Wizards Chess Quotes

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Freenet is unlike any other anonymizing beast on the entire internet. It takes quite a wizardly mind to crack its protection and to that, it is a bit like chess: easy to grasp the basics, long and difficult to become a master. Built in 2000, Freenet is a vast, encrypted datastore spanning thousands of connected computers across the globe, all distributing encrypted contents from one computer to another. To this end, it is somewhat similar to a P2P program like Emule. Except with eEule, every file, whether it mp3, rar or iso is out there in the open for
Lance Henderson (Tor and the Deep Web: Bitcoin, DarkNet & Cryptocurrency (2 in 1 Book): Encryption & Online Privacy for Beginners)
N.E.W.T. Level Questions 281-300: What house at Hogwarts did Moaning Myrtle belong to? Which dragon did Viktor Krum face in the first task of the Tri-Wizard tournament? Luna Lovegood believes in the existence of which invisible creatures that fly in through someone’s ears and cause temporary confusion? What are the names of the three Peverell brothers from the tale of the Deathly Hallows? Name the Hogwarts school motto and its meaning in English? Who is Arnold? What’s the address of Weasley’s Wizarding Wheezes? During Quidditch try-outs, who did Ron beat to become Gryffindor’s keeper? Who was the owner of the flying motorbike that Hagrid borrows to bring baby Harry to his aunt and uncle’s house? During the intense encounter with the troll in the female bathroom, what spell did Ron use to save Hermione? Which wizard, who is the head of the Department for the Regulation and Control of Magical Creatures at the Ministry of Magic lost his son in 1995? When Harry, Ron and Hermione apparate away from Bill and Fleur’s wedding, where do they end up? Name the spell that freezes or petrifies the body of the victim? What piece did Hermione replace in the game of Giant Chess? What bridge did Fenrir Greyback and a small group of Death Eaters destroy in London? Who replaced Minerva McGonagall as the new Deputy Headmistress, and became the new Muggle Studies teacher at Hogwarts? Where do Bill and Fleur Weasley live? What epitaph did Harry carve onto Dobby’s grave using Malfoy’s old wand? The opal neckless is a cursed Dark Object, supposedly it has taken the lives of nineteen different muggles. But who did it curse instead after a failed attempt by Malfoy to assassinate Dumbledore? Who sends Harry his letter of expulsion from Hogwarts for violating the law by performing magic in front of a muggle? FIND THE ANSWERS ON THE NEXT PAGE! N.E.W.T. Level Answers 281-300 Ravenclaw. Myrtle attended Hogwarts from 1940-1943. Chinese Firebolt. Wrackspurts. Antioch, Cadmus and Ignotus. “Draco dormiens nunquam titillandus” and “Never tickle a sleeping dragon.” Arnold was Ginny’s purple Pygmy Puff, or tiny Puffskein, bred by Fred and George. Number 93, Diagon Alley. Cormac McLaggen. Sirius Black. “Wingardium Leviosa”. Amos Diggory. Tottenham Court Road in London. “Petrificus Totalus”. Rook on R8. The Millenium Bridge. Alecto Carrow. Shell Cottage, Tinworth, Cornwall. “HERE LIES DOBBY, A FREE ELF.” Katie Bell. Malfalda Hopkirk, the witch responsible for the Improper use of Magic Office.
Sebastian Carpenter (A Harry Potter Quiz for Muggles: Bonus Spells, Facts & Trivia (Wizard Training Handbook (Unofficial) 1))
Newell and Simon predicted that by 1970 computers would be capable of composing classical music, discovering important new mathematical theorems, and understanding and translating spoken language.
Steve Lohr (Go To: The Story of the Math Majors, Bridge Players, Engineers, Chess Wizards, Maverick Scientists, and Ico)
with elements of artistry and creativity, workers are not interchangeable units of labor.
Steve Lohr (Go To: The Story of the Math Majors, Bridge Players, Engineers, Chess Wizards, Maverick Scientists, and Ico)
Brooks’s Law, states: “Adding manpower to a late software project makes it later.
Steve Lohr (Go To: The Story of the Math Majors, Bridge Players, Engineers, Chess Wizards, Maverick Scientists, and Ico)
Travel Wizard Chess
Michael Fry (636 Harry Potter Spells, Facts And Trivia - The Ultimate Wizard Training Guide For Magic (Unofficial Guide Book 4))
One gusty cold night Johnny was walking home from Fergie’s house. At the start of the walk he was in a pretty good mood, because he had beaten Fergie in three straight games of chess. But as he walked on, he found that he was getting jittery. It was so windy that a few dead branches came clattering down near Johnny, and sometimes a very strong gust would knock over a garbage can in an alley. The endless moaning in the trees was not very pleasant either. By the time he got to the end of Fillmore Street, Johnny was jumping at every sound that he heard. He glanced ahead and saw the windows glowing in his grandparents’ house, and—as always —this sight made him feel good. He started walking faster, but he came to a sudden halt when he heard a scraping noise off to his right. Something was moving toward him.
John Bellairs (The Revenge of the Wizard's Ghost (Johnny Dixon, #4))
shelves; hundreds of narrow rows. Hermione took out a list of subjects and titles she had decided to search while Ron strode off down a row of books and started pulling them off the shelves at random. Harry wandered over to the Restricted Section. He had been wondering for a while if Flamel wasn’t somewhere in there. Unfortunately, you needed a specially signed note from one of the teachers to look in any of the restricted books, and he knew he’d never get one. These were the books containing powerful Dark Magic never taught at Hogwarts, and only read by older students studying advanced Defense Against the Dark Arts. “What are you looking for, boy?” “Nothing,” said Harry. Madam Pince the librarian brandished a feather duster at him. “You’d better get out, then. Go on — out!” Wishing he’d been a bit quicker at thinking up some story, Harry left the library. He, Ron, and Hermione had already agreed they’d better not ask Madam Pince where they could find Flamel. They were sure she’d be able to tell them, but they couldn’t risk Snape hearing what they were up to. Harry waited outside in the corridor to see if the other two had found anything, but he wasn’t very hopeful. They had been looking for two weeks, after all, but as they only had odd moments between lessons it wasn’t surprising they’d found nothing. What they really needed was a nice long search without Madam Pince breathing down their necks. Five minutes later, Ron and Hermione joined him, shaking their heads. They went off to lunch. “You will keep looking while I’m away, won’t you?” said Hermione. “And send me an owl if you find anything.” “And you could ask your parents if they know who Flamel is,” said Ron. “It’d be safe to ask them.” “Very safe, as they’re both dentists,” said Hermione. Once the holidays had started, Ron and Harry were having too good a time to think much about Flamel. They had the dormitory to themselves and the common room was far emptier than usual, so they were able to get the good armchairs by the fire. They sat by the hour eating anything they could spear on a toasting fork — bread, English muffins, marshmallows — and plotting ways of getting Malfoy expelled, which were fun to talk about even if they wouldn’t work. Ron also started teaching Harry wizard chess. This was exactly like Muggle chess except that the figures were alive, which made it a lot like directing troops in battle. Ron’s set was very old and battered. Like everything else he owned, it had once belonged to someone else in his family — in this case, his grandfather. However, old chessmen weren’t a drawback at all. Ron knew them so well he never had trouble getting them to do what he wanted. Harry played with chessmen Seamus Finnigan had lent him, and they didn’t
J.K. Rowling (Harry Potter and the Sorcerer's Stone (Harry Potter #1))
Fair Quest The kingdom Lusania is in turmoil after the royal family is assassinated. Many bear the blood of the King, from poor farmers to lesser lords, but there is no clear line of succession. In the far reaches of the East, an ancient evil known as the Man of Masks stirs, awakened by its hunger for power as it senses Lusania’s loss. Using great magic that ultimately costs him his life, the Royal Wizard calls upon the Gods to send their emissaries, those Touched by Gods, to find the rightful ruler and bring peace unto the land. The future sovereign could be anyone of royal blood. To prove their worthiness.They may partner with one of the Gods Emissaries, the Touched, and defeat the Man of Masks. Today the adventure begins. Meet your companion. Defeat the Man of Masks. By presenting the Star gem, proof of the Man of Masks defeat, your companion will prove their worthiness to be king. Are you, O Touched One, the Kingmaker?
Kit Falbo (The Crafting of Chess)
To go back to the game metaphor from before, there exists a component of storytelling where it is you and the reader (or viewer, or whoever) sitting on opposite sides of a chessboard. You’re always trying to outwit each other. And sometimes you need them to outwit you—the audience needs that power, needs to be invested. They want to do work, and they want (sometimes) to be victorious. Other times, they want the shock of loss, the joy at being outplayed. And at those times you misdirect and distract, and as they’re thinking you’re moving your piece one way, you move it another and shock them with your prowess. But the trick is making all of this organic. It has to unfold naturally from the story—it’s not JUST you screwing with them. It’s you fucking with them within a framework that you built and agreed upon, a framework you’ve shown them, a place of rules and decorum. In this context, consider the game space. Like, say, a chessboard, or a D&D dungeon. The game space is an agreed-upon demesne. It has rules. It has squares. Each piece or character moves accordingly within those squares. It has a framework that everyone who has played the game understands. And yet, the outcome is never decided. The game is forever uncertain even within established parameters. Surprises occur. You might win. Maybe I win. That’s how storytelling operates best—we set up rules and a storyworld and characters, and you try to guess what we’re going to do with them. We as storytellers shouldn’t ever break the rules. Note: Breaking the rules in this context might mean conveniently leaving out a crucial storyworld rule (“Oh, vampires don’t have to drink blood; they can drink Kool-Aid”), or solving a mystery with a killer who the audience couldn’t ever have guessed (“It was the sheriff from two towns over who we have never before discussed or even mentioned”), or invoking a deus ex machina (“Don’t worry, giant eagles will save them. It’s cool”). You can still have chaos and uncertainty within the parameters—creating a framework, like building a house, doesn’t mean it cannot contain secrets and surprises—but you stay within the parameters that you created. Again, it’s why stage magic works as a metaphor when actual wizard magic does not. With stage magic—tricks and illusions!—you can’t really violate the laws of reality. But it damn sure feels like you do. Stories make you believe in wizard magic, but really it’s just a clever, artful trick. The storyworld is bent and twisted, but never broken. And, of course, your greatest touchstone for all of this is the characters, and their problems and places inside the storyworld. The characters will forever be your guide, if you let them. They are the tug-of-war rope, the chess pieces, the D&D characters that exist as a connection between you and the audience. They are your glorious leverage.
Chuck Wendig (Damn Fine Story: Mastering the Tools of a Powerful Narrative)