Player Development Quotes

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You were designed to be very smart, Max,' she told me. 'We electrically stimulated your synaptic nerve endings while your brain was developing.' (The director) And yet I still can't program my DVD player,' I said." (Max)
James Patterson
I'm quite certain that if the rest of the world vanished overnight and the development of cricket were left in Australian hands, within a generation, the players would be wearing shorts and using the bats to hit each other, and the thing is, it'd be a much better game for it.
Bill Bryson (In a Sunburned Country)
Sometimes parents don't find what they're looking for it their child, so they plant seeds for what they'd like to grow there instead. I've witnessed this with the former hockey player who takes his son out to skate before he can even walk. Or in the mother who gave up her ballet dreams when she married, but now scrapes her daughter's hair into a bun and watched from the wings of the stage. We are not, as you'd expect, orchestrating their lives; we are not even trying for a second chance. We are hoping that if this one thing takes root, it might take up enough light and space to keep something else from developing in our children: the disappointment we've already lived.
Jodi Picoult (Vanishing Acts)
When everyone believes they are the life coaches, who are the players?
Criss Jami (Killosophy)
Maybe every time an intelligent species grew advanced enough to invent a global computer network, they would then develop some form of social media, which would immediately fill these beings with such an intense hatred for one another that they ended up wiping themselves out within four or five decades.
Ernest Cline (Ready Player Two (Ready Player One #2))
Something as superfluous as "play" is also an essential feature of our consciousness. If you ask children why they like to play, they will say, "Because it's fun." But that invites the next question: What is fun? Actually, when children play, they are often trying to reenact complex human interactions in simplified form. Human society is extremely sophisticated, much too involved for the developing brains of young children, so children run simplified simulations of adult society, playing games such as doctor, cops and robber, and school. Each game is a model that allows children to experiment with a small segment of adult behavior and then run simulations into the future. (Similarly, when adults engage in play, such as a game of poker, the brain constantly creates a model of what cards the various players possess, and then projects that model into the future, using previous data about people's personality, ability to bluff, etc. The key to games like chess, cards, and gambling is the ability to simulate the future. Animals, which live largely in the present, are not as good at games as humans are, especially if they involve planning. Infant mammals do engage in a form of play, but this is more for exercise, testing one another, practicing future battles, and establishing the coming social pecking order rather than simulating the future.)
Michio Kaku (The Future of the Mind: The Scientific Quest to Understand, Enhance, and Empower the Mind)
I am quite certain that if the rest of the world vanished overnight and the development of cricket was left in Australian hands, within a generation the players would be wearing shorts and using the bats to hit each other.
Bill Bryson (In a Sunburned Country)
Men of our generation often disappear once they’ve got a woman to say ‘I love you’ back to them, because it’s almost like they’ve completed a game. Because they’re the first boys who grew up glued to their PlayStations and Game Boys, they weren’t conditioned to develop any sense of honour and duty in adolescence the way our fathers were. PlayStations replaced parenting. They were taught to look for fun, complete the fun, then get to the next level, switch players or try a new game. They need maximum stimulation all the time. ‘I love you’ is the relationship equivalent of Level 17 of Tomb Raider 2 for a lot of millennial men.
Dolly Alderton (Ghosts)
In New Orleans after Katrina, some of the key players who now surround Trump showed to what lengths they will go to decimate the public sphere and advance the interests of real estate developers, private contractors, and oil companies.
Naomi Klein (No Is Not Enough: Resisting Trump's Shock Politics and Winning the World We Need)
Game developers know better than anyone else how to inspire extreme effort and reward hard work. They know how to facilitate cooperation and collaboration at previously unimaginable scales. And they are continuously innovating new ways to motivate players to stick with harder challenges, for longer, and in much bigger groups. These crucial twenty-first-century skills can help all of us find new ways to make a deep and lasting impact on the world around us.
Jane McGonigal (Reality Is Broken: Why Games Make Us Better and How They Can Change the World)
I was even beginning to wonder if the invention of a worldwide social network was actually the “Great Filter” that theoretically caused all technological civilizations to go extinct, instead of nuclear weapons or climate change. Maybe every time an intelligent species grew advanced enough to invent a global computer network, they would then develop some form of social media, which would immediately fill these beings with such an intense hatred for one another that they ended up wiping themselves out within four or five decades. Only time would tell.
Ernest Cline (Ready Player Two (Ready Player One #2))
It’s not weird that you watched it. It’s weird that it’s the start of a conversation. I just . . . I’m still getting used to this. Before Project Hot Chick, I just knew you as the dorky little sister. Now you’re this . . . porn-watching woman who had a breast reduction and develops theories about hymen restoration. It’s an adjustment.” That, and I find you almost irresistible, I thought.
Christina Lauren (Beautiful Player (Beautiful Bastard, #3))
I go to New York City, the Tournament of Champions, a significant milestone because it’s a clash of the top players in the world. Once more I square off against Chang, who’s developed a bad habit since we last met. Every time he beats someone, he points to the sky. He thanks God—credits God—for the win, which offends me. That God should take sides in a tennis match, that God should side against me, that God should be in Chang’s box, feels ludicrous and insulting. I beat Chang and savor every blasphemous stroke.
Andre Agassi (Open)
What if my job as a coach isn’t so much to force or coerce performance as it is to create situations where players develop the confidence to set their talents free and pursue their potential to its full extent?
Pete Carroll (Win Forever: Live, Work, and Play Like a Champion)
There is a belief, current in many countries, which has been elevated to the rank of an official article of faith in the United States, that free competition is itself a homeostatic process: that in a free market the individual selfishness of the bargainers, each seeking to sell as high and buy as low as possible, will result in the end in a stable dynamics of prices, and with redound to the greatest common good. This is associated with the very comforting view that the individual entrepreneur, in seeking to forward his own interest, is in some manner a public benefactor and has thus earned the great rewards with which society has showered him. Unfortunately, the evidence, such as it is, is against this simpleminded theory. The market is a game, which has indeed received a simulacrum in the family game of Monopoly. It is thus strictly subject to the general theory of games, developed by von Neumann and Morgenstern. This theory is based on the assumption that each player, at every stage, in view of the information then available to him, plays in accordance with a completely intelligent policy, which will in the end assure him of the greatest possible expectation of reward.
Norbert Wiener (Cybernetics: or the Control and Communication in the Animal and the Machine)
This development signified also that jazz would someday have to contend with the idea of its being an art (since that was the white man's only way into it). The emergence of the white player meant that Afro-American culture had already become the expression of a particular kind of American experience, and what is most important, that this experience was available intellectually, that it could be learned.
Amiri Baraka
I like Jade too much. It would be very, very stupid of me to develop feelings for my ex’s new girlfriend.
Sara Cate (Madame (Salacious Players' Club, #6))
But we also figured out how to do science, which helped us develop technology.
Ernest Cline (Ready Player One (Ready Player One, #1))
No matter how hard we worked to blood youngsters, Barcelona is still able to do this better than any club. The way they develop boys into some of the best players in the world is breathtaking.
Alex Ferguson (Leading: Learning from Life and My Years at Manchester United)
We teach our players, in response to any situation they face, to press pause and ask: What does this situation require of me? Pressing pause gives you time to think. It gets you off autopilot and helps you gain clarity about the outcome you are pursuing, the situation you are experiencing, and the Above the Line action you need to take to achieve the outcome. There are two important benefits of pressing pause: A) It helps you avoid doing something foolish or harmful B) It focuses you on acting with purpose to accomplish your goals A productive pause could last only a split second, which helps you regain your focus and take control of your action. It could last an hour, a day, or longer. The purpose is to take the time necessary to be intentional about the way you think and act. Pressing pause does not come naturally; it is a skill that must be developed. The more you practice, the more skilled you become at being able to identify how and when to use it effectively.
Urban Meyer (Above the Line: Lessons in Leadership and Life from a Championship Season)
Create the highest possible operating standards, develop the character of your players, develop the culture of your team and, as the title of Walsh’s book proclaims, The Score Takes Care of Itself.
James Kerr (Legacy)
I am completely an elitist in the cultural but emphatically not the social sense. I prefer the good to the bad, the articulate to the mumbling, the aesthetically developed to the merely primitive, and full to partial consciousness. I love the spectacle of skill, whether it's an expert gardener at work or a good carpenter chopping dovetails. I don't think stupid or ill-read people are as good to be with as wise and fully literate ones. I would rather watch a great tennis player than a mediocre one, unless the latter is a friend or a relative. Consequently, most of the human race doesn't matter much to me, outside the normal and necessary frame of courtesy and the obligation to respect human rights. I see no reason to squirm around apologizing for this. I am, after all, a cultural critic, and my main job is to distinguish the good from the second-rate, pretentious, sentimental, and boring stuff that saturates culture today, more (perhaps) than it ever has. I hate populist [shit], no matter how much the demos love it.
Robert Hughes (The Spectacle of Skill: New and Selected Writings of Robert Hughes)
Especially noteworthy is his comment that new people added late in a development project must be team players willing to pitch in and work within the process, and not attempt to alter or improve the process itself!
Frederick P. Brooks Jr. (The Mythical Man-Month: Essays on Software Engineering)
Imagine if we taught baseball the way we teach science. Until they were twelve, children would read about baseball technique and history, and occasionally hear inspirational stories of the great baseball players. They would fill out quizzes about baseball rules. College undergraduates might be allowed, under strict supervision, to reproduce famous historic baseball plays. But only in the second or third year of graduate school, would they, at last, actually get to play a game. If we taught baseball this way, we might expect about the same degree of success in the Little League World Series that we currently see in our children’s science scores.
Alison Gopnik (The Gardener and the Carpenter: What the New Science of Child Development Tells Us About the Relationship Between Parents and Children)
The most important part of the development process, and the part that is so often missing, is the leader's commitment to constantly “reminding” an employee if she is not yet doing what is needed. Without this, improvement will not occur.
Patrick Lencioni (The Ideal Team Player: How to Recognize and Cultivate The Three Essential Virtues (J-B Lencioni Series))
A successful partnership is like a winning basketball team made up of two deaf individuals with fully developed and interchangeable sets of skills. Each player has to know not just how to shoot but also how to dribble, pass and defend. That doesn't mean there aren't weaknesses or differences you will compensate for in each other. It's just that together you'll have to cover the full court keeping yourselves versatile over time. A partnership doesn't actually change who you are even as it challenges you to be accommodating of another person's needs... The change is in what is between us, the million small adjustments, compromises and sacrifices, we've each made in order to accommodate the close presence of the other.
Michelle Obama (The Light We Carry: Overcoming in Uncertain Times)
Any business that wanted to set up shop inside the OASIS had to rent or purchase virtual real estate (which Morrow dubbed “surreal estate”) from GSS. Anticipating this, the company had set aside Sector One as the simulation’s designated business zone and began to sell and rent millions of blocks of surreal estate there. City-sized shopping malls were erected in the blink of an eye, and storefronts spread across planets like time-lapse footage of mold devouring an orange. Urban development had never been so easy.
Ernest Cline (Ready Player One (Ready Player One, #1))
It’s been said that when one of Wooden’s players asked, “Coach, what happens if I point to the player who gave me the assist and he isn’t watching?” Coach Wooden replied, “He will always be watching.” People desire validation and encouragement. It’s human nature.
John C. Maxwell (Developing the Leader Within You 2.0)
The artistically inclined delight in the Game because it provides opportunities for improvisation and fantasy. The strict scholars and scientists despise it – and so do some musicians also – because, they say, it lacks that degree of strictness which their specialties can achieve. Well and good, you will encounter these antinomies, and in time you will discover that they are subjective, not objective – that, for example, a fancy-free artist avoids pure mathematics or logic not because he understands them and could say something about them if he wished, but because he instinctively inclines toward other things. Such instinctive and violent inclinations and disinclinations are signs by which you can recognize the pettier souls. In great souls and superior minds, these passions are not found. Each of us is merely one human being, merely an experiment, a way station. But each of us should be on the way toward perfection, should be striving to reach the center, not the periphery. Remember this: one can be a strict logician or grammarian, and at the same time full of imagination and music. One can be a musician or Glass Bead Game player and at the same time wholly devoted to rule and order. The kind of person we want to develop, the kind of person we aim to become, would at any time be able to exchange his discipline or art for any other. He would infuse the Glass Bead Game with crystalline logic, and grammar with creative imagination. That is how we ought to be. We should be so constituted that we can at any time be placed in a different position without offering resistance or losing our heads.
Hermann Hesse (The Glass Bead Game (Vintage Classics))
I’ve witnessed this with the former hockey player who takes his son out to skate before he can even walk. Or in the mother who gave up her ballet dreams when she married, but now scrapes her daughter’s hair into a bun and watches from the wings of the stage. We are not, as you’d expect, orchestrating their lives; we are not even trying for a second chance. We’re hoping that if this one thing takes root, it might take up enough light and space to keep something else from developing in our children: the disappointment we’ve already lived.
Jodi Picoult (Vanishing Acts)
Rereading the texts of terror as a young woman, I kept anticipating some sort of postscript or epilogue chastising the major players for their sins, a sort of Arrested Development–style “lesson” to wrap it all up—“And that’s why you should always challenge the patriarchy!” But no such epilogue exists.
Rachel Held Evans (Inspired: Slaying Giants, Walking on Water, and Loving the Bible Again)
There's a strange uniformity in the vocabulary European soccer fans use to hate black people. The same primate insults get hurled. Although they've gotten better over time, the English and Italians developed the tradition of making ape noises when black players touched the ball. The Poles toss bananas on the field. This consistency owes nothing to television, which rarely shows these finer points of fan behavior. Nor are these insults considered polite to discuss in public. This trope has simply become a continent-wide folk tradition, transmitted via the stadium, from fan to fan, from father to son.
Franklin Foer (How Soccer Explains the World)
For the TL;DR (too long; didn’t read), generation dating is just one more arena vying for our headspace. The days of introspection and developing relationships have been replaced with instant, curated imagery, all intended to get to the point of selling our sexual market brand in the best picture before the swipe. Image and perception are king.
Rollo Tomassi (The Rational Male - The Players Handbook: A Red Pill Guide to Game)
What a waste of time it would be to insist that everyone develop each of the specialties we call upon to an equal level. We'd get bogged down in remedial training programs, trying to get the cornet players up to speed with the computer programmers, sacrificing the tends to be exceptional in so many individual situations in order to be average in all of them.
Robert Watson (Leadership Secrets of the Salvation Army: Library Edition)
I have a whole regimental intelligence service that’s developed a fine line in rumour-mongering and story-placing over the last few years, and the ear of every media player you’ve courted so assiduously over the decades; they will ask the questions we’ve suggested, they will listen, and they will repeat what we tell them. The issue is whether people believe it.
Iain M. Banks (The Hydrogen Sonata (Culture, #10))
The flipper bat was quite a breakthrough because it gave the player a true means of exercising and developing skill. You could aim at targets now, rather than in the old days when you popped the ball up and just shook the shit out of the table and hoped that it went in the right hole or hit the right thing. The use of the flipper bat is probably the greatest breakthrough ever in pinball. —Eddie
Steven L. Kent (The Ultimate History of Video Games: From Pong to Pokemon - The Story Behind the Craze That Touched Our Lives and Changed the World)
like the culture developed by Coach Steve Kerr for my beloved Golden State Warriors. Even though he helms a team, Steve believes that having good people is more important that just having good basketball players; he understands that players come and go, but the ethos on the court gets passed down from one game and one season to another. The best teams play together like a family who trust one another to have their back.
Marc Benioff (Trailblazer: The Power of Business as the Greatest Platform for Change)
Suppose a country starts its independence with the three economic characteristics that globally make a country prone to civil war: low income, slow growth, and dependence upon primary commodity exports. It is playing Russian roulette. That is not just an idle metaphor: the risk that a country in the bottom billion falls into civil war in any five-year period is nearly one in six, the same risk facing a player of Russian roulette.
Paul Collier (The Bottom Billion: Why the Poorest Countries Are Failing and What Can Be Done About It)
I bumped into every kind of disappointment, and was frustrated at every turn. Roles promised me were given to other players, pictures that offered me a chance were shelved, no one was particularly interested in me, and I had not developed a strength of personality to make anyone believe I had special talents. I wanted so desperately to succeed that I drove myself relentlessly, taking no time off for pleasures, or for friendships.” - Jean Arthur
Eve Golden (Bride of Golden Images)
Professional game developers will tell you that if you want someone to stick with a game, you have to give them an opportunity to be successful in the first few minutes. A player who wanders around a new game without a clear sense of purpose is not going to have as much fun as someone with a goal. And a player with no idea what actions they can take in the game is not going to stick around very long. The same thing is true, I’ve found, for thinking about the future.
Jane McGonigal (Imaginable: How to See the Future Coming and Feel Ready for Anything—Even Things That Seem Impossible Today)
On the back of her gratitude for the opportunity to talk and connect with her children, a powerful new insight presents itself. Although she can’t provide as much as some parents materially, there’s is no reason why she can’t develop their inner strength in a way that others will struggle to match. Dealing with pressure and having to think clearly in emotional situations have helped her today, both at work and at home, and passing this gift on to her children will help them face adversity too.
Ceri Evans (Perform Under Pressure: The international bestseller on how to change the way you think, feel and act from top psychiatrist and former soccer player)
It was Marx, with his love of avant-garde instrumental music, who played Brian Eno, John Cage, Terry Riley, Miles Davis, and Philip Glass on his CD player while Sadie and Sam worked. It was Marx who suggested they reread The Odyssey and The Call of the Wild and Call It Courage. He also had them read the story structure book The Hero’s Journey, and a book about children and verbal development, The Language Instinct. He wanted the pre-verbal Ichigo to feel authentic, to have details that came from life.
Gabrielle Zevin (Tomorrow, and Tomorrow, and Tomorrow)
I must admit that some people are better at being team players, at embracing those five behaviors, than others. They're not born that way, but either through life experiences, work history, or a real commitment to personal development, they come to possess the three underlying virtues that enable them to be ideal team players: they are humble, hungry, and smart. As simple as those words may appear, none of them is exactly what they seem. Understanding the nuances of these virtues is critical for applying them effectively.
Patrick Lencioni (The Ideal Team Player: How to Recognize and Cultivate The Three Essential Virtues (J-B Lencioni Series))
When a player opens a newly discovered chest, it may contain what he’s looking for, but not always. If you needed to collect, say, seven gems, and every chest you opened contained a gem, it would be completely predictable. There would be no surprises, no reward prediction errors, no dopamine. If, on the other hand, you had to open a thousand chests to find a single gem, it would be so frustrating that everyone would give up. How does a game developer decide what percentage of chests should contain a gem? The answer is data. Lots of data.
Daniel Z. Lieberman (The Molecule of More: How a Single Chemical in Your Brain Drives Love, Sex, and Creativity―and Will Determine the Fate of the Human Race)
Whenever the story of John Wooden’s life gets told, his years at UCLA before he started winning championships are usually characterized as a period of struggle. Wooden didn’t view them that way. He was a diligent, persistent man. He enjoyed developing his craft, one small lesson plan at a time. “Little things add up, and they become big things. That’s what I tried to teach my players in practice,” he said. “You’re not going to make a great improvement today. Maybe you’ll make a little bit. But tomorrow it’s a little more, and the next day a little more.
Seth Davis (Wooden: A Coach's Life)
You mean, if you lose a game… you have… these things done to you?” “Exactly. One might bet, say, the loss of a finger against aggravated male-to-apex rectal rape.” Gurgeh looked levelly at the machine for a few seconds, then said slowly, nodding, “Well… that is barbaric.” “Actually it’s a later development in the game, and seen as a rather liberal concession by the ruling class, as in theory it allows a poor person to keep up in the bidding with a rich person. Before the introduction of the physical license option, the latter could always outbid the former.
Iain M. Banks (The Player of Games (Culture, #2))
around the turn of the century. I was even beginning to wonder if the invention of a worldwide social network was actually the “Great Filter” that theoretically caused all technological civilizations to go extinct, instead of nuclear weapons or climate change. Maybe every time an intelligent species grew advanced enough to invent a global computer network, they would then develop some form of social media, which would immediately fill these beings with such an intense hatred for one another that they ended up wiping themselves out within four or five decades.
Ernest Cline (Ready Player Two (Ready Player One #2))
Global health players can become impervious to critique as they identify emergencies, cite dire statistics, and act on their essential duty of promoting health in the name of "humanitarian reason" or as an instrument of economic development, diplomacy, or national security. We are left, however, with an open-source anarchy around global health problems--a policy space in which new strategies, rules, distributive schemes, and the practical ethics of health care are being assembled, experimented with, and improvised by a wide array of deeply unequal stakeholders
João Biehl (When People Come First: Critical Studies in Global Health)
What if the people we trust most deeply and depend on most strongly did not believe that we are capable of finalizing this game without their help? What if these people continuously step into the game and command your opponent's every movement? More importantly, what if they don’t want to know the answer or even don’t believe there is an answer to the most important question? What if you stop helping the game developers determine how to improve their games and you start creating your own game? What makes a player quit playing? The sign of mastery or a better game.
Tarık Alptekin (Tearful Skull)
Human beings were never meant to participate in a worldwide social network comprised of billions of people. We were designed by evolution to be hunter-gatherers, with the mental capacity to interact and socialize with the other members of our tribe—a tribe made up of a few hundred other people at most. Interacting with thousands or even millions of other people on a daily basis was way too much for our ape-descended melons to handle. That was why social media had been gradually driving the entire population of the world insane since it emerged back around the turn of the century. I was even beginning to wonder if the invention of a worldwide social network was actually the “Great Filter” that theoretically caused all technological civilizations to go extinct, instead of nuclear weapons or climate change. Maybe every time an intelligent species grew advanced enough to invent a global computer network, they would then develop some form of social media, which would immediately fill these beings with such an intense hatred for one another that they ended up wiping themselves out within four or five decades. Only time would tell.
Ernest Cline (Ready Player Two (Ready Player One #2))
All of the top Roblox games, such as Adopt Me!, Tower of Hell, and Meep City, come from independent developers with little to no prior experience and staffs of 10 to 30 (having started with one or two). To date, these titles have been played 15 to 30 billion times each. In a single day, they’ll reach half as many players as Fortnite or Call of Duty—and half as many as titles like The Legend of Zelda: Breath of the Wild or The Last of Us do in their lifetimes. And as for populating the platform with a wide range of virtual objects? 25 million items were made in 2021 alone, with 5.8 billion being earned or bought.
Matthew Ball (The Metaverse: And How It Will Revolutionize Everything)
… A destitute joins me and wants admittance into my soul, and I am thus not destitute enough. Where was my destitution when I did not live it? I was a player at life, one who thought earnestly about life and lived it easily. The destitute was far away and forgotten. Life had become difficult and murkier. Winter kept on going, and the destitute stood in snow and froze. I join myself with him, since I need him. He makes living light and easy. He leads to the depths, to the ground where I can see the heights. Without the depths , I do not have the heights. I may be on the heights, but precisely because of that I do not become aware of the heights. I therefore need the bottommost for my renewal. If I am always on the heights, I wear them out and the best becomes atrocious to me. But because I do not want to have it, my best becomes a horror to me. Because of that I myself become a horror, a horror to myself and to others, and a bad spirit of torment. Be respectful and know that your best has become a horror, with that you save yourself and others from useless torment. A man who can no longer climb down from his heights is sick, and he brings himself and others to torment. If you have reached your depths, then you see your height light up brightly over you, worthy of desire and far-off, as if unreachable, since secretly you would prefer not to reach it since it seems unattainable to you. For you also love to praise your heights when you are low and to tell yourself that you would have only left them with pain, and that you did not live so long as you missed them. It is a good thing that you have almost become the other nature that makes you speak this way. But at bottom you know that it is not quite true. At your low point you are no longer distinct from your fellow beings. You are not ashamed and do not regret it, since insofar as you live the life of your fellow beings and descend to their lowliness you also climb into the holy stream of common life, where you are no longer an individual on a high mountain, but a fish among fish, a frog among frogs. Your heights are your own mountain, which belongs to you and you alone. There you are individual and live your very own life. If you live your own life, you do not live the common life, which is always continuing and never-ending, the life of history and the inalienable and ever-present burdens and products of the human race. There you live the endlessness of being, but not becoming. Becoming belongs to the heights and is full of torment. How can you become if you never are? Therefore you need your bottommost, since there you are. But therefore you also need your heights, since there you become. If you live the common life at your lowest reaches, then you become aware of your self. If you are on your heights, then you are your best, and you become aware only of your best, but not that which you are in the general life as a being. What one is as one who becomes, no one knows. But on the heights, imagination is as its strongest. For we imagine that we know what we are as developing beings, and even more so, the less we want to know what we are as beings. Because of that we do not love the condition of our being brought low, although or rather precisely because only there do we attain clear knowledge of ourselves. Everything is riddlesome to one who is becoming, but not to one who is. He who suffers from riddles should take thought of his lowest condition; we solve those from which we suffer, but not those which please us. To be that which you are is the bath of rebirth. In the depths, being is not an unconditional persistence but an endlessly slow growth. You think you are standing still like swamp water, but slowly you flow into the sea that covers the earth’s greatest deeps, and is so vast that firm land seems only an island imbedded in the womb of the immeasurable sea.
C.G. Jung (The Red Book: Liber Novus)
The Case of the Eyeless Fly The fruit fly has a mutant gene which is recessive, i.e., when paired with a normal gene, has no discernible effect (it will be remembered that genes operate in pairs, each gene in the pair being derived from one parent). But if two of these mutant genes are paired in the fertilised egg, the offspring will be an eyeless fly. If now a pure stock of eyeless flies is made to inbreed, then the whole stock will have only the 'eyeless' mutant gene, because no normal gene can enter the stock to bring light into their darkness. Nevertheless, within a few generations, flies appear in the inbred 'eyeless' stock with eyes that are perfectly normal. The traditional explanation of this remarkable phenomenon is that the other members of the gene-complex have been 'reshuffled and re-combined in such a way that they deputise for the missing normal eye-forming gene.' Now re-shuffling, as every poker player knows, is a randomising process. No biologist would be so perverse as to suggest that the new insect-eye evolved by pure chance, thus repeating within a few generations an evolutionary process which took hundreds of millions of years. Nor does the concept of natural selection provide the slightest help in this case. The re-combination of genes to deputise for the missing gene must have been co-ordinated according to some overall plan which includes the rules of genetic self-repair after certain types of damage by deleterious mutations. But such co-ordinative controls can only operate on levels higher than that of individual genes. Once more we are driven to the conclusion that the genetic code is not an architect's blueprint; that the gene-complex and its internal environment form a remarkably stable, closely knit, self-regulating micro-hierarchy; and that mutated genes in any of its holons are liable to cause corresponding reactions in others, co-ordinated by higher levels. This micro-hierarchy controls the pre-natal skills of the embryo, which enable it to reach its goal, regardless of the hazards it may encounter during development. But phylogeny is a sequence of ontogenies, and thus we are confronted with the profound question: is the mechanism of phylogeny also endowed with some kind of evolutionary instruction booklet? Is there a strategy of the evolutionary process comparable to the 'strategy of the genes'-to the 'directiveness' of ontogeny (as E.S. Russell has called it)?
Arthur Koestler (The Ghost in the Machine)
I’d love to be William Wallace, leading the charge with a big sword in my hand,” sighed a friend. “But I feel like I’m the guy back there in the fourth row, with a hoe.” That’s a lie of the Enemy—that your place is really insignificant, that you aren’t really armed for it anyway. In your life you are William Wallace—who else could be? There is no other man who can replace you in your life, in the arena you’ve been called to. If you leave your place in the line, it will remain empty. No one else can be who you are meant to be. You are the hero in your story. Not a bit player, not an extra, but the main man. This is the next leg in the initiation journey, when God calls a man forward to the front lines. He wants to develop and release in us the qualities every warrior needs—including a keen awareness of the enemies we will face.
John Eldredge (Wild at Heart: Discovering the Secret of a Man's Soul)
Mastery isn't about being the best tennis player or the best mom. The resonance of mastery is in the process and progress. It is about work, and learning to develop an appetite for challenge. Mastery inevitably means encountering hurdles; you won't always overcome them, but you won't let them stop you from trying. You may never become a world-class swimmer, but you will learn to swim across the lake. And the unexpected by-product of all of that hard work you put in to mastering things? Confidence. Not only did you learn to do something well, but you got a freebie. The next point is invaluable. The confidence you get from mastery is contagious. It spreads. It doesn't even really matter what you master: For a child, it can be as simple as tying a shoe. What matters is that mastering one thing gives you the confidence to try something else.
Katty Kay (The Confidence Code: The Science and Art of Self-Assurance – What Women Should Know)
A key fact about such mental representations is that they are very “domain specific,” that is, they apply only to the skill for which they were developed. We saw this with Steve Faloon: the mental representations he had devised to remember strings of digits did nothing to improve his memory for strings of letters. Similarly, a chess player’s mental representations will give him or her no advantage over others in tests involving general visuospatial abilities, and a diver’s mental representations will be useless for basketball. This explains a crucial fact about expert performance in general: there is no such thing as developing a general skill. You don’t train your memory; you train your memory for strings of digits or for collections of words or for people’s faces. You don’t train to become an athlete; you train to become a gymnast or a sprinter or a marathoner
K. Anders Ericsson (Peak: Secrets from the New Science of Expertise)
A door to a long-awaited game-world has opened for those who found its key. This includes Dan Harvester, a guy who lives in a run-down apartment with his cat and runs a gaming channel. He's almost through playing and testing VR games, but is this his one last chance to - really - level-up? What can it promise to him, and its first 'Beta-pioneers'? 'Fountellion' is a nature-world full of artificial life that mimics the laws of 'the Source', our own nature with its force of evolution. It promises to be more than a 'survival experience', for there are six 'Insights' scattered and every player can find their own path to them. How much will Dan be changed? There is only one way to find out: experience and tune in to his 'avalogs'. For only by completing them together with fragments from its development, can you too discover the vision and legacy of 'Fountellion'.
Ade M. Campbell (Fountellion in The Spiral: The Nature of the Game & Progression One)
the Game of games had developed into a kind of universal language through which the players could express values and set these in relation to one another. Throughout its history the Game was closely allied with music, and usually proceeded according to musical or mathematical rules. One theme, two themes, or three themes were stated, elaborated, varied, and underwent a development quite similar to that of the theme in a Bach fugue or a concerto movement. A Game, for example, might start from a given astronomical configuration, or from the actual theme of a Bach fugue, or from a sentence out of Leibniz or the Upanishads, and from this theme, depending on the intentions and talents of the player, it could either further explore and elaborate the initial motif or else enrich its expressiveness by allusions to kindred concepts. Beginners learned how to establish parallels, by means of the Game’s symbols, between a piece of classical music and the formula for some law of nature. Experts and Masters of the Game freely wove the initial theme into unlimited combinations.
Hermann Hesse (The Glass Bead Game)
Over the years I have seen the power of taking an unconditional relationship to life. I am surprised to have found a sort of willingness to show up for whatever life may offer and meet with it rather than wishing to edit and change the inevitable...When people begin to take such an attitude, they seem to become intensely alive, intensely present. Their losses and suffering have not caused them to reject life, have not cast them into a place of resentment, victimization, or bitterness. From such people, I have learned a new definition of the word 'joy.' I had thought joy to be rather synonymous with happiness, but it seems now to be far less vulnerable than happiness. Joy seems to be part of an unconditional wish to live, not holding back because life may not meet our preferences and expectations. Joy seems to be a function of the willingness to accept the whole, and to show up to meet with whatever is there. It has a kind of invincibility that attachment to any particular outcome would deny us. Rather than the warrior who fights toward a specific outcome and therefore is haunted by the specter of failure and disappointment, it is the lover drunk with the opportunity to love despite the possibility of loss, the player for whom playing has become more important than winning or losing. The willingness to win or lose moves us out of an adversarial relationship to life and into a powerful kind of openness. From such a position, we can make a greater commitment to life. Not only pleasant life, or comfortable life, or our idea of life, but all life. Joy seems more closely related to aliveness than happiness. The strength that I notice developing in many of my patients and in myself after all these years could almost be called a form of curiosity. What one of my colleagues calls fearlessness. At one level, of course, I fear outcome as much as anyone. But more and more I am able to move in and out of that and to experience a place beyond preference for outcome, a life beyond life and death. It is a place of freedom, even anticipation. Decisions made from this perspective are life-affirming and not fear-driven. It is a grace.
Rachel Naomi Remen (Kitchen Table Wisdom: Stories that Heal)
Human beings were never meant to participate in a worldwide social network comprised of billions of people. We were designed by evolution to be hunter-gatherers, with the mental capacity to interact and socialize with the other members of our tribe—a tribe made up of a few hundred other people at most. Interacting with thousands or even millions of other people on a daily basis was way too much for our ape-descended melons to handle. That was why social media had been gradually driving the entire population of the world insane since it emerged back around the turn of the century. I was even beginning to wonder if the invention of a worldwide social network was actually the “Great Filter” that theoretically caused all technological civilizations to go extinct, instead of nuclear weapons or climate change. Maybe every time an intelligent species grew advanced enough to invent a global computer network, they would then develop some form of social media, which would immediately fill these beings with such an intense hatred for one another that they ended up wiping themselves out within four or five decades.
Ernest Cline (Ready Player Two (Ready Player One #2))
These rules, the sign language and grammar of the Game, constitute a kind of highly developed secret language drawing upon several sciences and arts, but especially mathematics and music (and/or musicology), and capable of expressing and establishing interrelationships between the content and conclusions of nearly all scholarly disciplines. The Glass Bead Game is thus a mode of playing with the total contents and values of our culture; it plays with them as, say, in the great age of the arts a painter might have played with the colors on his palette. All the insights, noble thoughts, and works of art that the human race has produced in its creative eras, all that subsequent periods of scholarly study have reduced to concepts and converted into intellectual property on all this immense body of intellectual values the Glass Bead Game player plays like the organist on an organ. And this organ has attained an almost unimaginable perfection; its manuals and pedals range over the entire intellectual cosmos; its stops are almost beyond number. Theoretically this instrument is capable of reproducing in the Game the entire intellectual content of the universe.
Hermann Hesse (The Glass Bead Game)
I’d finally gained enough distance from my addiction to realize something. Human beings were never meant to participate in a worldwide social network comprised of billions of people. We were designed by evolution to be hunter-gatherers, with the mental capacity to interact and socialize with the other members of our tribe—a tribe made up of a few hundred other people at most. Interacting with thousands or even millions of other people on a daily basis was way too much for our ape-descended melons to handle. That was why social media had been gradually driving the entire population of the world insane since it emerged back around the turn of the century. I was even beginning to wonder if the invention of a worldwide social network was actually the “Great Filter” that theoretically caused all technological civilizations to go extinct, instead of nuclear weapons or climate change. Maybe every time an intelligent species grew advanced enough to invent a global computer network, they would then develop some form of social media, which would immediately fill these beings with such an intense hatred for one another that they ended up wiping themselves out within four or five decades.
Ernest Cline (Ready Player Two (Ready Player One #2))
Residents' Survival Guide Who Work 110 Hours per Week • When there is a question between a resident and a nurse, the nurse always wins. • Residents can be replaced. Nurses cannot. • When in doubt about a patient, call your senior staff to keep them informed. • Always ask for help if you don’t know how to do something surgically. • When called by the nurse, see the patient and the nurse to assess a problem. • Answer your pages promptly. • Learn to prioritize the many tasks that you have. • Tell it like it is! Don’t lie! Get the correct information. • Engage in damage control when making a mistake. Accept liability for actions. • Be courteous to others. Remember that respect breeds respect. • Be a team player. What goes around comes around. • Own your education. Invest time and effort in surgical practice. • Be punctual; others depend on you. Respect their time. • Document for the record often, wholly and accurately. • Be helpful to fellow residents who become your colleagues and friends for life. • Develop the skills to be efficient, dependable, and trustworthy. • Sign in and sign out to avoid errors in management. • Write a summary note to ensure continuity of patient care upon leaving the service.
Dr Michael M.Meguid
During the same hours of 1993 when the chopper crews in Somalia were slowly being overpowered and gunned down, there were twenty-four young boys back in the United States who would grow up to be future players in that African struggle. They had no way to know anything yet about the unique fighting group every one of them would eventually strive with all his determination to join. They also couldn’t know, though they would one day find out in person, that this particular battle corps is so elite, the candidate must first be a Navy SEAL just to attempt to get through the training - and even then, three out of four of those superb warrior-athletes fail to qualify. The group has had numerous military names during its long rise from the murky history of the early “frogmen” swimmers, to the black operations of the Underwater Demolition Teams whose only calling card was to render their targets dead, to the latest appellation as the U.S. Naval Special Warfare Development Group - or DEVGRU, for those who prefer names ugly and short. But the group is better known to the general public as the near-mythical warriors of “SEAL Team Six.” Their complex training supports a brilliantly simple task: to be the very last thing their opponents see, if they are ever seen at all.
Anthony Flacco (Impossible Odds: The Kidnapping of Jessica Buchanan and Her Dramatic Rescue by SEAL Team Six)
when Google’s AlphaZero program defeated the Stockfish 8 program. Stockfish 8 was the world’s computer chess champion for 2016. It had access to centuries of accumulated human experience in chess, as well as decades of computer experience. It was able to calculate seventy million chess positions per second. In contrast, AlphaZero performed only eighty thousand such calculations per second, and its human creators had not taught it any chess strategies—not even standard openings. Rather, AlphaZero used the latest machine-learning principles to self-learn chess by playing against itself. Nevertheless, out of a hundred games the novice AlphaZero played against Stockfish, AlphaZero won twenty-eight and tied seventy-two. It didn’t lose even once. Since AlphaZero had learned nothing from any human, many of its winning moves and strategies seemed unconventional to the human eye. They may well be considered creative, if not downright genius. Can you guess how long it took AlphaZero to learn chess from scratch, prepare for the match against Stockfish, and develop its genius instincts? Four hours. That’s not a typo. For centuries, chess was considered one of the crowning glories of human intelligence. AlphaZero went from utter ignorance to creative mastery in four hours, without the help of any human guide.18 AlphaZero is not the only imaginative software out there. Many programs now routinely outperform human chess players not just in brute calculation but even in “creativity.
Yuval Noah Harari (21 Lessons for the 21st Century)
But never forget what I have told you so often: our mission is to recognize contraries for what they are: first of all as contraries, but then as opposite poles of a unity. Such is the nature of the Glass Bead Game. The artistically inclined delight in the Game because it provides opportunities for improvisation and fantasy. The strict scholars and scientists despise it—and so do some musicians also—because, they say, it lacks that degree of strictness which their specialties can achieve. Well and good, you will encounter these antinomies, and in time you will discover that they are subjective, not objective—that, for example, a fancy-free artist avoids pure mathematics or logic not because he understands them and could say something about them if he wished, but because he instinctively inclines toward other things. Such instinctive and violent inclinations and disinclinations are signs by which you can recognize the pettier souls. In great souls and superior minds, these passions are not found. Each of us is merely one human being, merely an experiment, a way station. But each of us should be on the way toward perfection, should be striving to reach the center, not the periphery. Remember this: one can be a strict logician or grammarian, and at the same time full of imagination and music. One can be a musician or Glass Bead Game player and at the same time wholly devoted to rule and order. The kind of person we want to develop, the kind of person we aim to become, would at any time be able to exchange his discipline or art for any other. He would infuse the Glass Bead Game with crystalline logic, and grammar with creative imagination. That is how we ought to be.
Hermann Hesse (The Glass Bead Game)
John Doerr, the legendary venture capitalist who backed Netscape, Google, and Amazon, doesn’t remember the exact day anymore; all he remembers is that it was shortly before Steve Jobs took the stage at the Moscone Center in San Francisco on January 9, 2007, to announce that Apple had reinvented the mobile phone. Doerr will never forget, though, the moment he first laid eyes on that phone. He and Jobs, his friend and neighbor, were watching a soccer match that Jobs’s daughter was playing in at a school near their homes in Palo Alto. As play dragged on, Jobs told Doerr that he wanted to show him something. “Steve reached into the top pocket of his jeans and pulled out the first iPhone,” Doerr recalled for me, “and he said, ‘John, this device nearly broke the company. It is the hardest thing we’ve ever done.’ So I asked for the specs. Steve said that it had five radios in different bands, it had so much processing power, so much RAM [random access memory], and so many gigabits of flash memory. I had never heard of so much flash memory in such a small device. He also said it had no buttons—it would use software to do everything—and that in one device ‘we will have the world’s best media player, world’s best telephone, and world’s best way to get to the Web—all three in one.’” Doerr immediately volunteered to start a fund that would support creation of applications for this device by third-party developers, but Jobs wasn’t interested at the time. He didn’t want outsiders messing with his elegant phone. Apple would do the apps. A year later, though, he changed his mind; that fund was launched, and the mobile phone app industry exploded. The moment that Steve Jobs introduced the iPhone turns out to have been a pivotal junction in the history of technology—and the world.
Thomas L. Friedman (Thank You for Being Late: An Optimist's Guide to Thriving in the Age of Accelerations)
Bell resisted selling Texas Instruments a license. “This business is not for you,” the firm was told. “We don’t think you can do it.”38 In the spring of 1952, Haggerty was finally able to convince Bell Labs to let Texas Instruments buy a license to manufacture transistors. He also hired away Gordon Teal, a chemical researcher who worked on one of Bell Labs’ long corridors near the semiconductor team. Teal was an expert at manipulating germanium, but by the time he joined Texas Instruments he had shifted his interest to silicon, a more plentiful element that could perform better at high temperatures. By May 1954 he was able to fabricate a silicon transistor that used the n-p-n junction architecture developed by Shockley. Speaking at a conference that month, near the end of reading a thirty-one-page paper that almost put listeners to sleep, Teal shocked the audience by declaring, “Contrary to what my colleagues have told you about the bleak prospects for silicon transistors, I happen to have a few of them here in my pocket.” He proceeded to dunk a germanium transistor connected to a record player into a beaker of hot oil, causing it to die, and then did the same with one of his silicon transistors, during which Artie Shaw’s “Summit Ridge Drive” continued to blare undiminished. “Before the session ended,” Teal later said, “the astounded audience was scrambling for copies of the talk, which we just happened to bring along.”39 Innovation happens in stages. In the case of the transistor, first there was the invention, led by Shockley, Bardeen, and Brattain. Next came the production, led by engineers such as Teal. Finally, and equally important, there were the entrepreneurs who figured out how to conjure up new markets. Teal’s plucky boss Pat Haggerty was a colorful case study of this third step in the innovation process.
Walter Isaacson (The Innovators: How a Group of Hackers, Geniuses, and Geeks Created the Digital Revolution)
Fifteen years had passed since I first learned to improvise by copying George Shearing records. From the beginning, the goal was to move beyond imitation and find my own voice, and I felt that that was finally happening. Miles had been the guiding light to my growth, encouraging all of us in the band to develop our own styles of playing, and during my five and a half years in the quintet I did start to develop my own sound. But it wasn’t until I got out on my own that I felt I could really explore it. Now that I had my own sextet, I started thinking analytically about what actually goes on within a jazz group. At every moment onstage players are making choices, and each choice affects every other member of the group. So each player has to be prepared to change directions at any given moment—just as Miles did when I played that “wrong” chord onstage a few years earlier. Everybody in a jazz ensemble has learned the basic framework of harmony and scales and how they fit. They know the basic song structure of having the rhythm section—piano, bass, and drums—playing together while the horns carry the melody. But apart from those basics, jazz is incredibly broad. There are really uncountable ways of playing it. For the pianist alone there are so many choices to make: what pitch, how many notes, whether to play a chord or a line. I have ten fingers, and they’re in motion almost all the time, so all of those decisions must happen in an instant. I’m reacting to what the rest of the band is playing, but if I’m only reacting, then I’m not really making a choice; I’m just getting hit and being pushed along. Acting is making a choice, so all the players must be ready to act as well as react. The players have to be talented enough, and confident enough, to do both. I had watched Miles surround himself with amazing musicians and then give them the freedom to act.
Herbie Hancock (Herbie Hancock: Possibilities)
n 1985, Bob Munro volunteered his time to go and serve in the poorest slums of Africa on behalf of the United Nations. He loved football. One day, he was passing through the Mathare slums in Nairobi, Kenya, which happens to be one of the poorest areas in the world, and where more than a quarter million people live in abject poverty and filth. He saw some children playing football, bare feet, in total grime— they weren’t actually playing football, but kicking each other. As he saw one of the children kick the other, he immediately shouted, ‘Foul’, and the game stopped. He got out of his car and being the white man, obviously stood out. As an ardent lover of football, he said, ‘This is not the way to play football.’ He took the ball and told the boys, ‘Tomorrow I will bring another ball and teach you how to play football.’ The next day, 600 children were there to play football. He made a rule that only those children who clean up the place be allowed to play. He started a volunteers’ group for self-help and said, ‘Those who want to play football as part of my team must clean up.’ The children got involved and started cleaning the slums, and out of love for football, slowly the entire area was cleaned. As time went by, he developed teams to play. He developed referees from within. Guess what was the result in four years? The Kenyan football eleven national team emerged from the same Mathare slums. Bob Munro has created thousands of football teams from there, but the rules are very unique. The rules are very clear that every player in those football teams must contribute 60 hours to social work and community service per month. Only then can they play football. They get additional points not for winning a game, but for completing a community service project such as cleaning, counselling and helping others. He has created 8,000 volunteers out of this system of community service through the love of football.
Shiv Khera (You Can Achieve More: Live By Design, Not By Default)
The successful individual sales producer wins by being as selfish as possible with her time. The more often the salesperson stays away from team members and distractions, puts her phone on Do Not Disturb (DND), closes her door, or chooses to work for a few hours from the local Panera Bread café, the more productive she’ll likely be. In general, top producers in sales tend to exhibit a characteristic I’ve come to describe as being selfishly productive. The seller who best blocks out the rest of the world, who maintains obsessive control of her calendar, who masters focusing solely on her own highest-value revenue-producing activities, who isn’t known for being a “team player,” and who is not interested in playing good corporate citizen or helping everyone around her, is typically a highly effective seller who ends up on top of the sales rankings. Contrary to popular opinion, being selfish is not bad at all. In fact, for an individual contributor salesperson, it is a highly desirable trait and a survival skill, particularly in today’s crazed corporate environment where everyone is looking to put meetings on your calendar and take you away from your primary responsibilities! Now let’s switch gears and look at the sales manager’s role and responsibilities. How well would it work to have a sales manager who kept her office phone on DND and declined almost every incoming call to her mobile phone? Do we want a sales manager who closes her office door, is concerned only about herself, and is for the most part inaccessible? No, of course not. The successful sales manager doesn’t win on her own; she wins through her people by helping them succeed. Think about other key sales management responsibilities: Leading team meetings. Developing talent. Encouraging hearts. Removing obstacles. Coaching others. Challenging data, false assumptions, wrong attitudes, and complacency. Pushing for more. Putting the needs of your team members ahead of your own. Hmmm. Just reading that list again reminds me why it is often so difficult to transition from being a top producer in sales into a sales management role. Aside from the word sales, there is truly almost nothing similar about the positions. And that doesn’t even begin to touch on corporate responsibilities like participating on the executive committee, dealing with human resources compliance issues, expense management, recruiting, and all the other burdens placed on the sales manager. Again,
Mike Weinberg (Sales Management. Simplified.: The Straight Truth About Getting Exceptional Results from Your Sales Team)
Instructions: Use the scale below to indicate how each statement applies to your actions on the team. Respond as honestly as possible, as this will allow you to most accurately identify any areas of development that you may have. Scale: 3 = Usually 2 = Sometimes 1 = Rarely Humble My teammates would say: ______ 1. I compliment or praise them without hesitation. ______ 2. I easily admit to my mistakes. ______ 3. I am willing to take on lower-level work for the good of the team. ______ 4. I gladly share credit for team accomplishments. ______ 5. I readily acknowledge my weaknesses. ______ 6. I offer and accept apologies graciously. ______ Total Humility Score Hungry My teammates would say: ______ 7. I do more than what is required in my own job. ______ 8. I have passion for the “mission” of the team. ______ 9. I feel a sense of personal responsibility for the overall success of the team. ______ 10. I am willing to contribute to and think about work outside of office hours. ______ 11. I am willing to take on tedious or challenging tasks whenever necessary. ______ 12. I look for opportunities to contribute outside of my area of responsibility. ______ Total Hunger Score Smart My teammates would say: ______ 13. I generally understand what others are feeling during meetings and conversations. ______ 14. I show empathy to others on the team. ______ 15. I demonstrate an interest in the lives of my teammates. ______ 16. I am an attentive listener. ______ 17. I am aware of how my words and actions impact others on the team. ______ 18. I adjust my behavior and style to fit the nature of a conversation or relationship. ______ Total Smart Score Scoring: Remember, the purpose of this tool is to help you explore and assess how you embody the three virtues of an ideal team player. The standards for “ideal” are high. An ideal team player will have few of these statements answered with anything lower than a ‘3’ (usually) response. A score of 18 or 17 is an indication that the virtue is a potential strength. A score range of 16 to 14 is an indication that you most likely have some work to do around that virtue to become an ideal team player. A score of 13 or lower is an indication that you need improvement around that virtue to become an ideal team player. Finally, keep in mind that while this tool is quantitative, the real value will be found in the qualitative, developmental conversations among team-members and their managers. Don't focus on the numbers, but rather the concepts and the individual statements where you scored low.
Patrick Lencioni (The Ideal Team Player: How to Recognize and Cultivate The Three Essential Virtues (J-B Lencioni Series))
The day-to-day horror of writing gave me a notion of tournament time. Writing novels is tedious. When will this book be finished, when will it reveal its bright and shining true self? it takes freakin’ years. At the poker table, you’re only playing a fraction of the hands, waiting for your shot. If you keep your wits, can keep from flying apart while those around you are self-destructing, devouring each other, you’re halfway there. … Let them flame out while you develop a new relationship with time, and they drift away from the table. 86-7 Coach Helen’s mantra: It’s OK to be scared, but don’t play scared. 90 [During a young adult trip to Los Vegas] I was contemplating the nickel in my hand. Before we pushed open the glass doors, what the heck, I dropped it into a one-armed bandit and won two dollars. In a dank utility room deep in the subbasements of my personality, a little man wiped his hands on his overalls and pulled the switch: More. Remembering it now, I hear a sizzling sound, like meat being thrown into a hot skillet. I didn't do risk, generally. So I thought. But I see now I'd been testing the House Rules the last few years. I'd always been a goody-goody. Study hard, obey your parents, hut-hut-hut through the training exercises of Decent Society. Then in college, now that no one was around, I started to push the boundaries, a little more each semester. I was an empty seat in lecture halls, slept late in a depressive funk, handed in term papers later and later to see how much I could get away with before the House swatted me down. Push it some more. We go to casinos to tell the everyday world that we will not submit. There are rules and codes and institutions, yes, but for a few hours in this temple of pure chaos, of random cards and inscrutable dice, we are in control of our fates. My little gambles were a way of pretending that no one was the boss of me. … The nickels poured into the basin, sweet music. If it worked once, it will work again. We hit the street. 106-8 [Matt Matros, 3x bracelet winner; wrote The Making of a Poker Player]: “One way or another you’re going to have a read, and you’re going to do something that you didn’t expect you were going to do before, right or wrong. Obviously it’s better if you’re right, but even if you’re wrong, it can be really satisfying to just have a read, a feeling, and go with it. Your gut.” I could play it safe, or I could really play. 180 Early on, you wanted to stay cool and keep out of expensive confrontations, but you also needed to feed the stack. The stack is hungry. 187 The awful knowledge that you did what you set out to do, and you would never, ever top it. It was gone the instant you put your hands on it. It was gambling. 224
Colson Whitehead (The Noble Hustle: Poker, Beef Jerky, and Death)
You’re probably wondering what happened before you got here. An awful lot of stuff, actually. Once we evolved into humans, things got pretty interesting. We figured out how to grow food and domesticate animals so we didn’t have to spend all of our time hunting. Our tribes got much bigger, and we spread across the entire planet like an unstoppable virus. Then, after fighting a bunch of wars with each other over land, resources, and our made-up gods, we eventually got all of our tribes organized into a ‘global civilization.’ But, honestly, it wasn’t all that organized, or civilized, and we continued to fight a lot of wars with each other. But we also figured out how to do science, which helped us develop technology. For a bunch of hairless apes, we’ve actually managed to invent some pretty incredible things. Computers. Medicine. Lasers. Microwave ovens. Artificial hearts. Atomic bombs. We even sent a few guys to the moon and brought them back. We also created a global communications network that lets us all talk to each other, all around the world, all the time. Pretty impressive, right? “But that’s where the bad news comes in. Our global civilization came at a huge cost. We needed a whole bunch of energy to build it, and we got that energy by burning fossil fuels, which came from dead plants and animals buried deep in the ground. We used up most of this fuel before you got here, and now it’s pretty much all gone. This means that we no longer have enough energy to keep our civilization running like it was before. So we’ve had to cut back. Big-time. We call this the Global Energy Crisis, and it’s been going on for a while now. “Also, it turns out that burning all of those fossil fuels had some nasty side effects, like raising the temperature of our planet and screwing up the environment. So now the polar ice caps are melting, sea levels are rising, and the weather is all messed up. Plants and animals are dying off in record numbers, and lots of people are starving and homeless. And we’re still fighting wars with each other, mostly over the few resources we have left. “Basically, kid, what this all means is that life is a lot tougher than it used to be, in the Good Old Days, back before you were born. Things used to be awesome, but now they’re kinda terrifying. To be honest, the future doesn’t look too bright. You were born at a pretty crappy time in history. And it looks like things are only gonna get worse from here on out. Human civilization is in ‘decline.’ Some people even say it’s ‘collapsing.’ “You’re probably wondering what’s going to happen to you. That’s easy. The same thing is going to happen to you that has happened to every other human being who has ever lived. You’re going to die. We all die. That’s just how it is.
Ernest Cline (Ready Player One)
me to be honest about his failings as well as his strengths. She is one of the smartest and most grounded people I have ever met. “There are parts of his life and personality that are extremely messy, and that’s the truth,” she told me early on. “You shouldn’t whitewash it. He’s good at spin, but he also has a remarkable story, and I’d like to see that it’s all told truthfully.” I leave it to the reader to assess whether I have succeeded in this mission. I’m sure there are players in this drama who will remember some of the events differently or think that I sometimes got trapped in Jobs’s distortion field. As happened when I wrote a book about Henry Kissinger, which in some ways was good preparation for this project, I found that people had such strong positive and negative emotions about Jobs that the Rashomon effect was often evident. But I’ve done the best I can to balance conflicting accounts fairly and be transparent about the sources I used. This is a book about the roller-coaster life and searingly intense personality of a creative entrepreneur whose passion for perfection and ferocious drive revolutionized six industries: personal computers, animated movies, music, phones, tablet computing, and digital publishing. You might even add a seventh, retail stores, which Jobs did not quite revolutionize but did reimagine. In addition, he opened the way for a new market for digital content based on apps rather than just websites. Along the way he produced not only transforming products but also, on his second try, a lasting company, endowed with his DNA, that is filled with creative designers and daredevil engineers who could carry forward his vision. In August 2011, right before he stepped down as CEO, the enterprise he started in his parents’ garage became the world’s most valuable company. This is also, I hope, a book about innovation. At a time when the United States is seeking ways to sustain its innovative edge, and when societies around the world are trying to build creative digital-age economies, Jobs stands as the ultimate icon of inventiveness, imagination, and sustained innovation. He knew that the best way to create value in the twenty-first century was to connect creativity with technology, so he built a company where leaps of the imagination were combined with remarkable feats of engineering. He and his colleagues at Apple were able to think differently: They developed not merely modest product advances based on focus groups, but whole new devices and services that consumers did not yet know they needed. He was not a model boss or human being, tidily packaged for emulation. Driven by demons, he could drive those around him to fury and despair. But his personality and passions and products were all interrelated, just as Apple’s hardware and software tended to be, as if part of an integrated system. His tale is thus both instructive and cautionary, filled with lessons about innovation, character, leadership, and values.
Walter Isaacson (Steve Jobs)
As you can see from the above, virtually all the conditions on which the GFC was built were endogenous to the financial system and the credit cycle. The developments that constituted the foundation for the Crisis weren’t caused by a general economic boom or a widespread surge in corporate profits. The key events didn’t take place in the general business environment or the greater world beyond that. Rather, the GFC was a largely financial phenomenon that resulted entirely from the behavior of financial players. The main forces that created this cycle were the easy availability of capital; a lack of experience and prudence sufficient to temper the unbridled enthusiasm that pervaded the process; imaginative financial engineering; the separation of lending decisions from loan retention; and irresponsibility and downright greed.
Howard Marks (Mastering The Market Cycle: Getting the Odds on Your Side)
Golf is a “sport” that became popular in Scotland in the fifteenth century. Players stalk about a predetermined course, driving small balls into holes in the ground with specially shaped sticks known as clubs. Devotees, of which there are many, claim it is one of the “purest” sports, as it develops nothing in the player that could be useful in the mundane world.
Phil Foglio (Agatha H. and the Siege of Mechanicsburg (Girl Genius #4))
How does a cranky, demanding coach create the most cohesive team in all of sports? One common answer is that the Spurs are smart about drafting and developing unselfish, hardworking, team-oriented individuals. This is a tempting explanation, because the Spurs clearly make a concerted effort to select high-character individuals. (Their scouting template includes a check box labeled “Not a Spur.” A check in this box means the player will not be pursued, no matter how talented he is.)
Daniel Coyle (The Culture Code: The Secrets of Highly Successful Groups)
One of the more amusing ideas was an “Australia server” for all the abusive and law-breaking players: Instead of canceling their account and losing customers, we would sentence offensive players to an exile server unsupported by the GM staff.
John Staats (The World of Warcraft Diary: A Journal of Computer Game Development)
I think about a story told by a Serbian player I very much admired. He must have lived in a village that was like mine but even poorer, far from everything, lost in the Yugoslavian countryside. When he was small, his uncle had given him a fabulous, shiny-white new ball. In order not to spoil it, he and his brother decided never to let it bounce on the ground and play only with their heads. There was only one ball, and they had to make it last. During one match, a coach from Red Star Belgrade spotted him. He was recruited thanks to the skills he had developed playing with his head in this way. What sort of player would he have been if he’d had access to twenty balls? Not spoiling the ball he was given, playing all the time, developing his own qualities through perseverance and training: I liked everything about this story. The white ball was sacred to me, too, and it remains so to this day. That was the kind of football I came from.
Arsène Wenger (My Life and Lessons in Red & White)
China might be a quite convincing story, through the works of a genius observer, Joseph Needham, who debunked quite a few Western beliefs and figured out the powers of Chinese science. As China became a top-down mandarinate (that is, a state managed by Soviet-Harvard centralized scribes, as Egypt had been before), the players somehow lost the zest for bricolage, the hunger for trial and error. Needham’s biographer Simon Winchester cites the sinologist Mark Elvin’s description of the problem, as the Chinese did not have, or, rather, no longer had, what he called the “European mania for tinkering and improving.” They had all the means to develop a spinning machine, but “nobody tried”—another example of knowledge hampering optionality. They probably needed someone like Steve Jobs—blessed with an absence of college education and the right aggressiveness of temperament—to take the elements to their natural conclusion.
Nassim Nicholas Taleb (Antifragile: Things That Gain From Disorder (Incerto, #4))
Hydrogen could end up a 10 percent or more player in the energy mix in the future. Indeed, some see hydrogen today as where renewables were two or three decades ago in terms of development. It is striking, too, that hydrogen does not seem to involve geopolitical issues. It is either a tool for countries to meet ambitious decarbonization goals or an opportunity for export, becoming a globally-traded commodity.
Daniel Yergin (The New Map: Energy, Climate, and the Clash of Nations)
If such a destination has indeed been chosen for us, it is obvious that ecology's rational deities will be powerless against the throwing of technology and energy into the struggle for an unpredictable goal, in a sort of Great Game whose rules are unknown to us. Even now we have no protection against the perverse effects of security, control and crime-prevention measures. We already know to what dangerous extremities we are led by prophylaxis in every sphere: social, medical, economic or political. In the name of the highest possible degree of security, an endemic terror may well be instituted that is in every way as dangerous as the epidemic threat of catastrophe. One thing is certain: in view of the complexity of the initial conditions and the potential reversibility of all the effects, we should entertain no illusions about the effectiveness of any kind of rational intervention. In the face of a process which so far surpasses the individual or collective will of the players, we have no choice but to accept that any distinction between good and evil (and by extension here any possibility of assessing the 'right level' of technological development) can have the slightest validity only within the tiny marginal sphere contributed by our rational model. Inside these bounds, ethical reflection and practical determinations are feasible; beyond them, at the level of the overall process which we have ourselves set in motion, but which from now on marches on independently of us with the ineluctability of a natural catastrophe, there reigns - for better or worse - the inseparability of good and evil, and hence the impossibility of mobilizing the one without the other. This is, properly speaking, the theorem of the accursed share. There is no point whatsoever in wondering whether things ought to be thus: they simply are thus, and to fail to acknowledge it is to fall utterly prey to illusion. None of this invalidates whatever may be possible in the ethical, ecological or economic sphere of our life - but it does totally relativize the impact of such efforts upon the symbolic level, which is the level of destiny.
Jean Baudrillard (The Transparency of Evil: Essays in Extreme Phenomena)
Pandolfini stresses to his students that his goal is not to make them great chess players but great thinkers: My goal is to help them develop what I consider to be two of the most important forms of intelligence: the ability to read other people, and the ability to understand oneself. Those are the two kinds of intelligence you need to succeed at chess—and in life.4
Michael J. Mauboussin (More Than You Know: Finding Financial Wisdom in Unconventional Places)
Game theory explains how in multi-player systems, views and behaviour patterns that harm all players nevertheless manage to take root and spread. Arms races are a famous example. Many arms races bankrupt all those who take part in them, without really changing the military balance of power. When Pakistan buys advanced aeroplanes, India responds in kind. When India develops nuclear bombs, Pakistan follows suit. When Pakistan enlarges its navy, India counters. At the end of the process, the balance of power may remain much as it was, but meanwhile billions of dollars that could have been invested in education or health are spent on weapons.
Yuval Noah Harari (Sapiens: A Brief History of Humankind)
Both officers were extremely experienced in combat, both superb tacticians, and most importantly, I felt, both were consummate team players. With all the tension that would invariably develop as a result of this high-profile mission, I needed someone who could calmly build the joint operational team and not get overpressurized when the stakes got high.
William H. McRaven (Sea Stories: My Life in Special Operations)
Artificial Intelligence plays a pivotal role in each of these disruptions, and each of these battlegrounds has multiple players with competing interests and high stakes: Battle for economic development and jobs Battle for power in the new world order Battle for psychological control of desires and agency Battle for the metaphysics of the self and its ethics Battle for India’s future
Rajiv Malhotra (Artificial Intelligence and the Future of Power: 5 Battlegrounds)
Traditional, corrective feedback has its place, of course; every organization must filter out failing employees and ensure that everyone performs at an expected level of competence. But too much emphasis on problem areas prevents companies from reaping the best from their people. After all, it’s a rare baseball player who is equally good at every position. Why should a natural third baseman labor to develop his skills as a right fielder?
Harvard Business Review (HBR’s 10 Must Reads on High Performance)
Digital natives—the startups that know how to build software—start to win market share. In response, one of the incumbents, intent on fending off the upstart, reverses the IT-outsourcing trend and starts assembling their in-house software teams to compete. One by one, every player in the industry (the ones that intend to survive, at least) becomes a builder. It’s unavoidable. It’s mandatory. That’s why I call this a Darwinian evolution of every industry. It’s no longer a question of Build vs. Buy. Rather, it’s the existential question of Build vs. Die. It’s natural selection driven by customers, who pick the companies that serve them better in this digital era.
Jeff Lawson (Ask Your Developer: How to Harness the Power of Software Developers and Win in the 21st Century – A Management Playbook for Tech Industry Leadership and Digital Transformation)
With a quiet post-Olympics year ahead, U.S. Soccer secretary general Dan Flynn informed the players that the national team would “go dark” for 2005 and play between four and six games total that year. Rather than schedule the usual slate of games, the federation would instead focus on scouting new players. “If there are no games, where will the women play?” Langel asked. “The W-League,” replied Flynn. “Are you kidding me?” Langel said. The W-League wasn’t a professional league. It was a development league that included amateur, unpaid players. There was no comparison between playing international opponents with the national team and competing in the W-League. “We told them we don’t necessarily need a residency camp, but we don’t have anywhere to play at all,” says Cat Whitehill, who graduated from the University of North Carolina with a degree in communications. “They wanted nothing to do with us.” U.S. Soccer argued the next World Cup wasn’t for another three years and there were no major events the team needed to prepare for. It would be similar to the team’s schedule in 2001, when U.S. Soccer hosted just two home games for the national team. But for the players who had now made soccer their living and didn’t have the WUSA anymore, that was unacceptable. It’s not as if U.S. Soccer was simply scaling back friendlies. The federation said it had no plans to send the team to the annual Algarve Cup in Portugal, which the team always competed in. A team wouldn’t be sent to the Four Nations Tournament in China either, despite the competition being a usual fixture on the team’s calendar.
Caitlin Murray (The National Team: The Inside Story of the Women who Changed Soccer)
With a quiet post-Olympics year ahead, U.S. Soccer secretary general Dan Flynn informed the players that the national team would “go dark” for 2005 and play between four and six games total that year. Rather than schedule the usual slate of games, the federation would instead focus on scouting new players. “If there are no games, where will the women play?” Langel asked. “The W-League,” replied Flynn. “Are you kidding me?” Langel said. The W-League wasn’t a professional league. It was a development league that included amateur, unpaid players. There was no comparison between playing international opponents with the national team and competing in the W-League. “We told them we don’t necessarily need a residency camp, but we don’t have anywhere to play at all,” says Cat Whitehill, who graduated from the University of North Carolina with a degree in communications. “They wanted nothing to do with us.” U.S. Soccer argued the next World Cup wasn’t for another three years and there were no major events the team needed to prepare for. It would be similar to the team’s schedule in 2001, when U.S. Soccer hosted just two home games for the national team. But for the players who had now made soccer their living and didn’t have the WUSA anymore, that was unacceptable. It’s not as if U.S. Soccer was simply scaling back friendlies. The federation said it had no plans to send the team to the annual Algarve Cup in Portugal, which the team always competed in. A team wouldn’t be sent to the Four Nations Tournament in China either, despite the competition being a usual fixture on the team’s calendar. The players demanded to know how U.S. Soccer could justify skipping the tournaments. Flynn replied that it was “the technical director’s recommendation” to play a lighter schedule. The technical director? April Heinrichs. The players wanted to figure out if Heinrichs really believed the team should play so few games in 2005, so Julie Foudy reached out to her. “Is that true? Did you tell U.S. Soccer we should only play five games?” Foudy asked. “I never said anything like that,” Heinrichs told her. “I told them you should play 20 games.” If Heinrichs hadn’t recommended such a sparse schedule and, in fact, recommended around 20 games, it seemed that U.S. Soccer was making a decision that went against what was best for the players. The players saw a clear double standard—the men’s team hadn’t played so few games since 1987, almost two decades earlier. They concluded U.S. Soccer’s real reason was the same one behind most disputes between the players and the federation: money. The federation, it appeared, did not want to spend the money for training camps, player stipends, and travel for overseas competitions, even as it was sitting on a $30 million surplus at the time. “In 2005, they had no plans for us and wanted us to go quiet so they didn’t have to pay us the entire year,” says defender Kate Markgraf.
Caitlin Murray (The National Team: The Inside Story of the Women who Changed Soccer)
survey companies in Myanmar, with various respectable organizations arising as central members on the lookout. Among these organizations, Myanmar Study Exploration (MSR), Kantar TNS Myanmar, and Knowledge Myanmar Exploration stand apart as driving suppliers of statistical surveying and review administrations in the country. Myanmar Overview Exploration (MSR) has set up a good foundation for itself as an unmistakable review organization, offering a large number of examination and counseling administrations to homegrown and worldwide clients. With a solid spotlight on information exactness and unwavering quality, MSR has gained notoriety for conveying smart market knowledge and significant proposals to its clients. Kantar TNS Myanmar, one more key part in the overview business, brings an abundance of involvement and skill to the Myanmar market. As a component of the worldwide Kantar organization, the organization offers state of the art research strategies and a profound comprehension of buyer conduct, empowering clients to pursue informed choices and gain an upper hand in the commercial center. Knowledge Myanmar Exploration is likewise transforming the review business, giving top notch research arrangements custom fitted to the particular necessities of organizations working in Myanmar. The organization's obligation to conveying significant experiences and vital direction has added to its progress in serving a different cluster of clients across different areas. These study organizations assume a vital part in assisting organizations and associations with exploring Myanmar's dynamic market scene. By utilizing their skill in information assortment, examination, and translation, these organizations enable clients to acquire a more profound comprehension of customer inclinations, market patterns, and industry elements. Also, the presence of legitimate study organizations like MSR, Kantar TNS Myanmar, and Knowledge Myanmar Exploration mirrors the developing interest for solid and far reaching statistical surveying administrations in Myanmar. As the nation keeps on starting up to worldwide business open doors, the requirement for exact and noteworthy bits of knowledge has never been more prominent. As well as serving the necessities of organizations, these overview organizations likewise add to the improvement of survey companies in Myanmar overall. Through their obligation to maintaining elevated requirements of impressive skill and moral lead, they set a positive model for different players in the business and assist with raising the general nature of examination and counseling administrations accessible in the country. Besides, these organizations effectively draw in with neighborhood networks, giving work open doors and cultivating the improvement of nearby ability in the field of statistical surveying and information examination. By supporting a talented labor force and advancing information trade, they add to the structure of a vigorous and maintainable exploration biological system in Myanmar. All in all, the development of review organizations, for example, Myanmar Overview Exploration (MSR), Kantar TNS Myanmar, and Understanding Myanmar Exploration mirrors the rising significance of dependable statistical surveying and study administrations in Myanmar. With their obligation to greatness and their commitments to industry improvement, these organizations are ready to assume a critical part in forming the fate of survey companies in Myanmar.
survey companies in Myanmar,
Digging into Myanmar's Statistical surveying Scene: Investigating AMT Statistical surveying from there, the sky is the limit Myanmar, a country wealthy in culture and legacy, is likewise a developing business sector with tremendous potential for business development. As organizations hope to venture into Myanmar, statistical surveying assumes a urgent part in understanding buyer conduct, market patterns, and business open doors. In this article, we will dive into the scene best market research companies in Myanmar, zeroing in on one of the conspicuous players in the business, AMT Statistical surveying, as well as other key parts of the statistical surveying scene in the country. AMT Statistical surveying: A Main Player in Myanmar AMT Statistical surveying has set up a good foundation for itself as one of the most mind-blowing best market research companies in Myanmar, known for its far reaching and quick examination administrations. With an emphasis on giving significant experiences to organizations, AMT Statistical surveying offers an extensive variety of exploration administrations custom-made to meet the different requirements of clients working in Myanmar. From customer conduct examination to industry-explicit exploration, AMT Statistical surveying has reliably conveyed top notch research reports, acquiring the trust of neighborhood and global organizations the same. The organization's profound comprehension of the neighborhood market elements, combined with its powerful examination systems, separates it as a significant accomplice for organizations hoping to explore the intricacies of the Myanmar market. By utilizing both quantitative and subjective examination draws near, AMT Statistical surveying guarantees that its clients gain a comprehensive comprehension of the market scene, empowering informed navigation and vital preparation. Statistical surveying Scene in Myanmar: Amazing open doors and Difficulties Past the presence of driving statistical surveying firms like AMT Statistical surveying, Myanmar's statistical surveying scene presents a blend of chances and difficulties. As the nation keeps on going through quick monetary and social change, there is a developing interest for exact and solid market knowledge. This request is driven by the requirement for organizations to adjust to advancing purchaser inclinations, administrative changes, and serious elements inside the market. In any case, directing best market research companies in Myanmar isn't without its difficulties. Factors like restricted admittance to solid information, social subtleties, and the requirement for limited research approaches present huge obstacles for statistical surveying firms working in the country. Exploring these difficulties requires a profound comprehension of the nearby setting, as well as the capacity to adjust research systems to suit the exceptional qualities of the Myanmar market. Arising Patterns in Myanmar's Statistical surveying Industry In spite of the difficulties, Myanmar's statistical surveying industry is seeing a few arising patterns that are forming how examination is directed in the country. One such pattern is the rising reception of innovation driven research devices and information investigation. Statistical surveying firms are utilizing progressed information assortment strategies, including versatile studies and online entertainment checking, to catch continuous bits of knowledge and patterns. Moreover, there is a developing accentuation on supportability and moral examination rehearses inside the business. As organizations look to line up with worldwide norms of corporate obligation, statistical surveying firms are integrating ecological, social, and administration (ESG) factors into their exploration structures, furnishing clients with a more thorough perspective available scene. Taking everything into account, Myanmar's statistical surveying scene is advancin
best market research companies in Myanmar
Digging into Myanmar's Statistical surveying Scene: Investigating AMT Statistical surveying from there, the sky is the limit Myanmar, a country wealthy in culture and legacy, is likewise a developing business sector with tremendous potential for business development. As organizations hope to venture into Myanmar, statistical surveying assumes a urgent part in understanding buyer conduct, market patterns, and business open doors. In this article, we will dive into the scene best market research companies in Myanmar, zeroing in on one of the conspicuous players in the business, AMT Statistical surveying, as well as other key parts of the statistical surveying scene in the country. AMT Statistical surveying: A Main Player in Myanmar AMT Statistical surveying has set up a good foundation for itself as one of the most mind-blowing best market research companies in Myanmar, known for its far reaching and quick examination administrations. With an emphasis on giving significant experiences to organizations, AMT Statistical surveying offers an extensive variety of exploration administrations custom-made to meet the different requirements of clients working in Myanmar. From customer conduct examination to industry-explicit exploration, AMT Statistical surveying has reliably conveyed top notch research reports, acquiring the trust of neighborhood and global organizations the same. The organization's profound comprehension of the neighborhood market elements, combined with its powerful examination systems, separates it as a significant accomplice for organizations hoping to explore the intricacies of the Myanmar market. By utilizing both quantitative and subjective examination draws near, AMT Statistical surveying guarantees that its clients gain a comprehensive comprehension of the market scene, empowering informed navigation and vital preparation. Statistical surveying Scene in Myanmar: Amazing open doors and Difficulties Past the presence of driving statistical surveying firms like AMT Statistical surveying, Myanmar's statistical surveying scene presents a blend of chances and difficulties. As the nation keeps on going through quick monetary and social change, there is a developing interest for exact and solid market knowledge. This request is driven by the requirement for organizations to adjust to advancing purchaser inclinations, administrative changes, and serious elements inside the market. In any case, directing best market research companies in Myanmar isn't without its difficulties. Factors like restricted admittance to solid information, social subtleties, and the requirement for limited research approaches present huge obstacles for statistical surveying firms working in the country. Exploring these difficulties requires a profound comprehension of the nearby setting, as well as the capacity to adjust research systems to suit the exceptional qualities of the Myanmar market. Arising Patterns in Myanmar's Statistical surveying Industry In spite of the difficulties, Myanmar's statistical surveying industry is seeing a few arising patterns that are forming how examination is directed in the country. One such pattern is the rising reception of innovation driven research devices and information investigation. Statistical surveying firms are utilizing progressed information assortment strategies, including versatile studies and online entertainment checking, to catch continuous bits of knowledge and patterns. Moreover, there is a developing accentuation on supportability and moral examination rehearses inside the business. As organizations look to line up with worldwide norms of corporate obligation, statistical surveying firms are integrating ecological, social, and administration (ESG) factors into their exploration structures, furnishing clients with a more thorough perspective available scene. Taking everything into account, Myanmar's statistical surveying scene
best market research companies in Myanmar
They may even have the potential to change the basis of competition in the home space by developing new and different ways of getting compensated—by creating entirely new and potentially radically different business models. For example, a cloud player offering comfort and security as a service may choose to bundle that service with other cloud services—or even subsidize one service with the proceeds from the other. They may also choose to bring other revenue sources like data collection or advertising into the mix in an effort to offer customers a better price point. All of this would put more traditional players at an extreme disadvantage.
Venkat Atluri (The Ecosystem Economy: How to Lead in the New Age of Sectors Without Borders)
In leadership, there are no words more important than trust. In any organization, trust must be developed among every member of the team if success is going to be achieved.” Mike Krzyzewski College Basketball Head Coach
Matthew Kelly (Coach: 365 Days of Inspiration for Coaches and Players)
Consciously harming others and giving himself the moral permission to do so tested Blazer’s interior monologue; he wasn’t a sociopath, and his mother hadn’t raised a liar and a cheat, but he’d developed a toxic unwillingness to admit failure. The blend of arrogance and ease of deception, coupled with Blazer’s knowledge of his players’ lack of financial sophistication, proved too much to resist.
Guy Lawson (Hot Dog Money: Inside the Biggest Scandal in the History of College Sports)
What Is Metaverse’s Mission? Metaverse’s blockchain-based virtual reality platform seeks to revolutionize the gaming industry by allowing players the ability to create and develop their projects, guilds, and games. The platform utilizes blockchain technology to connect gamers and create new virtual realities. It also allows gamers to participate in these games with other players globally.
Manuel Robins (The Metaverse: Unpacking The Hype: Understand What The Future Is Going To Look Like. Discover How To Invest In Cryptocurrency, NFT & Blockchain Gaming. ... Guide To The New Digital Revolution)
When a coach ad libs, it is easy to focus on the immediate rather than the most important
Brian T. McCormick (The 21st Century Basketball Practice: Modernizing the basketball practice to develop the global player.)
But by the time he got there, he’d learned the importance of character. “I used to scoff at it, when I first took the job in Boston,” Epstein said, referring to a focus on character. “I just felt like, You know how we’re going to win? By getting guys who get on base more than the other team, and by getting pitchers who miss bats and get ground balls. Talent wins. But . . . it’s like every year I did the job, I just developed a greater appreciation for how much the human element matters and how much more you can achieve as a team when you have players who care about winning, care about each other, develop those relationships, have those conversations. It creates an environment where the sum is greater than the parts.”20
John C. Maxwell (Developing the Leader Within You 2.0)
One (problem-solving) is generally slow and the other (decision-making) is often fast. Decision-making is the cognitive process players use more frequently during a match, but problem-solving is important in developing associations that ultimately support faster thinking during the game. Speed might seem like a relatively trivial point on which to focus, but of course it isn’t trivial to an athlete. When we talk about “instincts” and “game sense” in an athlete, we are usually talking about decisions that are made faster than we can consciously think, a skill that requires its own processes.
Doug Lemov (The Coach's Guide to Teaching)
It’s not just workplace collaboration tools that have higher conversion rates, it’s also networked products like marketplaces and app stores—though for different reasons. When more sellers are part of a marketplace, there’s more selection, availability, and comprehensive reviews/ratings—meaning people are more likely to find what they want, and each session is more likely to convert into a purchase. Social platforms often monetize users by providing social status, but status has value when there’s more people in a network. For example, on Tinder, users can send a “Super Like,” which lets a potential match know that you really like them. A feature like this is most useful once there’s a rich network of potential suitors and matches, giving users more of a reason to try to stand out. Same with virtual goods in multiplayer games like Fortnite, which has generated hundreds of millions in revenue on “emotes”—the virtual dances that differentiate a player. This only holds value if many of your friends play and appreciate the premium emotes you’ve purchased. As a result, a more developed network creates an incentive for people to invest in their standing within the game—this is the Economic Effect at work.
Andrew Chen (The Cold Start Problem: How to Start and Scale Network Effects)
If a networked product can begin to win over a series of networks faster than its competition, then it develops an accumulating advantage. These advantages, naturally, manifest as increasing network effects across customer acquisition, engagement, and monetization. Smaller networks might unravel and lose their users, who might switch over. Naturally, it becomes important for every player to figure out how to compete in this type of high-stakes environment. But how does the competitive playbook work in a world with network effects? First, I’ll tell you what it’s not: it’s certainly not a contest to see who can ship more features. In fact, sometimes the products seem roughly the same—just think about food-delivery or messaging apps—and if not, they often become undifferentiated since the features are relatively easy to copy. Instead, it’s often the dynamics of the underlying network that make all the difference. Although the apps for DoorDash and Uber Eats look similar, the former’s focus on high-value, low-competition areas like suburbs and college towns made all the difference—today, DoorDash’s market share is 2x that of Uber Eats. Facebook built highly dense and engaged networks starting with college campuses versus Google+’s scattered launch that built weak, disconnected networks. Rarely in network-effects-driven categories does a product win based on features—instead, it’s a combination of harnessing network effects and building a product experience that reinforces those advantages. It’s also not about whose network is bigger, a counterpoint to jargon like “first mover advantage.” In reality, you see examples of startups disrupting the big guys all the time. There’s been a slew of players who have “unbundled” parts of Craigslist, cherry-picking the best subcategories and making them apps unto themselves. Airbnb, Zillow, Thumbtack, Indeed, and many others fall into this category. Facebook won in a world where MySpace was already huge. And more recently, collaboration tools like Notion and Zoom are succeeding in a world where Google Suite, WebEx, and Skype already have significant traction. Instead, the quality of the networks matters a lot—which makes it important for new entrants to figure out which networks to cherry-pick to get started, which I’ll discuss in its own chapter.
Andrew Chen (The Cold Start Problem: How to Start and Scale Network Effects)
The Thirteenth Floor (1999)— As mentioned in the previous chapter this film is one of the best representations of ancestor simulations. When the protagonist finds out he is living in a simulation, one of the RPG players, who exists outside the simulation, tells him that their simulation is “one of thousands.” The thing that makes this simulation unique is that it is the only one where they in turn develop their own ancestor simulations, or nested simulations. Although we see only the nested simulations and not the parallel ones, they are definitely there, which means that it is also faithfully representing a simulated multiverse.
Rizwan Virk (The Simulated Multiverse: An MIT Computer Scientist Explores Parallel Universes, The Simulation Hypothesis, Quantum Computing and the Mandela Effect)
Naturally, von Neumann’s picture of the player as a completely intelligent, completely ruthless person is an abstraction and a perversion of the facts. It is rare to find a large number of thoroughly clever and unprincipled persons playing a game together. Where the knaves assemble, there will always be fools; and where the fools are present in sufficient numbers, they offer a more profitable object of exploitation for the knaves. The psychology of the fool has become a subject well worth the serious attention of the knaves. Instead of looking out for his own ultimate interest, after the fashion of von Neumann’s gamesters, the fool operates in a manner which, by and large, is as predictable as the struggles of a rat in a maze. This policy of lies—or rather, of statements irrelevant to the truth—will make him buy a particular brand of cigarettes; that policy will, or so the party hopes, induce him to vote for a particular candidate—any candidate—or to join in a political witch hunt. A certain precise mixture of religion, pornography, and pseudoscience will sell an illustrated newspaper. A certain blend of wheedling, bribery, and intimidation will induce a young scientist to work on guided missiles or the atomic bomb. To determine these, we have our machinery of radio fan ratings, straw votes, opinion samplings, and other psychological investigations, with the common man as their object; and there are always the statisticians, sociologists, and economists available to sell their services to these undertakings. Luckily for us, these merchants of lies, these exploiters of gullibility, have not yet arrived at such a pitch of perfection as to have things all their own way. This is because no man is either all fool or all knave. The average man is quite reasonably intelligent concerning subjects which come to his direct attention and quite reasonably altruistic in matters of public benefit or private suffering which are brought before his own eyes. In a small country community which has been running long enough to have developed somewhat uniform levels of intelligence and behavior, there is a very respectable standard of care for theunfortunate, of administration of roads and other public facilities, of tolerance for those who have offended once or twice against society. After all, these people are there, and the rest of the community must continue to live with them. On the other hand, in such a community, it does not do for a man to have the habit of overreaching his neighbors. There are ways of making him feel the weight of public opinion. After a while, he will find it so ubiquitous, so unavoidable, so restricting and oppressing that he will have to leave the community in self-defense.
Norbert Wiener (Cybernetics: or the Control and Communication in the Animal and the Machine)
Movement at the right time is the key to creating separation.  Move too early and you will have to wait for the ball giving the defender the chance to react.  Move at the right time in coordination with the incoming pass and the defender has no chance.
Marcus DiBernardo (Professional Soccer Passing Patterns: Passing Patterns That Develop Technical Ability, Increase Coordination of Player Movements, Establish Timing & ... ... Focus (The Method Soccer Coaching Series))
speed of play will matter as well.  The first team to complete the pattern 10 times is the winner.
Marcus DiBernardo (Professional Soccer Passing Patterns: Passing Patterns That Develop Technical Ability, Increase Coordination of Player Movements, Establish Timing & ... ... Focus (The Method Soccer Coaching Series))
These are in unprioritized order: • Ability to hire A Players (for managers). Sources, selects, and sells A Players to join a company. • Ability to develop people (for managers). Coaches people in their current roles to improve performance, and prepares them for future roles. • Flexibility/adaptability. Adjusts quickly to changing priorities and conditions. Copes effectively with complexity and change. • Calm under pressure. Maintains stable
Geoff Smart (Who: The A Method for Hiring)
These are in unprioritized order: • Ability to hire A Players (for managers). Sources, selects, and sells A Players to join a company. • Ability to develop people (for managers). Coaches people in their current roles to improve performance, and prepares them for future roles. • Flexibility/adaptability. Adjusts quickly to changing priorities and conditions. Copes effectively with complexity and change. • Calm under pressure. Maintains stable performance when under heavy pressure or stress.
Geoff Smart (Who: The A Method for Hiring)
They say if you spend 10,000 hours practicing something, you will become a master. Well, this is nonsense. Either you are good at something or you are not. The number of hours spent won't change a thing, if you are not naturally talented at it. A terrible singer CAN never become a great singer by practicing for thousands of hours. The same logic can be applied to many other fields. If the 10,000-hour rule were true, a 19 year old Mbappe wouldn't be able crush some of the most experienced players of the soccer effortlessly, who themselves have probably clocked many more hours. If it were true, a 13-year-old Magnus Carlsen wouldn't have beaten the legendary Anatoly Karpov and drawn with Gary Kasparov in Chess. Hours matter ONLY when the talent is present in the first place. If you are good enough, the 10,000 hours will happen naturally over the course of your career. And if you are not good enough, then please QUIT before you waste your life away chasing those 10,000 hours.
Anubhav Srivastava (UnLearn: A Practical Guide to Business and Life (The Zeromniverse Archives Book 1))
I like Jade too much. It would be very, very stupid of me to develop feelings for my ex’s new girlfriend. But I don’t think there’s much I can do about it at this point.
Sara Cate (Madame (Salacious Players' Club, #6))
Suraj solar and allied industries, Wework galaxy, 43, Residency Road, Bangalore-560025. Mobile number : +91 808 850 7979 With the worldwide shift towards feasible energy sources, the sunlight based charger producing industry in Bangalore has seen critical development and advancement lately. As a conspicuous player in this market, SuneaseSolar has arisen as a main producer, offering state of the art advancements and answers for satisfy the rising need for environmentally friendly power arrangements. This article investigates the scene of solar panel manufacturers in Bangalore , digs into the vital elements and advances given by SuneaseSolar, and features the maintainability advantages of sunlight powered chargers. Moreover, it grandstands the upsides of picking SuneaseSolar for sunlight based charger arrangements, presents client tributes, and talks about future patterns and advancements molding the Bangalore sun powered charger market. 1. An Overview of solar panel manufacturers in Bangalore, also known as India's Silicon Valley, is also making a name for itself in the solar energy industry. The city's energetic tech culture and obligation to maintainability have made ready for a developing sun powered charger fabricating industry. Significance of Sun powered chargers in India's Energy Scene Sun powered chargers assume an essential part in India's shift towards sustainable power sources. With its plentiful daylight, India can possibly outfit sunlight based power for an enormous scope, decreasing reliance on non-renewable energy sources and moderating environmental change. 2. Outline of SuneaseSolar as a Main Maker Organization Foundation and History SuneaseSolar has arisen as an unmistakable player in Bangalore's sun powered charger fabricating scene. With an emphasis on development and quality, the organization has gained notoriety for conveying dependable and productive sunlight based arrangements. Scope of Sunlight powered charger Items Advertised SuneaseSolar offers a different scope of sunlight based charger items custom-made to meet different energy needs. From private roof frameworks to enormous scope business establishments, they take special care of a wide range of clients. 3. Key Highlights and Innovations Presented by SuneaseSolar High level Sunlight powered charger Plans and Materials SuneaseSolar values utilizing state of the art plans and materials to upgrade the proficiency and solidness of their sun powered chargers. By remaining on the ball, they guarantee clients get first class items that go the distance. Metrics for Efficiency and Performance When it comes to solar panels, efficiency is absolutely necessary. SuneaseSolar focuses on execution measurements to ensure ideal energy creation and cost reserve funds for their clients. With a sharp spotlight on result and dependability, they endeavor to expand the advantages of sun oriented power. 4. Maintainability and Ecological Effect of Sunlight based chargers Job of Sun powered Energy in Lessening Carbon Impression Sun powered energy assumes a urgent part in bringing down fossil fuel byproducts and battling environmental change. By bridling the force of the sun, sun powered chargers offer a perfect and manageable option in contrast to conventional energy sources, adding to a greener future. Reusing and Removal Practices for Sunlight powered chargers To address worries about the finish of-life pattern of sunlight powered chargers, SuneaseSolar carries out reusing and removal practices to limit natural effect. By advancing dependable waste administration, they guarantee that sun powered energy stays a genuinely economical answer for the long run. 5. Cost-Effectiveness and Return on Investment of SuneaseSolar's Solar Panel Solutions When it comes to solar panel manufacturers in Bangalore, SuneaseSolar shines brightly like a diamond.
solar panel manufacturers in Bangalore
And he was perfectly adapted to the ancient form of weaving, where you can’t tell rhythm from lead guitar, the style I’d developed with Brian, the old bedrock of the Rolling Stones sound. The division between guitar players, rhythm and lead, that we had with Mick Taylor melted away. You have to be intuitively locked to do that, and Ronnie and I are like that. “Beast of Burden” is a good example of the two of us twinkling felicitously together.
Keith Richards (Life)
The ideal coaching approach focuses on the development of the person behind the player. The essence of performance coaching is to facilitate the growth of individuals into better human beings. This perspective emphasizes the importance of regulation, a skill that helps athletes handle stress by increasing their resilience and adaptability. Coaches should aim to foster adaptable athletes, not programmed robots. We want performers who can handle stress and athletes who can approach their craft with creativity and a sense of enjoyment.
David Durand
Demanding a player to look the coach in the eyes when they are dysregulated could backfire. The player might not actively disrespect the coach or be unwilling to listen, but their nervous system might be biologically unable to do what the coach wants at that moment in time.
David Durand
When players feel threatened and insecure, their survival modes become activated, and they begin to disconnect from the coach, teammates, and themselves. They fear punishment, rejection, and harsh judgments, so they instinctually protect themselves. They might look like they are unwilling to improve, but the reality is that they are just trying to survive.
David Durand (B.E.T. On It: A Psychological Approach to Coaching Gen Z and Beyond)
The ideal coaching approach focuses on the development of the person behind the player. The essence of performance coaching is to facilitate the growth of individuals into better human beings. This perspective emphasizes the importance of regulation, a skill that helps athletes handle stress by increasing their resilience and adaptability. Coaches should aim to foster adaptable athletes, not programmed robots. We want performers who can handle stress and athletes who can approach their craft with creativity and a sense of enjoyment.
David Durand (B.E.T. On It: A Psychological Approach to Coaching Gen Z and Beyond)
Demanding a player to look the coach in the eyes when they are dysregulated could backfire. The player might not actively disrespect the coach or be unwilling to listen, but their nervous system might be biologically unable to do what the coach wants at that moment in time.
David Durand (B.E.T. On It: A Psychological Approach to Coaching Gen Z and Beyond)
When players become disconnected internally, this leads to being disconnected externally.
David Durand (B.E.T. On It: A Psychological Approach to Coaching Gen Z and Beyond)
Once status, self-image, and the opinions of others are prioritized above all else, players become increasingly on edge. Performance spaces are seen as dangerous, and players feel threatened by the possibility of not being enough. Once they feel this danger, their playfulness decreases.
David Durand (B.E.T. On It: A Psychological Approach to Coaching Gen Z and Beyond)
Ramakrishna Paramhans Ward, PO mangal nagar, Katni, [M.P.] 2nd Floor, Above KBZ Pay Centre, between 65 & 66 street, Manawhari Road Mandalay, Myanmar Phone +95 9972107002 1. Study Organizations in Myanmar: A Growing Demand for survey companies in Myanmar is a Southeast Asian nation steeped in culture and history. Over the past ten years, it has undergone rapid economic growth and modernization. This development has made an expanding market for different administrations, including statistical surveying. Businesses in Myanmar benefit greatly from the assistance of survey firms in comprehending consumer behavior, market trends, and the landscape of competition. Among the main players in this field is AMT Statistical surveying, an organization known for its complete administrations and neighborhood skill. The Role of survey companies in Myanmar Businesses wishing to establish or expand their presence in this dynamic market must conduct market research in Myanmar. Myanmar, which has a population of over 54 million people, presents significant opportunities for businesses operating in a variety of industries, including tourism, finance, consumer goods, and telecommunications. However, the market also faces unique obstacles like a diverse ethnic landscape, varying degrees of economic development across regions, and a regulatory environment that is constantly shifting. By providing insights into consumer preferences, purchasing patterns, and market dynamics, survey companies assist businesses in navigating these complexities. To get accurate and relevant data, they use a variety of methods, such as observational studies, qualitative interviews, focus groups, and quantitative surveys. Driving Overview Organizations in Myanmar A few overview organizations work in Myanmar, each offering a scope of administrations custom-made to address the issues of various clients. AMT Market Research stands out among these due to its extensive experience and thorough comprehension of the local market. AMT Statistical surveying AMT Statistical surveying is a noticeable player in Myanmar's statistical surveying industry. Surveys of customers' satisfaction, market research, brand health monitoring, and other services are all offered by the business. AMT's group of experienced scientists and examiners influence their neighborhood information and skill to convey noteworthy bits of knowledge for organizations. AMT Statistical surveying uses a blend of customary and current information assortment techniques. Depending on the research objectives and target audience, they conduct in-person interviews, telephone surveys, and online surveys. Their methodology guarantees top notch information assortment, even in remote and difficult to-arrive at areas of Myanmar. Myanmar Advertising Exploration and Advancement (MMRD) Laid out in 1992, MMRD is one of the most established statistical surveying firms in Myanmar. The organization offers an extensive variety of examination administrations, including market passage studies, contender investigation, and financial investigations. MMRD has gained notoriety for its intensive and solid exploration, making it a confided in accomplice for both neighborhood and worldwide organizations. Boondocks Myanmar Exploration Boondocks Myanmar Exploration is one more outstanding player on the lookout. The organization represents considerable authority in giving experiences into Myanmar's advancing business sector scene. Their administrations incorporate area explicit exploration, purchaser conduct studies, and effect evaluations. Wilderness Myanmar Exploration is known for its inventive philosophies and capacity to adjust to the quickly changing economic situations. Understanding Myanmar Understanding Myanmar is a somewhat new participant in the statistical surveying industry however has rapidly earned respect for its excellent exploration and client-driven approach.
survey companies in Myanmar
It is to the English schoolboy that the game of football really owes its origin. During the middle of the nineteenth century there was an athletic revival throughout England and football became the favorite pastime of the winter months in such schools as Rugby, Eton, Harrow, Charterhouse and others. The game came to its present important position through a gradual evolutionary process in which both a standard of play and of rule were developed together. In the growth of the two principal forms of modern play, "Association" and "Rugby", the size of the particular school ground was the determining factor. In 1850 the only school playground in England large enough to permit the running and tackling game was connected with Rugby.
Fielding Harris Yost (Football for Player and Spectator (Illustrated): All you need to know about Football)
This role is often called a player‐coach role because of this dynamic of leading your own team, in addition to being responsible for coaching and developing one to three other PMs.
Marty Cagan (Inspired: How to Create Tech Products Customers Love (Silicon Valley Product Group))
The coaches will offer a direction, a plan, routine, discipline and the players must develop the desire to work together accepting their roles as they learn in preparation for the season.
George M. Gilbert (Team Of One: We Believe)
Crash was a great player, and while I’d been a bit worried about facing him in the tournament before, he’d developed Titan Gate. If this world was as similar as it seemed to be, he’d likely know tons of secrets that could help us. Having him here would be like having Harry Dresden’s talking skull!
J.A. Cipriano (Soulstone: Awakening (World of Ruul #1))
Bucko allowed me to go with my first instinct on the ice: never get rid of the puck when you can control it. Hold on to it, and let the play open up in front of you. And again, it keeps coming back to those days on outdoor rinks or rivers or bays, where we simply skated and handled the puck for hours on end. That training allowed me to do the things I did as a player, and my coaches in turn allowed those skills to develop.
Bobby Orr (Orr: My Story)
When you tell the tale of how another person is from your perspective, you're making him or her into a character, a player in your own life story. This way of knowing does not bring you closer because it is really all about you.
Kira Asatryan (Stop Being Lonely: Three Simple Steps to Developing Close Friendships and Deep Relationships)
At the same time, Bezos became enamored with a book called Creation, by Steve Grand, the developer of a 1990s video game called Creatures that allowed players to guide and nurture a seemingly intelligent organism on their computer screens.
Brad Stone (The Everything Store: Jeff Bezos and the Age of Amazon)
U4NBA News: Notice The Version Of NBA 2K18 Is For You NBA 2K18 is scheduled to debut on store shelves until September 15th for those that who pre-order. It'll come to Xbox One, PS4, Windows PCs and mobile. You must have noticed some NBA 2K18 version informations to help you to decide which version of NBA 2K18 is the one to pre-order now or purchase on release day. NBA 2K18 Standard Edition NBA 2K18 Standard Edition is for mild fans of the series that don't care as much about Virtual Currency as they do getting access four-days before everyone else. Standard Edition is $59.99. Buyers get 5,000 in Virtual Currency, 10 Weeks of MyTeam Packs and some MyTeam themed cosmetic items for use in the game. This version will come to the Xbox 360, Xbox One, PS4, PS3, PCs and the Nintendo Switch. This version of the game gets you access to the NBA 2K18 Early Tip-Off Weekend, provided you place a pre-order before September 15th. Also Read: Kyrie Irving Will Grace The Cover Of The Standard Edition Of NBA 2K18 NBA 2K18 Legend Edition NBA 2K18 Legend Edition is the upgraded version of the standard game and the version is for big-time fans of Shaq. It’s also for anyone that loves MyCareer and wants an early jumpstart to their character. It doesn’t come with any exclusive features. Instead, it packs Virtual Currency that could make starting out in MyCareer a little easier. Legend Edition is $99.99. There's 100,000 in Virtual Currency included with Legend Edition. Again, you can use Virtual Currency to buy upgrades for your character in the game. The more Virtual Currency you have, the easier it’ll be to get extras in MyCareer. Character add-ons include a Shaq Championship Ring, Shaq Attaq shoes, Shaq Jerseys and Shaq clothing. There are 20 weeks of MyTeam Packs instead of the 10 that the basic version comes with. Physical copies of this game come with 5 Panini cards, Shaq MyTeam Stickers and a poster. Xbox One, PS4, PCs and the Nintendo Switch will get this version. This version qualifies for Early Tip-Off Weekend. NBA 2K18 Legend Edition Gold NBA 2K18 Legend Edition Gold is for the player that enjoys the series year after year and will find themselves spending hours across MyCareer and MyTeam modes for a long time. It’s also for the fan that loves basketball games and doesn’t have a lot of free time to dump into the game to earn Virtual Currency. This version costs $149.99, the most that any version of the game does. Shoppers get 250,000 in Virtual Currency when they buy Legend Edition Gold. There's 40 weekly MyTeam Packs. Developers guaranteed that players who own those packs can get at least one of Shaq and a TEAM 2K Card. Buyers also get the Shaq Attaq Shoes, the championship ring and Shaq Themed Jerseys and apparel. Physical add-ons include a poster, 10 Panini Cards, Shaq MyTeam Stickers and a lenticular printing. Nintendo Switch, Xbox One, Windows PCs and PS4 will get this version. The game qualifies for Early Tip-Off Weekend. In order meet player's demand for NBA 2K18 MT during Early Tip-Off Weekend, we decide to bring forward the activity where offers coupon code "NBA2017". You can buy NBA 2K18 MT from now on to gain up to 5% off.
Bunnytheis
Still in development. Planned for Minecraft 1.9, though. It allows the player to get better loot. As this e-book is being written, it only works with fishing. Bad
Steve Ranger Jr. (Potions Guide.Ultimate Creation Guide to Survival Game Mode with the Beat Tips.)
Persson did not create Minecraft because he wanted to create a billion-dollar company; he loved video games and kept his day job while developing it. When the game soared in popularity, he started a company, Mojang, with some of the profits, but kept it small, with just 12 employees. Even with zero dollars spent on marketing and no user instructions, Minecraft grew exponentially, flying past the 100 million registered user mark in 2014 based largely on word of mouth.2 Players shared user-generated extras like modifications (“mods”) and custom maps with each other, and the game caught on not only with children but their parents and even educators. Still, Persson avoided the valuation game, refusing an investment offer from former Facebook president Sean Parker. Finally, he and his co-founders sold Mojang to Microsoft for $2.5 billion, a fortune built on one man’s focus on creating something that people loved.3 On the other end of the spectrum is Zynga, one of the fastest startups ever to reach a $1 billion valuation.4 The social game developer had its first hit in 2009 with FarmVille. Next came Zynga’s partnership with Facebook that turned into a growth engine. The company began trading on the NASDAQ in December 2011 and had 253 million active users per month as late as the first quarter of 2013.5 Then the relationship with Facebook ended and the wheels started coming off. Flush with IPO cash, Zynga started exhibiting all the symptoms of ego-driven, grow-at-any-cost syndrome. They moved into a $228 million headquarters in San Francisco. They began hastily acquiring companies like NaturalMotion, Newtoy, and Area/Code. They infuriated customers by launching new games without sufficient testing and filling them with scripts that signed players up for unwanted subscriptions and services. When customer outrage went viral, instead of focusing on building better products, Zynga hired a behavioral psychologist to try to trick customers into loving its games.6 In a 2009 speech at Startup@Berkeley, CEO Mark Pincus said, “I funded [Zynga] myself but I did every horrible thing in the book to just get revenues right away. I mean, we gave our users poker chips if they downloaded this Zwinky toolbar, which . . . I downloaded it once — I couldn’t get rid of it. We did anything possible just to just get revenues so that we could grow and be a real business.”7 By the spring of 2016, Zynga had laid off about 18 percent of its workforce and its share price had declined from $14.50 in 2012 to about $2.50.
Brian de Haaff (Lovability: How to Build a Business That People Love and Be Happy Doing It)
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GTA Cheats
Whether it be brand marketers trumpeting the new BMW X5, game developers getting players to spend real money on virtual goods, or someone selling an online nursing degree, the only difference is the time frame in which those different goals occur—in other words, the time between attention and action. If the time frame is very short, like browsing for and buying a shirt at nordstroms.com, it’s called “direct response,” or “DR” advertising. If the time frame is very long, such as making you believe life is unlivable outside the pricey mantle of a Burberry coat, it’s called “brand advertising.” Note that the goal is the same in both: to make you buy shit you likely don’t need with money you likely don’t have. In the former case, the trail is easily trackable, as the “conversion” usually happens online, usually after clicking on the very ad you were served.* In the latter, the media employed is a multipronged strategy of Super Bowl ads, Internet advertising, postal mail, free keychains, and God knows what else. Also, the conversion happens way after the initial exposure to the media, and often offline and in a physical space, like at a car dealership. The tracking and attribution are much harder, due to both the manifold media used and the months or years gone by between the exposure and the sale. As such, brand advertising budgets, which are far larger than direct-response ones, are spent in embarrassingly large broadsides, barely targeted or tracked in any way. Now you know all there is to know about advertising. The rest is technical detail and self-promoting bullshit spun by agencies. You’re officially as informed as the media tycoons who run the handful of agencies that manage our media world.
Antonio García Martínez (Chaos Monkeys: Obscene Fortune and Random Failure in Silicon Valley)
Unless I’m talking on it,” I said, “I leave this thing turned off.” “Saving the battery?” “Guarding my privacy.” “You’re the poster boy for paranoia,” he said, and I could see him shaking his head on the other end. I smiled again. In some ways I liked the kid in spite of his choice of employer. I’d been impressed by the countermeasures he’d taken against his boss after my warning, and some part of me enjoyed being able to watch his development from naïve idealist to increasingly seasoned player.
Barry Eisler (Winner Take All (John Rain #3))
In other words, development resources passed through a corrupt system not only reinforced that system by helping to fund it but also inflamed the feelings of injustice that were driving people toward the insurgency. Laboratory experiments over the past several decades have demonstrated humans’ apparently irrational revolt against such unjust bargains. The experiments, known as “ultimatum games,” allocate a sum of money to one player, with instructions to divide it with another. If the recipient accepts the offer, the deal goes through. If she rejects it, both players get nothing. Economists had presumed that a recipient, acting rationally, would accept any amount greater than zero. In fact, in experiment after experiment—even with stakes as high as a month’s salary—roughly half of recipients rejected offers lower than 20 percent of the total sum.7 These
Sarah Chayes (Thieves of State: Why Corruption Threatens Global Security)
A team member is first a person, secondly an employee. Treat them as a valued person and they'll value their employers.
Janna Cachola
Guardiola remained a lanky teenager with little muscle mass, the opposite of the ideal footballer’s stature. But great art is always born of frustration and since he lacked the pace and strength to overcome the opposition, he substituted physical power with the power of the mind: instinctively developing a sense of spatial awareness that was second to none. He was capable of leaving behind three players with one pass, widening or narrowing the field at will, so that the ball always travelled more than the player. Usually when children start to play football, they want to learn to dribble. Guardiola didn’t: he learnt how to pass the ball.
Guillem Balagué (Pep Guardiola: Another Way of Winning: The Biography)
Developers are the most-important, most-valuable constituency in business today, regardless of industry. Technologists newly empowered with tools, hyper-connected via specialized collaboration and communication networks, and increasingly aware of their own value are no longer content to be mere stage players. They’re taking an active hand at direction. That genie is out of the bottle, and will not be returned to it. Businesses will never have the same control over developer populations that they once did, even if the supply of developers eventually comes closer to matching the demand. Now that developers have finally been handed the tools to control their own destiny, they are taking full advantage and making their influence known, both through the technologies they use and the ones that they ignore.
Stephen O’Grady (The New Kingmakers: How Developers Conquered the World)
Not to be confused with Der Flügel, which is an earlier form of the baby grand piano, the Flugelhorn is a wind instrument akin to the trumpet, but has a wider, conical bore. It is actually a descendant of the valved bugle, which had been developed from a hunting horn known in eighteenth-century Germany as a Flügelhorn. This valved instrument is similar to the B♭pitch of many trumpets and cornets and was actually inspired by the eighteenth-century saxhorn on which the flugelhorn is modeled. The German word Flügel means wing and in the early part of the 18th century Germany the leader or Führer of the hunt was known as a Flügelmeister who issued his orders of the hunt with, you guessed it, a Flügelhorn. Some modern flugelhorns feature a fourth valve that adds a lower range and extends the instrument's abilities, however some players use the fourth valve in place of the first and third valve combination making the instrument somewhat sharper and more confusing. The tone range is "fatter" and usually regarded as more “mellow” and “darker” than the trumpet or cornet. The sound of the flugelhorn has been described as halfway between a trumpet and a French horn and is a standard member of the British-style brass band. Joe Bishop an American jazz musician and composer, not to be confused with Joey Bishop of the Rat Pack, was a member of the Woody Herman band and was one of the earliest jazz musicians to use the flugelhorn.
Hank Bracker
Because retail brands are barely differentiated, they are relatively fragile when compared to the largest manufacturer brands, despite having, in general, much higher awareness levels. Thus, there is much more fluidity in retail branding, with old names being quick to disappear once a better/stronger player muscles in. Retailers hope that, as they develop multi-format strategies and are now the largest advertising spenders, their brands will develop a greater permanence.
Greg Thain (Store Wars: The Worldwide Battle for Mindspace and Shelfspace, Online and In-store)
postwar development of three thousand dream houses for three thousand families with presumably identical dreams.
Kurt Vonnegut Jr. (Player Piano)
When my players say, ‘My bad,’ after a mistake, it drives me crazy. I saw it; I know it was your mistake,” Williams said. “Saying, ‘My bad,’ is just a way to relieve yourself of responsibility for the mistake.
Jay Bilas (Toughness: Developing True Strength On and Off the Court)
Ping-pong is a game for obsessives. Obsessiveness, in fact, is a prerequisite for success. The best players in the world spend hours standing at a table, repeating the same strokes and the same footwork, developing the reflexes and the intuition necessary to defy physics by returning shots struck in their direction at impossible speeds and with unpredictable spin.
Anonymous
He hadn't developed into the accomplished running quarterback many had predicted he would become over the course of the season. But he had come to personify this team. He was raw and untested when the season began, but he played his two best games in the two biggest games on the schedule. He wasn't the player anybody expected him to be, but he got the job done-at times spectacularly.
Neil Hayes (When the Game Stands Tall: The Story of the De La Salle Spartans and Football's Longest Winning Streak (Special Movie Edition))
Practice, for better or worse, is going to be re-created in a game,” Knight said. His goal was to correct mistakes in both practice and games, and he posted a sign over the locker of every player that read, “Victory favors the team making fewest mistakes.
Jay Bilas (Toughness: Developing True Strength On and Off the Court)
As Parcells developed as a head coach, he came to understand that creative tension produced better results. He preyed upon the insecurity of players. If his team was cruising along winning week after week, he manufactured a crisis to keep the players on edge. If they were losing, he had plenty of material at his disposal. Parcells knew Simms could take it, so he often used him for target practice. By picking on Simms, one of the faces of the franchise, the other players knew they would be held accountable.
Gary Myers (Coaching Confidential: Inside the Fraternity of NFL Coaches)
examines the development strategies that Netscape employed to be a better judo player. We also
Anonymous
Distill your game down to that one thing—that singular piece of joy. Create that one joyful experience for your player, and nail it. That's your game. Everything else is just feature creep.
Ryan Henson Creighton (Unity 4.x Game Development by Example Beginner's Guide)
I contend that proposing too early in the sales process (aka Premature Proposal Syndrome) produces a less-than-ideal proposal and puts the seller at a disadvantage. Some of the possible dangers of prematurely delivering a proposal include not having identified the buyer’s criteria for making a decision, all the key players involved in the decision, and the true underlying issues driving the request for a proposal.
Mike Weinberg (New Sales. Simplified.: The Essential Handbook for Prospecting and New Business Development)
Being a winner sometimes has little to do with the score. If your players seize the opportunity to be better today than they were yesterday in softball, in math, in music, in anything worth doing in life, regardless of natural ability, that will make them winners on and off the field.
Lawrence Hsieh (Coach's Guide to Game-Winning Softball Drills: Developing the Essential Skills in Every Player)
His name is C. J. Skender, and he is a living legend. Skender teaches accounting, but to call him an accounting professor doesn’t do him justice. He’s a unique character, known for his trademark bow ties and his ability to recite the words to thousands of songs and movies on command. He may well be the only fifty-eight-year-old man with fair skin and white hair who displays a poster of the rapper 50 Cent in his office. And while he’s a genuine numbers whiz, his impact in the classroom is impossible to quantify. Skender is one of a few professors for whom Duke University and the University of North Carolina look past their rivalry to cooperate: he is in such high demand that he has permission to teach simultaneously at both schools. He has earned more than two dozen major teaching awards, including fourteen at UNC, six at Duke, and five at North Carolina State. Across his career, he has now taught close to six hundred classes and evaluated more than thirty-five thousand students. Because of the time that he invests in his students, he has developed what may be his single most impressive skill: a remarkable eye for talent. In 2004, Reggie Love enrolled in C. J. Skender’s accounting class at Duke. It was a summer course that Love needed to graduate, and while many professors would have written him off as a jock, Skender recognized Love’s potential beyond athletics. “For some reason, Duke football players have never flocked to my class,” Skender explains, “but I knew Reggie had what it took to succeed.” Skender went out of his way to engage Love in class, and his intuition was right that it would pay dividends. “I knew nothing about accounting before I took C. J.’s class,” Love says, “and the fundamental base of knowledge from that course helped guide me down the road to the White House.” In Obama’s mailroom, Love used the knowledge of inventory that he learned in Skender’s class to develop a more efficient process for organizing and digitizing a huge backlog of mail. “It was the number-one thing I implemented,” Love says, and it impressed Obama’s chief of staff, putting Love on the radar. In 2011, Love left the White House to study at Wharton. He sent a note to Skender: “I’m on the train to Philly to start the executive MBA program and one of the first classes is financial accounting—and I just wanted to say thanks for sticking with me when I was in your class.
Adam M. Grant (Give and Take: Why Helping Others Drives Our Success)
Seek to develop your skill and talent to a level of relevance. Create a platform to shine and make sure you are bringing a difference to the areas that require your expertise. A pastor who does not teach or pray for people, a football player always playing pool, a body builder who doesn’t eat but sleeps all day, a student who studies only towards examinations, a politician without a cause and a business without a customer service culture all have one thing in common – sooner or later they will all become irrelevant. Never miss the chance to practice the call of your mission, even if you are not getting paid for it.
Archibald Marwizi (Making Success Deliberate)
Teachers don’t always know when they’ve lit the torch paper. But MacGhiolla knew. He knew he’d entered Virgil Swain’s imagination and held up a flame when he told him of a boy who fell in love with a girl called Emer who said he could not have her unless he completed Impossible Tasks. The boy was sent to study warcraft in Scotland under the tutelage of the female warrior Scathach-the-Shadow. Scathach-the-Shadow was about twenty centuries ahead of Marvel Comics. Gaming was in the early development stages back then. One in every two gamers died. Being Scottish and a warrior meant that Scathach was ferociousness itself. She didn’t have a Console, she had a hawk with talons. The boy was sent to her to learn how to achieve the impossible, and when he did, when Scathach had brought him up through all the Levels, showed him all the Cheats, and listed him on the Roll of Honour as All-Time Number-One Player, he came back and entered the fortress where Emer was guarded. He entered it by going upriver against the current. The method he used was salmon-leaps. Not kidding.
Niall Williams (History of the Rain)
Ban privileges. The rules of the game should be the same to all players, regardless of their size, location, or any other criteria
Miguel Reynolds Brandao (The Sustainable Organisation - a paradigm for a fairer society: Think about sustainability in an age of technological progress and rising inequality)
SEPTEMBER 11 Fueling Relief When we finally got the clearance to drive through the checkpoints, two weeks after the World Trade Center attacks, the street was lined with New Yorkers—New Yorkers!—waving banners with simple messages. “We love you. You’re our heroes. God bless you. Thank you.” The workers were running on that support as their vehicles ran on fuel. They had so little good news in a day. They faced a mountainously depressing task of removing tons and tons of twisted steel, compacted dirt, smashed equipment, broken glass. But every time they drove past the barricades, they faced a line of fans cheering them on, like the tunnel of cheerleaders that football players run through, reminding them that an entire nation appreciated their service. In a Salvation Army van with lights flashing, we attracted some of the loudest cheers of all. Moises Serrano, the Salvation Army officer leading us, was Incident Director for the city. He had been on the job barely a month when the planes hit. He worked thirty-six straight hours and slept four, forty hours and slept six, forty more hours and slept six. Then he took a day off. His assistant had an emotional breakdown early on, in the same van I was riding in, and may never recover. Many of the Salvationists I met hailed from Florida, the hurricane crews who keep fully stocked canteens and trucks full of basic supplies. When the Manhattan buildings fell, they mobilized all those trucks and drove them to New York. The crew director told me, “To tell you the truth, I came up here expecting to deal with Yankees, if you know what I mean. Instead, it’s all smiles and thank yous.” I came to appreciate the cheerful toughness of the Salvation Army. These soldiers worked in the morgue and served on the front lines. Over the years, though, they had developed an inner strength based on discipline, on community, and above all on a clear vision of whom they were serving. The Salvation Army may have a hierarchy of command, but every soldier knows he or she is performing for an audience of One. As one told me, Salvationists serve in order to earn the ultimate accolade from God himself: “Well done, thy good and faithful servant.” Finding God in Unexpected Places
Philip Yancey (Grace Notes: Daily Readings with Philip Yancey)
quality of the relationships between qualified players is usually more important than the individual performances.
Corey Ladas (Scrumban: Essays on Kanban Systems for Lean Software Development)
The Master Player in us tolerates this indifference scarcely at all. Indeed, we respond to it as a challenge, an invitation to confrontation and struggle. If nature will offer us no home, offer us nothing at all, we will then clear and arrange a space for ourselves. We take nature on as an opponent to be subdued for the sake of civilization. We count among the highest achievements of modern society the development of a technology that allows us to master nature's vagaries.
James P. Carse (Finite and Infinite Games: A Vision of Life as Play and Possibility)
In the Philippines around 1916, an offensive style of passing the ball in a high trajectory to be struck by another player-the set and spike-was introduced. These players also developed the bomba, or kill, and called the hitter the bomberino.
Bonnie Kenny (Volleyball: Steps to Success)
Don't look for comfortable plays. Look for strong plays. Have balls.
R. Dobias (Backgammon Magic: 20 Lessons for the Developing Player)
AS IF THE abstracting qualities of numbers and scale aren’t enough to deal with when trying to run an organization, these days we have the added complication of the virtual world. The Internet is nothing short of awe inspiring. It gives the power to operate at scale or spread ideas to anyone, be it a small business or a social movement. It gives us the ability to find and connect with people more easily. And it is incredible at speeding the pace of commercial transactions. All of these things are good. But, just as money was developed to help expedite and simplify transactions by allowing payment to be rendered without barter, we often use the Internet as a means to expedite and simplify communication and the relationships we build. And just as money can’t buy love, the Internet can’t buy deep, trusting relationships. What makes a statement like that somewhat tricky or controversial is that the relationships we form online feel real. We can, indeed, get bursts of serotonin when people “like” our pictures, pages or posts or when we watch ourselves go up in a ranking (you know how much serotonin loves a ranking). The feelings of admiration we get from virtual “likes” or the number of followers we have is not like the feelings of admiration we get from our children, or that a coach gets from their players. It is simply a public display of “like” with no sacrifice required—a new kind of status symbol, if you will. Put simply, though the love may feel real, the relationship is still virtual. Relationships can certainly start online, but they only become real when we meet face-to-face.
Simon Sinek (Leaders Eat Last: Why Some Teams Pull Together and Others Don't)
To develop a strong culture on the team level, we started to evaluate players on their character and attitudes in addition to their football skills. Changes to the roster were not solely based on the players' abilities on the field. We also looked very closely at the intangibles that each player would bring to the locker room. We wanted to have team members who were going to positively represent the organization on and off the field. It was important that we had players who were going to be good teammates and citizens.
Jon Gordon (You Win in the Locker Room First: The 7 C's to Build a Winning Team in Business, Sports, and Life (Jon Gordon))
My sense, although I don’t remember discussing it with anyone, was that with the fall of France to the Nazis in June 1940, European civilization had collapsed. I also recalled that although both George Herbert Mead and John Dewey had been born in New England, they developed their distinctively American philosophy of pragmatism in Chicago. So thinking of my own New England roots, I decided to go to Chicago, which, seen through Carl Sandburg’s eyes, was the opposite of European decadence: Hog Butcher for the World, Tool maker, Stacker of Wheat, Player with Railroads and the Nation’s Freight Handler, Stormy, husky, brawling. City of the Big Shoulders.7
Grace Lee Boggs (Living for Change: An Autobiography)
Kids can learn to overcome difficult challenges, take on responsibility, become good team players. They’re opportunities to develop the critical processes that kids will need to succeed later in life. Too often, however, parents foist all these experiences on their children without that in mind. Now, on one hand, exposing them to lots of activities is commendable. You want to help your kids discover something that they truly enjoy doing, and it’s actually critical for them to find something that will motivate them to develop their own processes. But that’s not always the impetus of parents imposing these activities on their children’s lives. Parents have their own job to be done, and it can overshadow the desire to help their children develop processes. They have a job of wanting to feel like a good parent: see all the opportunities I’m providing for my child? Or parents, often with their heart in the right place, project their own hopes and dreams onto their children. When
Clayton M. Christensen (How Will You Measure Your Life?: A thought-provoking approach to measuring life's success)
Unquestionably, IGF-1 is a major player in the development of breast cancer.
Joel Fuhrman (The End of Heart Disease: The Eat to Live Plan to Prevent and Reverse Heart Disease (Eat for Life))
The casinos introduced technology to stop the counters. Cameras and observers followed the action through one-way mirrors above the tables. Currently, this is automated, incorporating face-recognition software. RFID chips keep track of a player’s bets, and machines can track the cards and check the play of the hands, searching for patterns characteristic of counters. Machines that continually reshuffle the cards proved to be a perfect defense without slowing the game down, but the casinos pay fees to the vendors of the machines. Meanwhile the card counters were developing more techniques for winning.
Edward O. Thorp (A Man for All Markets: From Las Vegas to Wall Street, How I Beat the Dealer and the Market)
The ‘l’ and ‘r’ sounds are frequent players in the dissimilation game, whether by switching places or dropping out. Because of this, Latin developed two endings to make a noun into an adjective, -alis or -aris, depending on whether there were other ‘l’s close by in the root. From vita (life), we get vit-alis (vital), “pertaining to life.” From tempus (time), we get tempor-alis (temporal), “pertaining to time.” But the adjectives from populus (the people) and regula (rule) were popul-aris and regul-aris. Populalis and regulalis were just too l-ful for Latin.
Arika Okrent (Highly Irregular: Why Tough, Through, and Dough Don't Rhyme—And Other Oddities of the English Language)
The insatiable need for more processing power -- ideally, located as close as possible to the user but, at the very least, in nearby indus­trial server farms -- invariably leads to a third option: decentralized computing. With so many powerful and often inactive devices in the homes and hands of consumers, near other homes and hands, it feels inevitable that we'd develop systems to share in their mostly idle pro­cessing power. "Culturally, at least, the idea of collectively shared but privately owned infrastructure is already well understood. Anyone who installs solar panels at their home can sell excess power to their local grid (and, indirectly, to their neighbor). Elon Musk touts a future in which your Tesla earns you rent as a self-driving car when you're not using it yourself -- better than just being parked in your garage for 99% of its life. "As early as the 1990s programs emerged for distributed computing using everyday consumer hardware. One of the most famous exam­ples is the University of California, Berkeley's SETl@HOME, wherein consumers would volunteer use of their home computers to power the search for alien life. Sweeney has highlighted that one of the items on his 'to-do list' for the first-person shooter Unreal Tournament 1, which shipped in 1998, was 'to enable game servers to talk to each other so we can just have an unbounded number of players in a single game session.' Nearly 20 years later, however, Sweeney admitted that goal 'seems to still be on our wish list.' "Although the technology to split GPUs and share non-data cen­ter CPUs is nascent, some believe that blockchains provide both the technological mechanism for decentralized computing as well as its economic model. The idea is that owners of underutilized CPUs and GPUs would be 'paid' in some cryptocurrency for the use of their processing capabilities. There might even be a live auction for access to these resources, either those with 'jobs' bidding for access or those with capacity bidding on jobs. "Could such a marketplace provide some of the massive amounts of processing capacity that will be required by the Metaverse? Imagine, as you navigate immersive spaces, your account continuously bidding out the necessary computing tasks to mobile devices held but unused by people near you, perhaps people walking down the street next to you, to render or animate the experiences you encounter. Later, when you’re not using your own devices, you would be earning tokens as they return the favor. Proponents of this crypto-exchange concept see it as an inevitable feature of all future microchips. Every computer, no matter how small, would be designed to be auctioning off any spare cycles at all times. Billions of dynamically arrayed processors will power the deep compute cycles of event the largest industrial customers and provide the ultimate and infinite computing mesh that enables the Metaverse.
Mattew Ball
Web Circle is your one-stop destination, offering a myriad of web solutions sans the complexities involved. We level the playing field, making it possible for you to compete with bigger players out there. Our solutions are simple, yes, but expensive, no. We have been there for nearly a decade and know what we are talking about.
Web Circle
On the surface, nothing about Bryant’s move felt logical. He was a B student with a 1080 SAT score. He was being recruited by everyone, with Duke considered the most probable landing spot. He had yet to work out for a single NBA scout, many of whom had never actually heard of him. “He’s kidding himself,” Marty Blake, the NBA’s scouting director, told the Los Angeles Times. “Sure he’d like to come out. I’d like to be a movie star. He’s not ready.” “You watch Kobe Bryant and you don’t see special,” said Rob Babcock, Minnesota’s director of player personnel. “His game doesn’t say, ‘I’m a very special talent.’ ” “I think it’s a total mistake,” said Jon Jennings, the Boston Celtics’ director of basketball development. “Kevin Garnett was the best high school player I ever saw, and I wouldn’t have advised him to jump. And Kobe is no Kevin Garnett.
Jeff Pearlman (Three-Ring Circus: Kobe, Shaq, Phil, and the Crazy Years of the Lakers Dynasty)
Nobody grins more on their first day on the dev team than someone from QA. Contrary to what people believe, QA people don’t sit around playing games all day. Although they’re the first people to see new titles, one can’t describe their day-to-day routine as fun. It takes meticulous effort to write and verify bug reports. Developers fix bugs at their own pace, after which it becomes QA’s responsibility to test and verify whether the proper adjustment has been made. Some bugs are trivial or are duplicates of others; some are fiendishly difficult to solve and take months or even years to address. Other entries aren’t even bugs and are dubbed “working as intended.” When a problem is discovered by QA, it has to be verified by senior QA staff members. Josh Kurtz described nightmarish experiences he had isolating a bug that occurred whenever a player attacked a monster in Diablo II’s expansion. To eliminate the possibility that a weapon was the culprit of the bug, Josh had to attack a dummy monster using every weapon in the game, a process that took hours. Tasks like these might be split among QA people or sometimes they fell to just one unfortunate soul to sort out. After every weapon was checked, Josh reported the results. The programmers or designers would change something, and Josh would then have to retest every weapon and report results again. The developers would change something else, and Josh would need to test everything again to make sure the bug hadn’t reactivated. And again. After doing something like this repetitively for hours, for days, for weeks, and sometimes for months, QA drudgery feels less like being in a computer game company and more like a psychological experiment. These entry-level positions are minimum-wage jobs, but people endure the experience just for a chance at getting a development position, becoming a QA lead, or attaining some other non-developer position. But everyone’s goal is the same: escape from QA.
John Staats (The World of Warcraft Diary: A Journal of Computer Game Development)
Once Roosevelt and Stalin became more closely aligned—an inevitability that I’d worried about for months—the balance of power tipped in their favor, away from Winston, and my husband sensed Stalin and Roosevelt had already decided on this mass invasion of Normandy. This development did not surprise me, because I’d seen Roosevelt for the tactical game player and inveterate politician he is instead of the steadfastly loyal friend Winston believed him to be for too long.
Marie Benedict (Lady Clementine)
It is one of the most enduring and deep-seated of all beliefs about human nature—that natural talent plays a major role in determining ability. This belief holds that some people are born with natural endowments that make it easier for them to become outstanding athletes or musicians or chess players or writers or mathematicians or whatever. While they may still need a certain amount of practice to develop their skills, they need far less than others who are not as talented, and they can ultimately reach much greater heights. My studies of experts point to quite a different explanation of why some people ultimately develop greater abilities in an area than others, with deliberate practice playing the starring role. So let’s separate myth from reality by exploring the intertwined roles of talent and training in the development of extraordinary abilities. As we’ll see, innate characteristics play a much smaller—and much different—role than many people generally assume.
K. Anders Ericsson (Peak: Secrets from the New Science of Expertise)
Our guild features were recently implemented by Jeremy Wood, who tested his new code with interior level designers Cameron, Dana, Jose, and Aaron by making them officers and allowing them to invite and promote other players. It was a lackluster test because there wasn’t very much to do other than using guild-chat to chat about the guild-chat feature—which wasn’t a very exciting discussion—but that was the first WoW guild-chat conversation, nevertheless. And what was the first WoW guild christened? “Assmaster.” Jeremy reused the name Assmaster as the first team arena name, too. The moniker foreshadowed the level of sophistication the game would soon enjoy. Whenever fans are given a modicum of creative control in a computer game, they fill it with penises and profanity, and developers aren’t any better.
John Staats (The World of Warcraft Diary: A Journal of Computer Game Development)
As we reasoned, if our Chinese operations couldn’t beat their local competitors in China, how would we beat them when these local players eventually matured and expanded to developed markets? We started hiring talented Chinese locals for leadership positions, rather than bringing in expats, and developing more local sourcing for our products. Whereas companies tend to take a big brother approach, with corporate or business headquarters dictating solutions and reserving the right to sign off on projects, we gave our teams in China more autonomy and control as they became more capable. Our strategy of locating R&D facilities in developing countries helped us as well, not just because we could squeeze more value out of our R&D spending, but because we built up local expertise capable of designing products with features and specifications that local consumers wanted and that compared well with the offerings of local competitors.
David Cote (Winning Now, Winning Later: How Companies Can Succeed in the Short Term While Investing for the Long Term)
As you walk the player around the map, you may notice a slight jittering effect . The jittering is especially pronounced when you stop walking and the virtual camera damping slowly brings the tracking to a halt. This jittering effect is due to overly precise camera coordinates. The camera is tracking the player but it’s moving to subpixel positions, whereas the player is only moving around from pixel to pixel. We made sure of that when we did the calculations for the Orthographic Camera size earlier. To fix this jittering, we want to force the final Cinemachine Virtual Camera position to stay within pixel boundaries. We’re going to script a simple “extension” component that we’ll add to the Cinemachine Virtual Camera. Our extension component will grab the last coordinates of the Cinemachine Virtual Camera and round them to a value that lines up with our PPU.
Jared Halpern (Developing 2D Games with Unity: Independent Game Programming with C#)
The Horrifying Origin of Herobrine You probably heard about Herobrine. He walks through each Minecraft world at will like a ghost, haunting newbies and tripping them so they fall off a mountain. Some say Herobrine is the first ever player to be killed by a Creeper, while others say he’s the dead brother of Minecraft creator, Notch, seeking revenge for countless wedgies and Indian burns. You can see Herobrine peeking from beyond every tree, mocking you, judging you. Another Herobrine legend says he’s an Enderman that tried to become human, with the conversion ritual going horribly wrong and getting him stuck in between dimensions, in a state of permanent unlife and undeath. Except, none of these legends are true. Herobrine originally began existence as a prank. One popular Minecraft gamer decided to make up a story about a ghost character inside Minecraft, but his idea backfired in a way when people actually believed him. Of course, some simply pretended so as to promote the joke, but the legend caught on and thus Herobrine was born. Later on, Minecraft developers would join in and add a note to each update stating “Removed Herobrine”. This only added fuel to the fires of speculation and soon enough there were entire Youtube channels devoted to finding, fighting and defeating Herobrine. While there probably are Minecraft mods that try to add Herobrine to the game, he doesn’t exist as such and is only a myth. Let me say that one more time: there is no Herobrine. Now that you know the truth, please don’t spoil the fun for people who think he’s real. Let’s keep the truth between us.
Torsten Fiedler (Minecrafters The Ultimate Secrets Handbook: The Ultimate Secret Book For Minecrafters. Game Tips & Tricks, Hints and Secrets For All Minecrafters. (The Ultimate Book For Minecrafters))
When Roy, Carolyn, and the two youngest children left Louisiana in 1973 and returned to Mississippi, they relocated to Ruleville, in Sunflower County. Roy went back into the grocery business by taking over a small store that had been run by family members. Son Frank, a football player at North Sunflower Academy, earned his high school diploma in 1975. Carol Ann began attending the Mississippi School for the Deaf in Jackson, but spent every other weekend and holidays at home. She graduated in 1979.125 At some point, Roy and Carolyn Bryant’s marriage developed serious problems, and it became unbearable for Carolyn.
Devery S. Anderson (Emmett Till: The Murder That Shocked the World and Propelled the Civil Rights Movement)
In the first year after a heart attack, women are over 50 percent more likely to die than men are. Within the following five years, 47 percent of the women will die, develop heart failure, or suffer from a stroke, compared with 36 percent of the men. Why is that? One theory is that before menopause, estrogen keeps the harmful LDL cholesterol low while improving the good HDL cholesterol, therefore protecting women’s arteries from the buildup of plaque that contributes to heart attack and stroke. The menopausal drop in estrogen levels and the increase in LDL cholesterol are among the key players in a woman’s increased risk of heart disease, although more research is needed to explore the mechanisms involved.
Lisa Mosconi (The XX Brain)
Steve Kerr’s Keys to Success 1. Working to create a strong team not only makes the team better, it also make you better. 2. Learn all you can from the people who are you life. 3. Use all of the opportunities you have to seek out additional knowledge, even if it doesn’t apply to your current responsibilities. 4.  Create detailed plans about how you will tackle new jobs. Develop your management philosophy before you become a manager. 5.  Every organization needs to have a set of core values. 6. Adjust to the resources and players you have. Use their skills and personalities to your advantage.
Leadership Case Studies (The Team Building Strategies of Steve Kerr: How the NBA Head Coach of the Golden State Warriors Creates a Winning Culture)
For those who are skilled, industrious and ambitious, work does not dull their lives. It is a source not only of income but of significance and identity for people like surgeons, teachers, writers, masseurs, professional tennis players, jockeys, managers, actresses, gardeners, publicans, publishers, poets, footballers and craftsmen. The greatest number of these live active, creative and autonomous lives. They can develop, do better, excel; they feel inwardly rewarded by what they do, and by its value to others. For them, work is where life is now.
John Lane (Timeless Simplicity: Creative Living in a Consumer Society)
The average career for an NFL running back, according to the NFL Players Association, is just 2.57 years. If I’d chosen to focus on my fears of a career-ending injury, I probably would not have lasted fifteen seasons. Injuries occur in football, and players have little control over that. All we can do is strengthen our bodies and play as smart as we can. I chose to focus on what I could control and developed the warrior mentality of David, the shepherd boy. I managed my fears and doubts by putting my faith and trust in my heavenly Father. Then I fought with all my heart to be the best I could possibly be. Probably
Emmitt Smith (Game on: Find Your Purpose--Pursue Your Dream)
A lot of the financial players since the 1970s have indeed evolved into parasites, like tapeworms. Tapeworms live in the gut, to which they attach themselves by “hooks” and “suckers,” then “get food by eating the host’s partly digested food, depriving the host of nutrients.” They can grow hideously large, many feet long, and live inside hosts for decades. Thinking about the future of our political economy, though, I was heartened when I read that “hosts also develop ways of getting rid of or protecting themselves from parasites.
Kurt Andersen (Evil Geniuses: The Unmaking of America)
If sales managers hire C-grade players and do everything else perfectly—onboarding, training, developing, and maintaining a great sales process—that team will still have a difficult time becoming the number one sales force. However, if you hire only grade A players and do everything else average, the A players will help you find a way to win.
John McMahon (The Qualified Sales Leader: Proven Lessons from a Five Time CRO)
I developed an exercise to practice and reinforce universalism. When I had the impulse to dismiss someone as a bad player, I made myself find something that they did well. It was an exercise I could do for myself, and I could get help from my group in analyzing the strategies I thought those players might be executing well. That commitment led to many benefits.
Annie Duke (Thinking in Bets: Making Smarter Decisions When You Don't Have All the Facts)
There were double standards for white and black players everywhere, no question about it,” says Bucky McGill, a starting defensive end in 1969 who chose to walk off the field during spring practice 1970. “This was the system that developed at many or most schools, not just at Syracuse.”11
David Marc (Leveling the Playing Field: The Story of the Syracuse 8 (Sports and Entertainment))
And what if she says she's up for it?” Bobby asked. “How do we teach her to be smarter?” “That's a high-class problem, my friend,” Clare announced. “If Attila the Hun walked into this office right now and convinced me that he really wanted to get better dealing with people, I know we could do it. Most training and development comes down to how much a person wants to change.
Patrick Lencioni (The Ideal Team Player: How to Recognize and Cultivate The Three Essential Virtues (J-B Lencioni Series))
With the defensive backfield set, you have now determined the alignment of seven of the eleven defensive players. By then turning your attention to the inside men, you can establish that one man on the line of scrimmage is in the gap between the center and guard, and one linebacker is in the gap between the center and other guard. Nine of the eleven men are now placed, so it can be assumed, until confirmed, that the tackles are also in the gap. As the scout observes this defense develop, he can identify it as a concealed Gap 8.
Steve Belichick (Football Scouting Methods)
By its very nature, gambling is a game of chance, so players have limited or no control of their fate, and this can be anxiety-provoking. To cope with this anxiety, gamblers develop all sorts of personalized rituals.
Dimitris Xygalatas (Ritual: How Seemingly Senseless Acts Make Life Worth Living)
Saying yes to too much “cool” will bury you alive and render you a B-player, even if you have A-player skills. To develop your edge initially, you learn to set priorities; to maintain your edge, you need to defend against the priorities of others.
Timothy Ferriss (Tools of Titans: The Tactics, Routines, and Habits of Billionaires, Icons, and World-Class Performers)
It seems that we are back where we started. Historically, as small tribes of hunter and gatherers we had no concept of privacy. Then, as we became rooted in towns and villages, we continued to live primarily in the public square where everyone “knew our business.” With industrialization and the development of large dense urban areas, privacy was possible for the more privileged members of society and then, finally, for all of us. We have come full circle. Again, we live our lives in a public, although now digital, square where any person, company, or organization around the world can watch us, whether we want them to or not. There is more known about us than ever before. What does privacy mean in the world we now live in? This is not the first time (and certainly won’t be the last) that technology has leapfrogged ethics, bringing us to the age old question of what we can do versus what we should do. The question we should all be asking ourselves, our communities, our societies, and our leaders is this: does privacy still matter in the digital age? Yes, privacy still matters in this age of big data and digital devices. But what it means, how we regulate and enforce it, what we are willing to give up for it, how much power we give our governments over it, remains to be seen. Like it or not, we live in interesting times.
Terence Craig (Privacy and Big Data: The Players, Regulators, and Stakeholders)
•Discuss and decide what they would like to focus on developing. If we include players then we are sending out a very strong message that we are interested in THEIR development.
Peter Sturgess (Futsal: Training, Technique and Tactics)
Who plays your game? What do they want to do with it? What frustrates them? What problems are they trying to solve? What is the competition doing or not doing? What are your strengths? These are typical questions that live games allow us to measure and experiment with. The goal of planning is not only to answer such questions but to learn more about our players and what the market wants so that we can grow that community of players.
Clinton Keith (Agile Game Development: Build, Play, Repeat)
We often talk about the ‘third year’ in international sport being critical. When a newcomer comes along you don’t always know what he can do, or what bag of tricks he possesses. By the second year you have sorted him out and he now faces a situation, new to him, where he has to confront failure and find a way around it, ideally by developing new skills or by becoming more consistent. The better players succeed in year three while the flash-in-the-pan kind wither away, unable to come to terms with the heightened challenge.
Anita Bhogle and Harsha Bhogle (The Winning Way 2.0Learnings from Sport for Managers)
A couple of coworkers and I went to see the movie Collateral one evening. When we came back to the office around 11:00 (to go back to work), we ran into Chris Metzen sitting in the hallway. Upper management was making an effort to stay late with the team to show solidarity, and tonight was Chris’s night. He was playing the new beta and preparing for the final boss fight in Gnomeregan. Dungeon crawls were far more intense than anything he was used to, and he told the people standing behind his desk that he actually felt nervous before the fight. “Dude, my heart is pumping so hard right now, I’m gonna have a fucking heart attack. Just look at my hands, they’re shaking. I’ve never been so nervous about a game before this!” As his party prepared to fight the Gnomeregan end boss monster, Mekgineer Thermaplugg, Chris typed, “Remember guys, he’s just a gnome!” After a heated battle, Chris died screaming, seconds before the boss collapsed. This was before players received postmortem credit for kills, so Chris couldn’t complete his dungeon quest. He was so disappointed, he immediately went home. When I told Jeff what had happened the next morning, he laughed and replied, “Ouch. That really sucks. We should give kill-credit to everyone in the party, dead or alive.
John Staats (The World of Warcraft Diary: A Journal of Computer Game Development)
Bobbie Fischer was considered the greatest chess player who ever lived, and he ended up losing complete touch with reality. John Nash, a brilliant mathematician who developed game theory, was debilitated by paranoid schizophrenia. There are
Douglas E. Richards (Split Second (Split Second, #1))
Later, we included more concrete concepts that also could be defined as program values. These veered more toward the habits we hoped the players could develop to live aligned with the more abstract values. The concepts on this list also mattered deeply to the head coach, and they would come to matter deeply to the players: Relaxation Sleep Time Management
Trevor Moawad (Getting to Neutral)
Talented people succeed largely because they devote considerable time, attention, and effort to their topic of predilection. Through training, they develop well-tuned algorithms and clever shortcuts that any of us could learn if we tried, and that are carefully devised to take advantage of our brain’s assets and get around its limits.” —Psychologist and neuroscientist Stanislas Dehaene,
Philip Reed (Wild Cards: A Year Counting Cards with a Professional Blackjack Player, a Priest, and a $30,000 Bankroll)
Here is the logic behind multiplication: 1.  Most people in organizations are underutilized. 2.  All capability can be leveraged with the right kind of leadership. 3.  Therefore, intelligence and capability can be multiplied without requiring a bigger investment. For example, when Apple Inc. needed to achieve rapid growth with flat resources in one division, they didn’t expand their sales force. Instead, they gathered the key players across the various job functions, took a week to study the problem, and collaboratively developed a solution. They changed the sales model to utilize competency centers and better leverage their best salespeople and deep industry experts in the sales cycle. They achieved year-over-year growth in the double digits with virtually flat resources.
Liz Wiseman (Multipliers, Revised and Updated: Unlocking The Secrets of Effective Leadership to Maximize Team Potential)
Doodle Jump – The “unlimited jumping” game that will keep you glued to your eyes! Have you ever challenged yourself with a simple but addictive game? Doodle Jump is the cute “addiction” you never knew you needed. With super simple but addictive gameplay, Doodle Jump has become a legend in the mobile gaming world. Let's discover why you should join this non-stop jumping journey today! What is Doodle Jump? First released in 2009, Doodle Jump is a fun arcade game developed by Lima Sky. You will control a tiny character named "The Doodler", jumping from platform to platform, avoiding obstacles and destroying monsters along the way. With a simple but cute hand-drawn graphic style, Doodle Jump has quickly won the hearts of millions of players around the world. Why is Doodle Jump so addictive? 1. Simple, accessible gameplay You just need to tilt your phone to control the character to jump. No complicated buttons, no long instructions – anyone can play in just a few seconds! 2. Never-ending score competition You will constantly want to beat your own records or those of your friends. This friendly competition is the factor that makes players come back every day. 3. Diverse and surprising worlds From jungles, outer space to oceans or special festivals – Doodle Jump offers many attractive themes, each time you play is a new journey. 4. Play anytime, anywhere Just a few minutes of free time – on the bus, during lunch break, or before bed – you can join a fun Doodle Jump game right away. "Doodle jump" together - are you ready? Doodle Jump is not just a game, it is a constant challenge for you. How many points can you get? Are you skillful enough to overcome all the obstacles? And most importantly – can you become a legend in the rankings?
Doodle Jump
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