Dungeons And Dragons Wizard Quotes

We've searched our database for all the quotes and captions related to Dungeons And Dragons Wizard. Here they are! All 11 of them:

It's like Dungeons and Dragons, but real." Jace was looking at Simon as if he were some bizarre species of insect. "It's like what?" "It's a game," Clary explained. She felt vaguely embarrassed. "People pretend to be wizards and elves, and they kill monsters and stuff." Jace looked stupefied. Simon grinned. "You've never heard of Dungeons and Dragons?" "I've heard of dungeons," Jace said. "Also dragons. Although they're mostly extinct." Simon looked disappointed. "You've never killed a dragon?" "He's probably never met a six-foot-tall hot elf-woman in a fur bikini, either," Clary said irritably. "Lay off, Simon." "Real elves are about eight inches tall," Jace pointed out. "Also, they bite.
Cassandra Clare (City of Bones (The Mortal Instruments, #1))
Weirdly, D&D didn't encourage my leanings towards trying magic of my own at all. In fact, it frustrated them. Even the most pompous and ambitious historical magicians, from the Zaroastrian Magi through John Dee, Francis Barrett and Aleister Crowley, never claimed to be able to throw fireballs or lightning bolts like D&D wizards can. So D&D was never going to feed the fantasies of practising magic in the real world. That is all about gaining secret knowledge, a higher level of perception or inflicting misfortune or a boon on someone rather than causing a poisonous cloud of vapor to pour from your fingers (Cloudkill, deadly to creatures with less than 5 hit dice, for those who are interested). The game, as we played it, just doesn't support the occult idea of magic. In fact, it might even be argued that, by giving such a powerful prop to my imagination, D&D stopped me from going deeper into the occult in real life. I certainly had all the qualifications—bullied power-hungry twerp with no discernable skill in conventional fields and no immediate hope of a girlfriend who wasn't mentally ill. It's amazing I'm not out sacrificing goats to this day.
Mark Barrowcliffe (The Elfish Gene: Dungeons, Dragons And Growing Up Strange)
I'm no wizard- but once a week, I feel like I am. Role-playing games allow me to experience the fantastic, and even though it's make-believe, the catharsis is real. My life isn't wanting for magic, because I've got Dungeons & Dragons.
David Ewalt (Of Dice and Men: The Story of Dungeons & Dragons and the People Who Play It)
He said he would have a program running in the background to monitor the game. If my true name is ever spoken aloud, the dungeon will smite me even if he’s not paying attention. … You’re not the one being monitored by some kind of auto-smite program.
Studio Dongo (Vanishing in a Puff of Logic: The Tediously Charmed Life of RegretMeNo(t) the Elven Wizard)
I thought it very likely I might have this sort of untestable power myself. It was kind of logical--no good at sport, alrightish at my studies, there must have been some field in which I excelled. Magic had to be it. It's difficult for adults to picture just what a grip these fantasies can take on a child. There's occasionally a reminder as a kid throws himself off a roof pretending to be Batman, but mostly the interior life of children goes unnoticed. When I say I thought I could be a wizard, that's exactly true. I really did believe I had latent magical powers, and, with enough concentration and fiddling my fingers into strange patterns, I might suddenly find how to unlock the magic inside me. I wouldn't call this a delusion, more a very strong suspicion. I'd weighed all the evidence, and that was the likely conclusion--so much so that I had to stop myself trying to turn Matt Bradon into a fly when he was jumping up and down on the desk in French saying, "Miss, what are mammary glands?" to the big-breasted Miss Mundsley. I feared that, if I succeeded, I might not be able to turn him back. It was important, I knew, to use my powers wisely. There's nothing that you'd have to call a psychoanalyst in for here. At the bottom line my growing interest in fantasy was just an expression of a very common feeling--"there's got to be something better than this," an easy one to have in the drab Midlands of the 1970s. I couldn't see it, though. My world was very small, and I couldn't imagine making things better incrementally, only a total escape.
Mark Barrowcliffe (The Elfish Gene: Dungeons, Dragons And Growing Up Strange)
Have you ever tried a role-playing game?” Richard asked me one day over lunch. “I don't know if that's any of your business, pervert.” Richard sneered. “Not sex, idiot. It's a kind of game.” “You mean like, what, Dungeons and Dragons? Wearing a cloak and pretending to cast magic spells with elves? No, I've never done that.” “I'm not talking about pretending to be a elf, dummy. Not every role-playing game is about dragons and gnomes. Some of them are about secret agents, or commandos, or anything else you can think of. A role-playing game is a natural evolution from cops and robbers or cowboys and indians into something much more structured and codified. The principle, however, is the same. A scenario creator posits a challenge, and the participants offer up ways in which they would overcome the challenge, with the creator acting as a referee, determining success or failure.” “If I checked under your bed, I wouldn't find a wizard's hat and a magic wand, would I?” Richard flicked a cracker crumb at me. “It is a tool for training your mind to approach situations analytically, and quickly find a solution to the problem.” “Okay, you win, Bilbo Baggins. Give me a challenge.
Jack Badelaire (Killer Instincts)
Profound, magical silence quieted even the yelping and howling dogs below. Entreri knew that it was Jarlaxle’s doing, the drow’s standard opening salvo against dangerous magic-users. Without the ability to use verbal components, a wizard’s repertoire was severely limited.
R.A. Salvatore (The Collected Stories: The Legend of Drizzt (Dungeons & Dragons) by R. A. Salvatore (2011) Mass Market Paperback)
But I do know that there was power in that web. Great power to remove curses. For Thibbledorf Pwent is very much alive, and the vampire that was Pwent is no more. I have never before heard of a cure for vampirism, nor had any of Bruenor’s clerics, nor the wizards of Longsaddle. But Pwent is cured.
R.A. Salvatore (Starlight Enclave (The Way of the Drow, #1; The Legend of Drizzt, #37))
The Wizard” was like if the Who fucked Led Zeppelin and Blue Öyster Cult at an orgy after an opium-laden game of Dungeons & Dragons.
Chuck Wendig (Wanderers)
Kale wrinkled her nose at the dank air drifting up from the stone staircase. Below, utter darkness created a formidable barrier. Toopka stood close to her knee. Sparks skittered across the doneel child’s furry hand where she clasped the flowing, soft material of Kale’s wizard robe. Kale frowned down at her ward. The little doneel spent too much time attached to her skirts to be captivated by the light show. Instead, Toopka glowered into the forbidding corridor. “What’s down there?” Kale sighed. “I’m not sure.” “Is it the dungeon?” “I don’t think we have a dungeon.” Toopka furrowed her brow in confusion. “Don’t you know? It’s your castle.” “A castle built by committee.” Kale’s face grimaced at the memory of weeks of creative chaos. She put her hand on Toopka’s soft head.
Donita K. Paul (DragonLight (DragonKeeper Chronicles, #5))
They left behind a crystal wand (an arcane focus worth 10 gp), a set of fine clothes, and a small, autographed painting of a suave, dark-haired human wizard with a dove perched on his shoulder. The picture is inscribed, "Yarek-Have a magical day! Your friend, Jim.
Wizards of the Coast (Waterdeep: Dungeon of the Mad Mage (Dungeons & Dragons, 5th Edition))