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Have you ever tried a role-playing game?” Richard asked me one day over lunch. “I don't know if that's any of your business, pervert.” Richard sneered. “Not sex, idiot. It's a kind of game.” “You mean like, what, Dungeons and Dragons? Wearing a cloak and pretending to cast magic spells with elves? No, I've never done that.” “I'm not talking about pretending to be a elf, dummy. Not every role-playing game is about dragons and gnomes. Some of them are about secret agents, or commandos, or anything else you can think of. A role-playing game is a natural evolution from cops and robbers or cowboys and indians into something much more structured and codified. The principle, however, is the same. A scenario creator posits a challenge, and the participants offer up ways in which they would overcome the challenge, with the creator acting as a referee, determining success or failure.” “If I checked under your bed, I wouldn't find a wizard's hat and a magic wand, would I?” Richard flicked a cracker crumb at me. “It is a tool for training your mind to approach situations analytically, and quickly find a solution to the problem.” “Okay, you win, Bilbo Baggins. Give me a challenge.
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