Crypto Real Time Quotes

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Mass culture or the New culture is Fake culture. It is devoid of meaning. It provides one with an illusory sense of liberty, making us believe that one is throwing off old shackles but it is in no way liberation. Mass culture tells people to just give up, go along, smile and 'be happy'. Perhaps on some level for some, this can be happiness, for those who do not have an inclination to strive for something more. But there are many people whose hearts cannot be bought by cheap thrills, or religion, or New Age, the crypto-media, mass education, the Left-Right paradigm, or limited hangout conspiracy theories. This is a corrupt system of lies which is oiled by the blood, sweat, and tears of their deceived and their deceased. The system is a web, and as time moves on, it becomes perfected, until it eventually becomes a net that catches us within its grasp so that we won't get out. One must have a strong inner fire, a strong inner space, not a weak inner space, to save yourself. Play the long game. Do the right thing. True success is survival. Culture is steel. It explores the greater depths of the Mystery, in the Universe, and in the Soul – Matter and Spirit. It is a shared inner space of a Folk creating the outer world through its radiance. A strong inner space that brings value and perspective. It is opposed to the weak inner space of today which is of trivia and degeneracy. We must be in a state of resurgence to find our real culture. We must find it in the universe and in ourselves.
VD.
Shooting Nazis in a game doesn’t reinforce any desire to hunt Nazis in the real world; it doesn’t even increase the probability of enjoying other Nazi-shooting games. In fact, according to the latest progressive philosophical musings, gamers are already crypto-Nazis, since only a Nazi would find insightful, click-baiting commentaries on popular culture silly or a waste of time; which is odd seeing as the average gamer has probably destroyed half the Wehrmacht during his gaming life.
Xavier Lastra (Dangerous Gamers: The Commentariat and its war against video games, imagination, and fun)