Toy Story 2 Quotes

We've searched our database for all the quotes and captions related to Toy Story 2. Here they are! All 47 of them:

...I don't know what marriages are like on your plane. I know Fae marriages can be all about respect and treating your wife like a lady. That's crap, love. You're my wife. I'm going to do all sorts of filthy things to you because you belong to me. You're my little toy. I'm going to fuck you as often as I can and in as many ways as my filthy mind can come up with. That's a strong marriage.
Sophie Oak (Beast (A Faery Story, #2))
What is it?" When Kat's voice finally came into Hale's ear, it was cold and steady and even. All tease was gone. If she was angry at him for standing her up, she didn't show it. she just said, "Tell me what's going on." "Party crashers," Hale whispered. He watched Macey watching him. "Five, and they brought toys." "Guns?" Kat guessed. "Big ones," Hale said. "You know this is what you get for doing a favor for your mother." "I know," Hale admitted. "What are they after?" Kat asked. "Hard to say," Hale said; again, he eyed the room. "Who is that?" Macey asked. "The reason I wasn't flirting with you,"Hale told her.
Ally Carter (Double Crossed: A Spies and Thieves Story (Gallagher Girls, #5.5; Heist Society, #2.5))
The heart of a man is a small thing but it desires great matters. It is not big enough for a dog’s dinner but the whole world is not big enough for it. Man spares nothing that lives; he kills to feed himself, he kills to clothe himself, he kills to adorn himself, he kills to attack, he kills to defend himself, he kills to instruct himself, he kills to amuse himself, he kills for the sake of killing. From the lamb he tears its guts and makes his harp resound; from the wolf his most deadly tooth to polish his pretty works of art; from the elephant his tusks to make a toy for his child.(...)And who will exterminate him who exterminates all others?
Paul Hoffman (The Last Four Things (The Left Hand of God, #2))
Have you ever seen Russian nesting dolls?” Thrown by the questions, she opened her eyes. Why would he suddenly speak about a child’s toy? “I own a few of them.” “Then you must understand that undressing you is like playing with one of those dolls. I open one to find another beneath it. I took away your gown to find you are still as clothed as you were a moment ago and I wonder how many more layers I will have to work through to get down to you—the doll I’m searching for.
Dominique Eastwick (The Duke and the Virgin (1Night Stand; House of Lords, #2))
Gabrielle wrinkled her nose. “You’re 36 years old?” “You say that like I have one foot in the grave and the other on a banana peel.
Toye Lawson Brown (Smoke & Fire: A Firefighter's Love Story (The Men of CLE-FD #2))
She wasn’t old, he guessed late 40s but attractive.  He’d do her if push came to shove. “Um, no, I’m done.
Toye Lawson Brown (Chasing Love: Chase Lombardi's Story (Lombardi Brothers #2))
To understand this first event, you need to know that we rely on Unix and Linux machines to store the thousands of computer files that comprise all the shots of any given film. And on those machines, there is a command—/bin/rm -r -f *—that removes everything on the file system as fast as it can. Hearing that, you can probably anticipate what’s coming: Somehow, by accident, someone used this command on the drives where the Toy Story 2 files were kept. Not just some of the files, either. All of the data that made up the pictures, from objects to backgrounds, from lighting to shading, was dumped out of the system. First, Woody’s hat disappeared. Then his boots. Then he disappeared entirely. One by one, the other characters began to vanish, too: Buzz, Mr. Potato Head, Hamm, Rex. Whole sequences—poof!—were deleted from the drive. Oren
Ed Catmull (Creativity, Inc.: Overcoming the Unseen Forces That Stand in the Way of True Inspiration)
This was why love was so dangerous. Love turned the world into a garden, so beguiling it was easy to forget that rose petals sails appeared charmed. They blazed red in the day and silver at night, like a magician’s cloak, hinting at mysteries concealed beneath, which Tella planned to uncover that night. Drunken laughter floated above her as Tella delved deeper into the ship’s underbelly in search of Nigel the Fortune-teller. Her first evening on the vessel she’d made the mistake of sleeping, not realizing until the following day that Legend’s performers had switched their waking hours to prepare for the next Caraval. They slumbered in the day and woke after sunset. All Tella had learned her first day aboard La Esmeralda was that Nigel was on the ship, but she had yet to actually see him. The creaking halls beneath decks were like the bridges of Caraval, leading different places at different hours and making it difficult to know who stayed in which room. Tella wondered if Legend had designed it that way, or if it was just the unpredictable nature of magic. She imagined Legend in his top hat, laughing at the question and at the idea that magic had more control than he did. For many, Legend was the definition of magic. When she had first arrived on Isla de los Sueños, Tella suspected everyone could be Legend. Julian had so many secrets that she’d questioned if Legend’s identity was one of them, up until he’d briefly died. Caspar, with his sparkling eyes and rich laugh, had played the role of Legend in the last game, and at times he’d been so convincing Tella wondered if he was actually acting. At first sight, Dante, who was almost too beautiful to be real, looked like the Legend she’d always imagined. Tella could picture Dante’s wide shoulders filling out a black tailcoat while a velvet top hat shadowed his head. But the more Tella thought about Legend, the more she wondered if he even ever wore a top hat. If maybe the symbol was another thing to throw people off. Perhaps Legend was more magic than man and Tella had never met him in the flesh at all. The boat rocked and an actual laugh pierced the quiet. Tella froze. The laughter ceased but the air in the thin corridor shifted. What had smelled of salt and wood and damp turned thick and velvet-sweet. The scent of roses. Tella’s skin prickled; gooseflesh rose on her bare arms. At her feet a puddle of petals formed a seductive trail of red. Tella might not have known Legend’s true name, but she knew he favored red and roses and games. Was this his way of toying with her? Did he know what she was up to? The bumps on her arms crawled up to her neck and into her scalp as her newest pair of slippers crushed the tender petals. If Legend knew what she was after, Tella couldn’t imagine he would guide her in the correct direction, and yet the trail of petals was too tempting to avoid. They led to a door that glowed copper around the edges. She turned the knob. And her world transformed into a garden, a paradise made of blossoming flowers and bewitching romance. The walls were formed of moonlight. The ceiling was made of roses that dripped down toward the table in the center of the room, covered with plates of cakes and candlelight and sparkling honey wine. But none of it was for Tella. It was all for Scarlett. Tella had stumbled into her sister’s love story and it was so romantic it was painful to watch. Scarlett stood across the chamber. Her full ruby gown bloomed brighter than any flowers, and her glowing skin rivaled the moon as she gazed up at Julian. They touched nothing except each other. While Scarlett pressed her lips to Julian’s, his arms wrapped around her as if he’d found the one thing he never wanted to let go of. This was why love was so dangerous. Love turned the world into a garden, so beguiling it was easy to forget that rose petals were as ephemeral as feelings, eventually they would wilt and die, leaving nothing but the thorns.
Stephanie Garber (Legendary (Caraval, #2))
Likewise, we “trusted the process,” but the process didn’t save Toy Story 2 either. “Trust the Process” had morphed into “Assume that the Process Will Fix Things for Us.” It gave us solace, which we felt we needed. But it also coaxed us into letting down our guard and, in the end, made us passive. Even worse, it made us sloppy. Once this became clear to me, I began telling people that the phrase was meaningless. I told our staff that it had become a crutch that was distracting us from engaging, in a meaningful way, with our problems. We should trust in people, I told them, not processes. The error we’d made was forgetting that “the process” has no agenda and doesn’t have taste. It is just a tool—a framework. We needed to take more responsibility and ownership of our own work, our need for self-discipline, and our goals. Imagine an old, heavy suitcase whose well-worn handles are hanging by a few threads. The handle is “Trust the Process” or “Story Is King”—a pithy statement that seems, on the face of it, to stand for so much more. The suitcase represents all that has gone into the formation of the phrase: the experience, the deep wisdom, the truths that emerge from struggle. Too often, we grab the handle and—without realizing it—walk off without the suitcase. What’s more, we don’t even think about what we’ve left behind. After all, the handle is so much easier to carry around than the suitcase. Once you’re aware of the suitcase/handle problem, you’ll see it everywhere. People glom onto words and stories that are often just stand-ins for real action and meaning. Advertisers look for words that imply a product’s value and use that as a substitute for value itself. Companies constantly tell us about their commitment to excellence, implying that this means they will make only top-shelf products. Words like quality and excellence are misapplied so relentlessly that they border on meaningless. Managers scour books and magazines looking for greater understanding but settle instead for adopting a new terminology, thinking that using fresh words will bring them closer to their goals. When someone comes up with a phrase that sticks, it becomes a meme, which migrates around even as it disconnects from its original meaning. To ensure quality, then, excellence must be an earned word, attributed by others to us, not proclaimed by us about ourselves. It is the responsibility of good leaders to make sure that words remain attached to the meanings and ideals they represent.
Ed Catmull (Creativity, Inc.: an inspiring look at how creativity can - and should - be harnessed for business success by the founder of Pixar)
The public offering occurred exactly one week after Toy Story’s opening. Jobs had gambled that the movie would be successful, and the risky bet paid off, big-time. As with the Apple IPO, a celebration was planned at the San Francisco office of the lead underwriter at 7 a.m., when the shares were to go on sale. The plan had originally been for the first shares to be offered at about $14, to be sure they would sell. Jobs insisted on pricing them at $22, which would give the company more money if the offering was a success. It was, beyond even his wildest hopes. It exceeded Netscape as the biggest IPO of the year. In the first half hour, the stock shot up to $45, and trading had to be delayed because there were too many buy orders. It then went up even further, to $49, before settling back to close the day at $39. Earlier that year Jobs had been hoping to find a buyer for Pixar that would let him merely recoup the $50 million he had put in. By the end of the day the shares he had retained—80% of the company—were worth more than twenty times that, an astonishing $1.2 billion. That was about five times what he’d made when Apple went public in 1980.
Walter Isaacson (Steve Jobs)
Give the Audience Something to Cheer For Austin Madison is an animator and story artist for such Pixar movies as Ratatouille, WALL-E, Toy Story 3, Brave, and others. In a revealing presentation Madison outlined the 7-step process that all Pixar movies follow. 1. Once there was a ___. 3 [A protagonist/ hero with a goal is the most important element of a story.] 2. Every day he ___. [The hero’s world must be in balance in the first act.] 3. Until one day ___. [A compelling story introduces conflict. The hero’s goal faces a challenge.] 4. Because of that ___. [This step is critical and separates a blockbuster from an average story. A compelling story isn’t made up of random scenes that are loosely tied together. Each scene has one nugget of information that compels the next scene.] 5. Because of that ___. 6. Until finally ____. [The climax reveals the triumph of good over evil.] 7. Ever since then ___. [The moral of the story.] The steps are meant to immerse an audience into a hero’s journey and give the audience someone to cheer for. This process is used in all forms of storytelling: journalism, screenplays, books, presentations, speeches. Madison uses a classic hero/ villain movie to show how the process plays out—Star Wars. Here’s the story of Luke Skywalker. Once there was a farm boy who wanted to be a pilot. Every day he helped on the farm. Until one day his family is killed. Because of that he joins legendary Jedi Obi-Wan Kenobi. Because of that he hires the smuggler Han Solo to take him to Alderaan. Until finally Luke reaches his goal and becomes a starfighter pilot and saves the day. Ever since then Luke’s been on the path to be a Jedi knight. Like millions of others, I was impressed with Malala’s Nobel Peace prize–winning acceptance speech. While I appreciated the beauty and power of her words, it wasn’t until I did the research for this book that I fully understood why Malala’s words inspired me. Malala’s speech perfectly follows Pixar’s 7-step storytelling process. I doubt that she did this intentionally, but it demonstrates once again the theme in this book—there’s a difference between a story, a good story, and a story that sparks movements.
Carmine Gallo (The Storyteller's Secret: From TED Speakers to Business Legends, Why Some Ideas Catch On and Others Don't)
We need to be humble enough to recognize that unforeseen things can and do happen that are nobody’s fault. A good example of this occurred during the making of Toy Story 2. Earlier, when I described the evolution of that movie, I explained that our decision to overhaul the film so late in the game led to a meltdown of our workforce. This meltdown was the big unexpected event, and our response to it became part of our mythology. But about ten months before the reboot was ordered, in the winter of 1998, we’d been hit with a series of three smaller, random events—the first of which would threaten the future of Pixar. To understand this first event, you need to know that we rely on Unix and Linux machines to store the thousands of computer files that comprise all the shots of any given film. And on those machines, there is a command—/bin/rm -r -f *—that removes everything on the file system as fast as it can. Hearing that, you can probably anticipate what’s coming: Somehow, by accident, someone used this command on the drives where the Toy Story 2 files were kept. Not just some of the files, either. All of the data that made up the pictures, from objects to backgrounds, from lighting to shading, was dumped out of the system. First, Woody’s hat disappeared. Then his boots. Then he disappeared entirely. One by one, the other characters began to vanish, too: Buzz, Mr. Potato Head, Hamm, Rex. Whole sequences—poof!—were deleted from the drive. Oren Jacobs, one of the lead technical directors on the movie, remembers watching this occur in real time. At first, he couldn’t believe what he was seeing. Then, he was frantically dialing the phone to reach systems. “Pull out the plug on the Toy Story 2 master machine!” he screamed. When the guy on the other end asked, sensibly, why, Oren screamed louder: “Please, God, just pull it out as fast as you can!” The systems guy moved quickly, but still, two years of work—90 percent of the film—had been erased in a matter of seconds. An hour later, Oren and his boss, Galyn Susman, were in my office, trying to figure out what we would do next. “Don’t worry,” we all reassured each other. “We’ll restore the data from the backup system tonight. We’ll only lose half a day of work.” But then came random event number two: The backup system, we discovered, hadn’t been working correctly. The mechanism we had in place specifically to help us recover from data failures had itself failed. Toy Story 2 was gone and, at this point, the urge to panic was quite real. To reassemble the film would have taken thirty people a solid year. I remember the meeting when, as this devastating reality began to sink in, the company’s leaders gathered in a conference room to discuss our options—of which there seemed to be none. Then, about an hour into our discussion, Galyn Susman, the movie’s supervising technical director, remembered something: “Wait,” she said. “I might have a backup on my home computer.” About six months before, Galyn had had her second baby, which required that she spend more of her time working from home. To make that process more convenient, she’d set up a system that copied the entire film database to her home computer, automatically, once a week. This—our third random event—would be our salvation. Within a minute of her epiphany, Galyn and Oren were in her Volvo, speeding to her home in San Anselmo. They got her computer, wrapped it in blankets, and placed it carefully in the backseat. Then they drove in the slow lane all the way back to the office, where the machine was, as Oren describes it, “carried into Pixar like an Egyptian pharaoh.” Thanks to Galyn’s files, Woody was back—along with the rest of the movie.
Ed Catmull (Creativity, Inc.: Overcoming the Unseen Forces That Stand in the Way of True Inspiration)
In 1997, executives at Disney came to us with a request: Could we make Toy Story 2 as a direct-to-video release—that is, not release it in theaters? At the time, Disney’s suggestion made a lot of sense. In its history, the studio had only released one animated sequel in theaters, 1990’s The Rescuers Down Under, and it had been a flop. In the years since, the direct-to-video market had become extremely lucrative, so when Disney proposed Toy Story 2 for video release only—a niche product with a lower artistic bar—we said yes. While we questioned the quality of most sequels made for the video market, we thought that we could do better. Right away, we realized that we’d made a terrible mistake. Everything about the project ran counter to what we believed in. We didn’t know how to aim low. We had nothing against the direct-to-video model, in theory; Disney was doing it and making heaps of money. We just couldn’t figure out how to go about it without sacrificing quality. What’s more, it soon became clear that scaling back our expectations to make a direct-to-video product was having a negative impact on our internal culture, in that it created an A-team (A Bug’s Life) and a B-team (Toy Story 2). The crew assigned to work on Toy Story 2 was not interested in producing B-level work, and more than a few came into my office to say so.
Ed Catmull (Creativity, Inc.: Overcoming the Unseen Forces That Stand in the Way of True Inspiration)
Once, I was having lunch with the president of another movie studio, who told me that his biggest problem was not finding good people; it was finding good ideas. I remember being stunned when he said that—it seemed patently false to me, in part because I’d found the exact opposite to be true on Toy Story 2. I resolved to test whether what seemed a given to me was, in fact, a common belief. So for the next couple of years I made a habit, when giving talks, of posing the question to my audience: Which is more valuable, good ideas or good people? No matter whether I was talking to retired business executives or students, to high school principals or artists, when I asked for a show of hands, the audiences would be split 50-50. (Statisticians will tell you that when you get a perfect split like this, it doesn’t mean that half know the right answer—it means that they are all guessing, picking at random, as if flipping a coin.) People think so little about this that, in all these years, only one person in an audience has ever pointed out the false dichotomy. To me, the answer should be obvious: Ideas come from people.
Ed Catmull (Creativity, Inc.: Overcoming the Unseen Forces That Stand in the Way of True Inspiration)
At Pixar, Toy Story 2 taught us this lesson—that we must always be alert to shifting dynamics, because our future depends on it—once and for all. Begun as a direct-to-video sequel, the project proved not only that it was important to everyone that we weren’t tolerating second-class films but also that everything we did—everything associated with our name—needed to be good. Thinking this way was not just about morale; it was a signal to everyone at Pixar that they were part owners of the company’s greatest asset—its quality.
Ed Catmull (Creativity, Inc.: an inspiring look at how creativity can - and should - be harnessed for business success by the founder of Pixar)
If I start on a film and right away know the structure - where it's going, the plot - I don't trust it," Pete says. "I feel like the only reason we're able to find some of these unique ideas, characters, and story twists is through discovery. And, by definition, 'discovery' means you don't know the answer when you start. This could just be my Lutheran, Scandinavian upbringing, but I believe life should not be easy. We're meant to push ourselves and try new things - which will definitely make us feel uncomfortable. Living through a few big catastrophes helps. After people survived A Bug's Life and Toy Story 2, they realized the pressure led to some pretty cool ideas
Ed Catmull
 Everything blended well with her caramel skin tone.
Toye Lawson Brown (Chasing Love: Chase Lombardi's Story (Lombardi Brothers #2))
first of which would threaten the future of Pixar. To understand this first event, you need to know that we rely on Unix and Linux machines to store the thousands of computer files that comprise all the shots of any given film. And on those machines, there is a command—/bin/rm -r -f *—that removes everything on the file system as fast as it can. Hearing that, you can probably anticipate what’s coming: Somehow, by accident, someone used this command on the drives where the Toy Story 2 files were kept. Not just some of the files, either. All of the data that made up the pictures, from objects to backgrounds, from lighting to shading, was dumped out of the system. First, Woody’s hat disappeared. Then his boots. Then he disappeared entirely. One by one, the other characters began to vanish, too: Buzz, Mr. Potato Head, Hamm, Rex. Whole sequences—poof!—were deleted from the drive.
Ed Catmull (Creativity, Inc.: Overcoming the Unseen Forces That Stand in the Way of True Inspiration)
But then came random event number two: The backup system, we discovered, hadn’t been working correctly. The mechanism we had in place specifically to help us recover from data failures had itself failed. Toy Story 2 was gone and, at this point, the urge to panic was quite real.
Ed Catmull (Creativity, Inc.: Overcoming the Unseen Forces That Stand in the Way of True Inspiration)
Then the heavy lifting began. For the next six months, our employees rarely saw their families. We worked deep into the night, seven days a week. Despite two hit movies, we were conscious of the need to prove ourselves, and everyone gave everything they had. With several months still to go, the staff was exhausted and starting to fray. One morning in June, an overtired artist drove to work with his infant child strapped into the backseat, intending to deliver the baby to day care on the way. Some time later, after he’d been at work for a few hours, his wife (also a Pixar employee) happened to ask him how drop-off had gone—which is when he realized that he’d left their child in the car in the broiling Pixar parking lot. They rushed out to find the baby unconscious and poured cold water over him immediately. Thankfully, the child was okay, but the trauma of this moment—the what-could-have-been—was imprinted deeply on my brain. Asking this much of our people, even when they wanted to give it, was not acceptable. I had expected the road to be rough, but I had to admit that we were coming apart. By the time the film was complete, a full third of the staff would have some kind of repetitive stress injury. In the end, we would meet our deadline—and release our third hit film. Critics raved that Toy Story 2 was one of the only sequels ever to outshine the original, and the total box office would eventually top $500 million. Everyone was fried to the core, yet there was also a feeling that despite all the pain, we had pulled off something important, something that would define Pixar for years to come. As Lee Unkrich says, “We had done the impossible. We had done the thing that everyone told us we couldn’t do. And we had done it spectacularly well. It was the fuel that has continued to burn in all of us.” T
Ed Catmull (Creativity, Inc.: Overcoming the Unseen Forces That Stand in the Way of True Inspiration)
Toy Story 2 was a case study in how something that is usually considered a plus—a motivated, workaholic workforce pulling together to make a deadline—could destroy itself if left unchecked.
Ed Catmull (Creativity, Inc.: Overcoming the Unseen Forces That Stand in the Way of True Inspiration)
When I look back on Pixar’s history, I have to recognize that so many of the good things that happened could easily have gone a different way. Steve could have sold us—he tried more than once. Toy Story 2 could have been deleted for good, bringing the company down. For years, Disney was trying to steal John back, and they could have succeeded. I am distinctly aware that Disney Animation’s success in the 1990s gave Pixar its chance with Toy Story and also that their later struggles enabled us to join together and ultimately merge.
Ed Catmull (Creativity, Inc.: Overcoming the Unseen Forces That Stand in the Way of True Inspiration)
Woody! Hide! Quick!” called Bo. Woody looked around desperately and ran for cover. Then the door burst open, and Buster, a caramel-colored dachshund, rushed into the room. He barked loudly and ran in circles, scattering toys and drool everywhere. Suddenly, Buster sniffed and turned toward Andy’s backpack. He ran over to the bag and buried his nose in an open compartment. Growling, he dragged Woody out and flung the limp cowboy across the room. Woody landed in the center of the room, where Buster jumped on top of him. The little dog snarled for a second, then began to lick Woody excitedly. “Okay, okay,” sputtered Woody. “You found me, Buster. All right. Hey, how did he do, Hamm?” Hamm stood in front of Mr.
Walt Disney Company (Toy Story 2: The Junior Novelization)
Curiosity overrode pain and I held the toy phone up to my ear. It sounded like static, but there was something else behind it. I pressed the phone closer to my ear. "Your Daddy (static) bad (static) must (static) punished.
Michael Kelso (Fragments of Fear 2: A second serving of terror)
To reiterate, it is the focus on people—their work habits, their talents, their values—that is absolutely central to any creative venture. And in the wake of Toy Story 2, I saw that more clearly than I ever had. That clarity, in turn, led me to make some changes. Looking around, I realized we had a few traditions that didn’t put people first. For example, we had a development department, as do all movie studios, that was charged with seeking out and developing ideas to make into films. Now I saw that this made no sense. Going forward, the development department’s charter would be not to develop scripts but to hire good people, figure out what they needed, assign them to projects that matched their skills, and make sure they functioned well together. To this day, we keep adjusting and fiddling with this model, but the underlying goals remain the same: Find, develop, and support good people, and they in turn will find, develop, and own good ideas.
Ed Catmull (Creativity, Inc.: Overcoming the Unseen Forces That Stand in the Way of True Inspiration)
Chase stopped in his tracks and took Jasmine in his arms. He tilted her face up with one hand and covered her mouth with his, lips hot and demanding. His tongue forced her mouth open and took hers. She opened fully to him with a moan and took in the feel of his mouth and his kiss.
Toye Lawson Brown (Chasing Love: Chase Lombardi's Story (Lombardi Brothers #2))
remote,
Walt Disney Company (Toy Story 2: The Junior Novelization)
The ‘story’ of the zoo is present everywhere,” Michelle went on as they passed a kiosk selling stuffed giraffes. “But of course, they also sell toys and food. That’s the commercial aspect. First they sell you on the values, then they get you to buy the products.
Alexis Daria (A Lot Like Adiós (Primas of Power, #2))
Toy Story 2 was a case study in how something that is usually considered a plus—a motivated, workaholic workforce pulling together to make a deadline—could destroy itself if left unchecked. Though I was immensely proud of what we had accomplished, I vowed that we would never make a film that way again. It was management’s job to take the long view, to intervene and protect our people from their willingness to pursue excellence at all costs. Not to do so would be irresponsible.
Ed Catmull (Creativity, Inc.: Overcoming the Unseen Forces That Stand in the Way of True Inspiration)
Ed Catmull says, “Toy Story 2 was the defining moment for our studio.… People and how they work together is more important than ideas. They [other companies] could copy our technology but they couldn’t copy our team.
Hendrie Weisinger (Performing Under Pressure: The Science of Doing Your Best When It Matters Most)
The pressure to get Toy Story 2 successfully made was not the high pressure of a single moment, like giving a speech or competing in a musical competition or sporting event. It was an intense, long-lasting pressure that wore people down. And it came immediately following the three-year grind of making of A Bug’s Life, which was ten times as complex as the original Toy Story.
Hendrie Weisinger (Performing Under Pressure: The Science of Doing Your Best When It Matters Most)
I want you too.” Her words are no more than a whisper “I want you. And Jadi,” she admits, and there’s a raw vulnerability in those simple words that I don’t understand. “I shouldn’t, should I? Want you both, I mean? Like that?” I roll to my side to stare at her in disbelief. With how close I am to her, the move has my face coming dangerously close to her own. “You want me?” “Why?” I ask. But I already know the answer. Because no one knows where Astarte’s arrow will strike, but when she aims, she strikes true. Because the gods are cruel and love to toy with their half-mortal children even more than they love to play with the mortals. Because Adrienne’s fate is somehow woven with mine and Jadi’s. Jadi told me that, he told me, and –fool that I am – I ignored him. “I’m sorry,” I say, trying to soften my voice. To curb the mocking, defensive bite in my words. “I just don’t see how you could. Not after how I’ve treated you.” Adrienne gives me a lopsided grin, then reaches over to lightly pat my shoulder. “You not that bad.” Her smile falls, expression growing serious. “I don’t know how explain it. I just feel… it feels…” she trails off, brow furrowing in frustration. She tucks her hands under her chin, and without thinking about it, I grasp them in my own. “I know.” The words come out in a low rumble. “I know. You don’t have to explain.” Because I feel it too. The pull towards her. It’s more than a physical attraction. More than desire – though that is certainly part of it. And now that I’m looking at her, with her mouth close to my own and her hands in mine and the heat of her body mixing with my own beneath the blankets. It feels right, and there’s no room for hesitation. Only action. I lean forward, slowly enough that she has time to object, my eyes never leaving her own. My nose brushes against hers for a brief moment, and then she’s pushing forward, her lips pressing against mine with a raw urgency that has fire racing through my veins and lust clouding my vision. It’s too much. Too much. I pull back, angling my body over hers, keeping my weight on my elbows as I cup her face in one hand, my thumb stroking the underside of her jaw, fingers tangling in her loose hair. I stare down at her – at her dilated pupils and sleep-mussed hair. At her parted lips and the delicate line of her throat. I can see her pulse thundering beneath the skin, and the rosy flush spreading down her neck. She’s so delicate. I’m torn between wanting to worship her and devour her. Carefully, I brush my mouth against hers, then trace the shape of her lips with my teeth and tongue. My hands tremble where they grip her face, keeping her from chasing my teasing kisses. It’s almost embarrassing, the way I’m quaking like an autumn leaf above her. She lets out a frustrated whimper, and I deepen the kiss, swallowing up the sound as I tangle my tongue with her own. When her own kisses become more insistent, I pull back, waiting for her to retreat before delving forward again. “Good,” I murmur, my thumb stroking her pulse point when she relaxes beneath me. “There’s no rush.” I’m speaking more to myself than to her. Because more than anything, I want to feel myself buried deep inside her. I want to push the fabric between us aside and feel her wet and clenching around me. I want to bury my head between her thighs and taste her, to turn those faint whimpers into wild, throaty cries. But now isn’t the time for that. I kiss her again, slowly this time. Deep. Controlled. I need to be controlled. Take this slow. Her thighs part, long limbs twining with mine, the heels of her feet pressing against the backs of my legs. Pulling me towards her, until my cock is pressed against her core and I can practically feel the heat of her, even with our clothes between us. She rocks against me, her faint mewling cry swallowed up by my mouth, and it’s like something in me snaps. Something primal and hungry and dark. Something that’s only come out with Jadi.
Elisha Kemp (Burn the Stars (Dying Gods, #2))
On the most basic level, Toy Story 2 was a wakeup call. Going forward, the needs of a movie could never again outweigh the needs of our people. We needed to do more to keep them healthy. As soon as we wrapped the film, we set about addressing the needs of our injured, stressed-out employees and coming up with strategies to prevent future deadline pressures from hurting our workers again. These strategies went beyond ergonomically designed workstations, yoga classes, and physical therapy. Toy Story 2 was a case study in how something that is usually considered a plus—a motivated, workaholic workforce pulling together to make a deadline—could destroy itself if left unchecked. Though I was immensely proud of what we had accomplished, I vowed that we would never make a film that way again. It was management’s job to take the long view, to intervene and protect our people from their willingness to pursue excellence at all costs. Not to do so would be irresponsible.
Ed Catmull (Creativity, Inc.: Overcoming the Unseen Forces That Stand in the Way of True Inspiration)
Likewise, we “trusted the process,” but the process didn’t save Toy Story 2 either. “Trust the Process” had morphed into “Assume that the Process Will Fix Things for Us.
Ed Catmull (Creativity, Inc.: Overcoming the Unseen Forces That Stand in the Way of True Inspiration)
Right away, we realized that we’d made a terrible mistake. Everything about the project ran counter to what we believed in. We didn’t know how to aim low. We had nothing against the direct-to-video model, in theory; Disney was doing it and making heaps of money. We just couldn’t figure out how to go about it without sacrificing quality. What’s more, it soon became clear that scaling back our expectations to make a direct-to-video product was having a negative impact on our internal culture, in that it created an A-team (A Bug’s Life) and a B-team (Toy Story 2). The crew assigned to work on Toy Story 2 was not interested in producing B-level work, and more than a few came into my office to say so. It would have been foolish to ignore their passion.
Ed Catmull (Creativity, Inc.: an inspiring look at how creativity can - and should - be harnessed for business success by the founder of Pixar)
I get you.  You don’t want your bitches running into each other.” Chase’s angrily reacted by grabbing Daniel by his shirt and holding him up until his feet dangled off the floor. “Saying shit like that is exactly why your wife is beating your ass.
Toye Lawson Brown (Chasing Love: Chase Lombardi's Story (Lombardi Brothers #2))
You keep sweet-talking me like that and I’ll have to develop frostbite on other parts of my body.” “Baby, I’ll be your personal heating pad.” He stopped walking and laughed. “Damn, that was corny.
Toye Lawson Brown (Chasing Love: Chase Lombardi's Story (Lombardi Brothers #2))
So never put down what you have but let it serve as the force behind you to reach your goals.
Toye Lawson Brown (Chasing Love: Chase Lombardi's Story (Lombardi Brothers #2))
We know what to expect and we’ll deal with it as it happens.  I’m not going to let racism ruin my marriage.  I love Chase.
Toye Lawson Brown (Chasing Love: Chase Lombardi's Story (Lombardi Brothers #2))
To understand this first event, you need to know that we rely on Unix and Linux machines to store the thousands of computer files that comprise all the shots of any given film. And on those machines, there is a command—/bin/rm -r -f *—that removes everything on the file system as fast as it can. Hearing that, you can probably anticipate what’s coming: Somehow, by accident, someone used this command on the drives where the Toy Story 2 files were kept. Not just some of the files, either. All of the data that made up the pictures, from objects to backgrounds, from lighting to shading, was dumped out of the system. First, Woody’s hat disappeared. Then his boots. Then he disappeared entirely. One by one, the other characters began to vanish, too: Buzz, Mr. Potato Head, Hamm, Rex. Whole sequences—poof!—were deleted from the drive.
Ed Catmull (Creativity, Inc.: Overcoming the Unseen Forces That Stand in the Way of True Inspiration)
Gabrielle, what the hell happened? I can help Amira and not have a damn thing to do with her mother. As far as the sex, yeah it does seem we hit the bedroom a lot, but I have every intention in getting to know you. I’ve already learned the intimate and fun sides of you and, now I’m seeing more of an insecure side you’ve never shown.
Toye Lawson Brown (Smoke & Fire: A Firefighter's Love Story (The Men of CLE-FD #2))
She’s using her child to get to you.  Baby, she is off her rocker.  If you could have seen the look in her eyes—she is a freaking psycho.  I will knock the crap out of her if she confronts me like that again.
Toye Lawson Brown (Smoke & Fire: A Firefighter's Love Story (The Men of CLE-FD #2))
I will beat her ass.  Don’t let my quietness fool you,” she said wiggling her finger.
Toye Lawson Brown (Smoke & Fire: A Firefighter's Love Story (The Men of CLE-FD #2))
You bitch! Jonathan DeMinico will be mine,
Toye Lawson Brown (Smoke & Fire: A Firefighter's Love Story (The Men of CLE-FD #2))
Go! Take her to that bitch therapist you were fucking yesterday! I don’t need you or Amira; that damn kid is weighing me down. She’s just like her no-good father! She doesn’t appreciate me or what I do for her, so good riddance!
Toye Lawson Brown (Smoke & Fire: A Firefighter's Love Story (The Men of CLE-FD #2))
Guys, she could be the one.” Nick rolled his eyes and started to count on his fingers. “Man, you said that about Callie, Lisa, Tasha, Marie and I could go on but visiting hours ain’t that long.
Toye Lawson Brown (Smoke & Fire: A Firefighter's Love Story (The Men of CLE-FD #2))
room.
Walt Disney Company (Toy Story 2: The Junior Novelization)