User Experience Quotes

We've searched our database for all the quotes and captions related to User Experience. Here they are! All 100 of them:

If you want a great site, you’ve got to test. After you’ve worked on a site for even a few weeks, you can’t see it freshly anymore. You know too much. The only way to find out if it really works is to test it.
Steve Krug (Don't Make Me Think: A Common Sense Approach to Web Usability)
We aren’t doing user experience design if we haven’t actually seen a user experience it.
Tom Greever (Articulating Design Decisions: Communicate with Stakeholders, Keep Your Sanity, and Deliver the Best User Experience)
The diaries of opium-eaters record how, during the brief period of ecstasy, the drugged person's dreams have a temporal scope of ten, thirty, sometimes sixty years or even surpass all limits of man's ability to experience time--dreams, that is, whose imaginary time span vastly exceeds their actual duration and which are characterized by an incredible diminishment of the experience of time, with images thronging past so swiftly that, as one hashish-smoke puts it, the intoxicated user's brain seems "to have something removed, like the mainspring from a broken watch.
Thomas Mann (The Magic Mountain)
The user experience design of a product essentially lies between the intentions of the product and the characteristics of your user.
David Kadavy (Design for Hackers)
Don’t start any sentence with “From a design perspective...” because that’s usually just another way of saying “from my perspective.” Remember, we don’t care about your perspective; we care about the user’s perspective.
Tom Greever (Articulating Design Decisions: Communicate with Stakeholders, Keep Your Sanity, and Deliver the Best User Experience)
Our goal is not to create a deliverable, it’s to change something in the world — to create an outcome.
Jeff Gothelf (Lean UX: Applying Lean Principles to Improve User Experience)
If you think user research is expensive, you should look at the cost of building the wrong thing.
Mario Maruffi
Effective gamification is a combination of game design, game dynamics, behavioral economics, motivational psychology, UX/UI (User Experience and User Interface), neurobiology, technology platforms, as well as ROI-driving business implementations.
Yu-kai Chou (Actionable Gamification: Beyond Points, Badges, and Leaderboards)
User interface is the process of shifting from chaotic complexity to elegant simplicity.
Akshat Paul (React Native for iOS Development)
If I had to offer up a one sentence definition of addiction, I'd call it a form of mourning for the irrecoverable glories of the first time...addiction can show us what is deeply suspect about nostalgia. That drive to return to the past isn't an innocent one. It's about stopping your passage to the future, it's a symptom of fear of death, and the love of predictable experience. And the love of predictable experience, not the drug itself, is the major damage done to users.
Ann Marlowe
Many people make their way to user experience by crossing over from an adjacent field. These crossovers are the people who are carrying UX forward, taking it to new levels and new organizations.
Leah Buley (The User Experience Team of One: A Research and Design Survival Guide)
The movie Koyaanisqatsi shows non-commented time-lapse footage and focuses our attention on the very rhythm of our civilized modern life and nature. A marijuana high can do something for a user similar to what this time-lapse footage does. The enhancement of episodic memory and the acceleration of associative streams of memories can alter and enhance our recognition of patterns in our lives in various ways. If we are presented with quick associative chains of past experiences, we can see a pattern in a body of information that is usually not at once presented to our “inner eye” as such.
Sebastian Marincolo
That’s where we find ourselves today. In a meeting with people who have no idea how to do our jobs, yet consistently find it their place to tell us how to do it. It’s enough to drive any designer insane.
Tom Greever (Articulating Design Decisions: Communicate with Stakeholders, Keep Your Sanity, and Deliver the Best User Experience)
Grounding is not dull and lifeless, but dynamic and vibrant. Generally it is our tension that makes us lethargic, and tension results from alienation between various parts of ourselves. As these parts are simplified and integrated, we experience increased vitality.
Anodea Judith (Wheels of Life: A User's Guide to the Chakra System (Llewellyn's New Age Series))
To avoid the too-common trap of building a platform disconnected from the needs of teams, it is essential to ensure that the platform teams have a focus on user experience (UX) and particularly developer experience (DevEx).
Matthew Skelton (Team Topologies: Organizing Business and Technology Teams for Fast Flow)
Sketches are social things. They are lonely outside the company of other sketches and related reference material. They are lonely if they are discarded as soon as they are done. And they definitely are happiest when everyone in the studio working on the project has spent time with them.
Bill Buxton (Sketching User Experiences: Getting the Design Right and the Right Design)
Deliver a winning user experience”: Without an explanation of why we hadn’t been able to do that so far, how we could change course, and why we would be able to do things differently in the future, this was just an item on a wish list.
Risto Siilasmaa (Transforming Nokia (PB): The Power of Paranoid Optimism to Lead Through Colossal Change)
designers come up with definitions that sound like something straight out of a Jonathan Ive memoir. I
Tom Greever (Articulating Design Decisions: Communicate with Stakeholders, Keep Your Sanity, and Deliver the Best User Experience)
Each design is a proposed business solution — a hypothesis. Your goal is to validate the proposed solution as efficiently as possible by using customer feedback.
Jeff Gothelf (Lean UX: Applying Lean Principles to Improve User Experience)
Immature product teams make the same mistake: They want users to understand their products but refuse to understand their users.
Mario Maruffi
Users will never forget how your product or service made them feel.
Mario Maruffi
Art is self-centered Design is user-centered
Mario Maruffi
It motivates us to care so much about the challenges of another person that we’re driven to action. Empathy is the ultimate form of understanding.
Tom Greever (Articulating Design Decisions: Communicate with Stakeholders, Keep Your Sanity, and Deliver the Best User Experience)
Golden Krishna, an expert in user experience who currently works on design strategy at Google, astutely pointed out during one of our conversations that the only people who refer to their customers as “users” are drug dealers—and technologists.
Manoush Zomorodi (Bored and Brilliant: How Spacing Out Can Unlock Your Most Productive & Creative Self)
Whatever your medium, the goal of any arts practice is to develop a greater set of skills for dealing with challenges. Experience will help you close that gap between your own vision and the piece's final execution.
Jeff VanderMeer (The Steampunk User's Manual: An Illustrated Practical and Whimsical Guide to Creating Retro-futurist Dreams)
Whether we’re communicating with a human or a machine, the goal is to create a shared understanding of the world. That’s the point behind both the rules governing polite conversation and how a user-friendly machine should work.
Cliff Kuang (User Friendly: How the Hidden Rules of Design Are Changing the Way We Live, Work, and Play)
It’s often the case that teams working in agile processes do not actually go back to improve the user interface of the software. But, as the saying goes, “it’s not iterative if you only do it once.” Teams need to make a commitment to continuous improvement, and that means not simply refactoring code and addressing technical debt but also reworking and improving user interfaces. Teams must embrace the concept of UX debt and make a commitment to continuous improvement of the user experience.
Jeff Gothelf (Lean UX: Applying Lean Principles to Improve User Experience)
I often see teams that maniacally focus on their metrics around customer acquisition and retention. This usually works well for customer acquisition, but not so well for retention. Why? For many products, metrics often describe the customer acquisition goal in enough detail to provide sufficient management guidance. In contrast, the metrics for customer retention do not provide enough color to be a complete management tool. As a result, many young companies overemphasize retention metrics and do not spend enough time going deep enough on the actual user experience. This generally results in a frantic numbers chase that does not end in a great product.
Ben Horowitz (The Hard Thing About Hard Things: Building a Business When There Are No Easy Answers)
Good design makes people feel good.
Mario Maruffi
In the user problem lies design opportunity
Mario Maruffi
UI: Perfection is achieved where there is nothing left to take away
Antoine de Saint-Exupéry
you just don’t want someone else to control a big part of the user experience. People may disagree with me, but I am pretty consistent about that.
Walter Isaacson (Steve Jobs)
The more you watch users carefully and listen to them articulate their intentions, motivations, and thought processes, the more you realize that their individual reactions to Web pages are based on so many variables that attempts to describe users in terms of one-dimensional likes and dislikes are futile and counter-productive. Good design, on the other hand, takes this complexity into account.
Steve Krug (Don't Make Me Think: A Common Sense Approach to Web Usability)
the only way to determine the timetable for a project is by gaining experience on that same project. This needn't be a paradox if you practice incremental development, repeating the following steps. Check requirements Analyze risk Design, implement, integrate Validate with the users
Andrew Hunt (Pragmatic Programmer, The: From Journeyman to Master)
When it first emerged, Twitter was widely derided as a frivolous distraction that was mostly good for telling your friends what you had for breakfast. Now it is being used to organize and share news about the Iranian political protests, to provide customer support for large corporations, to share interesting news items, and a thousand other applications that did not occur to the founders when they dreamed up the service in 2006. This is not just a case of cultural exaptation: people finding a new use for a tool designed to do something else. In Twitter's case, the users have been redesigning the tool itself. The convention of replying to another user with the @ symbol was spontaneously invented by the Twitter user base. Early Twitter users ported over a convention from the IRC messaging platform and began grouping a topic or event by the "hash-tag" as in "#30Rock" or "inauguration." The ability to search a live stream of tweets - which is likely to prove crucial to Twitter's ultimate business model, thanks to its advertising potential - was developed by another start-up altogether. Thanks to these innovations, following a live feed of tweets about an event - political debates or Lost episodes - has become a central part of the Twitter experience. But for the first year of Twitter's existence, that mode of interaction would have been technically impossible using Twitter. It's like inventing a toaster oven and then looking around a year later and discovering that all your customers have, on their own, figured out a way to turn it into a microwave.
Steven Johnson (Where Good Ideas Come From: The Natural History of Innovation)
Applied to the news , having perspective involves an ability to compare an apparently traumatic event in the present with the experiences of humanity across the whole of its history – in order to work out what level of attention and fear it should fairly demand. With perspective in mind, we soon realize that – contrary to what the news suggests – hardly anything is totally novel, few things are truly amazing and very little is absolutely terrible.
Alain de Botton (The News: A User's Manual)
Consciousness is not about information but about its opposite: order. Consciousness is not a complex phenomenon; it is what consciousness is _about_ that is complex. It is presumably this fact that is the reason many scientists over the decades have tended to perceive information as something involving order and organization. Because consciousness is about an experience of order and organization. Because consciousness is a state that does not process much information - consciously. Consciousness consists of information no more than a person who consumes large amounts of food can be said to consist of food. Consciousness is nourished by information the same way the body is nourished by food. But human beings do not consist of hot dogs; they consist of hot dogs that have been eaten. Consciousness does not consist of hots dogs but consists of hot dogs that have been apprehended. That is far less complex.
Tor Nørretranders (The User Illusion: Cutting Consciousness Down to Size)
Widely admired by the public at large, Mayer has many enemies within her industry. They say she is robotic, stuck up, and absurd in her obsession with detail. They say her fixation with the user experience masks a disdain for the moneymaking side of the technology industry. Then there is her inner circle, full of young, wildly loyal men and women.
Nicholas Carlson (Marissa Mayer and the Fight to Save Yahoo!)
To integrate one’s experiences around a coherent and enduring sense of self lies at the core of creating a user’s guide to life.
Stan Slap
To be aware of an experience means that it has passed
Tor Norretranders
All life is an experiment. The more experiments you make, the better.
Jeff Gothelf (Lean UX: Applying Lean Principles to Improve User Experience)
Design only what you need. Deliver it quickly. Create enough customer contact to get meaningful feedback fast.
Jeff Gothelf (Lean UX: Applying Lean Principles to Improve User Experience)
Research is formalized curiosity. It is poking and prying with a purpose.
Jeff Gothelf (Lean UX: Applying Lean Principles to Improve User Experience)
Lean UX advocates a team-based mentality. Rockstars, gurus, ninjas, and other elite experts of their craft break down team cohesion and eschew collaboration.
Jeff Gothelf (Lean UX: Applying Lean Principles to Improve User Experience)
Look deep into your user problem, and you will design better.
Mario Maruffi
When you design a product or service 
 You can guess or you can user research
Mario Maruffi
If you think user research is expensive, you should look at the cost of building the wrong thing.
Mario Maruffi, Inspired by Ralf Speth
Writing is like designing. Use the users' language.
Mario Maruffi
A bad UI is like an elephant in a room of blind people.
Vineet Raj Kapoor
We believe that technology is at its very best; at its most empowering when it disappears
Jonathan Ive
The Atari experience helped shape Jobs’s approach to business and design. He appreciated the user-friendliness of Atari’s insert-quarter-avoid-Klingons games. “That simplicity rubbed off on him
Walter Isaacson (Steve Jobs)
Product requirements conversations must then be grounded in business outcomes: what are we trying to achieve by building this product? This rule holds true for design decisions as well. Success criteria must be redefined and roadmaps must be done away with. In their place, teams build backlogs of hypotheses they’d like to test and prioritize them based on risk, feasibility, and potential success.
Jeff Gothelf (Lean UX: Applying Lean Principles to Improve User Experience)
The effect of hallucinogenic mushrooms on the user's experience and behavior depends in part on his or her personality and genetic predisposition, which can vary to a great extent from person to person. As symptoms of psychiatric disorders can sometimes be elicited after one-off use, people with a genetic tendency to depression or psychosis should be discouraged from using psychoactive mushrooms.
John Rush (Entheogens and the Development of Culture: The Anthropology and Neurobiology of Ecstatic Experience)
In sum, then a conservative tech writer offers a really attractive way of looking at viewer passivity and TV's institutionalization of irony, narcissism, nihilism, stasis. It's not our fault! It's outmoded technology's fault! If TV-dissemination were up to date, it would be impossible for it to "institutionalize" anything through its demonic "mass psychology"! Let's let Joe B., the little lonely guy, be his own manipulator or video-bits! Once all experience is finally reduced to marketable image, once the receiving user of user-friendly receivers can choose freely, Americanly, from an Americanly infinite variety of moving images hardly distinguishable from real-life images, and can then choose further just how he wishes to store, enhance, edit, recombine, and present those images to himself, in the privacy of his very own home and skull, TV's ironic, totalitarian grip on the American psychic cajones will be broken!" E Unibus Pluram: Television and U.S. Fiction" (The Review of Contemporary Fiction, 1993)
David Foster Wallace (A Supposedly Fun Thing I'll Never Do Again: Essays and Arguments)
This could seem counterintuitive for many dictators running communist or socialist single-party states, but a thriving private tech industry can contribute invaluable tools to help you implement a controllable internet. The reason is fairly simple: the technologies that transform internet applications into more personalized, efficient and enjoyable experiences are usually the same ones that increase the capacity to monitor its users.
Laurier Rochon (The Dictator's Practical Internet Guide to Power Retention)
Instead of trying to use your technology and expertise to make a better product for your users’ standard behavior, experiment with inviting the users to change their behavior to make the product work dramatically better.
Seth Godin (Purple Cow: Transform Your Business by Being Remarkable)
The work I do is not exactly respectable. But I want to explain how it works without any of the negatives associated with my infamous clients. I’ll show how I manipulated the media for a good cause. A friend of mine recently used some of my advice on trading up the chain for the benefit of the charity he runs. This friend needed to raise money to cover the costs of a community art project, and chose to do it through Kickstarter, the crowdsourced fund-raising platform. With just a few days’ work, he turned an obscure cause into a popular Internet meme and raised nearly ten thousand dollars to expand the charity internationally. Following my instructions, he made a YouTube video for the Kickstarter page showing off his charity’s work. Not a video of the charity’s best work, or even its most important work, but the work that exaggerated certain elements aimed at helping the video spread. (In this case, two or three examples in exotic locations that actually had the least amount of community benefit.) Next, he wrote a short article for a small local blog in Brooklyn and embedded the video. This site was chosen because its stories were often used or picked up by the New York section of the Huffington Post. As expected, the Huffington Post did bite, and ultimately featured the story as local news in both New York City and Los Angeles. Following my advice, he sent an e-mail from a fake address with these links to a reporter at CBS in Los Angeles, who then did a television piece on it—using mostly clips from my friend’s heavily edited video. In anticipation of all of this he’d been active on a channel of the social news site Reddit (where users vote on stories and topics they like) during the weeks leading up to his campaign launch in order to build up some connections on the site. When the CBS News piece came out and the video was up, he was ready to post it all on Reddit. It made the front page almost immediately. This score on Reddit (now bolstered by other press as well) put the story on the radar of what I call the major “cool stuff” blogs—sites like BoingBoing, Laughing Squid, FFFFOUND!, and others—since they get post ideas from Reddit. From this final burst of coverage, money began pouring in, as did volunteers, recognition, and new ideas. With no advertising budget, no publicist, and no experience, his little video did nearly a half million views, and funded his project for the next two years. It went from nothing to something. This may have all been for charity, but it still raises a critical question: What exactly happened? How was it so easy for him to manipulate the media, even for a good cause? He turned one exaggerated amateur video into a news story that was written about independently by dozens of outlets in dozens of markets and did millions of media impressions. It even registered nationally. He had created and then manipulated this attention entirely by himself.
Ryan Holiday (Trust Me, I'm Lying: Confessions of a Media Manipulator)
Twitter proved without a shadow of a doubt it is much more than a social network, but a user-defined infrastructure that can be harnessed to change lives and expectations, to share and enhance unique experiences and viewpoints. - Twitchhiker
Paul Smith
Generally, hypothesis statements use the format: We believe [this statement is true]. We will know we’re [right/wrong] when we see the following feedback from the market: [qualitative feedback] and/or [quantitative feedback] and/or [key performance indicator change].
Jeff Gothelf (Lean UX: Applying Lean Principles to Improve User Experience)
As you navigate through the rest of your life, be open to collaboration. Other people and other people’s ideas are often better than your own. Find a group of people who challenge and inspire you, spend a lot of time with them, and it will change your life. — Amy Poehler
Gothelf, Jeff (Lean UX: Applying Lean Principles to Improve User Experience)
Never go into user research to prove a point, and never create goals that seek to justify a position or reinforce a perspective. The process should aim to uncover what people really want and how they really are, not whether an opinion (whether yours or a stakeholder’s) is correct
Mike Kuniavsky (Observing the User Experience: A Practitioner's Guide to User Research)
Everyone has a time machine. Everyone is a time machine. It's just that most people's machines are broken. The strangest and hardest kind of time travel is the unaided kind. People get stuck, people get looped. People get trapped. But we are all time machines. We are all perfectly engineered time machines, technologically equipped to allow the inside user, the traveler riding inside each of us, to experience time travel, and loss, and understanding. We are universal time machines manufactured to the most exacting specifications possible. Every single one of us.
Charles Yu (How to Live Safely in a Science Fictional Universe)
Steve embraced the marketing adage that every single moment a consumer encounters a brand—whether as a buyer, a user, a store visitor, a passerby seeing a billboard, or someone simply watching an ad on TV—is an experience that adds either credits or debits to the brand’s “account” in his imagination.
Brent Schlender (Becoming Steve Jobs: The Evolution of a Reckless Upstart into a Visionary Leader)
system,” he explained to Time. “We can take full responsibility for the user experience. We can do things that the other guys can’t do.” Apple’s first integrated foray into the digital hub strategy was video. With FireWire, you could get your video onto your Mac, and with iMovie you could edit it into a masterpiece. Then what? You’d want to burn some DVDs so you and your friends could watch it on a TV. “So we spent a lot of time working with the drive manufacturers to get a consumer drive that could burn a DVD,” he said. “We were the first to ever ship that.” As usual Jobs focused on making the product as simple as possible for the user,
Walter Isaacson (Steve Jobs)
There is more information available at our fingertips during a walk in the woods than in any computer system, yet people find a walk among trees relaxing and computers frustrating. Machines that fit the human environment, instead of forcing humans to enter theirs, will make using a computer as refreshing as taking a walk in the woods.
Mark Weiser
Tantric scholars and Kundalini gurus often draw a distinction between the chakras as witnessed through Kundalini experiences and the Westernized model of the chakras as a "personal growth system." Some claim that this distinction is so great that there is no meaningful relationship between the two...yet I do not see these experiences as unrelated, but existing on a continuum. I firmly believe that clearing the chakras through understanding their nature, practicing related exercises and using visualization and meditation, prepares the way for a spiritual opening that is apt to be less tumultuous than is so often the case for Kundalini awakenings. I believe this Westernization is an important step for speaking to the Western mind in a way that is harmonious with the circumstances in which we live, rather than antithetical to it. It gives us a context in which these experiences can occur. Likewise, there are many who say that the chakras, as vortices in the subtle body, have nothing whatsoever to do with the physical body or the central nerve ganglia emanating from teh spinal column, and that a spiritual awakening is not a somatic experience. Because an experience is not *entirely* somatic does not mean that its somatic aspect is negated.... I believe this view is just more evidence of the divorce between spirit and body that I find to be the primary illusion from which we must awaken.
Anodea Judith (Wheels of Life: A User's Guide to the Chakra System)
We are still building linear organizations in a world that demands constant change. We are still building silos in a world that demands thorough collaboration. And we are still investing in analysis, arguing over specifications, and efficiently producing deliverables in a world that demands continuous experimentation in order to achieve continuous innovation.
Gothelf, Jeff (Lean UX: Applying Lean Principles to Improve User Experience)
We saw a blatant example of this abuse in mid-2014 when a study published by researchers at Facebook and Cornell University revealed that social networks can manipulate the emotions of their users simply by algorithmically altering what they see in the news feed. In a study published by the National Academy of Sciences, Facebook changed the update feeds of 700,000 of its users to show them either more sad or more happy news. The result? Users seeing more negative news felt worse and posted more negative things, the converse being true for those seeing the more happy news. The study’s conclusion: “Emotional states can be transferred to others via emotional contagion, leading people to experience the same emotions without their awareness.
Marc Goodman (Future Crimes)
We can already see how algorithms competing to maximize our attention have the capacity to not only transform cultures but redefine the experience of existence. Algorithmically reinforced “engagement” lies at the heart of our outrage politics, call-out culture, selfie-induced vanity, tech addiction, and eroding mental well-being. Targeted users are soaked in content to keep them clicking.
Christopher Wylie (Mindf*ck: Cambridge Analytica and the Plot to Break America)
A good designer should constantly be looking for opportunities to learn from others’ mistakes. Instead of blaming the protagonists, we should try to put ourselves in their shoes and honestly answer these questions: What would lead me to design the same interface they did? What decisions led to this product being approved and shipped? How can I avoid finding myself in a similar position in the future?
Jonathan Shariat (Tragic Design: The True Impact of Bad Design and How to Fix It)
Zuckerberg says that Facebook is committed “to continue improving our tools to give you the power to share your experience” with others.8 Yet what people might really need are the tools to connect to their own experiences. In the name of “sharing experiences,” people are encouraged to understand what happens to them in terms of how others see it. If something exciting happens, the gut instinct of Facebook users is to pull out their smartphones, take a picture, post it online, and wait for the “likes.” In the process they barely notice what they themselves feel. Indeed, what they feel is increasingly determined by the online reactions. People estranged from their bodies, senses, and physical environment are likely to feel alienated and disoriented. Pundits often blame such feelings of alienation on the decline of religious and national bonds, but losing touch with your body is probably more important. Humans lived for millions of years without religions and without nations; they can probably live happily without them in the twenty-first century too. Yet they cannot live happily if they are disconnected from their bodies. If you don’t feel at home in your body, you will never feel at home in the world.
Yuval Noah Harari (21 Lessons for the 21st Century)
The simplest answer is that the user had access to reality—every company builds a bubble around itself, where the products get built and tested in a more controlled environment than they get used in. This is especially true of complex software. What the early users enabled Xiaomi to see was how MIUI actually worked when real (albeit unusually technically proficient) people tried to install it on a wide variety of devices.
Clay Shirky (Little Rice: Smartphones, Xiaomi, and The Chinese Dream)
When it comes to design, notes are critical because opinions and ideas about the right decision will change over time. If you don’t have notes, you don’t have a paper trail to understand what logic went into the original decisions. You only have “he said, she said” and a bunch of rehashed conversations. When design decisions are made verbally in a meeting, it can be nearly impossible to remember later why decisions were made.
Tom Greever (Articulating Design Decisions: Communicate with Stakeholders, Keep Your Sanity, and Deliver the Best User Experience)
We like to think of ourselves as immune from influence or our cognitive biases, because we want to feel like we are in control, but industries like alcohol, tobacco, fast food, and gaming all know we are creatures that are subject to cognitive and emotional vulnerabilities. And tech has caught on to this with its research into “user experience,” “gamification,” “growth hacking,” and “engagement” by activating ludic loops and reinforcement schedules in the same way slot machines do. So far, this gamification has been contained to social media and digital platforms, but what will happen as we further integrate our lives with networked information architectures designed to exploit evolutionary flaws in our cognition? Do we really want to live in a “gamified” environment that engineers our obsessions and plays with our lives as if we are inside its game?
Christopher Wylie (Mindf*ck: Cambridge Analytica and the Plot to Break America)
Microsoft’s success represented an aesthetic flaw in the way the universe worked. “The only problem with Microsoft is they just have no taste, they have absolutely no taste,” he later said. “I don’t mean that in a small way. I mean that in a big way, in the sense that they don’t think of original ideas and they don’t bring much culture into their product.”116 The primary reason for Microsoft’s success was that it was willing and eager to license its operating system to any hardware maker. Apple, by contrast, opted for an integrated approach. Its hardware came only with its software and vice versa. Jobs was an artist, a perfectionist, and thus a control freak who wanted to be in charge of the user experience from beginning to end. Apple’s approach led to more beautiful products, a higher profit margin, and a more sublime user experience. Microsoft’s approach led to a wider choice of hardware.
Walter Isaacson (The Innovators: How a Group of Hackers, Geniuses, and Geeks Created the Digital Revolution)
On the contrary, I’m too weak for it. I mean, everyone is, but I am especially susceptible to its false rewards, you know? It’s designed to addict you, to prey on your insecurities and use them to make you stay. It exploits everybody’s loneliness and promises us community, approval, friendship. Honestly, in that sense, social media is a lot like the Church of Scientology. Or QAnon. Or Charles Manson. And then on top of that—weaponizing a person’s isolation—it convinces every user that she is a minor celebrity, forcing her to curate some sparkly and artificial sampling of her best experiences, demanding a nonstop social performance that has little in common with her inner life, intensifying her narcissism, multiplying her anxieties, narrowing her worldview. All while commodifying her, harvesting her data, and selling it to nefarious corporations so that they can peddle more shit that promises to make her prettier, smarter, more productive, more successful, more beloved. And throughout all this, you have to act stupefied by your own good luck. Everybody’s like, Words cannot express how fortunate I feel to have met this amazing group of people, blah blah blah. It makes me sick. Everybody influencing, everybody under the influence, everybody staring at their own godforsaken profile, searching for proof that they’re lovable. And then, once you’re nice and distracted by the hard work of tallying up your failures and comparing them to other people’s triumphs, that’s when the algorithmic predators of late capitalism can pounce, enticing you to partake in consumeristic, financially irresponsible forms of so-called self-care, which is really just advanced selfishness. Facials! Pedicures! Smoothie packs delivered to your door! And like, this is just the surface stuff. The stuff that oxidizes you, personally. But a thousand little obliterations add up, you know? The macro damage that results is even scarier. The hacking, the politically nefarious robots, opinion echo chambers, fearmongering, erosion of truth, etcetera, etcetera. And don’t get me started on the destruction of public discourse. I mean, that’s just my view. Obviously to each her own. But personally, I don’t need it. Any of it.” Blandine cracks her neck. “I’m corrupt enough.
Tess Gunty (The Rabbit Hutch)
What its withered technology lacked, the Game Boy made up in user experience. It was cheap. It could fit in a large pocket. It was all but indestructible. If a drop cracked the screen—and it had to be a horrific drop—it kept on ticking. If it were left in a backpack that went in the washing machine, once it dried out it was ready to roll a few days later. Unlike its power-guzzling color competitors, it played for days (or weeks) on AA batteries. Old hardware was extremely familiar to developers inside and outside Nintendo, and with their creativity and speed unencumbered by learning new technology, they pumped out games as if they were early ancestors of iPhone app designers—Tetris, Super Mario Land, The Final Fantasy Legend, and a slew of sports games released in the first year were all smash hits. With simple technology, Yokoi’s team sidestepped the hardware arms race and drew the game programming community onto its team.
David Epstein (Range: Why Generalists Triumph in a Specialized World)
So go through each of your designs, look at the agenda for the meeting, and decide the best flow for presenting your ideas. In the same way that we create a flow for our users through the application, we also want to curate the flow of our design discussion. Now match up those needs with the people in the room. For each person, ask yourself: • What do they care about the most? • What are their personal goals for this design? • What do I already know they want or don’t want?
Tom Greever (Articulating Design Decisions: Communicate with Stakeholders, Keep Your Sanity, and Deliver the Best User Experience)
When designing for digital mediums, it’s easy to become detached from how design decisions affect the end user. The word “user” itself can be a vehicle for that detachment. When the “user” doesn’t have a face and a name, it becomes a formless concept, blending in with other quantitative metrics and taking on any assumed needs to justify business decisions. It quickly becomes a number on a crowded dashboard, and its reaction to the product is just another metric to consider in an effort to increase revenue.
Jonathan Shariat (Tragic Design: The True Impact of Bad Design and How to Fix It)
Properly told, stories are able to operate on two levels. On the surface, they deal with particulars involving a range of facts related to a given time and place, a local culture and a social group--and it is these specifics that tend to bore us whenever they lie outside of our own experience. But then, a layer beneath the particulars, the universals are hidden: the psychological, social and political themes that transcend the stories' temporal and geographical settings and are founded on unvarying fundamentals of human nature.
Alain de Botton (The News: A User's Manual)
What content types best meet the needs of our target audience and their changing, multiple contexts? What content types best fit the skills of our copywriters? What content types do we already have? What contexts are appropriate for the delivery of our content, and how will we translate our information into multiple content types appropriate for different screens, resolutions, locations, and contexts? Is existing content still good? Is it still current, relevant, and brand-appropriate for our needs, our users’ needs, and the context in which we want to deliver it? How will we get more content to bridge the gaps between what we have and what we need? What is the workflow that already supports that, and do we need to refine it? How will we make the case for these new content types to other team members who help shape the user experience? Who will do this for launch? Who will maintain content on an ongoing basis? Who will train them? How will we help people find the answers, definitions, and other information they need? What are the relationships within our content?
Margot Bloomstein (Content Strategy at Work: Real-world Stories to Strengthen Every Interactive Project)
It caused my opposition to any ideologies—Marxist, Fascist, National Socialist, what you will—because they were incompatible with science in the rational sense of critical analysis. I again refer back to Max Weber as the great thinker who brought that problem to my attention; and I still maintain today that nobody who is an ideologist can be a competent social scientist." It is extremely difficult to engage in a critical discussion of National Socialist ideas, as I found out when I gave my semester course on “Hitler and the Germans” in 1964 in Munich, because in National Socialist and related documents we are still further below the level on which rational argument is possible than in the case of Hegel and Marx. In order to deal with rhetoric of this type, one must first develop a philosophy of language, going into the problems of symbolization on the basis of the philosophers’ experience of humanity and of the perversion of such symbols on the vulgarian level by people who are utterly unable to read a philosopher’s work. A person on this level—which I characterize as the vulgarian and, so far as it becomes socially relevant, as the ochlocratic level—again, is not admissible to the position of a partner in discussion but can only be an object of scientific research. Because of this attitude I have been called every conceivable name by partisans of this or that ideology. I have in my files documents labeling me a Communist, a Fascist, a National Socialist, an old liberal, a new liberal, a Jew, a Catholic, a Protestant, a Platonist, a neo-Augustinian, a Thomist, and of course a Hegelian—not to forget that I was supposedly strongly influenced by Huey Long. This list I consider of some importance, because the various characterizations of course always name the pet bête noire of the respective critic and give, therefore, a very good picture of the intellectual destruction and corruption that characterize the contemporary academic world. Understandably, I have never answered such criticisms; critics of this type can become objects of inquiry, but they cannot be partners in a discussion. Anybody with an informed and reflective mind who lives in the twentieth century since the end of the First World War, as I did, finds himself hemmed in, if not oppressed, from all sides by a flood of ideological language—meaning thereby language symbols that pretend to be concepts but in fact are unanalyzed topoi or topics. Moreover, anybody who is exposed to this dominant climate of opinion has to cope with the problem that language is a social phenomenon. He cannot deal with the users of ideological language as partners in a discussion, but he has to make them the object of investigation. There is no community of language with the representatives of the dominant ideologies.
Eric Voegelin (Autobiographical Reflections (Collected Works of Eric Voegelin, Volume 34))
Engaging in repetitive motions such as pressing keys or playing some games may cause you to experience occasional discomfort in your hands, arms, shoulders, neck or other parts of your body. Discontinue use of your device and consult a doctor if you experience headaches, blackouts, seizures, convulsion, eye or muscle twitching, loss of awareness, involuntary movement, disorientation or other discomfort. To reduce risk of these symptoms, avoid prolonged use, hold your device some distance from your eyes, use your device in a well-lit room, and take frequent breaks.
Amazon (Kindle User’s Guide)
the data we see in this chapter shows racism isn’t a problem of outliers. It is pervasive. We’ve seen the same patterns repeated on three different sites, with different users and different experiences: men, women, free, subscription-only, casual, serious, “urban” demographics, and more “mainstream.” All told, the research set represents a large chunk of the young adults in this country, and the data uniformly shows non-blacks discount African American profiles. It’s not a problem caused by a small cluster of “ugly” black users or by a small group of unreformed racists throwing off an otherwise regular pattern.
Christian Rudder (Dataclysm: Love, Sex, Race, and Identity--What Our Online Lives Tell Us about Our Offline Selves)
The Endowed Progress Effect Punch cards are often used by retailers to encourage repeat business. With each purchase, customers get closer to receiving a free product or service. These cards are typically awarded empty and in effect, customers start at zero percent complete. What would happen if retailers handed customers punch cards with punches already given? Would people be more likely to take action if they had already made some progress? An experiment sought to answer this very question.[lxvi] Two groups of customers were given punch cards awarding a free car wash once the cards were fully punched. One group was given a blank punch card with 8 squares and the other given a punch card with 10 squares but with two free punches. Both groups still had to purchase 8 car washes to receive a free wash; however, the second group of customers — those that were given two free punches — had a staggering 82 percent higher completion rate. The study demonstrates the endowed progress effect, a phenomenon that increases motivation as people believe they are nearing a goal. Sites such as LinkedIn and Facebook utilize this heuristic to encourage people to divulge more information about themselves when completing their online profiles. On LinkedIn, every user starts with some semblance of progress (figure 19). The next step is to “Improve Your Profile Strength” by supplying additional information.
Nir Eyal (Hooked: How to Build Habit-Forming Products)
Students who take Latin are more proficient and earn higher scores on the verbal SAT exam. The business world has long recognized the importance of a rich vocabulary and rates it high as evidence of executive potential and success. Understanding the etymological history of a word gives the user vividness, color, punch, and precision. It also seems that the clearer and more numerous our verbal images, the greater our intellectual power. Wheelock’s Latin is profuse with the etymological study of English and vocabulary enrichment. Our own experiences have shown that students will not only remember vocabulary words longer and better when they understand their etymologies, but also will use them with a sharper sense of meaning and nuance.
Frederic M. Wheelock (Wheelock's Latin (The Wheelock's Latin Series))
An amusing, if somewhat apocryphal, example of this comes from comic books: in an attempt to give Superman fans what they wanted, a focus group of comics consumers (10- to 12-year-old boys) was asked what kinds of figures they admired. Their replies were interpreted literally, and for a while in the 1960s, Superman did whatever the focus groups decided, leading to a string of surreal stories of the Man of Steel working as a police chief, dressing up as an Indian, or meeting George Washington (and to Jimmy Olsen, a meek supporting character, turning into a giant space turtle). It led to a kind of creative bankruptcy and an impossibly convoluted storyline that had to be eventually scrapped entirely, the comic starting over as if none of those stories had happened.
Mike Kuniavsky (Observing the User Experience: A Practitioner's Guide to User Research)
The visor was light-years ahead of the clunky virtual-reality goggles available prior to that time, and it represented a paradigm shift in virtual-reality technology—as did the lightweight OASIS haptic gloves, which allowed users to directly control the hands of their avatar and to interact with their simulated environment as if they were actually inside it. When you picked up objects, opened doors, or operated vehicles, the haptic gloves made you feel these nonexistent objects and surfaces as if they were really right there in front of you. The gloves let you, as the television ads put it, “reach in and touch the OASIS.” Working together, the visor and the gloves made entering the OASIS an experience unlike anything else available, and once people got a taste of it, there was no going back.
Ernest Cline (Ready Player One (Ready Player One, #1))
Pleasure and sensation are essential features of the second chakra. If desire is the seed of movement, then pleasure is the root of desire, and sensation is the medium of pleasure. Pleasure is essential for the health of the body, the rejuvenation of spirit, and the healing of our personal and cultural relationships. Unfortunately, we are taught to beware of pleasure, that it’s a dangerous temptress waiting to lure us away from our true path. We are taught to repress our need for pleasure, and in so doing, repress our natural bodily impulses, and once again, segregate mind and body. We don’t easily allow ourselves enjoyment of even the simple pleasures—time for a little extra sleep, a leisurely walk, or comfortable clothing. These stringent measures arise from the mind, but seldom from the body. We then may experience a backlash in our emotions.
Anodea Judith (Wheels of Life: A User's Guide to the Chakra System (Llewellyn's New Age Series))
Three researchers at Stanford University noticed the same thing about the undergraduates they were teaching, and they decided to study it. First, they noticed that while all the students seemed to use digital devices incessantly, not all students did. True to stereotype, some kids were zombified, hyperdigital users. But some kids used their devices in a low-key fashion: not all the time, and not with two dozen windows open simultaneously. The researchers called the first category of students Heavy Media Multitaskers. Their less frantic colleagues were called Light Media Multitaskers. If you asked heavy users to concentrate on a problem while simultaneously giving them lots of distractions, the researchers wondered, how good was their ability to maintain focus? The hypothesis: Compared to light users, the heavy users would be faster and more accurate at switching from one task to another, because they were already so used to switching between browser windows and projects and media inputs. The hypothesis was wrong. In every attentional test the researchers threw at these students, the heavy users did consistently worse than the light users. Sometimes dramatically worse. They weren’t as good at filtering out irrelevant information. They couldn’t organize their memories as well. And they did worse on every task-switching experiment. Psychologist Eyal Ophir, an author of the study, said of the heavy users: “They couldn’t help thinking about the task they weren’t doing. The high multitaskers are always drawing from all the information in front of them. They can’t keep things separate in their minds.” This is just the latest illustration of the fact that the brain cannot multitask. Even if you are a Stanford student in the heart of Silicon Valley.
John Medina (Brain Rules: 12 Principles for Surviving and Thriving at Work, Home, and School)
If when alone the human body is the ultimate expression of art, then what of two bodies combined in love? What words exist that truly capture the intoxication that is this all encompassing and consuming feeling. So deep and so meaningful, the glorious rapture of ecstatic release, unparalleled in it's euphoric feel of rich emotion. The jubilant enthusiasm, where two souls combine for a human rhapsody of sheer delight only found within the culminating hearts of two lovers. How am I expected to use mere words to explain this feeling I get within your embrace, within the warmth, inside your core of energy and passion. This mystical experience cannot be put into mortal words, And this is why even I, a humble user of language, remains often silent and speechless when I lay within your grasp. As one so ready to speak in all occasions, I hope that is the one time my silence speaks louder than my words could ever express. That I look into your eyes and you feel my every unspoken word.
Raven Lockwood
Around that time, Musk was asked by a user on Twitter if he was bipolar. “Yeah,” he answered. But he added that he had not been medically diagnosed. “Bad feelings correlate to bad events, so maybe the real problem is getting carried away for what I sign up for.” One day, when they were sitting in the Tesla conference room after one of Musk’s spells, McNeill asked him directly whether he was bipolar. When Musk said probably yes, McNeill pushed his chair back from the table and turned to talk to Musk eye to eye. “Look, I have a relative who is bipolar,” McNeill said. “I’ve had close experience with this. If you get good treatment and your meds dialed right, you can get back to who you are. The world needs you.” It was a healthy conversation, McNeill says, and Musk seemed to have a clear desire to get out of his messed-up headspace. But it didn’t happen. His way of dealing with his mental problems, he says when I ask, “is just take the pain and make sure you really care about what you’re doing.
Walter Isaacson (Elon Musk)
tried to go to a counselor, but it was just too weird. Talking to some stranger about my feelings made me want to vomit. I did go to the library, and I learned that behavior I considered commonplace was the subject of pretty intense academic study. Psychologists call the everyday occurrences of my and Lindsay’s life “adverse childhood experiences,” or ACEs. ACEs are traumatic childhood events, and their consequences reach far into adulthood. The trauma need not be physical. The following events or feelings are some of the most common ACEs: •​being sworn at, insulted, or humiliated by parents •​being pushed, grabbed, or having something thrown at you •​feeling that your family didn’t support each other •​having parents who were separated or divorced •​living with an alcoholic or a drug user •​living with someone who was depressed or attempted suicide •​watching a loved one be physically abused. ACEs happen everywhere, in every community. But studies have shown that ACEs are far more common in my corner of the demographic world. A report by the Wisconsin Children’s Trust Fund showed that among those with a college degree or more (the non–working class), fewer than half had experienced an ACE. Among the working class, well over half had at least one ACE, while about 40 percent had multiple ACEs. This is really striking—four in every ten working-class people had faced multiple instances of childhood trauma. For the non–working class, that number was 29 percent. I gave a quiz to Aunt Wee, Uncle Dan, Lindsay, and Usha that psychologists use to measure the number of ACEs a person has faced. Aunt Wee scored a seven—higher even than Lindsay and me, who each scored a six. Dan and Usha—the two people whose families seemed nice to the point of oddity—each scored a zero. The weird people were the ones who hadn’t faced any childhood trauma. Children with multiple ACEs are more likely to struggle with anxiety and depression, to suffer from heart disease and obesity, and to contract certain types of cancers. They’re also more likely to underperform in school and suffer from relationship instability as adults. Even excessive shouting can damage a kid’s sense of security and contribute to mental health and behavioral issues down the road. Harvard pediatricians have studied the effect that childhood trauma has on the mind. In addition to later negative
J.D. Vance (Hillbilly Elegy: A Memoir of a Family and Culture in Crisis)
Mosseri’s answer to the important question was perfect by Facebook standards: “Technology isn’t good or bad—it just is,” he wrote. “Social media is a great amplifier. We need to do all we can responsibly to magnify the good and address the bad.” But nothing “just is,” especially Instagram. Instagram isn’t designed to be a neutral technology, like electricity or computer code. It’s an intentionally crafted experience, with an impact on its users that is not inevitable, but is the product of a series of choices by its makers about how to shape behavior. Instagram trained its users on likes and follows, but that wasn’t enough to create the emotional attachment users have to the product today. They also thought about their users as individuals, through the careful curation of an editorial strategy, and partnerships with top accounts. Instagram’s team is expert at amplifying “the good.” When it comes to addressing “the bad,” though, employees are concerned the app is thinking in terms of numbers, not people. Facebook’s top argument against a breakup is that its “family of apps” evolution will be better for users’ safety. “If you want to prevent interference in elections, if you want to reduce[…]
Sarah Frier (No Filter: The Inside Story of Instagram)
CHOOSE CREATIVITY: To be more creative, the first step is to decide you want to make it happen. 2. THINK LIKE A TRAVELER: Like a visitor to a foreign land, try turning fresh eyes on your surroundings, no matter how mundane or familiar. Don’t wait around for a spark to magically appear. Expose yourself to new ideas and experiences. 3. ENGAGE RELAXED ATTENTION: Flashes of insight often come when your mind is relaxed and not focused on completing a specific task, allowing the mind to make new connections between seemingly unrelated ideas. 4. EMPATHIZE WITH YOUR END USER: You come up with more innovative ideas when you better understand the needs and context of the people you are creating solutions for. 5. DO OBSERVATIONS IN THE FIELD: If you observe others with the skills of an anthropologist, you might discover new opportunities hidden in plain sight. 6. ASK QUESTIONS, STARTING WITH “WHY?”: A series of “why?” questions can brush past surface details and get to the heart of the matter. For example, if you ask someone why they are still using a fading technology (think landline phones), the answers might have more to do with psychology than practicality. 7. REFRAME CHALLENGES: Sometimes, the first step toward a great solution is to reframe the question. Starting from a different point of view can help you get to the essence of a problem. 8. BUILD A CREATIVE SUPPORT NETWORK: Creativity can flow more easily and be more fun when you have others to collaborate with and bounce ideas off.
Tom Kelley (Creative Confidence: Unleashing the Creative Potential Within Us All)
I mean, everyone is, but I am especially susceptible to its false rewards, you know? It’s designed to addict you, to prey on your insecurities and use them to make you stay. It exploits everybody’s loneliness and promises us community, approval, friendship. Honestly, in that sense, social media is a lot like the Church of Scientology. Or QAnon. Or Charles Manson. And then on top of that—weaponizing a person’s isolation—it convinces every user that she is a minor celebrity, forcing her to curate some sparkly and artificial sampling of her best experiences, demanding a nonstop social performance that has little in common with her inner life, intensifying her narcissism, multiplying her anxieties, narrowing her worldview. All while commodifying her, harvesting her data, and selling it to nefarious corporations so that they can peddle more shit that promises to make her prettier, smarter, more productive, more successful, more beloved. And throughout all this, you have to act stupefied by your own good luck. Everybody’s like, Words cannot express how fortunate I feel to have met this amazing group of people, blah blah blah. It makes me sick. Everybody influencing, everybody under the influence, everybody staring at their own godforsaken profile, searching for proof that they’re lovable. And then, once you’re nice and distracted by the hard work of tallying up your failures and comparing them to other people’s triumphs, that’s when the algorithmic predators of late capitalism can pounce, enticing you to partake in consumeristic, financially irresponsible forms of so-called self-care, which is really just advanced selfishness. Facials! Pedicures! Smoothie packs delivered to your door! And like, this is just the surface stuff. The stuff that oxidizes you, personally. But a thousand little obliterations add up, you know? The macro damage that results is even scarier. The hacking, the politically nefarious robots, opinion echo chambers, fearmongering, erosion of truth, etcetera, etcetera. And don’t get me started on the destruction of public discourse. I mean, that’s just my view. Obviously to each her own. But personally, I don’t need it. Any of it.” Blandine cracks her neck. “I’m corrupt enough.
Tess Gunty (The Rabbit Hutch)
When you contribute to a safer world for the truth, contribute to help stop violence and help end impunity: be vigilant, be alert, stay safe, protect your emotions and health from aggressive troublemakers and manipulators, and have a strong, diplomatic, clear and firm boundaries. Be honest, be factual, and have an indestructible firm coping mechanism ways while you could experience waves of digital aggression as they would like to silence you, discredit you, and they try to ruin your integrity, persona, reputation and credibility. The deceptive, evil manipulators plant lies and create intrigues, polemics mongering, gossip-mongering, and calumny committed by abusive political harridans, bitches and assholes who can shame you privately and publicly. Group cyber lynching, group cyberbullying, defamatory libellous slander is committed by these cyber aggressors who are also financial-political abusive parasites, pathological liar cyberbullies toxic manipulators, and repetitive abusers. Usually when the stakes are high, these manipulative, deceptive, dishonest, unscrupulous aggressive and vindictive, abusive toxic people would resort to any forms of aggression/abuse: digital or cyber aggression, verbal abuse, emotional abuse, and psychological abuse, financial/economic abuse, and/or physical aggression. When a group of habitual, deceptive, toxic netizens, digital aggressors send you threats, disturb your family member with their concocted destructive lies, and they took hold a copy of your passport or ID - change it immediately. Document the threats, the libellous slander, done by these aggressive and abusive people who took advantage of you, used you, and abused you, and do not hesitate to report them to the right authorities. You have to learn how to handle these scammers, habitual offensive abusive offenders/perpetrators, manipulators, bullies, digital aggressors/aggression, cyber lynchers, coward, pathological liars, opportunistic users, economic/financial abusers, emotional, psychological and verbal abusers, and repetitive abusers without breaking the law. Even if they dehumanised you, shamed you and abused you for several years, do not and never dehumanise them. Always remember the three Rs of life: 1. Respect for self 2. Respect for others 3. Responsibility for all your actions ~ Angelica Hopes, an excerpt from The S. Trilogy
Angelica Hopes (Life Issues)
Beyoncé and Rihanna were pop stars. Pop stars were musical performers whose celebrity had exploded to the point where they could be identified by single words. You could say BEYONCÉ or RIHANNA to almost anyone anywhere in the industrialized world and it would conjure a vague neurological image of either Beyoncé or Rihanna. Their songs were about the same six subjects of all songs by all pop stars: love, celebrity, fucking, heartbreak, money and buying ugly shit. It was the Twenty-First Century. It was the Internet. Fame was everything. Traditional money had been debased by mass production. Traditional money had ceased to be about an exchange of humiliation for food and shelter. Traditional money had become the equivalent of a fantasy world in which different hunks of vampiric plastic made emphatic arguments about why they should cross the threshold of your home. There was nothing left to buy. Fame was everything because traditional money had failed. Fame was everything because fame was the world’s last valid currency. Beyoncé and Rihanna were part of a popular entertainment industry which deluged people with images of grotesque success. The unspoken ideology of popular entertainment was that its customers could end up as famous as the performers. They only needed to try hard enough and believe in their dreams. Like all pop stars, Beyoncé and Rihanna existed off the illusion that their fame was a shared experience with their fans. Their fans weren’t consumers. Their fans were fellow travelers on a journey through life. In 2013, this connection between the famous and their fans was fostered on Twitter. Beyoncé and Rihanna were tweeting. Their millions of fans were tweeting back. They too could achieve their dreams. Of course, neither Beyoncé nor Rihanna used Twitter. They had assistants and handlers who packaged their tweets for maximum profit and exposure. Fame could purchase the illusion of being an Internet user without the purchaser ever touching a mobile phone or a computer. That was a difference between the rich and the poor. The poor were doomed to the Internet, which was a wonderful resource for watching shitty television, experiencing angst about other people’s salaries, and casting doubt on key tenets of Mormonism and Scientology. If Beyoncé or Rihanna were asked about how to be like them and gave an honest answer, it would have sounded like this: “You can’t. You won’t. You are nothing like me. I am a powerful mixture of untamed ambition, early childhood trauma and genetic mystery. I am a portal in the vacuum of space. The formula for my creation is impossible to replicate. The One True God made me and will never make the like again. You are nothing like me.
Jarett Kobek (I Hate the Internet)
Well before the end of the 20th century however print had lost its former dominance. This resulted in, among other things, a different kind of person getting elected as leader. One who can present himself and his programs in a polished way, as Lee Quan Yu you observed in 2000, adding, “Satellite television has allowed me to follow the American presidential campaign. I am amazed at the way media professionals can give a candidate a new image and transform him, at least superficially, into a different personality. Winning an election becomes, in large measure, a contest in packaging and advertising. Just as the benefits of the printed era were inextricable from its costs, so it is with the visual age. With screens in every home entertainment is omnipresent and boredom a rarity. More substantively, injustice visualized is more visceral than injustice described. Television played a crucial role in the American Civil rights movement, yet the costs of television are substantial, privileging emotional display over self-command, changing the kinds of people and arguments that are taken seriously in public life. The shift from print to visual culture continues with the contemporary entrenchment of the Internet and social media, which bring with them four biases that make it more difficult for leaders to develop their capabilities than in the age of print. These are immediacy, intensity, polarity, and conformity. Although the Internet makes news and data more immediately accessible than ever, this surfeit of information has hardly made us individually more knowledgeable, let alone wiser, as the cost of accessing information becomes negligible, as with the Internet, the incentives to remember it seem to weaken. While forgetting anyone fact may not matter, the systematic failure to internalize information brings about a change in perception, and a weakening of analytical ability. Facts are rarely self-explanatory; their significance and interpretation depend on context and relevance. For information to be transmuted into something approaching wisdom it must be placed within a broader context of history and experience. As a general rule, images speak at a more emotional register of intensity than do words. Television and social media rely on images that inflamed the passions, threatening to overwhelm leadership with the combination of personal and mass emotion. Social media, in particular, have encouraged users to become image conscious spin doctors. All this engenders a more populist politics that celebrates utterances perceived to be authentic over the polished sound bites of the television era, not to mention the more analytical output of print. The architects of the Internet thought of their invention as an ingenious means of connecting the world. In reality, it has also yielded a new way to divide humanity into warring tribes. Polarity and conformity rely upon, and reinforce, each other. One is shunted into a group, and then the group polices once thinking. Small wonder that on many contemporary social media platforms, users are divided into followers and influencers. There are no leaders. What are the consequences for leadership? In our present circumstances, Lee's gloomy assessment of visual media's effects is relevant. From such a process, I doubt if a Churchill or Roosevelt or a de Gaulle can emerge. It is not that changes in communications technology have made inspired leadership and deep thinking about world order impossible, but that in an age dominated by television and the Internet, thoughtful leaders must struggle against the tide.
Henry Kissinger (Leadership : Six Studies in World Strategy)
It may be cheap, but it should also be sturdy. What must be avoided at all costs is dishonest, distorted and ornate work. What must be sought is the natural, direct, simple, sturdy and safe. Confining beauty to visual appreciation and excluding the beauty of practical objects has proven to be a grave error on the part of modern man. A true appreciation of beauty cannot be fostered by ignoring practical handicrafts. After all, there is no greater opportunity for appreciating beauty than through its use in our daily lives, no greater opportunity for coming into direct contact with the beautiful. It was the tea masters who first recognized this fact. Their profound aesthetic insight came as a result of their experience with utilitarian objects. If life and beauty are treated as belonging to different realms, our aesthetic sensibilities will gradually wither and decline. It is said that someone living in proximity to a flowering garden grows insensitive to its fragrance. Likewise, when one becomes too familiar with a sight, one loses the ability to truly see it. Habit robs us of the power to perceive anew, much less the power to be moved. Thus it has taken us all these years, all these ages, to detect the beauty in common objects. The world of utility and the world of beauty are not separate realms. Users and the used have exchanged a vow: the more an object is used the more beautiful it will become and the more the user uses an object, the more the object will be used. When machines are in control, the beauty they produce is cold and shallow. It is the human hand that creates subtlety and warmth. Weakness cannot withstand the rigors of daily use. The true meaning of the tea ceremony is being forgotten. The beauty of the way of tea should be the beauty of the ordinary, the beauty of honest poverty. Equating the expensive with the beautiful cannot be a point of pride. Under the snow's reflected light creeping into the houses, beneath the dim lamplight, various types of manual work are taken up. This is how time is forgotten; this is how work absorbs the hours and days. yet there is work to do, work to be done with the hands. Once this work begins, the clock no longer measures the passage of time. The history of kogin is the history of utility being transformed into beauty. Through their own efforts, these people made their daily lives more beautiful. This is the true calling, the mission, of handicrafts. We are drawn by that beauty and we have much to learn from it. As rich as it is, America is perhaps unrivalled for its vulgar lack of propriety and decorum, which may account for its having the world's highest crime rate. The art of empty space seen in the Nanga school of monochrome painting and the abstract, free-flowing art of calligraphy have already begun to exert considerable influence on the West. Asian art represents a latent treasure trove of immense and wide-reaching value for the future and that is precisely because it presents a sharp contrast to Western art. No other country has pursued the art of imperfection as eagerly as Japan. Just as Western art and architecture owe much to the sponsorship of the House of Medici during the Reformation, tea and Noh owe much to the protection of the shogun Ashikaga Yoshimasa ( 1436-1490 ). The most brilliant era of Japanese culture, the Higashiyama period ( 1443-1490 ). Literally, sabi commonly means "loneliness" but as a Buddhist term it originally referred to the cessation of attachment. The beauty of tea is the beauty of sabi. It might also be called the beauty of poverty or in our day it might be simply be called the beauty of simplicity. The tea masters familiar with this beauty were called sukisha-ki meaning "lacking". The sukisha were masters of enjoying what was lacking.
Soetsu Yanagi (The Beauty of Everyday Things)