Underwater Adventure Quotes

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In The Vampires of Finistere, their best adventure, a young bride-to-be is abducted from under her boyfriend’s nose during a mysterious pagan fertility festival in Brittany. Underwater vampires are to blame,
Grady Hendrix (Paperbacks from Hell: The Twisted History of '70s and '80s Horror Fiction)
The final part of the swim workout was “water harassment.” These days, the official, politically correct name for this training is “water confidence,” but harassment is a more accurate description. Water harassment is designed to train PJs to remain calm and effectively deal with underwater emergencies. This training also prepares students for the rigorous military scuba school later in the pipeline. As a result, PJs are exceptionally skilled and comfortable in the water.
William F. Sine (Guardian Angel: Life and Death Adventures with Pararescue, the World's Most Powerful Commando Rescue Force)
The first buddy pair enters the deep end of the pool and begins buddy breathing. The games begin when, like a hungry shark, an instructor menacingly stalks the two trainees. Suddenly, the instructor darts forward, grabs the snorkel, and tosses it about ten feet away where it slowly sinks to the bottom. It is the duty of the last person to have taken a breath, to retrieve the snorkel. As the swimmer dives ten feet deep to recover the snorkel, his buddy floats motionless, his face underwater, holding his breath, patiently conserving oxygen. The swimmer returns with the snorkel and hands it to his buddy, but before his teammate can grab it and breathe, the instructor sadistically snatches the snorkel and again tosses it away. The swimmer, still holding his breath, dives to get the snorkel, but the instructor grabs his facemask and floods it with pool water. The swimmer has a choice. He can clear his mask of water, by blowing valuable air into it through his nose, or he can continue to swim with his mask full of water blurring his vision. The swimmer makes the right decision and retrieves the snorkel. All this time both trainees are holding their breath, battling the urge to surface and suck in a lung full of sweet fresh air. With lungs burning and vision dimming, the swimmer hands the snorkel to his buddy. After taking only two breaths, his buddy returns the snorkel and, finally the instructor allows the swimmer to breathe his two breaths. While the trainees try to breathe, instructors splash water into foam around them while screaming insults. Despite the distractions, the snorkel travels back and forth between the trainees until once again, an instructor snatches it, tosses it across the pool, and floods both students’ masks. This harassment continues until the instructor is satisfied with the trainees’ performance.
William F. Sine (Guardian Angel: Life and Death Adventures with Pararescue, the World's Most Powerful Commando Rescue Force)
Everywhere power has to be seen in order to give the impression that it sees. But this is not the case. It doesn't see anything. It is like a woman walled up in a 'peepshow'. It is separated from society by a two-way mirror. And it turns slowly, undresses slowly, adopting the lewdest poses, little suspecting that the other is watching and masturbating in secret. The metro. A man gets on - by his glances, gestures and movements, he carves out a space for himself and protects it. From that space, he sets his actions to those of the neighbouring, approximate molecules. He becomes the centre of a physical pressure, sniffs out hostile vibrations and emanations, or friendly ones, on the verge of panic. He joins up with others out of fear. He innervates his whole body with a calculated indifference, wraps himself in a superficial reverie, created only to keep others at a distance. He deciphers nothing, protects himself from the crossfire of everyone's gazes and sets his own as a backhand down the line, staring at a particular face at the back of the carriage until the very lightness of his stare stirs the other in his sleep. When the train accelerates or brakes, all the bodies are thrown in the same direction, like the shoals of fish which change direction simultaneously. The marvellous underwater lethargy of the metro, the self-defence of the capillary systems, the cruel play of vague thoughts - all while waiting for the stop at Faidherbe-Chaligny. The crucial thing is not to have sweeping views of the future, but to know where to plant your primal scene. The danger for us is that we'll keep running up against the wall of the Revolution. For this is the source of our misery: our phobias, our prohibitions, our phantasies, our utopias are imbedded in the nineteenth century, where their foundations were laid down. We have to put an end to this historical coagulation. Beyond it, all is permitted. It will perhaps be the adventure of the end of the century to dissolve the wall of the Revolution and to plunge on beyond it, towards the marvels of form and spirit.
Jean Baudrillard (Cool Memories)
Steve and I would go our separate ways. He would leave Lakefield on Croc One and go directly to rendezvous with Philippe Cousteau for the filming of Ocean’s Deadliest. We tried to figure out how we could all be together for the shoot, but there just wasn’t enough room on the boat. Still, Steve came to me one morning while I was dressing Robert. “Why don’t you stay for two more days?” he said. “We could change your flight out. It would be worth it.” When I first met Steve, I made a deal with myself. Whenever Steve suggested a trip, activity, or project, I would go for it. I found it all too easy to come up with an excuse not to do something. “Oh, gee, Steve, I don’t feel like climbing that mountain, or fording that river,” I could have said. “I’m a bit tired, and it’s a bit cold, or it’s a bit hot and I’m a bit warm.” There always could be some reason. Instead I decided to be game for whatever Steve proposed. Inevitably, I found myself on the best adventures of my life. For some reason, this time I didn’t say yes. I fell silent. I thought about how it would work and the logistics of it all. A thousand concerns flitted through my mind. While I was mulling it over, I realized Steve had already walked off. It was the first time I hadn’t said, “Yeah, great, let’s go for it.” And I didn’t really know why. Steve drove us to the airstrip at the ranger station. One of the young rangers there immediately began to bend his ear about a wildlife issue. I took Robert off to pee on a bush before we had to get on the plane. It was just a tiny little prop plane and there would be no restroom until we got to Cairns. When we came back, all the general talk meant that there wasn’t much time left for us to say good-bye. Bindi pressed a note into Steve’s hand and said, “Don’t read this until we’re gone.” I gave Steve a big hug and a kiss. Then I kissed him again. I wanted to warn him to be careful about diving. It was my same old fear and discomfort with all his underwater adventures. A few days earlier, as Steve stepped off a dinghy, his boot had gotten tangled in a rope. “Watch out for that rope,” I said. He shot me a look that said, I’ve just caught forty-nine crocodiles in three weeks, and you’re thinking I’m going to fall over a rope? I laughed sheepishly. It seemed absurd to caution Steve about being careful. Steve was his usual enthusiastic self as we climbed into the plane. We knew we would see each other in less than two weeks. I would head back to the zoo, get some work done, and leave for Tasmania. Steve would do his filming trip. Then we would all be together again. We had arrived at a remarkable place in our relationship. Our trip to Lakefield had been one of the most special months of my entire life. The kids had a great time. We were all in the same place together, not only physically, but emotionally, mentally, and spiritually. We were all there.
Terri Irwin (Steve & Me)
Steve drove us to the airstrip at the ranger station. One of the young rangers there immediately began to bend his ear about a wildlife issue. I took Robert off to pee on a bush before we had to get on the plane. It was just a tiny little prop plane and there would be no restroom until we got to Cairns. When we came back, all the general talk meant that there wasn’t much time left for us to say good-bye. Bindi pressed a note into Steve’s hand and said, “Don’t read this until we’re gone.” I gave Steve a big hug and a kiss. Then I kissed him again. I wanted to warn him to be careful about diving. It was my same old fear and discomfort with all his underwater adventures. A few days earlier, as Steve stepped off a dinghy, his boot had gotten tangled in a rope. “Watch out for that rope,” I said. He shot me a look that said, I’ve just caught forty-nine crocodiles in three weeks, and you’re thinking I’m going to fall over a rope? I laughed sheepishly. It seemed absurd to caution Steve about being careful. Steve was his usual enthusiastic self as we climbed into the plane. We knew we would see each other in less than two weeks. I would head back to the zoo, get some work done, and leave for Tasmania. Steve would do his filming trip. Then we would all be together again. We had arrived at a remarkable place in our relationship. Our trip to Lakefield had been one of the most special months of my entire life. The kids had a great time. We were all in the same place together, not only physically, but emotionally, mentally, and spiritually. We were all there. The pilot fired up the plane. Robert had a seat belt on and couldn’t see out the window. I couldn’t lift him up without unbuckling him, so he wasn’t able to see his daddy waving good-bye. But Bindi had a clear view of Steve, who had parked his Ute just outside the gable markers and was standing on top of it, legs wide apart, a big smile on his face, waving his hands over his head. I could see Bindi’s note in one of his hands. He had read it and was acknowledging it to Bindi. She waved frantically out the window. As the plane picked up speed, we swept past him and then we were into the sky.
Terri Irwin (Steve & Me)
upon a time, in a magical underwater kingdom, there lived a mermaid
Mary K. Smith (Mermaid Stories: Cute Fairy Tales of Adventure & Imagination for Girls Ages 3-5 (Mermaid Stories Collection))
Every day on Earth, our souls carry around a physical body whose cells are constantly growing, dying, and changing. Without these bodies, our souls couldn’t spend valuable time on the physical dimension learning and evolving. A scuba diver needs the warmth of a wet suit, a tank of oxygen, a compass, and a clock to wander the depths of the ocean. So, too, do our souls need the body to accomplish our tasks on Earth. And just as the diver’s oxygen tank eventually empties, our bodies ultimately stop functioning. The diver doesn’t spend his entire time underwater fretting about when his oxygen will run out. He knows that it will happen sooner or later, so he just enjoys marveling at the sights below the surface. He may be having a great time or just come upon an interesting shipwreck, but when the clock goes off, it’s time to go to the surface. There are no two ways about it. It certainly doesn’t mean that he can’t go back down again later. It’s just part of the experience. When the diver surfaces, he may slap on a new tank and dive back in, or he might lie on the boat and contemplate the journey he’s just completed. Throughout history, humans have looked upon death as something to fear. It’s fear of the unknown. It’s because God, in infinite wisdom, has awakened our awareness of reality while we’re in the depths of the ocean with a finite amount of oxygen, and we don’t know what will happen when the tank runs out. We don’t know that above the surface is the actual reality: our real “home.” We’ll dive with many friends, and when their tanks run out, they’ll have to go. We’ll miss them, of course, but when our time is up, we’ll see them topside. The last thing our friends would want is for us to spend the rest of our time mourning their absence. If we are to live with any measure of peace and die with any sense of acceptance, it is up to us to come to terms with how we view “death.
James Van Praagh (Adventures of the Soul: Journeys Through the Physical and Spiritual Dimensions)
Shipwrecks, Science, Salvage or Scrap,” produced by Derek Towers. This was #8 in what was probably the best series on underwater archeology ever produced.
Daniel Lenihan (Submerged: Adventures of America's Most Elite Underwater Archeology Team)
How big can a giant Japanese spider crab grow?” “Ten feet,” I said instantly. “Very good. Hm. What color is a banded butterfly fish?” “Black and silver. Too easy!” “Too pointless, more like,” Mom said under her breath.
Liz Kessler (Emily Windsnap: Four Sparkling Underwater Adventures)
Creatures of the Deep v1.89 MOD APK (Unlocked Everything) Welcome to “Creatures of the Deep,” a special fishing game where you can explore, relax, and have fun competing with others. If you want to catch the biggest fish, this game is perfect for you. There’s some strange news from all around the world about mysterious monsters in the deep sea. As a player, your job is to talk to local people, investigate, and do it quickly! Join other anglers from different parts of the world and travel to cool fishing spots. Throw your fishing line, catch big fish, find sea creatures, discover treasures underwater, and maybe even meet some legendary monsters. This game gives you a mix of excitement and relaxation as you fish and explore the secrets under the ocean. “Creatures of the Deep” is waiting for you to start your adventure.
Admin
That is one reason why shipwreck divers don’t spend hours working underwater; the decompression time for a two-hour dive might be as long as nine hours.
Robert Kurson (Shadow Divers: The True Adventure of Two Americans Who Risked Everything to Solve One of the Last Mysteries of World War II)
I thought of myself as haunted. Like a cave, or something dark and underwater, bristling with rocks and dead coral.
Larissa Pham (Pop Song: Adventures in Art & Intimacy)
Sometimes she felt like she was underwater while the rest of the world carried on above, oblivious to the fact that she was drowning in expectations and responsibilities.
Balli Kaur Jaswal (The Unlikely Adventures of the Shergill Sisters)
That darn Yancy.
Danica Davidson (Clash in the Underwater World (Unofficial Overworld Heroes Adventures, #4))
Every day is a second chance. Let's make the most of it together!
T.J. Renner (The Adventures of Bubbles and Her Friends in the Underwater City Episode 1: A Strange New World)
THE MYSTERY SERIES This mystery adventure series set in 1950’s UK will delight children of all ages. ~*~*~ Upcoming/New Release Books: The Mystery of Danger Island (April 9, 2023) Five Minute Mysteries Volume 2 (June 4, 2023) The Mystery of King Kong (Oct 15, 2023) The Mystery of the Siberian Fortress (Dec 17, 2023) ~ Summer Holidays: The Mystery of Smugglers Cove The Mystery of the Missing Money The Mystery of the Missing Gnomes The Mystery of Adventure Island The Mystery of the Mysterious Man The Mystery of the Strange Notebook The Mystery of Hidden Valley ~ Winter Holidays: The Mystery of Claw Mountain The Mystery of the Golden Elephant The Mystery of the Red Balloon The Mystery of the Golden Dragons The Mystery of the Howling Dog The Mystery of the Hidden Suitcase The Mystery of Treasure Island ~ Easter Holidays: The Mystery of Four Towers The Mystery of the Burning Plane The Mystery of the Russian Spy The Mystery of Ghost Island The Mystery of the Perfect Thief The Mystery of the Underwater Car The Mystery of the Crown Jewels ~ Summer Holidays: The Mystery of the Amphibious Jeep The Mystery of the Escaped Prisoner The Mystery of the Bermuda Triangle The Mystery of the Runaway King The Mystery of the Secret Lake The Mystery of Crocodile Island The Mystery of the Invisible Woman ~ Winter Holidays: The Mystery of the Secret Hideout The Mystery of the Fake President The Mystery of the Double Agent The Mystery of the Perfect Impostor The Mystery of the Christmas Spy ~ Easter Holidays: The Mystery of Danger Island The Mystery of King Kong The Mystery of the Siberian Fortress ~ Mystery Series (Worldwide Adventures): International Spy and Midnight Intruder Haunted Lighthouse and Blizzard Peak ~ Mystery Series (Solve It Yourself Mysteries): Five Minute Mysteries Volume 1 Five Minute Mysteries Volume 2 ~ Mystery Series (Choose Your Own Way): Danger in Monrovia Lost in the Bermuda Triangle Escape from Sylvania ~ Mystery Series (Free Short Story): The Mystery of Santa Claus ~ Interactive Fiction: Earthquake Outer Space ~ Mystery Series Box Set: The Mystery Series Collection (Short Stories 1-4) The Mystery Series Collection (Short Stories 5-8) The Mystery Series Collection (Short Stories 9-12) The Mystery Series Collection (Books 1-3) The Mystery Series Collection (Books 4-6) The Mystery Series Collection (Books 7-9) The Mystery Series Collection (Books 10-12) The Mystery Series Collection (Books 13-15) The Mystery Series Collection (Books 16-18) The Mystery Series Collection (Books 1-10) (Includes Exclusive Short Story)
Paul Moxham (The Mystery of the Missing Money (The Mystery Series, Short Story, #1))
Doodle Jump: The Addictive Classic That Never Gets Old Doodle Jump is one of those rare mobile games that has stood the test of time. First launched in 2009 by Lima Sky, it quickly became a household name and a must-have game on smartphones. With its simple yet incredibly addictive gameplay, Doodle Jump continues to capture the attention of both casual and hardcore gamers. In this post, we’ll explore what makes Doodle Jump so special and why it remains a top mobile game even after more than a decade. What is Doodle Jump? At its core, Doodle Jump is a vertical-scrolling platformer where you control a cute, four-legged creature called “The Doodler.” Your goal is simple: jump as high as possible by bouncing from one platform to another, avoiding enemies and obstacles along the way. The further you go, the higher your score. But don’t be fooled by the simplicity—Doodle Jump is packed with unique features and charming elements that make it endlessly entertaining. Standout Features of Doodle Jump 1.
Doodle Jump
Doodle Jump: The Addictive Classic That Never Gets Old Doodle Jump is one of those rare mobile games that has stood the test of time. First launched in 2009 by Lima Sky, it quickly became a household name and a must-have game on smartphones. With its simple yet incredibly addictive gameplay, Doodle Jump continues to capture the attention of both casual and hardcore gamers. In this post, we’ll explore what makes Doodle Jump so special and why it remains a top mobile game even after more than a decade. What is Doodle Jump? At its core, Doodle Jump is a vertical-scrolling platformer where you control a cute, four-legged creature called “The Doodler.” Your goal is simple: jump as high as possible by bouncing from one platform to another, avoiding enemies and obstacles along the way. The further you go, the higher your score. But don’t be fooled by the simplicity—Doodle Jump is packed with unique features and charming elements that make it endlessly entertaining. Standout Features of Doodle Jump 1. Simple Controls, Endless Fun One of the main reasons for Doodle Jump’s popularity is its intuitive control system. You tilt your phone to move left or right and tap the screen to shoot. No complex tutorials or learning curves—just jump in and play. 2. Charming Hand-Drawn Aesthetic The game’s distinctive “doodle” art style looks like it was sketched in a notebook—and that’s exactly the point. This playful, creative design gives the game its signature look and keeps it lighthearted and visually fun. 3. Challenging Yet Rewarding Gameplay As you climb higher, the platforms become trickier, enemies more aggressive, and obstacles more unpredictable. The game’s increasing difficulty makes it exciting and keeps players coming back to beat their high scores. 4. Power-Ups and Enemies Doodle Jump features a variety of power-ups like jetpacks, trampolines, and propeller hats that help you climb faster. But watch out for black holes, UFOs, and monsters that can end your run in an instant! 5. Multiple Themes and Worlds From space to underwater adventures, ninja levels, and jungle settings—Doodle Jump keeps things fresh with multiple themed environments. Each theme offers a unique twist, keeping gameplay exciting and unpredictable. Why People Still Love Doodle Jump Today Despite the rise of more complex and graphic-heavy mobile games, Doodle Jump continues to shine due to its accessibility and timeless appeal. It’s the perfect game to kill a few minutes while waiting in line, and the quick restarts make it dangerously easy to say, “Just one more try!” Plus, with global leaderboards and in-game achievements, there’s always a reason to keep jumping. Final Thoughts Whether you're new to mobile gaming or just feeling nostalgic, Doodle Jump is a perfect reminder that sometimes, the simplest games are the most fun. Its charming visuals, smooth gameplay, and addictive design make it a must-play—even in 2025.
Doodle Jump
Anna how could you?” Mary’s fists waved about as if underwater. “You’ve made an A.I. Dee? Are you insane? The damage that man has caused, his criminal nature, how could you? He murdered Agnes, his own mother, for god’s sake.
Susan Rowland (The Swan Lake Murders: A Mary Wandwalker Mystery (Mary Wandwalker Mysteries Book 4))