Spawn Character Quotes

We've searched our database for all the quotes and captions related to Spawn Character. Here they are! All 22 of them:

Batman is easily my most favorite character beside Spawn.
Todd McFarlane
My friend Kira always said that life is like an extremely difficult, horribly unbalanced videogame. When you’re born, you’re given a randomly generated character, with a randomly determined name, race, face, and social class. Your body is your avatar, and you spawn in a random geographic location, at a random moment in human history, surrounded by a random group of people, and then you have to try to survive for as long as you can.
Ernest Cline (Ready Player Two (Ready Player One, #2))
My friend Kira always said that life is like an extremely difficult, horribly unbalanced videogame. When you’re born, you’re given a randomly generated character, with a randomly determined name, race, face, and social class. Your body is your avatar, and you spawn in a random geographic location, at a random moment in human history, surrounded by a random group of people, and then you have to try to survive for as long as you can. Sometimes the game might seem easy. Even fun. Other times it might be so difficult you want to give up and quit. But unfortunately, in this game you only get one life. When your body grows too hungry or thirsty or ill or injured or old, your health meter runs out and then it’s Game Over. Some people play the game for a hundred years without ever figuring out that it’s a game, or that there is a way to win it. To win the videogame of life you just have to try to make the experience of being forced to play it as pleasant as possible, for yourself, and for all of the other players you encounter in your travels. Kira says that if everyone played the game to win, it’d be a lot more fun for everyone. —Anorak’s Almanac, chapter 77, verses 11–20
Ernest Cline (Ready Player Two (Ready Player One, #2))
Overcoming negative experiences defines character and increases wisdom.
Kamil Ali (Profound Vers-A-Tales)
Sometimes Love seemed to us its essential character, and we imagined it with the forms of all the Christs of all the worlds, the human Christs, the Echinoderm and Nautiloid Christs, the dual Christ of the Symbiotics, the swarming Christ of the Insectoids. But equally it appeared to us as unreasoning Creativity, at once blind and subtle, tender and cruel, caring only to spawn and spawn the infinite variety of beings, conceiving here and there among a thousand inanities a fragile loveliness. This it might for a while foster with maternal solicitude, till in a sudden jealousy of the excellence of its own creature, it would destroy what it had made.
Olaf Stapledon (Star Maker)
Dawn's Spawn: Cause and Effect Criticizing the next generation reflects on us. We hold the power to carve out good citizens who will take over the planet and wrest control from us. Step up with your hammer and chisel to create a defined character. Give up your cowardly position as friend and brave the battle of good parenting. Kamil Ali
Kamil Ali
life is like an extremely difficult, horribly unbalanced videogame. When you’re born, you’re given a randomly generated character, with a randomly determined name, race, face, and social class. Your body is your avatar, and you spawn in a random geographic location, at a random moment in human history, surrounded by a random group of people, and then you have to try to survive for as long as you can.
Ernest Cline (Ready Player Two (Ready Player One, #2))
For Man had flown too fast, had driven far beyond his physical capacity. Not by strength did he hold his starry outposts, but by something else…by depth of human character, by his colossal conceit, by his ferocious conviction that Man was the greatest living thing the galaxy had spawned. All this in spite of many evidences that he was not…evidence that he cast aside, scornful of any greatness that was not ruthless and aggressive.
Clifford D. Simak (The Fourth Golden Age of Science Fiction MEGAPACK ®: Clifford D. Simak)
My friend Kira always said that life is like an extremely difficult, horribly unbalanced videogame. When you’re born, you’re given a randomly generated character, with a randomly determined name, race, face, and social class. Your body is your avatar, and you spawn in a random geographic location, at a random moment in human history, surrounded by a random group of people, and then you have to try to survive for as long as you can. Sometimes the game might seem easy. Even fun. Other times it might be so difficult you want to give up and quit. But unfortunately, in this game you only get one life.
Ernest Cline (Ready Player Two (Ready Player One, #2))
friend Kira always said that life is like an extremely difficult, horribly unbalanced videogame. When you’re born, you’re given a randomly generated character, with a randomly determined name, race, face, and social class. Your body is your avatar, and you spawn in a random geographic location, at a random moment in human history, surrounded by a random group of people, and then you have to try to survive for as long as you can. Sometimes the game might seem easy. Even fun. Other times it might be so difficult you want to give up and quit. But unfortunately, in this game you only get one life. When your body grows too hungry or thirsty or ill or injured or old, your health meter runs out and then it’s Game Over.
Ernest Cline (Ready Player Two (Ready Player One, #2))
He has no friends that I know of, and his few neighbours consider him a bit of a weirdo, but I like to think of him as my friend as he will sometimes leave buckets of compost outside my house, as a gift for my garden. The oldest tree on my property is a lemon, a sprawling mass of twigs with a heavy bow. The night gardener once asked me if I knew how citrus trees died: when they reach old age, if they are not cut down and they manage to survive drought, disease and innumerable attacks of pests, fungi and plagues, they succumb from overabundance. When they come to the end of their life cycle, they put out a final, massive crop of lemons. In their last spring their flowers bud and blossom in enormous bunches and fill the air with a smell so sweet that it stings your nostrils from two blocks away; then their fruits ripen all at once, whole limbs break off due to their excessive weight, and after a few weeks the ground is covered with rotting lemons. It is a strange sight, he said, to see such exuberance before death. One can picture it in animal species, those million salmon mating and spawning before dropping dead, or the billions of herrings that turn the seawater white with their sperm and eggs and cover the coasts of the northeast Pacific for hundreds of miles. But trees are very different organisms, and such displays of overripening feel out of character for a plant and more akin to our own species, with its uncontrolled, devastating growth. I asked him how long my own citrus had to live. He told me that there was no way to know, at least not without cutting it down and looking inside its trunk. But, really, who would want to do that?
Benjamín Labatut (When We Cease to Understand the World)
My friend Kira always said that life is like an extremely difficult, horribly unbalanced videogame. When you’re born, you’re given a randomly generated character, with a randomly determined name, race, face, and social class. Your body is your avatar, and you spawn in a random geographic location, at a random moment in human history, surrounded by a random group of people, and then you have to try to survive for as long as you can. Sometimes the game might seem easy. Even fun. Other times it might be so difficult you want to give up and quit. But unfortunately, in this game you only get one life. When your body grows too hungry or thirsty or ill or injured or old, your health meter runs out and then it’s Game Over. Some people play the game for a hundred years without ever figuring out that it’s a game, or that there is a way to win it.
Ernest Cline (Ready Player Two (Ready Player One, #2))
Star Wars was a total piece of shit that had spawned billions of dollars in merchandise and sequels and books and games and pajama bottoms. It was an infinite reservoir, it was an endless void. It was responsible for a cornucopia of made up words like Jedi, the Force and lightsaber. A lightsaber was a sword made of light. A sword was a weapon used to murder people. A Jedi was a knight who believed in an idea of relative good and performed supernatural feats using the Force. A Jedi used supernatural feats and his lightsaber to murder people with opposing ideas of relative good. The Force was an ill-explained mystical energy which ran throughout the fictional universe of Star Wars. It was a device which allowed characters to perform supernatural feats whenever a lull was created by poor writing in the screenplay. As might be imagined, the Force was used with great frequency.
Jarett Kobek (I Hate the Internet)
Second, it is imperative that we remind ourselves how innovative philosophical pluralism is. When Machen confronted the impact of modernism on Christianity, his driving point was that the liberalism of his day, whatever it was, was not Christianity at all, even though that was the way it paraded itself.116 At least he recognized what was at stake, and addressed the fundamental issues. Today we must recognize that philosophical pluralism is not only non-Christian (though some Western pluralists think of themselves as Christians), but that the nature of the relativism it spawns and the worldliness that it engenders are in some respects qualitatively new, and must be addressed in fresh terms. Many generations have recognized how difficult it is for finite and sinful mortals to come to close agreement as to the objective truth of this or that subject, but this is the first generation to believe that there is no objective truth out there, or that if there is, there is no access to it. This necessarily changes the character of at least some of the debate.
D.A. Carson (The Gagging of God: Christianity Confronts Pluralism)
My friend Kira said that life is like an extremely difficult, horribly unbalanced videogame. When you're born, you're given a randomly generated character, with a randomly determined name, race, face, and social class. Your body is your avatar, and you spawn in a random geographic location, at a random moment in history, surrounded by a random group of people, and then you have to try to survive for as long as you can. Sometimes the game might seem easy. Even fun. Other times it might be so difficult you want to give up and quit. But unfortunately, in this game you only get one life. When your body grows too hungry or thirst or ill or injured or old, your health meter runs out and then it's Game Over. Some people play the game for a hundred years without ever figuring out it's a game, or that there is a way to win it. To win the videogame of life you just have to try to make the experience of being forced to play it as pleasant as possible, for yourself, and for all of the other players you encounter in your travels. Kira says that if everyone played the game to win, it'd be a lot more fun for everyone.
Ernest Cline (Ready Player Two (Ready Player One, #2))
My friend Kira always said that life is like an extremely difficult, horribly unbalanced videogame. When you’re born, you’re given a randomly generated character, with a randomly determined name, race, face, and social class. Your body is your avatar, and you spawn in a random geographic location, at a random moment in human history, surrounded by a random group of people, and then you have to try to survive for as long as you can. Sometimes the game might seem easy. Even fun. Other times it might be so difficult you want to give up and quit. But unfortunately, in this game you only get one life. When your body grows too hungry or thirsty or ill or injured or old, your health meter runs out and then it’s Game Over. Some people play the game for a hundred years without ever figuring out that it’s a game, or that there is a way to win it. To win the videogame of life you just have to try to make the experience of being forced to play it as pleasant as possible, for yourself, and for all of the other players you encounter in your travels. Kira says that if everyone played the game to win, it’d be a lot more fun for everyone.
Ernest Cline (Ready Player Two (Ready Player One, #2))
Tragedy, after all, is the invisible hand that spawns reflection, and reflection bears its fruit in the deepening of one's character.
Richard Harris
The Blacklist If you’re unfamiliar with Caillou, he is the leader of the toddler community. He is the Dark Lord from whom they take orders. Caillou is who every toddler aspires to be. He’s a whining shit stain of a kid who, despite having no redeeming qualities, not even physical attractiveness, still gets everything he asks for. If most of us were Caillou’s parents, we would have dropped him off at Grandma’s house and not looked back. He is a demon’s spawn. His whine could strip paint. His cries generate no sympathy in parents, only rage. Parents, have you noticed that as your child watched Caillou he began whining more? If you have not gotten your child addicted to this degenerate of a television-show character, proceed with caution. No animated child in history has angered parents like Caillou has. If you Google his name, you will find images of him walking through flames like a demon and YouTube channels dedicated to discussing his assholery.
Bunmi Laditan (Toddlers Are A**holes: It's Not Your Fault)
What's real and what's not? People we meet in books--Holden Caulfield, Captain Ahab, Huckleberry Finn, Harry Potter, Bilbo and Gandalf and Frodo-- can become more memorable, and more important to us than people with birth certificates and drivers' licenses. Characters spawned in an author's imagination find a home inside us. They make our lives richer. They become our best friends. They never disappoint. And they never die.
Michael R. French
Still, Bill Clinton and Newt Gingrich are no Johnson and Kennedy. The rivalry between LBJ and RFK was of a different magnitude—and of greater importance—than any of the postwar era. Their antagonism spawned political turf battles across the United States. It divided constituencies the two men once shared and weakened their party by forcing its members to choose between them. It captivated the newly powerful media that portrayed every disagreement between Johnson and Kennedy as part of a prolonged battle for the presidency or a claim on the legacy of the fallen JFK. It helped propel one man to the Senate and drive the other from the White House. Lyndon Johnson and Bobby Kennedy were a study in contrast—so dissimilar in background, character, and even appearance that they seemed natural antagonists. It was as if one were designed to confound the other.
Jeff Shesol (Mutual Contempt: Lyndon Johnson, Robert Kennedy, and the Feud that Defined a Decade)
Enlightenment – whether defined as spiritual awakening, liberation, or other form of illumination and attentiveness – requires inner transformation brokered by study of our limitations and application of a welcoming spirit of conscious appreciation. Self-knowledge commences by looking for the sacred light of awareness essential to spawn profound change in a person’s character.
Kilroy J. Oldster (Dead Toad Scrolls)
A word out of place or an interesting choice of vocabulary can spawn a whole character.
Sara Sheridan