Slot Machine Game Quotes

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I hope you know that television and computers are no more your friends, and no more increasers of your brainpower, than slot machines. All they want is for you to sit still and buy all kinds of junk, and play the stock market as though it were a game of blackjack.
Kurt Vonnegut Jr. (If This Isn't Nice, What Is?: Advice for the Young)
Even as a game of chance, however, Brexit is especially odd. It is a surreal casino in which the high-rollers are playing for pennies at the blackjack tables while the plebs are stuffing their life savings into the slot machines. For those who can afford risk, there is very little on the table; for those who cannot, entire livelihoods are at stake. The backbench anti-Brexit Tory MP Anna Soubry rose to her feet in the Commons in July 2018, eyed her Brexiteer colleagues and let fly: ‘Nobody voted to be poorer, and nobody voted Leave on the basis that somebody with a gold-plated pension and inherited wealth would take their jobs away from them.’ But if that’s not what people voted for, it is emphatically what they got: if the British army on the Western Front were lions led by donkeys, Brexit is those who feel they have nothing to lose led by those who will lose nothing either way.
Fintan O'Toole (Heroic Failure: Brexit and the Politics of Pain)
Myke insists on talking to me, despite having no verifiable interest in me as a person at all. I am playing a game with myself where I see how many questions I can ask him until he asks me one in return. So far, I'm at nine. It is like putting coins in a slot machine with no hope of ever getting a prize.
Coco Mellors (Cleopatra and Frankenstein)
This person sees not her own hand depositing the next dollar in a slot machine, but the hand of fate, or God. It’s her true conviction that there are forces at work for her to win a large jackpot— or at least to win back the money lost. After all, the only-for-show pictures of fruit had almost aligned with one another the last couple spins.
($) (I Deal to Plunder - A ride through the boom town)
I find it helpful to see the world as a slot machine that doesn’t ask you to put money in. All it asks is your time, focus, and energy to pull the handle over and over. A normal slot machine that requires money will bankrupt any player in the long run. But the machine that has rare yet certain payoffs, and asks for no money up front, is a guaranteed winner if you have what it takes to keep yanking until you get lucky. In that environment, you can fail 99 percent of the time, while knowing success is guaranteed. All you need to do is stay in the game long enough.
Scott Adams (How to Fail at Almost Everything and Still Win Big: Kind of the Story of My Life)
Slot machines cater, like the games on computers and phones, to the longing to flee from the oppressive world of dead-end jobs, crippling debt, social stagnation, and a dysfunctional political system. They shape our behavior with constant bursts of stimulation. We become rats in a Skinner box. We frantically pull levers until we are addicted and, finally entranced, by our adrenaline-driven compulsion to achieve fleeting and intermittent rewards. Behavioral psychologist B. F. Skinner found that when pigeons and rats did not know when or how much they would be rewarded, they pressed levers or pedals compulsively. Skinner used slot machines as a metaphor for his experiment.27
Chris Hedges (America: The Farewell Tour)
We like to think of ourselves as immune from influence or our cognitive biases, because we want to feel like we are in control, but industries like alcohol, tobacco, fast food, and gaming all know we are creatures that are subject to cognitive and emotional vulnerabilities. And tech has caught on to this with its research into “user experience,” “gamification,” “growth hacking,” and “engagement” by activating ludic loops and reinforcement schedules in the same way slot machines do. So far, this gamification has been contained to social media and digital platforms, but what will happen as we further integrate our lives with networked information architectures designed to exploit evolutionary flaws in our cognition? Do we really want to live in a “gamified” environment that engineers our obsessions and plays with our lives as if we are inside its game?
Christopher Wylie (Mindf*ck: Cambridge Analytica and the Plot to Break America)
The room was lit by the displays on the game decks, pink and blue and gold. Most of them were themed around sex or violence, or both. Press a button, spend your money, and watch the girls put foreign and offensive objects inside themselves while you waited to see whether you’d won. Slot machines, poker, real-time lotteries. The men who played them exuded an atmosphere of stupidity, desperation, and an almost tangible hatred of women.
James S.A. Corey (Abaddon's Gate (Expanse, #3))
Part of the difference is that the video gamers Gentile studied were adolescents. It’s unusual for adults to experience serious negative consequences from playing video games. Adolescent brains, however, have not yet fully developed, so adolescents may act like adults with brain damage. The biggest difference in the adolescent brain is in the frontal lobes, which don’t completely develop until their early twenties. That’s a problem because it’s the frontal lobes that give adults good judgment. They act like a brake, warning us when we’re about to do something that might not be such a good idea. Without fully functioning frontal lobes, adolescents act impulsively, and are at greater risk of making unwise decisions, even when they know better. There’s more to it than that, though. Video games are more complex than slot machines, so there are more opportunities for programmers to bake in features that trigger dopamine release in order to make it hard to stop playing.
Daniel Z. Lieberman (The Molecule of More: How a Single Chemical in Your Brain Drives Love, Sex, and Creativity―and Will Determine the Fate of the Human Race)
They should have a slot game called Sucker. You get a row of five suckers and the machine kicks you in the nuts and swallows all the coins in your tray.
Nelson DeMille (The Lion (John Corey, #5))
I find it helpful to see the world as a slot machine that doesn’t ask you to put money in. All it asks is your time, focus, and energy to pull the handle over and over. A normal slot machine that requires money will bankrupt any player in the long run. But the machine that has rare yet certain payoffs, and asks for no money upfront, is a guaranteed winner if you have what it takes to keep yanking until you get lucky. In that environment, you can fail 99 percent of the time, while knowing success is guaranteed. All you need to do is stay in the game long enough.
Scott Adams (How to Fail at Almost Everything and Still Win Big: Kind of the Story of My Life)
the late 1990s, one of the largest slot machine manufacturers hired a former video game executive to help them design new slots. That executive’s insight was to program machines to deliver more near wins. Now, almost every slot contains numerous twists—such as free spins and sounds that erupt when icons almost align—as well as small payouts that make players feel like they are winning when, in truth, they are putting in more money than they are getting back. “No other form of gambling manipulates the human mind as beautifully as these machines,” an addictive-disorder researcher at the University of Connecticut School of Medicine told a New York Times reporter in 2004.
Charles Duhigg (The Power Of Habit: Why We Do What We Do In Life And Business)
Slot machines provide a classic example of variable rewards of the hunt. Gamblers plunk $1 billion per day into slot machines in American casinos, which is a testament to the machines’ power to compel players.[lxxxiv] By awarding money in random intervals, games of chance entice players with the prospect of a jackpot. Of course, winning is entirely outside the gambler’s control — yet the pursuit can be intoxicating.
Nir Eyal (Hooked: How to Build Habit-Forming Products)
At first, Mahalo garnered significant attention and traffic. At its high point, 14.1 million users worldwide visited the site monthly.[lxxxix] But over time, users began to lose interest. Although the payout of the bounties were variable, somehow users did not find the monetary rewards enticing enough. But as Mahalo struggled to retain users, another Q&A site began to boom. Quora, launched in 2010 by two former Facebook employees, quickly grew in popularity. Unlike Mahalo, Quora did not offer a single cent to anyone answering user questions. Why, then, have users stayed highly engaged with Quora, but not with Mahalo, despite its variable monetary rewards? In Mahalo’s case, executives assumed that paying users would drive repeat engagement with the site. After all, people like money, right? Unfortunately, Mahalo had an incomplete understanding of its users’ drivers. Ultimately, the company found that people did not want to use a Q&A site to make money. If the trigger was a desire for monetary rewards, the user was better off spending their time earning an hourly wage. And if the payouts were meant to take the form of a game, like a slot machine, then the rewards came far too infrequently and were too small to matter. However, Quora demonstrated that social rewards and the variable reinforcement of recognition from peers proved to be much more frequent and salient motivators. Quora instituted an upvoting system that reports user satisfaction with answers and provides a steady stream of social feedback. Quora’s social rewards have proven more attractive than Mahalo’s monetary rewards. Only by understanding what truly matters to users can a company correctly match the right variable reward to their intended behavior.
Nir Eyal (Hooked: How to Build Habit-Forming Products)
You already put so much money into this machine (emotional energy), it has to pay out. You aren’t going to walk away, because what if the next person comes around and pulls the handle and hits the jackpot (the next woman he dates get the engagement ring)? A slot machine that pays out consistently every time you put money into it might get dull, perhaps like a kind, empathic person who is always there for you. It may not be about big jackpots after all, but rather about loving mutual regard, which is in fact the greatest jackpot of all.
Ramani Durvasula (Should I Stay or Should I Go?: Surviving a Relationship with a Narcissist)
guests to ride in the elevator, so she wouldn’t have to share it alone with that man. No one came. Her step faltered, and her hand grabbed the doorframe, afraid to let go, still unsure of what to do. The hotel lobby sizzled with life and excitement and sparkled in a million colors, as can only be seen in Vegas. Nearby, clusters of gaming tables and slot machines were surrounded by tourists, and cheers erupted every now and then, almost covering the ringing of bells and the digital sound of tokens overflowing in silver trays, while the actual winnings printed silently on thermal paper in coupons redeemable
Leslie Wolfe (Las Vegas Girl (Baxter and Holt, #1))
In Mahalo’s case, executives assumed that paying users would drive repeat engagement with the site. After all, people like money, right? Unfortunately, Mahalo had an incomplete understanding of its users’ drivers. Ultimately, the company found that people did not want to use a Q&A site to make money. If the trigger was a desire for monetary rewards, users were better off spending their time earning an hourly wage. And if the payouts were meant to take the form of a game, like a slot machine, then the rewards came far too infrequently and were too small to matter. However, Quora demonstrated that social rewards and the variable reinforcement of recognition from peers proved to be much more frequent and salient motivators. Quora instituted an upvoting system that reports user satisfaction with answers and provides a steady stream of social feedback. Quora’s social rewards have proven more attractive than Mahalo’s monetary rewards.
Nir Eyal (Hooked: How to Build Habit-Forming Products)