-D is static. A snapshot. We have to add a fourth dimension to begin to describe the nature of our existence. The 4-D tesseract doesn’t add a spatial dimension. It adds a temporal one. It adds time, a stream of 3-D cubes, representing space as it moves along time’s arrow. This is best illustrated by looking up into the night sky at stars whose brilliance took fifty light-years to reach our eyes. Or five hundred. Or five billion. We’re not just looking into space, we’re looking back through time. Our path through this 4-D spacetime is our worldline (reality), beginning with our birth and ending with our death. Four coordinates (x, y, z, and t [time]) locate a point within the tesseract. And we think it stops there, but that’s only true if every outcome is inevitable, if free will is an illusion, and our worldline is solitary. What if our worldline is just one of an infinite number of worldlines, some only slightly altered from the life we know, others drastically different? The Many-Worlds interpretation of quantum mechanics posits that all possible realities exist. That everything which has a probability of happening is happening. Everything that might have occurred in our past did occur, only in another universe. What if that’s true? What if we live in a fifth-dimensional probability space? What if we actually inhabit the multiverse, but our brains have evolved in such a way as to equip us with a firewall that limits what we perceive to a single universe? One worldline. The one we choose, moment to moment. It makes sense if you think about it. We couldn’t possibly contend with simultaneously observing all possible realities at once. So how do we access this 5-D probability space? And if we could, where would it take us? —
Blake Crouch (Dark Matter)
Joining the world of shapes to the world of numbers in this way represented a break with the past. New geometries always begin when someone changes a fundamental rule. Suppose space can be curved instead of flat, a geometer says, and the result is a weird curved parody of Euclid that provides precisely the right framework for the general theory of relativity. Suppose space can have four dimensions, or five, or six. Suppose the number expressing dimension can be a fraction. Suppose shapes can be twisted, stretched, knotted. Or, now, suppose shapes are defined, not by solving an equation once, but by iterating it in a feedback loop. Julia, Fatou, Hubbard, Barnsley, Mandelbrot-these mathematicians changed the rules about how to make geometrical shapes. The Euclidean and Cartesian methods of turning equations into curves are familiar to anyone who has studied high school geometry or found a point on a map using two coordinates. Standard geometry takes an equation and asks for the set of numbers that satisfy it. The solutions to an equation like x^2 + y^2 = 1, then, form a shape, in this case a circle. Other simple equations produce other pictures, the ellipses, parabolas, and hyperbolas of conic sections or even the more complicated shapes produced by differential equations in phase space. But when a geometer iterates an equation instead of solving it, the equation becomes a process instead of a description, dynamic instead of static. When a number goes into the equation, a new number comes out; the new number goes in, and so on, points hopping from place to place. A point is plotted not when it satisfies the equation but when it produces a certain kind of behavior. One behavior might be a steady state. Another might be a convergence to a periodic repetition of states. Another might be an out-of-control race to infinity.
James Gleick (Chaos: Making a New Science)
They were opening for System of a Down, who had just signed with Rick Rubin, and SX-10, which included Sen Dog from Cypress Hill. Los Angeles had a new scene developing right under our noses with System, Incubus, Static-X, Snot, Hoobastank, and others.
Jeff Blue (One Step Closer: From Xero to #1: Becoming Linkin Park)
Caught you in 82k ultra I9 10980XE 4.6GHz & intel core i7 10700K 5.0GHz THREE nvidia RTX 3090s flat screen tv 66 inches curvy browser enabled search engine 25 db-A acoustical noise16 Gigs ram, lightning cable 240 GB solid state drive max air flow at zero static pressure 0.43 m3/min 15.02 CFM HDR GEFORCE RTX, TI-80 texas insturments, Triple A duracell battery graphics processor 1440 X 900 resolution ultrapower100 charger usb c 5g connection 802.11ac Wi-Fi
Daniel K
A clocked minute of static—a long time to sit and watch nothing, I was all for fast-forwarding but Nakota glared me down—then a sip of absolute blackness, recorded blackness, rich and menacing as an X ray of a cancer. Nakota, lips parting to say something but the thought drowned in the flash of an image: something like bloody stalks, caressing the screen like hands behind the glass, so greedily intimate even Nakota gave a tiny backstepping whoop. Then as if a barrier shattered, ferocious fun, whatever provided the images warming to this game: a vast black grin like the Funhole itself become its namesake, black asshole-mouth studded with teeth or bones like broken glass and in that Pandora opening Nakota breathless and me with my mouth hanging wide open, village idiot at freak show, a vertiginous glide forward as upon the screen came things I didn’t want to know about, oh yes I’m quite sophisticated, quite the bent voyeur, I can laugh at stuff that would make you vomit but how would you like to see the ecstatic prance of self-evisceration, a figure carving itself, re-created in a harsh new form from what seemed to be its own hot guts, becoming no figure at all but the absence of one, a cookie-cutter shape and in but not contained by its outline a blackness, a vortex of nothing so final that beside it the Funhole was harmless, do you see what I’m saying, the Funhole was a goddamned carnival ride next to this nonfigure and all at once what I wanted least, least, far less than to be struck blind or any kind of petty death was to see the figure turn (as it did now) in slick almost pornographic slowness and show me, show me what there was to see
Kathe Koja (The Cipher)
We perceive our environment in three dimensions, but we don’t actually live in a 3-D world. 3-D is static. A snapshot. We have to add a fourth dimension to begin to describe the nature of our existence. The 4-D tesseract doesn’t add a spatial dimension. It adds a temporal one. It adds time, a stream of 3-D cubes, representing space as it moves along time’s arrow. This is best illustrated by looking up into the night sky at stars whose brilliance took fifty light-years to reach our eyes. Or five hundred. Or five billion. We’re not just looking into space, we’re looking back through time. Our path through this 4-D spacetime is our worldline (reality), beginning with our birth and ending with our death. Four coordinates (x, y, z, and t [time]) locate a point within the tesseract. And we think it stops there, but that’s only true if every outcome is inevitable, if free will is an illusion, and our worldline is solitary. What if our worldline is just one of an infinite number of worldlines, some only slightly altered from the life we know, others drastically different? The Many-Worlds interpretation of quantum mechanics posits that all possible realities exist. That everything which has a probability of happening is happening. Everything that might have occurred in our past did occur, only in another universe. What if that’s true? What if we live in a fifth-dimensional probability space? What if we actually inhabit the multiverse, but our brains have evolved in such a way as to equip us with a firewall that limits what we perceive to a single universe? One worldline. The one we choose, moment to moment. It makes sense if you think about it. We couldn’t possibly contend with simultaneously observing all possible realities at once. So how do we access this 5-D probability space? And if we could, where would it take us?
Blake Crouch (Dark Matter)
You’re very close with your nephew.” “Yes. Sometimes there are special relationships like that in families, you know?” He did not. She continued, “Where there is no static in the line. You just get each other.
Gregg Andrew Hurwitz (Dark Horse (Orphan X, #7))
We perceive our environment in three dimensions, but we don’t actually live in a 3-D world. 3-D is static. A snapshot. We have to add a fourth dimension to begin to describe the nature of our existence. The 4-D tesseract doesn’t add a spatial dimension. It adds a temporal one. It adds time, a stream of 3-D cubes, representing space as it moves along time’s arrow. This is best illustrated by looking up into the night sky at stars whose brilliance took fifty light-years to reach our eyes. Or five hundred. Or five billion. We’re not just looking into space, we’re looking back through time. Our path through this 4-D spacetime is our worldline (reality), beginning with our birth and ending with our death. Four coordinates (x, y, z, and t [time]) locate a point within the tesseract. And we think it stops there, but that’s only true if every outcome is inevitable, if free will is an illusion, and our worldline is solitary. What if our worldline is just one of an infinite number of worldlines, some only slightly altered from the life we know, others drastically different? The Many-Worlds interpretation of quantum mechanics posits that all possible realities exist. That everything which has a probability of happening is happening. Everything that might have occurred in our past did occur, only in another universe. What if that’s true? What if we live in a fifth-dimensional probability space? What if we actually inhabit the multiverse, but our brains have evolved in such a way as to equip us with a firewall that limits what we perceive to a single universe? One worldline. The one we choose, moment to moment. It makes sense if you think about it. We couldn’t possibly contend with simultaneously observing all possible realities at once. So how do we access this 5-D probability space? And if we could, where would it take us? — Leighton
Blake Crouch (Dark Matter)