Pac Man Ghost Quotes

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GTA came from Pac-Man. The dots are the little people. There's me in my little, yellow car. And the ghosts are policemen.
Jesse Schell (The Art of Game Design: A book of lenses)
Like Pac-Man, she swallows my ghosts.
Andrea Gibson (Take Me With You)
Dionysus snorted. “Oh, I didn’t want you particularly. Any of you silly heroes would do. That Annie girl—” “Annabeth.” “The point is,” he said, “I pulled you into party time to deliver a warning. We are in danger.” “Gee,” I said. “Never would’ve figured that out. Thanks.” He glared at me and momentarily forgot his game. Pac-Man got eaten by the red ghost dude. “Erre es korakas, Blinky!” Dionysus cursed. “I will have your soul!” “Um, he’s a video game character,” I said. “That’s no excuse! And you’re ruining my game, Jorgenson!” “Jackson.” “Whichever!
Rick Riordan (The Last Olympian (Percy Jackson and the Olympians, #5))
Pac-Man?" The beast looked up at me, oversized fangs giving it an expression that straddled the line between deadly and dopey. A string of drool waved pendulum-like from the jaw, pushing it firmly into the latter category. "When he was a puppy, he tried to eat a ghost," Pallas explained.
Jim C. Hines (Libriomancer (Magic Ex Libris, #1))
Careful! Ms. Pac-Man only gets to stay on this side as long as Pac-Man survives on his. True love, right? If I don't find the portal before you die," Maura warned him, "I vanish. Literally. We'll have to reset the game to get her to show up again." "Happy Meal, huh? To bring a ghost back from the Dead?" Kostya maneuvered Pac-Man around a corner. "That's kind of on the nose." "Well, Hungry Ghosts are the kind that come back." Maura grinned. "Feeding the Dead to help them cross--- it's a whole thing in, like, a dozen different traditions. Japan. China. Mexico. Ancient Egypt. I figured it'd be up your alley.
Daria Lavelle (Aftertaste)
The maze reappeared, in ghostly blue this time, the pellets punctuated by countless miniature foods--- not only fruits but pixelated pizza slices, tiny sushi rolls, petite hamburgers. Ms. Pac-Man faded onto the screen, not in the bottom half, where she usually started, but in the central box, where the ghosts usually did. Instead of her trademark yellow, she appeared blinking, in blue. "She's--- she's one of the ghosts?" Maura took up the controls again. Kostya watched her move through the maze, eating everything in sight. "It's a secret level," Maura told him. "Only available in the 1983 rerelease of the Japanese cabinet. It's called the Hungry Ghost Maze." "So it's a bonus round? The point's just to... get more points?" "The points don't matter in the ghost realm. To clear this level, you have to find the Happy Meal. Hidden in one of these fruits is a portal that gets you back to the real world.
Daria Lavelle (Aftertaste)
Creativity is the super big wedge pac-manning fight and flight like flashing ghosts.
Benjamin Aubrey Myers
games like Taito’s Space Invaders were not designed with the peculiarities of the Atari VCS in mind. Sprites were different in many post-1977 arcade games. Most important, there were often more than two per screen! When faced with the rows of aliens in Space Invaders or the platoon of ghosts that chases Pac-Man, VCS programmers needed to discover and use methods of drawing more than two sprites, even though only two one-byte registers were available.
Nick Montfort (Racing the Beam: The Atari Video Computer System (Platform Studies))