Arcade Machine Quotes

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Life's not some slot machine in an arcade with a sign that flashes up saying 'I'm sorry, you have been killed. Would you like another go?' But we might get put through the same test each time, get faced with the same situations until we've learned how to cope.
Peter James (Sweet Heart)
You know the best thing about Donkey Kong?" Sadie asked. "That it's named for the villain? The innovative use of barrels as weapons?" "The necktie," she said. "It's brilliant design. Without it, the question of his dick would always be hanging out there." "Literally.
Gabrielle Zevin (Tomorrow, and Tomorrow, and Tomorrow)
Sam felt a peacefulness come over him when he was playing Donkey Kong in his grandparents' pizza parlor. When he could time the little Japanese Italian plumber's jumps and ascend the staircases at the right pace, it felt as if the universe was capable of being ordered. It felt as if it were possible to achieve a perfect timing. It felt like synchronicity.
Gabrielle Zevin (Tomorrow, and Tomorrow, and Tomorrow)
One night, walking along 8th Street in the East Village, I saw some adolescent boys, out too late and unattended. They were playing an arcade video game set up on the sidewalk, piloting a digital spacecraft through starlit infinity, blasting everything in their path to bits. Now and then, the machine would let out a robotic shout of encouragement: You’re doing great! So the urchins flew on through the make-believe nothingness, destroying whatever they saw, hypnotized by the mechanical praise that stood in for the human voice of love. That, it seemed to me, was postmodernism in a nutshell. It ignored the full spiritual reality of life all around it in order to blow things apart inside a man-made box that only looked like infinity. You’re doing great, intellectuals! You’re doing great. Much
Andrew Klavan (The Great Good Thing: A Secular Jew Comes to Faith in Christ)
I stopped at a gas station/slot machine arcade/liquor store/fireworks emporium on an Indian reservation. A few hundred years ago, the fitness of Native Americans for the world they inhabited excited admiration in some European observers: here were natural aristocrats, disdainful of labor, dedicated to war. Unlike European peasants stooped to the grind of agriculture, anxiously accumulating grain against future want, the Indian appeared free because confident of his ability to bear hardship; leisured because tough.
Matthew B. Crawford (The World Beyond Your Head: On Becoming an Individual in an Age of Distraction)
Minoru and Yoko spent many evenings at video arcades. They looked over players' shoulders until it made young kids nervous. "What the fuck's your problem, mister?" one kid in a Kiss T-shirt barked at Minoru. Arakawa asked him, "Would you like a job?" He watched kids stand in front of the machines, transfixed, their hands melded to controllers, their bony arms like umbilical cords joining human and machine. He asked the kids questions about what made a game good. Arakawa realized that the most successful games had something the players couldn't articulate. The words used to describe them were those usually reserved to describe forms of intimacy between people. It was as if the players and the game itself somehow merged.
David Sheff (Game Over, Press Start to Continue: How Nintendo Conquered the World)
They ended up in a amusement arcade on Old Compton Street, where Nora insisted Stephen join her on one of those dance-step machines, and as he stood next to her, stomping out a dance routine on the illuminated dance floor, he had a sudden anxiety that Nora might be one of those kooky, free-spirit types, the kind of irreverent life-force who, in the imaginary romantic comedy currently playing in his head, turns the hero’s narrow life upside down, etc., etc. The acid test for free-spirited kookiness is to show the subject a field of fresh snow; if they flop on their backs and make snow-angels, then the test is positive. In the absence of snow, Stephan resolved to keep an eye open for other tell-tale kookiness indicators: a propensity for wacky hats, zany mismatched socks, leaf-kicking, a disproportionate enthusiasm for karaoke, kite - flying and light-hearted shoplifting, the whole Holly Golightly act.
David Nicholls (The Understudy)
Walking back through the mall to the exit nearest our part of the parking lot, we passed one shop which sold computers, printers, software, and games. It was packed with teenagers, the kind who wear wire rims and know what the new world is about. The clerks were indulgent, letting them program the computers. Two hundred yards away, near the six movie houses, a different kind of teenager shoved quarters into the space-war games, tensing over the triggers, releasing the eerie sounds of extraterrestrial combat. Any kid back in the computer store could have told the combatants that because there is no atmosphere in space, there is absolutely no sound at all. Perfect distribution: the future managers and the future managed ones. Twenty in the computer store, two hundred in the arcade. The future managers have run on past us into the thickets of CP/M, M-Basic, Cobal, Fortran, Z-80, Apples, and Worms. Soon the bosses of the microcomputer revolution will sell us preprogrammed units for each household which will provide entertainment, print out news, purvey mail-order goods, pay bills, balance accounts, keep track of expenses, and compute taxes. But by then the future managers will be over on the far side of the thickets, dealing with bubble memories, machines that design machines, projects so esoteric our pedestrian minds cannot comprehend them. It will be the biggest revolution of all, bigger than the wheel, bigger than Franklin’s kite, bigger than paper towels.
John D. MacDonald (Cinnamon Skin (Travis McGee, #20))
She had driven him downtown in the old Plymouth, and while she was at the doctor's seeing about her arthritis, Ignatius had bought some sheet music at Werlein's for this trumpet and a new string for his lute. Then he had wandered into the Penny Arcade on Royal Street to see whether any new games had been installed. He had been disappointed to find the miniature mechanical baseball game gone. Perhaps it was only being repaired. The last time he had played it the batter would not work and, after some argument, the management had returned his nickel, even though the Penny Arcade people had been base enough to suggest that Ignatius had himself broken the baseball machine by kicking it.
John Kennedy Toole (A Confederacy of Dunces)
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The Wow Factor Chicago
One of the early stage AI companies Google purchased is DeepMind, based in London. In 2015 researchers at DeepMind published a paper in Nature describing how they taught an AI to learn to play 1980s-era arcade video games, like Video Pinball. They did not teach it how to play the games, but how to learn to play the games—a profound difference. They simply turned their cloud-based AI loose on an Atari game such as Breakout, a variant of Pong, and it learned on its own how to keep increasing its score. A video of the AI’s progress is stunning. At first, the AI plays nearly randomly, but it gradually improves. After a half hour it misses only once every four times. By its 300th game, an hour into it, it never misses. It keeps learning so fast that in the second hour it figures out a loophole in the Breakout game that none of the millions of previous human players had discovered. This hack allowed it to win by tunneling around a wall in a way that even the game’s creators had never imagined. At the end of several hours of first playing a game, with no coaching from the DeepMind creators, the algorithms, called deep reinforcement machine learning, could beat humans in half of the 49 Atari video games they mastered.
Kevin Kelly (The Inevitable: Understanding the 12 Technological Forces That Will Shape Our Future)
and the weirdest stuff that you can’t find anywhere else in the world. An entire video arcade filled with nothing but photo booths? Yep. A vending machine that grows and sells fresh heads of lettuce? Yep. A restaurant with a dinner show where bikini-clad dancers ride in on huge robots and tanks?
Aziz Ansari (Modern Romance: An Investigation)
The scraps of information she’d gathered knocked against each other, like balls in a pinball machine in one of the arcades on the front. Secrets drew her in every time – the unsaid.
Sara Sheridan (Operation Goodwood (Mirabelle Bevan Book 5))
Shopping Dana Gioia I enter the temple of my people but do not pray. I pass the altars of the gods but do not kneel Or offer sacrifices proper to the season. Strolling the hushed aisles of the department store, I see visions shining under glass, Divinities of leather, gold, and porcelain, Shrines of cut crystal, stainless steel, and silicon. But I wander the arcades of abundance, Empty of desire, no credit to my people, Envying the acolytes their passionate faith. Blessed are the acquisitive, For theirs is the kingdom of commerce. Redeem me, gods of the mall and marketplace. Mercury, protector of cell phones and fax machines, Venus, patroness of bath and bedroom chains, Tantalus, guardian of the food court. Beguile me with the aromas of coffee, musk, and cinnamon. Surround me with delicately colored soaps and moisturizing creams. Comfort me with posters of children with perfect smiles And pouting teenage models clad in lingerie. I am not made of stone. Show me satins, linen, crepe de chine, and silk, Heaped like cumuli in the morning sky, As if all caravans and argosies ended in this parking lot To fill these stockrooms and loading docks. Sing me the hymns of no cash down and the installment plan, Of custom fit, remote control, and priced to move. Whisper the blessing of Egyptian cotton, polyester, and cashmere. Tell me in what department my desire shall be found. Because I would buy happiness if I could find it, Spend all that I possessed or could borrow. But what can I bring you from these sad emporia? Where in this splendid clutter Shall I discover the one true thing? Nothing to carry, I should stroll easily Among the crowded countertops and eager cashiers, Bypassing the sullen lines and footsore customers, Spending only my time, discounting all I see. Instead I look for you among the pressing crowds, But they know nothing of you, turning away, Carrying their brightly packaged burdens. There is no angel among the vending stalls and signage. Where are you, my fugitive? Without you There is nothing but the getting and the spending Of things that have a price. Why else have I stalked the leased arcades Searching the kiosks and the cash machines? Where are you, my errant soul and innermost companion? Are you outside amid the potted palm trees, Bumming a cigarette or joking with the guards, Or are you wandering the parking lot Lost among the rows of Subarus and Audis? Or is it you I catch a sudden glimpse of Smiling behind the greasy window of the bus As it disappears into the evening rush?
Vaddhaka Linn (The Buddha on Wall Street: What's Wrong with Capitalism and What We Can Do about It)
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Escape Electronics
People with ADHD have impairment in this selective, sustained attention process. Our focus involuntarily shifts based on whatever most recently grabbed our interest. Like a pinball in an arcade machine, our concentration bounces quickly from blinking light to flashing sound without consciously meaning to switch gears. This makes tasks like studying, paperwork, or listening to others extraordinarily difficult. We end up taking in fragments rather than an integrated whole. From the outside, it appears like we are ignoring the person, subject, or task at hand. In reality, our attention gets derailed unintentionally. Common attention regulation challenges include: ● inability to pay close attention to details ● difficulty staying focused on one task ● appearing not to listen in conversations ● losing track of instructions easily ● failure to follow through on responsibilities ● impulse control difficulties
Maria Holden (Unlocking ADHD Love: A Guide for Women to Strengthen Trust, Intimacy and Emotional Connection in Relationships, and Thrive (Thriving in Life))
TAKE ONE STORY, viewed from two different angles. Take a rainy Sunday morning in July, in the late 1920s, when Eddie and his friends are tossing a baseball Eddie got for his birthday nearly a year ago. Take a moment when that ball flies over Eddie’s head and out into the street. Eddie, wearing tawny pants and a wool cap, chases after it, and runs in front of an automobile, a Ford Model A. The car screeches, veers, and just misses him. He shivers, exhales, gets the ball, and races back to his friends. The game soon ends and the children run to the arcade to play the Erie Digger machine, with its claw-like mechanism that picks up small toys. Now take that same story from a different angle. A man is behind the wheel of a Ford Model A, which he has borrowed from a friend to practice his driving. The road is wet from the morning rain. Suddenly, a baseball bounces across the street, and a boy comes racing after it. The driver slams on the brakes and yanks the wheel. The car skids, the tires screech. The man somehow regains control, and the Model A rolls on. The child has disappeared in the rearview mirror, but the man’s body is still affected, thinking of how close he came to tragedy. The jolt of adrenaline has forced his heart to pump furiously and this heart is not a strong one and the pumping leaves him drained. The man feels dizzy and his head drops momentarily. His automobile nearly collides with another. The second driver honks, the man veers again, spinning the wheel, pushing on the brake pedal. He skids along an avenue then turns down an alley. His vehicle rolls until it collides with the rear of a parked truck. There is a small crashing noise. The headlights shatter. The impact smacks the man into the steering wheel. His forehead bleeds. He steps from the Model A, sees the damage, then collapses onto the wet pavement. His arm throbs. His chest hurts. It is Sunday morning. The alley is empty. He remains there, unnoticed, slumped against the side of the car. The blood from his coronary arteries no longer flows to his heart. An hour passes. A policeman finds him. A medical examiner pronounces him dead. The cause of death is listed as “heart attack.” There are no known relatives. Take one story, viewed from two different angles. It is the same day, the same moment, but one angle ends happily, at an arcade, with the little boy in tawny pants dropping pennies into the Erie Digger machine, and the other ends badly, in a city morgue, where one worker calls another worker over to marvel at the blue skin of the newest arrival.
Mitch Albom (The Five People You Meet in Heaven (The Five People You Meet in Heaven, #1))
rice cooker looked neat, too—when Cecilia wasn’t drawing up orders for her custom bullet journals, she loved cooking, so she’d probably want to try it. Maybe she could borrow Ojiichan’s phone and call her sisters to meet up— “Tessa-chan, over here!” Ojiichan hollered from the corner. “But, look!” Tessa gestured at the next shop. The sparkling clear displays of the arcade games reeled her in, teeming with a special kind of magic. The machines were stuffed with all sorts of plushies and even themed chocolate and snacks from her favorite animes. Ojiichan smiled. “We’re going to be late. I still have to fill out the paperwork for you two.” “Why do I need to register for an antique store?” Tessa asked. Couldn’t they spend time looking around Tokyo instead of just staying in a musty old shop? Jin’s jaw dropped, his eyes already glued to something. “Wait, we’re going here?” Tessa followed his gaze to the building Ojiichan was standing in front of. Exercise Land? That sounded like the polar opposite of cool. Slowly, she read the big poster board set in front: Starting at noon! Move to the beat, and join us for our most popular senior aerobics
Julie Abe (Tessa Miyata Is No Hero (Tessa Miyata, #1))
I couldn't look any more. He wasn't unleashed—he was the most trapped thing on earth, just like Phil, just like anyone who got into the barbed-wire thickets of uncontrolled human desire. Booze, pills, drugs, even the coins the blank-eyed kids spent their days shoving into the machines on the quayside arcades... We were pleasure-seeking apes whose brains took a twist from their satisfactions and never straightened out again. It could happen to anyone. For years I'd let my knowledge of that, my compassion, sour out into hate. Even now I couldn't watch Rowan's dance. I pressed my brow back into the wool of his jumper and closed my eyes.
Harper Fox (Half Moon Chambers)
My brain lit up like an arcade pinball machine. Flippers flipped. Lights flashed. Bells rang. I abandoned all rational frontal lobe activity and slid willingly into a pathological puddle of misery disguised as happiness.
Ralph Cissne (Prudence in Hollywood and Other Stories)
Unconditional Love is a perpetual emotion machine. It inspires us to include others. The longer I am bathed in its radiance, the more I find myself looking at others with an open heart. I can look past their faults and love them. I can say, “I may not like the things you do, but I love you.
Rosa Marchisella (Notes to My Younger Self)
These Vegas trips became a company tradition for game launch celebrations and staff bachelor parties. Some of Blizzard’s developers considered themselves straight-edge and preferred to stick to the arcades and slot machines, while others were big partiers, unwinding from the stressful development of Diablo and StarCraft with tequila shots and lap dances. When the female employees tagged along, many of the male staffers tried to make them feel welcome. “We looked out for each other,” said Jeffrey Vaughn, who worked in tech support. “It may have been a boys’ club, but at least when I was there, I wouldn’t have called it hostile.
Jason Schreier (Play Nice: The Rise, Fall, and Future of Blizzard Entertainment)