Video Games Short Quotes

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I happened to see Larry King interview Billy Graham shortly after the shootings at Columbine High School in Littleton, Colorado. I had read an article the previous month about violent video games and their effects on the minds of children, desensitizing them to the act of killing. Larry King asked Billy Graham what was wrong with the world, and how such a thing as Columbine could happen. I knew, because Billy Graham was an educated man, he had read the same article I had read, and I began calculating his answer for him, that violence begets violence, and that we live in a culture desensitized to the beauty of human life and the sanctity of creation. But Billy Graham did not blame video games. Billy Graham looked Larry King in the eye and said, 'Thousands of years ago, a young couple lived in a garden called Eden, and God placed a tree in the Garden and told them not to eat from the tree...' And I knew in my soul he was right.
Donald Miller (Searching for God Knows What)
10 ways to raise a wild child. Not everyone wants to raise wild, free thinking children. But for those of you who do, here's my tips: 1. Create safe space for them to be outside for a least an hour a day. Preferable barefoot & muddy. 2. Provide them with toys made of natural materials. Silks, wood, wool, etc...Toys that encourage them to use their imagination. If you're looking for ideas, Google: 'Waldorf Toys'. Avoid noisy plastic toys. Yea, maybe they'll learn their alphabet from the talking toys, but at the expense of their own unique thoughts. Plastic toys that talk and iPads in cribs should be illegal. Seriously! 3. Limit screen time. If you think you can manage video game time and your kids will be the rare ones that don't get addicted, then go for it. I'm not that good so we just avoid them completely. There's no cable in our house and no video games. The result is that my kids like being outside cause it's boring inside...hah! Best plan ever! No kid is going to remember that great day of video games or TV. Send them outside! 4. Feed them foods that support life. Fluoride free water, GMO free organic foods, snacks free of harsh preservatives and refined sugars. Good oils that support healthy brain development. Eat to live! 5. Don't helicopter parent. Stay connected and tuned into their needs and safety, but don't hover. Kids like adults need space to roam and explore without the constant voice of an adult telling them what to do. Give them freedom! 6. Read to them. Kids don't do what they are told, they do what they see. If you're on your phone all the time, they will likely be doing the same thing some day. If you're reading, writing and creating your art (painting, cooking...whatever your art is) they will likely want to join you. It's like Emilie Buchwald said, "Children become readers in the laps of their parents (or guardians)." - it's so true! 7. Let them speak their truth. Don't assume that because they are young that you know more than them. They were born into a different time than you. Give them room to respectfully speak their mind and not feel like you're going to attack them. You'll be surprised what you might learn. 8. Freedom to learn. I realize that not everyone can homeschool, but damn, if you can, do it! Our current schools system is far from the best ever. Our kids deserve better. We simply can't expect our children to all learn the same things in the same way. Not every kid is the same. The current system does not support the unique gifts of our children. How can they with so many kids in one classroom. It's no fault of the teachers, they are doing the best they can. Too many kids and not enough parent involvement. If you send your kids to school and expect they are getting all they need, you are sadly mistaken. Don't let the public school system raise your kids, it's not their job, it's yours! 9. Skip the fear based parenting tactics. It may work short term. But the long term results will be devastating to the child's ability to be open and truthful with you. Children need guidance, but scaring them into listening is just lazy. Find new ways to get through to your kids. Be creative! 10. There's no perfect way to be a parent, but there's a million ways to be a good one. Just because every other parent is doing it, doesn't mean it's right for you and your child. Don't let other people's opinions and judgments influence how you're going to treat your kid. Be brave enough to question everything until you find what works for you. Don't be lazy! Fight your urge to be passive about the things that matter. Don't give up on your kid. This is the most important work you'll ever do. Give it everything you have.
Brooke Hampton
Hey,508! Your room is right above mine. You never said." St. Clair smiles. "Maybe I didn't want you blaming me for keeping you up at night with my noisy stomping boots." "Dude.You do stomp." "I know.I'm sorry." He laughs and holds the door open for me.His room is neater than I expected. I always picture the guys with disgusting bedrooms-mountains of soiled boxer shorts and sweat-stained undershirts,unmade beds with sheets that haven't been changed in weeks, posters of beer bottles and women in neon bikinis,empty soda cans and chip bags,and random bits of model airplanes and discarded video games.s
Stephanie Perkins (Anna and the French Kiss (Anna and the French Kiss, #1))
Stories also told me that if I ever stumbled, got hurt, or got scared, I could just numb, scroll, eat, lift, hunt and fish, video game, smoke, golf, drink, Netflix, flirt, gossip, or study myself away from reality. The story said: Just. Keep. Going. So I kept going. Faster and faster. But I never asked myself the magic question . . . What do I want for my one, short, precious life?
John Delony (Own Your Past Change Your Future: A Not-So-Complicated Approach to Relationships, Mental Health & Wellness)
TJ frowns; she can’t write about willing wind and water in the official report. Voicing elements is a rumor. However, she remembers what her grandmother said five decades ago when she was a child; (it was shortly after the war): “Anyone who trains hard can be a Grade A by the time they’re forty or fifty. But it takes decades more to become strong enough to voice one element.” “One element?” TJ asked. “Do you want to voice the entire universe then?” “Can’t I?” Grandmother didn’t answer, not directly anyway, as most great masters do. They never say you can’t do this or no one can do that or that thing is impossible just because they couldn’t do it, or because they hadn’t found it yet. True masters answer differently. Wisely. Like her grandmother answered that day. “Do you know why we evolve, Tirity?” “Because we’re supposed to?” TJ replied. “Yes. It’s in the grand design. We’re ‘supposed to’ evolve. Not just in body, but also in mind,” she said. “In time. You see, time is the key. If given infinite time, you can evolve your mind infinitely. But we live only for a hundred years or so.” “A hundred years is ‘only’?” “You’re so young, Tirity! But yes, it is little for a complete cognitive evolution. Most hard trainers can prolong it to a couple of hundred years. They even get to call the wind or grow a giant plant that could touch the clouds. But voicing everything in the universe? I think only God can do it, the God who created everything with only words. And if God created the world so that he could see how far the humans can evolve, then I’d say, yes, even a human could get godly power. Godlier than voicing one or two elements. If. Given. The. Time.” “How much time?” “More than thousands of years, maybe. Could even need millions, who knows? …” TJ smiles drily; she remembers how her eyes sparkled at the thought of becoming a goddess who could voice everything. She dreamed of flying in the air or walking in space. She thought of making her own garden full of giant flowers where only enormous butterflies would dance. Some days, when she played video games in VR, she even dreamed of voicing the thunder and lightning to join her wooden sword. She thought time could help her do it. But she didn’t know then, time only makes you grow up. Time steals your dreams. Time only turns you into an adult.
Misba (The High Auction (Wisdom Revolution, #1))
Vane, you okay in there?” my mom calls through my door. I jump so hard I crash into my desk and knock off some books and video game cases. If my mom comes in and finds a gorgeous girl in a skimpy dress passed out on my worn gray rug, I’ll be grounded for the rest of eternity. Especially since all I have on at the moment are my Batman boxers. Pretty sure she won’t buy my ghost-guardian angel/freak-of-nature theories either. I stumble toward the door, prepared to barricade it with my dresser if I have to. “I’m fine, Mom,” I say as I grab the first T-shirt I see off my floor and throw it on, along with my gym shorts. “Then what’s all that banging?” Come on, Vane. Think! Inspiration strikes. “I found a date roach in my bed.” “Did you kill it?” My mom sounds farther away, like she jumped back. “I tried to, but now I can’t find it.” I don’t need to worry about my mom offering to help. She’s a big believer in the whole boys should kill all the bugs philosophy. “Well, I won’t distract you, then,” she says, and I can’t help smiling.
Shannon Messenger (Let the Sky Fall (Sky Fall, #1))
Nobody tells people who are beginners. I really wish someone had told this to me. Is that [if you are watching this video, you are somebody who wants o make videos right?] all of us who do creative work, we get into it. we get into it because we have good taste. you know what I mean? like you want to make TV, because you love TV. there is stuff you just like, love. ok so you got really good taste. you get into this thing … that i don’t even know how to describe it, but there is a gap. for the first couple of years you are making stuff, what you are making isn’t so good... ok, its not that great. it's really not that great. its trying to be good, it has ambition to be good, but not quite that good. but your taste, the thing get you into the game, your taste is still killer. your taste is good enough that you can tell what you are making is a kind of disappointment to you, you know what i mean? you can tell it is still sort of crappy. a lot of people never get past that phase. a lot of people at that point, they quit. the thing i would just like say to you with all my heart is that most everybody I know, who does interesting creative work, they went through a phase of years where they had really good taste, they could tell what they were making wasn’t as good as they wanted it to be. they knew it felt short. [some of us can admit that to ourselves, some of us less able to admit that to ourselves] we knew like, it didn’t have that special thing that we wanted it to have. [...] everybody goes through that. for you to go through it, if you are going through right now, just getting out of that phase, if you are just starting out and entering into that phase, you gotta know it is totally normal and the most important possible thing you can do is do a lot of work. do a huge volume of work. put yourself on a deadline so that every week or every month you know you’re gonna finish one story. you know what i mean? whatever its gonna be. you create the deadline. it is best if have somebody who is waiting work from you, expecting work from you. even if not somebody who pays you, but that you are in a situation where you have to turn out the work. because it is only by actually going through a volume of work that you are actually going to catch up and close that gap and the work you are making will be as good as your ambitions.
Ira Glass
continued. “The solution to almost every problem imaginable can be found in the outcome of a fairy tale. Fairy tales are life lessons disguised with colorful characters and situations. “‘The Boy Who Cried Wolf ’ teaches us the value of a good reputation and the power of honesty. ‘Cinderella’ shows us the rewards of having a good heart. ‘The Ugly Duckling’ teaches us the meaning of inner beauty.” Alex’s eyes were wide, and she nodded in agreement. She was a pretty girl with bright blue eyes and short strawberry-blonde hair that was always kept neatly out of her face with a headband. The way the other students stared at their teacher, as if the lesson being taught were in another language, was something Mrs. Peters had never grown accustomed to. So, Mrs. Peters would often direct entire lessons to the front row, where Alex sat. Mrs. Peters was a tall, thin woman who always wore dresses that resembled old, patterned sofas. Her hair was dark and curly and sat perfectly on the top of her head like a hat (and her students often thought it was). Through a pair of thick glasses, her eyes were permanently squinted from all the judgmental looks she had given her classes over the years. “Sadly, these timeless tales are no longer relevant in our society,” Mrs. Peters said. “We have traded their brilliant teachings for small-minded entertainment like television and video games. Parents now let obnoxious cartoons and violent movies influence their children. “The only exposure to the tales some children acquire are versions bastardized by film companies. Fairy
Chris Colfer (The Wishing Spell (The Land of Stories, #1))
Isaac basically knew just one thing for sure: Many are born, few flourish, all die. If you didn’t die as a sacrifice for God today, you would die of an incomprehensible plague tomorrow, or of undeserved starvation the day after, or of good old-fashioned senseless human slaughter before the next harvest. Life was short in those days and people were grateful for whatever they could get. They didn’t expect wireless video game consoles, fast German cars, dental insurance, anti-depressants, and a pension.
Chris F. Westbury (The Bride Stripped Bare By Her Bachelors, Even)
The big problem here is that getting any young person with a short attention span to spend ten thousand hours doing something can be an uphill battle. That’s never been more true than these days when whatever kids do has to compete with so many attractive options. It can be surfing the Web, playing video games, tweeting, or Facebook. Back in my day, I confess that I played my fair share of Donkey Kong, but even than there was no Web for me to surf and I didn’t have a status. Well, yes I did, it just wasn’t posted anywhere yet. Whatever you want to do in this life, I’m here to encourage you not to lose hope or give up during the first hundred or so of those ten thousand hours that it takes to get good. You should know that in my case it took me a while to “get the bug” for guitar, as my grandpa used to call it. He always said it would happen, almost like a slow sickness. And he knew it would take time.
Brad Paisley
For things to change, somebody somewhere has to start acting differently. Maybe it’s you, maybe it’s your team. Picture that person (or people). Each has an emotional Elephant side and a rational Rider side. You’ve got to reach both. And you’ve also got to clear the way for them to succeed. In short, you must do three things: → DIRECT the Rider FOLLOW THE BRIGHT SPOTS. Investigate what’s working and clone it. [Jerry Sternin in Vietnam, solutions-focused therapy] SCRIPT THE CRITICAL MOVES. Don’t think big picture, think in terms of specific behaviors. [1% milk, four rules at the Brazilian railroad] POINT TO THE DESTINATION. Change is easier when you know where you’re going and why it’s worth it. [“You’ll be third graders soon,” “No dry holes” at BP] → MOTIVATE the Elephant FIND THE FEELING. Knowing something isn’t enough to cause change. Make people feel something. [Piling gloves on the table, the chemotherapy video game, Robyn Waters’s demos at Target] SHRINK THE CHANGE. Break down the change until it no longer spooks the Elephant. [The 5-Minute Room Rescue, procurement reform] GROW YOUR PEOPLE. Cultivate a sense of identity and instill the growth mindset. [Brasilata’s “inventors,” junior-high math kids’ turnaround] → SHAPE the Path TWEAK THE ENVIRONMENT. When the situation changes, the behavior changes. So change the situation. [Throwing out the phone system at Rackspace, 1-Click ordering, simplifying the online time sheet] BUILD HABITS. When behavior is habitual, it’s “free”—it doesn’t tax the Rider. Look for ways to encourage habits. [Setting “action triggers,” eating two bowls of soup while dieting, using checklists] RALLY THE HERD.
Chip Heath (Switch: How to Change Things When Change Is Hard)
In his job as a financial educator, Keith had spent a fair amount of time breaking down the act — and sometimes art — of short selling, in a way that less savvy customers could understand. When a trader believed a company was in trouble, and its stock was overvalued, they could 'borrow' shares, sell them, and then when the stock went down as they'd predicted, rebuy the shares at a lower price, return them to whoever they'd borrowed them from, and pocket the difference. If GameStop was trading at 5, you could borrow 100 shares, sell them for $500; when the stock hit 1, you bought back the 100 shares for $100, returned them, pocketing $400 for yourself. You paid a little fee to the lender for their trouble and came out with a tidy profit. But what happened if the stock went up instead of down? What happened if GameStop figured out how to capitalize on its millions of nostalgic customers, who spent billions on video games every year? What if the stock went to 10 instead of 1? What happened was, the short seller was royally screwed. He'd borrowed those 100 shares and sold them at 5. Now the stock was at 10, but he still needed to return his 100 shares. Buying them on the market at 10 meant spending $1000. And what was worse, when he'd borrowed the shares, he'd agreed on a timeline to return them. There was a ticking clock hanging over his head, so he had a choice — buy the shares back at 10 now, losing $500 on the deal — or wait a little longer, hoping the stock went back down before his time limit was up. And what if he waited, and the stock kept going up? Sooner or later, he had to buy those shares back. Even if the stock went to 15, 20 — he was on the hook for those 100 shares. Theoretically, there was no limit to how much he could lose.
Ben Mezrich (The Antisocial Network: The GameStop Short Squeeze and the Ragtag Group of Amateur Traders That Brought Wall Street to Its Knees)
For things to change, somebody somewhere has to start acting differently. Maybe it’s you, maybe it’s your team. Picture that person (or people). Each has an emotional Elephant side and a rational Rider side. You’ve got to reach both. And you’ve also got to clear the way for them to succeed. In short, you must do three things: → DIRECT the Rider FOLLOW THE BRIGHT SPOTS. Investigate what’s working and clone it. [Jerry Sternin in Vietnam, solutions-focused therapy] SCRIPT THE CRITICAL MOVES. Don’t think big picture, think in terms of specific behaviors. [1% milk, four rules at the Brazilian railroad] POINT TO THE DESTINATION. Change is easier when you know where you’re going and why it’s worth it. [“You’ll be third graders soon,” “No dry holes” at BP]               → MOTIVATE the Elephant FIND THE FEELING. Knowing something isn’t enough to cause change. Make people feel something. [Piling gloves on the table, the chemotherapy video game, Robyn Waters’s demos at Target] SHRINK THE CHANGE. Break down the change until it no longer spooks the Elephant. [The 5-Minute Room Rescue, procurement reform] GROW YOUR PEOPLE. Cultivate a sense of identity and instill the growth mindset. [Brasilata’s “inventors,” junior-high math kids’ turnaround]                             → SHAPE the Path TWEAK THE ENVIRONMENT. When the situation changes, the behavior changes. So change the situation. [Throwing out the phone system at Rackspace, 1-Click ordering, simplifying the online time sheet] BUILD HABITS. When behavior is habitual, it’s “free”—it doesn’t tax the Rider. Look for ways to encourage habits. [Setting “action triggers,” eating two bowls of soup while dieting, using checklists] RALLY THE HERD. Behavior is contagious. Help it spread. [“Fataki” in Tanzania, “free spaces” in hospitals, seeding the tip jar] ————— OVERCOMING OBSTACLES ————— Here we list twelve common problems that people encounter as they fight for change, along with some advice about overcoming them. (Note
Chip Heath (Switch: How to Change Things When Change Is Hard)
moving right, jumping and rolling and my left index finger for moving to the left. I can't say one way is better than the other as my son and I are quite evenly matched at the game. You may want to give the two finger method a try to see if it works well for you or not. Earn 2 Keys by Watching a Video You should know there is an easy way to earn two coins for free on a daily basis by just watching a short video clip/advertisement. To see this option, go to Shop > Earn Coins from
Kiloo (Subway Surfers)
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Game Yan
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GameYan Studio
The Very Difference Between Game Design & 3D Game Development You Always Want to Know Getting into the gaming industry is a dream for many people. In addition to the fact that this area is always relevant, dynamic, alive and impenetrable for problems inherent in other areas, it will become a real paradise for those who love games. Turning your hobby into work is probably the best thing that can happen in your career. What is Game Designing? A 3D Game Designer is a creative person who dreams up the overall design of a video game. Game design is a large field, drawing from the fields of computer science/programming, creative writing, and graphic design. Game designers take the creative lead in imagining and bringing to life video game worlds. Game designers discuss the following issues: • the target audience; • genre; • main plot; • alternative scenarios; • maps; • levels; • characters; • game process; • user interface; • rules and restrictions; • the primary and secondary goals, etc Without this information, further work on the game is impossible. Once the concept has been chosen, the game designers work closely with the artists and developers to ensure that the overall picture of the game is harmonized and that the implementation is in line with the original ideas. As such, the skills of a game designer are drawn from the fields of computer science and programming, creative writing and graphic design. Game designers take the creative lead in imagining and bringing to life video game stories, characters, gameplay, rules, interfaces, dialogue and environments. A game designer's role on a game development outsourcing team differs from the specialized roles of graphic designers and programmers. Graphic designers and game programmers have specific tasks to accomplish in the division of labor that goes into creating a video game, international students can major in those specific disciplines if desired. The game designer generates ideas and concepts for games. They define the layout and overall functionality of the Game Animation Studio. In short, they are responsible for creating the vision for the game. These geniuses produce innovative ideas for games. Game designers should have a knack for extraordinary and creative vision so that their game may survive in the competitive market. The field of game design is always in need of artists of all types who may be drawn to multiple art forms, original game design and computer animation. The game designer is the artist who uses his/her talents to bring the characters and plot to life. Who is a Game Development? Games developers use their creative talent and skills to create the games that keep us glued to the screen for hours and even days or make us play them by erasing every other thought from our minds. They are responsible for turning the vision into a reality, i.e., they convert the ideas or design into the actual game. Thus, they convert all the layouts and sketches into the actual product. It may involve concept generation, design, build, test and release. While you create a game, it is important to think about the game mechanics, rewards, player engagement and level design. 3D Game development involves bringing these ideas to life. Developers take games from the conceptual phase, through *development*, and into reality. The Game Development Services side of games typically involves the programming, coding, rendering, engineering, and testing of the game (and all of its elements: sound, levels, characters, and other assets, etc.). Here are the following stages of 3D Game Development Service, and the best ways of learning game development (step by step). • High Concept • Pitch • Concept • Game Design Document • Prototype • Production • Design • Level Creation • Programming
GameYan
DATING FOR ME WAS ALWAYS like that video game: you try to follow the dance moves, and the further you get in the game, the trickier the moves become, until you are just a flailing mess. I was clingy and desperate and wore my heart on my sleeve, falling madly in love repeatedly, only to meet with heartbreaking rejection at every turn. Which is why it is nothing short of a miracle that two years ago I was swiftly and happily married.
Daniel Jones (Modern Love, Revised and Updated: True Stories of Love, Loss, and Redemption)
Yes. Were you in here earlier today?” “I was with my parents, yeah. We came first thing in the morning to check out the new releases in the video game section for my dad.” “Okay,” said Hawk. “And did the lasers touch any part of you when you guys checked out?” Emily thought for a moment, and then remembered she had played with it before her father paid for the game. “Yeah, it did. The employee let me run my hand over the lasers a few times before she scanned the game. She told me there were lasers that read the price of the game and I didn’t believe her, so she let me put my hand over them. All the little laser lights formed a grid on my palm. It was pretty cool.” Cuddly laughed. “Pretty cool, and pretty enchanted!” “You mean those lasers are what brought me here?” Emily asked. Hawk turned to face her. “We believe that’s probably what did it. While none of us in the store are entirely sure, we do know it’s how you can get home and back to your normal size though.” “That sounds crazy. There’s no way that’s even possible,” said Emily. “You’re right,” said Cuddly sarcastically. “I guess the talking teddy bear and toy elf don’t know what they’re speaking about, is that it?” Emily remained silent. “Listen,” said Hawk as he walked toward her. “We only have a short journey ahead of us, and most of the time it’s easy to get people back to their homes. This happens quite often, you’d be surprised. But this time, it’s a little more difficult because you woke Officer Onslaught.” “What’s his deal?” Emily asked. “His deal is that he maintains the facility of Prelude. He’s actually a necessity for the business because he keeps a lot of the rodents out. Every now and again, we’ll get a rogue toy in here trying to sabotage the store, and he helps keep them out too.” “So he’s just doing his job,” said Emily. “Right,” said Cuddly. “He’s a robot though, so thinking ain’t exactly his strong suit. He’s can’t think independently. Just a cog in the machine, and you’re technically not supposed to be here so he’s trying to rid the store of you.” “What’s ‘a cog in the machine’ mean?” “It means he’s just a moving part to this store. He’s only valuable as long as he keeps up with the work he’s assigned. He’s a replaceable toy. The second he breaks down, one of the other Officer Onslaughts will take his place, maintaining the status quo.
Marcus Emerson (LOL Collection: Stories to Make You Laugh-Out-Loud: From the Creator of Diary of a 6th Grade Ninja)
You can’t neglect it. Honestly, biomechanics are a little beyond my scope of expertise, but it’s easy to find information and people who know how to help. My advice: visit mytpi.com and peruse the site’s strength and mobility videos. It’s all cutting-edge stuff designed purely for golfers. Also, consider having a strength-and-conditioning expert assess you and prescribe a personalized, golf-specific fitness plan.
James Sieckmann (Your Short Game Solution: Mastering the Finesse Game from 120 Yards and In)
Senator Lieberman took it as a call to arms. "After watching these society. violent video games," he said, "I personally believe it is irresponsible for some in the video game industry to produce them. I wish we could ban them." This wasn't the first time that America's political and moral estab lishment had tried to save youth from their own burgeoning culture. Shortly after the Civil War, religious leaders assailed pulp novels as "Satan's efficient agents to advance his kingdom by destroying the young. rupter "In the twenties, motion pictures were viewed as the new cors/ of children, inspiring sensational media-effects research that would be cited for decades. In the fifties, Elvis was shown only from the waist up on television; AD magazine's publisher, William Gaines. was brought before Congress. In the seventies, Dungeons and Dragons with all its demons and sorcery, became associated with Satanist particularly after a player enacting the game disappeared under the steam tunnels of a Michigan university. In the eighties, heavy metal artists like Judas Priest and Ozzy Osbourne were sued for allegedly invoking young listeners to commit suicide. In the nineties, video games were the new rock 'n' roll-dangerous and uncontrolled.
David Kushner (Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture)
herself look perfect. Her long dark hair will be pulled into two tidy plaits and she will have tried on almost everything in her wardrobe before putting on her favourite floaty dress. I help Mum by laying the table. I get out the cereal and the milk and make everyone a glass of orange juice. Mum is in a rush as she needs to go to work soon. But Moz, Alice and I have all the time in the world. It’s the school holidays and the sun is shining. I have been up for hours. But unlike my sister, I haven't spent my time making myself look fancy. I'm wearing denim shorts and a faded t-shirt, my most comfy clothes. I've tied back my curly blond hair into a ponytail as best I can, but I know it’s still messy. Oh well. No, I've been up for hours using the computer, chatting to some of my friends on Facebook. I've got Facebook friends from all over the world. Whatever time of day it is there's always someone about for a chat. I can happily spend all day watching videos or playing games with my mates. Moz and Alice don't understand at all. That’s why my Facebook friends are so great. They really get me.
Abigail Hornsea (Books for kids: Summer of Spies)
People say video games are a waste of time, but how is a life spent for worldly success any different? When it’s game over, there is nothing to show but an old high score.
Sevens (Lessons From Life's End: 3 Short Pieces of Parting Wisdom for a Meaningful Existence)
You can build good habits. Not drinking alcohol will keep your mood more stable. Not eating sugar will keep your mood more stable. Not going on Facebook, Snapchat, or Twitter will keep your mood more stable. Playing video games will make you happier in the short run—and I used to be an avid gamer—but in the long run, it could ruin your happiness. You’re being fed dopamine and having dopamine withdrawn from you in these little uncontrollable ways. Caffeine is another one where you trade long term for the short term.
Eric Jorgenson (The Almanack of Naval Ravikant: A Guide to Wealth and Happiness)
Essentially, life is a game. There are natural and manmade laws that serve as rules. There is a beginning and an end. There is a game board we play on that we call planet Earth. And there are decisions and moves that we make that determine where and how we move on the board. Of course, we all want to win. Some of us do, and some of us don’t. But that begs the question, how DOES one win? Unlike a normal game, there is no time afterlife for us to bask in and enjoy a victory. And so, if we wish to truly experience winning the game of life, we must frame our definition of how we win accordingly so that we win while the game is still in play. Winning the game of life is not predicated merely by the quantity of material successes that we have accumulated by the end of it. Sure, it is enjoyable and important to acquire things within the game of life, but the accumulation of things like wealth, material excess, fame, or status tends to easily be confused as the ultimate endgame. But they are not. They are just parts of the game. And furthermore. Each win of this kind is generally short-lived. It is just like how winning a board game, video game, or sports game might feel good when it occurs and for a little while after, but the feeling soon fades and you return to your normal state. And so it is important that the state that you return to is a victory in it of itself. In the case of the game of life, not only is the sense of fulfillment from material wins short-lived, but the accumulation of material points does not matter much at the end of it. These points don’t go anywhere with you when you are dead and gone. Instead, it is about how much you enjoyed the game of pursuing the points in the first place. Ironically, you truly win the game of life when you realize and embrace that it IS a game. When you become aware that against all odds, you were somehow rendered into this existence and are now able to play and enjoy the most enthralling, sophisticated, and entertaining game ever to exist. A game that is so complex and uncertain that you can never completely predict what’s going to happen next. A game that is always updating. A game that you can come up with rules for, change existing ones, unlock new levels, and uncover hidden settings. And the quality of your life experience truly maximizes when you realize that you have already won by being able to do any of this.
Robert Pantano
addictions are not just limited to drug or alcohol consumption. In truth, many activities can become somewhat addictive, for example: Gambling Sex Shopping Thoughts/rumination Video games Exercise (to extreme) Work
Thibaut Meurisse (Dopamine Detox : A Short Guide to Remove Distractions and Get Your Brain to Do Hard Things (Productivity Series Book 1))
Four Farmers Once upon a time, there were four farmers who lived beside each other: Farmer Fraidy, Farmer Flaky, Farmer Fancy, and Farmer Focused. Out of all these Farmers, only Farmer Focused had a huge harvest every year. Fraidy, Flaky, and Fancy always had very tiny harvests. Let me tell you why. Farmer Fraidy Farmer Fraidy doesn't plant too many seeds. Why? He's filled with fear. He's afraid that the seeds won't grow. Or if they grow, they won't bear fruit. Or if they bear fruit, no one will buy the fruit. He imagines the worst scenario. He's paralyzed by the question, "What if?" Such as, "What if there's a storm that will destroy my crops? What if there's a bug infestation? What if there's an alien invasion?" He entertains his fears so much, he plants very little seeds. Because of that, he has very little harvest. Farmer Flaky On the other hand, Farmer Flaky plants a lot of seeds but he's distracted. He goofs off in the middle of the season. He spends a lot of time on Facebook. He plays video games. He watches all kinds of telenovelas—Filipino, Korean, Mexican, and Martian. He goes off to Hong Kong to eat xiao long bao. In short, he neglects the farm. Many of the crops don't grow. Farmer Fancy This guy farms in the wrong way. He chooses the wrong seed, tills the soil in the wrong way, and harvests them in the wrong way, too. When other farmers give him suggestions on how to improve, he doesn't listen. He's simply too proud. And that's why his harvest is very small. These three Farmers are connected to the first Success Principle from Proverbs.
Bo Sánchez (Nothing Much Has Changed (7 Success Principles from the Ancient Book of Proverbs for Your Money, Work, and Life)
hipped dino moved on two feet, they are Theropods. Those who walk on all fours are Sauropods. Allosaurus Outside of the Tyrannosaurus Rex, the Allosaurus is perhaps the scariest dinosaur. This meat-eating predator which preferred to snack on the stegosaurus can reach up to 30 feet long and weighs around two tons. The Allosaurus was first called Antrodemus by paleontologist Joseph Leidy. It got its new name, which translates to “different lizard”, in the mid-1970’s. These big-headed, sharp-toothed dinosaur walked on two legs, had two short arms and a large tail that helped it keep balanced. Due to its popularity, the Allosaurus has been depicted in books, documentaries, movies and video games such as Arthur Conan Doyle’s The Lost World, BBC’s The Ballad of Big Al, and Jurassic World – The Game. Ankylosaurus
Alex Addo (Dinosaurs: Amazing Pictures and Fun Facts On Animals (Amazing Fun Fact Series),Dinosaurs for kids (Animals series Book 1))
In 1976, Bill Joy, the hacker who would lead development of BSD UNIX, wrote a text editor called vi, short for "visual," that allowed users to move their cursor and edit text anywhere on the screen.
David L. Craddock (Dungeon Hacks: How NetHack, Angband, and Other Roguelikes Changed the Course of Video Games)
slides, games, videos, short films, and even feature films.
Philip Kotler (Marketing 6.0: The Future Is Immersive)
If you can’t seem to get any work done, leave your phone in another room for a few hours. If you’re continually feeling like you’re not enough, stop following social media accounts that trigger jealousy and envy. If you’re wasting too much time watching television, move the TV out of the bedroom. If you’re spending too much money on electronics, quit reading reviews of the latest tech gear. If you’re playing too many video games, unplug the console and put it in a closet after each use. This practice is an inversion of the 1st Law of Behavior Change. Rather than make it obvious, you can make it invisible. I’m often surprised by how effective simple changes like these can be. Remove a single cue and the entire habit often fades away. Self-control is a short-term strategy, not a long-term one. You may be able to resist temptation once or twice, but it’s unlikely you can muster the willpower to override your desires every time. Instead of summoning a new dose of willpower whenever you want to do the right thing, your energy would be better spent optimizing your environment. This is the secret to self-control. Make the cues of your good habits obvious and the cues of your bad habits invisible.
James Clear (Atomic Habits: An Easy & Proven Way to Build Good Habits & Break Bad Ones)