Plus Two Friendship Quotes

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Real friends were the kind where you pick up where you’d left off, whether it be a week since you’d seen each other or two years.
Jojo Moyes (One Plus One)
Google gets $59 billion, and you get free search and e-mail. A study published by the Wall Street Journal in advance of Facebook’s initial public offering estimated the value of each long-term Facebook user to be $80.95 to the company. Your friendships were worth sixty-two cents each and your profile page $1,800. A business Web page and its associated ad revenue were worth approximately $3.1 million to the social network. Viewed another way, Facebook’s billion-plus users, each dutifully typing in status updates, detailing his biography, and uploading photograph after photograph, have become the largest unpaid workforce in history. As a result of their free labor, Facebook has a market cap of $182 billion, and its founder, Mark Zuckerberg, has a personal net worth of $33 billion. What did you get out of the deal? As the computer scientist Jaron Lanier reminds us, a company such as Instagram—which Facebook bought in 2012—was not valued at $1 billion because its thirteen employees were so “extraordinary. Instead, its value comes from the millions of users who contribute to the network without being paid for it.” Its inventory is personal data—yours and mine—which it sells over and over again to parties unknown around the world. In short, you’re a cheap date.
Marc Goodman (Future Crimes)
Most strategic interactions are one of two kinds of “games.” In the first type of game, both sides win. Both sides are better off at the end than at the beginning. Or, at least, both sides go into the game expecting to benefit at the end. The first type of game is a win-win game. To make it work, both sides usually give something to the other side. Or trade something. Or exchange something. Or pool their resources. So something bigger is built. So they can share in something greater. So both sides win. It’s a Positive-Sum Game.6 The second type of game is different. It’s when only one side can win. At the end, only one side is better off. Which means one side isn’t better off. The other side is worse off. The other side lost. The second type of game is a win-lose game. Totaling up the additions and subtractions at the end, you get zero. What is added to one side is taken from the other side. A plus for one is a minus for the other. It’s a Zero-Sum Game. Zero-Sum Games are competition or conflict over something. Maybe it’s land. Or money. Or influence. Or a customer relationship. If one side wins it, the other side loses it. There’s a third kind of game, but it’s rare. It’s rare because both sides lose. Both sides are worse off at the end than they were at the beginning. It’s a Negative-Sum Game. If it’s planned, a Negative-Sum Game is expected to be short. Like in a war of attrition. Because people can only stand to lose for so long. People want to return to Positive-Sum Games and Zero-Sum Games as quickly as they can. The first two types of games happen all the time. In business. In war. In politics. In espionage. Even in friendships. Zero-Sum Games and Positive-Sum Games are everywhere.7
John Braddock (A Spy's Guide to Strategy)
DIDN’T COME GET me until two in the morning, and she was still singing—in French.” Lydia yawned hugely, then sang, “Ne me quitte pas, blah-blah-blah-blah-blah. What am I going to do? Ben won’t let me into his room every night, no matter what Jeffrey says.” “Sleep in my room from now on,” said Alice. “You can have either the top or bottom bunk.” “Really?” What a relief to never again sleep in the mansion. “Actually, I do prefer the top bunk, so if you wouldn’t mind the bottom—” “No, I mean, do you really think I can stay with you? Wouldn’t your parents mind?” “They’ll like it. They’ve decided you’re a good influence on me.” Lydia thought that being a good influence made her sound as boring as being a person who liked everyone (except she didn’t). But if that was what she had to suffer to get out of the mansion, she’d accept it. Both girls were in their new ballet skirts, swishing along on their way to see Blossom. Alice was carrying the oats in a bag—the skirts were without pockets—and Lydia was carrying Natalie’s phone, plus two books, in another bag. Alice knew about only one of the books, Practical Magic, written by an Alice for grown-ups. The other, sneaked in by Lydia, was a copy of Alice’s Adventures in Wonderland and Through the Looking-Glass. She was hoping to convince both Alice and Blossom to love it. Unless—she stopped walking—that could be considered being a good influence. No, she decided, and started walking again, quickly, to catch up with Alice as she entered the field. They’d decided to begin the visit with a dance, the best way to show Blossom their new skirts. This was the first time the two of them had danced together seriously, and anyone other than sheep would have appreciated the vision—the beautiful skirts, the fusion of ballet and tae kwon do, the paean to freedom and friendship. But to Blossom, the oat carriers seemed to have gone crazy, spinning around like bugs trying to escape a water trough. She stopped halfway across the field, apparently planning to chomp on grass until they became less buglike. The dancing a failure, the girls moved on to the second part of the entertainment. Alice took out oats, Lydia took out Practical Magic, and Blossom came the rest of the way over, accepting the oats and ignoring the book.
Jeanne Birdsall (The Penderwicks at Last (The Penderwicks, #5))