Pac Man Ghost Quotes

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GTA came from Pac-Man. The dots are the little people. There's me in my little, yellow car. And the ghosts are policemen.
Jesse Schell (The Art of Game Design: A book of lenses)
Like Pac-Man, she swallows my ghosts.
Andrea Gibson (Take Me With You)
Dionysus snorted. “Oh, I didn’t want you particularly. Any of you silly heroes would do. That Annie girl—” “Annabeth.” “The point is,” he said, “I pulled you into party time to deliver a warning. We are in danger.” “Gee,” I said. “Never would’ve figured that out. Thanks.” He glared at me and momentarily forgot his game. Pac-Man got eaten by the red ghost dude. “Erre es korakas, Blinky!” Dionysus cursed. “I will have your soul!” “Um, he’s a video game character,” I said. “That’s no excuse! And you’re ruining my game, Jorgenson!” “Jackson.” “Whichever!
Rick Riordan (The Last Olympian (Percy Jackson and the Olympians, #5))
Pac-Man?" The beast looked up at me, oversized fangs giving it an expression that straddled the line between deadly and dopey. A string of drool waved pendulum-like from the jaw, pushing it firmly into the latter category. "When he was a puppy, he tried to eat a ghost," Pallas explained.
Jim C. Hines (Libriomancer (Magic Ex Libris, #1))
games like Taito’s Space Invaders were not designed with the peculiarities of the Atari VCS in mind. Sprites were different in many post-1977 arcade games. Most important, there were often more than two per screen! When faced with the rows of aliens in Space Invaders or the platoon of ghosts that chases Pac-Man, VCS programmers needed to discover and use methods of drawing more than two sprites, even though only two one-byte registers were available.
Nick Montfort (Racing the Beam: The Atari Video Computer System (Platform Studies))
Creativity is the super big wedge pac-manning fight and flight like flashing ghosts.
Benjamin Aubrey Myers