The Queen's Gambit Best Quotes

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You’ve been the best at what you do for so long you don’t know what it’s like for the rest of us.
Walter Tevis (The Queen's Gambit)
I don’t know how good I really am.” “I know,” he said. “You’re the best there is.
Walter Tevis (The Queen's Gambit)
Borgov made me look like a fool.” “You weren’t ready.” “I don’t know how good I really am.” “I know,” he said. “You’re the best there is.
Walter Tevis (The Queen's Gambit)
From Venice to Rome, Paris to Brussels, London to Edinburgh, the Ambassadors watched, long-eared and bright-eyed. Charles of Spain, Holy Roman Emperor, fending off Islam at Prague and Lutherism in Germany and forcing recoil from the long, sticky fingers at the Vatican, cast a considering glance at heretic England. Henry, new King of France, tenderly conscious of the Emperor's power and hostility, felt his way thoughtfully toward a small cabal between himself, the Venetians and the Pope, and wondered how to induce Charles to give up Savoy, how to evict England from Boulogne, and how best to serve his close friend and dear relative Scotland without throwing England into the arms or the lap of the Empire. He observed Scotland, her baby Queen, her French and widowed Queen Mother, and her Governor Arran. He observed England, ruled by the royal uncle Somerset for the boy King Edward, aged nine. He watched with interest as the English dotingly pursued their most cherished policy: the marriage which should painlessly annex Scotland to England and end forever the long, dangerous romance between Scotland and England. Pensively, France marshalled its fleet and set about cultivating the Netherlands, whose harbours might be kind to storm-driven galleys. The Emperor, fretted by Scottish piracy and less busy than he had been, watched the northern skies narrowly. Europe, poised delicately over a brand-new board, waiting for the opening gambit.
Dorothy Dunnett (The Game of Kings (The Lymond Chronicles, #1))
The games she was playing were serious, workmanlike chess played by the best players in the world, and the amount of mental energy latent in each move was staggering. Yet the results were often monumentally dull and inconclusive. An enormous power of thought might be implicit in a single white pawn move, say, opening up a long-range threat that could become manifest only in half a dozen moves; but Black would foresee the threat and find the move that canceled it out, and the brilliancy would be aborted. It was frustrating and anticlimactic, yet—because Benny forced her to stop and see what was going on—fascinating. They kept it up for six days, leaving the apartment only when necessary and once, on Wednesday night, going to a movie. Benny did not own a TV, or a stereo; his apartment was for eating, sleeping and chess.
Walter Tevis (The Queen's Gambit)
Every Tuesday, Miss Graham sent Beth down after Arithmetic to do the erasers. It was considered a privilege, and Beth was the best student in the class, even though she was the youngest. She did not like the basement. It smelled musty, and she was afraid of Mr. Shaibel. But she wanted to know more about the game he played on that board by himself. One day she went over and stood near him, waiting for him to move a piece. The one he was touching was the one with a horse’s head on a little pedestal. After a second he looked up at her with a frown of irritation. “What do you want, child?” he said. Normally she fled from any human encounter, especially with grownups, but this time she did not back away. “What’s that game called?” she asked. He stared at her. “You should be upstairs with the others.” She looked at him levelly; something about this man and the steadiness with which he played his mysterious game helped her to hold tightly to what she wanted. “I don’t want to be with the others,” she said. “I want to know what game you’re playing.” He looked at her more closely. Then he shrugged. “It’s called chess.
Walter Tevis (The Queen's Gambit)
I circled back to the Queen’s Gambit. I thought about how it required ceding control of the board. It required a loss. And it worked best when your opponent thought it was a rookie error, rather than strategy. A plan took shape in my mind. It ossified. And I made a call.
Jennifer Lynn Barnes (The Final Gambit (The Inheritance Games, #3))
You only lived one life, best not to be a boring one.
Michael Anderle (Queen Bitch (The Kurtherian Gambit, #2))