Heather Chandler Quotes

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Some game developers may wonder about a producer’s responsibilities; because producers aren’t usually content creators, they don’t contribute assets to the game.
Heather Maxwell Chandler (The Game Production Handbook)
If people are in disagreement on how a certain element functions in the game, do not waste time trying to convince the dissenter that the idea is good. Instead, spend the time prototyping the idea, get some actual gameplay feedback on the fun factor, and make adjustments or change the functionality based on this information.
Heather Maxwell Chandler (The Game Production Handbook)
A producer is the primary driving force that guides the game development process to ensure that the work gets done on time and under budget.
Heather Maxwell Chandler (The Game Production Handbook)
Some people would jump at the opportunity to wield such power," Heather told her. "Some people would juggle hand grenades as a hobby," Dakota said. "A poor simile," Heather said. "A grenade has a much smaller lethal radius than a government official in full plumage." Chapter
Mackey Chandler (It's Always Something (April, #8))
In addition, the producer leads the team and keeps them motivated when the project becomes stressful. The producer also acts as a buffer between the development team and all the external forces that are trying to interfere with the team: marketing,
Heather Maxwell Chandler (The Game Production Handbook)
In fact, a lead should not be the most artistically talented or technically gifted person on the team. You want to keep these talents doing what they do best—creating high-quality assets for the game. If you move these high-quality content creators to lead positions, they won’t have time to create content, and the quality of the game will be diminished.
Heather Maxwell Chandler (The Game Production Handbook)
Alpha: At this milestone, key gameplay functionality is implemented, assets are 40–50% final (the rest are placeholders), the game runs on the correct hardware platform in debug mode, and there is enough working to provide the team with a feel for the game. Features might undergo major adjustments at this point, based on play-testing results and other feedback. Alpha occurs 8 to 10 months before code release.
Heather Maxwell Chandler (The Game Production Handbook)