Popular Video Game Quotes

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Detectives discovered gross contradictions to Eric’s insta-profile already cemented in the media. In Plattsburgh, friends described a sports enthusiast hanging out with minorities. Two of Eric’s best friends turned out to be Asian and African American. The Asian boy was a jock to boot. Eric played soccer and Little League. He followed the Rockies even before the family moved to Colorado, frequently sporting their baseball cap. By junior high he had grown obsessed with computers, and eventually with popular video games.
Dave Cullen (Columbine)
For all the talk about the merging of film and video game, and for all its inevitability, perhaps the secret of true convergence lies not in an external reality , but in an internal truth: What kids seek from video games is what we all seek from our own distractions--be they movies, radio, comic books, literature, or art: an escape from the mundane to the sublime, where our imaginations make of us heroes, lovers, warriors, and gods.
Devin C. Griffiths (Virtual Ascendance: Video Games and the Remaking of Reality)
Hollywood and similar “popular culture” sources of disinformation have assigned largely negative images to programmers. For example, we have all seen the solitary, fat, ugly nerd with no social skills who is obsessed with video games and breaking into other people’s computers. He (almost always a male) is as likely to want to destroy the world as he is to want to save it. Obviously, milder versions of such caricatures exist in real life, but in our experience they are no more frequent among software developers than they are among lawyers, police officers, car salesmen, journalists, artists, or politicians.
Bjarne Stroustrup (Programming: Principles and Practice Using C++)
It was a completely pointless ambition, with no practical application whatsoever. But if you sit the average male down in front of anything halfway intriguing and explain to him that it has a system of rankings that he can get better at over time, he’ll become obsessed. Hence the popularity of video games, martial arts, Dungeons and Dragons, and the seduction community. I
Neil Strauss (The Game: Penetrating the Secret Society of Pickup Artists)
If you're too young to remember the Time Before Pong, then you probably can't appreciate the momentousness of its arrival. Bear in mind the game emerged in a very different world. It was a time before home computers, cable television, cell phones, game consoles, the Internet--everything we take for granted today. For many of my formative years, we still watched TV in black and white, and had to get up to change the channel. This was the technological Dark Ages. Had we been less culturally enlightened, we would have denounced Pong as witchcraft and burned its inventors at the stake. For those of us who were there--who had never played, let alone seen, a video game--we knew we were witnessing something extraordinary, a groundbreaking achievement in home entertainment. However, none of us knew that we were participating in the birth of a revolution.
Devin C. Griffiths (Virtual Ascendance: Video Games and the Remaking of Reality)
The unfortunate truth is that right now men's voices dominate and we see the results. Popular products from the tech boom - including violent and sexist video games that a generation of children has become addicted to - are designed with little to no input from women. Apple's first version of its highly touted health application could track your blood-alcohol level but not menstruation. Everything from plus-sized smart phones to artificial hearts have been build at a size better suited to male anatomy. As of late 2016, if you told one of the virtual assistants like Siri, S Voice, and Google Now, 'I'm having a heart attack,' you'd immediately get valuable information about what to do next. If you were to say, 'I'm being raped,' or 'I'm being abused by my husband,' the attractive (usually) female voice would say, 'I don't understand what this is.
Emily Chang
How is it, then, that Infinite Jest still feels so transcendently, electrically alive? Theory one: as a novel about an “entertainment” weaponized to enslave and destroy all who look upon it, Infinite Jest is the first great Internet novel. Yes, William Gibson and Neal Stephenson may have gotten there first with Neuromancer and Snow Crash, whose Matrix and Metaverse, respectively, more accurately surmised what the Internet would look and feel like. (Wallace, among other things, failed to anticipate the break from cartridge- and disc-based entertainment.) But Infinite Jest warned against the insidious virality of popular entertainment long before anyone but the most Delphic philosophers of technology. Sharing videos, binge-watching Netflix, the resultant neuro-pudding at the end of an epic gaming marathon, the perverse seduction of recording and devouring our most ordinary human thoughts on Facebook and Instagram—Wallace somehow knew all this was coming, and it gave him (as the man himself might have put it) the howling fantods.
David Foster Wallace (Infinite Jest)
To understand Bashō’s place in Japanese poetry, it’s useful to have some sense of the literary culture he entered. The practice of the fine arts had been central to Japanese life from at least the seventh century, and virtually all educated people painted, played musical instruments, and wrote poems. In 17th century Japan, linked-verse writing was as widespread and popular as card games or Scrabble in mid-20th-century America. A certain amount of rice wine was often involved, and so another useful comparison might be made to playing pool or darts at a local bar. The closest analogy, though, can be found in certain areas of online life today. As with Dungeons and Dragons a few years ago, or Worlds of War and Second Life today, linked verse brought its practitioners into an interactive community that was continually and rapidly evolving. Hovering somewhere between art-form and competition, renga writing provided both a party and a playing field in which intelligence, knowledge, and ingenuity might be put to the test. Add to this mix some of street rap’s boundary-pushing language, and, finally, the video images of You-Tube. Now imagine the possibility that a “high art” form of very brief films might emerge from You-Tube, primarily out of one extraordinarily talented young film-maker’s creations and influence. In the realm of 17th-century Japanese haiku, that person was Basho.
Jane Hirshfield (The Heart of Haiku)
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I glanced over and saw Wyatt glaring at me. Journey’s “Lovin’ Touchin’, Squeezin’” was playing on the radio. “What?” I asked. “You secretly hate me, don’t you.” He gestured toward the radio. “You can’t stand the thought of me taking a much needed nap and leaving you to drive without conversation. You’re torturing me with this sappy stuff.” “It’s Journey. I love this song.” Wyatt mumbled something under his breath, picked up the CD case, and started looking through it. He paused with a choked noise, his eyes growing huge. “You’re joking, Sam. Justin Bieber? What are you, a twelve-year old girl?” There’s gonna be one less lonely girl, I sang in my head. That was a great song. How could he not like that song? Still, I squirmed a bit in embarrassment. “A twelve-year old girl gave me that CD,” I lied. “For my birthday.” Wyatt snorted. “It’s a good thing you’re a terrible liar. Otherwise, I’d be horrified at the thought that a demon has been hanging out with a bunch of giggling pre-teens.” He continued to thumb through the CDs. “Air Supply Greatest Hits? No, no, I’m wrong here. It’s an Air Supply cover band in Spanish.” He waved the offending CD in my face. “Sam, what on earth are you thinking? How did you even get this thing?” “Some tenant left it behind,” I told him. “We evicted him, and there were all these CDs. Most were in Spanish, but I’ve got a Barry Manilow in there, too. That one’s in English.” Wyatt looked at me a moment, and with the fastest movement I’ve ever seen, rolled down the window and tossed the case of CDs out onto the highway. It barely hit the road before a semi plowed over it. I was pissed. “You asshole. I liked those CDs. I don’t come over to your house and trash your video games, or drive over your controllers. If you think that will make me listen to that Dubstep crap for the next two hours, then you better fucking think again.” “I’m sorry Sam, but it’s past time for a musical intervention here. You can’t keep listening to this stuff. It wasn’t even remotely good when it was popular, and it certainly hasn’t gained anything over time. You need to pull yourself together and try to expand your musical interests a bit. You’re on a downward spiral, and if you keep this up, you’ll find yourself friendless, living in a box in a back alley, stinking of your own excrement, and covered in track marks.” I looked at him in surprise. I had no idea Air Supply led to lack of bowel control and hard core drug usage. I wondered if it was something subliminal, a kind of compulsion programmed into the lyrics. Was Russell Hitchcock a sorcerer? He didn’t look that menacing to me, but sorcerers were pretty sneaky. Even so, I was sure Justin Bieber was okay. As soon as we hit a rest stop, I was ordering a replacement from my iPhone.
Debra Dunbar (Satan's Sword (Imp, #2))
The average American child, by age eighteen, is estimated to have seen eighteen thousand murders and two hundred thousand acts of violence on television. The “death play” of popular video games is accelerating these numbers to ever-higher levels.
Richard J. Borden (Ecology and Experience: Reflections from a Human Ecological Perspective)
consider the case of Norwegian Håvard Rugland, who, having never played a single down of American football in his life, was signed to the Detroit Lions and kicked two field goals in a preseason game, thanks to the popularity of a video he posted of himself doing trick kicks with a football.
Michael Fertik (The Reputation Economy: How to Optimize Your Digital Footprint in a World Where Your Reputation Is Your Most Valuable Asset)
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Game Yan
synonymous with controversies. He has had his fair share of negative media press in his career and rightly so. When in Ajax, he once faced suspension for a half-time altercation with teammate Albert Luque, over a free kick! Regrettably, Suarez has been involved in bigger controversies than just the half-time altercation. On November 20, 2010, Suarez did the unthinkable when he bit PSV Eindhoven’s Otman Bakkal on the shoulder during Ajax’s match with PSV. Understandably, Ajax suspended him for two games and fined him an undisclosed amount, which the club said they would donate to a “good cause.” The KNVB thought the punishment didn’t fit the crime and hence went about increasing Suarez’s suspension to seven league matches. Suarez was branded the “Cannibal of Ajax” by the Dutch daily newspaper De Telegraaf. In order to weather the storm, Suarez took to the popular social media platform Facebook to offer his apologies; he uploaded a remorseful video. Fortunately, the entire fiasco wasn’t a big deal in the international scene as the Dutch league isn’t quite as popular as the other leagues. Suarez still had opportunities to turn over a new leaf.
Benjamin Southerland (Luis Suarez: A Biography of the Uruguayan Superstar)
There are many different Sponsor Programs available including several that give you a competition-free exclusive position. Sponsors are needed for each hour for the phone banks; for the Interview Area, where guests are interviewed by celebrity hosts; for table banners; and much more. There are even a few 1 and 2 minute Video Presentation Opportunities (company exposure) available. In all cases, representatives of your firm come on the show for you, your people, and your products. We will also assist you every step of the way with your employee fundraising event or other promotion, to raise the funds for your sponsorship. There really is no good reason not to participate. As a sponsor, you'll be showing your concern for the community, in connection with a situation that, at one time or another, will affect over 35% of all families! Arthritis is one of the most common, frustrating, debilitating diseases. It is understandably of great concern to a great many people. Also, the Arthritis Foundation has an excellent track record in terms of appropriate use of funds for research and education (rather than organizational overhead). We believe that real cures for arthritis are just around the corner; you can help get us there! With our Telethon on Channel 10, we will benefit from their superior production capability, involvement of their popular celebrities, and advance promotional opportunities. Our Telethon will be on for several hours immediately before and again immediately after an NBA Basketball Game, which we believe will increase our viewership. And, of course, we're mixing our live, local show with a “feed” from the National Telethon, featuring major Hollywood entertainers. Everything points to our highest, most responsive viewership ever! You'll be in good company, too, with local and national sponsors like: Thrifty, Sears, Allstate, Greyhound, Prudential, and Procter & Gamble. To summarize, you have an opportunity to … Help a good, worthy cause Gain valuable TV exposure and publicity Get all the benefits with little or no money out of your present budget — we'll work with your employees to raise the funds! Possibly have exclusive position, if you act quickly Have complete, step-by-step assistance from our staff Why not give me a call; let's arrange a meeting where I can personally explain the different “standard opportunities” available and then “brainstorm” with you about the best way for your business to participate. There's no obligation, of course, and certainly no pressure, but, together, we just may figure out the perfect situation for your business. Thank you for you consideration, Joel L. Beck Telethon Chairman for the Arthritis Foundation JLB/va _______ Letter reprinted with permission of Dan Kennedy (writer) and Joel Beck, former telethon chairman, Arizona.
Dan S. Kennedy (The Ultimate Sales Letter: Attract New Customers. Boost your Sales.)
Persson did not create Minecraft because he wanted to create a billion-dollar company; he loved video games and kept his day job while developing it. When the game soared in popularity, he started a company, Mojang, with some of the profits, but kept it small, with just 12 employees. Even with zero dollars spent on marketing and no user instructions, Minecraft grew exponentially, flying past the 100 million registered user mark in 2014 based largely on word of mouth.2 Players shared user-generated extras like modifications (“mods”) and custom maps with each other, and the game caught on not only with children but their parents and even educators. Still, Persson avoided the valuation game, refusing an investment offer from former Facebook president Sean Parker. Finally, he and his co-founders sold Mojang to Microsoft for $2.5 billion, a fortune built on one man’s focus on creating something that people loved.3 On the other end of the spectrum is Zynga, one of the fastest startups ever to reach a $1 billion valuation.4 The social game developer had its first hit in 2009 with FarmVille. Next came Zynga’s partnership with Facebook that turned into a growth engine. The company began trading on the NASDAQ in December 2011 and had 253 million active users per month as late as the first quarter of 2013.5 Then the relationship with Facebook ended and the wheels started coming off. Flush with IPO cash, Zynga started exhibiting all the symptoms of ego-driven, grow-at-any-cost syndrome. They moved into a $228 million headquarters in San Francisco. They began hastily acquiring companies like NaturalMotion, Newtoy, and Area/Code. They infuriated customers by launching new games without sufficient testing and filling them with scripts that signed players up for unwanted subscriptions and services. When customer outrage went viral, instead of focusing on building better products, Zynga hired a behavioral psychologist to try to trick customers into loving its games.6 In a 2009 speech at Startup@Berkeley, CEO Mark Pincus said, “I funded [Zynga] myself but I did every horrible thing in the book to just get revenues right away. I mean, we gave our users poker chips if they downloaded this Zwinky toolbar, which . . . I downloaded it once — I couldn’t get rid of it. We did anything possible just to just get revenues so that we could grow and be a real business.”7 By the spring of 2016, Zynga had laid off about 18 percent of its workforce and its share price had declined from $14.50 in 2012 to about $2.50.
Brian de Haaff (Lovability: How to Build a Business That People Love and Be Happy Doing It)
Do you think there’s some loss aversion there? Because once you diverge, you’re not sure if you’re diverging toward a positive outcome or a negative outcome? Absolutely. I think that’s why the smartest and the most successful people I know started out as losers. If you view yourself as a loser, as someone who was cast out by society and has no role in normal society, then you will do your own thing and you’re much more likely to find a winning path. It helps to start out by saying, “I’m never going to be popular. I’m never going to be accepted. I’m already a loser. I’m not going to get what all the other kids have. I’ve just got to be happy being me.” For self-improvement without self-discipline, update your self-image. Everyone’s motivated at something. It just depends on the thing. Even the people that we say are unmotivated are suddenly really motivated when they’re playing video games. I think motivation is relative, so you just have to find the thing you’re into. [1] Grind and sweat, toil and bleed, face the abyss. It’s all part of becoming an overnight success.
Eric Jorgenson (The Almanack of Naval Ravikant: A Guide to Wealth and Happiness)
Overcrowding works in a different way for creators than for viewers. For creators, the problem becomes—how do you stand out? How do you get your videos watched? This is particularly acute for new creators, who face a “rich get richer” phenomenon. Across many categories of networked products, when early users join a network and start producing value, algorithms naturally reward them—and this is a good thing. When they do a good job, perhaps they earn five-star ratings, or they quickly gain lots of followers. Perhaps they get featured, or are ranked highly in popularity lists. This helps consumers find what they want, quickly, but the downside is that the already popular just get more popular. Eventually, the problem becomes, how does a new member of the network break in? If everyone else has millions of followers, or thousands of five-star reviews, it can be hard. Eugene Wei, former CTO of Hulu and noted product thinker, writes about the “Old Money” in the context of social networks, arguing that established networks are harder for new users to break into: Some networks reward those who gain a lot of followers early on with so much added exposure that they continue to gain more followers than other users, regardless of whether they’ve earned it through the quality of their posts. One hypothesis on why social networks tend to lose heat at scale is that this type of old money can’t be cleared out, and new money loses the incentive to play the game. It’s not that the existence of old money or old social capital dooms a social network to inevitable stagnation, but a social network should continue to prioritize distribution for the best content, whatever the definition of quality, regardless of the vintage of user producing it. Otherwise a form of social capital inequality sets in, and in the virtual world, where exit costs are much lower than in the real world, new users can easily leave for a new network where their work is more properly rewarded and where status mobility is higher.75 This is true for social networks and also true for marketplaces, app stores, and other networked products as well. Ratings systems, reviews, followers, advertising systems all reinforce this, giving the most established members of a network dominance over everyone else. High-quality users hogging all of the attention is the good version of the problem, but the bad version is much more problematic: What happens, particularly for social products, when the most controversial and opinionated users are rewarded with positive feedback loops? Or when purveyors of low-quality apps in a developer platform—like the Apple AppStore’s initial proliferation of fart apps—are downloaded by users and ranked highly in charts? Ultimately, these loops need to be broken; otherwise your network may go in a direction you don’t want.
Andrew Chen (The Cold Start Problem: How to Start and Scale Network Effects)
And you know what else I heard?’ Eugene rolled his eyes. Frazer’s ‘news’ was usually sourced from Natter, the micro-blogging service that had become increasingly popular as people’s other connections with the outside world had been gradually severed. Eugene steered clear of social media; in his opinion it was a cesspit of gossip and scare stories more infectious than the virus itself. ‘Go on, enlighten me,’ he said sceptically. Frazer’s dark skin paled as he glanced over his shoulder. Eugene wondered who he thought might overhear; the only other pair of ears in his apartment belonged to James. ‘I heard this latest strain is making zombies.’ Eugene snorted. ‘Zombies? You’ve been working on your video game for too long.’ ‘I’m not shitting you. Proper Walking Dead-style, groaning, rotting dead people, shambling around out there. I saw footage. I can send it to you.
Jon Richter (The Warden)
Popular products from the tech boom— including violent and sexist video games that a generation of children has become addicted to—are designed with little to no input from women. Apple’s first version of its highly touted health application could track your blood-alcohol level but not menstruation. Everything from plus-sized smartphones to artificial hearts have been built at a size better suited to male anatomy. Facial recognition technology works far more accurately for white men than darker-skinned women. Social media platforms are hotbeds of online hate disproportionately targeted at girls and women, not simply because some humans are downright mean, but because of how men have designed the very systems that allow this hate to propagate. The exclusion of women matters—not just to job seekers, but to all of us.
Emily Chang (Brotopia: Breaking Up the Boys' Club of Silicon Valley)
At thirteen, we had a visiting preacher come in from nearby Washington temple. He came with his mother, who was a popular preacher in her own right, but her son, who was the same age as me got up and preached. My mother immediately looked at me and said “You can be a preacher one day too”. As it turned out, that preacher was Al Sharpton and I never did enter the seminary. I would frequent the local Muslim mosque as well because, for me, religion was universal. The teachings of the Koran are so interconnected with the Bible that both are relevant in their teachings. I learned that religion is so universal that no matter what your sect, the underlying theme is the same: peace, love, respect for all men. This was the message I learned from Martin, Malcolm, and Gandhi. I would have gone to a Jewish Synagogue if I were invited. At the same time, I was fully aware that even in religion there are wars.
Edward Smith (Imagine That!: The story of Ed Smith, one of the first African Americans to work in the design of video games and personal computers)
Even when the antidote of the Gospel story is pulsing through the veins of your children, the Gospel will still often need to be rehearsed to confront various idols that try to take root in their lives. When we see our kids fall in love with video games, popularity, sports or themselves, we often spend all of our energy attacking the idols themselves but the Gospel presents a different approach. The only way to break the hold of a beautiful object on the soul is to show it an object more beautiful (to paraphrase Thomas Chalmers's famous sermon “The Expulsive Power of a New Affection”). It’s not enough just to say no—we need to give our kids something greater to which they can say yes. The greatest antidote for sin is not always more self-control but greater spiritual passion. The Gospel gives kids this passion for Christ. When they see what it cost Him and how glorious His love truly is, spiritual passion will begin to violently shove out the idols in their lives.
Jeremy Pryor (Family Revision: How Ancient Wisdom Can Heal the Modern Family)
2D animation design has gained immense popularity since when it was first introduced. Today it’s primarily deployed in 2D animation studios for creating advertisements, marketing videos, animated movies or cartoons, corporate presentations, and video games. Besides being adorable, 2D animations tend to capture audiences through their auditory, visual, and kinesthetic aspects. Information communicated to the viewers in a visual format is perceived far better since it stimulates different brain regions while simultaneously engaging multiple senses to enable the user to comprehend data more effectively. This deeper level of engagement also triggers the urge in users to share what they find attractive, thus, accounting for more prospects.
CLD Animation
Probably the world’s most popular mobile video game, Angry Birds, was the brainchild of programmers in Finland.
Anu Partanen (The Nordic Theory of Everything: In Search of a Better Life)
As ego-driven individuals, we love to think that the universe is all about us. That we are at the center and everything that happens, happens because the universe has some divine plan for us. We are compelled to believe that the universe personally cares about us. Otherwise, what is the point? How can we care about the universe if it does not care about us? But just because we need it to care, does not mean that it does. The universe or a god, as some might view it, is not a human, nor does it function like one. It does not experience emotion or empathy. And it does not care about the ways in which humans perceive and experience what it is. It functions objectively. And therefore, fundamentally, things do not happen for a reason. They happen merely because of the arbitrary alignments of time and space. Mere coincidence. But then why does it so often seem that when things happen, they happen for a reason? That every time something happens to us, it leads to some purpose in our life. That even when bad things happen to us, they can end up leading us to good things. Certainly, there must be a reason why the cliché ”everything happens for a reason,” is so widely popular. The real reason is because of the resilience of human nature and the power of our imagination. Things appear to happen for a reason not because the universe or a god-like figure is watching over us, playing us like a prewritten video game, but because as humans, we have the power to MAKE things happen for a reason. When things happen to us, we assimilate them into our life and give them a reason for being there. We perceive the alignments of time and space and attach narratives and purpose to the things that occur. We are the writers of our own story. For every moment we experience, we have the ability to write our own meaning. For every conflict we face, we have the ability to write our own resolution. We can learn adapt, and create purpose out of the randomness of life within the universe. And in my opinion, that is even more comforting than the idea that things happen for some ulterior reason.
Robert Pantano
Block has been writing unofficial Minecraft-inspired fanfiction since 2015 and is the author of over 100 books and collections. His most popular books are the Diary of a Surfer Villager (where Jimmy and his friends go on adventures), the Ballad of Winston the Wandering Trader, and Baby Zeke: Diary of a Chicken Jockey. When he’s not writing books or playing video games, Dr. Block likes to spend his time surfing near his house, gardening in his backyard, and spending time with his wife and two teenage children. Although Dr. Block is not
Pixel Ate (Multiverse Tournament of Champions: Book 1: An Unofficial Minecraft Crossover Series)
MSI Modern 14 B5M Laptop Review The MSI Modern 14 B5M Laptop is an excellent choice for any gamer. The laptop has an impressive Intel Core i7 processor and 16 GB of RAM which means it can run most current games on high settings. The resolution is also higher than most laptops, which allows for a crisp, high-quality image. Other features include a 10-point touchscreen, a fingerprint scanner, and a backlit keyboard. 1. What does the MSI Modern 14 B5M have to offer? The MSI Modern 14 B5M is a great laptop for those that want to play video games. It has an Intel Core i7 processor and a Nvidia GeForce GTX 1050 Ti graphics card. It also has 8 GB of RAM and a 256 GB SSD. It has a 15.6" 1080p display with a 144 Hz refresh rate. This laptop also has a backlit keyboard, which is perfect for typing in dark rooms. If you're looking for a laptop that can play video games, the MSI Modern 14 B5M is a great choice. 2. What are the specs of the MSI Modern 14 B5M? The MSI Modern 14 B5M is a powerful laptop with a very sleek design. It is equipped with a 2.6 GHz Intel Core i7-4700HQ quad-core processor and a dedicated NVIDIA GeForce GTX 745M graphics card. The MSI Modern 14 B5M also has a 256 GB SSD and a 1 TB HDD. It has a 14.0-inch screen and a resolution of 1920 x 1080 pixels. The battery life is up to 8 hours. 3. How does the MSI Modern 14 B5M run games? The MSI Modern 14 B5M Laptop is a great gaming laptop. It has a quad core Intel Core i7 processor and it can run games at 1080p. It also has a NVIDIA GeForce GTX 1050 graphics card. This means that the MSI Modern 14 B5M is a great laptop for playing games. It also has a battery life of up to 9 hours and 16 minutes. The price is a little high, but you are getting a lot of value for your money. 4. Conclusion. MSI is a very popular brand and they offer a wide variety of laptops. They have a wide range of laptops from business class to gaming. This laptop is a great choice for someone who is looking for a laptop that is powerful but still affordable. This laptop is also a good choice for someone who is looking for a laptop that is powerful but still affordable.
Any Gadget Review
MSI Modern 14 B5M Laptop Review The MSI Modern 14 B5M Laptop is an excellent choice for any gamer. The laptop has an impressive Intel Core i7 processor and 16 GB of RAM which means it can run most current games on high settings. The resolution is also higher than most laptops, which allows for a crisp, high-quality image. Other features include a 10-point touchscreen, a fingerprint scanner, and a backlit keyboard. 1. What does the MSI Modern 14 B5M have to offer? The MSI Modern 14 B5M is a great laptop for those that want to play video games. It has an Intel Core i7 processor and a Nvidia GeForce GTX 1050 Ti graphics card. It also has 8 GB of RAM and a 256 GB SSD. It has a 15.6" 1080p display with a 144 Hz refresh rate. This laptop also has a backlit keyboard, which is perfect for typing in dark rooms. If you're looking for a laptop that can play video games, the MSI Modern 14 B5M is a great choice. 2. What are the specs of the MSI Modern 14 B5M? The MSI Modern 14 B5M is a powerful laptop with a very sleek design. It is equipped with a 2.6 GHz Intel Core i7-4700HQ quad-core processor and a dedicated NVIDIA GeForce GTX 745M graphics card. The MSI Modern 14 B5M also has a 256 GB SSD and a 1 TB HDD. It has a 14.0-inch screen and a resolution of 1920 x 1080 pixels. The battery life is up to 8 hours. 3. How does the MSI Modern 14 B5M run games? The MSI Modern 14 B5M Laptop is a great gaming laptop. It has a quad core Intel Core i7 processor and it can run games at 1080p. It also has a NVIDIA GeForce GTX 1050 graphics card. This means that the MSI Modern 14 B5M is a great laptop for playing games. It also has a battery life of up to 9 hours and 16 minutes. The price is a little high, but you are getting a lot of value for your money. 4. Conclusion. MSI is a very popular brand and they offer a wide variety of laptops. They have a wide range of laptops from business class to gaming. This laptop is a great choice for someone who is looking for a laptop that is powerful but still affordable. This laptop is also a good choice for someone who is looking for a laptop that is powerful but still affordable. Read More - anygadgetreview.com
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Me Time Zone It’s okay to be a “me-time mom.” ~Author Unknown The day has ended yet only just begun for I have two lives — one that hides behind the sun You may not see my secret life — the one lurking in the dark, the one that eagerly awaits its time to spark Daytime me puts the other me aside Daytime me doesn’t get to hide Daytime me washes all the clothes Daytime me kisses the injured toes I am a teacher, a maid and a cook I hand out the cuddles and the disconcerting looks I referee the arguments, the teasing and the fights I fasten the helmets to go ride the bikes Nighttime me relaxes in the chair Nighttime me reads books without a care Nighttime me watches comedy shows Nighttime me eats the treats that I chose I sometimes wonder whether I used to be bored when I had just one life and hardly any chores I want to do all the things that I did before but how do I fit them in now there’s so much more? I read books, played piano and swam I cycled and socialised and ran I wrote poetry, played video games and went to bars I knew popular culture and all the famous stars Now my me time has become so small sometimes I feel it’s hardly there at all When the children will not settle but the sun has gone away I throw my arms in the air, for daytime me has to stay. I count to ten and breathe in deep Why oh why won’t they go to sleep? Me time is a ship that has sailed past How could I be so foolish to think that it would last I tuck their hair behind their ears and then I begin to feel the tears Am I crying for my me time? That seems a little mad Surely it’s something else that’s making me sad Crying for my me time does seem a little daft As I leave the children’s room I begin to laugh. I’m trying to put me time into a time slot I precariously balance it on the top. But I realise my me time comes in different forms to be enjoyed even while daytime storms I read a book whilst I make the tea I play ukulele whilst the children dance with me I swim in the sea with the children under my wings I run around the park between pushing them on swings And there are famous stars that I know, even if they come from the children’s favourite show Yes the ultimate me time is when I’m on my own but me time can also be enjoyed when you’re not alone My me time is a state of mind When I’m in the me time zone who knows what I’ll find? — Anneliese Rose Beeson —
Amy Newmark (Chicken Soup for the Soul: Making Me Time: 101 Stories About Self-Care and Balance)
Anyway, I pushed past Dirk the Jerk, and rushed toward the library. I needed to find an ultimate Minecraft guide with tips and tricks, shortcuts and secrets. My plan was simple. I’d buy the game, study the book, and start playing. It couldn’t be that hard, right? I was determined to beat Dirk the Jerk at something, even if it killed me!   I headed to the library’s computer books section.  I quickly scanned for game guides. They had books on popular games such as Candy Crusher, Angry Birdbrains, and Minion Marathon. But none about Minecraft?   Then, I spotted a thin book crammed way at the back of the shelf. It was covered with a thick layer of dust and spiderwebs. (Yuck! I hate spiders!) I yanked it out: Minecraft: Surviving the First Night: An Insider’s Guide.   It was more like a journal. Not exactly what I was looking for but it was better than nothing. I looked closer at the book and noticed that there wasn’t a library sticker on it. The best I could figure was that it must be someone’s personal copy. Maybe he was hiding it from his mom who didn’t approve of computer games. (I knew all about that.)   At that point, I was really desperate. And since there wasn’t any way for me to check it out, I decided to take it. I was sure the owner wouldn’t miss it because it hadn’t been touched in forever. Maybe he’d forgotten all about it. And anyway, I’d return it after I crushed Dirk the Jerk in the survival challenge.   When I got home, I was faced with the hardest part of my whole plan, convincing Mom to buy Minecraft. She thinks computer and video games are a waste of time, except for educational ones. (She grew up back when Pac Man was hi-tech.)   I knew I’d need help coming up with reasons to convince Mom. So I checked with my good friend, Google, and I found a ton of information on why Minecraft was considered educational.     Once I explained to Mom that Minecraft taught everything from spatial relationships to electrical circuitry to complex machines, she caved in, and bought it. Now that the hard part was over, all I needed to do was learn the game.   I sat down in front of the computer in my room, and launched the game. I opened the Minecraft journal, and there was a bright flash of light!   That’s the last thing I remember.   The next thing I knew, I was sitting in the middle of a strange library. It took me a minute to figure out what the heck was going on. I looked around. Everything was made of blocks.   I looked down at my arms... rectangles. I looked down at my legs... Rectangles! I looked down at my body... a RECTANGLE!   Then it hit me... I was literally a blockhead IN Minecraft! *gulp*     That’s when I flipped out a little bit. For about ten minutes straight. I probably would have freaked out for longer, but it’s exhausting screaming, flapping my arms, and running in circles on stumpy little legs.   After I calmed down a bit and caught my breath, I thought of
Minecrafty Family Books (Trapped in Minecraft! (Diary of a Wimpy Steve, #1))
Shooting Nazis in a game doesn’t reinforce any desire to hunt Nazis in the real world; it doesn’t even increase the probability of enjoying other Nazi-shooting games. In fact, according to the latest progressive philosophical musings, gamers are already crypto-Nazis, since only a Nazi would find insightful, click-baiting commentaries on popular culture silly or a waste of time; which is odd seeing as the average gamer has probably destroyed half the Wehrmacht during his gaming life.
Xavier Lastra (Dangerous Gamers: The Commentariat and its war against video games, imagination, and fun)
block sites altogether. You can configure by time, domain, subdomain, or even content like games and videos. LeechBlock is a free Firefox add-on that does the same thing as StayFocusd. You specify which sites to block and when to block them. Icebox is another free Chrome extension that cuts impulse spending by replacing the “buy now” button at over 400 popular online stores with a “put it on ice” button. You can set a cool-off period, making the item unbuyable until the time is up. Then the “buy now” button appears.
Jen Smith (The No-Spend Challenge Guide: How to Stop Spending Money Impulsively, Pay off Debt Fast, & Make Your Finances Fit Your Dreams)
hipped dino moved on two feet, they are Theropods. Those who walk on all fours are Sauropods. Allosaurus Outside of the Tyrannosaurus Rex, the Allosaurus is perhaps the scariest dinosaur. This meat-eating predator which preferred to snack on the stegosaurus can reach up to 30 feet long and weighs around two tons. The Allosaurus was first called Antrodemus by paleontologist Joseph Leidy. It got its new name, which translates to “different lizard”, in the mid-1970’s. These big-headed, sharp-toothed dinosaur walked on two legs, had two short arms and a large tail that helped it keep balanced. Due to its popularity, the Allosaurus has been depicted in books, documentaries, movies and video games such as Arthur Conan Doyle’s The Lost World, BBC’s The Ballad of Big Al, and Jurassic World – The Game. Ankylosaurus
Alex Addo (Dinosaurs: Amazing Pictures and Fun Facts On Animals (Amazing Fun Fact Series),Dinosaurs for kids (Animals series Book 1))
The 50-inch TCL Roku TV balances picture quality and value for money. And this is also what happens when America’s top TV brand and the world’s most popular streaming services content instantly and from one single place. You have everything on the Roku from live TV to game console or if you wish choose from over 1500 streaming channels. This is also the widest selection any smart TV has ever had. Find that perfect movie or TV show easily across top streaming channels by title, actor or director with the acclaimed Roku ‘Search’ feature. On the Roku, you will find more than 200,000 streaming movies and shows that you can choose from. The Remote is simple and puts control into the users’ hands and lets you instantly choose your preferred content from anywhere. Use the Roku Mobile app on your smartphone or tablet to control your Roku TV. Cast your personal media, videos and photos and even music to the big screen. With a 120 Hz refresh rate, the TV displays images at 1080p. It has a built-in wireless and not one, but three HDMI ports that provide a high definition multimedia interface. Wired calls the TCL Roku TV ‘The First Smart TV worth using’. The TCL TV has a Roku box built into it. It is a smart TV that includes the Roku operating system, which is also the favorite OS for most users. The OS is considered as one of the best compared to all the other products and definitely better than any other smart TVs. Recently, the Roku TV was displayed at the prestigious CES 2018 with a brand new OS. We all know a lot about Roku and there are lots of Roku fans across the United States. The recently released series of Roku OS 8 comes with some new and improved features. All Roku TVs have a ‘Tuner’ input that enables you to plug into an antenna and look for channels. In the new Roku TV, the ‘Tuner’ input is available on the Home screen itself; which makes it very easy to navigate to it without fumbling Once you select the ‘Tuner’ input it takes you to the last tuned channel You will also get a preview of what is playing right now The Roku OS 8 also comes with a Smart Guide where you will get a 14-day preview of what is available on all the channels that the Roku TV has scanned for Scroll through the Smart Guide to find out your next programming on the list The experience is fluid with no judder or lag; users will be able to scan through the Smart Guide very easily All you have to do is use the HD antenna and the Roku TV will pop up all the entertainment information In addition to the Smart Guide, there is also a new feature called ‘More Ways to Watch’ Anytime Roku identifies a content that is on the Smart Guide, which is also available on other Roku channels it is marked with a ‘*’. This indicates that there are more ways to watch a single programming content You also don’t have to wait to watch your favorite programming Wherever you see the ‘*’at any time on the Smart Guide, hit the ‘Ok’ button on your remote and watch it on another Roku channel instantly The pricing for the channel or programming is also displayed If you have a Roku set top box that is connected to a different TV (other than the Roku), there is a new feature in the ‘Search’ where Roku will tell you the channel on which a particular programming is available with the precise timing. The Roku OS 8 has already been pushed out to all the players and TVs. The same OS 8 version is available for Roku Set top boxes as well. If any problem in Roku setup, please call us @+1-877-302-5260
Mike Scott
One popular picture quote is attributed to Steven Furtick: “The reason we struggle with insecurity is because we compare our behind the scenes with everyone else’s highlight reel.” That’s a fine statement. There’s some truth there. Too often, we do compare their sparkle to our shambles. In this Facebook age, our friend’s perfect family picture pops up on the day we didn’t have time to shower or get the kids out of their pajamas. We fight with our spouse, then get on Instagram and see a friend’s “so romantic” date night. But here’s my problem with this as a proposed remedy for comparison: What if my ugly really is uglier than your ugly? What if their marriage fight is over toothpaste and yours is over infidelity? What if their parenting problems are too many video games while yours involve serious rebellion? What if she battles the scale for ten pounds while you’re fighting to lose a hundred? I wonder if this quote instructs us to compare our worst with someone else’s worst, instead of quitting comparison altogether. How do we stop comparing when we really are struggling? Pretty platitudes can’t answer this question.
Heather Creekmore (The Burden of Better: How a Comparison-Free Life Leads to Joy, Peace, and Rest)
The similarity to Nintendo or PlayStation has a chilling implication: Researchers have found that when players do well at a video game, the amount of dopamine released in their brains roughly doubles, and that this surge can linger for at least a half-hour afterward. So the more “price points” you can see, the more your brain will fool itself into thinking it has detected a predictable pattern in the numbers—and the more powerfully your dopamine system will kick in. As we’ve seen, it can take as few as three price changes to make you think you’ve spotted a trend; in years past, when investors got their stock prices out of the newspaper, it could take three days to gather that much data, while today a market website will get you there in less than sixty seconds. No wonder, by the late 1990s, the typical “investor” in popular tech stocks like Qualcomm, VeriSign, and Puma Technology owned them for an average of less than eight days at a time.
Jason Zweig (Your Money and Your Brain)