Squash Player Quotes

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I think it was Donald Mainstock, the great amateur squash player who pointed out how lovely I was. Until that time I think it was safe to say that I had never really been aware of my own timeless brand of loveliness. But his words smote me, because of course you see, I am lovely in a fluffy moist kind of way and who would have it otherwise? I walk, and let’s be splendid about this, in a highly accented cloud of gorgeousness that isn't far short of being, quite simply terrific. The secret of smooth almost shiny loveliness, of the order of which we are discussing, in this simple, frank, creamy sort of way, doesn't reside in oils, unguents, balms, ointments, creams, astringents, milks, moisturizers, liniments, lubricants, embrocations or balsams, to be rather divine for just one noble moment, it resides, and I mean this in a pink slightly special way, in ones attitude of mind. To be gorgeous, and high and true and fine and fluffy and moist and sticky and lovely, all you have to do is believe that one is gorgeous and high and true and fine and fluffy and moist and sticky and lovely. And I believe it of myself, tremulously at first and then with rousing heat and passion, because, stopping off for a second to be super again, I’m so often told it. That’s the secret really.
Stephen Fry (A Bit of Fry & Laurie)
Blue got herself back together and then turned on the radio. Adam hadn't even realized the ancient tape deck worked, but after a hissing few seconds, a tape inside jangled a tune. Noah began to sing along at once. 'Squash one, squash two-' Adam pawed for the radio at the same time as Blue. The tape ejected with enough force that Noah stretched a hand to catch it. 'That song. What are you doing with that in your player?' Demanded Blue. 'Do you listen to that recreationally? How did that song escape from the Internet?' Noah cackled and showed them the cassette. It boasted a handmade label marked with Ronan's handwriting: PARRISH'S HONDAYOTA ALONE TIME. The other side was A SHITBOX SINGALONG. 'Play it! Play it!' Noah said gaily, waving the tape. 'Noah. Noah! Take that away from him,' Adam said.
Maggie Stiefvater (Blue Lily, Lily Blue (The Raven Cycle, #3))
Adam hadn't even realized the ancient tape deck worked, but after a hissing few seconds, a tape inside jangled a tun. Noah began to sing along at once. "Squash one, squash two--" Adam pawed for the radio at the same time as Blue. The tape ejected with enough force that Noah stretched a hand to catch it. "That song. What are you doing with that in your player?" demanded Blue. "Do you listen to that recreationally? How did that song escape from the internet?" Noah cackled and showed them the cassette. It boasted a handmade label marked with Ronan's handwriting: Parrish's Hondayota Alone Time. The other side was A Shitbox Singalong. "Play it! Play it!" Noah said gaily, waving the tape. "Noah. Noah! Take that away from him," Adam said.
Maggie Stiefvater (Blue Lily, Lily Blue (The Raven Cycle, #3))
Aida swung by with cookbooks, dietary stipulations, menus. To nouvelle and classique French fare we added Neolithic recipes free of dairy, medieval Italian recipes heavy on squash and almonds, early agrarian recipes so crammed with husky, fibrous grains that they would, in Aida's words, Make you shit till you see god. Modern additions included a vegan diet beloved of the world's best cricket player, astronaut supplements for bone density, foods charcoal-infused and nitrate-free.
C Pam Zhang (Land of Milk and Honey)
For unbelievers, badminton is a namby-pamby version of squash for overweight men afraid of heart attacks. For true believers there is no other sport. Squash is slash and burn. Badminton is stealth, patience, speed and improbable recovery. It’s lying in wait to unleash your ambush while the shuttle describes its leisurely arc. Unlike squash, badminton knows no social distinctions. It is not public school. It has nothing of the outdoor allure of tennis or five-a-side football. It does not reward a beautiful swing. It offers no forgiveness, spares the knees, is said to be terrible for hips. Yet, as a matter of proven fact, it requires faster reactions than squash. There is little natural conviviality between us players, who tend on the whole to be a lonely lot. To fellow athletes, we’re a bit weird, a bit friendless.
John Le Carré (Agent Running in the Field)
Adam hadn't even realized the ancient tape deck worked, but after a hissing few seconds, a tape inside jangled a tune. Noah began to sing along at once. "Squash one, squash two--" Adam pawed for the radio at the same time as Blue. The tape ejected with enough force that Noah stretched a hand to catch it. "That song. What are you doing with that in your player?" demanded Blue. "Do you listen to that recreationally? How did that song escape from the internet?" Noah cackled and showed them the cassette. It boasted a handmade label marked with Ronan's handwriting: Parrish's Hondayota Alone Time. The other side was A Shitbox Singalong. "Play it! Play it!" Noah said gaily, waving the tape. "Noah. Noah! Take that away from him," Adam said.
Maggie Stiefvater (Blue Lily, Lily Blue (The Raven Cycle, #3))
Quincy’s struggle to get good service from its factory partners highlights a risk endemic to early-stage startups when they partner with established players. It’s easy for a mouse to get trampled by an elephant. Even an elephant with good intentions may be clumsy and too slow moving to avoid squashing the mouse.
Tom Eisenmann (Why Startups Fail: A New Roadmap for Entrepreneurial Success)
Scary Wheels is a hilariously dark and thrilling physics-based racing game that combines absurd humor with fast-paced action. Inspired by the internet-famous Happy Wheels, this game delivers a chaotic ride full of danger, destruction, and unexpected surprises. With unique characters, deadly obstacles, and ragdoll physics, Scary Wheels offers an experience that is as funny as it is challenging. The core gameplay revolves around controlling oddball characters on unstable vehicles through increasingly difficult obstacle courses. Whether it’s a grandpa in a motorized wheelchair, a daredevil cyclist, or a businessperson on a segway, each character comes with their own brand of awkward movement and vulnerability. The game encourages trial and error, and part of the fun is seeing just how spectacularly things can go wrong. The physics engine is what makes Scary Wheels so addictive. Characters react to terrain and collisions with exaggerated motion and often hilarious consequences. Limbs can detach, vehicles explode, and players are flung into traps if their timing isn’t perfect. This unpredictability keeps every level exciting and makes every small victory satisfying. One of the most entertaining aspects of the game is its use of dark humor. Although the injuries and deaths are exaggerated and cartoonish, they provide a twisted kind of comedy. Players often find themselves laughing out loud after watching their character fly off a cliff or get squashed by a giant hammer. This lighthearted gore gives Scary Wheels a unique identity among racing games. Level design in Scary Wheels is both creative and punishing. Courses are filled with hazards like spinning blades, spikes, mines, collapsing platforms, and swinging axes. Each level is a puzzle that requires a mix of timing, reflexes, and sometimes pure luck. As you progress, the challenges become more intense, demanding better control and more thoughtful strategies. Despite its chaotic nature, the game features simple controls that make it accessible to players of all ages. You move using the arrow keys or WASD, and balance your character to avoid tipping over or crashing. The simplicity of these controls allows anyone to jump in and enjoy the game within minutes, but true mastery requires practice and patience. Replay value is high in Scary Wheels thanks to its diverse selection of characters and ever-changing obstacle courses. Each character behaves differently, giving players a reason to revisit old levels with new strategies. The unpredictability of physics-based gameplay also means no two runs are ever quite the same. Scary Wheels is a perfect blend of laughter and challenge, offering an entertaining experience for gamers who enjoy over-the-top physics and ridiculous, sometimes gruesome outcomes. Whether you’re trying to beat a level or just seeing how much chaos you can cause, the game guarantees fun with every attempt. For fans of ragdoll physics, outrageous fails, and high-stakes obstacle courses, Scary Wheels is a must-play.
Doodle Jump