Layers Of Fear Game Quotes

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Why wasn't I already kissing this woman? Why wasn't I naked, eating violets, and playing music underneath the open sky? Looking around the room again, everything seemed terribly ridiculous. These people sitting on their benches wearing layers on layers of clothing, eating with knives and forks. It all struck me as so pointless and contrived. It was incredibly funny. It was like they were playing a game and didn't even realize it. It was like a joke I'd never understood before.
Patrick Rothfuss (The Wise Man’s Fear (The Kingkiller Chronicle, #2))
To take the choice of another…to forget their concrete reality, to abstract them, to forget that you are a node in a matrix, that actions have consequences. We must not take the choice of another being. What is community but a means to…for all we individuals to have…our choices. ” Kar’uchai shrugged and indicated the world around them vaguely. “Your city institutions…Talking and talking of individuals…but crushing them in layers and hierarchies…until their choices might be between three kinds of squalor. “We have far less, in the desert. We hunger, sometimes, and thirst. But we have all the choices that we can. Except when someone forgets themselves, forgets the reality of their companions, as if they were an individual alone…And steals food, and takes the choice of others to eat it, or lies about game, and takes the choice of others to hunt it; or grows angry and attacks without reason, and takes the choice of another not to be bruised or live in fear. “A child who steals the cloak of some beloved other, to smell at night…they take away the choice to wear the cloak, but with respect, with a surfeit of respect. “Other thefts, though, do not have even respect to mitigate them. “To kill…not in war or defence, but to…murder…is to have such disrespect, such utter disrespect, that you take not only the choice of whether to live or die that moment…but every other choice for all of time that might be made. Choices beget choices…if they had been allowed their choice to live, they might have chosen to hunt for fish in a salt-swamp, or to play dice, or to tan hides, to write poesy or cook stew…and all those choices are taken from them in that one theft. “That is choice-theft in the highest degree. But all choice-thefts steal from the future as well as the present.
China Miéville (Perdido Street Station (New Crobuzon, #1))
A WHILE BACK, a game designer friend of mine named Phil Fish made a plea on Twitter, “Hey bloggers, no more ‘blank rebuilt in Minecraft’ posts, please. We get it. You can make things in Minecraft. Thanks.” Fish was referring to the popular online game Minecraft, in which players hunt for resources that are used to construct models and apparatuses with the game’s characteristic, cubical visual style. The Internet being what it is, given such tools extreme fans do insane things, like elaborately reconstructing the city King’s Landing from Game of Thrones using nothing but this square matter mined from Minecraft. Seeing Fish’s tweet, an enterprising ironoiac recreated the form of the embedded tweet itself inside Minecraft, a fact that the tech blog VentureBeat then dutifully blogged about, thus completing not one but two cycles of an ironoia self-treatment the environmental philosopher Timothy Morton names “anything you can do I can do meta.”14 In a futile attempt to prevent further metastasis, the blogger concluded his post with the line, “Yes, we’re fully aware of the irony of this post.”15 But rather than satisfying anyone, such a provocation only further irritated the ironoiac itch. Fish tweeted a link to the blog post covering the Minecraft construction of a model of Fish’s tweet protesting blog posts about Minecraft constructions, which one of his followers one-upped by observing the fact that Fish had in fact “tweeted about somebody blogging about somebody making [his] tweet about Minecraft in Minecraft.” Another chimed in, “How long ’til someone recreates that blog post in Minecraft?” Each step represents an attempt to overcome the absurdity of the last by fixing it in a new voice, even though each ironic gesture was evanescent, quickly replaced by yet another layer of buffer from yet another desperate ironoiac. Why do we do it, then? Today, satisfaction is more elusive than ever. In part, the precarity of life after the 2008 global financial collapse and the Great Recession that followed it (and whose effects still linger) makes every transaction with the world feel suspect and risky. We fear that things might turn on us, because we have good evidence that they can, and do. But
Ian Bogost (Play Anything: The Pleasure of Limits, the Uses of Boredom, and the Secret of Games)
What parts of you are dying to be expressed and to be held and received and felt and known? What inner longings have you repressed for this life and so many others that you were taught to feel ashamed of, guilty for, regretful for having in the first place? Why? Awakening and embodying our deepest longings and desires is the key to unlocking our infinite power and presence. This is the essence of ascension and creating the game we are here to play in this life. We are meant to meet ourselves, each other and this life in full depth and absolute presence. We are here to experience the magnificent spectrum of feeling and energetic potential that’s possible through these bodies, souls and spirits. We are here to become ourselves, who we are beyond the layers of conditioning, trauma, fear and projection that have seemed to keep us captive for too long.
Sydney Campos (I'm Ascending, Now What?: Awaken Your Authentic Self, Own Your Power, Embody Your Truth)
like to make practices stimulating, fun, and, most of all, efficient. Coach Al McGuire once told me that his secret was not wasting anybody’s time. “If you can’t it get done in eight hours a day,” he said, “it’s not worth doing.” That’s been my philosophy ever since. Much of my thinking on this subject was influenced by the work of Abraham Maslow, one of the founders of humanistic psychology who is best known for his theory of the hierarchy of needs. Maslow believed that the highest human need is to achieve “self-actualization,” which he defined as “the full use and exploitation of one’s talents, capacities and potentialities.” The basic characteristics of self-actualizers, he discovered in his research, are spontaneity and naturalness, a greater acceptance of themselves and others, high levels of creativity, and a strong focus on problem solving rather than ego gratification. To achieve self-actualization, he concluded, you first need to satisfy a series of more basic needs, each building upon the other to form what is commonly referred to as Maslow’s pyramid. The bottom layer is made up of physiological urges (hunger, sleep, sex); followed by safety concerns (stability, order); love (belonging); self-esteem (self-respect, recognition); and finally self-actualization. Maslow concluded that most people fail to reach self-actualization because they get stuck somewhere lower on the pyramid. In his book The Farther Reaches of Human Nature, Maslow describes the key steps to attaining self-actualization: experiencing life “vividly, selflessly, with full concentration and total absorption”; making choices from moment to moment that foster growth rather than fear; becoming more attuned to your inner nature and acting in concert with who you are; being honest with yourself and taking responsibility for what you say and do instead of playing games or posing; identifying your ego defenses and finding the courage to give them up; developing the ability to determine your own destiny and daring to be different and non-conformist; creating an ongoing process for reaching your potential and doing the work needed to realize your vision. fostering the conditions for having peak experiences, or what Maslow calls “moments of ecstasy” in which we think, act, and feel more clearly and are more loving and accepting of others.
Phil Jackson (Eleven Rings: The Soul of Success)