Sketch Hobby Quotes

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Tell me of what plant-birthday a man takes notice, and I shall tell you a good deal about his vocation, his hobbies, his hay fever, and the general level of his ecological education.
Aldo Leopold (A Sand County Almanac and Sketches Here and There)
What is a hobby anyway? Where is the line of demarcation between hobbies and ordinary normal pursuits? I have been unable to answer this question to my own satisfaction. At first blush I am tempted to conclude that a satisfactory hobby must be in large degree useless, inefficient, laborious, or irrelevant. Certainly many of our most satisfying avocations today consist of making something by hand which machines can usually make more quickly and cheaply, and sometimes better. Nevertheless I must in fairness admit that in a different age the mere fashioning of a machine might have been an excellent hobby... Today the invention of a new machine, however noteworthy to industry, would, as a hobby, be trite stuff. Perhaps we have here the real inwardness of our own question: A hobby is a defiance of the contemporary. It is an assertion of those permanent values which the momentary eddies of social evolution have contravened or overlooked. If this is true, then we may also say that every hobbyist is inherently a radical, and that his tribe is inherently a minority. This, however, is serious: Becoming serious is a grievous fault in hobbyists. It is an axiom that no hobby should either seek or need rational justification. To wish to do it is reason enough. To find reasons why it is useful or beneficial converts it at once from an avocation into an industry–lowers it at once to the ignominious category of an 'exercise' undertaken for health, power, or profit. Lifting dumbbells is not a hobby. It is a confession of subservience, not an assertion of liberty.
Aldo Leopold (A Sand County Almanac and Sketches Here and There)
Paris,” a Seventh Army soldier wrote his wife. “It was wonderful, but I slept on the floor because the bed was just too much like sleeping in butter.” A woman working for the OSS described fleets of vélos, odd contraptions like “canvas-covered bathtubs and drawn or propelled by motorcycles or bicycles,” carting around GIs “who little count the cost in their exuberance at being alive.” The writer Simone de Beauvoir concluded that “the easygoing manner of the young Americans incarnated liberty itself.” Troops packed movie theaters along the Champs-Élysées, and two music halls featured vaudeville shows. Post Number One of the American Legion served hamburgers and bourbon, and bars opened with names intended to entice the homesick, like The Sunny Side of the Street and New York. Army special services organized activities ranging from piano recitals to jitterbug lessons, while distributing thousands of hobby kits for sketching, clay modeling, and leather craft. The Bayeux Tapestry, long tucked away for safekeeping, reemerged in an exhibit at the Louvre, with the segment depicting the Norman defeat of the Anglo-Saxons in 1066 tactfully
Rick Atkinson (The Guns at Last Light: The War in Western Europe 1944-1945 (The Liberation Trilogy))
Catherine broke off as she saw something among the drafts of structures and landscapes and the pages of notes. A pencil sketch of a woman … a naked woman reclining on her side, light hair flowing everywhere. One slender thigh rested coyly over the other, partially concealing the delicate shadow of a feminine triangle. And there was an all-too-familiar pair of spectacles balanced on her nose. Catherine picked up the sketch with a trembling hand, while her heart lurched in hard strikes against her ribs. It took several attempts before she could speak, her voice high and airless. “That’s me.” Leo had lowered to the carpeted floor beside her. He nodded, looking rueful. His own color heightened until his eyes were startlingly blue in contrast. “Why?” she whispered. “It wasn’t meant to be demeaning,” he said. “It was for my own eyes, no one else’s.” She forced herself to look at the sketch again, feeling horribly exposed. In fact, she couldn’t have been more embarrassed had he actually been viewing her naked. And yet the rendering was far from crude or debasing. The woman had been drawn with long, graceful lines, the pose artistic. Sensuous. “You … you’ve never seen me like this,” she managed to say, before adding weakly, “Have you?” A self-deprecating smile touched his lips. “No, I haven’t yet descended to voyeurism.” He paused. “Did I get it right? It’s not easy, guessing what you look like beneath all those layers.” A nervous giggle struggled through her mortification. “If you did, I certainly wouldn’t admit it.” She put the sketch onto the pile, facedown. Her hand was shaking. “Do you draw other women this way?” she asked timidly. Leo shook his head. “I started with you, and so far I haven’t moved on.” Her flush deepened. “You’ve done other sketches like this? Of me unclothed?” “One or two.” He tried to look repentant. “Oh, please, please destroy them.” “Certainly. But honesty compels me to tell you that I’ll probably only do more. It’s my favorite hobby, drawing you naked.” Catherine moaned and buried her face in her hands. Her voice slipped out between the tense filter of her fingers. “I wish you would take up collecting something instead.
Lisa Kleypas (Married By Morning (The Hathaways, #4))
...whenever you find a clearing like this," Beatrix said, leading Christopher to a small, sun-dappled meadow, "it's most likely an ancient field enclosure from the Bronze Age. They knew nothing about fertilizing, so when a patch of land became unproductive, they simply cleared a new area. And the old areas became covered with gorse and bracken and heather. And here-" she showed him the cavity of an oak tree near the clearing- "is where I watched a hobby chick hatch in early summer. Hobbies don't build their own nests, they use ones made by other birds. They're so fast when they fly, they look like sickles cutting through the air." Christopher listened attentively. With the breeze playing lightly in his dark gold hair, and a slight smile on his lips, he was so handsome that it was difficult not to gape at him. "You know all the secrets of this forest, don't you?" he asked gently. "There's so much to learn, I've only scratched the surface. I've filled books with sketches of animals and plants, and I keep finding new ones to study.
Lisa Kleypas (Love in the Afternoon (The Hathaways, #5))
Western Texas was just such a project: a grandiose scheme, germinated in secret, and unlikely to bear fruit for years. As laid out in private correspondence with Adolf Douai and other co-conspirators in Texas, the plan called for the "immigration of one or two thousand staunch and steadfast northern men, supporters of Freedom." These infiltrators should come quietly and in small groups at first, forming a "nucleus" in alliance with free- state Germans. Thereafter, migrants from the North and Europe would "pour in," aided by new railroad lines. Olmsted kept refining and expanding on this plan, long after his return from Texas. It became, in effect, a dry run for his career as a landscape architect, including blueprints for a string of planned communities across the frontier of the Cotton Kingdom. "I have a private grand political hobby which I must display to you," he disclosed to a Northern ally, in a letter filled with geometric shapes, lines, and arrows. The sketch was nothing less than a sweeping design for winning what Olmsted called the "war between the power of Slavery and of Freedom on this continent.
Tony Horwitz (Spying on the South: Travels with Frederick Law Olmsted in a Fractured Land)
The Very Difference Between Game Design & 3D Game Development You Always Want to Know Getting into the gaming industry is a dream for many people. In addition to the fact that this area is always relevant, dynamic, alive and impenetrable for problems inherent in other areas, it will become a real paradise for those who love games. Turning your hobby into work is probably the best thing that can happen in your career. What is Game Designing? A 3D Game Designer is a creative person who dreams up the overall design of a video game. Game design is a large field, drawing from the fields of computer science/programming, creative writing, and graphic design. Game designers take the creative lead in imagining and bringing to life video game worlds. Game designers discuss the following issues: • the target audience; • genre; • main plot; • alternative scenarios; • maps; • levels; • characters; • game process; • user interface; • rules and restrictions; • the primary and secondary goals, etc Without this information, further work on the game is impossible. Once the concept has been chosen, the game designers work closely with the artists and developers to ensure that the overall picture of the game is harmonized and that the implementation is in line with the original ideas. As such, the skills of a game designer are drawn from the fields of computer science and programming, creative writing and graphic design. Game designers take the creative lead in imagining and bringing to life video game stories, characters, gameplay, rules, interfaces, dialogue and environments. A game designer's role on a game development outsourcing team differs from the specialized roles of graphic designers and programmers. Graphic designers and game programmers have specific tasks to accomplish in the division of labor that goes into creating a video game, international students can major in those specific disciplines if desired. The game designer generates ideas and concepts for games. They define the layout and overall functionality of the Game Animation Studio. In short, they are responsible for creating the vision for the game. These geniuses produce innovative ideas for games. Game designers should have a knack for extraordinary and creative vision so that their game may survive in the competitive market. The field of game design is always in need of artists of all types who may be drawn to multiple art forms, original game design and computer animation. The game designer is the artist who uses his/her talents to bring the characters and plot to life. Who is a Game Development? Games developers use their creative talent and skills to create the games that keep us glued to the screen for hours and even days or make us play them by erasing every other thought from our minds. They are responsible for turning the vision into a reality, i.e., they convert the ideas or design into the actual game. Thus, they convert all the layouts and sketches into the actual product. It may involve concept generation, design, build, test and release. While you create a game, it is important to think about the game mechanics, rewards, player engagement and level design. 3D Game development involves bringing these ideas to life. Developers take games from the conceptual phase, through *development*, and into reality. The Game Development Services side of games typically involves the programming, coding, rendering, engineering, and testing of the game (and all of its elements: sound, levels, characters, and other assets, etc.). Here are the following stages of 3D Game Development Service, and the best ways of learning game development (step by step). • High Concept • Pitch • Concept • Game Design Document • Prototype • Production • Design • Level Creation • Programming
GameYan
While we spoke, I flipped through the pages, occasionally passing sketches of more fairy tale creatures. "He really did have hallucinations, didn't he?" "Marcel?" Devin asked, looking over my shoulder. "That depends entirely on your perspective." I landed on a page depicting a winged being with pointed ears in a flower field and held it up for Devin. "You almost sound like you believe in the faeries too," I teased. He laughed, so close to me that the rumble from his chest was almost tangible. My heartbeat jumped up to the level of light aerobics while I tried to clear my head. "Maybe I do." His warm breath tickled my ear. "I believe Marcel truly saw all of the things he painted." "I admire your imagination, but I'm going to be a little tougher to convince." "Should I take that as a challenge? I happen to have a hobby of convincing lovely historians to believe in fairy tales.
Sabrina Blackburry (Dirty Lying Faeries (The Enchanted Fates, #1))
Learning to like something new takes longer than you’d think, however. Your brain doesn’t see it as important information if it doesn’t trigger your happy chemicals. And new things are hard to focus on because the neurons don’t fire easily. Here’s a simple example. Fred wants to drink less alcohol. He decides to substitute a new pleasure with fewer side effects. He looks around for something that can grow on him and remembers how he enjoyed sketching when he was young. He resolves to take out his sketch pad every time he feels like drinking. Fred doesn’t actually feel like sketching when he longs for a drink. And once he starts sketching, he doesn’t feel fabulous. So he accepts that he will live with bad feelings for a while. He plans to do this for two months because he has a big event on the calendar then. At first, he finds it hard. He hates his sketches and he hates the feeling he gets when he doesn’t drink. But he sticks to his goal of repeating the strategy whether it feels good immediately or not. After a while, Fred learns to see the sketching time as a gift he’s given himself rather than an extra burden on his already hard life. He learns that his unhappy feelings pass without killing him, and once they’ve passed, he discovers the pleasure of being alert and responsible. Before the two months is over, he stops looking at the calendar. His sketching circuit has grown as big as his alcohol circuit.Now, he’s a healthy person with a fun hobby and a cool skill, not a person at war with himself
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