Azeroth Quotes

We've searched our database for all the quotes and captions related to Azeroth. Here they are! All 6 of them:

...he didn’t know when he was going to get the chance to play WoW again. And it was damn important to do his bit to save all life on Azeroth while he could.
Thea Harrison (Serpent's Kiss (Elder Races, #3))
Imagine that Dungeons and Dragons and an ’80s video arcade made hot, sweet love, and their child was raised in Azeroth. If you’re not already experiencing a nerdgasm at the thought, I don’t want to know you.” —John Scalzi, New York Times bestselling author of Old Man’s War
Ernest Cline (Ready Player One (Ready Player One, #1))
World of Warcraft was ported over to the OASIS, and copies of Norrath and Azeroth were added to the growing catalog of OASIS planets. Other virtual worlds soon followed suit, from the Metaverse to the Matrix. The Firefly universe was anchored in a sector adjacent to the Star Wars galaxy, with a detailed re-creation of the Star Trek universe in the sector adjacent to that. Users could now teleport back and forth between their favorite fictional worlds. Middle Earth. Vulcan. Pern. Arrakis. Magrathea. Discworld, Mid-World, Riverworld, Ringworld. Worlds upon worlds.
Ernest Cline (Ready Player One)
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Beyond those somewhat anchored fantasy settings are the wild-eyed and the wahoo worlds. This is by no means pejorative, as these include some of my personal favorites, but it is meant to show that there are high-concept, love-’em-or-hate-’em sorts of settings. Call them worlds of pure chaos, places where anything goes and where the usual rules do not apply. They are not meant to be realistic, and indeed that is their appeal. They are settings unmoored from reality and operating by rules of your design—but these settings do have rules. To provide some examples, think of places like China Mieville’s Bas Lag, Pratchett’s Disc World, Frank Baum’s Oz, David “Zeb” Cook’s Dark Sun and Planescape, Keith Baker’s Eberron, Jim Ward’s Gamma World, NCSoft’s Guild Wars, Andrew Leker’s Jorune, Michael Moorcock’s Melnibone, Jeff Grubb’s Spelljammer, and Blizzard’s World of Warcraft. These are places where truly Weird Shit happens, with different rules of physics, alien landscapes, magical wastelands, alien gods, mutants, and cosmologies. It’s fun to go out on the edge, and fantasy is always exploring strange places like this. These are the high-wire acts of worldbuilding. They take creative risks, not always successfully, and they endure a higher degree of mockery than the real fantasies or anchored fantasies do because of those creative risks. They also attract a loyal following who love that particular flavor of weird. Just ask any Planescape fan.
Wolfgang Baur (Complete Kobold Guide to Game Design)
A vein. Anduin’s mind went immediately to the intricate network of veins and arteries that went through a living body. Strange how so long ago, well before anyone understood that Azeroth was a sleeping nascent titan, the term “vein” had been used to describe the ribbons of various minerals that ran throughout the world.
Christie Golden (Before the Storm (World of Warcraft))