Gamers Quotes

We've searched our database for all the quotes and captions related to Gamers. Here they are! All 200 of them:

Meryn shrugged. "That's not my fault, I tried to indoctrinate you into the wonderful world of the gamer geek, but it's like you have some sort sci-fi/fantasy narcolepsy. It's weird. The second I try to show you something you fall asleep.
Alanea Alder (My Protector (Bewitched and Bewildered, #2))
On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer.
Satoru Iwata
Yeah, actually, gamers in the house forever.
Thomas Pynchon (Bleeding Edge)
A god's relationship to the world, even a world in which he was walking, was about as emotionally connected as that of a computer gamer playing with knowledge of the overall shape of the game and armed with a complete set of cheat codes.
Neil Gaiman (Anansi Boys)
And the thing about games is, if you get good at one game, you can be good at any game. That's what I think. They're all hand-eye coordination and observing patterns.
Gabrielle Zevin (Tomorrow, and Tomorrow, and Tomorrow)
Women in the online gaming community have been harassed, threatened, and driven out. Anita Sarkeesian, a feminist media critic who documented such incidents, received support for her work, but also, in the words of a journalist, 'another wave of really aggressive, you know, violent personal threats, her accounts attempted to be hacked. And one man in Ontario took the step of making an online video game where you could punch Anita's image on the screen. And if you punched it multiple times, bruises and cuts would appear on her image.' The difference between these online gamers and the Taliban men who, last October, tried to murder fourteen-year-old Malala Yousafzai for speaking out about the right of Pakistani women to education is one of degree. Both are trying to silence and punish women for claiming voice, power, and the right to participate. Welcome to Manistan.
Rebecca Solnit (Men Explain Things to Me)
Just like the notion of "Internet natives", who have never known a world without Internet access, we, who have lived our entire lives with video games, can be known as "video game natives.
Alexei Maxim Russell (The Classic Gamer's Bible)
I’m a gamer, Zack. Like you. When I find myself confronted with a puzzle, I can’t help but try to solve it.
Ernest Cline (Armada)
There are three kinds of people in this modern world; gamer boy eunuchs, cell phone nymphos and book readers. The most valuable are the very vulnerable book readers.
David Gustafson
Billions of people online and millions of businesses with countless applications, data sources, chat rooms, bloggers, gamers, and hackers all interacting in a great experiment of anarchism.
Guy Morris (Swarm)
What if we started to live our real lives like gamers, lead our real businesses and communities like game designers, and think about solving real-world problems like computer and video game theorists?
Jane McGonigal (Reality Is Broken: Why Games Make Us Better and How They Can Change the World)
Hello. My name is Henry. I am a fan. Somewhere in the late 1980s’, I got tired of people telling me to get a life. I wrote a book instead
Henry Jenkins (Fans, Bloggers, and Gamers: Media Consumers in a Digital Age)
Whatcha doin', Freak Girl?" --------------------------- "What does it look like, brainiac?" I shot back, even surprising myself with the force of my jab. "I'll give you three guesses. No, wait. Don't strain yourself. Wouldn't want to hurt your head." I waved a flyer in his face, channeling my inner mean girl. "See these? I'm hanging them...on a...wall!" I spoke the last part slowly, as if addressing a dim-witted child. Which wasn't far off the mark, now that I thought about it. "With tape," I added, waving at the dispenser. "You know-sticky, sticky!
Mari Mancusi (Gamer Girl)
In the 1970’s and '80s, arcade games used CRT monitors for classics like Pac-Man, Space Invaders, and Donkey Kong. Today, many retro gamers still love these screens for their cool old-school feel when playing.
Sybrina Durant (Magical Elements of the Periodic Table Presented By The Alchemical Wizards - Book 2)
Anyway, I'm sure the guy lives a million miles away." "Or he could live right in your backyard. You never know." I nodded, keeping a poker face, even though the idea of Sir Leo living in my backyard was extremely appealing.
Mari Mancusi (Gamer Girl)
If you are a gamer, it’s time to get over any regret you might feel about spending so much time playing games. You have not been wasting your time. You have been building up a wealth of virtual experience that, as the first half of this book will show you, can teach you about your true self: what your core strengths are, what really motivates you, and what make you happiest.
Jane McGonigal (Reality Is Broken: Why Games Make Us Better and How They Can Change the World)
Even the most outspoken of the critics must admit that long before we had print and film media to "spread the word," mankind was engaged in all forms of cruel and despicable behavior. To attribute war, killing, and violence to film, TV, and role-play games is to fly in the face of thousands of years of recorded history.
E. Gary Gygax (Role-Playing Mastery)
Gamers can feel when developers are passionate about their games. They can smell it like a dog smells fear. Don't be afraid to hold onto your unique vision: just be aware that it may not turn out exactly how you envisioned.
Scott Rogers (Level Up!: The Guide to Great Video Game Design)
I don’t think male gamers are more or less sexist than non-gamers. Sexism is unfortunately still a large problem in our culture overall. It is not unique to gaming. Have a pretty girl walk by a construction site in a mini-skirt and you’ll see that. For anyone to imply that male gamers are somehow inherently more sexist than the rest of society smacks of insincerity or naiveté.
Julie Ann Dawson
Right now. Living. Aiming to misbehave or just trying not to fade away.
Michael R. Underwood (Geekomancy (Ree Reyes, #1))
success is not always measured in terms of dollars earned or turnover. It is measured in terms of the difference you have made to the people around you.
Ravi Subramanian (God Is a Gamer)
Free Trader Beowulf—you had to be at least forty and a recovering pen-and-paper role-playing-gamer to get the reference, but it was apt. Google it.
Lev Grossman (The Magician King (The Magicians, #2))
TheBadGamer’s unfinished wall that looked like an upside down T. Everyone cringed.
Wither WZ (An Unofficial Minecraft Book: Siege of Terror 2)
You have not seen desperation and helplessness till you have seen a man hopeless in love. Of course, unless you have seen a gamer.
Vineet Raj Kapoor
The research proves what gamers already know: within the limits of our own endurance, we would rather work hard than be entertained. Perhaps that’s why gamers spend less time watching television than anyone else on the planet.
Jane McGonigal (Reality is Broken: Why Games Make Us Better and How They Can Change the World)
That’s the gamer in you, trying to figure out how you might have beat the level. My brain is treacherous like that, too. But there was nothing you could have done, Ant. The game wasn’t winnable.
Gabrielle Zevin (Tomorrow, and Tomorrow, and Tomorrow)
What you have with Sadie is nothing like what I have with Sadie, so it doesn't even matter. You can fuck anyone," he says. "You can't make games with anyone, though." "I make games with both of you," you point out. "I named Ichigo, for God's sake. I have been with both of you every step of the way. You can't say I haven't been here." "You've been here, sure. But you're fundamentally unimportant. If you weren't here, it would be someone else. You're a tamer of horses. You're an NPC, Marx." An NPC is a character that is not playable by a gamer. It is an AI extra that gives a programmed world verisimilitude. The NPC can be a best friend, a talking computer, a child, a parent, a lover, a robot, a gruff platoon leader, or the villain. Sam, however, means this as an insult---in addition to calling you unimportant, he's saying you're boring and predictable. But the fact is, there is no game without the NPCs. "There's no game without the NPCs," you tell him. "There's just some bullshit hero, wandering around with no one to talk to and nothing to do.
Gabrielle Zevin (Tomorrow, and Tomorrow, and Tomorrow)
Sometimes, I think our lifestyle has become the victim of a “World of Kinkcraft” gamer mentality, where people just want to download a cheat sheet or a step-by-step walk-through. Many newcomers yearn to "learn the rules" of the lifestyle as quickly as possible, so they can get right to "winning the game." These are relationships, people. Real BDSM relationships, involving real people with real feelings, living really complicated lives. If this was easy, everyone would be doing it. Stop looking for shortcuts and easy answers.
Michael Makai (The Warrior Princess Submissive)
Life in Japan, nowadays, is nothing like a Kurosawa movie, and only the contemptible Weeaboo thinks that it is. In order to be a whole, well-rounded Otaku, you need to be up on Japanese popular culture, as much as you may be up on anime, samurai philosophy or the canon of Square Enix games.
Alexei Maxim Russell (The Japanophile's Handbook)
I just wanted you to know you were missed.
Megan Erickson (Tied to Trouble (Gamers, #3))
ADDICTS ARE NICE PEOPLE. THEY CAN NEVER SAY NO, EVEN TO THEMSELVES.
Vineet Raj Kapoor
My dreams about finding a place to create true, meaningful friendships around my fake video game world had come true.
Felicia Day (You're Never Weird on the Internet (Almost))
In classic gamer style, they were ready to throw themselves against overwhelming odds.
Dakota Krout (Ritualist (The Completionist Chronicles, #1))
He talked like a textbook and looked like an underwear model. The combination did absolutely everything for her libido.
Megan Erickson (Changing His Game (Gamers, #1))
You are the most beautiful thing I've ever seen.
Ali Hazelwood (Two Can Play)
She can’t be real. I mean, what kind of woman is that bold and aggressive?”   “The best kind?” Bob
Daniel Schinhofen (Gamer for Life (Alpha World, #1))
Gamers don’t want to game the system. Gamers want to play the game. They want to explore and learn and improve. They’re volunteering for unnecessary hard work—and they genuinely care about the outcome of their effort.
Jane McGonigal (Reality Is Broken: Why Games Make Us Better and How They Can Change the World)
You’re a builder of worlds, and if you’re a builder of worlds, your feelings are not as important as what your gamers are feeling. You must imagine them at all times. There is no artist more empathetic than the game designer.
Gabrielle Zevin (Tomorrow, and Tomorrow, and Tomorrow)
Yeah, yeah, success is a ladder, a marathon instead of a sprint and all that crap. Everyone can TELL you stuff like that, but you really have to understand advice in relation to YOURSELF, or it's all just nice intellectual theory.
Felicia Day (You're Never Weird on the Internet (Almost))
Trolls are just miserable people looking for attention,
Reina Zoric (Good Game, Gamer Girl (Good Game, #1))
The room continued to spin though she was standing still, but her ears were hot. She felt like she'd just slammed three doubles of tequila and needed a fistfight chaser.
Michael R. Underwood (Geekomancy (Ree Reyes, #1))
My guild decided to advance to a more complicated part of the game, which moved me from gaming hobbyist to full-time addicted employee of World of Warcraft.
Felicia Day (You're Never Weird on the Internet (Almost))
For all the girls who love romance books and video games
Reina Zoric (Good Game, Gamer Girl (Good Game, #1))
Rhiannon Anna Maria Reyes, (Strength 10, Dexterity 14, Stamina 12, Will 17, IQ 16 and Charisma 15 -- Geek 7 / Barista 3 / Screenwriter 2 / Gamer Girl 2) was Bryan’s secret weapon. Rhiannon (known to practically everyone as “Ree”) kept the café in fabulous baked goods, talked authoritatively about subjects from Aliens to Zork, and drew the attentions of countless lovelorn geeks.
Michael R. Underwood (Geekomancy (Ree Reyes, #1))
I found that most people enjoyed talking about themselves more than hearing about me. Most people found me pleasant because I had no problem disassociating and letting them talk about themselves.
Reina Zoric (Good Game, Gamer Girl (Good Game, #1))
I’m a professional gamer. And a woman. You know what that’s like? I get told I’m gonna get raped, that I’m ruining the game, that I should go back to playing with Barbies, that my hair is too masculine or that my boobs are too big or small or whatever, and all kinds of stupid shit. All the time. It sucks. But I don’t let it break me and I don’t let it stop me from doing what I love, from being who I am.
Annie Bellet (Pack of Lies (The Twenty-Sided Sorceress, #3))
Ah, but Sadie Green was a gamer! In a game, if a sign warns you not to open a certain door, you will definitely open that door. If it doesn’t work out, you can always go back to the save point and start again.
Gabrielle Zevin (Tomorrow, and Tomorrow, and Tomorrow)
I spent a few more minutes puzzling over the timeline before turning my attention to the notebook’s first page, which contained a pencil drawing of an old-school coin-operated arcade game—one I didn’t recognize. Its control panel featured a single joystick and one unlabeled white button, and its cabinet was entirely black, with no side art or other markings anywhere on it, save for the game’s strange title, which was printed in all capital green letters across its jet black marquee: POLYBIUS. Below his drawing of the game, my father had made the following notations: No copyright or manufacturer info anywhere on game cabinet. Reportedly only seen for 1–2 weeks in July 1981 at MGP. Gameplay was similar to Tempest. Vector graphics. Ten levels? Higher levels caused players to have seizures, hallucinations, and nightmares. In some cases, subject committed murder and/or suicide. “Men in Black” would download scores from the game each night. Possible early military prototype created to train gamers for war? Created by same covert op behind Bradley Trainer?
Ernest Cline (Armada)
The difference between the quest for the Holy Grail and someone saying ‘bring me a cup’ is the flavor text and the number of stops involved.
Bryan Fields (Life With a Fire-Breathing Girlfriend)
It's like being in love with the wind. I can't hold you, but I can always feel you. You carry me to places I've never seen, you make me feel things I just shouldn't feel.
Auryn Hadley (Challenge Accepted (Gamer Girls, #2))
Chad bucked his hips. “Well, I like your dick, and you like my ass. You don’t have to fuck my personality.
Megan Erickson (Tied to Trouble (Gamers, #3))
I will never tear you down just to build myself up. I won't ever make you feel bad just so I can control you. Baby, it's ok to be right, to be wrong, and everything in between. Just be you.
Kitty Cox (Virtual Reality (Gamer Girls, #3))
Whereas an Otaku is a true connoisseur of the culture, showing the same reverence and respectful distance which any true expert shows to their chosen field of expertise, the Weeaboo is like a socially awkward adolescent, ineptly trying to gain the social acceptance of Japanese people — because their unfortunate mental disorder has caused them to believe they are, in fact, Japanese.
Alexei Maxim Russell (The Japanophile's Handbook)
Game devs actually owe a tremendous debt to GamerGate, in my humble opinion. If GamerGate had not risen up, our creative freedom would be severely limited now. It's true. Gamers are the only ones who stopped SJWs and their crazy culture assault. Gamers conquer Dragons and fight Gods for a hobby.
Vox Day (SJWs Always Lie: Taking Down the Thought Police (The Laws of Social Justice Book 1))
You will encounter resentful, sneering non-readers who will look at you from their beery, leery eyes, as they might some form of sub-hominid anomaly, bookimus maximus. You will encounter redditters, youtubers, blogspotters, wordpressers, twitterers, and facebookers with wired-open eyes who will shout at from you from their crazy hectoring mouths about the liberal poison of literature. You will encounter the gamers with their twitching fingers who will look upon you as a character to lock crosshairs on and blow to smithereens. You will encounter the stoners and pill-poppers who will ignore you, and ask you if you have read Jack Keroauc’s On the Road, and if you haven’t, will lecture you for two hours on that novel and refuse to acknowledge any other books written by anyone ever. You will encounter the provincial retirees, who have spent a year reading War & Peace, who strike the attitude that completing that novel is a greater achievement than the thousands of books you have read, even though they lost themselves constantly throughout the book and hated the whole experience. You will encounter the self-obsessed students whose radical interpretations of Agnes Grey and The Idiot are the most important utterance anyone anywhere has ever made with their mouths, while ignoring the thousands of novels you have read. You will encounter the parents and siblings who take every literary reference you make back to the several books they enjoyed reading as a child, and then redirect the conversation to what TV shows they have been watching. You will encounter the teachers and lecturers, for whom any text not on their syllabus is a waste of time, and look upon you as a wayward student in need of their salvation. You will encounter the travellers and backpackers who will take pity on you for wasting your life, then tell you about the Paulo Coelho they read while hostelling across Europe en route to their spiritual pilgrimage to New Delhi. You will encounter the hard-working moaners who will tell you they are too busy working for a living to sit and read all day, and when they come home from a hard day’s toil, they don’t want to sit and read pretentious rubbish. You will encounter the voracious readers who loathe competition, and who will challenge you to a literary duel, rather than engage you in friendly conversation about your latest reading. You will encounter the slack intellectuals who will immediately ask you if you have read Finnegans Wake, and when you say you have, will ask if you if you understood every line, and when you say of course not, will make some point that generally alludes to you being a halfwit. Fuck those fuckers.
M.J. Nicholls (The 1002nd Book to Read Before You Die)
I don’t know," she said. "I’m not sure you would like me in real life. I’m a lot different there, you know. I don’t even look the same." " I don’t care if you look like a troll with warts," Sir Leo declared, taking her hand in his. "I love you.
Mari Mancusi (Gamer Girl)
He was skilled----at the end of the level, he could make Mario land at the top of the flagpole, something Sadie had never mastered. Although Sadie liked to be the player, there was a pleasure to watching someone who was a dexterous player---it was like watching a dance. He never looked over at her. He cleared the first boss battle, and the words BUT OUR PRINCESS IS IN ANOTHER CASTLE appeared on the screen.
Gabrielle Zevin (Tomorrow, and Tomorrow, and Tomorrow)
The researchers worked with more than three thousand young gamers in total, and in all three studies they reached the same conclusion: young people who spend more time playing games in which they’re required to help each other are significantly more likely to help friends, family, neighbors, and even strangers in their real lives.
Jane McGonigal (Reality Is Broken: Why Games Make Us Better and How They Can Change the World)
So basically, you get to play Super Mario all you want, any time you want, for FREE !" "That is the single most amazing thing I've ever heard.
Gene Luen Yang (Level Up)
Chloe, can you talk more about what you do? Use small words. Grant’s operating on a twelve-year-old maturity level.
Megan Erickson (Playing For Her Heart (Gamers, #2))
I’m going to keep these panties, too. Maybe jerk off with them wrapped around my cock, imagining it’s your lips.
Megan Erickson (Changing His Game (Gamers, #1))
What? You two basically skipped first base and are halfway to second because you’ve already watched porn together.
Megan Erickson (Changing His Game (Gamers, #1))
History shows that where gamers take people, everything else follows. There
Robert Scoble (The Fourth Transformation: How Augmented Reality and Artificial Intelligence Change Everything)
Or in gamer terms, Ares had been a giant, douchey Leeroy Jenkins.
James Hunter (War God's Mantle: Ascension (The War God Saga #1))
That’s because she’s a gamer and she’s good. He’s not. It’s embarrassing to be beaten at my own game by a…a…dabbler. He dabbles.
Mercy Celeste (Light from the Dark)
a gamer’s enemy is social obligation: responsibilities, time management, dealing with real people and taking real risks.
Philip G. Zimbardo (The Demise of Guys: Why Boys Are Struggling and What We Can Do About It)
Sadie the gamer found this scene sexist and strange.
Gabrielle Zevin (Tomorrow, and Tomorrow, and Tomorrow)
Video gamers would call the Bill of Rights a “day one patch,” and they’re a good indication that the developers didn’t have enough time to work out all the kinks.
Elie Mystal (Allow Me to Retort: A Black Guy’s Guide to the Constitution)
For example, Nerd Fitness is a fitness channel geared toward gamers, geeks, and nerds. It does a great job of combining both the topic and the target audience in the name.
Sean Cannell (YouTube Secrets: The Ultimate Guide to Growing Your Following and Making Money as a Video Influencer)
I’m a gamer, he writes in his letter. My YouTube channel has 10K followers. This is how we define ourselves now, our worth determined by how many people like, follow, engage.
Lisa Unger (Secluded Cabin Sleeps Six)
A group of adventurers is known as a "party," and not just because they like to celebrate their success together in the end. Your party should be as close to you as your family--assuming your family can cast spells, kill monsters, and bring you back from the edge of death.
Matt Forbeck (Dungeonology (Ologies, #13))
Are you afraid the Ender Dragon is coming after you?” Lucy joked. “I’m looking at the moon,” Steve said quite seriously. “I think I want to explore the moon. Are you guys in?” “Funny,
Winter Morgan (The Quest for the Diamond Sword (An Unofficial Gamer's Adventure, #1))
It may have once been true that computer games encouraged us to interact more with machines than with each other. But if you still think of gamers as loners, then you’re not playing games.
Jane McGonigal (Reality Is Broken: Why Games Make Us Better and How They Can Change the World)
GamerGate wasn’t really about video games at all so much as it was a flash point for radicalized online hatred that had a long list of targets before, and after, my name was added to it. The movement helped solidify the growing connections between online white supremacist movements, misogynist nerds, conspiracy theorists, and dispassionate hoaxers who derive a sense of power from disseminating disinformation. This patchwork of Thanksgiving-ruining racist uncles might look and sound like a bad joke, but they became a real force behind giving Donald Trump the keys to the White House.
Zoe Quinn (Crash Override: How Gamergate (Nearly) Destroyed My Life, and How We Can Win the Fight Against Online Hate)
To my knowledge, no one in or out of the field has ever been able to cite a game worthy of comparison with the great dramatists, poets, filmmakers, novelists and composers. That a game can aspire to artistic importance as a visual experience, I accept. But for most gamers, video games represent a loss of those precious hours we have available to make ourselves more cultured, civilized and empathetic.
Roger Ebert
Marx, should you take a weapon?" This is the question of a serious gamer. A gamer should never enter a potential combat situation without checking one's inventory and confirming the availability of a weapon.
Gabrielle Zevin (Tomorrow, and Tomorrow, and Tomorrow)
Ah, but Sadie Green was a gamer! In a game, if a sign warns you not to open a certain door, you will definitely open that door. If it doesn't work out, you can always go back to the save point and start again.
Gabrielle Zevin (Tomorrow, and Tomorrow, and Tomorrow)
I take a deep breath and wonder if Malcolm will ever understand. He surrounds himself with Black rhetoric in the form of written words. I surround myself with the company of Black gamers worldwide. What’s the difference?
Brittney Morris (SLAY)
Gamers even develop some unusual emotional “superpowers.” Perhaps the most surprising power has to do with dreaming. People who frequently play first-person games (which graphically show you the game world from the point of view of the hero, like Minecraft, Halo, and Portal) develop two rather amazing skills: They can halt nightmares in their tracks, controlling themselves in their dreams the way they control a character in a video game.
Jane McGonigal (SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient--Powered by the Science of Games)
because you know all the statistics, nearly 45 per cent of gamers are women, even though if you look at the biz from outside it seems to be focussed on an attention-deficient twelve-year-old male with a breast fixation and a sugar high.
Charles Stross (Halting State (Halting State, #1))
MISSION ONE ACCOMPLISHED. The next challenge was bringing in online gamers to join him on his crusade. How was he going to convince online gamers to leave the privacy of their virtual world to work with others in the real world?--Harry Doubt
Anne-Rae Vasquez (Doubt (Among Us, #1))
HARD DAY'S KNIGHT' For a skinny little gamer-geek he'd done a good job tying me up. I guess that's another thing we can thank the Internet for -- unlimited access to fetish porn has imporved the knot-tying ability of men who can't get dates.
John G. Hartness (Hard Day's Knight (Black Knight Chronicles, #1))
Ah, but Sadie Green was a gamer! In a game, if a sign warns you not to open a certain door, you will definitely open that door. If it doesn’t work out, you can always go back to the save point and start again. Sadie and Marx took a cab back to the
Gabrielle Zevin (Tomorrow, and Tomorrow, and Tomorrow)
You aren't just a gamer when you play anymore. You're a builder of worlds, and if you're a builder of worlds, your feelings are not as important as what your gamers are feeling. You must imagine them at all times. There is no artist more empathetic than the game designer.
Gabrielle Zevin (Tomorrow, and Tomorrow, and Tomorrow)
Brain scans show that compulsive gamers have hyperconnected neural network. One researcher stated that, “Hyperconnectivity between these brain networks could lead to a more robust ability to direct attention toward targets, and to recognize novel information in the environment.
Jake Jacobs (The Giant Book Of Strange Facts (The Big Book Of Facts 15))
In 2010, computer games were sold to the tune of $46.7 billion. That’s more than double the total amount of music sold, $16.4 billion. If you believe the industry’s own statistics, the consumer demographics are a far cry from the usual picture of gamers as mainly young men and boys. Four out of ten players in the United States are women. Three out of ten are over fifty years old, and only one out of ten is a boy under seventeen years old. Today, gaming is one of the world’s largest, most appreciated, and most demographically widespread forms of entertainment.
Daniel Goldberg (Minecraft: The Unlikely Tale of Markus "Notch" Persson and the Game that Changed Everything)
remember this: A-gamers work with A-gamers, B-gamers work with C-gamers. If you want to be great, surround yourself with awesome people doing their best work, even if it keeps you on your toes more than you’d like. The best way to level up your own game is to level up the team around you.
Chase Jarvis (Creative Calling: Establish a Daily Practice, Infuse Your World with Meaning, and Succeed in Work + Life)
Listen babe, I'm thinking, if you want to stay the weekend, bring some more stuff over. You know, just in case you want to stay longer or something." I smile. "Careful there, love. You're going to regret it when I bring in a hundred pairs of shoes and take over your closet." "You don't have a hundred pairs of shoes." I laugh, mockingly evil. "Bwahaha, after this app hits number one and I get gamer coding bankroll, I might go shoe shopping!" Derrick laughs. "Add in a couple more pairs of fuck-me pumps, and I'm happy. You can wear them while I make you scream my name in ecstasy.
Lauren Landish
Listen babe, I'm thinking, if you want to stay the weekend, bring some more stuff over. You know, just in case you want to stay longer or something." I smile. "Careful there, love. You're going to regret it when I bring in a hundred pairs of shoes and take over your closet." "You don't have a hundred pairs of shoes." I laugh, mockingly evil. "Bwahaha, after this app hits number one and I get gamer coding bankroll, I might go shoe shopping!" Derrick laughs. "Add in a couple more pairs of fuck-me pumps, and I'm happy. You can wear them while I make you scream my name in ecstasy.
Lauren Landish (Dirty Talk (Get Dirty, #1))
As Dov was fond of saying to her, “You aren’t just a gamer when you play anymore. You’re a builder of worlds, and if you’re a builder of worlds, your feelings are not as important as what your gamers are feeling. You must imagine them at all times. There is no artist more empathetic than the game designer.
Gabrielle Zevin (Tomorrow, and Tomorrow, and Tomorrow)
see, this book isn’t a murder mystery. It’s not a heartwarming tale of overcoming massive brain trauma. It’s about gamers. Not the suave, Telly Savalas kind of gamer that’s just a euphemism for “gambler.” The only thing our type of gamers gamble with is their own virginity, and much to their chagrin, they never lose.
Bob Defendi (Death by Cliché)
You aren’t just a gamer when you play anymore. You’re a builder of worlds, and if you’re a builder of worlds, your feelings are not as important as what your gamers are feeling. You must imagine them at all times. There is no artist more empathetic than the game designer.” Sadie the gamer found this scene sexist and strange
Gabrielle Zevin (Tomorrow, and Tomorrow, and Tomorrow)
Adam," she hissed, pulling away to reach for her key. "I'm not a screamer." "A man needs goals, Kate.
Kitty Cox (Virtual Reality (Gamer Girls, #3))
You go away when you're high. You get closer when you're drunk. When you're both? I dunno, just kinda feels like you're empty.
Auryn Hadley (Flawed (Gamer Girls, #1))
Nothing in your past could make me think less of you. I got your back, Dez." "Promise?" "Forever and almost always.
Auryn Hadley (Flawed (Gamer Girls, #1))
I'll keep trying, though, if you will.’ ‘What if,’ she hiccupped a sob, ‘I freak out?’ ‘Then we start over. But we can't go forward until we take a step.
Auryn Hadley (Flawed (Gamer Girls, #1))
Screw all the rules. Screw everything that makes sense. Dez, I want to be flawed with you.
Auryn Hadley (Flawed (Gamer Girls, #1))
Then let's make them pay." She glanced at him and found him smiling back. "Leeroy Jenkins, mothafucka," he said softly just before the explosions started going off behind the wall.
Auryn Hadley (Challenge Accepted (Gamer Girls, #2))
The problem with theorizing on the basis of incomplete facts is that we end up twisting the facts to suit the theory.
Ravi Subramanian (God Is a Gamer)
Find someone you want to spend the rest of your life with and hold on to her forever.
Ravi Subramanian (God Is a Gamer)
¿TENDRÁN LOS VIDEOJUGADORES ALGUNA VENTAJA PROFESIONAL FRENTE A LOS QUE NO JUEGAN?
Mario E. Valle Reyes (Administra tu Pasion. America Latina 2050: Un Gamer A La Vez)
His voice was sensual. "What format are we talking? PDF, device-specific, print?
Kitty Cox (Virtual Reality (Gamer Girls, #3))
Sweetie, sometimes being a warrior simply means taking the hits so someone else doesn't have to.
Auryn Hadley (Fragged (Gamer Girls, #4))
He talked like a textbook and looked like an underwear model.
Megan Erickson (Changing His Game (Gamers, #1))
cobblestone
Winter Morgan (The Quest for the Diamond Sword (An Unofficial Gamer's Adventure, #1))
Is that a river in your panties or are you just happy to see me?
Megan Erickson (Changing His Game (Gamers, #1))
If he couldn't have her physically, then he'd allow himself this, teasing her with filthy words in serif font.
Megan Erickson (Changing His Game (Gamers, #1))
But you have to take control of your destiny. And sometimes that's not easy.
Mari Mancusi (Gamer Girl)
Clearly this was a zombie bear of very little brain that wasn’t interested in bargaining.
Mia Archer (Gamer Girl)
Family is what happens when you go through the tough shit together and refuse to let it break you.
Auryn Hadley (Fragged (Gamer Girls, #4))
I am playing Dramatical Murder (an erotic visual novel) at my desk and don’t pay attention to the TV.
Eliza Clark
Why do I want you?” Owen growled, his teeth biting into the skin. “I don’t even like you.
Megan Erickson (Tied to Trouble (Gamers, #3))
Patrick West.” Nick spoke so quietly the words were hardly more than a soft exhalation. “Student. Swimmer. Fan of lurid supernatural romances, €linore, and BadMadRad. Casual gamer. Admirer of Jaguar, fictional warrior princesses, and soprano witch queens. Lover of historical buildings. Idealist who wants to build cities where people can live well. Owner of strong opinions he never hesitates to defend, no matter how obviously wrong. Quick to laugh. Spontaneous and unselfconscious, except when he thinks too much, or tries too hard. Talks too much, with hardly any filter between the brain and the mouth. Adaptable. Outgoing. Unreserved. Loud. Talented. Whole-hearted. Foolhardy. Stronger than he thinks. Wiser than he seems.
Alex Gabriel (Love for the Cold-Blooded, or The Part-Time Evil Minion's Guide to Accidentally Dating a Superhero)
Whoa," says Michael. "What is it?" I ask. Michael shakes his head in disbelief. He points at the screen. "Wil Wheaton saw an I Kill the Mockingbird flyer and tweeted about it." "Wil Wheaton?" I say. "Wil Wheaton!" Michael says again. "Wil Wheaton!" "Who is Wil Wheaton?" "Wil Wheaton!" "Michael," says Elena, "no matter how many times you say his name we still don't know who you're talking about." "He's a gamer!" Michael takes the mouse from Elena and clicks on Wil Wheaton's profile. "He's a total geek hero! He's an author and an actor. He used to be on STAR TREK." I point to the description that Wil Wheaton has written about himself. "It says here that he's just a guy." "Just a guy who used to be on STAR TREK!" says Michael.
Paul Acampora (I Kill the Mockingbird)
A girl.... AND a gamer? Whoa mama! Hummina hummina hummina bazooooooooing! *eyes pop out* AROOOOOOOOGA! *jaw drops tongue rolls out* WOOF WOOF WOOF WOOF WOOF WOOF WOOF WOOF WOOF WOOF WOOF WOOF WOOF WOOF WOOF *tongue bursts out of the mouth uncontrollably leaking face and everything in reach* WURBLWUBRLBWURblrwurblwurlbrwubrlwburlwbruwrlblwublr *tiny cupid shoots an arrow through heart* Ahhhhhhhhhhh me lady... *heart in the shape of a heart starts beating so hard you can see it through shirt* ba-bum ba-bum ba-bum ba-bum ba-bum *milk truck crashes into a bakery store in the background spiling white liquid and dough on the streets* BABY WANTS TO FUCK *inhales from the gas tank* honka honka honka honka *masturabtes furiously* ohhhh my gooooodd~
Confucius
the Feds had also found Netcom’s customer database that contained more than 20,000 credit card numbers on my computer, but I had never attempted to use any of them; no prosecutor would ever be able to make a case against me on that score. I have to admit, I had liked the idea that I could use a different credit card every day for the rest of my life without ever running out. But I’d never had any intention of running up charges on them, and never did. That would be wrong. My trophy was a copy of Netcom’s customer database. Why is that so hard to understand? Hackers and gamers get it instinctively. Anyone who loves to play chess knows that it’s enough to defeat your opponent. You don’t have to loot his kingdom or seize his assets to make it worthwhile.
Kevin D. Mitnick (Ghost in the Wires: My Adventures as the World's Most Wanted Hacker)
Kelly, these are gamers discussing the maximum theoretical efficiency of mass transference weapons within a steep gravitational gradient. If you danced naked on the table, maybe one or two of the humanoids might look in your direction, but I wouldn’t bet on it. If all you want to do is leave unnoticed, just don’t hit anybody over the head with your chair after you stand up.” Kelly
E.M. Foner (Date Night on Union Station (EarthCent Ambassador #1))
Roughly four times out of five, gamers don’t complete the mission, run out of time, don’t solve the puzzle, lose the fight, fail to improve their score, crash and burn, or die. Which makes you wonder: do gamers actually enjoy failing? As it turns out, yes . . . When we’re playing a well-designed game, failure doesn’t disappoint us. It makes us happy in a very particular way: excited, interested, and most of all optimistic.
Eric Barker (Barking Up the Wrong Tree: The Surprising Science Behind Why Everything You Know About Success Is (Mostly) Wrong)
Many shooters ask the gamer to use violence against pure, unambiguous evil: monsters, Nazis, corporate goons, aliens of Ottoman territorial ambition. Yet these shooters typically have nothing to say about evil and violence, other than that evil is evil and violence is violent. This was never the most promising thematic carbon to trace, and yet shooters keep doing so with as little self-questioning as a medieval monk copying out scripture.
Tom Bissell (Extra Lives: Why Video Games Matter)
It’s my pet theory that the best games are always the simplest. The game of life looks like it doesn’t have any rules, but actually, it’s just an elegant, complex intersection of the simplest rules. You said life’s a shitty game, but that’s ridiculous. There’s no better game in the world. You just don’t know it yet… Nanashi is a great gamer, so how can I let him keep losing at such a wonderful game? …Tomozaki-kun, I’m going to give you an offer—no, an order.
Yuki Yaku (Bottom-Tier Character Tomozaki, Vol. 1 (light novel))
He makes me feel beautiful. And sexy. And important.” She raised her head. “Isn’t that what we all dream about? To feel wanted and important, like we’re making a difference in another person’s life? Like we fulfill them in some way.
Megan Erickson (Changing His Game (Gamers, #1))
Do you have our frequent gamers card?” “No.” “Do you want to sign up for our frequent gamers card?” “No, thank you.” “Do you want to put ten bucks down on the pre-release of Need for Speed 53?” “No.” “Do you want to put money down on any other upcoming titles?” “No.” “Do you want to sign up for our email service to notify you of gamer news?” “No.” “Do you want to sign up for a subscription to Techtaphonic, our store’s magazine?” “Good lord, no. Can I just buy the game?
Sarah Daltry (Backward Compatible)
As I worked with hundreds of gamers, it became apparent to me that many of these kids were looking for some sort of deeper connection and a sense of purpose. Alienated and adrift in soulless and institutional high schools, the meaning-starved kid finds purpose in a digital fantasy realm of adventure where there are monsters to slay, competitors to vanquish and prizes to attain; there is a soul-satisfying sense of purpose—and, if the games are played with others, a shared sense of purpose. As I treated and talked to my various young clients, another dynamic also revealed itself: escape.
Nicholas Kardaras (Glow Kids: How Screen Addiction Is Hijacking Our Kids - and How to Break the Trance)
Games such as Mass Effect allow the gamer a freedom of decision that can be evilly enlivening or nobly self-congratulating, but these games become uniquely compelling when they force you to the edge of some drawn, real-life line of intellectual or moral obligation that, to your mild astonishment, you find you cannot step across even in what is, essentially, a digital dollhouse for adults. Other mediums may depict the necessary (or foolhardy) breaches of such lines, or their foolhardy (or necessary) protection, but only games actually push you to the line's edge and make you live with the fictional consequences of your choice.
Tom Bissell (Extra Lives: Why Video Games Matter)
Hackers could even install brain spyware into the apps and devices you are using. A research team led by UC Berkeley computer science professor Dawn Song tried this on gamers who were using neural interface to control a video game. As they played, the researchers inserted subliminal images into the game and probed the players’ unconscious brains for reaction to stimuli—like postal addresses, bank details, or human faces. Unbeknownst to the gamers, the researchers were able to steal information from their brains by measuring their unconscious brain responses that signaled recognition to stimuli, including a PIN code for one gamer’s credit card and their home address.
Nita A. Farahany (The Battle for Your Brain: Defending the Right to Think Freely in the Age of Neurotechnology)
Did you know the average age of a gamer is thirty-two? Now, I don't see anything inherently wrong with diversion and games, but that is certainly telling about our culture, isn't it? Instead of raising families or creating culture, we are sitting around in our living rooms with our eyes glued to the television, simulating life. We are escapists, cowards, and thieves. We hide, occasionally stealing crumbs from the table of those living the good life. We are avoiding the truth that screams at us from the stillness: 'There is more. You are more than this.' So we anesthetize the truth with busyness. Maybe if we just do more, this feeling of emptiness will go away. And we won't actually have to do any real work.
Jeff Goins (Wrecked: When a Broken World Slams into Your Comfortable Life)
That was why he and Dez were different. They knew the rules were a lie. He was scared to be alone; she was scared to be with people. He felt like he'd fade away if he wasn't touched; she felt like she'd be smothered out of existence if she was. He'd wanted so badly to die and make all the pain end; she still did. Everyone knew pain, but some lived closer to it than others.
Auryn Hadley (Flawed (Gamer Girls, #1))
Trying to attract another underserved audience group—females— brought Super Princess Peach, a game where Peach finally avoids being princess-napped. Bowser kidnaps Mario and Luigi instead, and it's up to her for once to save them. The second-wave feminism lasts as long as it takes Peach to acquire a magical talking parasol. Peach's powers manifest through her emotional states. When she is calm she can heal herself, when she is happy she can fly, when glum she can water plants with her tears, and when angry she literally catches on fire. Using emotions as part of basic game play is a daring concept, and feel free to sub in "insulting" or "outrageous" or "awesome" for "daring." The concept might have been taken more seriously if not for touches like the pink umbrella, and Peach having unlimited lives—core gamers hate being unable to die.
Jeff Ryan (Super Mario: How Nintendo Conquered America)
We’re going on strike,” I announced. “And we’re not coming back inside until Joey Harrington is suspended. I don’t know what else because I’m too angry to think!” Mr. Feinman stuffed his hands in his pockets. “Huh.” He looked at the other students. “Is that what you all want?” “Man!” Clyde exclaimed, shaking his head. “I’ve got some demands, all right.” “Are we going to get in trouble for missing class?” asked Samantha Klinger, one of the gamers who kept pink streaks in her hair. Mr. Feinman shrugged. “I’d say yes. The real question is what if you win?” “We need an anti-bully committee,” said Bryce Smith, a theater kid with thick glasses. “Made up of students and teachers so bullies have to answer to someone other than the principal. So there’s no favorites.” The class murmured an agreement. The students behind me seconded the motion. “So go,” Mr. Feinman said. “Go and fight for your education, then.
Ken Brosky (The Grimm Chronicles, Vol. 2 (The Grimm Chronicles #4-6))
Sadie had reached a part in Metal Gear Solid where the player character was spying on a female non-player character exercising in her underwear. The NPC's name was Meryl Silverburgh, which also struck Sadie as ridiculous. "Come on," Sadie said. "Meryl fricking Silverburgh in her underwear." "Maybe Kojima's into Jewesses." Sadie wondered if most gamers would be turned on by this. She often had to put herself into a male point of view to even understand the game at all. As Dov was fond of saying to her, "You aren't just a gamer when you play anymore. You're a builder of worlds, and if you're a builder of worlds, your feelings are not as important as what your gamers are feeling. You must imagine them at all times. There is no artist more empathetic than the game designer." Sadie the gamer found this scene sexist and strange. At the same time, Sadie the world builder accepted that the game was made by one of the most creative minds in gaming.
Gabrielle Zevin (Tomorrow, and Tomorrow, and Tomorrow)
In 1998, he helped organize the first “advanced chess” tournament, in which each human player, including Kasparov himself, paired with a computer. Years of pattern study were obviated. The machine partner could handle tactics so the human could focus on strategy. It was like Tiger Woods facing off in a golf video game against the best gamers. His years of repetition would be neutralized, and the contest would shift to one of strategy rather than tactical execution. In chess, it changed the pecking order instantly. “Human creativity was even more paramount under these conditions, not less,” according to Kasparov. Kasparov settled for a 3–3 draw with a player he had trounced four games to zero just a month earlier in a traditional match. “My advantage in calculating tactics had been nullified by the machine.” The primary benefit of years of experience with specialized training was outsourced, and in a contest where humans focused on strategy, he suddenly had peers. A few years later, the first “freestyle chess” tournament was held. Teams could be made up of multiple humans and computers. The lifetime-of-specialized-practice advantage that had been diluted in advanced chess was obliterated in freestyle. A duo of amateur players with three normal computers not only destroyed Hydra, the best chess supercomputer, they also crushed teams of grandmasters using computers. Kasparov concluded that the humans on the winning team were the best at “coaching” multiple computers on what to examine, and then synthesizing that information for an overall strategy. Human/Computer combo teams—known as “centaurs”—were playing the highest level of chess ever seen. If Deep Blue’s victory over Kasparov signaled the transfer of chess power from humans to computers, the victory of centaurs over Hydra symbolized something more interesting still: humans empowered to do what they do best without the prerequisite of years of specialized pattern recognition.
David Epstein (Range: Why Generalists Triumph in a Specialized World)
Me he levantado justo a tiempo para ir al instituto, la alarma ha sonado después, no me imagino que habrá pasado. Bueno, en realidad habré ido posponiendo la alarma hasta darme cuenta que la he cagado. Me visto rápido, hoy tenemos deporte en el instituto, así que cojo unos pantalones de chándal de mi silla que no huelen demasiado mal, con las prisas, tiro el mando de la consola que me había dejado encima de la mesa y me doy cuenta de que lleva toda la noche encendida, eso no le viene bien después para el rendimiento.
Dream Walker (Intentando Olvidarla.)
You fixed the tables?" "Nonsense." Pippa grinned. "With what I know of Digger Knight, I would wager everything you have that these tables were already fixed. I unfixed them." She was mad. And he loved it. His brows rose. "Everything I have?" She shrugged. "I haven't very much, myself." She was wrong, of course. She had more than she knew. More than he'd dreamed. And if she asked, he'd let her wager with everything he owned. God, he wanted her. He looked around them, registering the flushed, excited faces of the gamers nearby, not one of them interested in the trio standing to the side. No one who was not playing was worth the attention. Not when so many were winning so much. She was running the tables at one of the most successful casinos in London. He turned back to her. "How did you..." She smiled. "You taught me about weighted dice, Jasper." He warmed at the name. "I didn't teach you about stacked decks." She feigned insult. "My lord, your lack of confidence in my intelligence wounds me. You think I could not work out the workings of deck stacking myself?" He ignored the jest. Knight would kill them when he discovered this. "And roulette?" She smiled. "Magnets have remarkable uses." She was too smart for her own good. He turned to Temple. "You allowed this?" Temple shrugged one shoulder. "The lady can be very... determined." Lord knew that was true.
Sarah MacLean (One Good Earl Deserves a Lover (The Rules of Scoundrels, #2))
When players study all those patterns, they are mastering tactics. Bigger-picture planning in chess—how to manage the little battles to win the war—is called strategy. As Susan Polgar has written, “you can get a lot further by being very good in tactics”—that is, knowing a lot of patterns—“and have only a basic understanding of strategy.” Thanks to their calculation power, computers are tactically flawless compared to humans. Grandmasters predict the near future, but computers do it better. What if, Kasparov wondered, computer tactical prowess were combined with human big-picture, strategic thinking? In 1998, he helped organize the first “advanced chess” tournament, in which each human player, including Kasparov himself, paired with a computer. Years of pattern study were obviated. The machine partner could handle tactics so the human could focus on strategy. It was like Tiger Woods facing off in a golf video game against the best gamers. His years of repetition would be neutralized, and the contest would shift to one of strategy rather than tactical execution. In chess, it changed the pecking order instantly. “Human creativity was even more paramount under these conditions, not less,” according to Kasparov. Kasparov settled for a 3–3 draw with a player he had trounced four games to zero just a month earlier in a traditional match. “My advantage in calculating tactics had been nullified by the machine.” The primary benefit of years of experience with specialized training was outsourced, and in a contest where humans focused on strategy, he suddenly had peers. A few years later, the first “freestyle chess” tournament was held. Teams could be made up of multiple humans and computers. The lifetime-of-specialized-practice advantage that had been diluted in advanced chess was obliterated in freestyle. A duo of amateur players with three normal computers not only destroyed Hydra, the best chess supercomputer, they also crushed teams of grandmasters using computers. Kasparov concluded that the humans on the winning team were the best at “coaching” multiple computers on what to examine, and then synthesizing that information for an overall strategy. Human/Computer combo teams—known as “centaurs”—were playing the highest level of chess ever seen. If Deep Blue’s victory over Kasparov signaled the transfer of chess power from humans to computers, the victory of centaurs over Hydra symbolized something more interesting still: humans empowered to do what they do best without the prerequisite of years of specialized pattern recognition.
David Epstein (Range: Why Generalists Triumph in a Specialized World)
(Frank is not a fan of pancakes.) My dad hasn’t worked for the last two months, so he’s on kitchen patrol. He’s been a freelance storyboard artist for decades, but the movie industry’s in a slump and it’s
Janet Tashjian (My Life as a Gamer (The My Life series Book 5))
We should build a bridge to that staircase.” The enormous green staircase was a few feet from the platform. The group began to construct a bridge while putting blocks of obsidian in their inventory. “We have enough obsidian to make an enchantment table,” Steve announced. “But we have to defeat that first,” Lucy said. Her hand shook as she pointed to the large black dragon flying toward the group. The dragon’s purple eyes shined through the dark skies that filled The End. Below the dragon was an army of Endermen. Max shot arrows at the dragon. One struck the beast in the head, and it dropped from the sky toward the group of Endermen below, coming close to the Endermen. “We did it!” Steve cried out joyfully. “It’s not that easy,” Max said as he shot another arrow. The dragon got up and flew toward the group. It was ready to attack. “We’ve definitely annoyed it,” said Max as he shot another arrow, but it missed. Henry, Lucy, and Steve also shot at the beast. “At least there are four of us and only one of him,” Lucy said, striking the flying beast with her arrow. The dragon made a deafening roar as the arrow pierced its scaly skin. The group wanted to cover their ears, but they couldn’t let go of their weapons. “The dragon’s health isn’t good. We have a chance,” announced Henry. The dragon slowly made its way to the crystals and started to eat. It seemed unaffected
Winter Morgan (The Quest for the Diamond Sword (An Unofficial Gamer's Adventure, #1))
news is he’s taken an even greater interest in my homework.
Janet Tashjian (My Life as a Gamer (The My Life series Book 5))
That's my girl." He tossed her a brilliant smile, the same one she'd first seen on the Silk announcement so long ago. "But it means I'm going to spend a bit of time with him alone." The smile vanished. "I'm going to kick his fucking ass if he touches you.
Auryn Hadley (Flawed (Gamer Girls, #1))
Right. See, Corwin and Weiss have always represented the PLG. Professional League of Gamers." "I know what it is." She removed a few points for treating her like an idiot. "Sorry, habit." His smile gained those points right back.
Auryn Hadley (Challenge Accepted (Gamer Girls, #2))
Melody’s not a serious gamer like me,
Gordon Korman (Slacker)
He came into my room rocking his ‘gamer for life’ pajamas and Minecraft slippers,” I said. “I have a feeling that kid is always in the game.
Tracey Baptiste (Minecraft: The Crash)
Take the credit associated with the aforementioned categories of playing video games and buying diapers. There are many ways to parse the values embedded in the distinction between the “idle” and the “responsible” citizen so that it lowers the scores of gamers and increases the scores of diaper changers. There is the ableist logic, which labels people who spend a lot of time at home as “unproductive,” whether they play video games or deal with a chronic illness; the conflation of economic productivity and upright citizenship is ubiquitous across many societies.
Ruha Benjamin (Race After Technology: Abolitionist Tools for the New Jim Code)
The lesson? Real life thus far had taught me that in the adult world fate was chaotic and uncertain. Guidelines for success were arbitrary. But in the world of D&D, at least there was a rule book.
Ethan Gilsdorf (Fantasy Freaks and Gaming Geeks: An Epic Quest for Reality Among Role Players, Online Gamers, and Other Dwellers of Imaginary Realms)
For most of my adult life, I had wanted a do-over of my childhood. I now knew no do-overs existed. All I could do was march forward into the unknown ahead, live life as a quest or adventure, in the hopes of leveling up, gain experience, and bettering myself.
Ethan Gilsdorf (Fantasy Freaks and Gaming Geeks: An Epic Quest for Reality Among Role Players, Online Gamers, and Other Dwellers of Imaginary Realms)
You don’t see adult gamers being accused of an inability to discern when one is a human driving a real car and when one is a yellow dinosaur driving a Mario Kart, but romance readers hear about their unrealistic expectations of men almost constantly.
Sarah Wendell (Everything I Know About Love I Learned from Romance Novels)
Although 47 percent of gamers are female, women make up only 12 percent of the games industry.
Sam Maggs (Wonder Women: 25 Innovators, Inventors, and Trailblazers Who Changed History)
And while she could see that he was fit, muscular, and beautiful, she also didn't care. He simply wasn't Jason.
Auryn Hadley (Collateral Damage (Gamer Girls, #5))
According to a study done by Mekuin University in Canada, playing video games before bedtime actually gives a person the ability to control their dreams. It also suggests that gamers are more likely to have lucid dreams as opposed to non gamers.
Scott Matthews (1144 Random, Interesting & Fun Facts You Need To Know: The Knowledge Encyclopedia To Win Trivia)
Randrup ... wrote me in an email, 'the ideal is to face a situation with courage, mete out justice while expecting it from others, show mercy as you'd expect others to, be generous without regret, have faith in humanity, show nobility in adversity, have hope for the future, and have the strength to do it all over again the next time.' 196
Ethan Gilsdorf (Fantasy Freaks and Gaming Geeks: An Epic Quest for Reality Among Role Players, Online Gamers, and Other Dwellers of Imaginary Realms)
Randrup ... wrote me in an email, 'the ideal is to face a situation with courage, mete out justice while expecting it from others, show mercy as you'd expect others to, be generous without regret, have faith in humanity, show nobility in adversity, have hope for the future, and have the strength to do it all over again the next time.
Ethan Gilsdorf (Fantasy Freaks and Gaming Geeks: An Epic Quest for Reality Among Role Players, Online Gamers, and Other Dwellers of Imaginary Realms)
the Communist Party of China (CCP) began its biggest-ever crackdown of its domestic gaming industry. Among several new policies was a prohibition on minors playing video games Monday through Thursday that also limited their play from 8 p.m. to 9 p.m. on Friday, Saturday, and Sunday nights (in other words, it was impossible for a minor to play a video game for more than three hours per week). In addition, companies such as Tencent would use their facial recognition software and a player’s national ID to periodically ensure that these rules were not being skirted by a gamer borrowing an older user’s device.
Matthew Ball (The Metaverse: And How It Will Revolutionize Everything)
More than a whole month had passed since I’d changed worlds. My bear costume had become famous around town. It was kind of scary how quickly I’d gotten used to it. I no longer felt embarrassed. “Bear girl.” “Ms. Bear.” “Little cub.” “The Bloody Bear.” Though there were many names people used, they all referred to me. I still couldn’t butcher a kill, but I’d gotten used to defeating monsters. The gamer life had prepared me well. I’d met Fina, and there were tons of interesting things about this world, too. Though I hadn’t gotten a letter or message from the god/admin/whatever it was since that first day, I was grateful they’d brought me here.
Kumanano (Kuma Kuma Kuma Bear (Light Novel) Vol. 2)
Did you know that Minecraft can be educational and can help you understand some aspects of math better? Well, it can, and that’s how it can be used
Geniuz Gamer (ULTIMATE CRAFTING & RECIPE GUIDE (Learn How to Craft & Build Amazing Things !!!!!))
VIDEOJUEGOS.
CREATIVE (Creative y el gran torneo gamer (Spanish Edition))
history of thieving, but the bad guy is never the guy you MOST suspect,
Marcus Emerson (Kid Youtuber 7: Gamer's Paradise (a hilarious adventure for children ages 9-12): From the Creator of Diary of a 6th Grade Ninja)
CRAFTEADO
CREATIVE (Creative y el gran torneo gamer (Spanish Edition))
A recent study showed that avid video gamers have a significant advantage mastering the laparoscopic techniques compared to others. Also, the need to sometimes be ambidextrous is more frequent in laparoscopic operations.
Paul Whang (Operating Room Confidential: What Really Goes On When You Go Under)
IF YOU WANT TO ENJOY THE GAME, THE BOUNDARIES AND RULES MUST BE COMMON
Vineet Raj Kapoor
In a normal life there's an age that when seen none wanna come up to u for games,but in a hustling field no matter how old u r it's only gamers and time wasters one will b meeting. It's up to u to think do I or don't I. There's an age one needs to know where the hell their going, wasting time on temporal things is self damage and don't manage
Gugu Mofokeng (ACHIEVE YOUR GOALS: Avoid The Top 3 Mistakes That Keep Even Highly Ambitious Professionals & Entrepreneurs Procrastinating...Feeling Stuck Year After Year...& Unable To Breakthrough!)
Dachkante
Karl Olsberg (Der Quantenkristall (Galactic Gamers #1))
I actually believe games are important. The whole world thinks the only true, real reward is getting paid. But games know the only real reward is just feeling good. Enjoying yourself. Play is for serious.
Dash Shaw (Cosplayers #1)
Schools, corporations, and government facilities blessed with fam computers, high-speed modems and, most important, people familia enough to make them work were overtaken by the game-sometimes literally. Over the first weekend of Doom's release, computer networks slowed to a crawl from all the people playing and downloading the game. Eager gamers flooded America Online. "It was a mob scene the night Doom came out," said Debbie Rogers, forum leader of AOL game section. "If we weren't on the other side of a phone line, ther would have been bodily harm." Hours after the game was released, Carnegie-Mellon's compute systems administrator posted a notice online saying, "Since today's lease of Doom, we have discovered [that the game is] bringing the campus network to a halt.... . Computing Services asks that all Doom players please do not play Doom in network-mode. Use of Doom is network-mode causes serious degradation of performance for the > player's network and during this time of finals, network use is already at its peak. We may be forced to disconnect the PCs of those who ar playing the game in network-mode. Again, please do not play Doom is network-mode." Intel banned the game after it found its system swamped. Tens A&M erased it from its computer servers. ...The once-dull PC now bursts with power.... For the first time, arcade games are hot on the PC... the floodgates are now open.
David Kushner (Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture)
He thought about the stats in a way appropriate for a non-gamer. Tomatoes. Why tomatoes?  Think of it like this: Strength was how hard you could throw a tomato. Dexterity was how fast you could get to a tomato and allowed you to slice the fruit without hurting yourself. Constitution let you eat rotten tomatoes without getting sick. Intelligence let you know that a tomato was a fruit, while wisdom let you know not to put it in a fruit salad. Charisma allowed you to sell a tomato-based fruit salad. Perception let you spot tomatoes among strawberries. Luck was your likelihood of finding a tomato in a place that only grew potatoes. Karmic luck? No idea how it related, but it sounded dangerous. He
Dakota Krout (Ritualist (The Completionist Chronicles, #1))
Internet Inquisitors harness this fandom to make money. Multiple websites have been set up since the beginning of GamerGate to pander to this audience, gaining ad revenue and a following. YouTube, Kickstarter, GoFundMe, Indiegogo, Patreon, and other money-making platforms are leveraged by the more opportunistic among them.
Zoe Quinn (Crash Override: How Gamergate (Nearly) Destroyed My Life, and How We Can Win the Fight Against Online Hate)
Do you game with the lights out?” “Not usually, no.” I wasn’t quite that much of a cat-asser. Despite the high number of hours I sank into my hobby, my playstyle was more of a casual gamer than a powergamer.
Susannah Nix (Mad About Ewe (Common Threads, #1))
And you're quite sure about this video game thing?" Jay looked and sounded skeptical. "She is a princess." Sylvie snorted. "So her personal hobbies ought to be---what? Practicing ribbon-cutting? Swanning around St. Giles unveiling makeshift plaques? The girl walks her pit bull in a Metallica T-shirt, and showed up to the Easter service at the Abbey wearing a skull necklace. Gamer princess seems entirely on brand.
Lucy Parker (Battle Royal (Palace Insiders, #1))
Yeah. The more the better. With so many of them, I’ll make it to level 18. No, maybe even level 20!” “Okay, something’s wrong.” “What?” “Kline, you’re talking like a gamer.” “Ha! Who said I wasn’t a gamer?” “If I remember right you didn’t even know what a group was a couple days ago.” “Yeah well, you don’t need a group in a mystery game.” “You? Oh. I can see that actually.” “So I’m a gamer after all!” “No. You’re a fighter that likes mystery video games. It’s different.” “Whatever. Just remember to thank me after I solve your murder thanks to my mad detective skills.” “I can’t thank you if I’m dead.” “Some gamer you are. Didn’t you know you don’t really die if you die in a game?” I whistled. “Nice recovery.” “Thanks. I’m yummy, remember?” “No. I purposely try to forget that.
Apollos Thorne (Survive Week One (Codename: Freedom #1))
Sylvie flicked her brush over the dragon, leaving a line of glittering pigment on the spiked tail. The edible paint had an oil-slick effect, shimmering from blue to pink to purple to black under the light. "What time do I have to---" Jay began. "Shhh," hissed about fifteen voices at once, as Sylvie picked up the dragon and set it on the lowest tier of the cake. Three layers of rich chocolate cake, covered in mirror glaze icing, marbled blue, purple, and black, with gold paint etched and feathered to replicate the appearance of the sugar dragon's scales. She wound the tail upward, adjusting the long curve to swoop neatly around the top tier, the very tip coming to rest protectively on the sculpted couple who sat on the edge, their legs dangling, tiny sugar ankles entwined. One totally edible princess with long black hair and thick eyeliner. Her endearingly fluffy blond love. And Caractacus, the dragon sentinel from the video game I, Slayer, over which the royal couple had apparently bonded, turning an excruciating first private date into an all-nighter. From curt questions and stammering answers to a beer-drinking, ogre-bashing bonk-fest. Just like all good fairy tales. The Brothers Grimm would be proud.
Lucy Parker (Battle Royal (Palace Insiders, #1))
Challenge the limits, Don't limit the challenges!!!!
PC Gamer
Everything has value only when ranked against something else; everyone has value only when ranked against someone else. Every situation is win-lose, unless it is win-win—a situation where players are free to collaborate only because they seek prizes in different games. The real world appears as a video arcadia divided into many and varied games.
McKenzie Wark (Gamer Theory)
Everything is digital and yet the digital is as nothing.
McKenzie Wark (Gamer Theory)
Once games required an actual place to play them, whether on the chess board or the tennis court. Even wars had battle fields. Now global positioning satellites grid the whole earth and put all of space and time in play. Warfare, they say, now looks like video games. Well don’t kid yourself. War is a video game—for the military entertainment complex. To them it doesn’t matter what happens “on the ground.” The ground—the old-fashioned battlefield itself—is just a necessary externality to the game.
McKenzie Wark (Gamer Theory)
Even critical theory, which once took its distance from damaged life, becomes another game. Apply to top-ranked schools. Find a good coach. Pick a rising subfield. Prove your abilities. Get yourself published. Get some grants. Get a job. Get another job offer to establish your level in bargaining with your boss. Keep your nose clean and get tenure. You won! Now you can play! Now you can do what you secretly wanted to do all those years ago... Only now you can’t remember.
McKenzie Wark (Gamer Theory)
And to make matters worse, Thomas is missing.
Winter Morgan (The Mystery of the Griefer's Mark (An Unofficial Gamer's Adventure, #2))
Time, unlike money, is all we have, make sure you spend yours wisely.
Ronnie Rebona (How to Train your Gamer: Volume 1)
Now that’s more like it, Mike. You sound like a gamer.
Jonathan Evison (Lawn Boy)
—Sorprendente y explicable. Los videojuegos han condicionado la mente de sus aficionados durante décadas, inundándolos de ideas de combate en contra de alienígenas, la salvación del mundo y el rescate de personas en peligro. Imprimieron en la mente de los video jugadores un concepto de heroísmo desde que eran niños, manipulándolos de modo que sientan que ellos son la clave para la salvación, o al menos para que deseen ser figuras heroicas. Es justamente como Joseph Campbell dijo en su “camino del héroe”.
Humberto Decanini (El Programa GAMER - La Era de los Sheitans)
I’m ten years your senior…” he stammered, trying one last time to forestall what was coming. She cut him off as she eased his hand down to one of her breasts. “Mayhap ya can teach me then, sir. I warn ya, I be needin’ a firm hand to guide me.
Daniel Schinhofen (Gamer for Life (Alpha World, #1))
Other Books written by Daniel Schinhofen: Binding Words: Morrigan's Bidding Life Bonds Hearthglen Forged Bonds Flame of War Aether’s Revival: Aether's Blessing Aether's Guard Luck’s Voice: Suited for Luck Cashing In Apocalypse Gates Author’s Cut: Rapture Valley of Death Gearing Up Elven Accord Downtime and Death Can of Worms Unexpected Dev-elopments Alpha World: (Completed.) Gamer for Life Forming the Company Alpha Company Playing for Keeps Fractured Spirit The Path to Peace Darkhand Gamer For Love Last Horizon: (Completed.) Last Horizon Omnibus NPC’s Lives: (Hiatus) Tales from the Dead Man Inn Resurrection Quest: (Hiatus) Greenways Goblins
Daniel Schinhofen (Lost Bonds (Binding Words #6))
Gamers play with vintage video games, including the Atari system developed by the black entrepreneur Jerry Lawson. (Lucas Oleniuk/Toronto Star/Getty Images)
Henry Louis Gates Jr. (And Still I Rise: Black America Since MLK)
Boredom isn’t a longing, a lengthening of time. It is a spacey feeling, of being spaced out. What is boring is a space in which either one cannot act, or one’s actions amount to nothing. [...] What displaces boredom is the capacity to act in a way that transforms a situation.
McKenzie Wark (Gamer Theory)
What Is Metaverse’s Mission? Metaverse’s blockchain-based virtual reality platform seeks to revolutionize the gaming industry by allowing players the ability to create and develop their projects, guilds, and games. The platform utilizes blockchain technology to connect gamers and create new virtual realities. It also allows gamers to participate in these games with other players globally.
Manuel Robins (The Metaverse: Unpacking The Hype: Understand What The Future Is Going To Look Like. Discover How To Invest In Cryptocurrency, NFT & Blockchain Gaming. ... Guide To The New Digital Revolution)
When examined through the lens of Meerkat’s Law and the central framework of this book, it is obvious why the resulting networks generated by big launches are weak. You’d rather have a smaller set of atomic networks that are denser and more engaged than a large number of networks that aren’t there. When a networked product depends on having other people in order to be useful, it’s better to ignore the top-line aggregate numbers. Instead, the quality of the traction can only be seen when you zoom all the way into the perspective of an individual user within the network. Does a new person who joins the product see value based on how many other users are already on it? You might as well ignore the aggregate numbers, and in particular the spike of users that a new product might see in its first days. As Eric Ries describes in his book The Lean Startup, these are “vanity metrics.” The numbers might make you feel good, especially when they are going up, but it doesn’t matter if you have a hundred million users if they are churning out at a high rate, due to a lack of other users engaging. When networks are built bottom-up, they are more likely to be densely interconnected, and thus healthier and more engaged. There are multiple reasons for this: A new product is often incubated within a subcommunity, whether that’s a college campus, San Francisco techies, gamers, or freelancers—as recent tech successes have shown. It will grow within this group before spreading into other verticals, allowing time for its developers to tune features like inviting or sharing, while honing the core value proposition. Once a new networked product is spreading via word of mouth, then each user is likely to know at least one other user already on the network. By the time it reaches the broader consciousness, it will be seen as a phenomenon, and top-down efforts can always be added on to scale a network that’s already big and engaged. If Big Bang Launches work so poorly in general, why do they work for Apple? This type of launch works for Apple because their core offerings can stand alone as premium, high-utility products that generally don’t need to construct new networks to function. At most, they tap into existing networks like email and SMS. Famously, Apple has not succeeded with social offerings like the now-defunct Game Center and Ping. The closest new networked product they’ve launched is arguably the App Store, but even that was initially not in Steve Jobs’s vision for the phone.87 Most important, though, you aren’t Apple. So don’t try to copy them without having their kinds of products.
Andrew Chen (The Cold Start Problem: How to Start and Scale Network Effects)
eye.
Marcus Emerson (Kid Youtuber 7: Gamer's Paradise (a hilarious adventure for children ages 9-12): From the Creator of Diary of a 6th Grade Ninja)
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Marcus Emerson (Kid Youtuber 7: Gamer's Paradise (a hilarious adventure for children ages 9-12): From the Creator of Diary of a 6th Grade Ninja)
SHE’S ALWAYS BEEN A GAMER, BUT SINCE FATHER DIED…IT’S AN ADDICTION. SHE ARCHIVES EVERYTHING. AND HAS SINCE I WAS A CHILD. WE’RE TALKING TERABYTES. PETABYTES. YOTTABYTES. I DON’T KNOW. AND SHE’S AFTER ME TO “BORROW” THE MONEY.
Elizabeth Bear (Shoggoths in Bloom and Other Stories)
There are four personality profiles of gamers, according to Bartle. One: Achievers. Their motivation is accumulating points in games and reaching preset goals. Two: Explorers. They want to spend time prowling through the unknown and discovering places and people and creatures that haven't been seen before. Three: Socializers. They build networks and create communities. Four: Killers. They come to games to complete, to win. That's the sole purpose of gaming to them. Winning.
Jeffery Deaver (The Never Game (Colter Shaw, #1))
Se conocieron como lo hacían los niños con intereses muy de nicho en los dos mil: en el chat de videojuegos que quemaban el ordenador y con la constante advertencia de sus padres de que no hablasen con extraños en internet.
Eli Macías (Entre amigos no se juega así)
You may have noticed that in the midst of all this quantitative thinking, the qualitative disappears completely. Our minds become so dazzled at the thought of a scadzillion descendants on a million planets in a high-tech mulitiversal simulation that we forget to ask, not so much what kinds of lives the rich guys' progeny will lead but what kinds of lives the rest of us will continue to live in order to sustain this overgrown gamer fantasy.
Mary-Jane Rubenstein (Astrotopia: The Dangerous Religion of the Corporate Space Race)
You can build good habits. Not drinking alcohol will keep your mood more stable. Not eating sugar will keep your mood more stable. Not going on Facebook, Snapchat, or Twitter will keep your mood more stable. Playing video games will make you happier in the short run—and I used to be an avid gamer—but in the long run, it could ruin your happiness. You’re being fed dopamine and having dopamine withdrawn from you in these little uncontrollable ways. Caffeine is another one where you trade long term for the short term. Essentially, you have to go through your life replacing your thoughtless bad habits with good ones, making a commitment to be a happier person. At the end of the day, you are a combination of your habits and the people who you spend the most time with.
Eric Jorgenson (The Almanack of Naval Ravikant: A Guide to Wealth and Happiness)
We make our money on the food and drink – plus, we’ve got that meeting room that we rent out. We get the odd corporate thing looking for somewhere different, but it’s mostly board-gamers, who aren’t the biggest drinkers but they do go mental for nachos,
C.K. McDonnell (This Charming Man (Stranger Times #2))
You can build good habits. Not drinking alcohol will keep your mood more stable. Not eating sugar will keep your mood more stable. Not going on Facebook, Snapchat, or Twitter will keep your mood more stable. Playing video games will make you happier in the short run—and I used to be an avid gamer—but in the long run, it could ruin your happiness. You’re being fed dopamine and having dopamine withdrawn from you in these little uncontrollable ways. Caffeine is another one where you trade long term for the short term.
Eric Jorgenson (The Almanack of Naval Ravikant: A Guide to Wealth and Happiness)
I was amazed that this kind, compassionate, physically fit and respected physician had once been a very unhealthy, overweight and rage-filled video game addict. Interestingly, beyond coming to understand that his video game addiction was ruining his own life, he became aware of some of the darker aspects of tech addiction when he started realizing that many military vets who were involved in violent episodes—homicides and suicides—were also violent video gamers, and that more often than not, they were sleep-deprived gamers.
Nicholas Kardaras (Glow Kids: How Screen Addiction Is Hijacking Our Kids - and How to Break the Trance)
As sociologist T. L. Taylor has argued, these attempts to create games specifically for women are “reifying imagined difference[s]” between male and female gamers. Because the assumption is that gameplay motivations are the primary barrier for potential female gamers, the women who currently play video games are perceived as “the oddballs, the nonmainstream, the exceptions”—they are aberrant women who can’t tell us anything about real women.
Nick Yee (The Proteus Paradox: How Online Games and Virtual Worlds Change Us - and How They Don't)
Around 8 percent of American gamers between ages eight and eighteen seem to meet psychiatry’s diagnostic criteria for addiction; brain studies reveal changes in their neural reward system while they game that are akin to those found in alcoholics and drug abusers.
Daniel Goleman (Focus: The Hidden Driver of Excellence)
While casual gamers can get by with a standard desktop PC (like the thick client you read about earlier), those who take their gaming seriously want a powerful PC ready to pump out the latest graphics.
Mike Meyers (CompTIA A+ Certification All-in-One Exam Guide, Exams 220-801 & 220-802)
Companies don't exist, and at the end of the day it is people make every decision in buisnesses. Human beings, not some feastious machine programmed solely for the improvement of efficiency and revenue generation. Companies are not machines. They are not dogs, as IGN bizarrely put it. They aren't even an entity. They are merely a banner to represent the activities of humans.
Samyoul Online
Hadn't Gary Gygax simply invented a game, and an esoteric one at that? It was hardly a footnote in the increasingly fast and complex information age that we live in. What was all the fuzz about? The reason for all the fuzz among those who understood his work was simple. Gary Gygax and his seminal game creation, Dungeons & Dragons, had influenced and transformed the world in extraordinary ways. Yet, much of his contribution would also go largely unrecognised by the general public. Although it is debatable whether D&D ever became a thoroughly mainstream activity, as a 1983 New York Times article had speculated, referring to it as the great game of the 1980's, D&D and its RPG derivatives are beloved by a relatively small but dedicated group of individuals affectionately known as 'geeks'. Although the term 'geek' is not exclusive to role-playing gamers, the activities of this particular audience have often been viewed as the most archetypal form of 'geekiness'. Labels aside, what is notable is that the activities of this RGP audience were highly correlated with interests in other activities such as early computers, digital technologies, visual effects, and the performing arts. In this way, these geeks, though relatively small in number, became in many instances the leaders and masters of this era. With the advent of the digital age, geeks worldwide found opportunity and recognition never previously available to their predecessors. Icons and innovators such as George R. R. Martin, Mike Myers, Richard Garriott, Vin Diesel, Tim Duncan, Anderson Cooper, David X. Cohen, John Carmak, Tim Harford, Moby, and the late Robin Williams, to name just a few, were all avid role-playing gamers in their younger years. The list of those who include D&D as a regular activity while growing up is both extensive and impressive.
Michael Witwer (Empire of Imagination: Gary Gygax and the Birth of Dungeons & Dragons)
if you've got goals in your life, you can live more active.
the gamer
That fucking glitter was like herpes.
Megan Erickson (Leveling The Field (Gamers, #4))