Nintendo 64 Quotes

We've searched our database for all the quotes and captions related to Nintendo 64. Here they are! All 5 of them:

All this home-computer gaming, Nintendo 64, PlayStation, now this Xbox thing, maybe I just want the boys to see what blowing aliens away was like in the olden days.
Thomas Pynchon (Bleeding Edge)
Sarah Hinckley expresses the cry of her media-influenced generation: We have every little inconsequential thing, Nintendo 64s and homepages and cell phones, but not one important thing to believe in. What do you have left that will persuade us? One thing: the story. We are story people. We know narratives, not ideas. Our surrogate parents were the TV and the VCR, and we can spew out entertainment trivia at the drop of a hat.... You're wondering why we're so self-destructive, but we're looking for the one story with staying power, the destruction and redemption of our own lives. That's to your advantage: You Christians have the best redemption story on the market.
Rick Richardson (Reimagining Evangelism: Inviting Friends on a Spiritual Journey (Reimagining Evangelism Curriculum Set))
Luckily, Bond has played GoldenEye on the Nintendo 64 and knows this facility like the back of his hand.
John Rain (Thunderbook: The World of Bond According to Smersh Pod)
El momento en que Sony mató al SEGA de consolas y puso en sendos apuros por una década a Nintendo, fue cuando en plena E3 de 1995, se subió al escenario el presidente de Sony America, y dio el discurso más efectivo y corto en la Historia, diciendo: 299. Se refería al precio de venta de la PSX, la primera consola de la compañía PlayStation, $299 dólares. Por comparación la N64 salió $199 y la Saturn, primer clavo en el ataúd de SEGA, $399. Me parece que no hace falta decir cómo resultaron las cosas.
Byron Rizzo
used 32-bit processing to make their 3-D characters and environs. Even the controller was amazing, shaped like a trident head—room for three hands! Gamers could hold it one way to use the analog control stick, which the N64 popularized for the modern gaming age. If they preferred the direction pad, they could hold it another way to access that. Four yellow “C” buttons in a diamond on the right would work as a third control mechanism, or let players swerve a floating camera around. There was an expansion port for a memory card (not that many games would ever use it, thanks to saves available in each cartridge). That slot could also be used for a “Rumble Pak” to force feedback into the controller, which soon became a mandatory feature of every game controller. The entire thing was designed around the launch game Super Mario 64. So what was holding up this marvelous console’s release?
Jeff Ryan (Super Mario: How Nintendo Conquered America)