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THAT IS SO IMPORTANT TO UNDERSTAND. IN FACT, IT IS THE REASON HULK PUT THE TWO HALVES OF INSPIRATION IN THAT ORDER. SO OFTEN PEOPLE THINK TO START WITH THE TINY NUGGETS AND THEN FIGURE OUT WHAT YOU WANT TO SAY LATER, BUT IT IS HULK’S EXPERIENCE THAT PEOPLE DON’T REALLY KNOW HOW TO DO THAT. AGAIN, SO MANY FILMS ARE VOICELESS. SO MANY FILMS SIMPLY SAY "I want to write about this textured, interesting person,” AND THINK THAT IT WILL SOMEHOW MAGICALLY PRODUCE A TEXTURED, INTERESTING STORY. A GOOD NARRATIVE HAS TO BE CREATED. CRAFTED. SLAVED OVER. WORKED THROUGH TIME AND TIME AGAIN BEFORE IT IS SOMETHING SO MUCH MORE. WHAT THIS DYNAMIC ACTUALLY SPEAKS TO IS THE GREAT LESSON THAT SINGULAR DETAILS ARE NOT STAND-INS FOR CHARACTERIZATION. FOR EXAMPLE, THERE HAVE BEEN A LOT OF RECENT MOVIES THAT HAVE GOTTEN INTO TROUBLE FOR ASSUMING TEXTURE AND CHARACTER DETAIL SOMEHOW IS THE SAME THING AS CHARACTER MOTIVE. WE DON’T NEED DETAILS TO TELL US WHO CHARACTERS ARE AND WHAT THEY LIKE, WE NEED DETAILS TO SHOW US WHAT CHARACTERS WANT AND NEED AND WHAT THEY WILL LIKELY DO. THIS IS THE HEART OF DRAMA (WELL… HULK WILL USE THIS PHRASE A LOT, SO IT’S ONE OF THEM). AND
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