Pac Man Game Quotes

We've searched our database for all the quotes and captions related to Pac Man Game. Here they are! All 24 of them:

If Pac-Man had affected us as kids, we'd all be running around in dark rooms, munching pills and listening to repetitive electronic music.
Marcus Brigstocke
You do know how to play pinochle?" Mr. D eyed me suspiciously. "I'm afraid not," I said. "I'm afraid not, sir," he said. "Well," he told me, "it is, along with gladiator fighting and Pac-Man, one of the greatest games ever invented by humans. I would expect all civilized young men to know the rules.
Rick Riordan (The Lightning Thief (Percy Jackson and the Olympians, #1))
GTA came from Pac-Man. The dots are the little people. There's me in my little, yellow car. And the ghosts are policemen.
Jesse Schell (The Art of Game Design: A book of lenses)
Dionysus snorted. “Oh, I didn’t want you particularly. Any of you silly heroes would do. That Annie girl—” “Annabeth.” “The point is,” he said, “I pulled you into party time to deliver a warning. We are in danger.” “Gee,” I said. “Never would’ve figured that out. Thanks.” He glared at me and momentarily forgot his game. Pac-Man got eaten by the red ghost dude. “Erre es korakas, Blinky!” Dionysus cursed. “I will have your soul!” “Um, he’s a video game character,” I said. “That’s no excuse! And you’re ruining my game, Jorgenson!” “Jackson.” “Whichever!
Rick Riordan (The Last Olympian (Percy Jackson and the Olympians, #5))
None of the questions was what I expected. Most of them were esoteric thought experiments, 'How would you turn Pride and Prejudice into a video game?' and 'If you added a button to Pac-Man, what would you want it to do?' Conundrums like 'How come when Mario jumps he can change direction in midair?
Austin Grossman (You)
And since we all came from a woman Got our name from a woman and our game from a woman I wonder why we take from our women Why we rape our women, do we hate our women? I think it's time to kill for our women Time to heal our women, be real to our women And if we don't we'll have a race of babies That will hate the ladies, that make the babies And since a man can't make one He has no right to tell a woman when and where to create one So will the real men get up I know you're fed up ladies, but keep your head up
2Pac
Based on my reading, the human brain is mostly a voracious consumer of patterns, a soft pudgy gray Pac-Man of concepts. Games are just exceptionally tasty patterns to eat up.
Raph Koster (Theory of Fun for Game Design)
By controlling the mass media – television, newspapers, radio, and print – the secret organization with the code name, Rothfellers, convinced people on earth to rebuild their weapons systems as a means of providing money and jobs for everyone. Computer games such as Tron, Space Commander, Defender, and PacMan, replaced Monopoly and other home games during the last of the twentieth century. The games were a scheme of the Rothfellers, with the aid of President Sam Emen, to secretly prepare young boys and girls for nuclear wars by programming their minds to handle computertized warfare. Such preparation would be useful, once the draft was brought into full force.
Sophia Stewart (The Third Eye)
Nintendo not letting itself make a browser Mario game has not stopped a flash flood of in-browser Mario games. Super Mario Flash, New Super Mario Bros. Flash, Infinite Mario, and the amazing Super Mario Crossover, which lets you play the original SMB games using characters from Castlevania, Excitebike, Ninja Gaidan, and more. (If you like that, try Abobo's Big Adventure.) There are free (and unlicensed) Mario games where he rides a motorbike, takes a shotgun to the Mushroom Kingdom, decides to fight with his fists, is replaced by Sonic, replaces Pac-Man in a maze game, and plays dress-up. They receive no admonition from Nintendo's once-ferocious legal department. Why not? Iwata's explanation is commonsensical: "[I]t would not be appropriate if we treated people who did someone based on affection for Nintendo as criminals." This is also why no one has been told by lawyers to stop selling Wario-as-a-pimp T-shirts.
Jeff Ryan (Super Mario: How Nintendo Conquered America)
When the game made its way to America, it was meant to be called Puck Man. They decided to call it Pac-Man as teenagers could easily use graffiti to alter the “P” in “Puck Man” so it would read… something else.
James Egan (3000 Facts About Video Games)
Times were changing in the world of id. They had finally fired Jason, narrowing the group to Carmack, Romero, Adrian, and Tom. But something else was in the air. The Reagan-Bush era was finally coming to a close and a new spirit rising. It began in Seattle, where a sloppily dressed grunge rock trio called Nirvana ousted Michael Jackson from the top of the pop charts with their album Nevermind. Soon grunge and hip-hop were dominating the world with more brutal and honest views. Id was braced to do for games what those artists had done for music: overthrow the status quo. Games until this point had been ruled by their own equivalent of pop, in the form of Mario and Pac-Man. Unlike music, the software industry had never experienced anything as rebellious as Wolfenstein 3-D. The
David Kushner (Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture)
As soon as we finished eating, we went to the back room where Dave or Bubba had set up half a dozen pool tables. Along the walls were pinball and old video game machines. I’m talking original Pac-Man. It was like this was where old games were put out to pasture.
Rachel Hawthorne (The Boyfriend League)
Being a kid in 1978 was pretty amazing. Not only were arcades on the rise, but Garfield, that lovable lasagna-eating orange cat, was in just about every newspaper across the country, Superman was in theaters for the first time, the Bee Gees were topping the music charts with songs from Saturday Night Fever, and The Incredible Hulk was the number one TV show in America. Like I said, it was a good time to be a kid.
Dustin Hansen (Game On!: Video Game History from Pong and Pac-Man to Mario, Minecraft, and More)
Space Invaders was the first shooter game—Halo’s great-great-great-grandfather.
Dustin Hansen (Game On!: Video Game History from Pong and Pac-Man to Mario, Minecraft, and More)
games like Taito’s Space Invaders were not designed with the peculiarities of the Atari VCS in mind. Sprites were different in many post-1977 arcade games. Most important, there were often more than two per screen! When faced with the rows of aliens in Space Invaders or the platoon of ghosts that chases Pac-Man, VCS programmers needed to discover and use methods of drawing more than two sprites, even though only two one-byte registers were available.
Nick Montfort (Racing the Beam: The Atari Video Computer System (Platform Studies))
Anyway, I pushed past Dirk the Jerk, and rushed toward the library. I needed to find an ultimate Minecraft guide with tips and tricks, shortcuts and secrets. My plan was simple. I’d buy the game, study the book, and start playing. It couldn’t be that hard, right? I was determined to beat Dirk the Jerk at something, even if it killed me!   I headed to the library’s computer books section.  I quickly scanned for game guides. They had books on popular games such as Candy Crusher, Angry Birdbrains, and Minion Marathon. But none about Minecraft?   Then, I spotted a thin book crammed way at the back of the shelf. It was covered with a thick layer of dust and spiderwebs. (Yuck! I hate spiders!) I yanked it out: Minecraft: Surviving the First Night: An Insider’s Guide.   It was more like a journal. Not exactly what I was looking for but it was better than nothing. I looked closer at the book and noticed that there wasn’t a library sticker on it. The best I could figure was that it must be someone’s personal copy. Maybe he was hiding it from his mom who didn’t approve of computer games. (I knew all about that.)   At that point, I was really desperate. And since there wasn’t any way for me to check it out, I decided to take it. I was sure the owner wouldn’t miss it because it hadn’t been touched in forever. Maybe he’d forgotten all about it. And anyway, I’d return it after I crushed Dirk the Jerk in the survival challenge.   When I got home, I was faced with the hardest part of my whole plan, convincing Mom to buy Minecraft. She thinks computer and video games are a waste of time, except for educational ones. (She grew up back when Pac Man was hi-tech.)   I knew I’d need help coming up with reasons to convince Mom. So I checked with my good friend, Google, and I found a ton of information on why Minecraft was considered educational.     Once I explained to Mom that Minecraft taught everything from spatial relationships to electrical circuitry to complex machines, she caved in, and bought it. Now that the hard part was over, all I needed to do was learn the game.   I sat down in front of the computer in my room, and launched the game. I opened the Minecraft journal, and there was a bright flash of light!   That’s the last thing I remember.   The next thing I knew, I was sitting in the middle of a strange library. It took me a minute to figure out what the heck was going on. I looked around. Everything was made of blocks.   I looked down at my arms... rectangles. I looked down at my legs... Rectangles! I looked down at my body... a RECTANGLE!   Then it hit me... I was literally a blockhead IN Minecraft! *gulp*     That’s when I flipped out a little bit. For about ten minutes straight. I probably would have freaked out for longer, but it’s exhausting screaming, flapping my arms, and running in circles on stumpy little legs.   After I calmed down a bit and caught my breath, I thought of
Minecrafty Family Books (Trapped in Minecraft! (Diary of a Wimpy Steve, #1))
Space Invaders went on to set record after record after it invaded the planet. More than four hundred thousand arcade cabinets were made, and the game pulled in more than 3.8 billion dollars by 1982. If you factor in inflation, that would be THIRTEEN BILLION DOLLARS today, making it one of the highest-grossing video games of all time. Yeah. Billion. With a B!
Dustin Hansen (Game On!: Video Game History from Pong and Pac-Man to Mario, Minecraft, and More)
There are a lot of stories about where the name Donkey Kong actually came from—everything from a bad fax that made the Nintendo of America team misread Monkey Kong, thinking the M was a D, to its being named after King Kong. But in the end, Miyamoto said it was simpler than that. They wanted an English name because they knew the game would be a hit in America. The word donkey was used to imply something silly, or dumb, and in Japan, kong is a slang word used for an ape. Basically, Miyamoto and crew were naming the game Silly Ape, but they felt Donkey Kong was, well, just more fun to say.
Dustin Hansen (Game On!: Video Game History from Pong and Pac-Man to Mario, Minecraft, and More)
The actual figure of Pac-Man came about as I was having pizza for lunch. I took one wedge and there it was, the figure of Pac-Man.
Steven L. Kent (The Ultimate History of Video Games: From Pong to Pokemon - The Story Behind the Craze That Touched Our Lives and Changed the World)
Also, the NFL asked EA to take out a fan favorite a few years back by having them remove the ambulance. Starting in 1992, when a player was injured, an ambulance would zoom on field, pushing (running over) healthy players out of the way to help the injured. It was a lighthearted feature, and while it was a fan favorite, it wasn’t the most sensitive approach to an injury. The ambulance last appeared in 2001.
Dustin Hansen (Game On!: Video Game History from Pong and Pac-Man to Mario, Minecraft, and More)
I’ve always had the ability to memorize complicated things and remember them. I mastered the Rubik’s Cube by reading a book on it and memorizing the patterns and methods of aligning the colors quickly. I entered a contest at Magic Mountain theme park with a hundred other kids. I did it in 60 seconds, but the kid who won did it in 23. Same for the video games I played. I read a book on how to master Pac-Man. The book had drawings of the patterns he could take in the maze. There were dozens of boards to memorize, but once I did, I could play the game for hours on a single quarter at Chuck E. Cheese.
Kirk Cameron (Still Growing: An Autobiography)
I don't think games need any sort of message to be enjoyable. You can pick up Pac-Man today and have a perfectly great time just based on its mechanics. I understand why you might feel that way though. As you said, paintings face the same problem and when I was younger I would've had that problem with them. I thought a painting needed a "point" to have any value but over time I've come to feel differently. Some pieces of art are just nice to look at and they don't have to be anything more than that to be valuable. As humans we sometimes feel like we're above it all but the truth is we're just biological machines for whom some things are better than others. Most people like the taste of sugar but that isn't some inherent quality of sugar itself, it's most likely an evolutionary adaption to ensure we pile on as much fat whenever we can get our hands on it. For whatever reason, looking at a painting can be enjoyable on a similarly basic level. You can choose to see that as facile - I know I did for a long time - or you can just accept that your brain is wired this way and savour it while you can. If you've ever enjoyed an ice cream cone I think you're already on my side in this debate.
Matthewmatosis
I don't think games need any sort of message to be enjoyable. You can pick up Pac-Man today and have a perfectly great time just based on its mechanics. I understand why you might feel that way though. As you said, paintings face the same problem and when I was younger I would've had that problem with them. I thought a painting needed a "point" to have any value but over time I've come to feel differently. Some pieces of art are just nice to look at and they don't have to be anything more than that to be valuable. As humans we sometimes feel like we're above it all but the truth is we're just biological machines for whom some things are better than others. Most people like the taste of sugar but that isn't some inherent quality of sugar itself, it's most likely an evolutionary adaption to ensure we pile on as much fat whenever we can get our hands on it. For whatever reason, looking at a painting can be enjoyable on a similarly basic level. You can choose to see that as facile - I know I did for a long time - or you can just accept that your brain is wired this way and savour it while you can. If you've ever enjoyed an ice cream cone I think you're already on my side in this debate.
Matthewmatosis
To help members of Congress and their staffs understand the nature of the risk, I invited a computer science and engineering professor from the University of Michigan to visit the Capitol and demonstrate the ease with which a hacker could change an election’s outcome. We gathered in a room in the Capitol Visitor Center, where the professor had set up a paperless voting machine used in numerous states, including swing states like Florida, Pennsylvania, and Virginia. Four senators participated—Senators Lankford, Richard Burr, Claire McCaskill, and me—and the room was filled with staffers who had come to better understand the process. The professor simulated a vote for president, where we were given a choice between George Washington and the infamous Revolutionary War traitor Benedict Arnold. As you might imagine, all four of us voted for George Washington. But when the result came back, Benedict Arnold had prevailed. The professor had used malicious code to hack the software of the voting machine in a way that assured Arnold’s victory, no matter how the four of us had voted. He told us that the machine was very easily hacked, enough so that, in a demonstration elsewhere, he turned one into a video game console and played Pac-Man on it. Can you imagine?
Kamala Harris (The Truths We Hold: An American Journey)