Too Much Workload Quotes

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You are likely to vomit your dreams if you take too much at a time. Take it one after the other and don't over-eat the dreams you have! Dream big, but start small!
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Israelmore Ayivor (The Great Hand Book of Quotes)
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only the vCPUs that advanced too much are individually stopped,
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Matt Liebowitz (VMware vSphere Performance: Designing CPU, Memory, Storage, and Networking for Performance-Intensive Workloads)
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18. Consistency, consistency, consistency! Running well takes months and years of diligent work. Unfortunately, there’s no short-term fix or “get fast quick” plan out there. Distance running is a long-term sport and it takes the top athletes years - sometimes decades - to reach their genetic potential. Remember that what you run today impacts what you’re able to do next week, which impacts what you can do next month, etc. Consistency is king and you’ll often get better results by adding a little bit of running for a few months than trying to jump up your mileage over just a few weeks. Small changes, made over a long period of time, will ultimately help you be a better runner. 19. Don’t blindly follow the 10% Rule. The 10% Rule states that you should only increase your mileage by 10% or less per week. But this “rule” is too simplistic for most runners and you should modify it for your own situation. Listen to your body because sometimes 10% will be aggressive, while other times you’ll be ready for more. Figure out your “mileage baseline” - the number of weekly miles you’re comfortable at. You can aggressively increase your mileage to this baseline but then you should be more conservative once you’re at or above your baseline. It’s also a good idea to hold your mileage at the same level for 2-3 weeks before increasing it to ensure your body is fully adapted to the higher workload. 20. Don’t burn the candle from both ends. This is a rule I learned the hard way in college. If you’re partying too much, eating like crap, or not sleeping enough then you can’t train at your normal level. You’ll need to cut back on your training to allow your body to recover from your non-running extracurricular activities. When you’re sacrificing a healthy lifestyle at the same time as running and working out a lot, it’s a surefire recipe for injury.
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Jason Fitzgerald (101 Simple Ways to be a Better Runner)
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How is it that so many knowledge workers end up with workloads calibrated to the exact edge of the overhead tax tipping point? One could imagine an alternative scenario in which most workers are far from that edge, easily able to absorb unexpected new commitments, or conversely, a scenario where workers constantly spiral past the tipping point in Frostick-style burnout. But this is not what we see. Most workers who are fortunate enough to exert some control over their efforts—such as knowledge workers, small-business entrepreneurs, or freelancers—tend to avoid taking on so much work that they crash and burn, but also tend to avoid working a reasonable amount. They exist at that point of maximum sustainable overhead tax that seems to represent the worst of all configurations, as it maintains the pain of having too much to do, but keeps this pain just manageable enough to avoid reform.
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Cal Newport (Slow Productivity: The Lost Art of Accomplishment Without Burnout)
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In the earliest study by Walter Gmelch, first published in 1984 and reproduced in 1993, the top ten self-reported stressors, in order of rank, are (1) “imposing excessively high self-expectations”; (2) “securing financial support for my research”; (3) “having insufficient time to keep abreast of current developments in my field”; (4) “receiving inadequate salary to meet financial needs”; (5) “preparing a manuscript for publication”; (6) “feeling that I have too heavy a workload, one that I cannot possibly finish during the normal working day”; (7) “having job demands which interfere with other personal activities (recreation, family, and other interests)”; (8) “believing that progress in my career is not what it should or could be”; (9) “being interrupted frequently by telephone calls and drop-in visitors”; (10) “attending meetings which take up too much time” (Gmelch 21–4). At
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Maggie Berg (The Slow Professor: Challenging the Culture of Speed in the Academy)
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How can it be so, this hovering sense of being both victim and perpetrator, both us and them, both me and him? Have we been expelled from an arcadia of fun where nature provided us with innocent automata, lowing and braying machines for our amusement? I doubt it. I doubt it very much. I tell you what I think, since you ask, since you dare to push your repulsive face at me, from out of the smooth paintwork of my heavily mortgaged heart. I think there was only so much fun to go round, only so much and no more available. We've used it all up country dancing in the gloaming, kissing by moonlight, eating shellfish while the sun shatters on our upturned fork and we make the bon point. And of course, the think about fun is that it exists solely in retrospect, in retroscendence; when you're having fun you are perforce abandoned, unthinking. Didn't we have fun, well, didn't we? You know we did. You're with me now, aren't you? We're leaving the party together. We pause on the stairs and although we left of our own accord, pulled our coat from under the couple entwined on the bed, we already sense that it was the wrong decision, that there was a hidden hand pushing us out, wanting to exclude us. We pause on the stairs and we hear the party going on without us, a shrill of laughter, a skirl of music. Is it too late to go back? Will we feel silly if we go back up and announce to no one in particular, 'Look, the cab hasn't arrived. We thought we'd just come back up and wait for it, have a little more fun.' Well, yes, yes, we will feel silly, bloody silly, because it isn't true. The cab has arrived, we can see it at the bottom of the stairs, grunting in anticipation, straining to be clutched and directed, to take us away. Away from fun and home, home to the suburbs of maturity. One last thing. You never thought that being grown up would mean having to be quite so - how can I put it? Quite so - grown up. Now did you? You didn't think that you'd have to work at it quite so hard. It's so relentless, this being grown up, this having to be considered, poised, at home with a shifting four-dimensional matrix of Entirely Valid Considerations. You'd like to get a little tiddly, wouldn't you? You'd like to fiddle with the buttons of reality as he does, feel it up without remorse, without the sense that you have betrayed some shadowy commitment. Don't bother. I've bothered. I've gone looking for the child inside myself. Ian, the Startrite kid. I've pursued him down the disappearing paths of my own psyche. I am he as he is me, as we are all . . . His back, broad as a standing stone . . . My footsteps, ringing eerily inside my own head. I'm turning in to face myself, and face myself, and face myself. I'm looking deep into my own eyes. Ian, is that you, my significant other? I can see you now for what you are, Ian Wharton. You're standing on a high cliff, chopped off and adumbrated by the heaving green of the sea. You're standing hunched up with the dull awareness of the hard graft. The heavy workload that is life, that is death, that is life again, everlasting, world without end. And now, Ian Wharton, now that you are no longer the subject of this cautionary tale, merely its object, now that you are just another unproductive atom staring out from the windows of a branded monad, now that I've got you where I want you, let the wild rumpus begin.
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Will Self (My Idea of Fun)
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The list of intended features was long and seemingly unrealistic for a team so fatigued by the past years’ effort—but they all sounded like good ideas. The producer’s schedule was a bit ambitious, but the September 15 deadline was the first hard date the team had ever discussed…however, we still couldn’t tell if we were near the top of the mountain or if there was yet another rise over the ridge. One thing was true: We were exhausted and sick of WoW. We worked on it all day, played the test on weekends, and talked about it over every lunch and dinner. When we talked to someone outside the company, it was often the only topic of conversation they were interested in. It was decided for the last two weeks of February the team would work only forty hours a week—late nights would return again in March. But some were working those hours anyway. For the most part, morale was low among half of the employees. Some were doubting that our workload would subside after shipping, because there would be so many bugs to fix and pressure to create more content. With the game still unfinished, and with the imminent expansions and live updates ahead, we were beginning to wonder if we were ever going to reach a conclusion. The team’s spirits were somewhat buoyed by the enthusiasm of the design staff, who were coming in to work on weekends. But even the designers agreed that they never wanted to work on another MMO. They were just too hard and too risky, and took too much time and effort to make.
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John Staats (The World of Warcraft Diary: A Journal of Computer Game Development)
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1.5 Make time to manage People used to worry about keeping their desk tidy. Now it’s also about keeping the computer desktop tidy. Then there are the interruptions, the telephone, the meetings…Follow these nine tips to get rid of the time robbers in your life. 1 Be clear about what you want to achieve. Do the one minute wonder exercise opposite. 2 Plan your work. Write down your goals and break each goal down into sub-tasks. Give start and finish dates to each task. 3 Book appointments with your work. If a report is going to take two hours, then make an appointment with that report as if it were a real person. 4 Deal with tasks as soon as you can. If it’s an unpleasant task then do it first thing. 5 Be ruthless with time – but courteous with people. But don’t over-socialize either face to face or on the phone. Remember you’re eating into other people’s time as well! one minute wonder Write down your job purpose. Then write the five activities that help you achieve this job purpose. Rate each activity 1-5 according to how happy you are with the time you spend on each (1=low, 5=high). Now get those low – rated activities into your diary! 6 Deal with your email three times a day. First thing in the morning, mid-morning and mid-afternoon. Turn off the pop-up that tells you when an email has just come through. 7 Deal with interruptions. Ask the interrupter if it’s quick or if it can wait until later. If interrupted at your desk, then stand up to keep the other person focused. 8 Deal with your in-tray once a day. Take each item and: deal with it; delegate it; file it or dump it. 9 Plan your telephone calls. Save them up and do them in a block so they’ll be quicker and more focused. The worst feeling as a manager is when we think that the workload is too much for us. These nine tips make sure that you stay in control and go home each evening feeling on top of your workload. Being a great time manager leaves you with more time for your people.
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Michael Heath (Management)