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On the first day of a college you will worry about how will you do inside the college? and at the last day of a college you will wonder what will you do outside the college?
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Amit Kalantri
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Women, on the other hand, had to wield their intellects like a scythe, hacking away against the stubborn underbrush of low expectations. A woman who worked in the central computing pools was one step removed from the research, and the engineers’ assignments sometimes lacked the context to give the computer much knowledge about the afterlife of the numbers that bedeviled her days. She might spend weeks calculating a pressure distribution without knowing what kind of plane was being tested or whether the analysis that depended on her math had resulted in significant conclusions. The work of most of the women, like that of the Friden, Marchant, or Monroe computing machines they used, was anonymous. Even a woman who had worked closely with an engineer on the content of a research report was rarely rewarded by seeing her name alongside his on the final publication. Why would the computers have the same desire for recognition that they did? many engineers figured. They were women, after all. As
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Margot Lee Shetterly (Hidden Figures: The American Dream and the Untold Story of the Black Women Mathematicians Who Helped Win the Space Race)
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The distinction that only sciences are useful and only arts are spirit-enhancing is a nonsensical one. I couldn't write much without scientists designing my computer. And some of them must want to read about Greek myth after a long day at work. These Muses always remind me that scientists and artists should disregard the idiotic attempts to separate us. We are all nerds, in the end.
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Natalie Haynes (Divine Might: Goddesses in Greek Myth)
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If you’ve ever wondered what we’re missing by sitting at computers in cubicles all day, follow Jessica DuLong when she loses her desk job and embarks on this unlikely but fantastic voyage. Deeply original, riveting to read, and soul-bearingly honest, "My River Chronicles" is a surprisingly infectious romance about a young woman falling in love with a muscle-y old boat. As DuLong learns to navigate her way through a man’s world of tools and engines, and across the swirling currents of a temperamental river, her book also becomes a love letter to a nation. In tune with the challenges of our times, DuLong reminds us of the skills and dedication that built America, and inspires us to renew ourselves once again.
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Trevor Corson (The Story of Sushi: An Unlikely Saga of Raw Fish and Rice)
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Entrepreneurs who kept their day jobs had 33 percent lower odds of failure than those who quit. If you’re risk averse and have some doubts about the feasibility of your ideas, it’s likely that your business will be built to last. If you’re a freewheeling gambler, your startup is far more fragile. Like the Warby Parker crew, the entrepreneurs whose companies topped Fast Company’s recent most innovative lists typically stayed in their day jobs even after they launched. Former track star Phil Knight started selling running shoes out of the trunk of his car in 1964, yet kept working as an accountant until 1969. After inventing the original Apple I computer, Steve Wozniak started the company with Steve Jobs in 1976 but continued working full time in his engineering job at Hewlett-Packard until 1977. And although Google founders Larry Page and Sergey Brin figured out how to dramatically improve internet searches in 1996, they didn’t go on leave from their graduate studies at Stanford until 1998. “We almost didn’t start Google,” Page says, because we “were too worried about dropping out of our Ph.D. program.” In 1997, concerned that their fledgling search engine was distracting them from their research, they tried to sell Google for less than $2 million in cash and stock. Luckily for them, the potential buyer rejected the offer. This habit of keeping one’s day job isn’t limited to successful entrepreneurs. Many influential creative minds have stayed in full-time employment or education even after earning income from major projects. Selma director Ava DuVernay made her first three films while working in her day job as a publicist, only pursuing filmmaking full time after working at it for four years and winning multiple awards. Brian May was in the middle of doctoral studies in astrophysics when he started playing guitar in a new band, but he didn’t drop out until several years later to go all in with Queen. Soon thereafter he wrote “We Will Rock You.” Grammy winner John Legend released his first album in 2000 but kept working as a management consultant until 2002, preparing PowerPoint presentations by day while performing at night. Thriller master Stephen King worked as a teacher, janitor, and gas station attendant for seven years after writing his first story, only quitting a year after his first novel, Carrie, was published. Dilbert author Scott Adams worked at Pacific Bell for seven years after his first comic strip hit newspapers. Why did all these originals play it safe instead of risking it all?
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Adam M. Grant (Originals: How Non-Conformists Move the World)
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He wondered if other Shifters had the same homing instinct for a teleportation departure point. It never lasted long, maybe a couple of hours, a half day at most, like a subconscious computer memory. It baffled scientists years after they had first examined Lock’s abilities. Nobody had come up with an answer for that ability and Lock was unaware of how he did it. It simply existed, like his other skills.
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J.M. Johnson (The Starbirth Assignment: Shifter (Starbirth, #1))
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Lilah did little more than sleep and eat and cry, which to me was the most fascinating thing in the entire universe. Why did she cry? When did she sleep? What made her eat a lot one day and little the next? Was she changing with time? I did what any obsessed person would do in such a case: I recorded data, plotted it, calculated statistical correlations. First I just wrote on scraps of paper and made charts on graph paper, but I very quickly became more sophisticated. I wrote computer software to make a beautifully colored plot showing times when Diane fed Lilah, in black; when I fed her, in blue (expressed mother's milk, if you must know); Lilah's fussy times, in angry red; her happy times, in green. I calculated patterns in sleeping times, eating times, length of sleep, amounts eaten.
Then, I did what any obsessed person would do these days; I put it all on the Web.
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Mike Brown (How I Killed Pluto and Why It Had It Coming)
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In all probability there is an infinite variety of mental states that no Sapiens, bat or dinosaur ever experienced in 4 billion years of terrestrial evolution, because they did not have the necessary faculties. In the future, however, powerful drugs, genetic engineering, electronic helmets and direct brain–computer interfaces may open passages to these places. Just as Columbus and Magellan sailed beyond the horizon to explore new islands and unknown continents, so we may one day embark for the antipodes of the mind.
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Yuval Noah Harari (Homo Deus: A History of Tomorrow)
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Transhumanism is terrorism, for it is the very antithesis of life. Wasting precious resources on a pompous, narcissistic and megalomaniacal dream of extending life through cold, mechanical means, instead of helping to improve genuine human condition, transhumanists act as modern day terrorists who desecrate the very spirit of life and liberty without ever being held accountable. Let me tell you as a brain scientist and a computer engineering dropout - transhumanism is to brain computer interface, what nuclear weapons are to nuclear physics.
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Abhijit Naskar (Amantes Assemble: 100 Sonnets of Servant Sultans)
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Facebook’s own North American marketing director, Michelle Klein, who told an audience in 2016 that while the average adult checks his or her phone 30 times a day, the average millennial, she enthusiastically reported, checks more than 157 times daily. Generation Z, we now know, exceeds this pace. Klein described Facebook’s engineering feat: “a sensory experience of communication that helps us connect to others, without having to look away,” noting with satisfaction that this condition is a boon to marketers. She underscored the design characteristics that produce this mesmerizing effect: design is narrative, engrossing, immediate, expressive, immersive, adaptive, and dynamic.11 If you are over the age of thirty, you know that Klein is not describing your adolescence, or that of your parents, and certainly not that of your grandparents. Adolescence and emerging adulthood in the hive are a human first, meticulously crafted by the science of behavioral engineering; institutionalized in the vast and complex architectures of computer-mediated means of behavior modification; overseen by Big Other; directed toward economies of scale, scope, and action in the capture of behavioral surplus; and funded by the surveillance capital that accrues from unprecedented concentrations of knowledge and power. Our children endeavor to come of age in a hive that is owned and operated by the applied utopianists of surveillance capitalism and is continuously monitored and shaped by the gathering force of instrumentarian power. Is this the life that we want for the most open, pliable, eager, self-conscious, and promising members of our society?
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Shoshana Zuboff (The Age of Surveillance Capitalism)
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What stuck with me was the way you describe your addiction to work. I’ve been so used to hearing of depression as something that forces you to do absolutely nothing. But pushing my limits became my drug. It was essentially a form of masochism. 18 years old and I found myself working nonstop for 20 hours a day. I didn’t socialize. I major in computer engineering and spent my day in front of a laptop. I wear glasses now from staring at screens so much. Getting things done let me avoid taking care of myself. I was just “too busy.” 96% of the things you focused on relating to your struggles have caused me to think, “Oh my gosh, it’s not just me!” Frankly, you helped me realize working so hard was a side effect of my depression, a source of control, and not just something other people who didn’t know what was up admired me for.
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David Chang (Eat a Peach)
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When Elon was nearly ten years old, he saw a computer for the first time, at the Sandton City Mall in Johannesburg. “There was an electronics store that mostly did hi-fi-type stuff, but then, in one corner, they started stocking a few computers,” Musk said. He felt awed right away—“It was like, ‘Whoa. Holy shit!’”—by this machine that could be programmed to do a person’s bidding. “I had to have that and then hounded my father to get the computer,” Musk said. Soon he owned a Commodore VIC-20, a popular home machine that went on sale in 1980. Elon’s computer arrived with five kilobytes of memory and a workbook on the BASIC programming language. “It was supposed to take like six months to get through all the lessons,” Elon said. “I just got super OCD on it and stayed up for three days with no sleep and did the entire thing. It seemed like the most super-compelling thing I had ever seen.” Despite being an engineer, Musk’s father was something of a Luddite and dismissive of the machine. Elon recounted that “he said it was just for games and that you’d never be able to do real engineering on it. I just said, ‘Whatever.’” While
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Ashlee Vance (Elon Musk: How the Billionaire CEO of SpaceX and Tesla is Shaping our Future)
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As I became older, I was given many masks to wear. I could be a laborer laying railroad tracks across the continent, with long hair in a queue to be pulled by pranksters; a gardener trimming the shrubs while secretly planting a bomb; a saboteur before the day of infamy at Pearl Harbor, signaling the Imperial Fleet; a kamikaze pilot donning his headband somberly, screaming 'Banzai' on my way to my death; a peasant with a broad-brimmed straw hat in a rice paddy on the other side of the world, stooped over to toil in the water; an obedient servant in the parlor, a houseboy too dignified for my own good; a washerman in the basement laundry, removing stains using an ancient secret; a tyrant intent on imposing my despotism on the democratic world, opposed by the free and the brave; a party cadre alongside many others, all of us clad in coordinated Mao jackets; a sniper camouflaged in the trees of the jungle, training my gunsights on G.I. Joe; a child running with a body burning from napalm, captured in an unforgettable photo; an enemy shot in the head or slaughtered by the villageful; one of the grooms in a mass wedding of couples, having met my mate the day before through our cult leader; an orphan in the last airlift out of a collapsed capital, ready to be adopted into the good life; a black belt martial artist breaking cinderblocks with his head, in an advertisement for Ginsu brand knives with the slogan 'but wait--there's more' as the commercial segued to show another free gift; a chef serving up dog stew, a trick on the unsuspecting diner; a bad driver swerving into the next lane, exactly as could be expected; a horny exchange student here for a year, eager to date the blonde cheerleader; a tourist visiting, clicking away with his camera, posing my family in front of the monuments and statues; a ping pong champion, wearing white tube socks pulled up too high and batting the ball with a wicked spin; a violin prodigy impressing the audience at Carnegie Hall, before taking a polite bow; a teen computer scientist, ready to make millions on an initial public offering before the company stock crashes; a gangster in sunglasses and a tight suit, embroiled in a turf war with the Sicilian mob; an urban greengrocer selling lunch by the pound, rudely returning change over the counter to the black patrons; a businessman with a briefcase of cash bribing a congressman, a corrupting influence on the electoral process; a salaryman on my way to work, crammed into the commuter train and loyal to the company; a shady doctor, trained in a foreign tradition with anatomical diagrams of the human body mapping the flow of life energy through a multitude of colored points; a calculus graduate student with thick glasses and a bad haircut, serving as a teaching assistant with an incomprehensible accent, scribbling on the chalkboard; an automobile enthusiast who customizes an imported car with a supercharged engine and Japanese decals in the rear window, cruising the boulevard looking for a drag race; a illegal alien crowded into the cargo hold of a smuggler's ship, defying death only to crowd into a New York City tenement and work as a slave in a sweatshop.
My mother and my girl cousins were Madame Butterfly from the mail order bride catalog, dying in their service to the masculinity of the West, and the dragon lady in a kimono, taking vengeance for her sisters. They became the television newscaster, look-alikes with their flawlessly permed hair.
Through these indelible images, I grew up. But when I looked in the mirror, I could not believe my own reflection because it was not like what I saw around me. Over the years, the world opened up. It has become a dizzying kaleidoscope of cultural fragments, arranged and rearranged without plan or order.
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Frank H. Wu (Yellow)
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[Hyun Song Shin] most accurately portrayed the state of the global economy.
'I'd like to tell you about the Millennium Bridge in London,' he began…'The bridge was opened by the queen on a sunny day in June,' Shin continued. 'The press was there in force, and many thousands of people turned up to savor the occasion. However, within moments of the bridge's opening, it began to shake violently.' The day it opened, the Millennium Bridge was closed. The engineers were initially mystified about what had gone wrong. Of course it would be a problem if a platoon of soldiers marched in lockstep across the bridge, creating sufficiently powerful vertical vibration to produce a swaying effect. The nearby Albert Bridge, built more than a century earlier, even features a sign directing marching soldiers to break step rather than stay together when crossing. But that's not what happened at the Millennium Bridge. 'What is the probability that a thousand people walking at random will end up walking exactly in step, and remain in lockstep thereafter?' Shin asked. 'It is tempting to say, 'Close to Zero' '
But that's exactly what happened. The bridge's designers had failed to account for how people react to their environment. When the bridge moved slightly under the feet of those opening-day pedestrians, each individual naturally adjusted his or her stance for balance, just a little bit—but at the same time and in the same direction as every other individual. That created enough lateral force to turn a slight movement into a significant one. 'In other words,' said Shin, 'the wobble of the bridge feeds on itself. The wobble will continue and get stronger even though the initial shock—say, a small gust of wind—had long passed…Stress testing on the computer that looks only at storms, earthquakes, and heavy loads on the bridge would regard the events on the opening day as a 'perfect storm.' But this is a perfect storm that is guaranteed to come every day.'
In financial markets, as on the Millennium Bridge, each individual player—every bank and hedge fund and individual investor—reacts to what is happening around him or her in concert with other individuals. When the ground shifts under the world's investors, they all shift their stance. And when they all shift their stance in the same direction at the same time, it just reinforces the initial movement. Suddenly, the whole system is wobbling violently.
Ben Bernanke, Mervyn King, Jean-Claude Trichet, and the other men and women at Jackson Hole listened politely and then went to their coffee break.
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Neil Irwin (The Alchemists: Three Central Bankers and a World on Fire)
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Imagine a latter-day Helmholtz presented by an engineer with a digital camera, with its screen of tiny photocells, set up to capture images projected directly on to the surface of the screen. That makes good sense, and obviously each photocell has a wire connecting it to a computing device of some kind where images are collated. Makes sense again. Helmholtz wouldn’t send it back. But now, suppose I tell you that the eye’s ‘photocells’ are pointing backwards, away from the scene being looked at. The ‘wires’ connecting the photocells to the brain run all over the surface of the retina, so the light rays have to pass through a carpet of massed wires before they hit the photocells. That doesn’t make sense – and it gets even worse. One consequence of the photocells pointing backwards is that the wires that carry their data somehow have to pass through the retina and back to the brain. What they do, in the vertebrate eye, is all converge on a particular hole in the retina, where they dive through it. The hole filled with nerves is called the blind spot, because it is blind, but ‘spot’ is too flattering, for it is quite large, more like a blind patch, which again doesn’t actually inconvenience us much because of the ‘automatic Photoshop’ software in the brain. Once again, send it back, it’s not just bad design, it’s the design of a complete idiot.
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Richard Dawkins (The Greatest Show on Earth: The Evidence for Evolution)
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I am assured that this is a true story. A man calls up his computer helpline complaining that the cupholder on his personal computer has snapped off, and he wants to know how to get it fixed. “Cupholder?” says the computer helpline person, puzzled. “I’m sorry, sir, but I’m confused. Did you buy this cupholder at a computer show or receive it as a special promotion?” “No, it came as part of the standard equipment on my computer.” “But our computers don’t come with cupholders.” “Well, pardon me, friend, but they do,” says the man a little hotly. “I’m looking at mine right now. You push a button on the base of the unit and it slides right out.” The man, it transpired, had been using the CD drawer on his computer to hold his coffee cup. I bring this up here by way of introducing our topic this week: cupholders. Cupholders are taking over the world. It would be almost impossible to exaggerate the importance of cupholders in automotive circles these days. The New York Times recently ran a long article in which it tested a dozen family cars. It rated each of them for ten important features, among them engine size, trunk space, handling, quality of suspension, and, yes, number of cupholders. A car dealer acquaintance of ours tells us that they are one of the first things people remark on, ask about, or play with when they come to look at a car. People buy cars on the basis of cupholders. Nearly all car advertisements note the number of cupholders prominently in the text. Some cars, like the newest model of the Dodge Caravan, come with as many as seventeen cupholders. The largest Caravan holds seven passengers. Now you don’t have to be a nuclear physicist, or even wide awake, to work out that that is 2.43 cupholders per passenger. Why, you may reasonably wonder, would each passenger in a vehicle need 2.43 cupholders? Good question. Americans, it is true, consume positively staggering volumes of fluids. One of our local gas stations, I am reliably informed, sells a flavored confection called a Slurpee in containers up to 60 ounces in size. But even if every member of the family had a Slurpee and a personal bottle of
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Bill Bryson (I'm a Stranger Here Myself: Notes on Returning to America After 20 Years Away)
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entire project would be kicked back, and he would need to start the submission process again. The proposal had to be perfect this time. If not, he was sure his competitors would swoop in on this opportunity to launch their own devices. He had spent the last two years on this project, and he was so close—only twenty-seven days left to make all the necessary corrections. He could not afford distractions now. Too much was riding on this; his name was riding on this. He remembered what his father always told him: “No one remembers the name of the person who came in second.” These words motivated him all through high school to earn a full scholarship to Boston University, where he earned his BA and master’s degrees in computer science, and then his PhD in robotics engineering at MIT. Those degrees had driven him to start his own business, Vinchi Medical Engineering, and at age thirty-four, he still lived by those words to keep the company on top. The intercom buzzed. “Your conference call is ready on line one, Mr. Vinchi.” “What the hell were you guys thinking?” Jon barked as soon as he got on the line. Not waiting for them to answer, Jon continued, “Whose bright idea was it to submit my name to participate at this event—or any event, for that matter? This type of thing has your name written all over it, Drew. Is this your doing?” As always, Trent said it the way it was. “If you had attended the last meeting, Jon, you would have been brought up to date for this and would have had the chance to voice any opposition to your participation.” It was a moot point, Jon knew he’d missed their last meeting—actually, their last few meetings—due to his own business needs. But this stunt wasn’t solely about the meeting, and he knew it. “Trent, I have always supported the decisions you guys have made in the past, but I am not supporting this one. What makes you think I will even show? I don’t have time for this nonsense.” “Time is valuable to all of us, Jon. We all have our own companies to run besides supporting what is needed for Takes One. Either you’re fully invested in this, or you’re not. There are times when it takes more than
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Jeannette Winters (The Billionaire's Secret (Betting on You, #1))
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Maddy Roby
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Systems Analysis and Design, Fourth Edition 5th Edition - Tilley and Rosenblatt
Sams teach yourself C++ in 21 days
Introduction to Probability and Statistics:
Principles and Applications for Engineering and the Computing Sciences 4th Edition
Milton and Arnold
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Michael Gitabaum
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Marturano recommended something radical: do only one thing at a time. When you’re on the phone, be on the phone. When you’re in a meeting, be there. Set aside an hour to check your email, and then shut off your computer monitor and focus on the task at hand. Another tip: take short mindfulness breaks throughout the day. She called them “purposeful pauses.” So, for example, instead of fidgeting or tapping your fingers while your computer boots up, try to watch your breath for a few minutes. When driving, turn off the radio and feel your hands on the wheel. Or when walking between meetings, leave your phone in your pocket and just notice the sensations of your legs moving. “If I’m a corporate samurai,” I said, “I’d be a little worried about taking all these pauses that you recommend because I’d be thinking, ‘Well, my rivals aren’t pausing. They’re working all the time.’ ” “Yeah, but that assumes that those pauses aren’t helping you. Those pauses are the ways to make you a more clear thinker and for you to be more focused on what’s important.” This was another attack on my work style. I had long assumed that ceaseless planning was the recipe for effectiveness, but Marturano’s point was that too much mental churning was counterproductive. When you lurch from one thing to the next, constantly scheming, or reacting to incoming fire, the mind gets exhausted. You get sloppy and make bad decisions. I could see how the counterintuitive act of stopping, even for a few seconds, could be a source of strength, not weakness. This was a practical complement to Joseph’s “is this useful?” mantra. It was the opposite of zoning out, it was zoning in. In fact, I looked into it and found there was science to suggest that pausing could be a key ingredient in creativity and innovation. Studies showed that the best way to engineer an epiphany was to work hard, focus, research, and think about a problem—and then let go. Do something else. That didn’t necessarily mean meditate, but do something that relaxes and distracts you; let your unconscious mind go to work, making connections from disparate parts of the brain. This, too, was massively counterintuitive for me. My impulse when presented with a thorny problem was to bulldoze my way through it, to swarm it with thought. But the best solutions often come when you allow yourself to get comfortable with ambiguity. This is why people have aha moments in the shower. It was why Kabat-Zinn had a vision while on retreat. It was why Don Draper from Mad Men, when asked how he comes up with his great slogans, said he spends all day thinking and then goes to the movies. Janice Marturano was on
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Dan Harris (10% Happier)
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The following year, US forces in Kabul seized a computer in an al-Qaeda office and found models of a dam on it along with engineering software that could be used to simulate its failure.21
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Kim Zetter (Countdown to Zero Day: Stuxnet and the Launch of the World's First Digital Weapon)
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This is because computer science has traditionally been all about thinking deterministically, but machine learning requires thinking statistically. If a rule for, say, labeling e-mails as spam is 99 percent accurate, that does not mean it’s buggy; it may be the best you can do and good enough to be useful. This difference in thinking is a large part of why Microsoft has had a lot more trouble catching up with Google than it did with Netscape. At the end of the day, a browser is just a standard piece of software, but a search engine requires a different mind-set.
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Pedro Domingos (The Master Algorithm: How the Quest for the Ultimate Learning Machine Will Remake Our World)
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Evolution & Electronics (The Sonnet)
I know electronic circuitry like the back of my hand,
Yet it's the human mind that fascinates me most immensely.
Fascination in electronics lies in new design possibility,
Whereas the mind is the breeding ground of all possibility.
Our engineering is puny compared to that of Mother Nature,
Each day a new mystery unfolds in the vast organic kingdom.
Our puny electronics work based on cold 'n rigid computation,
Evolution of life in nature is predicated on plastic mutation.
That's why we must never disregard nature blinded by arrogance,
We may have conquered nature's mercy but we're still subordinate.
The moment a lifeform starts to vilify the womb whence it came,
With a single blow creator nature can flatten all our obstinance.
Foster humility and wisdom, before going nuts about technology.
Don't end up yet another fancy stain upon the honor of humanity.
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Abhijit Naskar (Corazon Calamidad: Obedient to None, Oppressive to None)
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ON FEBRUARY 14, 1946, a breathless bustle filled the halls of the Moore School of Electrical Engineering in Philadelphia. On this day, the school’s secret jewel was going to be revealed to the world: the ENIAC. Inside a locked room at Moore hummed the Electronic Numerical Integrator and Computer, the first machine of its kind capable of performing calculations at lightning speed. Weighing thirty tons, the massive ENIAC used around eighteen thousand vacuum tubes, employed about six thousand switches, and encompassed upwards of half a million soldered joints; it had taken more than 200,000 man-hours to build.
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Annie Murphy Paul (The Extended Mind: The Power of Thinking Outside the Brain)
“
Atoms, elements and molecules are three important knowledge in Physics, chemistry and Biology. mathematics comes where counting starts, when counting and measurement started, integers were required. Stephen hawking says integers were created by god and everything else is work of man. Man sees pattern in everything and they are searched and applied to other sciences for engineering, management and application problems. Physics, it is required understand the physical nature or meaning of why it happens, chemistry is for chemical nature, Biology is for that why it happened. Biology touch medicine, plants and animals. In medicine how these atoms, elements and molecules interplay with each other by bondage is being explained. Human emotions and responses are because of biochemistry, hormones i e anatomy and physiology. This physiology deals with each and every organs and their functions. When this atom in elements are disturbed whatever they made i e macromolecules DNA, RNA and Protein and other micro and macro nutrients and which affects the physiology of different organs on different scales and then diseases are born because of this imbalance/ disturb in homeostasis. There many technical words are there which are hard to explain in single para. But let me get into short, these atoms in elements and molecules made interplay because of ecological stimulus i e so called god. and when opposite sex meets it triggers various responses on body of each. It is also harmone and they are acting because of atoms inside elements and continuous generation or degenerations of cell cycle. There is a god cell called totipotent stem cell, less gods are pluripotent, multi potent and noni potent stem cells. So finally each and every organ system including brain cells are affected because of interplay of atoms inside elements and their bondages in making complex molecules, which are ruled by ecological stimulus i e god. So everything is basically biology and medicine even for animals, plants and microbes and other life forms. process differs in each living organisms. The biggest mystery is Brain and DNA. Brain has lots of unexplained phenomenon and even dreams are not completely understood by science that is where spiritualism/ soul touches. DNA is long molecule which has many applications as genetic engineering. genomics, personal medicine, DNA as tool for data storage, DNA in panspermia theory and many more. So everything happens to women and men and other sexes are because of Biology, Medicine and ecology. In ecology every organisms are inter connected and inter dependent.
Now physics - it touch all technical aspects but it needs mathematics and statistics to lay foundation for why and how it happened and later chemistry, biology also included inside physics. Mathematics gave raise to computers and which is for fast calculation on any applications in any sciences. As physiological imbalances lead to diseases and disorders, genetic mutations, again old concept evolution was retaken to understand how new biology evolves. For evolution and disease mechanisms, epidemiology and statistics was required and statistics was as a data tool considered in all sciences now a days.
Ultimate science is to break the atoms to see what is inside- CERN, but it creates lots of mysterious unanswerable questions. laws in physics were discovered and invented with mathematics to understand the universe from atoms. Theory of everything is a long search and have no answers. While searching inside atoms, so many hypothesis like worm holes and time travel born but not yet invented as far as my knowledge.
atom is universe, and humans are universe they have everything that universe has. ecology is god that affects humans and climate.
In business these computerized AI applications are trying to figure out human emotions by their mechanism of writing, reading, texting, posting on social media and bla bla.
Arts is trying to figure out human emotions in art way.
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Ganapathy K
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Everyone is talking about what’s going on with sales, and Sergey was paying no attention, just pushing buttons on the AV system and trying to unscrew a panel to understand it,” says Levick. “And I remember thinking, this man does not give a rat’s ass about this part of the business. He doesn’t get what we do. He never will. That set the tone for me very early in terms of the two Googles—the engineering Google and this other Google, the sales and business side.” No matter how much you exceeded your sales quota, a salesperson wouldn’t be coddled as much as a guy with a computer science degree who spent all day creating code. And some tried-and-true sales methods were verboten. For instance, golf outings. “Larry and Sergey hate golf,” says Levick. “Google has never sponsored a golf event and never will.” There would be days when Google salespeople would call agencies and discover that everybody was off on a golf retreat with Yahoo. But Tim Armstrong would tell his troops, “They have to take people on golf outings because they have nothing else.
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Steven Levy (In the Plex: How Google Thinks, Works, and Shapes Our Lives)
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Because of its origins and guiding principles, symbolist machine learning is still closer to the rest of AI than the other schools. If computer science were a continent, symbolist learning would share a long border with knowledge engineering. Knowledge is traded in both directions— manually entered knowledge for use in learners, induced knowledge for addition to knowledge bases— but at the end of the day the rationalist-empiricist fault line runs right down that border, and crossing it is not easy.
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Pedro Domingos (The Master Algorithm: How the Quest for the Ultimate Learning Machine Will Remake Our World)
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I decided to skip it and head to the library to do some research on Keepers. The place was practically deserted at this time of day, giving me my pick of computer terminals. I sat down at one in the corner and woke up the screen with a push of the mouse. A pop-up box with a smiley face and the words “Hello, student!” immediately displayed on the screen. The animation phenomenon was particularly prevalent in the library.
I gritted my teeth and contemplated switching to another terminal in the hopes that it would be less lively than this one, but decided it wasn’t worth the time. None of the computers in here were new.
In the text box below the greeting I typed “hi thanks” and pressed enter.
The pop-up disappeared, giving me access to the library’s custom search engine. I typed “keeper” and “ring” in the box and pressed the search button.
Another pop-up appeared on the screen: “Are you sure you want to search for that?”
“Yes,” I typed.
“Lots of people aren’t, you know, sure.” The smile on the smiley face widened.
“I’m sure.”
“Sure, sure?”
“YES!!!” I pounded on the keys, trying to get the point across.
The smiley face frowned. “Okay, but don’t say I didn’t warn you.”
At last, the stupid thing displayed the results, and I sighed in relief.
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Mindee Arnett (The Nightmare Affair (The Arkwell Academy, #1))
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THINK OF THE WAY a stretch of grass becomes a road. At first, the stretch is bumpy and difficult to drive over. A crew comes along and flattens the surface, making it easier to navigate. Then, someone pours gravel. Then tar. Then a layer of asphalt. A steamroller smooths it; someone paints lines. The final surface is something an automobile can traverse quickly. Gravel stabilizes, tar solidifies, asphalt reinforces, and now we don’t need to build our cars to drive over bumpy grass. And we can get from Philadelphia to Chicago in a single day. That’s what computer programming is like. Like a highway, computers are layers on layers of code that make them increasingly easy to use. Computer scientists call this abstraction. A microchip—the brain of a computer, if you will—is made of millions of little transistors, each of whose job is to turn on or off, either letting electricity flow or not. Like tiny light switches, a bunch of transistors in a computer might combine to say, “add these two numbers,” or “make this part of the screen glow.” In the early days, scientists built giant boards of transistors, and manually switched them on and off as they experimented with making computers do interesting things. It was hard work (and one of the reasons early computers were enormous). Eventually, scientists got sick of flipping switches and poured a layer of virtual gravel that let them control the transistors by punching in 1s and 0s. 1 meant “on” and 0 meant “off.” This abstracted the scientists from the physical switches. They called the 1s and 0s machine language. Still, the work was agonizing. It took lots of 1s and 0s to do just about anything. And strings of numbers are really hard to stare at for hours. So, scientists created another abstraction layer, one that could translate more scrutable instructions into a lot of 1s and 0s. This was called assembly language and it made it possible that a machine language instruction that looks like this: 10110000 01100001 could be written more like this: MOV AL, 61h which looks a little less robotic. Scientists could write this code more easily. Though if you’re like me, it still doesn’t look fun. Soon, scientists engineered more layers, including a popular language called C, on top of assembly language, so they could type in instructions like this: printf(“Hello World”); C translates that into assembly language, which translates into 1s and 0s, which translates into little transistors popping open and closed, which eventually turn on little dots on a computer screen to display the words, “Hello World.” With abstraction, scientists built layers of road which made computer travel faster. It made the act of using computers faster. And new generations of computer programmers didn’t need to be actual scientists. They could use high-level language to make computers do interesting things.* When you fire up a computer, open up a Web browser, and buy a copy of this book online for a friend (please do!), you’re working within a program, a layer that translates your actions into code that another layer, called an operating system (like Windows or Linux or MacOS), can interpret. That operating system is probably built on something like C, which translates to Assembly, which translates to machine language, which flips on and off a gaggle of transistors. (Phew.) So, why am I telling you this? In the same way that driving on pavement makes a road trip faster, and layers of code let you work on a computer faster, hackers like DHH find and build layers of abstraction in business and life that allow them to multiply their effort. I call these layers platforms.
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Shane Snow (Smartcuts: The Breakthrough Power of Lateral Thinking)
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Age: 11 Height: 5’5 Favourite animal: Wolf Chris loves to learn. When he’s not reading books explaining how planes work or discovering what lives at the bottom of the ocean, he’s watching the Discovery Channel on TV to learn about all the world’s animal and plant life. How things work is one of Chris’ main interests, and for this reason he has a special appreciation for electrical and mechanical things, everything from computers to trains. He considers himself a train expert and one day dreams of riding on famous trains, such as the Orient Express and the Trans-Siberian Railway. Chris dreams of one day being a great engineer, like Isambard Kingdom Brunel. He knows this will involve going to university, so he studies hard at school. Beatrix is his study partner, and when they aren’t solving mysteries in the Cluefinders Club they can be found in the garden poring over text books. Like Ben, he loves to read comic books, and his favourite super-hero is Iron Man, who is a genius engineer and businessman. Chris says, “One day I’ll invent a new form of transport that will revolutionise world travel!”
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Ken T. Seth (The Case of the Vanishing Bully (The Cluefinder Club #1))
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Though he was neither an engineer nor a computer geek, he helped create one gotta-have-it product after another by always designing it with you and me, the actual users, in mind. Unknown to those listening to him that day, more insanely awesome technology was in the works, including the iPhone, which would put much of the power of a computer neatly into the palm of your hand. The father of four would be repeatedly compared with the inventor Thomas Edison and auto magnate Henry Ford, who both introduced affordable, life-changing conveniences that transformed the way Americans lived. Yet
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Karen Blumenthal (Steve Jobs: The Man Who Thought Different: A Biography)
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The Beetle’s body, whether it be a ’49 split or a ’73 Jeans Bug, or an ‘03 Mexican, was originally conceived in the mid 1930’s. This is evident in it’s body styling which aside from it’s rear engine layout and absence of front radiator (or radiator!) grille, is very similar to other cars of the same period. Believe it or not, in those days streamlining was a hot new concept, kind of like how wireless networking is today with computing.
The only problem was, in the beginning they didn’t seem to realize that streamlining ought to be applied sideways as well as longitudinally!
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Christina Engela (Bugspray)
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Susan Sewell 5-Star Review
"A supercomputer enhanced with artificial intelligence causes havoc in the life of its creator in the thrilling and suspenseful science-fiction fantasy, AI Beast by Shawn Corey. Since he was a child, Professor Jonathan Anthony Edwards dreamed of creating a sentient computer. Finally, his dream is coming to fruition, and his AI computer program, Lex, is almost ready to launch. To add to his delight, he has found someone with whom he can share his life. Beverly is an enchanting and beautiful woman who captivates Jon at first sight. In an unbelievable coincidence, her son, Nigel, is a student of quantum computing and is excited to be a part of Lex's debut. One day, while Jon and Nigel are working alone with Lex during a storm, something goes very wrong, and Jon is injured and sent into a coma by a blaze of light. When he finally regains consciousness, everything has changed at the University, and Nigel is in charge of Lex. While he has been out of commission, Nigel, Lex, and powerful world leaders seem to be working together to alter the world and humankind. What happened to Nigel and Jon that stormy day? Did Lex modify their psyches to use them to enact her secret plans?
Incorporating prophecy from the book of Revelation and combining it with the element of artificial intelligence, AI Beast by Shawn Corey is a brilliant blend of science fiction and religion. Filled with suspenseful and intense, action-packed scenes, the tale chillingly portrays the terrifying conceptualization of a viable source that could be responsible for the fulfillment of the Bible's prophesied end times. From the beginning, the story flows at a quick pace, building momentum and culminating in a dramatic and explosive finale. Well-written with a solid, riveting plot, fascinating characters, and an intricately woven storyline, it is a stunning novel that is impossible to put down. The book contains deceit, passion, and exciting action scenes that will enthrall fans of Christian thrillers and science-fiction novels with a biblical influence. Due to some sexually intimate scenes, the book is more suitable for mature readers.
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Shawn Corey
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I went to talk to the project manager, Kent Stockwell. Although I had done all these computer things with the Apple I and Apple II, I wanted to work on a computer at HP so bad I would have done anything. I would even be a measly printer interface engineer. Something tiny. I told him, “My whole interest in life has been computers. Not calculators.” After a few days, I was turned down again. I still believe HP made a huge mistake by not letting me go to its computer project. I was so loyal to HP. I wanted to work there for life. When you have an employee who says he’s tired of calculators and is really productive in computers, you should put him where he’s productive.
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Steve Wozniak (iWoz: Computer Geek to Cult Icon)
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The point is: If we can store music on a compact disc, why can't we store a man's intelligence and personality on one? So I have the engineers figuring that out now. Brain Mapping. Artificial Intelligence. We should have been working on it thirty years ago. I will say this - and I'm gonna say it on tape so everybody hears it a hundred times a day: If I die before you people can pour me into a computer, I want Caroline to run this place. Now she'll argue. She'll say she can't. She's modest like that. But you make her.
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Cave Johnson - Portal 2
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A breakthrough in 2012 led by Jennifer Doudna and Emmanuelle Charpentier meant that for the first time genes could be edited almost like text or computer code, far more easily than in the early days of genetic engineering.
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Mustafa Suleyman (The Coming Wave: Technology, Power, and the Twenty-first Century's Greatest Dilemma)
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The Very Difference Between Game Design & 3D Game Development You Always Want to Know
Getting into the gaming industry is a dream for many people. In addition to the fact that this area is always relevant, dynamic, alive and impenetrable for problems inherent in other areas, it will become a real paradise for those who love games. Turning your hobby into work is probably the best thing that can happen in your career.
What is Game Designing?
A 3D Game Designer is a creative person who dreams up the overall design of a video game. Game design is a large field, drawing from the fields of computer science/programming, creative writing, and graphic design. Game designers take the creative lead in imagining and bringing to life video game worlds. Game designers discuss the following issues:
• the target audience;
• genre;
• main plot;
• alternative scenarios;
• maps;
• levels;
• characters;
• game process;
• user interface;
• rules and restrictions;
• the primary and secondary goals, etc
Without this information, further work on the game is impossible. Once the concept has been chosen, the game designers work closely with the artists and developers to ensure that the overall picture of the game is harmonized and that the implementation is in line with the original ideas. As such, the skills of a game designer are drawn from the fields of computer science and programming, creative writing and graphic design. Game designers take the creative lead in imagining and bringing to life video game stories, characters, gameplay, rules, interfaces, dialogue and environments.
A game designer's role on a game development outsourcing team differs from the specialized roles of graphic designers and programmers. Graphic designers and game programmers have specific tasks to accomplish in the division of labor that goes into creating a video game, international students can major in those specific disciplines if desired.
The game designer generates ideas and concepts for games. They define the layout and overall functionality of the Game Animation Studio. In short, they are responsible for creating the vision for the game. These geniuses produce innovative ideas for games. Game designers should have a knack for extraordinary and creative vision so that their game may survive in the competitive market. The field of game design is always in need of artists of all types who may be drawn to multiple art forms, original game design and computer animation. The game designer is the artist who uses his/her talents to bring the characters and plot to life.
Who is a Game Development?
Games developers use their creative talent and skills to create the games that keep us glued to the screen for hours and even days or make us play them by erasing every other thought from our minds. They are responsible for turning the vision into a reality, i.e., they convert the ideas or design into the actual game. Thus, they convert all the layouts and sketches into the actual product. It may involve concept generation, design, build, test and release. While you create a game, it is important to think about the game mechanics, rewards, player engagement and level design.
3D Game development involves bringing these ideas to life. Developers take games from the conceptual phase, through *development*, and into reality. The Game Development Services side of games typically involves the programming, coding, rendering, engineering, and testing of the game (and all of its elements: sound, levels, characters, and other assets, etc.).
Here are the following stages of 3D Game Development Service, and the best ways of learning game development (step by step).
• High Concept
• Pitch
• Concept
• Game Design Document
• Prototype
• Production
• Design
• Level Creation
• Programming
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GameYan
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By the time he was in high school, his family had moved to Miami. Bezos was a straight-A student, somewhat nerdy, and still completely obsessed with space exploration. He was chosen as the valedictorian of his class, and his speech was about space: how to colonize planets, build space hotels, and save our fragile planet by finding other places to do manufacturing. “Space, the final frontier, meet me there!” he concluded. He went to Princeton with the goal of studying physics. It sounded like a smart plan until he smashed into a course on quantum mechanics. One day he and his roommate were trying to solve a particularly difficult partial differential equation, and they went to the room of another person in the class for help. He stared at it for a moment, then gave them the answer. Bezos was amazed that the student had done the calculation—which took three pages of detailed algebra to explain—in his head. “That was the very moment when I realized I was never going to be a great theoretical physicist,” Bezos says. “I saw the writing on the wall, and I changed my major very quickly to electrical engineering and computer science.” It was a difficult realization. His heart had been set on becoming a physicist, but finally he had confronted his own limits.
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Jeff Bezos (Invent and Wander: The Collected Writings of Jeff Bezos)
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It was long said to be impossible to build a railway through the permafrost, the mountains and the valleys of Tibet. Europe’s best engineers, who had cut through the Alps, said it could not be done. But the Chinese built it. Perhaps only they could have done. The line into the Tibetan capital, Lhasa, was opened in 2006 by the then Chinese President Hu Jintao. Now passenger and goods trains arrive from as far away as Shanghai and Beijing, four times a day, every day. They bring with them many things, such as consumer goods from across China, computers, colour televisions and mobile phones. They bring tourists who support the local economy, they bring modernity to an ancient and impoverished land, a huge improvement in living standards and healthcare, and they bring the potential to carry Tibetan goods out to the wider world. But they have also brought several million Han Chinese settlers.
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Tim Marshall (Prisoners of Geography)
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Defining the Task in Knowledge Work In knowledge work, the how only comes after the what has been answered. In manual work the task is always given. Wherever there still are domestic servants, the owner of the house tells them what to do. The machine or the assembly line programs the factory worker. But, in knowledge work, what to do becomes the first and decisive question. For knowledge workers are not programmed by the machine. They largely are in control of their own tasks and must be in control of their own tasks. For they, and only they, own and control the most expensive of the means of production—their education—and their most important tool—their knowledge. They do use other tools, of course, whether the nurse’s IV or the engineer’s computer. But their knowledge decides how these tools are being used and for what. They know what steps are most important and what methods need to be used to complete the tasks; and it is their knowledge that tells them what chores are unnecessary and should be eliminated. Work on knowledge-worker productivity therefore begins with asking the knowledge workers themselves: What is your task? What should it be? What should you be expected to contribute? and What hampers you in doing your task and should be eliminated? The how only comes after the what has been answered. ACTION POINT: Define your task as a knowledge worker by asking yourself: “What do I get paid for?” and “What should I get paid for?
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Peter F. Drucker (The Daily Drucker: 366 Days of Insight and Motivation for Getting the Right Things Done)
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Most readers might now expect a closing paragraph in which I extoll the nonscientific benefits of manned space exploration: the thrill of the exploration of the unknown; the idea that mankind needs new frontiers if it is not to stagnate; the worry that if mankind is stuck on one planet, a disaster could destroy us. These are appealing ideas. But manned space exploration clearly will not happen unless we find better ways of getting off-planet and creating homelike places elsewhere. I’d like to construct an analogy: we are in the same situation with regard to manned spaceflight today as Charles Babbage was with respect to computing in the 1860s. He invented the basic ideas for the modern computer and tried to implement them using the mechanical technology of his day. The technology was marginally not good enough to allow his analytical engine to be built. We seem to be in the same situation today: chemical rockets with exhaust speeds of a few thousand meters per second are marginally good enough to launch unmanned probes traveling slowly through the Solar System but are completely inadequate for manned missions.
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Charles L. Adler (Wizards, Aliens, and Starships: Physics and Math in Fantasy and Science Fiction)
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3D Character Modeling & low poly game character by 3D Game Art Studio
Low poly game character are three-dimensional models based on a small number of polygons. An important condition is that this amount is enough to understand what the visualizer wanted to demonstrate. Since one of the relevant areas where 3d low-poly character developers are involved in the gaming industry, consider the process of work on the example of creating a Game Character Modeling Services. Work on other low poly character is similar. Each game must be unique in its own way.
Character Modeling is the process of creating a character within the 3D space of computer programs. The techniques for character modeling are essential for third - and first - person experiences within film, animation, games, and Virtual Reality. It is important to bear in mind that low poly objects have less definition and are made with fewer polygons, spheres, cylinders, or cubes. By using flat lighting, the models will get the desired flat-shaded blocky look. low poly modeling requires a high degree of creativity, as you need to make the most of limited resources to create complex compositions. It has the power of simplicity.
Low poly character also has its uses. The most important use is game engines since a computer can only handle many polygons in real time. Low poly keeps everything as low as possible applying normal mapping everywhere. Other uses of low poly include:
• Subdivision modeling
• Low-polygon proxy geometry for animating and rigging
• Low poly style
High poly character are preferable in Movie Character Modeling for the film industry since a large number of polygons are needed there for optimal detail. However, their 3d Rendering & Animation can sometimes take several days. But for games, low-poly character are often used: visualization of 3D characters is carried out directly in the course of the game process.
GameYan Studio is a Game Development and Movie Animation company offer an animation 3D Character Modeling Services with a wide range of 3d character design services and animation with a specialized team of highly skilled designers & animators are having a capable to transform any characters to virtually animated characters. GameYan Studio is one stop solution for 3D Character Development - 3D Modeling Company. Whether you have concept or not, our creative team can convert your visualization into Sketches and 3d Character Modeling Design. We can deliver the final model with specific technical requirement like Low Poly, High Polygons and many technical detail will be follow by our 3d artist in realistic game character.
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GameYan Studio
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As I reflect upon some of the exceptional leaders I’ve studied in my research, I’m struck by how Covey’s principles are manifested in many of their stories. Let me focus on one of my favorite cases, Bill Gates. It’s become fashionable in recent years to attribute the outsize success of someone like Bill Gates to luck, to being in the right place at the right time. But if you think about it, this argument falls apart. When Popular Electronics put the Altair computer on its cover, announcing the advent of the first-ever personal computer, Bill Gates teamed up with Paul Allen to launch a software company and write the BASIC programming language for the Altair. Yes, Gates was at just the right moment with programming skills, but so were other people—students in computer science and electrical engineering at schools like Cal Tech, MIT, and Stanford; seasoned engineers at technology companies like IBM, Xerox, and HP; and scientists in government research laboratories. Thousands of people could’ve done what Bill Gates did at that moment, but they didn’t. Gates acted upon the moment. He dropped out of Harvard, moved to Albuquerque (where the Altair was based), and wrote computer code day and night. It was not the luck of being at the right moment in history that separated Bill Gates, but his proactive response to being at the right moment (Habit 1: Be Proactive).
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Stephen R. Covey (The 7 Habits of Highly Effective People: Powerful Lessons in Personal Change)
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Though he was neither an engineer nor a computer geek, he helped create one gotta-have-it product after another by always designing it with you and me, the actual users, in mind. Unknown to those listening to him that day, more insanely
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Karen Blumenthal (Steve Jobs: The Man Who Thought Different: A Biography)
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v. [trans.] put someone or something into (a space or container) so that it is completely or almost completely full: I filled up the bottle with water;the office was filled with reporters. [intrans.] (fill with) become full of: Eleanor's eyes filled with tears. become an overwhelming presence in: a pungent smell of garlic filled the air. cause (someone) to have an intense experience of an emotion or feeling: his presence filled us with foreboding. appoint a person to hold (a vacant position): the number of high-tech jobs and the people who can fill them. hold and perform the expected duties of (a position or role): she fills the role of the “good” child. occupy or take up (a period of time): the next few days were filled with meetings. be supplied with the items described in (a prescription or order): she needed to fill a prescription. block up (a cavity in a tooth) with cement, amalgam, or gold. [intrans.] (of a sail) curve out tautly as the wind blows into it. (of a weather system) increase in barometric pressure. Compare with DEEPEN. [trans.] (of the wind) blow into (a sail), causing it to curve outward. [POKER] complete (a good hand) by drawing the necessary cards. n. (one's fill) an amount of something that is as much as one wants or can bear: we have eaten our fill;I've had my fill of surprises for one day. an amount of something that will occupy all the space in a container. material, loose or compacted, that fills a space, esp. in building or engineering work: loose polystyrene fill. the action of filling something, esp. of shading or color in a region of a computer graphics display. (in popular music) a short interjected phrase on a particular instrument. fill the bill see BILL1. fill someone's shoesINFORMAL take over someone's function or duties and fulfill them satisfactorily. fill in act as a substitute for someone when they are unable to do their job: my producer will have to have someone
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Oxford University Press (The New Oxford American Dictionary)
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ChiroCynergy - Dr. Matthew Bradshaw | Active Release Technique (A.R.T.) in Leland, NC
What exactly is Active Release Technique (A.R.T.)?
ART is a patented, state-of-the-art, soft tissue management system developed by Dr. Michael Leahy (an Air Force engineer/chiropractor) that treats problems occurring with:
- Muscles
- Tendons
- Ligaments
- Fascia
- Nerves
Injuries to these tissues can occur in 3 different ways:
Acute trauma injury – a sprained ankle playing racquetball is a great example of this type of injury.
Compression injury – an example of a compression injury would be back stiffness and pain and/or numbness down the leg (sciatica) caused by sitting behind a computer frequently and for long periods of time. Sitting causes reduced oxygen flow to the tissues, which in turn causes the numbness and/or pain.
Overuse injuries – frequently seen in people whose jobs involve typing all day. The repetitive motion can produce wrist and hand pain (i.e. carpal tall syndrome) due to the accumulation of small tears in the tissues.
Each of these changes causes your body to produce tough, dense scar tissue in the affected area. This scar tissue binds up and ties down tissues that need to move freely. As scar tissue builds up:
Muscles become shorter and weaker.
Tension on tendons causes tendonitis.
Nerves can become trapped.
This can result in reduced ranges of motion, loss of strength, and pain. With trapped nerves, you may also feel tingling, numbness, shooting pains, burning sensations, weakness, muscle atrophy and circulatory changes.
Even when most doctors say medications or surgery is the only answer, ART may still be able to resolve the symptoms and put you back on the field or back to work and into your best game.
ChiroCynergy can help! We offer Active Release Technique (A.R.T.) in Leland, NC.
Call us: (910) 368-1528
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ChiroCynergy - Dr. Matthew Bradshaw | Active Release Technique (A.R.T.) in Leland, NC