Warcraft 2 Quotes

We've searched our database for all the quotes and captions related to Warcraft 2. Here they are! All 21 of them:

We all are weak, in one way or another. It does not matter the species. Some times that weakness is a strength in dusguise. Sometimes it is our utter undoing. Some times it is both. A wise man seeks to find a lesson from it. A fool lets it control and destroy him. And sometimes the wise man is the fool.
Christie Golden (Rise of the Horde (World of Warcraft, #2))
How easily the mind can be turned to hate from a place of fear.
Christie Golden (Rise of the Horde (World of Warcraft, #2))
It is a fool who repeats the same actions expecting a different outcome.
Christie Golden (Lord of the Clans (WarCraft, #2))
... just because something had never been done before did not mean it could not be done.
Christie Golden (Rise of the Horde (World of Warcraft, #2))
The wise man understands his weakness and seeks to find a lesson from it. The fool lets it control and destroy him.
Christie Golden (Rise of the Horde (World of Warcraft, #2))
Those who do not see the truth in battle march willingly to defeat.
Richard A. Knaak (The Demon Soul (WarCraft: War of the Ancients, #2))
It was one thing to go into battle with confidence, another to believe the foe so easily defeated.
Richard A. Knaak (The Demon Soul (WarCraft: War of the Ancients, #2))
One can not always believe what one hears.
Christie Golden (Lord of the Clans (WarCraft, #2))
How easily the mind can be turned to hate from a place of fear... ...Instead of focusing on the things that unite us, we focus on what divides us... ...My prayer, every day, is for wisdom to guide my people. And in that prayer is couched a plea, never to be blinded by such trivial differences.
Christie Golden (Rise of the Horde (World of Warcraft, #2))
The eye cannot always be trusted. We think what we see is always real, that the light always reveals what is there the same way at all times. But light and shadow can be manipulated, directed, by those that understand it... And so your eye perceives something entirely different from what you thought was there.
Christie Golden (Rise of the Horde (World of Warcraft, #2))
The paths of Fate are many and varied,and no sane being should ever venture down the deceptively pleasant one of "if only".What happened,happened;
Christie Golden (Rise of the Horde (World of Warcraft, #2))
What is he like?" asked Khadgar, his voice almost pleading. "Like everyone else, I suppose." said Moroes. "Has his druthers. Has his moods. Good days and bad. Like everybody else." "puts his pants on one leg at a time," said Khadgar, sighing. "No. He levitates into them," said Moroes.
Christie Golden (Rise of the Horde (World of Warcraft, #2))
Krasus raced along the landscape. all sense of dignity forgotten. Dignity was for those with both time and patience, commodities not available to him and his companion.
Richard A. Knaak (The Demon Soul (WarCraft: War of the Ancients, #2))
I have no fear of killing those who deserve to die. I do not choose to kill those who do not.
Christie Golden (Lord of the Clans (WarCraft, #2))
How do you decide what video game to choose in the vast ocean of online gaming nonsense? There are 100s if not thousands of options permeating the internet. They range from honestly free, pay to win, and all the way up to an actual subscription based model. One of the first decisions you need to make is quite simply, what kind of game do I enjoy? Are you more of a first person shooter type person? If so you will most likely want to ignore role playing games or real time strategies. conversely if you are more of a role playing or real time strategy fan perhaps first person shooters are not for you. Once you have the type of game you are looking for nailed down games the next step: do you want to pay money? This is a big one and a tricky one. So many games out there present themselves as 'free'. I assure you, they are most certainly not free. Think a simple little game like Candy Crush is free? Next time you are in the Google Play or iTunes store Improve WoW PvP check on top grossing apps. You will very quickly change your mind on that. On a more relevant note some games are both free and pay, but maintain a respectful balance. By this I mean you do not HAVE to fork out hard earned cash in order to compete. League of Legends is an amazing example of this. A player cannot obtain any upgrade which will make their character better through monetary expenditures. What you can do; however, is purchase cosmetic items or other no stat gain frill. On the other end of the spectrum you have a game such as the behemoth World of Warcraft. World of Warcraft has managed to maintain a subscription based model for 10 years now. Multiple 'WoW Killers' have risen up since the inception of World of Warcraft using the subscription base as well. Damn near every one of them is now free to play. Rift and Star Wars are the two that really stick out. Leading up to their release forums Wow XP Off PvP Stream across the internet proclaimed them the almighty killer of World of Warcraft. Instead Warcraft kept on trucking and both of those games changed style to f2p not long after their release. These are just a few different games and styles of games for you to choose from. Remember, you get what you pay for in almost every case. (LoL being the exception that proves the rule)
Phil Janelle
Simon’s mother (who, it should be noted, had never left the tristate area, much less the country) had told her son that as long as he could always find people who spoke the language of his soul, he would never be alone. And she’d turned out to be right. As long as Simon could find people who spoke his language—the language of Dungeons & Dragons and World of Warcraft, the language of Star Trek and manga and indie rockers with songs like “Han Shot First” and “What the Frak”—he felt like he was among friends. These Shadowhunters in training, on the other hand? Most of them probably thought manga was some kind of demonic athlete’s foot. 
Cassandra Clare (The Lost Herondale (Tales from the Shadowhunter Academy, #2))
Those who do not see the truth in battle march willingly to defeat,” grunted
Richard A. Knaak (The Demon Soul (WarCraft: War of the Ancients, #2))
Mark and Shane, the team leads, were very conscious of not burning everyone out because of their experience on StarCraft. They had both been associate producers on the project and vowed to avoid pushing Team 2 as hard as the StarCraft devs were pushed. StarCraft’s dev cycle was nightmarish in that the goal posts were always moving. Whenever they crossed the finish line, Allen Adham found room for improvement, saying the game wasn’t polished enough, and asked everyone if they could hunker down for a few weeks longer. Whenever the next deadline was reached, another issue would arise and it was extended again, prolonging the crunch of late hours. The light at the end of the StarCraft tunnel always turned out to be a mirage. Each “final” sprint collided directly into another. And then another. Fans camped out in Blizzard’s parking lot and counted the cars, reporting on websites how many people were working at night. StarCraft’s drop-dead due dates were missed again and again until it was over a year later. Shane reminisced how people slept in sleeping bags on the floor. Showers and meals were skipped. To this day, few people who served on the StarCraft team play the game. Both Shane and Mark agreed that people weren’t as productive when exhausted and it just wasn’t worth it. Allen Adham’s nerves had been so worn out he left the company he founded until Blizzard convinced him to help out on WoW years later. In the wake of StarCraft’s quality-of-life costs, Shane and Mark vowed they’d never push a team like that, and their solution was to start the late nights early.
John Staats (The World of Warcraft Diary: A Journal of Computer Game Development)
The daemonhost surged through the air at me, teeth bared, arms spread, incandescent with light, baying my name. It was like facing the attack run of a supersonic warcraft firing all guns. I know so. It is my misfortune to have experienced that too.
Dan Abnett (Malleus (Eisenhorn, #2))
همه ما به نوعی ضعف داریم.ارتباطی به گونه و نژاد ندارد.گاهی اوقات این ضعف قدرتی در خفا است.گاهی اوقات فنای ماست.و گاهی اوقات هر دوی آن‌ها.عاقل این ضعف را درک می‌کند و سعی می‌کند از آن بیاموزد.نادان اجازه می‌دهد که کنترلش کند و نابود می‌شود. وگاهی اوقات همان عاقل نادان است.
Christie Golden (Rise of the Horde (World of Warcraft, #2))
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